SlideShare a Scribd company logo
Faculty Development Program
on
Research, Innovations, and Engineering In CS:
Issues and Approaches
18-23 July, 2016
Dr. Suma Dawn,
JIIT, Noida
Animations, Computer Games
& Virtual World: Issues and
Approaches
January 13, 20171
Illusion of Life
January 13, 2017
Applications ?
Research Topics
 Deformation modelling
 Cloth Simulation
January 13, 2017
Research Issues
 Deformation modelling
 Cloth Simulation
January 13, 2017
Representation
for curves and
surfaces;
Example
based shape
priors;
Incorporation
of texture
information;
Research Topics
 Deformation modelling
 Cloth Simulation
January 13, 2017
Research Issues
 Deformation modelling
 Cloth Simulation
January 13, 2017
Model – Mesh /
Mass-spring
Integration &
Collision
HandlingPosition
&
Velocity
Prediction
High-
Resolution ?
Research Topics
 Fluid Simulation
 Fire & Smoke Simulation
 Natural Phenomena Simulation – Snow
 Plant Movement
 Evolving artificial life
January 13, 2017
Research Issues
 Fluid Simulation
 Fire & Smoke Simulation
 Natural Phenomena Simulation – Snow
 Plant Movement
 Evolving artificial life
January 13, 2017
Representation
& Variables
Velocity &
pressure
considerations
Projection &
Optimizations
Hierarchy
non-
uniformity
Research Topics
 Fluid Simulation
 Fire & Smoke Simulation
 Natural Phenomena Simulation – Snow
 Plant Movement
 Evolving artificial life
January 13, 2017
Research Issues
 Fluid Simulation
 Fire & Smoke Simulation
 Natural Phenomena Simulation – Snow
 Plant Movement
 Evolving artificial life
January 13, 2017
Representation
& Variables
Ignition;
Spread Velocity
& Area
Interaction with
other elements
Intensity
Research Topics
 Fluid Simulation
 Fire & Smoke Simulation
 Natural Phenomena Simulation – Snow
 Plant Movement
 Evolving artificial life
January 13, 2017
Research Issues
 Fluid Simulation
 Fire & Smoke Simulation
 Natural Phenomena Simulation – Snow
 Plant Movement
 Evolving artificial life
January 13, 2017
Representation
& Variables &
Properties
Solid & Fluid like
dynamics
Rendering & deformation
gradients
Interaction
Research Topics
 Fluid Simulation
 Fire & Smoke Simulation
 Natural Phenomena Simulation – Snow
 Plant growth & movement
 Evolving artificial life
January 13, 2017
Research Issues
 Fluid Simulation
 Fire & Smoke Simulation
 Natural Phenomena Simulation – Snow
 Plant Movement
 Evolving artificial life
January 13, 2017
User
control
Realism
Rendering & deformation
gradients
Interaction
Research Topics
 Fluid Simulation
 Fire & Smoke Simulation
 Natural Phenomena Simulation – Snow
 Plant Movement
 Evolving artificial life
January 13, 2017
Research Issues
 Fluid Simulation
 Fire & Smoke Simulation
 Natural Phenomena Simulation – Snow
 Plant Movement
 Evolving artificial life
January 13, 2017
User
control
Realism
World
creation
Interaction
Research Topics
 Virtual Character
 Facial Animation & Emotion Depiction
 Motion & Performance Capture
 Image-based Animation
 Behaviour Controller
 Animation Interface
January 13, 2017
Research Issues
 Virtual Characters – 2D & 3D
 Facial Animation & Emotion Depiction
 Motion & Performance Capture
 Image-based Animation
 Behaviour Controller
 Animation Interface
January 13, 2017
Caricature
Creation
3D Models
Character
Rigging
Skin /
Texture
Research Topics
 Virtual Character
 Facial Animation & Emotion Depiction
 Motion & Performance Capture
 Image-based Animation
 Behaviour Controller
 Animation Interface
January 13, 2017
Research Issues
 Caricature – 2D & 3D
 Facial Animation & Emotion Depiction
 Motion & Performance Capture
 Image-based Animation
 Behaviour Controller
 Animation Interface
January 13, 2017
Skin /
Texture
Character
Rigging
3D Models
Registration /
Superimposition
Intense
Realism
Expression
Transmission
between
Avatars
Non-verbal
facial
expression
Exaggerated
expression
Research Topics
 Virtual Character
 Facial Animation & Emotion Depiction
 Motion & Performance Capture
 Image-based Animation
 Behaviour Controller
 Animation Interface
January 13, 2017
Research Issues
 Virtual Character
 Facial Animation & Emotion Depiction
 Motion & Performance Capture
 Image-based Animation
 Behaviour Controller
 Animation Interface
January 13, 2017
Markers /
Markerless
Representation
Optimality Speed Active
Contours
Research Topics
 Virtual Character
 Facial Animation & Emotion Depiction
 Motion & Performance Capture
 Image-based Animation
 Behaviour Controller
 Animation Interface
January 13, 2017
Research Issues
 Virtual Character
 Facial Animation & Emotion Depiction
 Motion & Performance Capture
 Image-based Animation
 Behaviour Controller
 Animation Interface
January 13, 2017
Occlusion
Raytracing
Depth Data
Shadow
Maps
Gesture Context
Recognition
conceptual
structuring and
vocabulary
Research Topics
 Virtual Character
 Facial Animation & Emotion Depiction
 Motion & Performance Capture
 Image-based Animation
 Behaviour Controller
 Animation Interface
January 13, 2017
Research Issues
 Virtual Character
 Facial Animation & Emotion Depiction
 Motion & Performance Capture
 Image-based Animation
 Behaviour Controller
 Animation Interface
January 13, 2017
automated camera
planning & motion
control
Ethical
issues??
Service
Rendering
Camera
Control
relationship between world
and screen locations of the
object;
Expressing
perceptual
qualities
Research Topics
 Virtual Character
 Facial Animation & Emotion Depiction
 Motion & Performance Capture
 Image-based Animation
 Behaviour Controller
 Animation Interface
January 13, 2017
Research Issues
 Virtual Character
 Facial Animation & Emotion Depiction
 Motion & Performance Capture
 Image-based Animation
 Behaviour Controller
 Animation Interface
January 13, 2017
2D → 3D
adaptability
issues;
Representation of
objects
Teaching Life skills
to person with
special needs
Interface interaction –
graphics & placement
Research Areas in CGVW
 Education & Learning, Simulations, smart…..
 Media, Art, Culture, & History – creativity, aesthetics,
 Anthropological, Behaviour, Sociological – Work Vs. Play?,
socio-cultural-economic-political effects,…
 Computer System Technologies – processors, graphics
h/w & s/w, networking, databases, language design,
sensors, …
 Advanced Technologies – AI, Behaviour scripting, narrative
& emergent systems, content generation, world building,
…
Psychology – Emotional Modelling
 Joy
 Positive feedback, achieving instant peak, decreasing with time
 Fear
 Negative, gradual peak, happening mostly in safe environments
 Other feelings
 Success/failure, danger/safety, expectations, trust, surprise, disgust and
anticipation
 Diversity
 Two individuals never have the same emotional response (they need to be
randomised)
 Stereotypical animation
 Fear: rapid head motion, low posture, bulged eyes
 Happiness: smiling straightened body, slow and graceful movement
Behaviour
 Social Learning, relations, self-esteem and anxiety, Mood
modification, Tolerance, Withdrawal
 Academic performance and crime
 General Energy and arousal
 Cognitive model of aggression, Conflict
 Addiction
 Catharsis theory (experiencing depictions of violence in media can
reduce aggressive feelings)
 Cultivation & Stereotyped perception
Player Behaviour: Participants,
design, material, procedure,
 Decision trees- properties of player behavior, such as
reading texts, viewing pictures, or click rates in the game;
determine which player behavior corresponds to which
class of learning outcome.
 object–object and object–environment interactions
 Association rules
AI and Games
AI and Games
What is Game AI ??
Good AI Vs. Fun AI
How Game AI should be ?
Mainstream AI in Games....
• Search
• Planning & Production
• Pathfinding, Flocking
• Interaction (PC Vs. NPC)
Built-in Engines...
Multiplayer &
Massively Multiplayer
MMOGs
Connection Type of Multiplayer Games The
Network Architecture of MMOG
Multiplayer Ubiquitous Games
Properties:
 Proactive
 Social
 Ubiquitous
 Mobile
MMOG & MUG issues
 Scalability
 Playability (quality of gameplay)
 Network issues
 Network Resource Management;
 Cheating Issues;
 Interest Management;
 Player related issues – number of player,
speed of interaction, object interactions,
migration rate,…
Spatial immersion
Spatial Immersion Issues
 Spatial Presence
 holistic experience of flow
 Presence and Flow as Process Variables in Media Use
 Influence of Motivation and Immersive Tendency on Flow and
Presence
 Influence of Flow and Presence on Enjoyment and
Performance
 Expected Relationships
Centres of Research on Games & VE
 Centre for Computer Games Research – IT University of Copenhagen
 Digital Game Research Centre – North Carolina State University – Computational
Intelligence & Interactive Games Research (dgrc.ncsu.edu)
 Centre for Digital Games Research & Virtual Environment- UC Santa Barbara
(cdgr.ucsb.edu); recveb.ucsb.edu)
 Institute of Virtual Environments and Computer Games – University of California,
Irvine (ivecg.uci.edu)
 Centre for Simulation & VE Research – University of Cincinnati (ucsim.uc.edu/blog)
 Institute of Digital Games – University of Malta (www.game.edu.mt)
 Utrecht Centre for Game Research – Utrecht University
(www.uu.nl/en/research/game-research)
 Centre for Games and Music Technology Research – Bournemouth University
(research.bournemouth.ac.uk)
 DiVE – Duke immersive VE (virtualreality.duke.edu)
 Living Environment Laboratory – Wisconsin (wid.wisc.edu/research/)
 Centre for Visualization & VE - University of Kentucky (vis.uky.edu)
 Oak Ridge National Laboratory – Visualization & Virtual Environment Research
(web.ornl.gov/info/ornl review/v3)n3-4/visual.htm)
January 13, 201742
Publications
January 13, 201743
 Game Studies: The International Journal of Computer Game
Research (Supported by Swedish Research Council, Lund
University, IT University of Copenhagen) (Online)
 International Journal of Computer Games Technology
(Hindawi)
 Computer Games Journal (Springer)
 Games & Culture (Sage Publications)
 Journal of Game Design and Development Education
(Rochester Institute of Technology)
 International Journal of Gaming and Computer-Mediated
Simulations
 ELUDAMOS: Journal for Computer Game Culture (Online)
 Computer Game Education Review (Online)
 Journal of Virtual Worlds Research (Online)
 Simulation & Gaming: An International Journal of Theory,
Practice and Research
 Interactive Learning Environments
 Presence: Tele-operators and Virtual Environments
 Proceedings of the game developer conference
 NetGames: Proceedings of ACM SIGCOMM Workshop on
Network and System Support for Games
 Journal of Computer-Mediated Communication
 Journal of Creative Technologies
 IEEE Symposium on Computational Intelligence and Games
 ACM SIGGRAPH Symposium on Computer Animation
 Computer Animation & Virtual Worlds (Wiley Online
Library)
 Animation (Sage Publication)
 ACM Transactions on Graphics (Proceedings of
SIGGRAPH)
 ACM Transactions on Graphics (TOG)
 IEEE Conference on Computer Vision and Pattern
Recognition (CVPR)
 Indian Conference on Vision, Graphics and Image
Processing (ICGVIP)
 Computer Graphics Forum / Proceedings of the Euro-
graphics Conference,
 Computer Vision and Image Understanding
 Computer Vision and Pattern Recognition
 IEEE Conference on Computer Vision and Pattern
Recognition
 International Journal of Computer Vision
 SPIE- IS&T Electronic Imaging
 Annual conference on Computer graphics and
interactive techniques
 IEEE Transactions on Pattern Analysis and Machine
Intelligence
 IEEE/Eurographics Symposium on Point-Based
Graphics
 Computer Aided Geometry
 Journal of Scientific Computing
A Big
thankyou
January 13,
2017
44

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Research, innovations, and engineering in animations, Graphics, and Virtual World

  • 1. Faculty Development Program on Research, Innovations, and Engineering In CS: Issues and Approaches 18-23 July, 2016 Dr. Suma Dawn, JIIT, Noida Animations, Computer Games & Virtual World: Issues and Approaches January 13, 20171
  • 2. Illusion of Life January 13, 2017 Applications ?
  • 3. Research Topics  Deformation modelling  Cloth Simulation January 13, 2017
  • 4. Research Issues  Deformation modelling  Cloth Simulation January 13, 2017 Representation for curves and surfaces; Example based shape priors; Incorporation of texture information;
  • 5. Research Topics  Deformation modelling  Cloth Simulation January 13, 2017
  • 6. Research Issues  Deformation modelling  Cloth Simulation January 13, 2017 Model – Mesh / Mass-spring Integration & Collision HandlingPosition & Velocity Prediction High- Resolution ?
  • 7. Research Topics  Fluid Simulation  Fire & Smoke Simulation  Natural Phenomena Simulation – Snow  Plant Movement  Evolving artificial life January 13, 2017
  • 8. Research Issues  Fluid Simulation  Fire & Smoke Simulation  Natural Phenomena Simulation – Snow  Plant Movement  Evolving artificial life January 13, 2017 Representation & Variables Velocity & pressure considerations Projection & Optimizations Hierarchy non- uniformity
  • 9. Research Topics  Fluid Simulation  Fire & Smoke Simulation  Natural Phenomena Simulation – Snow  Plant Movement  Evolving artificial life January 13, 2017
  • 10. Research Issues  Fluid Simulation  Fire & Smoke Simulation  Natural Phenomena Simulation – Snow  Plant Movement  Evolving artificial life January 13, 2017 Representation & Variables Ignition; Spread Velocity & Area Interaction with other elements Intensity
  • 11. Research Topics  Fluid Simulation  Fire & Smoke Simulation  Natural Phenomena Simulation – Snow  Plant Movement  Evolving artificial life January 13, 2017
  • 12. Research Issues  Fluid Simulation  Fire & Smoke Simulation  Natural Phenomena Simulation – Snow  Plant Movement  Evolving artificial life January 13, 2017 Representation & Variables & Properties Solid & Fluid like dynamics Rendering & deformation gradients Interaction
  • 13. Research Topics  Fluid Simulation  Fire & Smoke Simulation  Natural Phenomena Simulation – Snow  Plant growth & movement  Evolving artificial life January 13, 2017
  • 14. Research Issues  Fluid Simulation  Fire & Smoke Simulation  Natural Phenomena Simulation – Snow  Plant Movement  Evolving artificial life January 13, 2017 User control Realism Rendering & deformation gradients Interaction
  • 15. Research Topics  Fluid Simulation  Fire & Smoke Simulation  Natural Phenomena Simulation – Snow  Plant Movement  Evolving artificial life January 13, 2017
  • 16. Research Issues  Fluid Simulation  Fire & Smoke Simulation  Natural Phenomena Simulation – Snow  Plant Movement  Evolving artificial life January 13, 2017 User control Realism World creation Interaction
  • 17. Research Topics  Virtual Character  Facial Animation & Emotion Depiction  Motion & Performance Capture  Image-based Animation  Behaviour Controller  Animation Interface January 13, 2017
  • 18. Research Issues  Virtual Characters – 2D & 3D  Facial Animation & Emotion Depiction  Motion & Performance Capture  Image-based Animation  Behaviour Controller  Animation Interface January 13, 2017 Caricature Creation 3D Models Character Rigging Skin / Texture
  • 19. Research Topics  Virtual Character  Facial Animation & Emotion Depiction  Motion & Performance Capture  Image-based Animation  Behaviour Controller  Animation Interface January 13, 2017
  • 20. Research Issues  Caricature – 2D & 3D  Facial Animation & Emotion Depiction  Motion & Performance Capture  Image-based Animation  Behaviour Controller  Animation Interface January 13, 2017 Skin / Texture Character Rigging 3D Models Registration / Superimposition Intense Realism Expression Transmission between Avatars Non-verbal facial expression Exaggerated expression
  • 21. Research Topics  Virtual Character  Facial Animation & Emotion Depiction  Motion & Performance Capture  Image-based Animation  Behaviour Controller  Animation Interface January 13, 2017
  • 22. Research Issues  Virtual Character  Facial Animation & Emotion Depiction  Motion & Performance Capture  Image-based Animation  Behaviour Controller  Animation Interface January 13, 2017 Markers / Markerless Representation Optimality Speed Active Contours
  • 23. Research Topics  Virtual Character  Facial Animation & Emotion Depiction  Motion & Performance Capture  Image-based Animation  Behaviour Controller  Animation Interface January 13, 2017
  • 24. Research Issues  Virtual Character  Facial Animation & Emotion Depiction  Motion & Performance Capture  Image-based Animation  Behaviour Controller  Animation Interface January 13, 2017 Occlusion Raytracing Depth Data Shadow Maps Gesture Context Recognition conceptual structuring and vocabulary
  • 25. Research Topics  Virtual Character  Facial Animation & Emotion Depiction  Motion & Performance Capture  Image-based Animation  Behaviour Controller  Animation Interface January 13, 2017
  • 26. Research Issues  Virtual Character  Facial Animation & Emotion Depiction  Motion & Performance Capture  Image-based Animation  Behaviour Controller  Animation Interface January 13, 2017 automated camera planning & motion control Ethical issues?? Service Rendering Camera Control relationship between world and screen locations of the object; Expressing perceptual qualities
  • 27. Research Topics  Virtual Character  Facial Animation & Emotion Depiction  Motion & Performance Capture  Image-based Animation  Behaviour Controller  Animation Interface January 13, 2017
  • 28. Research Issues  Virtual Character  Facial Animation & Emotion Depiction  Motion & Performance Capture  Image-based Animation  Behaviour Controller  Animation Interface January 13, 2017 2D → 3D adaptability issues; Representation of objects Teaching Life skills to person with special needs Interface interaction – graphics & placement
  • 29. Research Areas in CGVW  Education & Learning, Simulations, smart…..  Media, Art, Culture, & History – creativity, aesthetics,  Anthropological, Behaviour, Sociological – Work Vs. Play?, socio-cultural-economic-political effects,…  Computer System Technologies – processors, graphics h/w & s/w, networking, databases, language design, sensors, …  Advanced Technologies – AI, Behaviour scripting, narrative & emergent systems, content generation, world building, …
  • 30. Psychology – Emotional Modelling  Joy  Positive feedback, achieving instant peak, decreasing with time  Fear  Negative, gradual peak, happening mostly in safe environments  Other feelings  Success/failure, danger/safety, expectations, trust, surprise, disgust and anticipation  Diversity  Two individuals never have the same emotional response (they need to be randomised)  Stereotypical animation  Fear: rapid head motion, low posture, bulged eyes  Happiness: smiling straightened body, slow and graceful movement
  • 31. Behaviour  Social Learning, relations, self-esteem and anxiety, Mood modification, Tolerance, Withdrawal  Academic performance and crime  General Energy and arousal  Cognitive model of aggression, Conflict  Addiction  Catharsis theory (experiencing depictions of violence in media can reduce aggressive feelings)  Cultivation & Stereotyped perception
  • 32. Player Behaviour: Participants, design, material, procedure,  Decision trees- properties of player behavior, such as reading texts, viewing pictures, or click rates in the game; determine which player behavior corresponds to which class of learning outcome.  object–object and object–environment interactions  Association rules
  • 34.
  • 35. AI and Games What is Game AI ?? Good AI Vs. Fun AI How Game AI should be ? Mainstream AI in Games.... • Search • Planning & Production • Pathfinding, Flocking • Interaction (PC Vs. NPC) Built-in Engines...
  • 37. MMOGs Connection Type of Multiplayer Games The Network Architecture of MMOG
  • 38. Multiplayer Ubiquitous Games Properties:  Proactive  Social  Ubiquitous  Mobile
  • 39. MMOG & MUG issues  Scalability  Playability (quality of gameplay)  Network issues  Network Resource Management;  Cheating Issues;  Interest Management;  Player related issues – number of player, speed of interaction, object interactions, migration rate,…
  • 41. Spatial Immersion Issues  Spatial Presence  holistic experience of flow  Presence and Flow as Process Variables in Media Use  Influence of Motivation and Immersive Tendency on Flow and Presence  Influence of Flow and Presence on Enjoyment and Performance  Expected Relationships
  • 42. Centres of Research on Games & VE  Centre for Computer Games Research – IT University of Copenhagen  Digital Game Research Centre – North Carolina State University – Computational Intelligence & Interactive Games Research (dgrc.ncsu.edu)  Centre for Digital Games Research & Virtual Environment- UC Santa Barbara (cdgr.ucsb.edu); recveb.ucsb.edu)  Institute of Virtual Environments and Computer Games – University of California, Irvine (ivecg.uci.edu)  Centre for Simulation & VE Research – University of Cincinnati (ucsim.uc.edu/blog)  Institute of Digital Games – University of Malta (www.game.edu.mt)  Utrecht Centre for Game Research – Utrecht University (www.uu.nl/en/research/game-research)  Centre for Games and Music Technology Research – Bournemouth University (research.bournemouth.ac.uk)  DiVE – Duke immersive VE (virtualreality.duke.edu)  Living Environment Laboratory – Wisconsin (wid.wisc.edu/research/)  Centre for Visualization & VE - University of Kentucky (vis.uky.edu)  Oak Ridge National Laboratory – Visualization & Virtual Environment Research (web.ornl.gov/info/ornl review/v3)n3-4/visual.htm) January 13, 201742
  • 43. Publications January 13, 201743  Game Studies: The International Journal of Computer Game Research (Supported by Swedish Research Council, Lund University, IT University of Copenhagen) (Online)  International Journal of Computer Games Technology (Hindawi)  Computer Games Journal (Springer)  Games & Culture (Sage Publications)  Journal of Game Design and Development Education (Rochester Institute of Technology)  International Journal of Gaming and Computer-Mediated Simulations  ELUDAMOS: Journal for Computer Game Culture (Online)  Computer Game Education Review (Online)  Journal of Virtual Worlds Research (Online)  Simulation & Gaming: An International Journal of Theory, Practice and Research  Interactive Learning Environments  Presence: Tele-operators and Virtual Environments  Proceedings of the game developer conference  NetGames: Proceedings of ACM SIGCOMM Workshop on Network and System Support for Games  Journal of Computer-Mediated Communication  Journal of Creative Technologies  IEEE Symposium on Computational Intelligence and Games  ACM SIGGRAPH Symposium on Computer Animation  Computer Animation & Virtual Worlds (Wiley Online Library)  Animation (Sage Publication)  ACM Transactions on Graphics (Proceedings of SIGGRAPH)  ACM Transactions on Graphics (TOG)  IEEE Conference on Computer Vision and Pattern Recognition (CVPR)  Indian Conference on Vision, Graphics and Image Processing (ICGVIP)  Computer Graphics Forum / Proceedings of the Euro- graphics Conference,  Computer Vision and Image Understanding  Computer Vision and Pattern Recognition  IEEE Conference on Computer Vision and Pattern Recognition  International Journal of Computer Vision  SPIE- IS&T Electronic Imaging  Annual conference on Computer graphics and interactive techniques  IEEE Transactions on Pattern Analysis and Machine Intelligence  IEEE/Eurographics Symposium on Point-Based Graphics  Computer Aided Geometry  Journal of Scientific Computing