The document discusses how the media product uses, develops, and challenges conventions of real media.
[1] It uses conventions like locations commonly seen in music videos and soap operas, realistic costumes, and a linear narrative structure.
[2] It develops some conventions by using flashbacks in the music video and unique panel layouts in the digipak.
[3] It challenges few conventions, like using longer shots than typical in music videos and not including tour dates in the magazine advert. Overall, it aims to create a sense of realism while drawing from influences of other media.