Quake from 1996 used very basic 3D graphics with low polygon counts, low resolution textures, and no advanced lighting effects. In contrast, Quake 4 from 2005 featured significantly improved textures, lighting that interacted with characters and environments, and over 2,500 polygons. The document compares the basic graphics of the original 1996 Quake to the major graphical improvements in Quake 4 from 2005, noting the rapid graphics advances between the nine years separating the two games.