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7              Steps to Improved
                                 e -Learning Challenges




Ethan Edwards
chief instructional strategist
@ethanaedwards
INTRODUCTION

The Context, Challenge, Activity, and                  While I’ve found that instructional designers
Feedback (CCAF) model of instructional                 appreciate the power of these elements and are
interactivity is a powerful tool to guide the design   impressed when presented with finished
of engaging and effective online interactions. In a    interactions that exemplify these principles, when
nutshell, it says that a good interaction has:         faced with designing an interaction from scratch
                                                       they often find it difficult to break out of the
•	 a meaningful context that provides                  traditional tedious multiple choice and true/false
   relevance to the learner                            formats that are used so often. Partly it is due to
                                                       the seeming magnitude of breaking away from the
•	 a compelling challenge that motivates the           familiar, but also because the tools that many
   learner to apply active and critical thinking to    designers use seem to be limited in what can be
   the task rather than guessing or answering          implemented.
   thoughtlessly
                                                       The task is not nearly as
•	 an activity that feels meaningful and               difficult as it appears;
   concrete in responding to the challenge             one just needs small
                                                       successes and practice
•	 content-rich feedback that provides                 to start feeling
   assistance for how the learner can do better        comfortable designing
                                                       CCAF interactions.
As far as the development tools go, it is true that      CAVEATS
they are in many ways optimized for creating bad
interactions, but that doesn’t mean it is impossible     •	 We will be dealing with a single content
to use the capabilities in unexpected ways to create        knowledge question throughout. This is not
interactions of much greater interest and diversity.        necessarily an ideal question, but my hope is
                                                            that by keeping things as simple as possible, the
To that end, this paper is intended to provide a            power of these principles will be obvious.
means to make some small steps in improving
interactions while recognizing that capabilities with    •	 Context, activity, and feedback are also very
authoring software might be quite limited. I am sure,       important elements to improve design, but for
though, that if you begin applying these steps while        clarity, I am ignoring them so the focus can be
you are designing questions, you will quickly open          on how the challenge alone can be a powerful
up a world of much more powerful design                     mechanism.
possibilities.
                                                         •	 More complicated design choices are certainly
I am focusing on challenge exclusively in this article      possible, but these first steps were chosen
because that is one of the most fundamental ways            because they should be easily achieved in even
that typical interactions fail—they simply do not           the most primitive of authoring tools.
provide any urgency in the learner’s mind that
encourages authentic, focused thinking.
BASELINE                                                                              7 STEPS TO IMPROVED E-LEARNING CHALLENGES




     For this discussion, we’re using a very narrow (and perhaps obscure) content area: terminology to label
                                                                                                                                  |4




     various patterns of coloration in iris flowers. By using this obscure content area, the hope is that you will be

     able to extract the principles and apply them to your own designs. A “typical,” non-instructionally interactive
     treatment might be something like this:


                                                SOME CONTENT:

                                        Irises display a huge range
                                        and variation in color. In
                                        describing colors, it is
                                        essential to refer to the
                                        components of the flower
                                        correctly.

                                        Three major structural
                                        elements in an iris flower
                                        are labeled on the diagram.




alleninteractions.com
BASELINE                                                                            7 STEPS TO IMPROVED E-LEARNING CHALLENGES   |5




        FOLLOWED BY CHALLENGE-FREE MULTIPLE CHOICE QUESTIONS




              This is hardly better (and perhaps worse) than just giving the learner an information sheet.




alleninteractions.com
ONE                                                        7 STEPS TO IMPROVED E-LEARNING CHALLENGES   |6




       Make the Learner Seek Needed Information

       One major element that eliminates any challenge

       is when the learner is told exactly what to pay

       attention to and then quizzed on precisely that

       thing. This removes any sort of investment from

       the learner in processing or evaluating anything

       that is presented. A very easy way to fix this is

       to simply not automatically tell the learner

       everything. Instead, make the learner choose

       to access the content.




alleninteractions.com
TWO                                                                              7 STEPS TO IMPROVED E-LEARNING CHALLENGES   |7




       Make it Graphic; Eliminate Words if Possible

       When presenting textual information followed by standard verbal questioning formats it is easy for

       the exercise to become more about pattern matching and superficial word recognition than actual
                                                            comprehension. One easy way to derail this

                                                            is to test comprehension with a different
                                                            “language” that requires the learner to process

                                                            meaning rather than just pattern. That is, it is

                                                            more meaningful for a learner to identify an
                                                            example of something rather than just repeat

                                                            a definition.




alleninteractions.com
THREE                                                                             7 STEPS TO IMPROVED E-LEARNING CHALLENGES   |8




     Require Careful Attention to Details

     Sometimes the answer is just too obvious. As you craft the various options for the learner’s response,

     make sure that one has to pay attention to significant details to get the correct answer. For example, in
     the previous question, it’s possible to get the correct

     answer by mistakenly thinking any iris that has blue

     in it is a neglecta, because only one choice has blue

     in it. Adding more choices and choosing distractors
     with precision to represent the range of common

     misconceptions will reward the learner who pays
     careful attention to details.




alleninteractions.com
FOUR                                                   7 STEPS TO IMPROVED E-LEARNING CHALLENGES   |9




  Put the Question in a Context that Adds Meaning

                              The pictures of the iris flowers are “academic” in their
                              presentation. A naïve learner may not think about

                              how he might encounter this information in the real
                              world. By embedding the challenge with contextual

                              elements, it provides a richer and less cued treatment

                              of the content.




alleninteractions.com
FIVE                                                                              7 STEPS TO IMPROVED E-LEARNING CHALLENGES   | 10




  Diversify Your Question Examples
  Most e-learning is deficient in that learners usually have only one interactions with any bit of content,

  making even moderate-term retention unlikely. But then when a designer chooses to ask multiple questions

                                           or to retest later in the lesson, the same examples are used.

                                           This encourages the learner to remember the non-essential, but
                                           sometimes more salient aspects of the question (e.g., “the answer

                                           was the flowers in front”). When you have multiple exposures to the

                                           same content, change up the variable parts of the question—change
                                           the illustration, write a different scenario, or change the examples.




alleninteractions.com
SIX                                                                       7 STEPS TO IMPROVED E-LEARNING CHALLENGES   | 11




    Hold Learners Accountable

    If the learner figures out that the answer is given after two tries
    and they can proceed unhindered whether the question was

    ever answered correctly or not, the challenge becomes “how
    fast can I click random choices.” If you have a meaningful

    context where the choices seem “real” rather than burdensome,

    you can usually just let the learner keep trying until the correct
    choice is selected. Now the fastest way out is to actually apply

    critical thinking and memory.




alleninteractions.com
SEVEN                                            7 STEPS TO IMPROVED E-LEARNING CHALLENGES   | 12




                        Create Multi-Step Challenges;
                        Test Items Simultaneously

                        Simple, single-step questions with immediate judgment

                        allow little opportunity for learners to synthesize new
                        content into a unified body of knowledge and expertise.

                        Creating interactions that engage the learner in multiple

                        challenges at once, spurs more critical thinking about
                        one’s own knowledge and often results in a very useful

                        “self-assessment” of choices before the collective feedback

                        is provided.




alleninteractions.com
THE BIG JUMP                                                  7 STEPS TO IMPROVED E-LEARNING CHALLENGES   | 13




 Build Constructed Responses

 The only reason this isn’t Step 8 is that I suggested that

 each of these steps should be easily accomplished in
 the most primitive of authoring systems. This final

 step, is not that radical of a design leap, but it does

 require an authoring tool with considerable flexibility
 and customization (like ZebraZapps). This example

 illustrates where this sort of step-wise improvement
 can eventually lead the learner. This example asks

 the learner to first visualize and then create the

 appropriate response rather than just recognize it.



alleninteractions.com
CONCLUSION

Certainly this is just a start, but each step adds an additional improvement to the nature of the challenge.
With improved challenges, it is more likely that you are observing genuine performance rather than
“lesson-taking behavior” of which e-learning students are very quickly masters. Once this thinking
becomes more natural to your design sensibility, you will find you are able to begin brainstorming with
Steps 1-7 already assumed. Then you can begin to design enhanced context, activities, and feedback
systems to create more fully engaging and instructionally significant interactions.
Ethan Edwards
chief instructional strategist
@ethanaedwards




Ethan Edwards draws on more than 25 years of industry experience as an

e-learning instructional designer and developer. He is responsible for the

delivery of the internal and external training and communications that reflect

Allen Interactions’ unique perspective on designing and developing meaningful

and memorable learning experience.



Edwards is the primary instructor for ASTD’s e-Learning Instructional Design

Certificate Program. In addition, he is an internationally recognized speaker on

e-learning instructional design. He is a primary blogger on Allen Interactions’

e-Learning Leadership Blog and has published several white papers on creating

effective e-learning. Ethan holds a master’s degree and significant doctoral work

in educational psychology from the University of Illinois – Urbana Champagne.
Improving Performance One Interaction at a Time.


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Seven Steps to Improved e-Learning Challenges

  • 1. 7 Steps to Improved e -Learning Challenges Ethan Edwards chief instructional strategist @ethanaedwards
  • 2. INTRODUCTION The Context, Challenge, Activity, and While I’ve found that instructional designers Feedback (CCAF) model of instructional appreciate the power of these elements and are interactivity is a powerful tool to guide the design impressed when presented with finished of engaging and effective online interactions. In a interactions that exemplify these principles, when nutshell, it says that a good interaction has: faced with designing an interaction from scratch they often find it difficult to break out of the • a meaningful context that provides traditional tedious multiple choice and true/false relevance to the learner formats that are used so often. Partly it is due to the seeming magnitude of breaking away from the • a compelling challenge that motivates the familiar, but also because the tools that many learner to apply active and critical thinking to designers use seem to be limited in what can be the task rather than guessing or answering implemented. thoughtlessly The task is not nearly as • an activity that feels meaningful and difficult as it appears; concrete in responding to the challenge one just needs small successes and practice • content-rich feedback that provides to start feeling assistance for how the learner can do better comfortable designing CCAF interactions.
  • 3. As far as the development tools go, it is true that CAVEATS they are in many ways optimized for creating bad interactions, but that doesn’t mean it is impossible • We will be dealing with a single content to use the capabilities in unexpected ways to create knowledge question throughout. This is not interactions of much greater interest and diversity. necessarily an ideal question, but my hope is that by keeping things as simple as possible, the To that end, this paper is intended to provide a power of these principles will be obvious. means to make some small steps in improving interactions while recognizing that capabilities with • Context, activity, and feedback are also very authoring software might be quite limited. I am sure, important elements to improve design, but for though, that if you begin applying these steps while clarity, I am ignoring them so the focus can be you are designing questions, you will quickly open on how the challenge alone can be a powerful up a world of much more powerful design mechanism. possibilities. • More complicated design choices are certainly I am focusing on challenge exclusively in this article possible, but these first steps were chosen because that is one of the most fundamental ways because they should be easily achieved in even that typical interactions fail—they simply do not the most primitive of authoring tools. provide any urgency in the learner’s mind that encourages authentic, focused thinking.
  • 4. BASELINE 7 STEPS TO IMPROVED E-LEARNING CHALLENGES For this discussion, we’re using a very narrow (and perhaps obscure) content area: terminology to label |4 various patterns of coloration in iris flowers. By using this obscure content area, the hope is that you will be able to extract the principles and apply them to your own designs. A “typical,” non-instructionally interactive treatment might be something like this: SOME CONTENT: Irises display a huge range and variation in color. In describing colors, it is essential to refer to the components of the flower correctly. Three major structural elements in an iris flower are labeled on the diagram. alleninteractions.com
  • 5. BASELINE 7 STEPS TO IMPROVED E-LEARNING CHALLENGES |5 FOLLOWED BY CHALLENGE-FREE MULTIPLE CHOICE QUESTIONS This is hardly better (and perhaps worse) than just giving the learner an information sheet. alleninteractions.com
  • 6. ONE 7 STEPS TO IMPROVED E-LEARNING CHALLENGES |6 Make the Learner Seek Needed Information One major element that eliminates any challenge is when the learner is told exactly what to pay attention to and then quizzed on precisely that thing. This removes any sort of investment from the learner in processing or evaluating anything that is presented. A very easy way to fix this is to simply not automatically tell the learner everything. Instead, make the learner choose to access the content. alleninteractions.com
  • 7. TWO 7 STEPS TO IMPROVED E-LEARNING CHALLENGES |7 Make it Graphic; Eliminate Words if Possible When presenting textual information followed by standard verbal questioning formats it is easy for the exercise to become more about pattern matching and superficial word recognition than actual comprehension. One easy way to derail this is to test comprehension with a different “language” that requires the learner to process meaning rather than just pattern. That is, it is more meaningful for a learner to identify an example of something rather than just repeat a definition. alleninteractions.com
  • 8. THREE 7 STEPS TO IMPROVED E-LEARNING CHALLENGES |8 Require Careful Attention to Details Sometimes the answer is just too obvious. As you craft the various options for the learner’s response, make sure that one has to pay attention to significant details to get the correct answer. For example, in the previous question, it’s possible to get the correct answer by mistakenly thinking any iris that has blue in it is a neglecta, because only one choice has blue in it. Adding more choices and choosing distractors with precision to represent the range of common misconceptions will reward the learner who pays careful attention to details. alleninteractions.com
  • 9. FOUR 7 STEPS TO IMPROVED E-LEARNING CHALLENGES |9 Put the Question in a Context that Adds Meaning The pictures of the iris flowers are “academic” in their presentation. A naïve learner may not think about how he might encounter this information in the real world. By embedding the challenge with contextual elements, it provides a richer and less cued treatment of the content. alleninteractions.com
  • 10. FIVE 7 STEPS TO IMPROVED E-LEARNING CHALLENGES | 10 Diversify Your Question Examples Most e-learning is deficient in that learners usually have only one interactions with any bit of content, making even moderate-term retention unlikely. But then when a designer chooses to ask multiple questions or to retest later in the lesson, the same examples are used. This encourages the learner to remember the non-essential, but sometimes more salient aspects of the question (e.g., “the answer was the flowers in front”). When you have multiple exposures to the same content, change up the variable parts of the question—change the illustration, write a different scenario, or change the examples. alleninteractions.com
  • 11. SIX 7 STEPS TO IMPROVED E-LEARNING CHALLENGES | 11 Hold Learners Accountable If the learner figures out that the answer is given after two tries and they can proceed unhindered whether the question was ever answered correctly or not, the challenge becomes “how fast can I click random choices.” If you have a meaningful context where the choices seem “real” rather than burdensome, you can usually just let the learner keep trying until the correct choice is selected. Now the fastest way out is to actually apply critical thinking and memory. alleninteractions.com
  • 12. SEVEN 7 STEPS TO IMPROVED E-LEARNING CHALLENGES | 12 Create Multi-Step Challenges; Test Items Simultaneously Simple, single-step questions with immediate judgment allow little opportunity for learners to synthesize new content into a unified body of knowledge and expertise. Creating interactions that engage the learner in multiple challenges at once, spurs more critical thinking about one’s own knowledge and often results in a very useful “self-assessment” of choices before the collective feedback is provided. alleninteractions.com
  • 13. THE BIG JUMP 7 STEPS TO IMPROVED E-LEARNING CHALLENGES | 13 Build Constructed Responses The only reason this isn’t Step 8 is that I suggested that each of these steps should be easily accomplished in the most primitive of authoring systems. This final step, is not that radical of a design leap, but it does require an authoring tool with considerable flexibility and customization (like ZebraZapps). This example illustrates where this sort of step-wise improvement can eventually lead the learner. This example asks the learner to first visualize and then create the appropriate response rather than just recognize it. alleninteractions.com
  • 14. CONCLUSION Certainly this is just a start, but each step adds an additional improvement to the nature of the challenge. With improved challenges, it is more likely that you are observing genuine performance rather than “lesson-taking behavior” of which e-learning students are very quickly masters. Once this thinking becomes more natural to your design sensibility, you will find you are able to begin brainstorming with Steps 1-7 already assumed. Then you can begin to design enhanced context, activities, and feedback systems to create more fully engaging and instructionally significant interactions.
  • 15. Ethan Edwards chief instructional strategist @ethanaedwards Ethan Edwards draws on more than 25 years of industry experience as an e-learning instructional designer and developer. He is responsible for the delivery of the internal and external training and communications that reflect Allen Interactions’ unique perspective on designing and developing meaningful and memorable learning experience. Edwards is the primary instructor for ASTD’s e-Learning Instructional Design Certificate Program. In addition, he is an internationally recognized speaker on e-learning instructional design. He is a primary blogger on Allen Interactions’ e-Learning Leadership Blog and has published several white papers on creating effective e-learning. Ethan holds a master’s degree and significant doctoral work in educational psychology from the University of Illinois – Urbana Champagne.
  • 16. Improving Performance One Interaction at a Time. Looking for more great resources to transform your learning? Beyond Training Learning that brings performance change. View Our Demos ▶ Be a Superstar Create learning your employees love. View White Papers, Webinars & Kits ▶ About Allen Interactions At Allen Interactions, we believe effective learning is fun, challenging, and personal. We strive to create positive business impact through meaningful, memorable, and motivational custom learning experiences that make a difference. Learn More ▶ Services Custom e-Learning Strategic Consulting Tools (ZebraZapps & Flash Models) Blended Learning Authorware Conversion LMS Solutions Mobile Learning Career Education