This document provides an introduction to the demoscene computer art culture. It discusses that demoscene productions involve real-time generated animations and art created without pre-rendered files. The demoscene culture originated in the 1980s and involves international groups and events where participants showcase their latest creations. Typical demoparties involve various art and music competitions across platforms from older systems like the C64 to modern computers. Collaboration between international artists is also common to produce complex demos. The document encourages readers to get involved by attending parties, watching demos online, and joining demoscene communities.
Map making for kids to help support #VisualizeNoMalariaAnya A'Hearn
Over the last couple of months, I was fortunate to have the opportunity to meet with the 4th and 5th Grade Girls Club at a San Francisco school and get them excited about all things data visualization and mapping. In a couple lunches and after school workshops we learned about cartography, map construction, and design, built our own outrageously fun custom maps of San Francisco using Mapbox, and finally contributed to the #VisualizeNoMalaria project by tracing buildings for Humanitarian OpenStreetMap. Here is my presentation for all the lessons.
Development and Deployment: The Human FactorBoris Adryan
Thingmonk 2017: End-to-end IoT solutions are often highly integrated. Even small changes to the UX of a product can have profound impact on hardware requirements, while physical constraints such as battery capacity can dictate software architecture. A holistic understanding of IoT is key to efficient implementation, the “T-shaped engineer” the star in every development team. Contrast this to intellectual silos and matrix organisation, and you may see why especially large companies fail to move quickly into IoT. Similar issues strike the application of IoT. Deploying a solution in the enterprise is just a cost factor if processes are not adjusted to leverage the connected device and its data. However, changes in process often affect companies across their entire organisational structure. This can require a change of mindsets, making the success of an IoT solution depending on the human factor.
Map making for kids to help support #VisualizeNoMalariaAnya A'Hearn
Over the last couple of months, I was fortunate to have the opportunity to meet with the 4th and 5th Grade Girls Club at a San Francisco school and get them excited about all things data visualization and mapping. In a couple lunches and after school workshops we learned about cartography, map construction, and design, built our own outrageously fun custom maps of San Francisco using Mapbox, and finally contributed to the #VisualizeNoMalaria project by tracing buildings for Humanitarian OpenStreetMap. Here is my presentation for all the lessons.
Development and Deployment: The Human FactorBoris Adryan
Thingmonk 2017: End-to-end IoT solutions are often highly integrated. Even small changes to the UX of a product can have profound impact on hardware requirements, while physical constraints such as battery capacity can dictate software architecture. A holistic understanding of IoT is key to efficient implementation, the “T-shaped engineer” the star in every development team. Contrast this to intellectual silos and matrix organisation, and you may see why especially large companies fail to move quickly into IoT. Similar issues strike the application of IoT. Deploying a solution in the enterprise is just a cost factor if processes are not adjusted to leverage the connected device and its data. However, changes in process often affect companies across their entire organisational structure. This can require a change of mindsets, making the success of an IoT solution depending on the human factor.
SEO: A Crash Course | What is SEO in 2015? An Ethoseo™ PresentationDamien Wright
This SEO presentation is from Photolush 2015 in Bellingham, WA. Topics include how Google works, on-site optimization, off-site optimization, link earning, and web analytics.
During this webinar engineers:
- Gained a better understanding of the rules of UI composition including Consistency, Patterns, and Hierarchy. This will save you time during UI design creation and strive for a perfect implementation the first time around.
- Learned to understand what a developer looks for in a quality design work and how it can differ from a developer's perspective.
- Were taught the ability to recognize issues in visual UI and be able to fix them without your designer’s direction. As a result, more autonomy when implementing UI
A simple look at the real people behind data, and how involving them in your design process can make a world of difference in your end product. Plus - how using Agile methodology can aid a 'user focused philosophy' to iteratively and continually improve.
Shakespeare Passport: Shakespeare Theatre Association Conference 2015Ron Severdia
The Shakespeare Passport (part of the Shakespeare app for Apple and Android) is your virtual ticket for discounts and freebies at all participating Shakespeare theatres. The Shakespeare Theatre Association encourages all member theaters to sign up and leverage the promotional opportunitues.
Seneff Arts Plaza at Dr Phillips Center for the Performing ArtsW. Chad Cowart, RLA
This presentation represents the urban design basis that I created for the Seneff Arts Plaza at the Dr Phillips Center for the Performing Arts in downtown Orlando, Florida. I completed the work displayed in this presentation while working with Baker Barrios, the landscape architect of record of the plaza design.
Hello, my name is Mickey and I'm a UX / UI Designer. From my portfolio you will see some of the projects I've completed for my User Experience Immersive course at General Assembly. Thanks for reading!
We aren’t surprised by facial recognition at security checkpoints. But how do you feel about face-scanning toilet roll dispensers? What if they don’t just find criminals but try to detect “criminality”? Laws and policies almost always lag technology so data scientists and machine learning experts are among the first line of ethical defense. The argument in this talk is that to be ethical, any system that classifies human beings has to consider the goals of the people affected by the system, not just the builders’ goals. This is not particularly convenient, but there are concrete ways to put goal-oriented design into practice. Doing so puts us in a better position to practice ethical behavior and attempt to address problems of power and the reproduction of inequality.
How do we cover everything? How do we cover it well? This presentation will outline some of the best practices for storytellers to efficiently produce content in the field.
SEO: A Crash Course | What is SEO in 2015? An Ethoseo™ PresentationDamien Wright
This SEO presentation is from Photolush 2015 in Bellingham, WA. Topics include how Google works, on-site optimization, off-site optimization, link earning, and web analytics.
During this webinar engineers:
- Gained a better understanding of the rules of UI composition including Consistency, Patterns, and Hierarchy. This will save you time during UI design creation and strive for a perfect implementation the first time around.
- Learned to understand what a developer looks for in a quality design work and how it can differ from a developer's perspective.
- Were taught the ability to recognize issues in visual UI and be able to fix them without your designer’s direction. As a result, more autonomy when implementing UI
A simple look at the real people behind data, and how involving them in your design process can make a world of difference in your end product. Plus - how using Agile methodology can aid a 'user focused philosophy' to iteratively and continually improve.
Shakespeare Passport: Shakespeare Theatre Association Conference 2015Ron Severdia
The Shakespeare Passport (part of the Shakespeare app for Apple and Android) is your virtual ticket for discounts and freebies at all participating Shakespeare theatres. The Shakespeare Theatre Association encourages all member theaters to sign up and leverage the promotional opportunitues.
Seneff Arts Plaza at Dr Phillips Center for the Performing ArtsW. Chad Cowart, RLA
This presentation represents the urban design basis that I created for the Seneff Arts Plaza at the Dr Phillips Center for the Performing Arts in downtown Orlando, Florida. I completed the work displayed in this presentation while working with Baker Barrios, the landscape architect of record of the plaza design.
Hello, my name is Mickey and I'm a UX / UI Designer. From my portfolio you will see some of the projects I've completed for my User Experience Immersive course at General Assembly. Thanks for reading!
We aren’t surprised by facial recognition at security checkpoints. But how do you feel about face-scanning toilet roll dispensers? What if they don’t just find criminals but try to detect “criminality”? Laws and policies almost always lag technology so data scientists and machine learning experts are among the first line of ethical defense. The argument in this talk is that to be ethical, any system that classifies human beings has to consider the goals of the people affected by the system, not just the builders’ goals. This is not particularly convenient, but there are concrete ways to put goal-oriented design into practice. Doing so puts us in a better position to practice ethical behavior and attempt to address problems of power and the reproduction of inequality.
How do we cover everything? How do we cover it well? This presentation will outline some of the best practices for storytellers to efficiently produce content in the field.
Knowledge and identification of Malware binaries is a crucial part of detection and incident response. There was a time when using MD5s was sufficient to ID binaries. The reverse engineering analysis conducted once would be useful anytime that same MD5 hash was seen again. This has rapidly changed in recent years. Polymorphic samples of the same specimen change the file hash (MD5, SHAx etc) without much effort by the attacker. Also, cyber criminals and advanced adversaries reuse their codebase to create newer versions of their malware, but changes in the file hash disallow any opportunity to connect and leverage previous analyses of similar samples by defenders. This gives them an asymmetric advantage.
In recent years, there has been research into “similarity metrics”― methods that can identify whether, or to what degree, two malware binaries are similar to each other. Imphash, ssdeep and sdhash are examples of such techniques. In this talk, Bhavna will review which of these techniques is more suitable for evaluating similarities in code for APT related samples. This presentation will take a data analytics approach. We will look at binary samples from APT events from Jan- Mar 2015 and create clusters of similar binaries based on each of the three similarity metrics under consideration. We will then evaluate the accuracy of the clusters and examine their implications on the effectiveness of each technique in identifying provenance of an APT related binary. This can aid Incident responders in connecting otherwise disparate infections in their environment to a single threat group and apply past analyses of the abilities and motivations of that adversary to conduct more effective response.
Talk given at neo4j conference "Graph Connect" - discussing some graph theory (old and new), and why knowing your stuff can come in handy on a software project.
From Content Strategy to Drupal Site Building - Connecting the dotsRonald Ashri
Content strategy is, undoubtedly, a hot topic these days. A lot is being said that spans the range from concerns regarding the ability to display content on any device to the ability to drive engagement and increase traffic through better content creation and social media strategies. In this presentation we will connect the dots between these issues and practical Drupal site-building concerns with tools that are readily available now.
We will show, through specific examples and references to available modules, how different approaches to content strategy can be practically implemented on Drupal sites. The aim is to equip Drupal site-builders with a handy toolkit that will allow them to both implement a content strategy for their sites as well as better exchange information with content strategists.
The examples will include:
- Different approaches to building content types so as to empower content creators to create a range of different structures.
- Best practices in using vocabularies (fixed, open, user-generated, moderated, etc) or where alternative categorization methods may be relevant.
We will also discuss:
- Editorial calendars and scheduling.
- The true benefit of workflows (and how, sometimes, they can be a disadvantage).
- Analytics and how the ability to measure the effects of any strategy is as important as defining the strategy itself.
Attendees will go away with practical examples and techniques that they can apply to their sites as well as a better understanding of what content strategy really is and how they can use it to improve their sites.
The examples are a result of our own experiences in helping both clients develop their content strategy as well as applying it on italymagazine.com, an in-house product of ours. We grew italymagazine.com to a relevant online digital brand with a strong community by expressing our content strategy ideas through the tools that Drupal 7 made available to us. The resulting ~250% increase in traffic over 3 months is a testament to both the value of a content strategy as well as the power of Drupal to allow you to flexibly and iteratively support it.
From Content Strategy to Drupal Site Building - Connecting the DotsRonald Ashri
The actual presentation is available on YouTube here:
https://www.youtube.com/watch?v=agcQsQfCFow
Content strategy is, undoubtedly, a hot topic these days. A lot is being said that spans the range from concerns regarding the ability to display content on any device to the ability to drive engagement and increase traffic through better content creation and social media strategies. In this presentation we will connect the dots between these issues and practical Drupal site-building concerns with tools that are readily available now.
We will show, through specific examples and references to available modules, how different approaches to content strategy can be practically implemented on Drupal sites. The aim is to equip Drupal site-builders with a handy toolkit that will allow them to both implement a content strategy for their sites as well as better exchange information with content strategists.
The examples will include:
- Different approaches to building content types so as to empower content creators to create a range of different structures.
- Best practices in using vocabularies (fixed, open, user-generated, moderated, etc) or where alternative categorization methods may be relevant.
- Building menus and navigation.
We will also discuss:
- Editorial calendars and scheduling.
- The true benefit of workflows (and how, sometimes, they can be a disadvantage).
- Analytics and how the ability to measure the effects of any strategy is as important as defining the strategy itself.
Attendees will go away with practical examples and techniques that they can apply to their sites as well as a better understanding of what content strategy really is and how they can use it to improve their sites.
The examples are a result of our own experiences in helping both clients develop their content strategy as well as applying it on italymagazine.com, an in-house product of ours. We grew italymagazine.com to a relevant online digital brand with a strong community by expressing our content strategy ideas through the tools that Drupal 7 made available to us. The resulting ~250% increase in traffic over 3 months is a testament to both the value of a content strategy as well as the power of Drupal to allow you to flexibly and iteratively support it.
Cross device applications have become more common among major companies in the last few years. It's a real challenge to preserve Agility and to keep your lead time short enough over 10 or 20 applications which also have to grow together… Were shall we start, how can we organize the team to make it work flawlessly? Rock bands from the late 60's and early 70's are a reference for a lot of people across several domains: Artists, Inventors, Scientists, and many more. Led Zeppelin, Pink Floyd, The Doors,… So many great examples of people creating amazing work together and also a wonderful source of inspiration. Let's take a deeper look at Led Zeppelin. A mythic rock band with charismatic members and a lot of interesting patterns with many similarities to Scrum. They that helped us to make our teams rock and build powerful, complex yet really Agile products.
Fashionista Chic Couture Maze & Coloring Adventures is a coloring and activity book filled with many maze games and coloring activities designed to delight and engage young fashion enthusiasts. Each page offers a unique blend of fashion-themed mazes and stylish illustrations to color, inspiring creativity and problem-solving skills in children.
Explore the multifaceted world of Muntadher Saleh, an Iraqi polymath renowned for his expertise in visual art, writing, design, and pharmacy. This SlideShare delves into his innovative contributions across various disciplines, showcasing his unique ability to blend traditional themes with modern aesthetics. Learn about his impactful artworks, thought-provoking literary pieces, and his vision as a Neo-Pop artist dedicated to raising awareness about Iraq's cultural heritage. Discover why Muntadher Saleh is celebrated as "The Last Polymath" and how his multidisciplinary talents continue to inspire and influence.
This tutorial offers a step-by-step guide on how to effectively use Pinterest. It covers the basics such as account creation and navigation, as well as advanced techniques including creating eye-catching pins and optimizing your profile. The tutorial also explores collaboration and networking on the platform. With visual illustrations and clear instructions, this tutorial will equip you with the skills to navigate Pinterest confidently and achieve your goals.
Hadj Ounis's most notable work is his sculpture titled "Metamorphosis." This piece showcases Ounis's mastery of form and texture, as he seamlessly combines metal and wood to create a dynamic and visually striking composition. The juxtaposition of the two materials creates a sense of tension and harmony, inviting viewers to contemplate the relationship between nature and industry.
1. I N T R O D U C T I O N T O T H E
D E M O S C E N E
R E V I S I O N 2 0 2 1
2. C O M P U T E R A R T S ?
• All forms of digitally produced content
• Music, graphics, illustrations
• Video, animation, real-time art
3. R E A L T I M E … WAT ?
• No video file
• Interactive or non interactive animations which are calculated by the
computer during runtime
• Comparable with computer games or algorithmic music visualization
4. C O M P U T E R A R T C U LT U R E “ D E M O S C E N E ”
• Relatively new art form, first appeared in the early 80s
• Production of computer animated productions in “real-time”
5. C O M P U T E R A R T C U LT U R E “ D E M O S C E N E ”
• Formation of groups from different countries
• International community of more than 3.000 actives
6. C O M P U T E R A R T C U LT U R E “ D E M O S C E N E ”
• Not centrally organized
• Several non-profit organizations or projects that aim to advance and
improve the community
7. D E F I N I T I O N “ D E M O ”
• Demonstration of your own skills in friendly competitions
• Non-interactive, real-time animation which is calculated during runtime -
mostly accompanied by synchronized music
8. F U N C T I O N O V E R FA M E
B Y E X C E S S
F I R S T P R E S E N T E D AT T R S A C 2 0 1 5
D E M O
10. H I S T O RY O F D E M O PA R T I E S
• Small meetings to show off your newest creations
• Many young computer enthusiasts
11. H I S T O RY O F D E M O PA R T I E S
• Organization of bigger events with prized competitions in many disciplines
• Social aspects and international exchange getting more important
12. H I S T O RY O F D E M O PA R T I E S
• ca. 60-80 non-profit events every year worldwide; between 50 and 1.000
visitors
• World’s biggest event „Revision“ since 2011 in Saarbrücken, Germany and
since 2020 purely online
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
23.
24.
25. H O W D O D E M O PA R T I E S W O R K ?
R E V I S I O N 2 0 2 1
26. H O W D O D E M O PA R T I E S W O R K ?
• Not centrally organised but some (mostly non-profit) organizations exist
• Organizers invite people to participate
27. H O W D O D E M O PA R T I E S W O R K ?
• Lots of different competitions
• Small and large organiser crews with different areas of expertise
• Previewing contributions and showing them
• Public voting
28. T E C H N O L O G Y A N D A R T
R E V I S I O N 2 0 2 1
29. T E C H N I C A L A S P E C T S
• In the 80s and 90s, technology was more important than content
• Fun at competing led to somehow absurd „records“
30. C O M P U T E R A R T
• Since 2000: shift to more high-quality graphical and artistic content
• Cutting edge technology is still very important
31. S PA C E C U T
B Y C N C D
F I R S T P R E S E N T E D AT A S S E M B LY 2 0 1 2
D E M O
32. T E C H N I C A L A S P E C T S
• Development of size-coding disciplines (64b / 256b / 4k / 8k / 64k)
• Best effects and content within the smallest possible file size
33. E LY S I A N
B Y L O G I C O M A
F I R S T P R E S E N T E D AT T R S A C 2 0 1 6
6 4 K I N T R O
34. E I S E N E R Z
B Y L J A N D V I R G I L L
F I R S T P R E S E N T E D AT E V O K E 2 0 1 9
4 K I N T R O
35. O N E O F T H E S E D AY S
B Y L O O N I E S
F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 8
8 K I N T R O
36. A P O L L O 2 1 : N O
S I G N A L
B Y A S T R O I D E A
F I R S T P R E S E N T E D AT R E V I S I O N 2 0 2 0
2 5 6 B Y T E I N T R O
37. O L D S K O O L V S . N E W S K O O L
• Coexistence of old and new platforms - even after 30 years
• C64, ZX Spectrum, Atari, Amiga, Gameboy, etc.
38. H U M A N T R A F F I C
B Y G H O S T O W N + L O O N I E S
F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 1
A M I G A D E M O
39. K N O W H O W T O FA K E
• Pre calculated effects and trickery to achieve your goal - more so on old or
low-spec platforms
• Use of animations and lower resolution
40. C O D A
B Y A B Y S S
F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 9
A M I G A I N T R O
41. M E M E N T O M O R I
B Y G E N E S I S P R O J E C T
F I R S T P R E S E N T E D AT F U N C T I O N 2 0 2 0
C 6 4 D E M O
42. O T H E R A R E A S
G R A P H I C S
• Highly active graphics scene
• Modern and Oldskool graphics
• Paintover and animated gif competitions
• 4k executable graphics
• ASCII / ANSI / PETSCII
43.
44.
45.
46.
47.
48.
49.
50.
51. O T H E R A R E A S
M U S I C P R O D U C T I O N
• Variety of different competitions
• Oldskool, executable, tracked and “normal” music productions
52. P R O F E S S I O N A L T R A C K E R
B Y D AY T R I P P E R &
H 0 F F M A N
F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 4
T R A C K E D M U S I C
53. O T H E R A R E A S
A N I M AT I O N A N D V I D E O
• Part of Demoscene competitions for many years
• 3d rendered, stop-motion, short films, etc.
54. L I G H T A N D M A G I C
B Y G A S P O D E
F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 4
A N I M AT I O N / V I D E O
55. O T H E R A R E A S
G A M E D E V E L O P M E N T
• Growing interest in the past; decreasing since the existence of game jams
• Sometimes also with a size limit (96k)
56. H O S P I TA L H E R O
B Y H A C K E F U F F E L
F I R S T P R E S E N T E D AT R E V I S I O N 2 0 2 0
G A M E
57. S U M O T O R I D R E A M S
B Y A R C H E E
F I R S T P R E S E N T E D AT B R E A K P O I N T 2 0 0 7
G A M E
58. O T H E R A R E A S
W I L D
• Things that don’t fit in the rest of the categories at a given party
• Can basically be anything :)
59. PA R A L L E L O G R A M
B Y L F T
F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 2
W I L D
60. P I X E L C U B E
B Y L O K K O L O R I
F I R S T P R E S E N T E D AT F U N C T I O N 2 0 1 8
W I L D
61. I N T E R N AT I O N A L
C O L L A B O R AT I O N
R E V I S I O N 2 0 2 1
62. T E A M
• Code
• Graphics
• Music
• Direction
• Coordination
63. C O M M U N I C AT I O N
• Skype, discord, IRC
• Code repositories, dropbox-like syncing services
• Direct communication
64. P R O D U C T I O N
• Detailing of the overall concept
• Production of assets
• Production of the soundtrack
• Cut and audio syncing
• Post production and polishing
65. M E G A L A C T I C
B Y S C H E N G E N A L L S TA R S
F I R S T P R E S E N T E D AT T H E U LT I M AT E M E E T I N G
2 0 1 3
D E M O
66. WA N T T O B E A PA R T O F I T ?
R E V I S I O N 2 0 2 1
67. B E A PA R T O F I T
• Visit demoparties (demoparty.net)
• Download and watch demos (pouet.net / demozoo.org)
• Demoscene discord (discord.gg/tzVjTDVC)
• #revision on IRCNET
• Demoscene webradio (scenesat.com)
• Youtube (various channels, just search for “demoscene”)
68. T H A N K Y O U !
N O W O N W I T H T H E P R O G R A M
R E V I S I O N 2 0 2 1
69. B O N U S C O N T E N T
M O R E A W E S O M E D E M O S F O R Y O U
R E V I S I O N 2 0 2 1
70. D Y I N G S TA R S
B Y O R A N G E
F I R S T P R E S E N T E D AT A S S E M B LY 2 0 1 8
D E M O
71. A B S T R A C T
B Y T O C H K A
F I R S T P R E S E N T E D AT E V O K E 2 0 1 7
A N I M AT I O N / V I D E O
72. G A I A M A C H I N A
B Y A P P R O X I M AT E
F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 2
6 4 K I N T R O
73. M I N I M
B Y A LTA I R
F I R S T P R E S E N T E D AT X E N I U M 2 0 1 9
D E M O
74. F R - M I N U S - 0 9 :
H U M A N S O U R C E S
B Y FA R B R A U S C H
F I R S T P R E S E N T E D AT T H E U LT I M AT E M E E T I N G 2 0 0 7
D E M O