AsthaRudrakha is doing the Survey in UP. This survey has revealed large gaps among potential
emigrants to Gulf on critical knowledge and awareness
related to migration process. Information is currently sourced
through informal channels and on adhoc basis. We will
analyze emigrants specifically migrating to the EU & Gulf to
understand their demographics, sources of information from
which they base their understanding of emigration
procedures, gaps in information to finally construct a
communications strategy to reach this quickly growing group
AsthaRudrakha is doing the Survey in UP. This survey has revealed large gaps among potential
emigrants to Gulf on critical knowledge and awareness
related to migration process. Information is currently sourced
through informal channels and on adhoc basis. We will
analyze emigrants specifically migrating to the EU & Gulf to
understand their demographics, sources of information from
which they base their understanding of emigration
procedures, gaps in information to finally construct a
communications strategy to reach this quickly growing group
I ran a two hour workshop on designing discreetness yesterday, and this is my attempt to recap the framing and what we did in 10 minutes or less. This is an edited version of the recap from second day at Thingscon — look for more precise blog post up at http://nordkapp.fi/blog soon!
Labs.Redweb - Agency Briefing: The Internet Of Things David Burton
The good, the bad, & the ugly of the Internet of Things
An agency briefing on the latest area of investigation for Redweb Labs: The Internet of Things
Our view from the starting blocks and the questions and issues we've lined up to be investigated further over the coming months
The Internet of Things, an Agency Briefing 2014Redweb Ltd
An Agency Briefing about the Internet of Things. Detailing our early thoughts on the good, the bad, and the ugly of smart, connected, or wearable objects
In the same way as the web is quickly extending onto the mobile platform, we are starting to see the web moving further into the physical world. Many emerging technologies are beginning to offer physical-world inputs and outputs; multi-touch iPhones, gestural Wii controllers, RFID-driven museum interfaces, QR-coded magazines and GPS-enabled mobile phones.
These technologies have been used to create very useful services that interact with the web such as Plazes, Nokia Sports Tracker, Wattson, Tikitag and Nike Plus. But the technologies themselves often overshadow the user-experience and so far designers haven’t had language or patterns to express new ideas for these interfaces.
This talk will focus on a number of design directions for new physical interfaces. We will discuss various ideas around presence, location, context awareness, peripheral interaction as well as haptics and tangible interfaces. How do these interactions work with the web? What are the potentials and problems, and what kinds of design approaches are needed?
Three things that will change the world and five things you can do about it.Erik Arvedson
Technology is changing the world faster than ever. And people too are changing faster than ever. This presentation describes three main trends that will change the world in the coming years and five strategies to meet the challenges.
Pay with a tweet to download it, just go to this page: http://www.paywithatweet.com/pay/?id=4d985d768181e3cf58a2000dcbcf00d8
An old presentation of mine from 2011 about the need for more hackable banking products, open data access and APIs. Frustratingly a lot of this is still valid now.
Experience Probes for Exploring the Impact of Novel ProductsMike Kuniavsky
This presentation includes an overview of PARC, of Innovation Services at PARC and our use of social science, and a description of a process we use, experience probes, to reduce the risk of adopting novel technologies while still making breakthrough innovations.
The full form of a paper presented at the valedictory function of the National Conference on E Business Integration at GRG Institute of Management Studies Coimbatore on October 6, 2015.
CES Rewind
Fallon Creative Technologist Jacob Abernathy presents 10 trends you and your brands need to know about the gadgets revealed at this year's Consumer Electronic Show – ground zero for the future of consumer electronics and technology!
Jacob will put perspective on everything you missed in an engaging multimedia demonstration that details trends ranging from the rise of tablet computing, and gaming everywhere, to the explosion of car technologies powering our everyday driving.
The web has changed a lot in the last 15 years, from simple calling cards and poster-like design into a massive ecosystem full of dynamic information and personalization - but I feel most companies are not aware enough, at least not yet.
How not to be Shit!* Talk from a 'digital conversations' meet up in London. All about how there's a lot of rubbish made in digital agencies, but we might just be on the verge of something better. With slide notes added on screen
*contains mild swearing.
Presented by Sara Redin from Think! Digital at Intranätverk 2015: Gothenburg, 21 May.
Intranet managers are for ever looking to get more structure, more governance and more standards introduced into intranet management. The reason for this is of course that most organizations would benefit from having more structure around their intranet management, no doubt about that. However, as to where the ownership of the intranet should reside we lack a decisive answer. But intranets are cross organizational and (ideally) always changing so we should stop asking for someone to take ownership. Instead we have to change the stake that management has in the intranets performance and make sure that the conversations we have about it is always relevant.
I ran a two hour workshop on designing discreetness yesterday, and this is my attempt to recap the framing and what we did in 10 minutes or less. This is an edited version of the recap from second day at Thingscon — look for more precise blog post up at http://nordkapp.fi/blog soon!
Labs.Redweb - Agency Briefing: The Internet Of Things David Burton
The good, the bad, & the ugly of the Internet of Things
An agency briefing on the latest area of investigation for Redweb Labs: The Internet of Things
Our view from the starting blocks and the questions and issues we've lined up to be investigated further over the coming months
The Internet of Things, an Agency Briefing 2014Redweb Ltd
An Agency Briefing about the Internet of Things. Detailing our early thoughts on the good, the bad, and the ugly of smart, connected, or wearable objects
In the same way as the web is quickly extending onto the mobile platform, we are starting to see the web moving further into the physical world. Many emerging technologies are beginning to offer physical-world inputs and outputs; multi-touch iPhones, gestural Wii controllers, RFID-driven museum interfaces, QR-coded magazines and GPS-enabled mobile phones.
These technologies have been used to create very useful services that interact with the web such as Plazes, Nokia Sports Tracker, Wattson, Tikitag and Nike Plus. But the technologies themselves often overshadow the user-experience and so far designers haven’t had language or patterns to express new ideas for these interfaces.
This talk will focus on a number of design directions for new physical interfaces. We will discuss various ideas around presence, location, context awareness, peripheral interaction as well as haptics and tangible interfaces. How do these interactions work with the web? What are the potentials and problems, and what kinds of design approaches are needed?
Three things that will change the world and five things you can do about it.Erik Arvedson
Technology is changing the world faster than ever. And people too are changing faster than ever. This presentation describes three main trends that will change the world in the coming years and five strategies to meet the challenges.
Pay with a tweet to download it, just go to this page: http://www.paywithatweet.com/pay/?id=4d985d768181e3cf58a2000dcbcf00d8
An old presentation of mine from 2011 about the need for more hackable banking products, open data access and APIs. Frustratingly a lot of this is still valid now.
Experience Probes for Exploring the Impact of Novel ProductsMike Kuniavsky
This presentation includes an overview of PARC, of Innovation Services at PARC and our use of social science, and a description of a process we use, experience probes, to reduce the risk of adopting novel technologies while still making breakthrough innovations.
The full form of a paper presented at the valedictory function of the National Conference on E Business Integration at GRG Institute of Management Studies Coimbatore on October 6, 2015.
CES Rewind
Fallon Creative Technologist Jacob Abernathy presents 10 trends you and your brands need to know about the gadgets revealed at this year's Consumer Electronic Show – ground zero for the future of consumer electronics and technology!
Jacob will put perspective on everything you missed in an engaging multimedia demonstration that details trends ranging from the rise of tablet computing, and gaming everywhere, to the explosion of car technologies powering our everyday driving.
The web has changed a lot in the last 15 years, from simple calling cards and poster-like design into a massive ecosystem full of dynamic information and personalization - but I feel most companies are not aware enough, at least not yet.
How not to be Shit!* Talk from a 'digital conversations' meet up in London. All about how there's a lot of rubbish made in digital agencies, but we might just be on the verge of something better. With slide notes added on screen
*contains mild swearing.
Presented by Sara Redin from Think! Digital at Intranätverk 2015: Gothenburg, 21 May.
Intranet managers are for ever looking to get more structure, more governance and more standards introduced into intranet management. The reason for this is of course that most organizations would benefit from having more structure around their intranet management, no doubt about that. However, as to where the ownership of the intranet should reside we lack a decisive answer. But intranets are cross organizational and (ideally) always changing so we should stop asking for someone to take ownership. Instead we have to change the stake that management has in the intranets performance and make sure that the conversations we have about it is always relevant.
A talk given at Winchester Creatives, about learning through making. "Making is the opposite of ‘talking about it’. Making is fact and everything else is opinion". May 2017
A presentation focused around the idea & realisation of the Museum Egg, a device that a visitor can carry around during their visit to see which exhibits they stop in front of the longest
New ways of working - Collaboration between Kendra Horsburgh & Redweb LabsDavid Burton
A talk about our recent Discover Artist in Residence project for "New Tech: New Movement: New Future" event at Pavilion Dance South West, 22 April 2017
A slide deck for a 30 minute talk about how we approach innovation at Redweb.
Redweb is a UK based digital agency. We are proud to have a strong culture of innovation that runs through our production studio as well as being focused in our innovation Labs.
(There's notes behind most slides to help them make more sense on their own)
An introduction to Redweb Innovation LabsDavid Burton
A concise set of slides introducing Redweb Labs, the innovation cell at Redweb, a UK based digital agency.
This deck outlines our objectives and highlights a few recent projects
Creativity, innovation, & our responsibility to f*ck aboutDavid Burton
Three little words that we've been focusing on over the last couple of years: creativity, innovation & responsibility.
These are my slides from WDC 2012, where I share a few things we've learned and that have worked for us
I've added notes to the slides so they'll make more sense without me mumbling over the top of them
http://2012.webdevconf.com
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
6. We focus on
turning ideas into
some form of
prototype that
can then be
discussed, tested,
and iterated
7. One of our latest
prototypes is the
Brain Powered
Beer Machine.
(more later)
8. I’ve been asked to talk
about how we see the
future in digital.
These 3 points aren’t so
much future gazing as
current trends that we
think are super
important, and that
we’ve been playing with
over the last 12 months
9.
10. Firstly, frictionless by platform and
device.
I should be able to complete any
task on any device, whichever I
have closest to hand. I shouldn’t
need to swap to a bigger screen,
or to a keyboard input, or
download an app first
11. Secondly, frictionless by effort
We no longer rely on mouse &
keyboards. We have devices
that use touch, gesture, motion,
temperature, voice, fingerprints,
& heartbeat as input methods
12.
13. Communications &
transactions will be
hidden as more
objects become
connected, in an
effort to save us
time, money & effort
The over used
example: fridges
that order more
groceries when we
run out
But we starting to see
bins that let the
council know when
they need emptying
14. A while ago, we
connected a
recycling bin to our
network. Using a
light sensor we can
count bin usage
and measure and
improve our
recycling efforts
15. More interestingly, when
we’ve connected our objects,
what will they say to each
other? Can we move beyond
utilitarian uses and make room
for emotion?
Check out the Addicted
Products project where
toasters, that love to be used,
can asked to be re-homed if
they’re feeling neglected
16.
17. We’re big fans of this
philosophy.
Cheap landfill marketing
is inexcusable. We need
to craft products &
experiences that people
love, so they’ll love our
brands back.
We need to give people
smiles, memories &
ownership
18. Our latest project
is a Lionel Richie
signing-in kiosk,
where visitors
sculpt a self
portrait in our 3D
browser clay. It’s
so much nicer than
the boring biro &
paper based
approach
19. Hopefully, why we made our
beer machine makes a little
more sense now.
It’s no great invention, but a
collection of readily
available objects connected
together with a few bits of
code.
It uses brainwaves as an
input method, and so far it’s
pulled 500 pints and made
most people smile
20. (we also realised
that our company
name was an
anagram of
brewed, so
perhaps we
should have been
making our own
beer long ago?)
21. So, what is Head
to Head?
it’s a system that
asks the question:
Can you
concentrate hard
enough to pour a
pint?
22. And here’s how it
works...
First you need a brain.
Sounds easy, but so
far we’ve met 5
people who don’t
have one (according
to the technology)
23. ...and a headset.
this has 4 touch
points, & measures
electromagnetic
waves between
them.
26. Which meant we
had to design &
build an iPad app.
This visualises the
levels of
concentration that
the headset detects.
As the user focuses
their mind, the cursor
moves towards the
centre of the target
32. Obviously we’re no longer at #DIF,
and neither are you so you can’t
give it a go
But do check out
Headtohead.redweb.com
For photos, videos & details of how
to get in touch if you’d like to
know more