2. Introduction
• The word prototype derives from the Greek (prototypon),
"primitive form", neutral of (prototypos), "original, primitive",
• from (protos), "first" and (typos), "impression“
• Meaning of protype- a first or preliminary form from which
other forms are developed or copied.
• Protype is defined as an exact replica of the final product.
• The term Raoid protyping (RP) refers to a class of
technologies that can automatically construct physical models
from Computer Aided Design(CAD) data.
3. Rapid Prototyping Defined
• Rapid Prototyping (RP), as defined refers to the layer by
layer fabrication of three dimensional physical models
directly from computer aided design (CAD).
4. • Advantage of building a part in layers is that it
allows you to build complex shapes that would be
virtually impossible to machine, in addition to the
more simple designs.
• Rp can build intricate internal structures, parts inside
of parts, and very thin wall features just as easily as
building a simple cube.
• Rp also decreases the amount of operation time
required by humans to build parts
• Once started, usually run unattended until the part is
complete.
• Models can usually be built within hours, and the
build materials for most processes are generally
inexpensive.
5. Types of prototype
The 2 types of prototype are
1. Virtual
2. Physical
Virtual prototype : Virtual prototyping is a technique in the
process of product development. It involves using
computer aided design and computer aided engineering
software to validate a design before committing to making
a physical prototype.
Physical protype,on the other hand is the tangible
manifestation of the product usually built for testing and
experimentation.
11. Basic prototype
categories
In general, "prototypes" fall into five basic
categories:
1. Proof of Principle Prototype
• A Proof of concept prototype is used to test some
aspect of the intended design without attempting
to exactly simulate the visual appearance, choice
of materials or intended manufacturing process.
• Such prototypes can be used to "prove" out a
potential design approach such as range of
motion, mechanics, sensors, architecture, etc.
• These types of models are often used to identify
which design options will not work, or where
further development and testing is necessary.
12. 2. Form Study Prototype
• This type of prototype will allow designers to
explore the basic size, look and feel of a product
without simulating the actual function or exact
visual appearance of the product
3. User Experience Prototype
• A User Experience Model invites active human
interaction and is primarily used to support user
focused research. While intentionally not
addressing possible aesthetic treatments, this
type of model does more accurately represent
the overall size, proportions, interfaces, and
articulation of a promising concept.
13. 4. Visual Prototype will capture the intended
design aesthetic and simulate the
appearance, color and surface textures of
the intended product but will not actually
embody the function(s) of the final product.
5. Functional Prototype (also called a working
prototype) will, to the greatest extent
practical, attempt to simulate the final
design, aesthetics, materials and
functionality of the intended design.