The document describes plans to implement a gamification system within an existing sales force automation (SFA) system to make performance measurement more engaging. Key aspects include:
1. Developing an app to track performance and enable tasks, challenges and competitions for points and leaderboards.
2. Configuring the SFA system to manage points systems, levels, and rewards based on performance data from the app.
3. Providing performance reports in the app and backend system for managers and salespeople to view goals, rankings and leaderboards.
The Brand Strategy Canvas: a One-Page Strategy for Startupspatrickjwoods
(First, grab a copy of the Brand Strategy Canvas at brandstrategycanvas.com)
Branding is hard for startups. News flash: It’s hard for everyone. So we built a tool to make it easier.
A clear-cut path for startups toward a rock-solid foundation for their brand. It’s the Brand Strategy Canvas—a single-page, step-by-step formula that serves as a starting point for a stronger brand.
Who are we? Advertising-slash-startup vets at one of the largest independent agencies around. We’ve spun years of experience into the Canvas, turning brand strategy into a process, not a philosophy.
The Brand Strategy Canvas: a One-Page Strategy for Startupspatrickjwoods
(First, grab a copy of the Brand Strategy Canvas at brandstrategycanvas.com)
Branding is hard for startups. News flash: It’s hard for everyone. So we built a tool to make it easier.
A clear-cut path for startups toward a rock-solid foundation for their brand. It’s the Brand Strategy Canvas—a single-page, step-by-step formula that serves as a starting point for a stronger brand.
Who are we? Advertising-slash-startup vets at one of the largest independent agencies around. We’ve spun years of experience into the Canvas, turning brand strategy into a process, not a philosophy.
Where is the money, Lebowski? How to identify and solve the problem in game ...EkaterinaSabirova2
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How to identify and solve the problem in game economy
Analytics is the remedy for your project
Major KPI
Metrics of quality
Revenue is falling. Why?
Events & funnels
Game structure
Players got stuck. Why?
Game economy
How to increase payments?
Segmentation
RFM-analysis
Richard Bartle’s classification
devtodev.com
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Delivered at Casual Connect Tel Aviv 2016 | Ever wondered what people from a video network consider best practices for mobile UA? This talk will go over mobile UA tips that are observed by someone managing UA campaigns for top gaming mobile advertisers in Europe. You will walk away with suggestions that you can use in all large-scale UA networks.
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The presentation covered the principles of product management for free-to-play games. Games have taken a live product mentality in the last few years, and PM's need to be able to combine design, data, and marketing to drive important KPI's.
Bullet points:
- What the important revenue and retention KPIs for games are
- How to decide what new features to add to gaming products
- What a successful A/B testing looks like in the gaming space
- Ad supported games
- Case studies: examples of successful feature releases in the gaming industry
How to choose and integrate analytics for game’s growth? / Julia Iljuk (devto...DevGAMM Conference
Have you launched a game but you’re still making decisions based on gut feeling rather than data? Confused with the variety of analytics tools on the market? Worry no more because this session will answer all your questions. Julia from devtodev will share the pros and cons of different analytics setups including in-house, as well as how to create a unified data ecosystem that will help you make data-driven decisions for your game’s growth.
LTV predictions in Mobile Gaming: yesterday-today-tomorrow / Oleg Lapin (AppQ...DevGAMM Conference
AppQuantum's Head of Analytics Oleg Lapin explains when do u need LTV predictions, what problems we faced in this field and how we solved them in AppQuantum, and what tasks related to LTV predictions we are currently working on (yeap, 5 min to SKAD issue)
Traditional web analytics is now jumping into Gaming platforms: Web Apps, HTML5, IOS, Android, Facebook games. Learn how to measure and collect user engagement data form your games applications, discover which KPIs may be relevant for your business, track your e-commerce transactions and learn how to track your online campaigns.
Playoff is a powerful rules engine that can be easily integrated via SDK and API into every existing system as a gamification layer. It takes care of all the hard stuff like tracking scores, team structures, player progress and maintaining real-time leaderboards. Find out how create your first game!
Leveraging on Data Analysis to Balance Game Design, via the example of 2 social games: a casual one and a mid-core one. Presentation by Thibault Coupart, Game Data Analyst & Game Balance Designer.
How to Design Effective Learning Games: Sharon Boller and Karl KappSharon Boller
Slides used during September 2017 ATD Learn workshop facilitated by Sharon Boller & Karl Kapp: "Play to Learn: Effective Learning Game Design"
Includes numerous slides identifying DIY game creation resources, templates, tools for creating learning games.
UXPA 2022: Assessing friction in complex user journeys: the User Experience I...UXPA International
Assessing the health of a forest by examining a single tree would obviously be misguided – yet for many complex tasks that involve using a patchwork of apps and web sites to complete a goal, we tend to do just that: evaluate the experience based on sentiment for individual applications (via NPS, UMUX, etc.). In this talk, we will describe a User Experience Index (UXI) we have developed to assess and track task “friction” end-to-end, across applications in a large-scale IT workplace. The UXI is derived by comparing existing task complexity to an “ideal” user experience for that task, recognizing that some tasks are inherently simpler and others more complex. This approach forms a basis for UX prioritization, serves as a metric to demonstrate ROI for UX activities and assists with cross-team cooperation, ensuring a “big picture” view of how each app or site fits into the user journey.
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Where is the money, Lebowski? How to identify and solve the problem in game ...EkaterinaSabirova2
Where is the money, Lebowski?
How to identify and solve the problem in game economy
Analytics is the remedy for your project
Major KPI
Metrics of quality
Revenue is falling. Why?
Events & funnels
Game structure
Players got stuck. Why?
Game economy
How to increase payments?
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Richard Bartle’s classification
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The presentation covered the principles of product management for free-to-play games. Games have taken a live product mentality in the last few years, and PM's need to be able to combine design, data, and marketing to drive important KPI's.
Bullet points:
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- How to decide what new features to add to gaming products
- What a successful A/B testing looks like in the gaming space
- Ad supported games
- Case studies: examples of successful feature releases in the gaming industry
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Traditional web analytics is now jumping into Gaming platforms: Web Apps, HTML5, IOS, Android, Facebook games. Learn how to measure and collect user engagement data form your games applications, discover which KPIs may be relevant for your business, track your e-commerce transactions and learn how to track your online campaigns.
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Leveraging on Data Analysis to Balance Game Design, via the example of 2 social games: a casual one and a mid-core one. Presentation by Thibault Coupart, Game Data Analyst & Game Balance Designer.
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Slides used during September 2017 ATD Learn workshop facilitated by Sharon Boller & Karl Kapp: "Play to Learn: Effective Learning Game Design"
Includes numerous slides identifying DIY game creation resources, templates, tools for creating learning games.
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Assessing the health of a forest by examining a single tree would obviously be misguided – yet for many complex tasks that involve using a patchwork of apps and web sites to complete a goal, we tend to do just that: evaluate the experience based on sentiment for individual applications (via NPS, UMUX, etc.). In this talk, we will describe a User Experience Index (UXI) we have developed to assess and track task “friction” end-to-end, across applications in a large-scale IT workplace. The UXI is derived by comparing existing task complexity to an “ideal” user experience for that task, recognizing that some tasks are inherently simpler and others more complex. This approach forms a basis for UX prioritization, serves as a metric to demonstrate ROI for UX activities and assists with cross-team cooperation, ensuring a “big picture” view of how each app or site fits into the user journey.
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