SlideShare a Scribd company logo
Reality Bytes
An overview of Virtual and Augmented Reality
A Word From Our Sponsor
The MIT Libraries provide support for all researchers at MIT.
Research consulting:
bibliographic information management; literature searches; subject-specific
consultation
Data management:
data management plan consulting; data archiving; metadata creation
Data acquisition and analysis:
database licensing; statistical software training; GIS consulting, analysis &
data collection
Scholarly publishing:
open access publication & licensing
8/31/2017 Reality Bytes: VR and AR 3
A Word From Our Sponsor
Thanks to Micah Altman, Kelly Hopkins, and everyone else for their
feedback and guidance during the investigation so far.
The Program on Information Science has funded the acquisition of
much of the equipment that we’ll talk about here.
http://informatics.mit.edu/labs
8/31/2017 Reality Bytes: VR and AR 4
Goals
• Review terms like “virtual reality”, “augmented reality”, and where they fit
into longer term trends in computing and media.
• Provide an overview of the hardware and software that helps create this
set of technologies, both for content viewing and content creation.
• Share first-hand experience with these technologies.
• Introduce some principles for what determines a good (and poor)
application for VR/AR.
• Invite those interested in learning more to visit our Information Lab.
vr-lib@mit.edu
8/31/2017 Reality Bytes: VR and AR 5
Questions
• What preceded the current VR/AR moment?
• How does someone consume – and create – this type of content?
• What makes something a good candidate for virtual reality? What is
already being done?
• What should be avoided?
• Where can I try out this technology myself?
8/31/2017 Reality Bytes: VR and AR 6
About Matt
• Web Developer, MIT Libraries
• Master of Architecture, Ohio State, 1999
8/31/2017 Reality Bytes: VR and AR 7
About Matt
8/31/2017 Reality Bytes: VR and AR 8
About Matt
8/31/2017 Reality Bytes: VR and AR 9
Framing
Defining terms
History of the technology
Defining “Virtual Reality”
8/31/2017 Reality Bytes: VR and AR 11
Defining “Virtual Reality”
8/31/2017 Reality Bytes: VR and AR 12
Defining “Augmented Reality”
8/31/2017 Reality Bytes: VR and AR 13
Defining “Augmented Reality”
8/31/2017 Reality Bytes: VR and AR 14
Defining “Augmented Reality”
8/31/2017 Reality Bytes: VR and AR 15
Background – Second Life
8/31/2017 Reality Bytes: VR and AR 16
Background – Games
8/31/2017 Reality Bytes: VR and AR 17
Background – Movies
8/31/2017 Reality Bytes: VR and AR 18
Framing VR and AR
8/31/2017 Reality Bytes: VR and AR 19
Framing VR and AR
8/31/2017 Reality Bytes: VR and AR 20
Content Viewing Platforms
Google Cardboard
• ~$15 simple headset
• Free or paid smartphone apps
• “Head in a beachball” content
• Phone gyroscopes to determine
view direction
• Only click in center of your vision
8/31/2017 Reality Bytes: VR and AR 22
Google Daydream
• ~$80 less simple headset
• Free or paid smartphone apps
• “Head and hand in beachball”
• Hand-held wand to separate
looking and clicking
8/31/2017 Reality Bytes: VR and AR 23
Oculus Rift
• ~$500 hardware kit
• Powerful computer required
• Free or paid software
applications
• Cubicle-sized space
• One body sensors
Handheld wand or controller
Headset with speakers
8/31/2017 Reality Bytes: VR and AR 24
HTC Vive
• ~$800 hardware kit
• Powerful computer required
• Free or paid software
applications
• Cubicle or Room-sized space
• Two body sensors
Two handheld wands
Headset with speakers
8/31/2017 Reality Bytes: VR and AR 25
FOVE VR
• ~$600 hardware kit
• Headset with eye tracking
• ?
8/31/2017 Reality Bytes: VR and AR 26
Hololens
• ~$3000 hardware kit
• Augmented, not Virtual, reality
• Development kits started selling
February 29, 2016
8/31/2017 Reality Bytes: VR and AR 27
Content Creation Platforms
Photography
New Hardware
Photo Spheres
8/31/2017 Reality Bytes: VR and AR 29
Photogrammetry
8/31/2017 Reality Bytes: VR and AR 30
3d Scanning
8/31/2017 Reality Bytes: VR and AR 31
Ricoh Theta
• ~$300 digital camera
• Twin fisheye lenses
• Still photographs or video
• Includes streaming capability
• Suitable for Cardboard or
Daydream-style viewers
• Output supported by Facebook,
Flickr, YouTube, etc
8/31/2017 Reality Bytes: VR and AR 32
VUZE
• ~$800 digital camera
• Four pairs of fisheye lenses
• Still photographs or video
• Stereo 3d photo spheres
• Suitable for Cardboard or
Daydream-style viewers
• Output suitable for YouTube
8/31/2017 Reality Bytes: VR and AR 33
Sense
• $400 3d scanner
• Time of flight and white light
scanner
• Useful for generating 3d models
to import into VR/AR content
8/31/2017 Reality Bytes: VR and AR 34
Unity
• Free for hobbyists and beginners
• Content authoring platform for
games and more
8/31/2017 Reality Bytes: VR and AR 35
Applications
Criteria for good VR candidate experiences
Some mistakes to avoid
Jeremy Bailenson on good candidates for VR
1. Expensive
Visit the statue of David in Florence
2. Dangerous
Tour the Chernobyl reactor
3. Impossible
Experience a bug’s life, or Godzilla’s
4. Rare
Whale watching
(via Slate, “There are only four good reasons to do Virtual Reality”)
8/31/2017 Reality Bytes: VR and AR 37
Expensive: Travel
8/31/2017 Reality Bytes: VR and AR 38
Expensive: Travel
8/31/2017 Reality Bytes: VR and AR 39
Expensive: VR Museum of Fine Art
8/31/2017 Reality Bytes: VR and AR 40
Dangerous
8/31/2017 Reality Bytes: VR and AR 41
Dangerous
8/31/2017 Reality Bytes: VR and AR 42
Impossible
8/31/2017 Reality Bytes: VR and AR 43
Rare
8/31/2017 Reality Bytes: VR and AR 44
Games: The Lab
8/31/2017 Reality Bytes: VR and AR 45
Games: Fantastic Contraption
8/31/2017 Reality Bytes: VR and AR 46
Games: Vivecraft
8/31/2017 Reality Bytes: VR and AR 47
Filmmaking
8/31/2017 Reality Bytes: VR and AR 48
Filmmaking
8/31/2017 Reality Bytes: VR and AR 49
Sports
8/31/2017 Reality Bytes: VR and AR 50
Social Networks
8/31/2017 Reality Bytes: VR and AR 51
What not to do
Miss the forest for the trees
Re-create the wrong parts of reality
8/31/2017 Reality Bytes: VR and AR 53
Exacerbate existing problems
8/31/2017 Reality Bytes: VR and AR 54
…What?
8/31/2017 Reality Bytes: VR and AR 55
Libraries
First steps
Lore Books
LitCity
Storymapp
“StoryMapp is a mobile application that
creates custom walks based on your
location and provides a playlist of stories
that correspond to landmarks on your
route.
StoryMapp uses your location and your
selected parameters (e.g., time and
distance) to create a custom walk with
accompanying audio clips – freely available
for download.
The stories map to the types of scenery or
landmarks you encounter on your walk. For
example, walking by a post office you may
listen to a story about generations of
postmasters in a small town.”
MIT-generated content
The workflow
to visualize spatial data in VR is
being made into a workshop series to be
shared with the MIT community this Fall.
Feel free to stop by the GIS lab to demo
our current VR experience of Cambridge!
• The Libraries Special Collections Fund
has allowed the GIS Lab to explore
alternative uses for our spatial
data collection through the
use of VR & drones:
MIT Libraries & GIS
Goals
• Review terms like “virtual reality”, “augmented reality”, and where they fit
into longer term trends in computing and media.
• Provide an overview of the hardware and software that helps create this
set of technologies, both for content viewing and content creation.
• Share first-hand experience with these technologies.
• Introduce some principles for what determines a good (and poor)
application for VR/AR.
• Invite those interested in learning more to visit our Information Lab.
vr-lib@mit.edu
http://informatics.mit.edu/labs
8/31/2017 Reality Bytes: VR and AR 62

More Related Content

Similar to Reality Bytes: an overview of Virtual and Augmented Reality

GAETSS FINAL E-Newsletter December 2017
GAETSS FINAL E-Newsletter December 2017GAETSS FINAL E-Newsletter December 2017
GAETSS FINAL E-Newsletter December 2017
David Wortley
 
3D Content Development and AR/VR Authoring
3D Content Development and AR/VR Authoring3D Content Development and AR/VR Authoring
3D Content Development and AR/VR Authoring
Zi Siang See
 
Diversity (in Media)
Diversity (in Media)Diversity (in Media)
Diversity (in Media)
Arjen de Vries
 
The Current State of Immersive Tech (July, 2017)
The Current State of Immersive Tech (July, 2017)The Current State of Immersive Tech (July, 2017)
The Current State of Immersive Tech (July, 2017)
Ziv Reichert
 
Capitalizing on Viewers’ Hunger for Virtual and Augmented Reality
Capitalizing on Viewers’ Hunger for Virtual and Augmented RealityCapitalizing on Viewers’ Hunger for Virtual and Augmented Reality
Capitalizing on Viewers’ Hunger for Virtual and Augmented Reality
Adobe Experience Cloud
 
1/2 Billion Reasons you need an Augmented Reality Digital Strategy | Seattle...
 1/2 Billion Reasons you need an Augmented Reality Digital Strategy | Seattle... 1/2 Billion Reasons you need an Augmented Reality Digital Strategy | Seattle...
1/2 Billion Reasons you need an Augmented Reality Digital Strategy | Seattle...
Seattle Interactive Conference
 
IIIF, Linked Data and the Getty Vocabularies
IIIF, Linked Data and the Getty VocabulariesIIIF, Linked Data and the Getty Vocabularies
IIIF, Linked Data and the Getty Vocabularies
Robert Sanderson
 
Digital Research at the British Library, by Stella Wisdom
Digital Research at the British Library, by Stella WisdomDigital Research at the British Library, by Stella Wisdom
Digital Research at the British Library, by Stella Wisdom
Digital Research and Curator Team @ British Library
 
3D Scanning for 3D Printing: Making Reality Digital and then Physical Again, ...
3D Scanning for 3D Printing: Making Reality Digital and then Physical Again, ...3D Scanning for 3D Printing: Making Reality Digital and then Physical Again, ...
3D Scanning for 3D Printing: Making Reality Digital and then Physical Again, ...
Melissa Tiffany
 
FARO 2014 3D Documentation Presentation by Direct Dimensions "3D Scanning for...
FARO 2014 3D Documentation Presentation by Direct Dimensions "3D Scanning for...FARO 2014 3D Documentation Presentation by Direct Dimensions "3D Scanning for...
FARO 2014 3D Documentation Presentation by Direct Dimensions "3D Scanning for...
Direct Dimensions, Inc.
 
Did someone say "Free Beer"?
Did someone say "Free Beer"?Did someone say "Free Beer"?
Did someone say "Free Beer"?
daveyp
 
COSC 426 Lecture 1: Introduction to Augmented Reality
COSC 426 Lecture 1: Introduction to Augmented RealityCOSC 426 Lecture 1: Introduction to Augmented Reality
COSC 426 Lecture 1: Introduction to Augmented Reality
Mark Billinghurst
 
Prototyping: 4 Strategic Factors for Design Teams
Prototyping: 4 Strategic Factors for Design TeamsPrototyping: 4 Strategic Factors for Design Teams
Prototyping: 4 Strategic Factors for Design Teams
Lyle Kantrovich
 
COSC 426 Lect. 1 - Introduction to AR
COSC 426 Lect. 1 - Introduction to ARCOSC 426 Lect. 1 - Introduction to AR
COSC 426 Lect. 1 - Introduction to AR
Mark Billinghurst
 
Virtual Reality (VR) Continuum - AMP New Ventures
Virtual Reality (VR) Continuum - AMP New VenturesVirtual Reality (VR) Continuum - AMP New Ventures
Virtual Reality (VR) Continuum - AMP New Ventures
AMP New Ventures
 
Virtual Reality Continuum
Virtual Reality ContinuumVirtual Reality Continuum
Virtual Reality Continuum
Takayuki Yamazaki
 
Virtual Reality and Augmented Reality Aren't Dead: They're Pining For The Fjo...
Virtual Reality and Augmented Reality Aren't Dead: They're Pining For The Fjo...Virtual Reality and Augmented Reality Aren't Dead: They're Pining For The Fjo...
Virtual Reality and Augmented Reality Aren't Dead: They're Pining For The Fjo...
Seattle Interactive Conference
 
Analyzing large multimedia collections in an urban context - Prof. Marcel Wor...
Analyzing large multimedia collections in an urban context - Prof. Marcel Wor...Analyzing large multimedia collections in an urban context - Prof. Marcel Wor...
Analyzing large multimedia collections in an urban context - Prof. Marcel Wor...
Facultad de Informática UCM
 
Designing future tourism scenarios: Augmented Reality, Virtual Reality and em...
Designing future tourism scenarios: Augmented Reality, Virtual Reality and em...Designing future tourism scenarios: Augmented Reality, Virtual Reality and em...
Designing future tourism scenarios: Augmented Reality, Virtual Reality and em...
Buy Tourism Online
 
Transmedia Learnings from LA and San Francisco
Transmedia Learnings from LA and San FranciscoTransmedia Learnings from LA and San Francisco
Transmedia Learnings from LA and San Francisco
Mark Melnykowycz
 

Similar to Reality Bytes: an overview of Virtual and Augmented Reality (20)

GAETSS FINAL E-Newsletter December 2017
GAETSS FINAL E-Newsletter December 2017GAETSS FINAL E-Newsletter December 2017
GAETSS FINAL E-Newsletter December 2017
 
3D Content Development and AR/VR Authoring
3D Content Development and AR/VR Authoring3D Content Development and AR/VR Authoring
3D Content Development and AR/VR Authoring
 
Diversity (in Media)
Diversity (in Media)Diversity (in Media)
Diversity (in Media)
 
The Current State of Immersive Tech (July, 2017)
The Current State of Immersive Tech (July, 2017)The Current State of Immersive Tech (July, 2017)
The Current State of Immersive Tech (July, 2017)
 
Capitalizing on Viewers’ Hunger for Virtual and Augmented Reality
Capitalizing on Viewers’ Hunger for Virtual and Augmented RealityCapitalizing on Viewers’ Hunger for Virtual and Augmented Reality
Capitalizing on Viewers’ Hunger for Virtual and Augmented Reality
 
1/2 Billion Reasons you need an Augmented Reality Digital Strategy | Seattle...
 1/2 Billion Reasons you need an Augmented Reality Digital Strategy | Seattle... 1/2 Billion Reasons you need an Augmented Reality Digital Strategy | Seattle...
1/2 Billion Reasons you need an Augmented Reality Digital Strategy | Seattle...
 
IIIF, Linked Data and the Getty Vocabularies
IIIF, Linked Data and the Getty VocabulariesIIIF, Linked Data and the Getty Vocabularies
IIIF, Linked Data and the Getty Vocabularies
 
Digital Research at the British Library, by Stella Wisdom
Digital Research at the British Library, by Stella WisdomDigital Research at the British Library, by Stella Wisdom
Digital Research at the British Library, by Stella Wisdom
 
3D Scanning for 3D Printing: Making Reality Digital and then Physical Again, ...
3D Scanning for 3D Printing: Making Reality Digital and then Physical Again, ...3D Scanning for 3D Printing: Making Reality Digital and then Physical Again, ...
3D Scanning for 3D Printing: Making Reality Digital and then Physical Again, ...
 
FARO 2014 3D Documentation Presentation by Direct Dimensions "3D Scanning for...
FARO 2014 3D Documentation Presentation by Direct Dimensions "3D Scanning for...FARO 2014 3D Documentation Presentation by Direct Dimensions "3D Scanning for...
FARO 2014 3D Documentation Presentation by Direct Dimensions "3D Scanning for...
 
Did someone say "Free Beer"?
Did someone say "Free Beer"?Did someone say "Free Beer"?
Did someone say "Free Beer"?
 
COSC 426 Lecture 1: Introduction to Augmented Reality
COSC 426 Lecture 1: Introduction to Augmented RealityCOSC 426 Lecture 1: Introduction to Augmented Reality
COSC 426 Lecture 1: Introduction to Augmented Reality
 
Prototyping: 4 Strategic Factors for Design Teams
Prototyping: 4 Strategic Factors for Design TeamsPrototyping: 4 Strategic Factors for Design Teams
Prototyping: 4 Strategic Factors for Design Teams
 
COSC 426 Lect. 1 - Introduction to AR
COSC 426 Lect. 1 - Introduction to ARCOSC 426 Lect. 1 - Introduction to AR
COSC 426 Lect. 1 - Introduction to AR
 
Virtual Reality (VR) Continuum - AMP New Ventures
Virtual Reality (VR) Continuum - AMP New VenturesVirtual Reality (VR) Continuum - AMP New Ventures
Virtual Reality (VR) Continuum - AMP New Ventures
 
Virtual Reality Continuum
Virtual Reality ContinuumVirtual Reality Continuum
Virtual Reality Continuum
 
Virtual Reality and Augmented Reality Aren't Dead: They're Pining For The Fjo...
Virtual Reality and Augmented Reality Aren't Dead: They're Pining For The Fjo...Virtual Reality and Augmented Reality Aren't Dead: They're Pining For The Fjo...
Virtual Reality and Augmented Reality Aren't Dead: They're Pining For The Fjo...
 
Analyzing large multimedia collections in an urban context - Prof. Marcel Wor...
Analyzing large multimedia collections in an urban context - Prof. Marcel Wor...Analyzing large multimedia collections in an urban context - Prof. Marcel Wor...
Analyzing large multimedia collections in an urban context - Prof. Marcel Wor...
 
Designing future tourism scenarios: Augmented Reality, Virtual Reality and em...
Designing future tourism scenarios: Augmented Reality, Virtual Reality and em...Designing future tourism scenarios: Augmented Reality, Virtual Reality and em...
Designing future tourism scenarios: Augmented Reality, Virtual Reality and em...
 
Transmedia Learnings from LA and San Francisco
Transmedia Learnings from LA and San FranciscoTransmedia Learnings from LA and San Francisco
Transmedia Learnings from LA and San Francisco
 

More from Matt Bernhardt

Digital fabrication as a library integrated service
Digital fabrication as a library integrated serviceDigital fabrication as a library integrated service
Digital fabrication as a library integrated service
Matt Bernhardt
 
WordPress Under Control (Boston WP Meetup)
WordPress Under Control (Boston WP Meetup)WordPress Under Control (Boston WP Meetup)
WordPress Under Control (Boston WP Meetup)
Matt Bernhardt
 
WordPress Under Control
WordPress Under ControlWordPress Under Control
WordPress Under Control
Matt Bernhardt
 
Visualizing Open Access - Open Repositories 2015
Visualizing Open Access - Open Repositories 2015Visualizing Open Access - Open Repositories 2015
Visualizing Open Access - Open Repositories 2015
Matt Bernhardt
 
Visualizing Open Access - 2015 Code4Lib Northeast
Visualizing Open Access - 2015 Code4Lib NortheastVisualizing Open Access - 2015 Code4Lib Northeast
Visualizing Open Access - 2015 Code4Lib Northeast
Matt Bernhardt
 
Web based collaboration at the KSA
Web based collaboration at the KSAWeb based collaboration at the KSA
Web based collaboration at the KSA
Matt Bernhardt
 
Supporting a Dynamic Learning Environment with Custom Application Development
Supporting a Dynamic Learning Environment with Custom Application DevelopmentSupporting a Dynamic Learning Environment with Custom Application Development
Supporting a Dynamic Learning Environment with Custom Application Development
Matt Bernhardt
 

More from Matt Bernhardt (7)

Digital fabrication as a library integrated service
Digital fabrication as a library integrated serviceDigital fabrication as a library integrated service
Digital fabrication as a library integrated service
 
WordPress Under Control (Boston WP Meetup)
WordPress Under Control (Boston WP Meetup)WordPress Under Control (Boston WP Meetup)
WordPress Under Control (Boston WP Meetup)
 
WordPress Under Control
WordPress Under ControlWordPress Under Control
WordPress Under Control
 
Visualizing Open Access - Open Repositories 2015
Visualizing Open Access - Open Repositories 2015Visualizing Open Access - Open Repositories 2015
Visualizing Open Access - Open Repositories 2015
 
Visualizing Open Access - 2015 Code4Lib Northeast
Visualizing Open Access - 2015 Code4Lib NortheastVisualizing Open Access - 2015 Code4Lib Northeast
Visualizing Open Access - 2015 Code4Lib Northeast
 
Web based collaboration at the KSA
Web based collaboration at the KSAWeb based collaboration at the KSA
Web based collaboration at the KSA
 
Supporting a Dynamic Learning Environment with Custom Application Development
Supporting a Dynamic Learning Environment with Custom Application DevelopmentSupporting a Dynamic Learning Environment with Custom Application Development
Supporting a Dynamic Learning Environment with Custom Application Development
 

Recently uploaded

"Frontline Battles with DDoS: Best practices and Lessons Learned", Igor Ivaniuk
"Frontline Battles with DDoS: Best practices and Lessons Learned",  Igor Ivaniuk"Frontline Battles with DDoS: Best practices and Lessons Learned",  Igor Ivaniuk
"Frontline Battles with DDoS: Best practices and Lessons Learned", Igor Ivaniuk
Fwdays
 
Leveraging the Graph for Clinical Trials and Standards
Leveraging the Graph for Clinical Trials and StandardsLeveraging the Graph for Clinical Trials and Standards
Leveraging the Graph for Clinical Trials and Standards
Neo4j
 
[OReilly Superstream] Occupy the Space: A grassroots guide to engineering (an...
[OReilly Superstream] Occupy the Space: A grassroots guide to engineering (an...[OReilly Superstream] Occupy the Space: A grassroots guide to engineering (an...
[OReilly Superstream] Occupy the Space: A grassroots guide to engineering (an...
Jason Yip
 
Mutation Testing for Task-Oriented Chatbots
Mutation Testing for Task-Oriented ChatbotsMutation Testing for Task-Oriented Chatbots
Mutation Testing for Task-Oriented Chatbots
Pablo Gómez Abajo
 
Overcoming the PLG Trap: Lessons from Canva's Head of Sales & Head of EMEA Da...
Overcoming the PLG Trap: Lessons from Canva's Head of Sales & Head of EMEA Da...Overcoming the PLG Trap: Lessons from Canva's Head of Sales & Head of EMEA Da...
Overcoming the PLG Trap: Lessons from Canva's Head of Sales & Head of EMEA Da...
saastr
 
Fueling AI with Great Data with Airbyte Webinar
Fueling AI with Great Data with Airbyte WebinarFueling AI with Great Data with Airbyte Webinar
Fueling AI with Great Data with Airbyte Webinar
Zilliz
 
Taking AI to the Next Level in Manufacturing.pdf
Taking AI to the Next Level in Manufacturing.pdfTaking AI to the Next Level in Manufacturing.pdf
Taking AI to the Next Level in Manufacturing.pdf
ssuserfac0301
 
Dandelion Hashtable: beyond billion requests per second on a commodity server
Dandelion Hashtable: beyond billion requests per second on a commodity serverDandelion Hashtable: beyond billion requests per second on a commodity server
Dandelion Hashtable: beyond billion requests per second on a commodity server
Antonios Katsarakis
 
June Patch Tuesday
June Patch TuesdayJune Patch Tuesday
June Patch Tuesday
Ivanti
 
Monitoring and Managing Anomaly Detection on OpenShift.pdf
Monitoring and Managing Anomaly Detection on OpenShift.pdfMonitoring and Managing Anomaly Detection on OpenShift.pdf
Monitoring and Managing Anomaly Detection on OpenShift.pdf
Tosin Akinosho
 
Freshworks Rethinks NoSQL for Rapid Scaling & Cost-Efficiency
Freshworks Rethinks NoSQL for Rapid Scaling & Cost-EfficiencyFreshworks Rethinks NoSQL for Rapid Scaling & Cost-Efficiency
Freshworks Rethinks NoSQL for Rapid Scaling & Cost-Efficiency
ScyllaDB
 
Essentials of Automations: Exploring Attributes & Automation Parameters
Essentials of Automations: Exploring Attributes & Automation ParametersEssentials of Automations: Exploring Attributes & Automation Parameters
Essentials of Automations: Exploring Attributes & Automation Parameters
Safe Software
 
Crafting Excellence: A Comprehensive Guide to iOS Mobile App Development Serv...
Crafting Excellence: A Comprehensive Guide to iOS Mobile App Development Serv...Crafting Excellence: A Comprehensive Guide to iOS Mobile App Development Serv...
Crafting Excellence: A Comprehensive Guide to iOS Mobile App Development Serv...
Pitangent Analytics & Technology Solutions Pvt. Ltd
 
Connector Corner: Seamlessly power UiPath Apps, GenAI with prebuilt connectors
Connector Corner: Seamlessly power UiPath Apps, GenAI with prebuilt connectorsConnector Corner: Seamlessly power UiPath Apps, GenAI with prebuilt connectors
Connector Corner: Seamlessly power UiPath Apps, GenAI with prebuilt connectors
DianaGray10
 
HCL Notes and Domino License Cost Reduction in the World of DLAU
HCL Notes and Domino License Cost Reduction in the World of DLAUHCL Notes and Domino License Cost Reduction in the World of DLAU
HCL Notes and Domino License Cost Reduction in the World of DLAU
panagenda
 
Main news related to the CCS TSI 2023 (2023/1695)
Main news related to the CCS TSI 2023 (2023/1695)Main news related to the CCS TSI 2023 (2023/1695)
Main news related to the CCS TSI 2023 (2023/1695)
Jakub Marek
 
Principle of conventional tomography-Bibash Shahi ppt..pptx
Principle of conventional tomography-Bibash Shahi ppt..pptxPrinciple of conventional tomography-Bibash Shahi ppt..pptx
Principle of conventional tomography-Bibash Shahi ppt..pptx
BibashShahi
 
"Choosing proper type of scaling", Olena Syrota
"Choosing proper type of scaling", Olena Syrota"Choosing proper type of scaling", Olena Syrota
"Choosing proper type of scaling", Olena Syrota
Fwdays
 
AppSec PNW: Android and iOS Application Security with MobSF
AppSec PNW: Android and iOS Application Security with MobSFAppSec PNW: Android and iOS Application Security with MobSF
AppSec PNW: Android and iOS Application Security with MobSF
Ajin Abraham
 
The Microsoft 365 Migration Tutorial For Beginner.pptx
The Microsoft 365 Migration Tutorial For Beginner.pptxThe Microsoft 365 Migration Tutorial For Beginner.pptx
The Microsoft 365 Migration Tutorial For Beginner.pptx
operationspcvita
 

Recently uploaded (20)

"Frontline Battles with DDoS: Best practices and Lessons Learned", Igor Ivaniuk
"Frontline Battles with DDoS: Best practices and Lessons Learned",  Igor Ivaniuk"Frontline Battles with DDoS: Best practices and Lessons Learned",  Igor Ivaniuk
"Frontline Battles with DDoS: Best practices and Lessons Learned", Igor Ivaniuk
 
Leveraging the Graph for Clinical Trials and Standards
Leveraging the Graph for Clinical Trials and StandardsLeveraging the Graph for Clinical Trials and Standards
Leveraging the Graph for Clinical Trials and Standards
 
[OReilly Superstream] Occupy the Space: A grassroots guide to engineering (an...
[OReilly Superstream] Occupy the Space: A grassroots guide to engineering (an...[OReilly Superstream] Occupy the Space: A grassroots guide to engineering (an...
[OReilly Superstream] Occupy the Space: A grassroots guide to engineering (an...
 
Mutation Testing for Task-Oriented Chatbots
Mutation Testing for Task-Oriented ChatbotsMutation Testing for Task-Oriented Chatbots
Mutation Testing for Task-Oriented Chatbots
 
Overcoming the PLG Trap: Lessons from Canva's Head of Sales & Head of EMEA Da...
Overcoming the PLG Trap: Lessons from Canva's Head of Sales & Head of EMEA Da...Overcoming the PLG Trap: Lessons from Canva's Head of Sales & Head of EMEA Da...
Overcoming the PLG Trap: Lessons from Canva's Head of Sales & Head of EMEA Da...
 
Fueling AI with Great Data with Airbyte Webinar
Fueling AI with Great Data with Airbyte WebinarFueling AI with Great Data with Airbyte Webinar
Fueling AI with Great Data with Airbyte Webinar
 
Taking AI to the Next Level in Manufacturing.pdf
Taking AI to the Next Level in Manufacturing.pdfTaking AI to the Next Level in Manufacturing.pdf
Taking AI to the Next Level in Manufacturing.pdf
 
Dandelion Hashtable: beyond billion requests per second on a commodity server
Dandelion Hashtable: beyond billion requests per second on a commodity serverDandelion Hashtable: beyond billion requests per second on a commodity server
Dandelion Hashtable: beyond billion requests per second on a commodity server
 
June Patch Tuesday
June Patch TuesdayJune Patch Tuesday
June Patch Tuesday
 
Monitoring and Managing Anomaly Detection on OpenShift.pdf
Monitoring and Managing Anomaly Detection on OpenShift.pdfMonitoring and Managing Anomaly Detection on OpenShift.pdf
Monitoring and Managing Anomaly Detection on OpenShift.pdf
 
Freshworks Rethinks NoSQL for Rapid Scaling & Cost-Efficiency
Freshworks Rethinks NoSQL for Rapid Scaling & Cost-EfficiencyFreshworks Rethinks NoSQL for Rapid Scaling & Cost-Efficiency
Freshworks Rethinks NoSQL for Rapid Scaling & Cost-Efficiency
 
Essentials of Automations: Exploring Attributes & Automation Parameters
Essentials of Automations: Exploring Attributes & Automation ParametersEssentials of Automations: Exploring Attributes & Automation Parameters
Essentials of Automations: Exploring Attributes & Automation Parameters
 
Crafting Excellence: A Comprehensive Guide to iOS Mobile App Development Serv...
Crafting Excellence: A Comprehensive Guide to iOS Mobile App Development Serv...Crafting Excellence: A Comprehensive Guide to iOS Mobile App Development Serv...
Crafting Excellence: A Comprehensive Guide to iOS Mobile App Development Serv...
 
Connector Corner: Seamlessly power UiPath Apps, GenAI with prebuilt connectors
Connector Corner: Seamlessly power UiPath Apps, GenAI with prebuilt connectorsConnector Corner: Seamlessly power UiPath Apps, GenAI with prebuilt connectors
Connector Corner: Seamlessly power UiPath Apps, GenAI with prebuilt connectors
 
HCL Notes and Domino License Cost Reduction in the World of DLAU
HCL Notes and Domino License Cost Reduction in the World of DLAUHCL Notes and Domino License Cost Reduction in the World of DLAU
HCL Notes and Domino License Cost Reduction in the World of DLAU
 
Main news related to the CCS TSI 2023 (2023/1695)
Main news related to the CCS TSI 2023 (2023/1695)Main news related to the CCS TSI 2023 (2023/1695)
Main news related to the CCS TSI 2023 (2023/1695)
 
Principle of conventional tomography-Bibash Shahi ppt..pptx
Principle of conventional tomography-Bibash Shahi ppt..pptxPrinciple of conventional tomography-Bibash Shahi ppt..pptx
Principle of conventional tomography-Bibash Shahi ppt..pptx
 
"Choosing proper type of scaling", Olena Syrota
"Choosing proper type of scaling", Olena Syrota"Choosing proper type of scaling", Olena Syrota
"Choosing proper type of scaling", Olena Syrota
 
AppSec PNW: Android and iOS Application Security with MobSF
AppSec PNW: Android and iOS Application Security with MobSFAppSec PNW: Android and iOS Application Security with MobSF
AppSec PNW: Android and iOS Application Security with MobSF
 
The Microsoft 365 Migration Tutorial For Beginner.pptx
The Microsoft 365 Migration Tutorial For Beginner.pptxThe Microsoft 365 Migration Tutorial For Beginner.pptx
The Microsoft 365 Migration Tutorial For Beginner.pptx
 

Reality Bytes: an overview of Virtual and Augmented Reality

Editor's Notes

  1. Terms like "virtual reality" and "augmented reality" have existed for a long time. In recent years, thanks to products like Google Cardboard and games like Pokemon Go, an increasing number of people have gained first-hand experience with these once-exotic technologies. The MIT Libraries are no exception to this trend. The Program on Information Science has conducted enough experimentation that we would like to share what we have learned, and solicit ideas for further investigation. This discussion will present participants with a first-hand opportunity to not only to hear about the ongoing learning in the VR and AR space in the MIT Libraries, but to also witness some of these technologies in action – both for viewing and creating relevant content. A variety of data will be shared and collected during the discussion.
  2. Terms like "virtual reality" and "augmented reality" have existed for a long time. In recent years, thanks to products like Google Cardboard and games like Pokemon Go, an increasing number of people have gained first-hand experience with these once-exotic technologies. The MIT Libraries are no exception to this trend. The Program on Information Science has conducted enough experimentation that we would like to share what we have learned, and solicit ideas for further investigation. This discussion will present participants with a first-hand opportunity to not only to hear about the ongoing learning in the VR and AR space in the MIT Libraries, but to also witness some of these technologies in action – both for viewing and creating relevant content. A variety of data will be shared and collected during the discussion.
  3. Virtual Reality Google: “the computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.” - https://www.google.com/search?q=virtual+reality Wikipedia: “Virtual reality (VR) is a computer technology that uses headsets, sometimes in combination with physical spaces or multi-projected environments, to generate realistic images, sounds and other sensations that simulates a user's physical presence in a virtual or imaginary environment. A person using virtual reality equipment is able to "look around" the artificial world, and with high quality VR move about in it and interact with virtual features or items. VR headsets are head-mounted goggles with a screen in front of the eyes. Programs may include audio and sounds through speakers or headphones.” - https://en.wikipedia.org/wiki/Virtual_reality OED: “A computer-generated simulation of a lifelike environment that can be interacted with in a seemingly real or physical way by a person, esp. by means of responsive hardware such as a visor with screen or gloves with sensors; such environments or the associated technology as a medium of activity or field of study; cyberspace. Abbreviated VR.” - http://www.oed.com/view/Entry/328583?redirectedFrom=virtual+reality#eid https://static.pexels.com/photos/123335/pexels-photo-123335.jpeg Downloaded 6/13/2017 https://www.pexels.com/search/virtual%20reality/
  4. Sensorama, 1962 “The Sensorama was able to display stereoscopic 3-D images in a wide-angle view, provide body tilting, supply stereo sound, and also had tracks for wind and aromas to be triggered during the film.” - https://en.wikipedia.org/wiki/Sensorama https://en.wikipedia.org/wiki/Sensorama#/media/File:Sensorama-morton-heilig-virtual-reality-headset.jpg Downloaded 6/19/2017 https://en.wikipedia.org/wiki/Sensorama
  5. Augmented Reality: “a technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view.” - https://www.google.com/search?q=augmented+reality https://commons.wikimedia.org/wiki/File:Augmented-reality.jpg Downloaded 6/13/2017
  6. https://static.pexels.com/photos/123335/pexels-photo-123335.jpeg Downloaded 6/13/2017 https://www.pexels.com/search/virtual%20reality/
  7. https://upload.wikimedia.org/wikipedia/commons/2/2b/Virtual_First_Down_Line.jpg Downloaded 6/13/2017
  8. Attempts to create immersive environments predate the current trend of head-mounted hardware. Second Life was one such platform Second life image from: https://upload.wikimedia.org/wikipedia/commons/thumb/3/34/Building_from_Second_Life.jpg/1024px-Building_from_Second_Life.jpg Downloaded 6/13/2017
  9. Creating spatial experiences via a computer even predates computer graphics. “zork” by Flickr user Matthew Bodaly: https://www.flickr.com/photos/thejedi/99863048 Distributed as CC BY-NC-ND 2.0, downloaded 6/13/2017
  10. Hollywood has occasionally depicted the use of virtual reality, sadly for highly mundane tasks like file retrieval. Here, Michael Douglas browses a corporate intranet for files key to an investigation. http://www.vrwalkerproject.com/uploads/1/3/1/0/13106079/156275_orig.png?328
  11. One way to frame “virtual reality” is under the umbrella of “human-computer interaction” – a reading which is supported by Wikipedia’s placement of VR headsets along topics such as video game controllers, haptic gloves, etc. Panel from https://en.wikipedia.org/wiki/Virtual_reality_headset, retrieved 6/13/2017
  12. Particularly for platforms that are more advanced than Google Cardboard, arguably one of the most important parts of the experience is the projection of your body into the virtual space – something many people are familiar with from the Wii remote. Image from https://upload.wikimedia.org/wikipedia/commons/5/5c/Wiimote-with-Motionplus-Attach.jpg Retrieved 6/13/2017
  13. https://lh3.googleusercontent.com/YtPm4pGocz_Nen6La3kCW9xl7-PMGajf6SpE9kjW7TJ-Q8hK8rgH2uP1ag-kHSUUnj0
  14. https://vr.google.com/daydream/static/images/pages/home/daydream-view.png
  15. https://s3.amazonaws.com/static.oculus.com/website/2016/01/newblog1.2.jpg
  16. https://www.wareable.com/media/images/2016/04/htc-vive-room-scale-1459874611-aNSF-full-width-inline.jpg
  17. https://www.getfove.com/about/
  18. https://www.microsoft.com/en-us/hololens/buy http://fortune.com/2016/02/29/microsoft-hololens-march-30/
  19. https://developers.theta360.com/intl/common/img/topimg.png
  20. http://www.geeky-gadgets.com/wp-content/uploads/2016/05/VUZE-360-VR-Camera.jpg http://vuze.camera/
  21. http://www.geeky-gadgets.com/wp-content/uploads/2016/05/VUZE-360-VR-Camera.jpg http://vuze.camera/
  22. http://www.geeky-gadgets.com/wp-content/uploads/2016/05/VUZE-360-VR-Camera.jpg http://vuze.camera/
  23. http://www.roadtovr.com/wp-content/uploads/2016/06/destinations-mars.jpg
  24. http://www.slate.com/articles/technology/future_tense/2016/08/the_only_good_reasons_to_use_virtual_reality_and_the_current_vr_renaissance.html
  25. https://www.facebook.com/photo.php?fbid=10108168221914623&set=a.10100389321443523.2989655.2231305&type=3&theater
  26. https://www.flickr.com/photos/morphosis7/28073773966/in/dateposted/
  27. http://cdn.edgecast.steamstatic.com/steam/apps/515020/ss_fc660983367a8f9ed1b0e078190c0542e5bcdebe.jpg?t=1486095615
  28. https://www.youtube.com/watch?v=pCve1w1GFOs
  29. https://www.youtube.com/watch?v=rG4jSz_2HDY
  30. https://www.youtube.com/watch?v=rG4jSz_2HDY
  31. https://www.youtube.com/watch?v=o3a1fkLsNS4
  32. http://cdn.edgecast.steamstatic.com/steam/apps/450390/ss_828ea03ca82ac39110e337cfea9e652ae991e240.jpg?t=1491410325
  33. http://cdn.edgecast.steamstatic.com/steam/apps/386690/ss_079c87505d2741c3e8968089b00b730ab62ecb5a.jpg?t=1485474188
  34. http://www.vivecraft.org/
  35. https://www.jauntvr.com/
  36. https://with.in/watch/lovr/
  37. http://www.nextvr.com/#/
  38. http://www.nextvr.com/#/
  39. http://publiclibrariesonline.org/2016/02/virtual-reality-in-the-library-creating-a-new-experience/ http://acrl.ala.org/techconnect/post/rapid-prototyping-mobile-augmented-reality-applications
  40. A search for “Second Life Education” turns up some examples of projects that seem truly horrible in hindsight. “classroom” by Flickr user jon crel: https://www.flickr.com/photos/joncrel/1809397823 Distributed as CC BY 2.0, downloaded 6/13/2017 See also: https://it.pinterest.com/pin/263671753156665101/
  41. https://www.youtube.com/watch?v=u76ww3NJFgE
  42. http://ww1.prweb.com/prfiles/2010/08/01/3351574/library3.jpg Downloaded 6/21/2017 http://publiclibrariesonline.org/2016/02/virtual-reality-in-the-library-creating-a-new-experience/ http://acrl.ala.org/techconnect/post/rapid-prototyping-mobile-augmented-reality-applications LoreBooks (augmented reality ebook reader) https://www.facebook.com/LoreBooks/posts/1680604608929558 StoryMapp https://storymapp.wordpress.com LitCity https://hackdash.org/projects/56912a1e62b2cc5d050af6d2
  43. LoreBooks (augmented reality ebook reader) https://www.facebook.com/LoreBooks/posts/1680604608929558 https://www.f6s.com/lorebooks
  44. LitCity https://hackdash.org/projects/56912a1e62b2cc5d050af6d2
  45. https://devpost.com/software/storymapp https://storymapp.wordpress.com/