Introduction to Reinforcement
Learning
Key Concepts and Applications
Presented by abc
What is Reinforcement Learning?
• Definition: RL is a type of machine learning
where an agent learns by interacting with an
environment.
• Core Idea: Learn through trial and error.
• Diagram: Agent-Environment interaction loop.
Key Concepts of RL
• • Agent
• • Environment
• • State
• • Action
• • Reward
• • Policy
• • Value Function
• Brief description for each term.
Exploration vs. Exploitation
• Definition: The dilemma between trying new
actions (exploration) or sticking with known
ones (exploitation).
• How RL balances this.
• Example: Multi-armed bandit problem.
Markov Decision Process (MDP)
• MDP is a mathematical framework to describe
an environment in RL.
• Components:
• • States
• Actions
• Transition Model
• Rewards
• Policy
Reward and Value Functions
• • Reward: Feedback from the environment.
• • Value Function: Expected cumulative reward
of a state or action.
Policy in Reinforcement Learning
• Policy defines the behavior of the agent at
each state.
• • Deterministic Policy
• • Stochastic Policy
Types of RL Algorithms
• • Value-based: Q-learning
• • Policy-based: REINFORCE
• • Model-based: Dyna-Q
Applications of Reinforcement
Learning
• • Robotics
• • Game AI (AlphaGo)
• • Autonomous Vehicles
• • Healthcare (Personalized treatments)
Conclusion
• Reinforcement Learning is a powerful
framework for learning from interactions.
• It has broad applications across industries.
• Future advancements in RL could revolutionize
AI systems.

Reinforcement_Learning_Presentation_WRKSP.pptx

  • 1.
    Introduction to Reinforcement Learning KeyConcepts and Applications Presented by abc
  • 2.
    What is ReinforcementLearning? • Definition: RL is a type of machine learning where an agent learns by interacting with an environment. • Core Idea: Learn through trial and error. • Diagram: Agent-Environment interaction loop.
  • 3.
    Key Concepts ofRL • • Agent • • Environment • • State • • Action • • Reward • • Policy • • Value Function • Brief description for each term.
  • 4.
    Exploration vs. Exploitation •Definition: The dilemma between trying new actions (exploration) or sticking with known ones (exploitation). • How RL balances this. • Example: Multi-armed bandit problem.
  • 5.
    Markov Decision Process(MDP) • MDP is a mathematical framework to describe an environment in RL. • Components: • • States • Actions • Transition Model • Rewards • Policy
  • 6.
    Reward and ValueFunctions • • Reward: Feedback from the environment. • • Value Function: Expected cumulative reward of a state or action.
  • 7.
    Policy in ReinforcementLearning • Policy defines the behavior of the agent at each state. • • Deterministic Policy • • Stochastic Policy
  • 8.
    Types of RLAlgorithms • • Value-based: Q-learning • • Policy-based: REINFORCE • • Model-based: Dyna-Q
  • 9.
    Applications of Reinforcement Learning •• Robotics • • Game AI (AlphaGo) • • Autonomous Vehicles • • Healthcare (Personalized treatments)
  • 10.
    Conclusion • Reinforcement Learningis a powerful framework for learning from interactions. • It has broad applications across industries. • Future advancements in RL could revolutionize AI systems.