This e-book provides seven small steps to improved interactions while recognizing that capabilities with authoring software might be quite limited. If you begin applying these steps while you are designing questions, you will quickly open up a world of much more powerful design possibilities.
VIEW BLOG & DOWNLOAD HERE: http://info.alleninteractions.com/bid/94964/7-Small-Steps-to-Achieve-Effective-e-Learning-Challenges
The document discusses creating irresistible e-learning. It suggests e-learning should enhance learner motivation, focus on behavior-enhancing tasks, and create meaningful experiences. To be effective, e-learning needs instructional interactivity through context, challenges, activities and feedback. Design factors that make e-learning irresistible include managing appropriate levels of risk for learners, providing meaningful choices, and establishing a compelling framework that links to the real world. The presenter provides examples and encourages connecting on additional resources available online.
Analysis, design, development, implementation, and evaluation (ADDIE) are all important steps in the design of effective e-learning applications or any learning program. While there have been many adaptations of ADDIE, many of them were made before we had today's tools, challenges, and opportunities. As is being realized by the software industry with Agile, more radical process changes are now both needed and possible. The benefits: More efficient and effective processes and superior learning experiences in less time.
Your e-Learning Investment: How Allen interactions Achieves Business Impact a...Allen Interactions
So much of e-learning created and invested in today focuses on content instead of the learner and improving performance – the result – boring e-learning and wasted budgets!
This webinar covers best practices for creating learning solutions that can generate business impact. Applicable strategies and approaches are shared on how to re-align current training needs for greater budget impact. In addition, business impact and ROI of budget allocation for skill-based and performance-changing learning initiatives are explored in addition to process pitfalls to avoid.
Lastly, a unique and effective instructional design model consisting of four instructional interactivity components is reviewed by looking at real-world case studies and e-learning applications. Learn how to apply these components with gaming principles for maximum learner engagement and performance.
IN THIS WEBINAR LEARN HOW TO:
• maximize your investment in performance-based and skill-based learning initiatives
• re-align current training needs for great budget impact
• apply a new instructional design model to your learning initiatives for maximum learner engagement and performance
ABOUT PAUL HOWE, VICE PRESIDENT OF SALES
Paul Howe has been in the learning industry for 20 years. As the 6th employee of Allen Interactions, an expert instructional designer and Authorware developer, Paul has excelled in many roles holding executive level positions in both sales and operations. Since 1993, Paul has provided strategic learning and consulting services for over 200 major organizations. He holds a B.S. degree from St. John's University and has a vast array of speaking experience.
The document outlines eight steps to improve interactions in e-learning: 1) make the learner seek information as needed, 2) make it graphic and eliminate words, 3) require careful attention to details, 4) add context, 5) diversify examples and review intelligently, 6) hold learners accountable, 7) create multi-step tasks and test items simultaneously, and 8) build constructed responses. It then provides examples of interactions following these steps for training seasonal workers and safe rail crossings.
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Santa and his elves feature submitted learning wishes and woes and provide helpful holiday advice!
Need a new learning strategy? Want to spice up your boring e-learning? Want to increase your ROI? Need help with design ideas or development insights? Remember, Santa has a whole workshop full of elves to help, so tell Santa what you want!
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The document discusses creating irresistible e-learning. It suggests e-learning should enhance learner motivation, focus on behavior-enhancing tasks, and create meaningful experiences. To be effective, e-learning needs instructional interactivity through context, challenges, activities and feedback. Design factors that make e-learning irresistible include managing appropriate levels of risk for learners, providing meaningful choices, and establishing a compelling framework that links to the real world. The presenter provides examples and encourages connecting on additional resources available online.
Analysis, design, development, implementation, and evaluation (ADDIE) are all important steps in the design of effective e-learning applications or any learning program. While there have been many adaptations of ADDIE, many of them were made before we had today's tools, challenges, and opportunities. As is being realized by the software industry with Agile, more radical process changes are now both needed and possible. The benefits: More efficient and effective processes and superior learning experiences in less time.
Your e-Learning Investment: How Allen interactions Achieves Business Impact a...Allen Interactions
So much of e-learning created and invested in today focuses on content instead of the learner and improving performance – the result – boring e-learning and wasted budgets!
This webinar covers best practices for creating learning solutions that can generate business impact. Applicable strategies and approaches are shared on how to re-align current training needs for greater budget impact. In addition, business impact and ROI of budget allocation for skill-based and performance-changing learning initiatives are explored in addition to process pitfalls to avoid.
Lastly, a unique and effective instructional design model consisting of four instructional interactivity components is reviewed by looking at real-world case studies and e-learning applications. Learn how to apply these components with gaming principles for maximum learner engagement and performance.
IN THIS WEBINAR LEARN HOW TO:
• maximize your investment in performance-based and skill-based learning initiatives
• re-align current training needs for great budget impact
• apply a new instructional design model to your learning initiatives for maximum learner engagement and performance
ABOUT PAUL HOWE, VICE PRESIDENT OF SALES
Paul Howe has been in the learning industry for 20 years. As the 6th employee of Allen Interactions, an expert instructional designer and Authorware developer, Paul has excelled in many roles holding executive level positions in both sales and operations. Since 1993, Paul has provided strategic learning and consulting services for over 200 major organizations. He holds a B.S. degree from St. John's University and has a vast array of speaking experience.
The document outlines eight steps to improve interactions in e-learning: 1) make the learner seek information as needed, 2) make it graphic and eliminate words, 3) require careful attention to details, 4) add context, 5) diversify examples and review intelligently, 6) hold learners accountable, 7) create multi-step tasks and test items simultaneously, and 8) build constructed responses. It then provides examples of interactions following these steps for training seasonal workers and safe rail crossings.
Makin' It Real: Creating Authentic Learner ExperiencesAllen Interactions
This document discusses a promotional video for #REALLEARNING, which focuses on rail safety education. The video highlights the design process used to create a rail safety training course, the positive results and feedback from drivers who took the course, and awards the course received. It encourages marketing the course more widely to continue improving rail safety. Key hashtags include #REALLEARNING and tips to keep projects on-track.
Santa and his elves feature submitted learning wishes and woes and provide helpful holiday advice!
Need a new learning strategy? Want to spice up your boring e-learning? Want to increase your ROI? Need help with design ideas or development insights? Remember, Santa has a whole workshop full of elves to help, so tell Santa what you want!
How AutoNation is Driving Real Results with Sales TrainingAllen Interactions
Ken Gregson and Angel Green share how AutoNation is driving real results with their custom blended learning solution for their new sales employees. This presentation was featured at ASTD TechKnowledge 2014. Learn how AutoNation increased sales, reduced employee retention and increase revenue by $10 Million a year!
This document discusses two e-learning models - the Instructional System Design (ISD) model and the Program Management (PM) model. It then outlines the steps in the ISD model, including scoping the project, analyzing training needs, designing the curriculum, developing course materials, pilot testing, delivering the course, evaluating the results, and maintaining the course over time. It stresses the importance of gathering requirements, testing functionality, and getting feedback at various stages of the process.
In this session, you will learn:
•The components that create true instructional interactivity
•Specific tools to increase learner motivation when studying e-learning
•Gaming principles that can easily be applied to curriculum design
•Three essential characteristics of irresistible e-learning
• What to look for in a learning management system to deliver and track e-learning effectiveness.
This document provides tips for designing engaging elearning without overspending. It notes that subject matter experts often hand off slide decks to be transformed into elearning within tight deadlines. It recommends getting learners' attention through interaction, making interactions meaningful, and connecting on a human level. Tips include asking thought-provoking questions, putting learners in story contexts, having conversations rather than just presenting information, keeping content light and fun, and reviewing with questions for reflection. The goal is to move beyond just presenting information and get learners actively engaged in ways that feel natural and relevant to improve learning outcomes.
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These are the slides to my keynote on "Mobile Learning - Done Right", delivered at the Exec I/O Mobile event of the European Pirate Summit in Cologne on 5 September 2014.
Presentation about moving from Education 1.0 to Education 3.0; from pedagogy to andragogy to heutagogy; from instructivism to constructivism to connectivism in the context of mobile learning
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This video focuses on integration of Salesforce with Bonterra Impact Management.
Interested in deploying an integration with Salesforce for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
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Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
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The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
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TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
This document discusses two e-learning models - the Instructional System Design (ISD) model and the Program Management (PM) model. It then outlines the steps in the ISD model, including scoping the project, analyzing training needs, designing the curriculum, developing course materials, pilot testing, delivering the course, evaluating the results, and maintaining the course over time. It stresses the importance of gathering requirements, testing functionality, and getting feedback at various stages of the process.
In this session, you will learn:
•The components that create true instructional interactivity
•Specific tools to increase learner motivation when studying e-learning
•Gaming principles that can easily be applied to curriculum design
•Three essential characteristics of irresistible e-learning
• What to look for in a learning management system to deliver and track e-learning effectiveness.
This document provides tips for designing engaging elearning without overspending. It notes that subject matter experts often hand off slide decks to be transformed into elearning within tight deadlines. It recommends getting learners' attention through interaction, making interactions meaningful, and connecting on a human level. Tips include asking thought-provoking questions, putting learners in story contexts, having conversations rather than just presenting information, keeping content light and fun, and reviewing with questions for reflection. The goal is to move beyond just presenting information and get learners actively engaged in ways that feel natural and relevant to improve learning outcomes.
68 Tips for E-Learning Engagement & Interactivity 2013Laura Pasquini
The document provides 68 tips for creating engaging eLearning content from 11 experts. It is organized into sections on creating engaging content, interface, interactivities, media/visual design, games, and measuring engagement. The first section provides 18 tips for creating engaging content, such as using an instructional narrative to drive learning, ensuring content is relevant to learners, and interviewing subject matter experts to find stories within technical content.
This document discusses mobile learning and its uses in education. It begins with an introduction to mobile learning and its importance. It then reviews literature on using mobile technology for finding information, providing feedback, learning new concepts, taking notes, reading, calculating, communicating, planning and collaborating. Frameworks for mobile learning are also discussed. The document reviews concerns about and trends in mobile learning and concludes that mobile learning is most effective when integrated into the curriculum.
These are the slides to my keynote on "Mobile Learning - Done Right", delivered at the Exec I/O Mobile event of the European Pirate Summit in Cologne on 5 September 2014.
Presentation about moving from Education 1.0 to Education 3.0; from pedagogy to andragogy to heutagogy; from instructivism to constructivism to connectivism in the context of mobile learning
Allen interactions gamification for e learningSaba Software
This document discusses gamification of e-learning. It summarizes a presentation by Angel Green from Allen Interactions on using games and game mechanics to motivate learning. The presentation introduces different types of games aligned to Bloom's taxonomy, including recall games for memorization, judgment games for understanding, consequence games for application, strategy games for analysis, exploration games for synthesis, and simulation games for creation. Examples are provided for each type of game.
Need some help on how to deal with your students who fall short in academics? Find help in this presentation. This guides the faculty or the counselor on how to help the students make the most of their life in school
Salesforce Integration for Bonterra Impact Management (fka Social Solutions A...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on integration of Salesforce with Bonterra Impact Management.
Interested in deploying an integration with Salesforce for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
GraphRAG for Life Science to increase LLM accuracyTomaz Bratanic
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Fueling AI with Great Data with Airbyte WebinarZilliz
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Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
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Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
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See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
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Seven Steps to Improved e-Learning Challenges
1. 7 Steps to Improved
e -Learning Challenges
Ethan Edwards
chief instructional strategist
@ethanaedwards
2. INTRODUCTION
The Context, Challenge, Activity, and While I’ve found that instructional designers
Feedback (CCAF) model of instructional appreciate the power of these elements and are
interactivity is a powerful tool to guide the design impressed when presented with finished
of engaging and effective online interactions. In a interactions that exemplify these principles, when
nutshell, it says that a good interaction has: faced with designing an interaction from scratch
they often find it difficult to break out of the
• a meaningful context that provides traditional tedious multiple choice and true/false
relevance to the learner formats that are used so often. Partly it is due to
the seeming magnitude of breaking away from the
• a compelling challenge that motivates the familiar, but also because the tools that many
learner to apply active and critical thinking to designers use seem to be limited in what can be
the task rather than guessing or answering implemented.
thoughtlessly
The task is not nearly as
• an activity that feels meaningful and difficult as it appears;
concrete in responding to the challenge one just needs small
successes and practice
• content-rich feedback that provides to start feeling
assistance for how the learner can do better comfortable designing
CCAF interactions.
3. As far as the development tools go, it is true that CAVEATS
they are in many ways optimized for creating bad
interactions, but that doesn’t mean it is impossible • We will be dealing with a single content
to use the capabilities in unexpected ways to create knowledge question throughout. This is not
interactions of much greater interest and diversity. necessarily an ideal question, but my hope is
that by keeping things as simple as possible, the
To that end, this paper is intended to provide a power of these principles will be obvious.
means to make some small steps in improving
interactions while recognizing that capabilities with • Context, activity, and feedback are also very
authoring software might be quite limited. I am sure, important elements to improve design, but for
though, that if you begin applying these steps while clarity, I am ignoring them so the focus can be
you are designing questions, you will quickly open on how the challenge alone can be a powerful
up a world of much more powerful design mechanism.
possibilities.
• More complicated design choices are certainly
I am focusing on challenge exclusively in this article possible, but these first steps were chosen
because that is one of the most fundamental ways because they should be easily achieved in even
that typical interactions fail—they simply do not the most primitive of authoring tools.
provide any urgency in the learner’s mind that
encourages authentic, focused thinking.
4. BASELINE 7 STEPS TO IMPROVED E-LEARNING CHALLENGES
For this discussion, we’re using a very narrow (and perhaps obscure) content area: terminology to label
|4
various patterns of coloration in iris flowers. By using this obscure content area, the hope is that you will be
able to extract the principles and apply them to your own designs. A “typical,” non-instructionally interactive
treatment might be something like this:
SOME CONTENT:
Irises display a huge range
and variation in color. In
describing colors, it is
essential to refer to the
components of the flower
correctly.
Three major structural
elements in an iris flower
are labeled on the diagram.
alleninteractions.com
5. BASELINE 7 STEPS TO IMPROVED E-LEARNING CHALLENGES |5
FOLLOWED BY CHALLENGE-FREE MULTIPLE CHOICE QUESTIONS
This is hardly better (and perhaps worse) than just giving the learner an information sheet.
alleninteractions.com
6. ONE 7 STEPS TO IMPROVED E-LEARNING CHALLENGES |6
Make the Learner Seek Needed Information
One major element that eliminates any challenge
is when the learner is told exactly what to pay
attention to and then quizzed on precisely that
thing. This removes any sort of investment from
the learner in processing or evaluating anything
that is presented. A very easy way to fix this is
to simply not automatically tell the learner
everything. Instead, make the learner choose
to access the content.
alleninteractions.com
7. TWO 7 STEPS TO IMPROVED E-LEARNING CHALLENGES |7
Make it Graphic; Eliminate Words if Possible
When presenting textual information followed by standard verbal questioning formats it is easy for
the exercise to become more about pattern matching and superficial word recognition than actual
comprehension. One easy way to derail this
is to test comprehension with a different
“language” that requires the learner to process
meaning rather than just pattern. That is, it is
more meaningful for a learner to identify an
example of something rather than just repeat
a definition.
alleninteractions.com
8. THREE 7 STEPS TO IMPROVED E-LEARNING CHALLENGES |8
Require Careful Attention to Details
Sometimes the answer is just too obvious. As you craft the various options for the learner’s response,
make sure that one has to pay attention to significant details to get the correct answer. For example, in
the previous question, it’s possible to get the correct
answer by mistakenly thinking any iris that has blue
in it is a neglecta, because only one choice has blue
in it. Adding more choices and choosing distractors
with precision to represent the range of common
misconceptions will reward the learner who pays
careful attention to details.
alleninteractions.com
9. FOUR 7 STEPS TO IMPROVED E-LEARNING CHALLENGES |9
Put the Question in a Context that Adds Meaning
The pictures of the iris flowers are “academic” in their
presentation. A naïve learner may not think about
how he might encounter this information in the real
world. By embedding the challenge with contextual
elements, it provides a richer and less cued treatment
of the content.
alleninteractions.com
10. FIVE 7 STEPS TO IMPROVED E-LEARNING CHALLENGES | 10
Diversify Your Question Examples
Most e-learning is deficient in that learners usually have only one interactions with any bit of content,
making even moderate-term retention unlikely. But then when a designer chooses to ask multiple questions
or to retest later in the lesson, the same examples are used.
This encourages the learner to remember the non-essential, but
sometimes more salient aspects of the question (e.g., “the answer
was the flowers in front”). When you have multiple exposures to the
same content, change up the variable parts of the question—change
the illustration, write a different scenario, or change the examples.
alleninteractions.com
11. SIX 7 STEPS TO IMPROVED E-LEARNING CHALLENGES | 11
Hold Learners Accountable
If the learner figures out that the answer is given after two tries
and they can proceed unhindered whether the question was
ever answered correctly or not, the challenge becomes “how
fast can I click random choices.” If you have a meaningful
context where the choices seem “real” rather than burdensome,
you can usually just let the learner keep trying until the correct
choice is selected. Now the fastest way out is to actually apply
critical thinking and memory.
alleninteractions.com
12. SEVEN 7 STEPS TO IMPROVED E-LEARNING CHALLENGES | 12
Create Multi-Step Challenges;
Test Items Simultaneously
Simple, single-step questions with immediate judgment
allow little opportunity for learners to synthesize new
content into a unified body of knowledge and expertise.
Creating interactions that engage the learner in multiple
challenges at once, spurs more critical thinking about
one’s own knowledge and often results in a very useful
“self-assessment” of choices before the collective feedback
is provided.
alleninteractions.com
13. THE BIG JUMP 7 STEPS TO IMPROVED E-LEARNING CHALLENGES | 13
Build Constructed Responses
The only reason this isn’t Step 8 is that I suggested that
each of these steps should be easily accomplished in
the most primitive of authoring systems. This final
step, is not that radical of a design leap, but it does
require an authoring tool with considerable flexibility
and customization (like ZebraZapps). This example
illustrates where this sort of step-wise improvement
can eventually lead the learner. This example asks
the learner to first visualize and then create the
appropriate response rather than just recognize it.
alleninteractions.com
14. CONCLUSION
Certainly this is just a start, but each step adds an additional improvement to the nature of the challenge.
With improved challenges, it is more likely that you are observing genuine performance rather than
“lesson-taking behavior” of which e-learning students are very quickly masters. Once this thinking
becomes more natural to your design sensibility, you will find you are able to begin brainstorming with
Steps 1-7 already assumed. Then you can begin to design enhanced context, activities, and feedback
systems to create more fully engaging and instructionally significant interactions.
15. Ethan Edwards
chief instructional strategist
@ethanaedwards
Ethan Edwards draws on more than 25 years of industry experience as an
e-learning instructional designer and developer. He is responsible for the
delivery of the internal and external training and communications that reflect
Allen Interactions’ unique perspective on designing and developing meaningful
and memorable learning experience.
Edwards is the primary instructor for ASTD’s e-Learning Instructional Design
Certificate Program. In addition, he is an internationally recognized speaker on
e-learning instructional design. He is a primary blogger on Allen Interactions’
e-Learning Leadership Blog and has published several white papers on creating
effective e-learning. Ethan holds a master’s degree and significant doctoral work
in educational psychology from the University of Illinois – Urbana Champagne.
16. Improving Performance One Interaction at a Time.
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