This document lists potential risks that may occur during a game development project and proposes solutions to address each risk. It identifies risks such as losing work, code or sprites not working as expected, objects having errors, rooms not changing as intended, sounds not working, and tasks or systems going offline. Corresponding solutions are provided such as creating backups, finding and fixing problems in code, changing image or sound types, adding new objects to change rooms, and finding alternative places to work if primary tools or locations become unavailable.