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Raytracing
PART I
@jorge_magic
/in/jorgecanton
Origins
• Compleat Angler by Turner
Whitted (1979)
• First raytracing CGI
• Multi-bounce recursive ray tracing
• VAX 11/780
• Resolution 512x512
• Render Time: 74 min.
Origins
• Compleat Angler by Turner
Whitted (1979)
• First raytracing CGI
• Multi-bounce recursive ray tracing
• VAX 11/780
• Resolution 512x512
• Render Time: 74 min.
Raytracing in Film industry
Real-time render
Rasterization
Real-time render
Rasterization Raytracing
Rasterization Cullings
Frustum culling Occlusion cullingFace culling
Rasterization Shadows
Depth Light View Scene with ShadowsComparing depths
Rasterization Shadows
Percentage Closer Filtering
Poisson Sampling
Stratified Position Sampling
Rasterization Shadows
Cascade Shadowmap
Rasterization Reflections
Static Cubemaps Parallax Corrected
Cubemaps
Rasterization Reflections
Screen Space Reflections
Rasterization Reflections
Screen Space Reflections
SIGGRAPH 2018 Vancouver
RTX Architecture
PASCAL TURING
11.8 Billions xtors | 471 mm2 | 24 GB 10GHZ 18.6 Billions xtors | 754 mm2 | 48+48 GB 14GHZ
NVidia Graphics Cards
Quadro RTX 5000 – 2300$
Quadro RTX 6000 – 6300$
Quadro RTX 8000 – 10000$
GeForce RTX 2060 – ~400$
GeForce RTX 2070 – ~550$
GeForce RTX 2080 – ~750$
GeForce RTX 2080 Ti– ~1200$
Titan RTX – ~2800$
Raytracing has come to stay
DirectX (DXR) Vulkan 1.2 Metal (MPS)
Raytracing AMD and Intel
Raytracing concept
Raytracing concept
Raytracing concept
Raytracing concept
Raytracing concept
Raytracing concept
Raytracing concept
Raytracing materials
Lambertian
Glossy
Mirror
Dielectrics
Raytracing materials
Bidirectional Reflectance Distribution Function
Raytracing Graphics Reinvented
Rasterization pipeline
Raytracing pipeline
Raytracing Bounding Volume Hierarchy
copyright haroldserrano.com
Raytracing Bounding Volume Hierarchy
copyright haroldserrano.com
Raytracing Bounding Volume Hierarchy
copyright haroldserrano.com
Raytracing Bounding Volume Hierarchy
copyright haroldserrano.com
Raytracing Bounding Volume Hierarchy
copyright haroldserrano.com
Raytracing Bounding Volume Hierarchy
copyright haroldserrano.com
Raytracing Bounding Volume Hierarchy
copyright haroldserrano.com
Raytracing Acceleration Structure
Top Level Acceleration Structure (TLAS)
Bottom Level Acceleration
Structure (BLAS)
Bottom Level Acceleration
Structure (BLAS)
Vertex & Index Buffers
Instance Buffer
Transform &
Properties
… … … …
…
THE END

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Raytracing Part I