Revolutionary workstations a design prospective 22 oct11
1. Joe Raimondo
Design Anticipation
http://www.polyopticon.com
2. “…Furthermore, the sources of Black Swans
today have multiplied beyond measurability.
In the primitive environment they were
limited to newly encountered wild animals,
new enemies, and abrupt weather changes.
These events were repeatable enough for us
to have built an innate fear of them. The
instinct to make inferences rather quickly,
and to “tunnel” (i.e., focus on a small
number of sources of uncertainty, or causes
of known Black Swans) remains rather
ingrained in us. This instinct, in a word,
is our predicament.”
- Nassim Nicholas Taleb, The Black Swan, p.
61
3.
4.
5. “We need a user interface to
manage performance across 5
dimensions.”
Try to think in 5 Dimensions.
NOW!
6. “We need a user interface that
supports a true multi-dimensional
approach to enable people’s effort
to be captured and processes
across dimensions of client
work, operations, and for
capturing knowledge.”
7. We operate multi-dimensionally (in
life-x,y,z, and t), but do we
think multi-dimensionally?
If we do think multi-
dimensionally, then do our
information tools reflect this?
Yes and No
9. 1st assumption of computing
design: Scarcity
Force the user to compromise to the
device
Batch tasks and processes
Process over UI and UX at all costs
Until very recently, motion,
movement and physicality were
not considered in computing
design
10. Important shift: From task
processing to Agent Design
Current Design model supports
isolated, serial tasks then
models, renders, and manipulates them in
a 2-D field, aka Windows
The WIMP Paradigm cannot transfer to an
agent processing
Putting the user in a 4-dimensional
field is critical for enabling agent
design and processing
11. Imagine having all the world’s data
in your hand
Many of you do now
But what can you DO with it, now?
What’s missing?
What would it take to build an agent
generation and processing system that
provided an accurate map of our goings-
on and movings-about?
It probably wouldn’t be something you’d
build with a 2-D display and a mouse
(you can and you do, but it’s hard.)
12. Life really comes at us Poly-dimensionally
Dimensions within dimensions—they become
pliable within different contexts
How do we think about designing devices that
reflect this poyldimensionality?
We are shunting our exquisite hunter-gather
sensory system down two narrow dimensions
Manipulating the t dimension still escapes
current design paradigm
This is talk is a design Prospective—looking into the future to speculate about a new design point for information processing.
The Polyopticon is a device designed to augment our capability and help us out of the tunnel that Taleb describes. It gives us a way to generate meaningful contexts over patterns we observe I our environment. It gives us a way to share scenario development that provides the observers with a much more experiential sense of how they were developed.The Polyopticon is the computer I imagine would have resulted if the movie industry built the first one. Thank you.
Fast forward 10 years – I’m working at a human performance company that focuses on “holistic” practices– recognizing the interplay between work performance with achievement in other domains. They built a performance management system that accounted for all these dimensions – they used 5 dimensions. And now they needed performance management system to faithfully capture, measure, and manipulate performance across 5 dimensions5 DIMENSIONS!But hey – I was game! This seemed to fit into my design praxis—trying to design devices that fit into what I called a “peer-global” architecture.
At its essence, this is about thinking in multiple dimensions– capturing, annotating, disseminating, collaborating – all across representational dimensions of space and time. I recognized that the current mode of information device design didn't deal with these multi-dimensions effectively – if at all. My company wanted a tool that would let you see all of these movements along multiple dimensions, and to manipulate the information accordingly. Like a tag cloud that shifted as you changed context or perspective.Plus, we were talking about manipulating dimensions– looking for correlations and impacts across temporal and behavioral dimensions. How do you model that?
How do you design to allow people to shift effectively shift their frame of view in order to see how the expansion of a person’s capabilities in open area has an impact on another. Or if the person is leading a team, seeing across the fabric of performance in a collaborative group. And on and on, up down, and sideways, for all the complex activities we find ourselves engaged with.Again, if I look at the tools I have, hardware and software, how can I ever get to a point where I can design something that measures multi-dimensional performance?
We have had a design model for multi dimensional interfaces for a long time. It came from Xerox PARC and it looks like this thing – a parametric display called the information visualizer. It’s the grandaddy of all multidimensional interface notions where you pull things closer, push them back, move them around in an imagined 3-d space. Like all of Xerox Parc’s stuff, it made them no money, but influenced several generations of designers.Admiral Ackbar’s down there as a reminder. This is a trap. This isn’t 3-D. It’s a simulation and our cognitive and sensory systems know it. It can be useful, but it hasn’t gotten us far enough.
Scarcity makes the human the slave of the technology. It’s engrained in our design philosophy and our artifacts. So we tied the user to the scarce computer, and ignored most of human capacities – to coordinate our sensory and parasensory systems to achieve marvelous synthetic renderings and feats of pattern-recognition. From this process I’m left with a fundamental question: What does it take to set that aside the tyranny of the legacy to rethink the fundamental design language for information processing? To literally rethink the dimensions of the design language?
Most of the progress we’ve experienced in computing has been Moore’s Law stuff – faster, smaller, cheaper. Fantastic. Love it! But again, the underlying assumptions about user AGENCY have been ignored. Systems are stilled designed around serial tasking, and the creation of these 2-D cognitive models. I can’t say this any more plainly: We can’t design agents or interface with a semantic web using mice and windows.Putting the user in a 4-dimensional field is critical for enabling agent design and processing. It’s the only path forward
A lot of this thinking was inspired by David Gelernter’s Mirror Worlds. What is the interface device when you have access to trillions of processors?
The ability to manipulate the stored time dimension opens a whole new language for interaction, strategy development and insight. This interface will allow us to develop and capture event-scenarios and allow us to engage our entire sensory systems to develop agents that will automate the responses. This is important: we will not have effective means to develop agents that take advantage of a semantic web until we can engage our sensory systems and produce a new paralinguistic model for agent development.
I say we operate in Polydimesnions – physical and temporal dimensions that we can shift and slide around. This device allows you to create new contexts for viewing the accumulation of information of activities. It allows users twist the time dimensions – Twisted T. Imagine the ability to generate new contexts – new languages of interaction among the clouds of categorization, meaning, and transaction that we swim around inIt allows a new synthesis – an augmentation – a new fundamental capacity.The reason I’ve pursued this is become 2-D does not allow us to effectively design agents as we think and work. This is the new capacity I think this approach provides – something unique, IMHO.