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I N T R O D U C T I O N T O T H E
D E M O S C E N E
R E V I S I O N 2 0 2 1
C O M P U T E R A R T S ?
• All forms of digitally produced content


• Music, graphics, illustrations


• Video, animation, real-time art
R E A L T I M E … WAT ?
• No video file


• Interactive or non interactive animations which are calculated by the
computer during runtime


• Comparable with computer games or algorithmic music visualization
C O M P U T E R A R T C U LT U R E “ D E M O S C E N E ”
• Relatively new art form, first appeared in the early 80s


• Production of computer animated productions in “real-time”
C O M P U T E R A R T C U LT U R E “ D E M O S C E N E ”
• Formation of groups from different countries


• International community of more than 3.000 actives
C O M P U T E R A R T C U LT U R E “ D E M O S C E N E ”
• Not centrally organized


• Several non-profit organizations or projects that aim to advance and
improve the community
D E F I N I T I O N “ D E M O ”
• Demonstration of your own skills in friendly competitions


• Non-interactive, real-time animation which is calculated during runtime -
mostly accompanied by synchronized music
F U N C T I O N O V E R FA M E


B Y E X C E S S


F I R S T P R E S E N T E D AT T R S A C 2 0 1 5
D E M O
D E M O PA R T I E S
R E V I S I O N 2 0 2 1
H I S T O RY O F D E M O PA R T I E S
• Small meetings to show off your newest creations


• Many young computer enthusiasts
H I S T O RY O F D E M O PA R T I E S
• Organization of bigger events with prized competitions in many disciplines


• Social aspects and international exchange getting more important
H I S T O RY O F D E M O PA R T I E S
• ca. 60-80 non-profit events every year worldwide; between 50 and 1.000
visitors


• World’s biggest event „Revision“ since 2011 in Saarbrücken, Germany and
since 2020 purely online
H O W D O D E M O PA R T I E S W O R K ?
R E V I S I O N 2 0 2 1
H O W D O D E M O PA R T I E S W O R K ?
• Not centrally organised but some (mostly non-profit) organizations exist


• Organizers invite people to participate
H O W D O D E M O PA R T I E S W O R K ?
• Lots of different competitions


• Small and large organiser crews with different areas of expertise


• Previewing contributions and showing them


• Public voting
T E C H N O L O G Y A N D A R T
R E V I S I O N 2 0 2 1
T E C H N I C A L A S P E C T S
• In the 80s and 90s, technology was more important than content


• Fun at competing led to somehow absurd „records“
C O M P U T E R A R T
• Since 2000: shift to more high-quality graphical and artistic content


• Cutting edge technology is still very important
S PA C E C U T


B Y C N C D


F I R S T P R E S E N T E D AT A S S E M B LY 2 0 1 2
D E M O
T E C H N I C A L A S P E C T S
• Development of size-coding disciplines (64b / 256b / 4k / 8k / 64k)


• Best effects and content within the smallest possible file size
E LY S I A N


B Y L O G I C O M A


F I R S T P R E S E N T E D AT T R S A C 2 0 1 6
6 4 K I N T R O
E I S E N E R Z


B Y L J A N D V I R G I L L


F I R S T P R E S E N T E D AT E V O K E 2 0 1 9
4 K I N T R O
O N E O F T H E S E D AY S


B Y L O O N I E S


F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 8
8 K I N T R O
A P O L L O 2 1 : N O
S I G N A L


B Y A S T R O I D E A


F I R S T P R E S E N T E D AT R E V I S I O N 2 0 2 0
2 5 6 B Y T E I N T R O
O L D S K O O L V S . N E W S K O O L
• Coexistence of old and new platforms - even after 30 years


• C64, ZX Spectrum, Atari, Amiga, Gameboy, etc.
H U M A N T R A F F I C


B Y G H O S T O W N + L O O N I E S


F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 1
A M I G A D E M O
K N O W H O W T O FA K E
• Pre calculated effects and trickery to achieve your goal - more so on old or
low-spec platforms


• Use of animations and lower resolution
C O D A


B Y A B Y S S


F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 9
A M I G A I N T R O
M E M E N T O M O R I


B Y G E N E S I S P R O J E C T


F I R S T P R E S E N T E D AT F U N C T I O N 2 0 2 0
C 6 4 D E M O
O T H E R A R E A S


G R A P H I C S
• Highly active graphics scene


• Modern and Oldskool graphics


• Paintover and animated gif competitions


• 4k executable graphics


• ASCII / ANSI / PETSCII
O T H E R A R E A S


M U S I C P R O D U C T I O N
• Variety of different competitions


• Oldskool, executable, tracked and “normal” music productions
P R O F E S S I O N A L T R A C K E R


B Y D AY T R I P P E R &
H 0 F F M A N


F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 4
T R A C K E D M U S I C
O T H E R A R E A S


A N I M AT I O N A N D V I D E O
• Part of Demoscene competitions for many years


• 3d rendered, stop-motion, short films, etc.
L I G H T A N D M A G I C


B Y G A S P O D E


F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 4
A N I M AT I O N / V I D E O
O T H E R A R E A S


G A M E D E V E L O P M E N T
• Growing interest in the past; decreasing since the existence of game jams


• Sometimes also with a size limit (96k)
H O S P I TA L H E R O


B Y H A C K E F U F F E L


F I R S T P R E S E N T E D AT R E V I S I O N 2 0 2 0
G A M E
S U M O T O R I D R E A M S


B Y A R C H E E


F I R S T P R E S E N T E D AT B R E A K P O I N T 2 0 0 7
G A M E
O T H E R A R E A S


W I L D
• Things that don’t fit in the rest of the categories at a given party


• Can basically be anything :)
PA R A L L E L O G R A M


B Y L F T


F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 2
W I L D
P I X E L C U B E


B Y L O K K O L O R I


F I R S T P R E S E N T E D AT F U N C T I O N 2 0 1 8
W I L D
I N T E R N AT I O N A L
C O L L A B O R AT I O N
R E V I S I O N 2 0 2 1
T E A M
• Code


• Graphics


• Music


• Direction


• Coordination
C O M M U N I C AT I O N
• Skype, discord, IRC


• Code repositories, dropbox-like syncing services


• Direct communication
P R O D U C T I O N
• Detailing of the overall concept


• Production of assets


• Production of the soundtrack


• Cut and audio syncing


• Post production and polishing
M E G A L A C T I C


B Y S C H E N G E N A L L S TA R S


F I R S T P R E S E N T E D AT T H E U LT I M AT E M E E T I N G
2 0 1 3
D E M O
WA N T T O B E A PA R T O F I T ?
R E V I S I O N 2 0 2 1
B E A PA R T O F I T
• Visit demoparties (demoparty.net)


• Download and watch demos (pouet.net / demozoo.org)


• Demoscene discord (discord.gg/tzVjTDVC)


• #revision on IRCNET


• Demoscene webradio (scenesat.com)


• Youtube (various channels, just search for “demoscene”)
T H A N K Y O U !


N O W O N W I T H T H E P R O G R A M
R E V I S I O N 2 0 2 1
B O N U S C O N T E N T


M O R E A W E S O M E D E M O S F O R Y O U
R E V I S I O N 2 0 2 1
D Y I N G S TA R S


B Y O R A N G E


F I R S T P R E S E N T E D AT A S S E M B LY 2 0 1 8
D E M O
A B S T R A C T


B Y T O C H K A


F I R S T P R E S E N T E D AT E V O K E 2 0 1 7
A N I M AT I O N / V I D E O
G A I A M A C H I N A


B Y A P P R O X I M AT E


F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 2
6 4 K I N T R O
M I N I M


B Y A LTA I R


F I R S T P R E S E N T E D AT X E N I U M 2 0 1 9
D E M O
F R - M I N U S - 0 9 :


H U M A N S O U R C E S


B Y FA R B R A U S C H


F I R S T P R E S E N T E D AT T H E U LT I M AT E M E E T I N G 2 0 0 7
D E M O

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Revision 2021 Introduction to the Demoscene

  • 1. I N T R O D U C T I O N T O T H E D E M O S C E N E R E V I S I O N 2 0 2 1
  • 2. C O M P U T E R A R T S ? • All forms of digitally produced content • Music, graphics, illustrations • Video, animation, real-time art
  • 3. R E A L T I M E … WAT ? • No video file • Interactive or non interactive animations which are calculated by the computer during runtime • Comparable with computer games or algorithmic music visualization
  • 4. C O M P U T E R A R T C U LT U R E “ D E M O S C E N E ” • Relatively new art form, first appeared in the early 80s • Production of computer animated productions in “real-time”
  • 5. C O M P U T E R A R T C U LT U R E “ D E M O S C E N E ” • Formation of groups from different countries • International community of more than 3.000 actives
  • 6. C O M P U T E R A R T C U LT U R E “ D E M O S C E N E ” • Not centrally organized • Several non-profit organizations or projects that aim to advance and improve the community
  • 7. D E F I N I T I O N “ D E M O ” • Demonstration of your own skills in friendly competitions • Non-interactive, real-time animation which is calculated during runtime - mostly accompanied by synchronized music
  • 8. F U N C T I O N O V E R FA M E B Y E X C E S S F I R S T P R E S E N T E D AT T R S A C 2 0 1 5 D E M O
  • 9. D E M O PA R T I E S R E V I S I O N 2 0 2 1
  • 10. H I S T O RY O F D E M O PA R T I E S • Small meetings to show off your newest creations • Many young computer enthusiasts
  • 11. H I S T O RY O F D E M O PA R T I E S • Organization of bigger events with prized competitions in many disciplines • Social aspects and international exchange getting more important
  • 12. H I S T O RY O F D E M O PA R T I E S • ca. 60-80 non-profit events every year worldwide; between 50 and 1.000 visitors • World’s biggest event „Revision“ since 2011 in Saarbrücken, Germany and since 2020 purely online
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  • 25. H O W D O D E M O PA R T I E S W O R K ? R E V I S I O N 2 0 2 1
  • 26. H O W D O D E M O PA R T I E S W O R K ? • Not centrally organised but some (mostly non-profit) organizations exist • Organizers invite people to participate
  • 27. H O W D O D E M O PA R T I E S W O R K ? • Lots of different competitions • Small and large organiser crews with different areas of expertise • Previewing contributions and showing them • Public voting
  • 28. T E C H N O L O G Y A N D A R T R E V I S I O N 2 0 2 1
  • 29. T E C H N I C A L A S P E C T S • In the 80s and 90s, technology was more important than content • Fun at competing led to somehow absurd „records“
  • 30. C O M P U T E R A R T • Since 2000: shift to more high-quality graphical and artistic content • Cutting edge technology is still very important
  • 31. S PA C E C U T B Y C N C D F I R S T P R E S E N T E D AT A S S E M B LY 2 0 1 2 D E M O
  • 32. T E C H N I C A L A S P E C T S • Development of size-coding disciplines (64b / 256b / 4k / 8k / 64k) • Best effects and content within the smallest possible file size
  • 33. E LY S I A N B Y L O G I C O M A F I R S T P R E S E N T E D AT T R S A C 2 0 1 6 6 4 K I N T R O
  • 34. E I S E N E R Z B Y L J A N D V I R G I L L F I R S T P R E S E N T E D AT E V O K E 2 0 1 9 4 K I N T R O
  • 35. O N E O F T H E S E D AY S B Y L O O N I E S F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 8 8 K I N T R O
  • 36. A P O L L O 2 1 : N O S I G N A L B Y A S T R O I D E A F I R S T P R E S E N T E D AT R E V I S I O N 2 0 2 0 2 5 6 B Y T E I N T R O
  • 37. O L D S K O O L V S . N E W S K O O L • Coexistence of old and new platforms - even after 30 years • C64, ZX Spectrum, Atari, Amiga, Gameboy, etc.
  • 38. H U M A N T R A F F I C B Y G H O S T O W N + L O O N I E S F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 1 A M I G A D E M O
  • 39. K N O W H O W T O FA K E • Pre calculated effects and trickery to achieve your goal - more so on old or low-spec platforms • Use of animations and lower resolution
  • 40. C O D A B Y A B Y S S F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 9 A M I G A I N T R O
  • 41. M E M E N T O M O R I B Y G E N E S I S P R O J E C T F I R S T P R E S E N T E D AT F U N C T I O N 2 0 2 0 C 6 4 D E M O
  • 42. O T H E R A R E A S G R A P H I C S • Highly active graphics scene • Modern and Oldskool graphics • Paintover and animated gif competitions • 4k executable graphics • ASCII / ANSI / PETSCII
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  • 51. O T H E R A R E A S M U S I C P R O D U C T I O N • Variety of different competitions • Oldskool, executable, tracked and “normal” music productions
  • 52. P R O F E S S I O N A L T R A C K E R B Y D AY T R I P P E R & H 0 F F M A N F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 4 T R A C K E D M U S I C
  • 53. O T H E R A R E A S A N I M AT I O N A N D V I D E O • Part of Demoscene competitions for many years • 3d rendered, stop-motion, short films, etc.
  • 54. L I G H T A N D M A G I C B Y G A S P O D E F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 4 A N I M AT I O N / V I D E O
  • 55. O T H E R A R E A S G A M E D E V E L O P M E N T • Growing interest in the past; decreasing since the existence of game jams • Sometimes also with a size limit (96k)
  • 56. H O S P I TA L H E R O B Y H A C K E F U F F E L F I R S T P R E S E N T E D AT R E V I S I O N 2 0 2 0 G A M E
  • 57. S U M O T O R I D R E A M S B Y A R C H E E F I R S T P R E S E N T E D AT B R E A K P O I N T 2 0 0 7 G A M E
  • 58. O T H E R A R E A S W I L D • Things that don’t fit in the rest of the categories at a given party • Can basically be anything :)
  • 59. PA R A L L E L O G R A M B Y L F T F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 2 W I L D
  • 60. P I X E L C U B E B Y L O K K O L O R I F I R S T P R E S E N T E D AT F U N C T I O N 2 0 1 8 W I L D
  • 61. I N T E R N AT I O N A L C O L L A B O R AT I O N R E V I S I O N 2 0 2 1
  • 62. T E A M • Code • Graphics • Music • Direction • Coordination
  • 63. C O M M U N I C AT I O N • Skype, discord, IRC • Code repositories, dropbox-like syncing services • Direct communication
  • 64. P R O D U C T I O N • Detailing of the overall concept • Production of assets • Production of the soundtrack • Cut and audio syncing • Post production and polishing
  • 65. M E G A L A C T I C B Y S C H E N G E N A L L S TA R S F I R S T P R E S E N T E D AT T H E U LT I M AT E M E E T I N G 2 0 1 3 D E M O
  • 66. WA N T T O B E A PA R T O F I T ? R E V I S I O N 2 0 2 1
  • 67. B E A PA R T O F I T • Visit demoparties (demoparty.net) • Download and watch demos (pouet.net / demozoo.org) • Demoscene discord (discord.gg/tzVjTDVC) • #revision on IRCNET • Demoscene webradio (scenesat.com) • Youtube (various channels, just search for “demoscene”)
  • 68. T H A N K Y O U ! N O W O N W I T H T H E P R O G R A M R E V I S I O N 2 0 2 1
  • 69. B O N U S C O N T E N T M O R E A W E S O M E D E M O S F O R Y O U R E V I S I O N 2 0 2 1
  • 70. D Y I N G S TA R S B Y O R A N G E F I R S T P R E S E N T E D AT A S S E M B LY 2 0 1 8 D E M O
  • 71. A B S T R A C T B Y T O C H K A F I R S T P R E S E N T E D AT E V O K E 2 0 1 7 A N I M AT I O N / V I D E O
  • 72. G A I A M A C H I N A B Y A P P R O X I M AT E F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 2 6 4 K I N T R O
  • 73. M I N I M B Y A LTA I R F I R S T P R E S E N T E D AT X E N I U M 2 0 1 9 D E M O
  • 74. F R - M I N U S - 0 9 : 
 H U M A N S O U R C E S B Y FA R B R A U S C H F I R S T P R E S E N T E D AT T H E U LT I M AT E M E E T I N G 2 0 0 7 D E M O