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Ref: ”*” examples taken from Coursera, Gamification, https://www.coursera.org/course/gamification, given by Professor Werbach 
Presented by: David Ban (Director, Sales, Comintelli) & Jesper Martell (CEO, Comintelli) CI 
&
Lets start vith a Video Clip 
Ref: Fun Theory, https://www.youtube.com/watch?v=2lXh2n0aPyw
Video Games 
addicitive 
fun 
engaging 
challenging
GAMIFICATION: 
Elements: 
Def: The Use of Game Elements, and Game Design Techniques in Non-game contexts* 
Design: 
Games are Systematially deigned to be ; there is an artistic side to Games (i.e. Visuals, story, flow etc). 
Non-game Context: 
The purpose is outside the Game itself, i.e. Business, heathcare, social good 
There are some regular design patterns that we can notice in games, i.e. Game 
elements such as: 
Points/Score Avatars 
Badges Resource Collection 
Leaderboards Rewards/Achievements 
Rankings Levels(ups) 
Social Graphs Feedback 
Quests/Missions Progression
Empires and Allies, by Zinga* 
Points 
Quests 
Resource Collection 
Avatars 
Social Graph 
Progression 
Levels 
Kies: Health & Well-being System* 
*reporting activities 
*competition 
*powerups
Nike: Gamifying Running* 
Accelerometer tracking each step, aggregating data 
Goals, 
Challenges, 
Achievements 
Progress Bar 
*still running 
*game-like 
*encouragement 
Zombies Run: Gamifying Running* 
*zombies on a map 
*competition 
*powerups
Productivity Enhancement*: 
Example: Call Center Gamification 
*encouragement 
*feedback 
LeaderBoard 
KPIs 
Levels 
Achievments 
Innovation*: 
Example: Idea Market Place 
(virtual Stock Market, 
public/gov org) 
Ideas 
Share price 
Buy and 
Sell Ideas
*Endless application possibility 
*reusable design patterns 
*no cook-book solution
Ref: example taken from Coursera, Gamification, https://www.coursera.org/course/gamification, given by Professor Werbach
GAMIFICATION in CI: exercise 
Group work: 
Using Gamification elements & techniques, gamify the following steps of the CI process: 
Groups 1 & 3 Intelligence Collection/Reporting (e.g. sending articles into a portal?) 
Groups 2 & 4 Collaboration/intelligence sharing (e.g. Interacting with/notifying?) Game Elements: * Points * Avatars * Badges * Resource Collection * Leaderboards * Rewards/Achievements * Rankings * Levels(ups) * Social Graphs * Feedback * Quests/Missions * Progression 
Questions to consider: 
How to motivate employees to engage in the CI process 
How to make CI FUN? 
How to encourage Participation?
Lets finish with a Video Clip: 
Don’t forget the 
Ref: Fun Theory, https://www.youtube.com/watch?v=cbEKAwCoCKw

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Gamification and Competitive Intelligence - SCIP Euro 2014

  • 1. Ref: ”*” examples taken from Coursera, Gamification, https://www.coursera.org/course/gamification, given by Professor Werbach Presented by: David Ban (Director, Sales, Comintelli) & Jesper Martell (CEO, Comintelli) CI &
  • 2. Lets start vith a Video Clip Ref: Fun Theory, https://www.youtube.com/watch?v=2lXh2n0aPyw
  • 3. Video Games addicitive fun engaging challenging
  • 4. GAMIFICATION: Elements: Def: The Use of Game Elements, and Game Design Techniques in Non-game contexts* Design: Games are Systematially deigned to be ; there is an artistic side to Games (i.e. Visuals, story, flow etc). Non-game Context: The purpose is outside the Game itself, i.e. Business, heathcare, social good There are some regular design patterns that we can notice in games, i.e. Game elements such as: Points/Score Avatars Badges Resource Collection Leaderboards Rewards/Achievements Rankings Levels(ups) Social Graphs Feedback Quests/Missions Progression
  • 5. Empires and Allies, by Zinga* Points Quests Resource Collection Avatars Social Graph Progression Levels Kies: Health & Well-being System* *reporting activities *competition *powerups
  • 6. Nike: Gamifying Running* Accelerometer tracking each step, aggregating data Goals, Challenges, Achievements Progress Bar *still running *game-like *encouragement Zombies Run: Gamifying Running* *zombies on a map *competition *powerups
  • 7. Productivity Enhancement*: Example: Call Center Gamification *encouragement *feedback LeaderBoard KPIs Levels Achievments Innovation*: Example: Idea Market Place (virtual Stock Market, public/gov org) Ideas Share price Buy and Sell Ideas
  • 8. *Endless application possibility *reusable design patterns *no cook-book solution
  • 9. Ref: example taken from Coursera, Gamification, https://www.coursera.org/course/gamification, given by Professor Werbach
  • 10. GAMIFICATION in CI: exercise Group work: Using Gamification elements & techniques, gamify the following steps of the CI process: Groups 1 & 3 Intelligence Collection/Reporting (e.g. sending articles into a portal?) Groups 2 & 4 Collaboration/intelligence sharing (e.g. Interacting with/notifying?) Game Elements: * Points * Avatars * Badges * Resource Collection * Leaderboards * Rewards/Achievements * Rankings * Levels(ups) * Social Graphs * Feedback * Quests/Missions * Progression Questions to consider: How to motivate employees to engage in the CI process How to make CI FUN? How to encourage Participation?
  • 11. Lets finish with a Video Clip: Don’t forget the Ref: Fun Theory, https://www.youtube.com/watch?v=cbEKAwCoCKw