This document provides an overview and details for a mobile tower defense game called "God Save Us" where the player takes on the role of God. As God, the player must use touch commands to drag zombies away from the last remaining safe house for humanity. The player can also give orders to a human survivor to repair defenses and build traps. The gameplay involves surviving endless waves of zombies that increase in number and difficulty over time. The player aims to get the highest score by surviving as long as possible and killing as many zombies as they can using traps and their godly powers.
Best Movies Ever News 2013 Hottest Gifts For Christmas HolidayCurt Johnson
This document provides a list of 50 gift ideas for Christmas 2013, with descriptions of each gift. Some of the gifts included are a 6-piece bath collection, makeup kits, perfume, bath and body products, trimmers, jewelry, mugs, ornaments, baskets of food/snacks, games, and home goods. Many of the gifts are gift sets or baskets containing multiple bath, beauty, food or other items. The gifts are aimed at both men and women and range widely in price.
Digital media is impacting religion, behavior, politics, and education. Regarding religion, social media allows for religious groups, pages, and accounts on platforms like Facebook. Radio and websites also provide religious content. Media influences behavior through social cognitive theory by learning from others' actions. Violent TV can increase feelings of danger and aggression. Politically, social media helps organize protests and campaigns. It also influences elections by allowing youth to connect with candidates. Both positive and negative effects of social media on education are seen, such as collaboration versus distraction from studying.
This document provides a visualization of the social media and gamification technology landscape, mapping over 80 different platforms across multiple categories including social networks, apps and games, publishing, analytics, advertising, and more. The visualization uses boxes and lines to show relationships and acquisitions between major companies in the social and gamification technology space.
Content Nation - Surviviing and Thriving as Social Media Changes Our Work, Ou...John Blossom
The author of "Content Nation: Surviving and Thriving as Social Media Changes Our Work, Our Lives and Our Future" (Wiley, 2009) reveals key secret to success in social media for marketers, enterprises, politics and social functions, taking a dive into how major trends that will launch social media into a tool that will change the DNA of society itself.
The document discusses online gaming communities and how to build and monetize one. It provides an overview of community aspects like identity, relationships and communication. It also discusses the different types of users, what drives their participation, and when they are active. Finally, it outlines several strategies for making money in a gaming community, including through subscriptions, microtransactions, and advertisements.
This user manual provides instructions for operating the Samsung GT-S7560M 4G Smartphone. It covers setting up the phone, understanding basic features like the touchscreen and menus, making calls, using apps like contacts and messaging, and changing settings. The document also includes legal information about intellectual property, open source software, warranty disclaimers, and required regulatory notices.
This document provides an overview and details for a mobile tower defense game called "God Save Us" where the player takes on the role of God. As God, the player must use touch commands to drag zombies away from the last remaining safe house for humanity. The player can also give orders to a human survivor to repair defenses and build traps. The gameplay involves surviving endless waves of zombies that increase in number and difficulty over time. The player aims to get the highest score by surviving as long as possible and killing as many zombies as they can using traps and their godly powers.
Best Movies Ever News 2013 Hottest Gifts For Christmas HolidayCurt Johnson
This document provides a list of 50 gift ideas for Christmas 2013, with descriptions of each gift. Some of the gifts included are a 6-piece bath collection, makeup kits, perfume, bath and body products, trimmers, jewelry, mugs, ornaments, baskets of food/snacks, games, and home goods. Many of the gifts are gift sets or baskets containing multiple bath, beauty, food or other items. The gifts are aimed at both men and women and range widely in price.
Digital media is impacting religion, behavior, politics, and education. Regarding religion, social media allows for religious groups, pages, and accounts on platforms like Facebook. Radio and websites also provide religious content. Media influences behavior through social cognitive theory by learning from others' actions. Violent TV can increase feelings of danger and aggression. Politically, social media helps organize protests and campaigns. It also influences elections by allowing youth to connect with candidates. Both positive and negative effects of social media on education are seen, such as collaboration versus distraction from studying.
This document provides a visualization of the social media and gamification technology landscape, mapping over 80 different platforms across multiple categories including social networks, apps and games, publishing, analytics, advertising, and more. The visualization uses boxes and lines to show relationships and acquisitions between major companies in the social and gamification technology space.
Content Nation - Surviviing and Thriving as Social Media Changes Our Work, Ou...John Blossom
The author of "Content Nation: Surviving and Thriving as Social Media Changes Our Work, Our Lives and Our Future" (Wiley, 2009) reveals key secret to success in social media for marketers, enterprises, politics and social functions, taking a dive into how major trends that will launch social media into a tool that will change the DNA of society itself.
The document discusses online gaming communities and how to build and monetize one. It provides an overview of community aspects like identity, relationships and communication. It also discusses the different types of users, what drives their participation, and when they are active. Finally, it outlines several strategies for making money in a gaming community, including through subscriptions, microtransactions, and advertisements.
This user manual provides instructions for operating the Samsung GT-S7560M 4G Smartphone. It covers setting up the phone, understanding basic features like the touchscreen and menus, making calls, using apps like contacts and messaging, and changing settings. The document also includes legal information about intellectual property, open source software, warranty disclaimers, and required regulatory notices.
The document discusses the key dimensions in designing a game world, including the physical, temporal, environmental, emotional, and ethical dimensions. It explains that the physical dimension involves defining the game world's dimensionality, scale, and boundaries. The temporal dimension relates to how time passes within the game compared to real time. The environmental dimension comprises the visual and auditory setting as well as the cultural context. The emotional and ethical dimensions concern eliciting emotions in players and establishing moral standards within the game world, respectively. The level of realism in each element can vary along a continuum.
The 4 Keys to Fun: Increasing Engagement with GamesNicole Lazzaro
This document summarizes a presentation about designing for engagement using the four keys of fun: novelty, challenge, friendship, and meaning. It discusses how positive emotions like curiosity, achievement and social connection can increase engagement, productivity and decision making. Specific engagement mechanics are identified like choices, collection and learning. Emotions are mapped and analyzed from player experiences. The four keys framework is presented as a way to design systems that create these engaging brain states.
This document is a playbook for members of the August 99 gaming guild. It provides an overview of the guild's structure and gameplay. Key points include:
- The guild is organized into different roles called "lores" led by expert "lore masters" who guide new members.
- Members work together in "adventure parties" to complete quests assigned by guild leadership.
- The playbook covers various tools like Basecamp, TimeDoctor and Slack that members use to collaborate, track progress and communicate.
- It also outlines policies on attendance, leaves, responsibilities and accountability to ensure productive gameplay.
Advergaming Creating A Video Game As A BrandZach Klein
I pulled this presentation together at BBDO/Proximity in early 2008. The purpose of the presentation was to introduce branded video games and discuss the elements that go into creating a successful branded video game experience.
Gaming is a mass medium commanding the attention of billions each year.
So, to help marketers of all stripes understand the many business and career opportunities gaming has to offer, here are answers to frequently asked questions (FAQs)
HEAT Online: How You Can Win Races in Heat Online GameBrianneCoelho
This document provides guidance on how to start winning races in the online racing game HEAT Online. It begins with an overview of copyright and legal disclaimers. It then discusses installing the game, learning the basics of gameplay, and mastering important racing fundamentals like vehicle control, track knowledge, shifting, drafting, cornering, and braking. It recommends choosing the Lion sedan as the best starting vehicle and frequently upgrading parts to improve acceleration and power for better performance against other players. The document aims to help new players understand essential racing techniques to begin winning races.
This document provides an overview of gamification concepts and techniques for making activities more engaging. It discusses using game techniques like rewards, status, and turning tasks into games to motivate behavior. Core concepts covered include intrinsic and extrinsic motivation, player types, progression systems, social engagement loops, and designing gamified experiences for novices, experts and masters. The document also provides examples from existing gamified systems like Foursquare and outlines exercises for designing player journeys, progression mechanics, and social engagement loops.
Intro 2 gaming - Gaming kao biznis - 03.10.2019.Nordeus Hub
Intro to gaming je serija događaja u organizaciji Nordeus Hub-a koja će vam pomoći da se upoznate sa svetom gaminga. Na prvom događaju pričamo o "Gamingu kao biznisu" sa fokusom na to kako izgleda sama industrija u Srbiji i svetu, na koji način igre zarađuju novac, kako dolaze do igrača i kako izgleda proces pravljenja jedne igre.
Kroz ove teme vode nas:
Nikola Čavić - Predsedsnik Serbian Games Association-a
Dušan Pantić - User Acquisition Manager u Nordeusu
Michael Movel - Creative Director u Nordeusu
Esportgoodies aims to be the premier retailer for esports merchandise by offering a wide variety of competitive gear, memorabilia, and apparel from multiple games. They see an opportunity to meet growing demand from esports' 148 million enthusiasts who want to represent their favorite teams and game characters. The founder will self-finance the $5,000 startup with profits reinvested to continually expand the merchandise selection. The target market is millennials and Gen Z who enjoy esports and want to own merchandise to feel part of their favorite teams.
This document discusses gamification and how applying game elements to non-game contexts can drive user engagement and desired behaviors. It defines gamification as using game mechanics for non-entertainment purposes, like achieving business goals. Several key elements of successful gamification are outlined, including having a clear "win" state, giving users choices, providing feedback on progress, rewarding users, creating a sense of purpose, and ensuring the experience is fun. The document also cautions that gamification requires understanding user motivations and targeting behaviors linked to business outcomes. An approach is presented where users first define target behaviors, players/user profiles, and how to design the game experience using the six critical elements. The goal is to get users intrinsically motivated by
Jordan Bramlett grew up in rural Arkansas enjoying outdoor activities and video games. He left his retail manager job to study Entertainment Business at Full Sail University to pursue a career in the video game industry. His personal brand focuses on being a video game designer and producer who creates games through hard work, passion, and teamwork. His goals are to land an entry-level industry job after graduation, lead a game development team, and eventually start his own studio.
Gamers Coin aims to be the largest "Battle and get Paid" application by introducing a new way for online gamers to earn income through playing games. It will allow gamers to find opponents and bet against each other in their favorite games. The company aims to create the world's first ecosystem where all gamers, from beginners to pros, can benefit financially from playing multiplayer online games and participating in tournaments. Currently, 99% of online gamers do not earn any money for their gameplay, so Gamers Coin wants to solve this problem by rewarding all levels of players based on their skill level and results.
Gamers Coin aims to be the largest "Battle and get Paid" application by introducing a new way for online gamers to earn income through playing games. It will allow gamers to find opponents and bet against each other in their favorite games. The company aims to solve the problem that 99% of online gamers currently do not earn any income from gaming. Gamers Coin will operate with high security and server uptime. It has a vision of giving players an economic benefit from improving their skills and winning competitions.
This document discusses using mobile games, or "advergames", as an innovative way to advertise brands. It notes some problems with traditional advertising mediums, such as ads not being remembered for long and being seen as interruptions. The document then introduces dMobi Adver, which creates customized mobile games promoting brands. These games are seen as more engaging and interactive than traditional ads. Metrics like user demographics and behaviors can be deeply analyzed. Once created, advergames run for a long time. Examples and mockups of potential advergames for different brands like shoes and makeup are provided. The document shares details about the studio creating these games, such as their team's experience and currently published titles. It positions adver
Final Form Games talks about the importance of making good decisions early on in development, and how iteration, prototypes, and testing can provide you with the information you need to make the right choices.
This document provides an overview of strategy games. It discusses that strategy games emphasize player decision-making over luck. They involve inventive mechanics that allow for multiple victory strategies. Strategy games also include elements like a consistent time limit. Examples of components in strategy games include themes, objectives, mechanics, and victory conditions. The document also outlines ideal characteristics for strategy games and considerations for game designers.
Making Retention Fun - How Games Get Players Coming Back For More.pdfProduct Anonymous
Sebastian Pattom - Director of Product at Electronic Arts (EA) will share his experiences and knowledge of his work in the retention space.
Retention is a key focus for product teams, and the games industry has some great insights into how they think about engagement to attract and keep their users. While games have some unique difference to many products, the concepts in this talk are ones any product team can apply in their user journey. Retention is also not a once and done job, so thinking about opportunities to keep your customers engaged along the entire lifecycle of using your products will also be covered.
Gunter Blanckaert discusses the importance of gamification in digital marketing. He notes that gamification uses game mechanics and design to increase user engagement with non-game contexts. The average young person will spend 10,000 hours playing online games by age 21, showing why gaming is important to future "Generation G" customers. Examples of successful gamification programs from companies like Nike, Autodesk, Samsung and Moosejaw are presented that increased user engagement, conversions and revenue. Blanckaert argues that gamification can drive user engagement and satisfaction, create loyalty, increase revenue and boost social sharing, making it an important tactic for digital marketers to use.
Projeto para as cidades sobre usinas de acordo com os procedimentos para implantação em qualquer cidade do Brasil por um padrão aprovado ecologicamente
The document discusses the key dimensions in designing a game world, including the physical, temporal, environmental, emotional, and ethical dimensions. It explains that the physical dimension involves defining the game world's dimensionality, scale, and boundaries. The temporal dimension relates to how time passes within the game compared to real time. The environmental dimension comprises the visual and auditory setting as well as the cultural context. The emotional and ethical dimensions concern eliciting emotions in players and establishing moral standards within the game world, respectively. The level of realism in each element can vary along a continuum.
The 4 Keys to Fun: Increasing Engagement with GamesNicole Lazzaro
This document summarizes a presentation about designing for engagement using the four keys of fun: novelty, challenge, friendship, and meaning. It discusses how positive emotions like curiosity, achievement and social connection can increase engagement, productivity and decision making. Specific engagement mechanics are identified like choices, collection and learning. Emotions are mapped and analyzed from player experiences. The four keys framework is presented as a way to design systems that create these engaging brain states.
This document is a playbook for members of the August 99 gaming guild. It provides an overview of the guild's structure and gameplay. Key points include:
- The guild is organized into different roles called "lores" led by expert "lore masters" who guide new members.
- Members work together in "adventure parties" to complete quests assigned by guild leadership.
- The playbook covers various tools like Basecamp, TimeDoctor and Slack that members use to collaborate, track progress and communicate.
- It also outlines policies on attendance, leaves, responsibilities and accountability to ensure productive gameplay.
Advergaming Creating A Video Game As A BrandZach Klein
I pulled this presentation together at BBDO/Proximity in early 2008. The purpose of the presentation was to introduce branded video games and discuss the elements that go into creating a successful branded video game experience.
Gaming is a mass medium commanding the attention of billions each year.
So, to help marketers of all stripes understand the many business and career opportunities gaming has to offer, here are answers to frequently asked questions (FAQs)
HEAT Online: How You Can Win Races in Heat Online GameBrianneCoelho
This document provides guidance on how to start winning races in the online racing game HEAT Online. It begins with an overview of copyright and legal disclaimers. It then discusses installing the game, learning the basics of gameplay, and mastering important racing fundamentals like vehicle control, track knowledge, shifting, drafting, cornering, and braking. It recommends choosing the Lion sedan as the best starting vehicle and frequently upgrading parts to improve acceleration and power for better performance against other players. The document aims to help new players understand essential racing techniques to begin winning races.
This document provides an overview of gamification concepts and techniques for making activities more engaging. It discusses using game techniques like rewards, status, and turning tasks into games to motivate behavior. Core concepts covered include intrinsic and extrinsic motivation, player types, progression systems, social engagement loops, and designing gamified experiences for novices, experts and masters. The document also provides examples from existing gamified systems like Foursquare and outlines exercises for designing player journeys, progression mechanics, and social engagement loops.
Intro 2 gaming - Gaming kao biznis - 03.10.2019.Nordeus Hub
Intro to gaming je serija događaja u organizaciji Nordeus Hub-a koja će vam pomoći da se upoznate sa svetom gaminga. Na prvom događaju pričamo o "Gamingu kao biznisu" sa fokusom na to kako izgleda sama industrija u Srbiji i svetu, na koji način igre zarađuju novac, kako dolaze do igrača i kako izgleda proces pravljenja jedne igre.
Kroz ove teme vode nas:
Nikola Čavić - Predsedsnik Serbian Games Association-a
Dušan Pantić - User Acquisition Manager u Nordeusu
Michael Movel - Creative Director u Nordeusu
Esportgoodies aims to be the premier retailer for esports merchandise by offering a wide variety of competitive gear, memorabilia, and apparel from multiple games. They see an opportunity to meet growing demand from esports' 148 million enthusiasts who want to represent their favorite teams and game characters. The founder will self-finance the $5,000 startup with profits reinvested to continually expand the merchandise selection. The target market is millennials and Gen Z who enjoy esports and want to own merchandise to feel part of their favorite teams.
This document discusses gamification and how applying game elements to non-game contexts can drive user engagement and desired behaviors. It defines gamification as using game mechanics for non-entertainment purposes, like achieving business goals. Several key elements of successful gamification are outlined, including having a clear "win" state, giving users choices, providing feedback on progress, rewarding users, creating a sense of purpose, and ensuring the experience is fun. The document also cautions that gamification requires understanding user motivations and targeting behaviors linked to business outcomes. An approach is presented where users first define target behaviors, players/user profiles, and how to design the game experience using the six critical elements. The goal is to get users intrinsically motivated by
Jordan Bramlett grew up in rural Arkansas enjoying outdoor activities and video games. He left his retail manager job to study Entertainment Business at Full Sail University to pursue a career in the video game industry. His personal brand focuses on being a video game designer and producer who creates games through hard work, passion, and teamwork. His goals are to land an entry-level industry job after graduation, lead a game development team, and eventually start his own studio.
Gamers Coin aims to be the largest "Battle and get Paid" application by introducing a new way for online gamers to earn income through playing games. It will allow gamers to find opponents and bet against each other in their favorite games. The company aims to create the world's first ecosystem where all gamers, from beginners to pros, can benefit financially from playing multiplayer online games and participating in tournaments. Currently, 99% of online gamers do not earn any money for their gameplay, so Gamers Coin wants to solve this problem by rewarding all levels of players based on their skill level and results.
Gamers Coin aims to be the largest "Battle and get Paid" application by introducing a new way for online gamers to earn income through playing games. It will allow gamers to find opponents and bet against each other in their favorite games. The company aims to solve the problem that 99% of online gamers currently do not earn any income from gaming. Gamers Coin will operate with high security and server uptime. It has a vision of giving players an economic benefit from improving their skills and winning competitions.
This document discusses using mobile games, or "advergames", as an innovative way to advertise brands. It notes some problems with traditional advertising mediums, such as ads not being remembered for long and being seen as interruptions. The document then introduces dMobi Adver, which creates customized mobile games promoting brands. These games are seen as more engaging and interactive than traditional ads. Metrics like user demographics and behaviors can be deeply analyzed. Once created, advergames run for a long time. Examples and mockups of potential advergames for different brands like shoes and makeup are provided. The document shares details about the studio creating these games, such as their team's experience and currently published titles. It positions adver
Final Form Games talks about the importance of making good decisions early on in development, and how iteration, prototypes, and testing can provide you with the information you need to make the right choices.
This document provides an overview of strategy games. It discusses that strategy games emphasize player decision-making over luck. They involve inventive mechanics that allow for multiple victory strategies. Strategy games also include elements like a consistent time limit. Examples of components in strategy games include themes, objectives, mechanics, and victory conditions. The document also outlines ideal characteristics for strategy games and considerations for game designers.
Making Retention Fun - How Games Get Players Coming Back For More.pdfProduct Anonymous
Sebastian Pattom - Director of Product at Electronic Arts (EA) will share his experiences and knowledge of his work in the retention space.
Retention is a key focus for product teams, and the games industry has some great insights into how they think about engagement to attract and keep their users. While games have some unique difference to many products, the concepts in this talk are ones any product team can apply in their user journey. Retention is also not a once and done job, so thinking about opportunities to keep your customers engaged along the entire lifecycle of using your products will also be covered.
Gunter Blanckaert discusses the importance of gamification in digital marketing. He notes that gamification uses game mechanics and design to increase user engagement with non-game contexts. The average young person will spend 10,000 hours playing online games by age 21, showing why gaming is important to future "Generation G" customers. Examples of successful gamification programs from companies like Nike, Autodesk, Samsung and Moosejaw are presented that increased user engagement, conversions and revenue. Blanckaert argues that gamification can drive user engagement and satisfaction, create loyalty, increase revenue and boost social sharing, making it an important tactic for digital marketers to use.
Projeto para as cidades sobre usinas de acordo com os procedimentos para implantação em qualquer cidade do Brasil por um padrão aprovado ecologicamente
Este é um pré-projeto com sugestão para a ideia de realizar um Festival de História em Quadrinhos em Piedade . Este deverá ser um evento cultural dedicado aos fãs de quadrinhos, cosplayers, artistas e entusiastas desse universo. Nosso objetivo é criar um espaço de celebração, aprendizado e interação para todos os apaixonados por HQs. Abaixo, apresentamos um projeto detalhado para a realização desse festival.
O presente estudo tem como objetivo analisar o humor cruel, presente em vídeos de cassetadas e programas policiais, à luz da teoria do inconsciente de Sigmund Freud. A partir da análise crítica do riso diante da dor alheia, tratada em seu livro o Chiste e sua relação com o inconsciente, busca-se compreender suas implicações para a capacidade de empatia e compaixão na sociedade contemporânea
O documento discute o manifesto do grupo Krisis contra o trabalho e sua adaptação ao contexto brasileiro. O grupo Krisis critica o trabalho como fonte central de identidade nas sociedades capitalistas e propõe a abolição do trabalho. A adaptação brasileira enfatiza a necessidade de reduzir a jornada de trabalho para 30 horas semanais para promover tempo de lazer e sustentabilidade social e ambiental. O autor argumenta que isso é necessário para equilibrar trabalho e vida, reduzir desemprego e aumentar produtividade, abordando também desaf
1. O documento discute a possibilidade de usar redes sociais na educação para beneficiar o ensino e educar os alunos para seu uso correto e benéfico;
2. Os objetivos são analisar o comportamento dos alunos nas redes sociais e como inovar para incluir elementos educativos nelas;
3. A justificativa é que smartphones estão mais acessíveis e podem ser usados de forma barata e eficaz como ferramenta de pesquisa se os alunos forem educados para tal.
O intuito desta missão e ensaio é promoção das idéias para uma revolução para um novo Brasil, um novo sistema de governo essencialmente inédito, moderno, democrático e original,
O estudo se dá baseado em ideais comuns, regras, novo pensamento constitucional, direitos e deveres de trabalhadores, cidadãos, a meta é exclusão da pobreza e inovação tecnologica
O documento lista 50 possíveis consequências de a bancada evangélica se tornar maioria na Câmara, incluindo a imposição do ensino religioso evangélico obrigatório, a perseguição de grupos como homossexuais, espíritas e maçons, e a restrição de direitos como o aborto e o divórcio.
A imprensa perdeu sua credibilidade como quarto poder de fiscalização devido à parcialidade em favor de
interesses corporativos e governamentais. A Internet e redes sociais, especialmente o Facebook, tornaram-se o
novo quarto poder, permitindo a livre expressão democrática e formação de opinião pública.
O livro "Patavinas um livro apenas para os fortes" discute temas polêmicos de forma crua e direta, abordando questões sociais complexas de uma perspectiva controversa. O autor, Rogerio Augusto Ayres de Araujo, escreve sobre esses assuntos de forma descritiva e sem filtros para um público maduro. A obra provoca reflexão sobre tópicos delicados de forma desafiadora.
1. O documento propõe um projeto turístico para desenvolver o turismo na cidade de Iquique, no Chile.
2. A proposta inclui 98 ações para atrair mais turistas nacionais e internacionais à cidade, como melhorar a infraestrutura e divulgação turísticas e incentivar eventos culturais e esportivos.
3. As ações visam aumentar a renda local por meio do turismo de forma sustentável e com baixo custo.
1. O documento discute pesquisa sobre advergames aplicados às novas tecnologias, especificamente o Google Glass Project.
2. O problema de pesquisa é sobre como adaptar estratégias de comunicação de marca em advergames para novas plataformas tecnológicas.
3. Os objetivos incluem estudar a interação entre novas tecnologias, marketing, advergames e desenvolvedores e a aplicabilidade desses games no mercado brasileiro.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Full-RAG: A modern architecture for hyper-personalizationZilliz
Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
A tale of scale & speed: How the US Navy is enabling software delivery from l...sonjaschweigert1
Rapid and secure feature delivery is a goal across every application team and every branch of the DoD. The Navy’s DevSecOps platform, Party Barge, has achieved:
- Reduction in onboarding time from 5 weeks to 1 day
- Improved developer experience and productivity through actionable findings and reduction of false positives
- Maintenance of superior security standards and inherent policy enforcement with Authorization to Operate (ATO)
Development teams can ship efficiently and ensure applications are cyber ready for Navy Authorizing Officials (AOs). In this webinar, Sigma Defense and Anchore will give attendees a look behind the scenes and demo secure pipeline automation and security artifacts that speed up application ATO and time to production.
We will cover:
- How to remove silos in DevSecOps
- How to build efficient development pipeline roles and component templates
- How to deliver security artifacts that matter for ATO’s (SBOMs, vulnerability reports, and policy evidence)
- How to streamline operations with automated policy checks on container images
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...SOFTTECHHUB
The choice of an operating system plays a pivotal role in shaping our computing experience. For decades, Microsoft's Windows has dominated the market, offering a familiar and widely adopted platform for personal and professional use. However, as technological advancements continue to push the boundaries of innovation, alternative operating systems have emerged, challenging the status quo and offering users a fresh perspective on computing.
One such alternative that has garnered significant attention and acclaim is Nitrux Linux 3.5.0, a sleek, powerful, and user-friendly Linux distribution that promises to redefine the way we interact with our devices. With its focus on performance, security, and customization, Nitrux Linux presents a compelling case for those seeking to break free from the constraints of proprietary software and embrace the freedom and flexibility of open-source computing.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
Robin van Emden, Senior Director of Data Science at Network Optix, presents the “Building and Scaling AI Applications with the Nx AI Manager,” tutorial at the May 2024 Embedded Vision Summit.
In this presentation, van Emden covers the basics of scaling edge AI solutions using the Nx tool kit. He emphasizes the process of developing AI models and deploying them globally. He also showcases the conversion of AI models and the creation of effective edge AI pipelines, with a focus on pre-processing, model conversion, selecting the appropriate inference engine for the target hardware and post-processing.
van Emden shows how Nx can simplify the developer’s life and facilitate a rapid transition from concept to production-ready applications.He provides valuable insights into developing scalable and efficient edge AI solutions, with a strong focus on practical implementation.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
Alt. GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using ...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.