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To create this title sequence, I used the analyse motion and match move tools to make it, so
the title stays in one place as the camera pans down to reveal the school building.
I used the Bezier tool to create a shape around the actor which removed the
background and then using the Keyer and finally keyed out the green
screen. Finally, I resized my character to the appropriate size of the scene.
To make the enemies move, I used keyframes and moved the enemies to the
appropriate direction while playing the clip. I also used keyframing to create
the illusion that the enemy gets squished. I also keyframed Mario to make
him move forward.
To create this scene I used the Bezier tool to get rid of the green screen, I used
keyframing to create the effect of the Koopa hitting Mario by programming each
keyframe so that the Koopa went up to Mario and hit him. I also added a spin effect to
the Koopa to create effect to the hit.
I created this shot by first adding the Bezier to get rid of the green screen using analyse
motion and match move to make it so the green screen moves with the camera. The
Keyer removes the green screen and replaces it with the Mario background. The Channel
blur gives the background a blur to it to make it look more realistic. I used analyse motion
to make it so as the camera gets closer to Mario, the camera moves towards him and gets
rid of the clouds. I used analyse motion to analyse the movement to match the movement
of the character with the cloud.
I used analyse motion to analyse the movement to match the movement of the
character with the cloud. Like when clouds move away from the frame in real life.

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Short Film analysis WHAT I DID.pptx

  • 1. To create this title sequence, I used the analyse motion and match move tools to make it, so the title stays in one place as the camera pans down to reveal the school building.
  • 2. I used the Bezier tool to create a shape around the actor which removed the background and then using the Keyer and finally keyed out the green screen. Finally, I resized my character to the appropriate size of the scene. To make the enemies move, I used keyframes and moved the enemies to the appropriate direction while playing the clip. I also used keyframing to create the illusion that the enemy gets squished. I also keyframed Mario to make him move forward.
  • 3. To create this scene I used the Bezier tool to get rid of the green screen, I used keyframing to create the effect of the Koopa hitting Mario by programming each keyframe so that the Koopa went up to Mario and hit him. I also added a spin effect to the Koopa to create effect to the hit.
  • 4. I created this shot by first adding the Bezier to get rid of the green screen using analyse motion and match move to make it so the green screen moves with the camera. The Keyer removes the green screen and replaces it with the Mario background. The Channel blur gives the background a blur to it to make it look more realistic. I used analyse motion to make it so as the camera gets closer to Mario, the camera moves towards him and gets rid of the clouds. I used analyse motion to analyse the movement to match the movement of the character with the cloud.
  • 5. I used analyse motion to analyse the movement to match the movement of the character with the cloud. Like when clouds move away from the frame in real life.