A talk from the Design Track at AWE USA 2018 - the World's #1 XR Conference & Expo in Santa Clara, California May 30- June 1, 2018. Samantha G. Wolfe (PitchFWD): VR’s Consumer Conundrum How do you get more heads in headsets? What do you do when someone has a bad first experience with VR? This is key to the immersive industry's success, as VR has to be experienced to be believed. This talk will explore these questions and more around the user experience in VR. http://AugmentedWorldExpo.com