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SUPER SMASH BROS
BRAWL
S1210244
Hirasawa Masayuki
ss
S1210244
Hirasawa Masayuki
Mario returns once again for Super Smash Bros.
Brawl. His moveset is basically the same as the
previous games, except that his Down Special
Move has been changed to F.L.U.D.D. from Super
Mario Sunshine, while Mario Tornado has become
his Down Aerial.
Kirby (カービィ, Kābī) is a playable
character in Super Smash Bros. Brawl. He
had been confirmed for Super Smash
Bros. Brawl since the first preview shown
at E3 in May 2006.
Unveiled at E3 2006, Pikachu (ピカチュウ, Pikachū) is a
character in Super Smash Bros. Brawl. In the E3 2006,
Pikachu didn't show its Final Smash like Mario, Kirby, and
Link did. Visually, Pikachu has barely changed at all from
its Melee design, only being larger and touched up slightly.
It has all of its moves from the first two games.
Fox (フォックス Fokkusu?) was confirmed for Super Smash
Bros. Brawl at Nintendo World 2006. Fox was the first fighter
to appear on the DOJO!!! that did not appear on the E3 2006
video. When he was revealed in the Nintendo World 2006
trailer, he was shown with his blaster in his hand at all times,
leading to much speculation over how his attacks might
change in Brawl. However, his "gun" is shown in its "holster" in
all subsequent screenshots shown at the Smash Bros. DOJO!!.
He keeps all of his previous moves from SSBM, although, a few
moves now have different animations and effects.
Samus (サムス, Samusu) is a character appearing in
Super Smash Bros. Brawl, who belongs to the Metroid
series. She is a bounty hunter, and uses her Power
Suit to perform powerful attacks (though only her
medium/low-power attacks are used in the Super
Smash Bros. series). Her different missions lead her
all across the galaxy, making friends and enemies
alike. Samus is a starter character and appears in the
Subspace Emissary. Her alternate form, Zero Suit
Samus, is acquired by use of the Final Smash.
Yoshi (ヨッシー, Yosshī) is a character appearing in Super Smash Bros.
Brawl. He is relatively unchanged from the previous games - with a few
major exceptions: he can now use his Egg Toss as a recovery move (it
only gives him a small upward boost, but he can use it multiple times to
gain significant horizontal distance). Double-jump cancelling no longer
exists, so he can now do many things with his second jump that were
previously inaccessible. His smashes appear less powerful, but his
aerials and tilts are slightly more powerful. He has also taken on an
upright posture and his appearance is like the younger Yoshi in Yoshi's
Story. Moreover, he appears to be slightly larger now in relation to the
human-sized characters.
The Ice Climbers (also known as Ice Climber (アイス クライマー,
Aisu Kuraimā) in the Japanese versions), the ice-climbing duo
from Super Smash Bros. Melee, make a return in Super Smash
Bros. Brawl. They have been given a significant texture boost to
their character models. Although Popo and Nana fight as a duo,
only one is directly controlled by the player. The other is
computer-controlled, in a manner mimicking the player. In
Melee, the player had the option to change the color of the
costume and play as Nana, and the option still exists in Brawl,
however the Climbers' positions on the character select screen
portrait will not change.
Link (リンク, Rinku) was confirmed for Super Smash Bros.
Brawl at E3 2006. His graphics have been completely
revamped from his Super Smash Bros. Melee form, since his
new look is derived from the game, The Legend of Zelda:
Twilight Princess. His special moves have also been changed to
fit the style of Twilight Princess (i.e. a different bow design),
but Link himself is the same person as in Melee, just updated.
Peach (ピーチ, Pīchi) is a veteran character in Super Smash Bros.
Brawl. Her play style appears to be relatively unchanged from Melee,
as she still possesses her floating ability, as well as her four distinct
Special Moves. She has, however, been updated graphically with a
more realistic look and based on her most recent appearances in the
Mario series. According to an interview with Sakurai, Peach's entire
character layout (attack configuration, animation schemes, etc.) was
one of the most time consuming of all characters (mostly referring to
Melee to Brawl configurations).
Donkey Kong (ドンキーコング, Donkī Kongu) is a character
in Super Smash Bros. Brawl. He was first shown very briefly
at the E3 2007 press conference. Like most other
characters in Brawl, has been graphically updated to
match his more recent appearances. His fur is more
brightly colored, and he also appears furrier, especially
around his head. When Donkey Kong jumps and lands, like
Bowser and King Dedede, the screen will shake slightly.
Bowser (Koopa in Japanese (クッパ
Kuppa)?) is the primary antagonist of
the “Super Mario” series. His debut in
the series was in Super Smash Bros.
Melee and he returns in Super Smash
Bros. Brawl.
Zelda (ゼルダ Zeruda?) is a character for Super
Smash Bros. Brawl. She looks nearly identical to her
appearance in The Legend of Zelda: Twilight Princess
but her hair is slightly darker. From The Legend of
Zelda universe, Zelda reappears in Brawl as a
graceful character utilizing strong magical attacks.
Sheik is a character in Super Smash Bros. Brawl. Sheik transforms
from Zelda by using her down special move Transform, and can also
transform back from Sheik. Her design saw great changes in that
she was given a great deal more detail in her costume, as well as a
knife and pony-tail. The most significant change to her design is in
her figure, which now appears much more feminine than in
previous titles, showcasing a delicate narrow waist and slender
feminine legs. Sheik's Brawl design isn't based on her appearance
from Ocarina of Time like it was in Melee. It's actually based on
conceptual designs that were created for Twilight Princess.
Includion
Super Smash Bros. Brawl (Dairantō Sumasshu Burazāzu
Ekkusu?, lit. "Great Melee Smash Brothers X"), often
shortened to SSBB or Brawl, is the third installment in the
Super Smash Bros. series published by Nintendo. Like the
other games in the series, it features a diverse roster of
characters
from Nintendo and its second parties to fight in various
kinds of matches. However, Brawl is the first Super Smash
Bros. game to feature third-party characters. Most of the
game's music is made up of arranged versions of pieces
that originated in previously released Nintendo video
games; though some play exactly as they did in their
original games, others are arranged by one of 36 renowned
video game composers.

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Roy d

  • 1. SUPER SMASH BROS BRAWL S1210244 Hirasawa Masayuki ss S1210244 Hirasawa Masayuki
  • 2. Mario returns once again for Super Smash Bros. Brawl. His moveset is basically the same as the previous games, except that his Down Special Move has been changed to F.L.U.D.D. from Super Mario Sunshine, while Mario Tornado has become his Down Aerial.
  • 3. Kirby (カービィ, Kābī) is a playable character in Super Smash Bros. Brawl. He had been confirmed for Super Smash Bros. Brawl since the first preview shown at E3 in May 2006.
  • 4. Unveiled at E3 2006, Pikachu (ピカチュウ, Pikachū) is a character in Super Smash Bros. Brawl. In the E3 2006, Pikachu didn't show its Final Smash like Mario, Kirby, and Link did. Visually, Pikachu has barely changed at all from its Melee design, only being larger and touched up slightly. It has all of its moves from the first two games.
  • 5. Fox (フォックス Fokkusu?) was confirmed for Super Smash Bros. Brawl at Nintendo World 2006. Fox was the first fighter to appear on the DOJO!!! that did not appear on the E3 2006 video. When he was revealed in the Nintendo World 2006 trailer, he was shown with his blaster in his hand at all times, leading to much speculation over how his attacks might change in Brawl. However, his "gun" is shown in its "holster" in all subsequent screenshots shown at the Smash Bros. DOJO!!. He keeps all of his previous moves from SSBM, although, a few moves now have different animations and effects.
  • 6. Samus (サムス, Samusu) is a character appearing in Super Smash Bros. Brawl, who belongs to the Metroid series. She is a bounty hunter, and uses her Power Suit to perform powerful attacks (though only her medium/low-power attacks are used in the Super Smash Bros. series). Her different missions lead her all across the galaxy, making friends and enemies alike. Samus is a starter character and appears in the Subspace Emissary. Her alternate form, Zero Suit Samus, is acquired by use of the Final Smash.
  • 7. Yoshi (ヨッシー, Yosshī) is a character appearing in Super Smash Bros. Brawl. He is relatively unchanged from the previous games - with a few major exceptions: he can now use his Egg Toss as a recovery move (it only gives him a small upward boost, but he can use it multiple times to gain significant horizontal distance). Double-jump cancelling no longer exists, so he can now do many things with his second jump that were previously inaccessible. His smashes appear less powerful, but his aerials and tilts are slightly more powerful. He has also taken on an upright posture and his appearance is like the younger Yoshi in Yoshi's Story. Moreover, he appears to be slightly larger now in relation to the human-sized characters.
  • 8. The Ice Climbers (also known as Ice Climber (アイス クライマー, Aisu Kuraimā) in the Japanese versions), the ice-climbing duo from Super Smash Bros. Melee, make a return in Super Smash Bros. Brawl. They have been given a significant texture boost to their character models. Although Popo and Nana fight as a duo, only one is directly controlled by the player. The other is computer-controlled, in a manner mimicking the player. In Melee, the player had the option to change the color of the costume and play as Nana, and the option still exists in Brawl, however the Climbers' positions on the character select screen portrait will not change.
  • 9. Link (リンク, Rinku) was confirmed for Super Smash Bros. Brawl at E3 2006. His graphics have been completely revamped from his Super Smash Bros. Melee form, since his new look is derived from the game, The Legend of Zelda: Twilight Princess. His special moves have also been changed to fit the style of Twilight Princess (i.e. a different bow design), but Link himself is the same person as in Melee, just updated.
  • 10. Peach (ピーチ, Pīchi) is a veteran character in Super Smash Bros. Brawl. Her play style appears to be relatively unchanged from Melee, as she still possesses her floating ability, as well as her four distinct Special Moves. She has, however, been updated graphically with a more realistic look and based on her most recent appearances in the Mario series. According to an interview with Sakurai, Peach's entire character layout (attack configuration, animation schemes, etc.) was one of the most time consuming of all characters (mostly referring to Melee to Brawl configurations).
  • 11. Donkey Kong (ドンキーコング, Donkī Kongu) is a character in Super Smash Bros. Brawl. He was first shown very briefly at the E3 2007 press conference. Like most other characters in Brawl, has been graphically updated to match his more recent appearances. His fur is more brightly colored, and he also appears furrier, especially around his head. When Donkey Kong jumps and lands, like Bowser and King Dedede, the screen will shake slightly.
  • 12. Bowser (Koopa in Japanese (クッパ Kuppa)?) is the primary antagonist of the “Super Mario” series. His debut in the series was in Super Smash Bros. Melee and he returns in Super Smash Bros. Brawl.
  • 13. Zelda (ゼルダ Zeruda?) is a character for Super Smash Bros. Brawl. She looks nearly identical to her appearance in The Legend of Zelda: Twilight Princess but her hair is slightly darker. From The Legend of Zelda universe, Zelda reappears in Brawl as a graceful character utilizing strong magical attacks.
  • 14. Sheik is a character in Super Smash Bros. Brawl. Sheik transforms from Zelda by using her down special move Transform, and can also transform back from Sheik. Her design saw great changes in that she was given a great deal more detail in her costume, as well as a knife and pony-tail. The most significant change to her design is in her figure, which now appears much more feminine than in previous titles, showcasing a delicate narrow waist and slender feminine legs. Sheik's Brawl design isn't based on her appearance from Ocarina of Time like it was in Melee. It's actually based on conceptual designs that were created for Twilight Princess.
  • 15. Includion Super Smash Bros. Brawl (Dairantō Sumasshu Burazāzu Ekkusu?, lit. "Great Melee Smash Brothers X"), often shortened to SSBB or Brawl, is the third installment in the Super Smash Bros. series published by Nintendo. Like the other games in the series, it features a diverse roster of characters from Nintendo and its second parties to fight in various kinds of matches. However, Brawl is the first Super Smash Bros. game to feature third-party characters. Most of the game's music is made up of arranged versions of pieces that originated in previously released Nintendo video games; though some play exactly as they did in their original games, others are arranged by one of 36 renowned video game composers.