The document discusses integrating the Realizing an Applied Gaming Ecosystem (RAGE) project with social networking sites (SNSs) to support applied gaming communities. It proposes collecting and sharing applied gaming content and knowledge through both the RAGE platform and SNSs. A conceptual model is presented for integrating RAGE with SNSs like LinkedIn and Twitter through wrapper and mediator layers. The integration aims to reduce fragmentation and increase knowledge exchange among applied gaming developers, researchers, and players. Future work will include further SNS integration and using social network analysis to study relationships within applied gaming communities.
The document discusses integrating the Realizing an Applied Gaming Ecosystem (RAGE) platform with social networking sites (SNS) to support applied gaming communities. It proposes collecting and sharing applied gaming content and knowledge through a mediators layer that would interface with SNS like LinkedIn and Twitter. The conceptual model includes three steps: collecting content, analyzing and presenting requests and responses, and sharing content and knowledge. The integration aims to reduce fragmentation and increase knowledge exchange among applied gaming developers, researchers, and players. Future work includes further SNS integration and using social network analysis to understand relationships within applied gaming communities.
The document discusses AI tools developed by the WeVerify project to help fact-checkers analyze and verify online content. It describes the Verification Assistant, which guides users through extracting content from URLs and running the content against verification tools. It also discusses tools for image similarity matching, OCR, social network analysis of Twitter data, and classifiers for COVID-19 misinformation. Challenges discussed include issues around data scarcity, ethics, and analyzing closed platforms and deep fakes.
TCI 2016 Leveraging knowledge for firms and clustersTCI Network
By Shawn Cunningham, presented at the 19th TCI Global Conference, Eindhoven, 2016. S. Cunningham on LinkedIn: https://za.linkedin.com/in/shawncunningham
The document summarizes the work of the MeVer team at the Centre for Research and Technology Hellas (CERTH) Information Technologies Institute (ITI) Multimedia Knowledge and Social Media Analytics Lab (MKLab). The MeVer team develops tools and services for detecting media-based disinformation, including tools for context aggregation and analysis, near duplicate detection, image forensics, deepfake detection, location estimation, and network analysis and visualization. The team has published several papers and book chapters and collaborates with other researchers and experts on projects like InVID-WeVerify to help verify user-generated images and videos.
Derrick Newcomer has over 10 years of experience in customer service and sales roles. He has assisted customers with accounts, payments and other financial arrangements at Progressive Leasing, Comcast, and Direct Business Lending. Newcomer also has experience providing customer support to Vivint Solar customers regarding installations, appointments and surveys. He graduated from Evanston High School and obtained his diploma.
How to Use the Command Line to Increase Speed of DevelopmentAcquia
In a world of beautiful graphical user interfaces (GUI), it can be easy to forget (or ignore) the comparatively ugly and boring command line. However, for those of us who have been doing web development for many years, it is often still our go-to place to get things done quickly without the distraction that a dedicated application sometimes provides. With a little bit of tweaking, the command line can actually look pretty too, while at the same time providing useful information.
In this webinar, Dave Myburgh, senior engineer at Acquia, and team lead on acquia.com, will discuss useful ways to get things done faster by using the command line in Drupal web development.
Attendees will walk away from this webinar with a deeper understanding of:
-Using Git via the command line along with the aid of some visual tweaks
-Managing Drupal sites with drush
-Using SASS and Compass in your themes
-Several small command line tweaks and commands to optimize development
La Unión Europea ha acordado un paquete de sanciones contra Rusia por su invasión de Ucrania. Las sanciones incluyen restricciones a las transacciones con bancos rusos clave y la prohibición de la venta de aviones y equipos a Rusia. Los líderes de la UE esperan que las sanciones aumenten la presión económica sobre Rusia y la disuadan de continuar su agresión contra Ucrania.
The document discusses integrating the Realizing an Applied Gaming Ecosystem (RAGE) platform with social networking sites (SNS) to support applied gaming communities. It proposes collecting and sharing applied gaming content and knowledge through a mediators layer that would interface with SNS like LinkedIn and Twitter. The conceptual model includes three steps: collecting content, analyzing and presenting requests and responses, and sharing content and knowledge. The integration aims to reduce fragmentation and increase knowledge exchange among applied gaming developers, researchers, and players. Future work includes further SNS integration and using social network analysis to understand relationships within applied gaming communities.
The document discusses AI tools developed by the WeVerify project to help fact-checkers analyze and verify online content. It describes the Verification Assistant, which guides users through extracting content from URLs and running the content against verification tools. It also discusses tools for image similarity matching, OCR, social network analysis of Twitter data, and classifiers for COVID-19 misinformation. Challenges discussed include issues around data scarcity, ethics, and analyzing closed platforms and deep fakes.
TCI 2016 Leveraging knowledge for firms and clustersTCI Network
By Shawn Cunningham, presented at the 19th TCI Global Conference, Eindhoven, 2016. S. Cunningham on LinkedIn: https://za.linkedin.com/in/shawncunningham
The document summarizes the work of the MeVer team at the Centre for Research and Technology Hellas (CERTH) Information Technologies Institute (ITI) Multimedia Knowledge and Social Media Analytics Lab (MKLab). The MeVer team develops tools and services for detecting media-based disinformation, including tools for context aggregation and analysis, near duplicate detection, image forensics, deepfake detection, location estimation, and network analysis and visualization. The team has published several papers and book chapters and collaborates with other researchers and experts on projects like InVID-WeVerify to help verify user-generated images and videos.
Derrick Newcomer has over 10 years of experience in customer service and sales roles. He has assisted customers with accounts, payments and other financial arrangements at Progressive Leasing, Comcast, and Direct Business Lending. Newcomer also has experience providing customer support to Vivint Solar customers regarding installations, appointments and surveys. He graduated from Evanston High School and obtained his diploma.
How to Use the Command Line to Increase Speed of DevelopmentAcquia
In a world of beautiful graphical user interfaces (GUI), it can be easy to forget (or ignore) the comparatively ugly and boring command line. However, for those of us who have been doing web development for many years, it is often still our go-to place to get things done quickly without the distraction that a dedicated application sometimes provides. With a little bit of tweaking, the command line can actually look pretty too, while at the same time providing useful information.
In this webinar, Dave Myburgh, senior engineer at Acquia, and team lead on acquia.com, will discuss useful ways to get things done faster by using the command line in Drupal web development.
Attendees will walk away from this webinar with a deeper understanding of:
-Using Git via the command line along with the aid of some visual tweaks
-Managing Drupal sites with drush
-Using SASS and Compass in your themes
-Several small command line tweaks and commands to optimize development
La Unión Europea ha acordado un paquete de sanciones contra Rusia por su invasión de Ucrania. Las sanciones incluyen restricciones a las transacciones con bancos rusos clave y la prohibición de la venta de aviones y equipos a Rusia. Los líderes de la UE esperan que las sanciones aumenten la presión económica sobre Rusia y la disuadan de continuar su agresión contra Ucrania.
CloudTeams - Boosting Collaboration of Developers and End Users Together for ...CloudTeams
The CloudTeams project received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 644617. The project involves 6 partners and aims to develop a collaborative platform to improve software development by better linking developers and end users. The goal is to deliver better software solutions through continuous testing with trusted users in a privacy-respecting way.
This document summarizes an online briefing about the JISC Grant Funding 06/11 eContent Capital Programme. It outlines the three strands of funding available - Strand A for digitization of open educational resources, Strand B for mass digitization, and Strand C for clustering digital content. Key application details are provided, such as eligibility, budgets, timelines and evaluation requirements. Best practices for bid writing like project management, risk assessment and supporting documents are also covered.
The document discusses the ESCAPE project which has received funding from the European Union's Horizon 2020 program. It discusses the following key points in 3 sentences:
The Management, Innovation, Networking and Dissemination (MIND) work package coordinates the external networking of the project work packages and supports the establishment of an open-science committee to coordinate interactions between research infrastructures and the EOSC. The project will also establish a competence desk to support research infrastructures in developing FAIR data management plans. Several test science projects are proposed to validate results by analyzing open access data from multiple research infrastructures through the ESCAPE-EOSC framework.
VIRQUAL is a 3-year European project that aims to harmonize virtual mobility and the European Qualification Framework. The project involves 14 partners from 7 countries. The goals are to help educational institutions implement virtual mobility and the EQF through e-learning by identifying obstacles and proposing solutions. Work will involve defining best practices for virtual mobility, assessing policies and initiatives, developing virtual mobility scenarios between partner institutions, and creating tools to analyze and manage virtual mobility. The project will use innovative management practices like web 2.0 technologies for communication and collaborative work.
Sshoc Kick off meeting - Work Package 2 presentation - Communication, dissemi...SSHOC
This document summarizes a meeting between Trust-IT and partners regarding the SSHOC project's communication, dissemination, and impact work package (WP2). It outlines the goals and timeline of WP2's three tasks - developing an outreach strategy, maximizing impact through outreach, and maintaining an SSHOC web presence. It also lists deliverables, milestones, and contributions requested from partners over the next 3-6 months to establish effective collaboration around WP2 activities.
TCI 2016 ECCP: The platform connecting clustersTCI Network
This document summarizes a presentation about the European Cluster Collaboration Platform (ECCP). The ECCP connects clusters through various initiatives and platforms to facilitate international cooperation. It provides visibility, interaction support, and connectivity for clusters to find partners and opportunities across borders and sectors. The ECCP also functions as a communication channel for clusters, allowing them to create profiles, publish content, and promote themselves to a global cluster community. The goal is for the ECCP to be a useful platform that is made by and for cluster organizations.
Roadshow & Workshop ARToolKit Dalam Rangka
National Competition of Augmented Reality (NCAR) 2016
Makassar, Gorontalo, Pontianak, Surabaya, Mataram, Yogyakarta, Banyumas, Padang, Medan, Denpasar
Maret 2016
The document proposes the VIRQUAL network to harmonize virtual mobility and the European Qualification Framework. The network aims to help educational institutions achieve virtual mobility and implement the EQF through e-learning. It would define and promote discussion around virtual mobility, assess policies and identify obstacles, and cooperate to establish partnerships and provide tools to support virtual mobility and EQF implementation. The network involves partners from 7 countries and includes workpackages on management, meetings, quality assurance, developing special interest groups, and dissemination of results.
The document discusses plans for public engagement and communication activities within Work Package 6 of the ESCAPE project. It provides timelines and responsibilities for Tasks 6.1 (Public Engagement and Communication) and 6.2 (Open Education and Citizen Science). Key activities include developing an ESCAPE website, identifying stakeholders, coordinating participation in events, and establishing citizen science experiments.
This document summarizes a presentation given by Prof. Dr. Petra Schubert and Söhnke Grams at the Center for Enterprise Information Research (CEIR) Social Connections conference in Berlin on October 16-17, 2018. The presentation discussed the 10-year history of the UniConnect collaboration platform, which is based on IBM Connections. It described how the platform started as an internal network at CEIR and the University of Koblenz-Landau and has expanded to include over 35 academic institutions worldwide. It also reviewed key events and developments that helped grow the user network and highlighted some of the research conducted using the platform.
This document discusses the convergence of content and technologies to enable content prosumption. It notes that users want access to data everywhere and at all times. This leads to opportunities for innovative user experiences, data navigation, syndication, and monetization. The market is prepared for these opportunities with growing areas like digital marketing, social networks, and second screens. Future directions include developing a coherent data ecosystem, personalization based on user context, multi-device experiences, and maximizing collaboration between related projects.
EUBrasilCloudFORUM Working Group on future scenarios and research challengesEUBrasilCloudFORUM .
Congresso Sociedade Brasileira de Computação CSBC2016 Porto Alegre (Brazil)
Workshop on Cloud Networks & Cloudscape Brazil
- James Clarke, Waterford Institute of Technology, Ireland
- Moacyr Martucci, Department of Engineering and Digital Systems of Polytechnic School of University of São Paulo, EUBrasilCloudFORUM member and Brazilian National Contact Point Coordinator for the Horizon 2020 and for ERC, Brazil
EUBrasilCloudFORUM Working Group on future scenarios and research challenges
EUDAT 3rd Conference: Bringing Data e-Infrastructures to Horizon2020 - Carl-C...EUDAT
| www.eudat.eu | EUDAT 3rd Conference Opening Session: Bringing Data e-Infrastructures to Horizon2020 - Carl-Christian Buhr, Member of the Cabinet of Ms Neelie Kroes, Vice‐President for Digital Agenda, European Commission - Wednesday 24th September 2014, Amsterdam, the Netherlands
This document summarizes the discussions from a working group session on future scenarios and research challenges for cloud computing collaboration between the EU and Brazil. The working group identified five potential future scenarios for sustainable living enabled by cloud computing: 1) environmental monitoring, 2) smart water and energy management, 3) assisted health and well-being, 4) heterogeneous cloud radio access networks, and 5) base station virtualization in cloud-radio access networks. They also identified three main drivers that present challenges for developing cloud computing technologies to achieve these scenarios: technologies being global and pervasive, socio-economic factors affecting cloud markets, and technological innovation creating new issues. Based on this analysis, the working group proposed seven potential research opportunities for EU-Brazil collaboration
Presentation of the Nordic Virtual Worlds Research Project (www.nordicworlds.net) for the KIN Research Group at Vrije Universiteit in Amsterdam in February 2011.
The plan4business project aims to develop an online platform for aggregating, processing, and analyzing urban planning data. Over the past nine months, the project has collected stakeholder requirements, established an advisory board, and developed a first prototype portal. Upcoming activities include further developing the platform, presenting at conferences, and continuing to gather user feedback.
This document provides guidance on developing an effective social media strategy for EU projects. It recommends understanding goals, audience, and competition. Key steps include creating audience personas, developing targeted messages, choosing appropriate social media channels, and building a content plan. Examples are provided of EU projects that analyzed their audiences, focused messaging for different channels, and developed content like videos and articles tailored for specific groups.
1) The EVITA project aims to promote e-business adoption among SMEs in Europe based on best practices.
2) The project analyzed IT training strategies for SMEs in 10 countries and identified 14 best practices from 7 countries.
3) The project developed an e-learning platform and training materials on e-business for SMEs available in multiple languages.
CloudTeams - Boosting Collaboration of Developers and End Users Together for ...CloudTeams
The CloudTeams project received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 644617. The project involves 6 partners and aims to develop a collaborative platform to improve software development by better linking developers and end users. The goal is to deliver better software solutions through continuous testing with trusted users in a privacy-respecting way.
This document summarizes an online briefing about the JISC Grant Funding 06/11 eContent Capital Programme. It outlines the three strands of funding available - Strand A for digitization of open educational resources, Strand B for mass digitization, and Strand C for clustering digital content. Key application details are provided, such as eligibility, budgets, timelines and evaluation requirements. Best practices for bid writing like project management, risk assessment and supporting documents are also covered.
The document discusses the ESCAPE project which has received funding from the European Union's Horizon 2020 program. It discusses the following key points in 3 sentences:
The Management, Innovation, Networking and Dissemination (MIND) work package coordinates the external networking of the project work packages and supports the establishment of an open-science committee to coordinate interactions between research infrastructures and the EOSC. The project will also establish a competence desk to support research infrastructures in developing FAIR data management plans. Several test science projects are proposed to validate results by analyzing open access data from multiple research infrastructures through the ESCAPE-EOSC framework.
VIRQUAL is a 3-year European project that aims to harmonize virtual mobility and the European Qualification Framework. The project involves 14 partners from 7 countries. The goals are to help educational institutions implement virtual mobility and the EQF through e-learning by identifying obstacles and proposing solutions. Work will involve defining best practices for virtual mobility, assessing policies and initiatives, developing virtual mobility scenarios between partner institutions, and creating tools to analyze and manage virtual mobility. The project will use innovative management practices like web 2.0 technologies for communication and collaborative work.
Sshoc Kick off meeting - Work Package 2 presentation - Communication, dissemi...SSHOC
This document summarizes a meeting between Trust-IT and partners regarding the SSHOC project's communication, dissemination, and impact work package (WP2). It outlines the goals and timeline of WP2's three tasks - developing an outreach strategy, maximizing impact through outreach, and maintaining an SSHOC web presence. It also lists deliverables, milestones, and contributions requested from partners over the next 3-6 months to establish effective collaboration around WP2 activities.
TCI 2016 ECCP: The platform connecting clustersTCI Network
This document summarizes a presentation about the European Cluster Collaboration Platform (ECCP). The ECCP connects clusters through various initiatives and platforms to facilitate international cooperation. It provides visibility, interaction support, and connectivity for clusters to find partners and opportunities across borders and sectors. The ECCP also functions as a communication channel for clusters, allowing them to create profiles, publish content, and promote themselves to a global cluster community. The goal is for the ECCP to be a useful platform that is made by and for cluster organizations.
Roadshow & Workshop ARToolKit Dalam Rangka
National Competition of Augmented Reality (NCAR) 2016
Makassar, Gorontalo, Pontianak, Surabaya, Mataram, Yogyakarta, Banyumas, Padang, Medan, Denpasar
Maret 2016
The document proposes the VIRQUAL network to harmonize virtual mobility and the European Qualification Framework. The network aims to help educational institutions achieve virtual mobility and implement the EQF through e-learning. It would define and promote discussion around virtual mobility, assess policies and identify obstacles, and cooperate to establish partnerships and provide tools to support virtual mobility and EQF implementation. The network involves partners from 7 countries and includes workpackages on management, meetings, quality assurance, developing special interest groups, and dissemination of results.
The document discusses plans for public engagement and communication activities within Work Package 6 of the ESCAPE project. It provides timelines and responsibilities for Tasks 6.1 (Public Engagement and Communication) and 6.2 (Open Education and Citizen Science). Key activities include developing an ESCAPE website, identifying stakeholders, coordinating participation in events, and establishing citizen science experiments.
This document summarizes a presentation given by Prof. Dr. Petra Schubert and Söhnke Grams at the Center for Enterprise Information Research (CEIR) Social Connections conference in Berlin on October 16-17, 2018. The presentation discussed the 10-year history of the UniConnect collaboration platform, which is based on IBM Connections. It described how the platform started as an internal network at CEIR and the University of Koblenz-Landau and has expanded to include over 35 academic institutions worldwide. It also reviewed key events and developments that helped grow the user network and highlighted some of the research conducted using the platform.
This document discusses the convergence of content and technologies to enable content prosumption. It notes that users want access to data everywhere and at all times. This leads to opportunities for innovative user experiences, data navigation, syndication, and monetization. The market is prepared for these opportunities with growing areas like digital marketing, social networks, and second screens. Future directions include developing a coherent data ecosystem, personalization based on user context, multi-device experiences, and maximizing collaboration between related projects.
EUBrasilCloudFORUM Working Group on future scenarios and research challengesEUBrasilCloudFORUM .
Congresso Sociedade Brasileira de Computação CSBC2016 Porto Alegre (Brazil)
Workshop on Cloud Networks & Cloudscape Brazil
- James Clarke, Waterford Institute of Technology, Ireland
- Moacyr Martucci, Department of Engineering and Digital Systems of Polytechnic School of University of São Paulo, EUBrasilCloudFORUM member and Brazilian National Contact Point Coordinator for the Horizon 2020 and for ERC, Brazil
EUBrasilCloudFORUM Working Group on future scenarios and research challenges
EUDAT 3rd Conference: Bringing Data e-Infrastructures to Horizon2020 - Carl-C...EUDAT
| www.eudat.eu | EUDAT 3rd Conference Opening Session: Bringing Data e-Infrastructures to Horizon2020 - Carl-Christian Buhr, Member of the Cabinet of Ms Neelie Kroes, Vice‐President for Digital Agenda, European Commission - Wednesday 24th September 2014, Amsterdam, the Netherlands
This document summarizes the discussions from a working group session on future scenarios and research challenges for cloud computing collaboration between the EU and Brazil. The working group identified five potential future scenarios for sustainable living enabled by cloud computing: 1) environmental monitoring, 2) smart water and energy management, 3) assisted health and well-being, 4) heterogeneous cloud radio access networks, and 5) base station virtualization in cloud-radio access networks. They also identified three main drivers that present challenges for developing cloud computing technologies to achieve these scenarios: technologies being global and pervasive, socio-economic factors affecting cloud markets, and technological innovation creating new issues. Based on this analysis, the working group proposed seven potential research opportunities for EU-Brazil collaboration
Presentation of the Nordic Virtual Worlds Research Project (www.nordicworlds.net) for the KIN Research Group at Vrije Universiteit in Amsterdam in February 2011.
The plan4business project aims to develop an online platform for aggregating, processing, and analyzing urban planning data. Over the past nine months, the project has collected stakeholder requirements, established an advisory board, and developed a first prototype portal. Upcoming activities include further developing the platform, presenting at conferences, and continuing to gather user feedback.
This document provides guidance on developing an effective social media strategy for EU projects. It recommends understanding goals, audience, and competition. Key steps include creating audience personas, developing targeted messages, choosing appropriate social media channels, and building a content plan. Examples are provided of EU projects that analyzed their audiences, focused messaging for different channels, and developed content like videos and articles tailored for specific groups.
1) The EVITA project aims to promote e-business adoption among SMEs in Europe based on best practices.
2) The project analyzed IT training strategies for SMEs in 10 countries and identified 14 best practices from 7 countries.
3) The project developed an e-learning platform and training materials on e-business for SMEs available in multiple languages.
🔥🔥🔥🔥🔥🔥🔥🔥🔥
إضغ بين إيديكم من أقوى الملازم التي صممتها
ملزمة تشريح الجهاز الهيكلي (نظري 3)
💀💀💀💀💀💀💀💀💀💀
تتميز هذهِ الملزمة بعِدة مُميزات :
1- مُترجمة ترجمة تُناسب جميع المستويات
2- تحتوي على 78 رسم توضيحي لكل كلمة موجودة بالملزمة (لكل كلمة !!!!)
#فهم_ماكو_درخ
3- دقة الكتابة والصور عالية جداً جداً جداً
4- هُنالك بعض المعلومات تم توضيحها بشكل تفصيلي جداً (تُعتبر لدى الطالب أو الطالبة بإنها معلومات مُبهمة ومع ذلك تم توضيح هذهِ المعلومات المُبهمة بشكل تفصيلي جداً
5- الملزمة تشرح نفسها ب نفسها بس تكلك تعال اقراني
6- تحتوي الملزمة في اول سلايد على خارطة تتضمن جميع تفرُعات معلومات الجهاز الهيكلي المذكورة في هذهِ الملزمة
واخيراً هذهِ الملزمة حلالٌ عليكم وإتمنى منكم إن تدعولي بالخير والصحة والعافية فقط
كل التوفيق زملائي وزميلاتي ، زميلكم محمد الذهبي 💊💊
🔥🔥🔥🔥🔥🔥🔥🔥🔥
How to Setup Default Value for a Field in Odoo 17Celine George
In Odoo, we can set a default value for a field during the creation of a record for a model. We have many methods in odoo for setting a default value to the field.
How to Manage Reception Report in Odoo 17Celine George
A business may deal with both sales and purchases occasionally. They buy things from vendors and then sell them to their customers. Such dealings can be confusing at times. Because multiple clients may inquire about the same product at the same time, after purchasing those products, customers must be assigned to them. Odoo has a tool called Reception Report that can be used to complete this assignment. By enabling this, a reception report comes automatically after confirming a receipt, from which we can assign products to orders.
THE SACRIFICE HOW PRO-PALESTINE PROTESTS STUDENTS ARE SACRIFICING TO CHANGE T...indexPub
The recent surge in pro-Palestine student activism has prompted significant responses from universities, ranging from negotiations and divestment commitments to increased transparency about investments in companies supporting the war on Gaza. This activism has led to the cessation of student encampments but also highlighted the substantial sacrifices made by students, including academic disruptions and personal risks. The primary drivers of these protests are poor university administration, lack of transparency, and inadequate communication between officials and students. This study examines the profound emotional, psychological, and professional impacts on students engaged in pro-Palestine protests, focusing on Generation Z's (Gen-Z) activism dynamics. This paper explores the significant sacrifices made by these students and even the professors supporting the pro-Palestine movement, with a focus on recent global movements. Through an in-depth analysis of printed and electronic media, the study examines the impacts of these sacrifices on the academic and personal lives of those involved. The paper highlights examples from various universities, demonstrating student activism's long-term and short-term effects, including disciplinary actions, social backlash, and career implications. The researchers also explore the broader implications of student sacrifices. The findings reveal that these sacrifices are driven by a profound commitment to justice and human rights, and are influenced by the increasing availability of information, peer interactions, and personal convictions. The study also discusses the broader implications of this activism, comparing it to historical precedents and assessing its potential to influence policy and public opinion. The emotional and psychological toll on student activists is significant, but their sense of purpose and community support mitigates some of these challenges. However, the researchers call for acknowledging the broader Impact of these sacrifices on the future global movement of FreePalestine.
THE SACRIFICE HOW PRO-PALESTINE PROTESTS STUDENTS ARE SACRIFICING TO CHANGE T...
RAGE ECGBL
1. The 9th ECGBL 2015, Steinkjer, Norway
Munir Salman
1
03/03/2016
Co-funded by the Horizon 2020 Framework
Programme of the European Union
9th European Conference on Games Based Learning
Towards Social Network Support for an
Applied Gaming Ecosystem
Munir Salman1, Dominic Heutelbeck², Matthias Hemmje1
1University of Hagen, Germany
²Forschungsinstitut für Telekommunikation und Kooperation e.V.
2. The 9th ECGBL 2015, Steinkjer, Norway
Munir Salman
2
03/03/2016
Co-funded by the Horizon 2020 Framework
Programme of the European Union
Outline
Introduction and Motivation
Problem Statement, Hypothesis and research question
Applied Gaming Communities in Social Networking Sites (SNSs)
Target user stereotypes and corresponding Exemplar SNS user communities
Conceptual Modelling
Integration Approach of RAGE with SNSs
Implementation
Interfaces of SNSs
Conclusion and Outlook
3. The 9th ECGBL 2015, Steinkjer, Norway
Munir Salman
3
03/03/2016
Co-funded by the Horizon 2020 Framework
Programme of the European Union
Introduction and Motivation
Problem Statement, Hypothesis and research question
Where do you look for web-contents?
Where do you buy something online?
Where do you manage software source codes?
Where do you
look for Applied Games?
get Applied Gaming assets and resources?
get feedback and information about Applied Games?
Unclear!
Google,…
Amazon,…
GitHub,…
4. The 9th ECGBL 2015, Steinkjer, Norway
Munir Salman
4
03/03/2016
Co-funded by the Horizon 2020 Framework
Programme of the European Union
Introduction and Motivation
Problem Statement, Hypothesis and research question
The EU-based industry for Applied Games (non-leisure games)
Is an emerging business
Is still fragmented
And needs to achieve critical mass to compete globally
5. The 9th ECGBL 2015, Steinkjer, Norway
Munir Salman
5
03/03/2016
Co-funded by the Horizon 2020 Framework
Programme of the European Union
Introduction and Motivation
What is RAGE?
European Project, Realizing an Applied Gaming Ecosystem (RAGE)
Making available a repository of Applied Gaming oriented software, services and related
documents, media, educational resources, etc.
Creating and populating a community-oriented information and knowledge sharing system for
Applied Gaming
Providing an Interactive Map of Stakeholders and Resources
Develop a Social Tool Suite supporting community building and collaboration mediation
Collect and create training materials and workshops for AG practitioners
Integrate the subsystems and contents in an AG Ecosystem platform
…
6. The 9th ECGBL 2015, Steinkjer, Norway
Munir Salman
6
03/03/2016
Co-funded by the Horizon 2020 Framework
Programme of the European Union
Presentation by Hollins Paul and Wim Westera
in room C-106
7. The 9th ECGBL 2015, Steinkjer, Norway
Munir Salman
7
03/03/2016
Co-funded by the Horizon 2020 Framework
Programme of the European Union
Applied Gaming Communities in Social Networking Sites (SNSs)
Target user stereotypes and corresponding Exemplar SNS user communities
AG
Developers
Communities
AG
Researchers
Communities
AG
Customers
and Players
Communities
8. The 9th ECGBL 2015, Steinkjer, Norway
Munir Salman
8
03/03/2016
Co-funded by the Horizon 2020 Framework
Programme of the European Union
Applied Gaming Communities in Social Networking Sites (SNSs)
Target user stereotypes and corresponding Exemplar SNS user communities
9. The 9th ECGBL 2015, Steinkjer, Norway
Munir Salman
9
03/03/2016
Co-funded by the Horizon 2020 Framework
Programme of the European Union
Conceptual Modelling
Integration Approach of RAGE with SNSs
2.Step:Analysing
andpresenting
Requests
Responses
3. Step: Sharing content and
knowledge
1. Step: Collecting content and
knowledge
10. The 9th ECGBL 2015, Steinkjer, Norway
Munir Salman
10
03/03/2016
Co-funded by the Horizon 2020 Framework
Programme of the European Union
SlideShare Twitter
LinkedIn
RAGE
Community
Documents
Users &
Communities
Courses
Multi
Media
Taxonomy
Mediators Layer
Wrapper Wrapper WrapperWrapper …
Wrappers Layer
AG
Developer
Community
AG
Researcher
Community
RAGE
Community
AG
Developer
Community
AG
Researcher
Community
AG
Developer
Community
RAGE
Community
AG
Researcher
Community
SlideShare
Mediator
…
Twitter
Mediator
LinkedIn
Mediator
NLP Layer
SNSs
Conceptual Modelling
Details Integration Approach and Methodology
11. The 9th ECGBL 2015, Steinkjer, Norway
Munir Salman
11
03/03/2016
Co-funded by the Horizon 2020 Framework
Programme of the European Union
Implementation
Interfaces of SNSs
LinkedIn JSON POST body example
{
"comment": "Check out developer.linkedin.com!",
"content": {
"title": "LinkedIn Developers Resources",
"description": "Leverage LinkedIn's APIs to maximize engagement",
"submitted-url": "https://developer.linkedin.com",
"submitted-image-url": https://example.com/logo.png
},
"visibility": { "code": "anyone“
}
}
LinkedIn Successful Response example
{
"updateKey": "UPDATE-3346389-595113200…",
"updateUrl":"https://www.linkedin.com/updates?discuss=…&scope=…“
}
12. The 9th ECGBL 2015, Steinkjer, Norway
Munir Salman
12
03/03/2016
Co-funded by the Horizon 2020 Framework
Programme of the European Union
Conclusion
RAGE Ecosystem supporting community-based content and knowledge
management
It will support the collection, sharing, access and re-use of applied gaming research and
development assets, resources and end user best practice know-how
Integration between the RAGE Ecosystem and SNSs
Can be achieved to reduce fragmentation and to increase the knowledge exchange among
applied gaming communities (such as applied gaming developer, researcher and player)
Outlook
Further SNS integration and SNF implementation
Social Network Analysis (SNA) and discourse analysis
This will be used for collecting, analysing and presenting data about various patterns of
relationships among people, objects and knowledge
13. The 9th ECGBL 2015, Steinkjer, Norway
Munir Salman
13
03/03/2016
Co-funded by the Horizon 2020 Framework
Programme of the European Union
Thank you!
Munir Salman
Munir.salman@student.fernuni-hagen.de
Tel. +49 89 38602 348
Editor's Notes
Assets and resources: such as AG SW modules, services, documents, media, educational resources and much more.
If you interested in the RAGE-Project you can take a look at the presentation by Hollins Paul and Wim Westera or contact them or me later.
We assumed, there are existing applied gaming communities which could serve as a first source of information. To investigate on this, we considered 3 types of AG groups in SNSs:
1- AG Developer: who want to keep their AG developments innovative that’s why they also need innovative ideas to develop innovative AG in order to stay competitive.
Therefore, they look for possibilities to cooperate with
2- applied gaming research communities who create within research projects a lot of AG assets and prototypes, which need to be developed and deployed by AG developers to become marketable.
3- the AG customers and players groups, who on the one hand want to learn about development of AG and on the other hand can also contribute to the development of AG usage scenario.
Explizit “Results” schreiben.
(potential question: how did you get the numbers? searching for keywords at those social network sites)
What is RAGE in three sentences (instead of an entire slide)
Conclusion:
So to summarise the main point of my presentation:
We saw some AG communities in LinkedIn and Twitter,
Then we took a look in the concept of the RAGE Ecosystem supporting community-based content and knowledge.
Beside this I mentioned that the RAGE Ecosystem is aiming to support the collection, sharing, access and re-use of AG assets, resources and end user know-how.
After that we saw how the integration between the RAGE Ecosystem and SNSs can be achieved to reduce fragmentation and to increase the knowledge exchange among AGCs
Finally a briefly implementation example of the LinkedIn API was introduced.
Outlook:
In the feature RAGE is aiming at increasing outreach and take-up of the RAGE Ecosystem through further SNSs integration and SNFs implementation.
Furthermore Social Network analysis and discourse analysis will be used for collecting, analysing and presenting data about various patterns of relationships among people, objects and knowledge