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An attempt at breaking three
axioms:
1. From branding battles to fighting
for Rhizomatic spaces (Rhizome)
2. From consumers in search of a
brand to narcissists in search for
empowerment
3. from the “big idea” to the “long
idea”
What is a Rhizome anyway ?
The phrase was coined by the philosophers Deleuze & Guattari
Rhizome is the root known to
us from our neighbors lawn
The Rhizome has a special
attribute; it shallowly roots in
one location then moves on
to an adjacent location where
it sets shallow roots again ..
And so on
the rhizome is created by it’s dispersal to a million fragments
simultaneously spreading in all directions
The new world allows brands
to become rhizomatic spaces
spanning over billions of
superficial holding spots that
are weaved together into an
almost never ending net
The ‘Ice Bucket Challenge’ turned each one of us into a
“three-person-rhizome” with each of them becoming a new
“three-person-rhizome”
‫המורכב‬ ‫ריזום‬ ‫יצר‬ ‫אדם‬ ‫כל‬
‫מהם‬ ‫אחד‬ ‫שכל‬ ‫אנשים‬ ‫משלושה‬
‫משלושה‬ ‫המורכב‬ ‫ריזום‬ ‫יצר‬
‫אנשים‬
The result :
17 million videos generated by people in 159
countries and watched over 10 billion times
Domino’s emoji ordering made them rhizome friendly and allowed
them to easily immerse into the rhizomatic realm of Tweeter
Facebook is another example or a rhizome
it has no homepage but is complied by billions of personal pages
Youtube is also a rhizome, dispersed across the web through
billions of links scattered everywhere
Crowdsourcing is another
type of rhizome
Candy crush is the first
rhizomatic game.
It used the rhizome not
only as a distribution
platform but leveraged a
wide range of our emotions
(showing off, frustration,
jealousy…) to create a wide
net turning it from a game
to a rhizome
Just to clarify:
rhizome isn’t a digital or
virtual matter. Rhizomes are
created in the physical world
as well
Tripadvisor created a rhizome
connecting the physical and
the digital worlds
All these brands chose to disburse into a billion particles that
create a confederation much larger then the sum of its parts
Not to unify brands into one source but to disburse them into a
billion infectious pieces
From branding a single word in the consumers mind to creating
thousands of contact points based on relevance
Once marketing battles were for shelf space,
Then for space in the consumers mind,
Then for owning a heart space,
today it’s for rhizomatic spaces
2. understand consumers are
narcissists in search for
empowerment
3. stop creating big larger than life
ideas and start creating “long
ideas” with true meaning and
value
In order for a brand to
become a rhizomatic space it
first has to break its barriers
between itself and the public
The hierarchy between
brands and consumers has
changed over the curse of
marketing history
Starting with Avis – We’ll do more for you
Continued with Nike – We’ll help you realize your potential
The “new brands” have taken this trend to the extreme;
an empty line waiting 24/7 to realize your every whim
This trend is going to farther
intensify. Since todays
consumers aren’t seeking
brands but are narcissists in
search of empowerment
The age of narcissism
Facebook gives us the sense of being the center of the universe
• my picture is at the top of the page and next to any post, comment or like
• Each of my actions is announced to the nation I’ve created, in order for it to
reply with a reaffirming “Like”
• I get a News feed about the actions of each of my subjects
• And I has sole control over how if granted entrance and who get banished
Smartphone games rewards
are also based on
empowering our inner
narcissist
Unlike “games of old” where a win would come along once in a
blue moon. New games offer positive feedback every 34 sec
‫סקאלות‬‫קצרות‬.
‫אינסופיות‬ ‫כמעט‬.
‫אין‬‫תצליח‬ ‫שלא‬ ‫סיכוי‬.
‫לא‬‫גיל‬ ‫באיזה‬ ‫משנה‬.
‫בכל‬‫אפיזודה‬‫תקבל‬"‫פרס‬"‫משנה‬ ‫לא‬ ‫כלשהו‬
‫שלך‬ ‫הביצוע‬ ‫רמת‬ ‫הייתה‬ ‫מה‬.
Unlike real life where we are often pressured to do better…
in the game world every small step is being celebrated for
The games create an
addictive conditioning for
positive feedback.
We don’t get hooked on the
game but on the positive
feedbacks it offers
Many brands have learned how to harness our narcissistic whims
Sharing our
“accomplishments” through
social media and developing
tools that allow us to gain
recognition for sharing
Creating virtual symbols that
grant loyal users a higher
status which they can show
off with
A brand wishes to become a rhizome must learn to empower
the narcissistic whims of thimbles with a superiority complex
The British Department for tourism is allowing Chinese users to
name sights throughout Great Britain
Iphone = everyone has a camera.
Iphone 6 Campaign = Everyone is a photographer
2. understand consumers are
narcissists in search for
empowerment
3. stop creating big larger than life
ideas and start creating “long
ideas” with true meaning and
value
Which brings us to our third
and final axiom
the “big idea” is a holy cow that became a milking cow
It was founded with the development of mass media channels
If you’re standing in front of a crowd and you have only 30 sec
it’s better to bring a bat
Media budgets grew, productions became grandiose,
larger than life presenter.. All time classic hit song ..
And brands were pumped up to ginormous size
This caused a problem …
Their sheer size and
pompousness made them
detached winded farts
Consumers have grown tired of larger then life promises
The 2nd free association to the word “ads” is “unreliable”
with 90% of the people claiming that ads have nothing to do
with the product their promoting
Quantitative research, 500+, gen pop 18+, panels
The distrust acts as a wedge
between brands and
consumers killing any
possibility of forming a
rhizome
However, think what would
happen if instead of an idea
that has a lifespan of 30 sec
we would search for ideas
that have a lifespan
of a year ?!
Then instead of big ideas we’d have long ideas
That create meaning and value over time
And allow consumers to unite around them like a rhizome
To become a rhizome you have to be connected to life,
not larger than life
The rhizomatic brands of the 21st century are all based on
long ideas that bring value to life
The world is moving from ads
to actions. The walk is
stronger than the talk. Doing
something real is worth much
more than any big
production commercial that
says a lot but actually
nothing
Always #LIKEAGIRL = idea that united women from all around
the whole world into one rhizome = 4.58 billion impressions
Volvo Life Paint creates a nighttime rhizome
An example of a long idea that empowers consumers
and unites them into a rhizome
‫אחד‬ ‫לכל‬ ‫המאפשר‬ ‫לכלי‬ ‫ולהפוך‬
‫להשוות‬ ‫מאתנו‬,‫להשתתף‬
‫באתגרים‬,‫וכמובן‬ ‫להעצים‬
‫להשוויץ‬‫בהישגים‬‫שלו‬
Allows users to challenge, be empowered and of course
show off their achievements
Building a community out of the rhizome they created
In summation
Gathering under rhizomes is a basic human tendency
Religion is a rhizome
Countries are rhizomes
Rhizomes are heterotopic spaces that connect people to
virtual & physical spaces which give them identities and
meaning
Brands are rhizomes as well
In the future brands that wont evolve into rhizomes will
vanish
Guy Weinberger
Chief Strategy Officer @McCann Erickson IL
CEO & Chief Strategy Officer @DDB IL
Deputy CEO & Chief Strategy Officer @Y&R IL
Partner & CEO @DOGFISH STRATEGIES
1995 - 2015 - Effie Awards Jury
2010 - Eurobest Hamburg Jury
2015 - Cannes Lions jury
10X
guy.weinberger@gmail.com

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Marketing in the 21 century

  • 1.
  • 2. An attempt at breaking three axioms: 1. From branding battles to fighting for Rhizomatic spaces (Rhizome) 2. From consumers in search of a brand to narcissists in search for empowerment 3. from the “big idea” to the “long idea”
  • 3. What is a Rhizome anyway ?
  • 4. The phrase was coined by the philosophers Deleuze & Guattari
  • 5. Rhizome is the root known to us from our neighbors lawn
  • 6. The Rhizome has a special attribute; it shallowly roots in one location then moves on to an adjacent location where it sets shallow roots again .. And so on
  • 7. the rhizome is created by it’s dispersal to a million fragments simultaneously spreading in all directions
  • 8. The new world allows brands to become rhizomatic spaces spanning over billions of superficial holding spots that are weaved together into an almost never ending net
  • 9. The ‘Ice Bucket Challenge’ turned each one of us into a “three-person-rhizome” with each of them becoming a new “three-person-rhizome” ‫המורכב‬ ‫ריזום‬ ‫יצר‬ ‫אדם‬ ‫כל‬ ‫מהם‬ ‫אחד‬ ‫שכל‬ ‫אנשים‬ ‫משלושה‬ ‫משלושה‬ ‫המורכב‬ ‫ריזום‬ ‫יצר‬ ‫אנשים‬
  • 10. The result : 17 million videos generated by people in 159 countries and watched over 10 billion times
  • 11. Domino’s emoji ordering made them rhizome friendly and allowed them to easily immerse into the rhizomatic realm of Tweeter
  • 12. Facebook is another example or a rhizome it has no homepage but is complied by billions of personal pages
  • 13. Youtube is also a rhizome, dispersed across the web through billions of links scattered everywhere
  • 15. Candy crush is the first rhizomatic game. It used the rhizome not only as a distribution platform but leveraged a wide range of our emotions (showing off, frustration, jealousy…) to create a wide net turning it from a game to a rhizome
  • 16. Just to clarify: rhizome isn’t a digital or virtual matter. Rhizomes are created in the physical world as well
  • 17. Tripadvisor created a rhizome connecting the physical and the digital worlds
  • 18. All these brands chose to disburse into a billion particles that create a confederation much larger then the sum of its parts
  • 19. Not to unify brands into one source but to disburse them into a billion infectious pieces
  • 20. From branding a single word in the consumers mind to creating thousands of contact points based on relevance
  • 21. Once marketing battles were for shelf space, Then for space in the consumers mind, Then for owning a heart space, today it’s for rhizomatic spaces
  • 22. 2. understand consumers are narcissists in search for empowerment 3. stop creating big larger than life ideas and start creating “long ideas” with true meaning and value In order for a brand to become a rhizomatic space it first has to break its barriers between itself and the public
  • 23. The hierarchy between brands and consumers has changed over the curse of marketing history
  • 24. Starting with Avis – We’ll do more for you
  • 25. Continued with Nike – We’ll help you realize your potential
  • 26. The “new brands” have taken this trend to the extreme; an empty line waiting 24/7 to realize your every whim
  • 27. This trend is going to farther intensify. Since todays consumers aren’t seeking brands but are narcissists in search of empowerment
  • 28. The age of narcissism
  • 29. Facebook gives us the sense of being the center of the universe • my picture is at the top of the page and next to any post, comment or like • Each of my actions is announced to the nation I’ve created, in order for it to reply with a reaffirming “Like” • I get a News feed about the actions of each of my subjects • And I has sole control over how if granted entrance and who get banished
  • 30. Smartphone games rewards are also based on empowering our inner narcissist
  • 31. Unlike “games of old” where a win would come along once in a blue moon. New games offer positive feedback every 34 sec ‫סקאלות‬‫קצרות‬. ‫אינסופיות‬ ‫כמעט‬. ‫אין‬‫תצליח‬ ‫שלא‬ ‫סיכוי‬. ‫לא‬‫גיל‬ ‫באיזה‬ ‫משנה‬. ‫בכל‬‫אפיזודה‬‫תקבל‬"‫פרס‬"‫משנה‬ ‫לא‬ ‫כלשהו‬ ‫שלך‬ ‫הביצוע‬ ‫רמת‬ ‫הייתה‬ ‫מה‬.
  • 32. Unlike real life where we are often pressured to do better… in the game world every small step is being celebrated for
  • 33. The games create an addictive conditioning for positive feedback. We don’t get hooked on the game but on the positive feedbacks it offers
  • 34. Many brands have learned how to harness our narcissistic whims
  • 35. Sharing our “accomplishments” through social media and developing tools that allow us to gain recognition for sharing
  • 36. Creating virtual symbols that grant loyal users a higher status which they can show off with
  • 37. A brand wishes to become a rhizome must learn to empower the narcissistic whims of thimbles with a superiority complex
  • 38. The British Department for tourism is allowing Chinese users to name sights throughout Great Britain
  • 39. Iphone = everyone has a camera. Iphone 6 Campaign = Everyone is a photographer
  • 40. 2. understand consumers are narcissists in search for empowerment 3. stop creating big larger than life ideas and start creating “long ideas” with true meaning and value Which brings us to our third and final axiom
  • 41. the “big idea” is a holy cow that became a milking cow
  • 42. It was founded with the development of mass media channels
  • 43. If you’re standing in front of a crowd and you have only 30 sec it’s better to bring a bat
  • 44. Media budgets grew, productions became grandiose, larger than life presenter.. All time classic hit song ..
  • 45. And brands were pumped up to ginormous size
  • 46. This caused a problem …
  • 47. Their sheer size and pompousness made them detached winded farts
  • 48. Consumers have grown tired of larger then life promises
  • 49. The 2nd free association to the word “ads” is “unreliable” with 90% of the people claiming that ads have nothing to do with the product their promoting Quantitative research, 500+, gen pop 18+, panels
  • 50. The distrust acts as a wedge between brands and consumers killing any possibility of forming a rhizome
  • 51. However, think what would happen if instead of an idea that has a lifespan of 30 sec we would search for ideas that have a lifespan of a year ?!
  • 52. Then instead of big ideas we’d have long ideas That create meaning and value over time And allow consumers to unite around them like a rhizome
  • 53. To become a rhizome you have to be connected to life, not larger than life
  • 54. The rhizomatic brands of the 21st century are all based on long ideas that bring value to life
  • 55. The world is moving from ads to actions. The walk is stronger than the talk. Doing something real is worth much more than any big production commercial that says a lot but actually nothing
  • 56. Always #LIKEAGIRL = idea that united women from all around the whole world into one rhizome = 4.58 billion impressions
  • 57. Volvo Life Paint creates a nighttime rhizome
  • 58. An example of a long idea that empowers consumers and unites them into a rhizome
  • 59. ‫אחד‬ ‫לכל‬ ‫המאפשר‬ ‫לכלי‬ ‫ולהפוך‬ ‫להשוות‬ ‫מאתנו‬,‫להשתתף‬ ‫באתגרים‬,‫וכמובן‬ ‫להעצים‬ ‫להשוויץ‬‫בהישגים‬‫שלו‬
  • 60. Allows users to challenge, be empowered and of course show off their achievements
  • 61. Building a community out of the rhizome they created
  • 63. Gathering under rhizomes is a basic human tendency Religion is a rhizome Countries are rhizomes Rhizomes are heterotopic spaces that connect people to virtual & physical spaces which give them identities and meaning Brands are rhizomes as well In the future brands that wont evolve into rhizomes will vanish
  • 64. Guy Weinberger Chief Strategy Officer @McCann Erickson IL CEO & Chief Strategy Officer @DDB IL Deputy CEO & Chief Strategy Officer @Y&R IL Partner & CEO @DOGFISH STRATEGIES 1995 - 2015 - Effie Awards Jury 2010 - Eurobest Hamburg Jury 2015 - Cannes Lions jury