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INVESTOR
PRESENTATION
Q4 2019
February 13, 2020 NEXON Co., Ltd.
Owen Mahoney
President and Chief Executive Officer
Shiro Uemura
Chief Financial Officer
2© 2020 NEXON Co., Ltd. All Rights Reserved.
CEO Highlights
3© 2020 NEXON Co., Ltd. All Rights Reserved.
1 TAM means “Total Addressable Market”.
2 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works,
which are shown in this material are trademarks, registered trademarks, copyrighted works or other
legally protected materials owned by respective right holders.
The Four Quadrants
Massive TAM1
Growth In Deeply Immersive Online Games
Casual
Offline
Deep
3 The categorization of the games shown in this material is based on our own view.
It may not necessarily reflect the common views in the market.
Online
4© 2020 NEXON Co., Ltd. All Rights Reserved.
3
Korea MapleStory - PC
• Constant-currency2
Q4 revenue grew 88%
Y/Y.
• Constant-currency2
full-year revenue grew
39% (on top of the 67% Y/Y growth in 2018)
• Double-digit growth for the 6th consecutive
year.
• Both Q4 and full-year revenues surpassed
previous peak set in 2018.
5
FIFA ONLINE 41
• Combined PC and mobile, Q4 and full-year
revenues grew significantly Y/Y.
• Recorded the highest Q4 and full-year
revenues, surpassing the previous peak of
FIFA Online 31
achieved in 2017.
Results Driven by Phenomenal Strength of Major Franchises
Korea MapleStory, MapleStory M and FIFA ONLINE 41
Each Achieved All-Time High Full-year
Revenues. V4 Off to a Great Start. Highest Ever Q4 Revenue in Korea
1
Q4 2019 Results
• Q4 2019 revenues exceeded our outlook.
• Outperformance driven by exceptionally strong
performances of MapleStory and FIFA ONLINE 41
,
as well as good start of V4
2
Full-year 2019 Results
• Constant-currency2
revenues, operating income and
net income3
all grew Y/Y driven by strength in Korea.
• As-reported revenues and operating income were
down Y/Y due to FX headwinds
• Net income3
was up Y/Y
2 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant currency basis amounts are calculated using the average
foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example,we calculate royalty revenues from China Dungeon&Fighter by applying the
same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter.
1 Official titles are EA SPORTS™ FIFA Online 3 (PC), EA SPORTS™ FIFA Online 3 M (mobile), EA SPORTS™ FIFA ONLINE 4 (PC) and EA SPORTS™ FIFA ONLINE 4 M (mobile)
3 Net income refers to net income attributable to owners of the parent, as stated in Nexon’s consolidated financial results.
4
Korea MapleStory M
• Constant-currency2
Q4 revenue grew 114%
Y/Y
• Constant-currency2
full-year revenue grew
65% (on top of the 81% Y/Y growth in 2018)
• Double-digit growth for the 3rd consecutive
years
• Both Q4 and full-year revenues surpassed
previous peak set in 2018.
5© 2020 NEXON Co., Ltd. All Rights Reserved.
FY2019 MapleStory Franchise Marks All-time High in Korea
Another True Forever Franchise
Korea MapleStory Korea MapleStory M
2003 2019 2016 2019
Revenue Revenue
1 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks,
registered trademarks, copyrighted works or other legally protected materials owned by respective right holders
Year Year
6© 2020 NEXON Co., Ltd. All Rights Reserved.
Dungeon&Fighter
• Expect sales from 2020 Lunar New Year update to decline substantially
from 2019’s strong performance. Expect revenue growth to remain
challenging for a few quarters
• Next important event comes in March 2020 when the new key update
goes live – addresses the primary feedback received from our players;
Includes the level cap release and the third awakening1.
• In January, the update went live in Korea – historically been a good
indicator of China service. Feedback in Korea positive; improved KPIs.
Dungeon&Fighter
New Key Update Comes to China in March. Strong Progress on the Mobile Version
4 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material
are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders
Dungeon&Fighter 2D Mobile2
• Began the second closed beta test in December
• Observed encouraging results during the test
• Started pre-registration in late December
• Over 16 million3 people have signed up for its coming launch in 1H 2020.
• Immersive Dungeon&Fighter experience to mobile represents a massive
increase in the total addressable market.
Dungeon&Fighter PC
2 Mobile game based on original IPs.
1 Third awakening allows players to gain new skills for their characters 3 Pre-registration as of February 12th, 2020
7© 2020 NEXON Co., Ltd. All Rights Reserved.
New Mobile MMORPG V4
Early Performance Is Solid, Despite Strong Competition in Korea
1 Ranking sourced from App Annie as of February 12th, 2020
Top Grossing
 iOS : # X
 Google Play: # X
iOS : #4 Google Play : #4APP RANKING
1
2 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material
are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders
8© 2020 NEXON Co., Ltd. All Rights Reserved.
Enormous Value of Nexon’s IP Franchises
Launched 2003 Launched 2004
 Registered users over 380 million on PC platform
alone
 Over half of all Korean population; over 45% of
Taiwanese population has played the game
 More than 180 million registered users worldwide
 Player registrations now equal to 45% of Korean
population
 Combined PC and mobile revenue is about equal
to global box office of the movie franchise Frozen
– one of Disney’s biggest1.
Launched 2005
 Life-to-dategross revenue well over $10 billion
 Gross revenue several billion dollars more than
life-to-date box office of Star Wars series, Harry
Potter series; approximately double the revenue
of the entire Avengers series1
2 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks,
registered trademarks, copyrighted works or other legally protected materials owned by respective right holders
1 Source: BoxOfficeMojo.com
9© 2020 NEXON Co., Ltd. All Rights Reserved.
Focus
1
Fully-online multiplayer games
2
Multiple platforms: PC, console and mobile
3
Leveraging Nexon’s substantial IP portfolio
4
Selective Investment in highly unique new IPs
1 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks,
registered trademarks, copyrighted works or other legally protected materials owned by respective right holders
10© 2020 NEXON Co., Ltd. All Rights Reserved.
Three Product Beats
in 2020
11© 2020 NEXON Co., Ltd. All Rights Reserved.
Dungeon&Fighter 2D Mobile1
Expect to launch in 1H 2020. Pre-registration Exceeded 16 Million
2
1 Mobile game based on original IPs. 3 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which
are shown in this material are trademarks, registered trademarks, copyrighted works or other legally
protected materials owned by respective right holders.
2 Pre-registration as of February 12th, 2020
12© 2020 NEXON Co., Ltd. All Rights Reserved.
1 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks,
registered trademarks, copyrighted works or other legally protected materials owned by respective right holders.
KartRider: Drift
Fully Cross-Platform Multiplayer Online Game
13© 2020 NEXON Co., Ltd. All Rights Reserved.
1 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks,
registered trademarks, copyrighted works or other legally protected materials owned by respective right holders.
First Game from Embark Studios
14© 2020 NEXON Co., Ltd. All Rights Reserved.
REVENUE
YEAR
Solid Foundation. Significant Opportunities for Growth
Nexon is Well-positioned to Lead the Next Wave of Online Games
1 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks,
registered trademarks, copyrighted works or other legally protected materials owned by respective right holders.
Opportunity
Solid
Foundation
15© 2020 NEXON Co., Ltd. All Rights Reserved.
1 Working Capital includes increase/decrease in working capital as well as other proceeds and payments that are not included in “Investment” and “Shareholder Return” such as “purchases of
property, plant and equipment” and “proceeds from exercise of stock options”.
FY 2019 Capital Allocation
Working Capital1
Investment
 Embark Studios
 WonderHoldings
Shareholder Return
 Share Buyback
2
(Unit: ¥ billions)
Operating CashFlow Surplus
105.1
26.4
-30.0
-38.4
-10.3
2 Including purchases of treasury stock in January 2020, based on the share repurchase program of ¥30 billion
16© 2020 NEXON Co., Ltd. All Rights Reserved.
FY 2019 Results
17© 2020 NEXON Co., Ltd. All Rights Reserved.
1 Net income refers to net income attributable to owners of the parent, as stated in Nexon’s consolidated financial results.
FY 2019 Financial Results
Revenues Operating Income Net Income1
(Unit: ¥ billions)
As reported: -2%
Constant currency2: +4%
As reported: -4%
Constant currency2: +3%
As reported: + 7%
Constant currency2: +16%
2 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the
prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter.
253.7 248.5
98.4 94.5
107.7
115.7
2018 2019 2018 2019 2018 2019
18© 2020 NEXON Co., Ltd. All Rights Reserved.
Constant Constant
Currency5
Currency5
China ¥132,966 ¥112,247 ¥119,076 (16%) (10%)
Korea 73,790 89,794 96,519 22% 31%
Japan 14,068 13,854 14,261 (2%) 1%
North America 16,498 14,687 15,089 (11%) (9%)
Europe and Others
2
16,399 17,960 18,872 10% 15%
Nexon Total 253,721 248,542 263,817 (2%) 4%
Revenue by Platform
PC
3
198,871 187,965 199,823 (5%) 0%
Mobile 54,850 60,577 63,994 10% 17%
Nexon Total 253,721 248,542 263,817 (2%) 4%
Operating income 98,360 94,525 101,751 (4%) 3%
Net income4
107,672 115,664 125,006 7% 16%
Earnings per share 121.03 129.34
Revenue by Region1
FY2019 YoY % Change
FY2018 As-Reported As-Reported
China
45%
Korea
36%
Japan
6%
North America
6%
Europe and Others2
7%
PC3
76%
Mobile
24%
FY 2019 Revenue Breakdown
(Unit: ¥ millions)
FY2019 Revenue by Region1
FY2019 Revenue by Platform
1 Based on the regions in which
revenues originate; not a
representation of revenues
according to Nexon entities.
2 "Europe and Others" includes Europe
as well as other Asian countries and
South American countries.
3 PC revenues include other
revenues besides PC online
games and mobile games.
5 Constant currency is a non-GAAP measure used to show performance unaffected
by fluctuations in foreign currency exchange rates. Constant-currency basis
amounts are calculated using the average foreign currency exchange rates for
the comparable period in the prior year and applied to the current period. As an
example, we calculate royalty revenues from China Dungeon&Fighter by applying
the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's
same fiscal quarter.
4 Net income refers to net income attributable to
owners of the parent, as stated in Nexon’s
consolidated financial results.
19© 2020 NEXON Co., Ltd. All Rights Reserved.
21.3 22.7 25.8
44.0
60.7 57.613.5
16.0
15.6
20.8
23.2
21.3
15.7
20.2 17.4
27.8
31.2
17.8
16.4
16.5 15.4
22.8
17.9
15.6
67.0
75.4 74.2
115.4
133.0
112.2
FY14 FY15 FY16 FY17 FY18 FY19
Q1 Q2 Q3 Q4
(Unit: ¥ billions)
Historical China Revenues
-2%
+56%
+15%
+13%
-16%
20© 2020 NEXON Co., Ltd. All Rights Reserved.
Q4 2019 Results
21© 2020 NEXON Co., Ltd. All Rights Reserved.
1 Official titles are EA SPORTS™ FIFA ONLINE 4 (PC)
and EA SPORTS™ FIFA ONLINE 4 M (mobile).
Q4 2018 Q4 2019 YoY %
Revenues ¥46,081 ¥41,397 ~ ¥44,454 ¥49,243 7%
PC3
32,724 27,588 ~ 29,472 33,647 3%
Mobile 13,357 13,809 ~ 14,982 15,596 17%
Operating income 3,907 5,976 ~ 8,208 4,518 16%
Net income2
6,504 7,565 ~ 9,421 3,275 (50%)
Earnings per share 7.27 8.44 ~ 10.52 3.68
Exchange rates
100 KRW/JPY 10.03 9.14 9.14 9.26 (8%)
CNY/JPY 16.30 15.31 15.31 15.46 (5%)
USD/JPY 112.90 108.70 108.70 108.76 (4%)
Q4 2019 Outlook
46.1
49.2
3.9 4.5 6.5
3.3
Q4 2018 Q4 2019 Q4 2018 Q4 2019 Q4 2018 Q4 2019
2 Net income refers to net income attributable to owners of the parent, as stated in
Nexon’s consolidated financial results.
Revenues
Exceeded our outlook. Driven by the
strong performances of Korea MapleStory
and FIFA ONLINE 41
. Revenues from the
new mobile MMORPG V4 as well as China
Dungeon&Fighter were slightly above our
expectations.
Operating Income
Below our outlook. The revenue
outperformance was more than offset by
a ¥9.2 billion impairment loss primarily on
assets related to Pixelberry, including
goodwill.
Net Income2
Below our outlook. While recording a ¥11.0
billion deferred tax asset related to the
foreign tax credit at Neople, this was more
than offset by the operating income
underperformance and a ¥11.4 billion FX
loss primarily on U.S. dollar-denominated
cash deposits.
(Unit: ¥ millions, except per share data)
3 PC revenues include other revenues besides PC online games and mobile games.
Revenues Operating Income Net Income
2
Q4 2019 Result Highlights
Revenue Outperformance Driven by Phenomenal Strength of Major Franchises in Korea
(Unit: ¥ billions)
22© 2020 NEXON Co., Ltd. All Rights Reserved.
Constant Constant
Currency4
Currency4
Revenue by Region1
China ¥17,863 ¥15,632 ¥16,447 (12%) (8%)
Korea 15,567 24,393 26,421 57% 70%
Japan 4,321 2,262 2,338 (48%) (46%)
North America 4,309 3,189 3,343 (26%) (22%)
Europe and Others2
4,021 3,767 4,004 (6%) (0%)
Nexon Total 46,081 49,243 52,553 7% 14%
Revenue by Platform
PC3
32,724 33,647 35,833 3% 10%
Mobile 13,357 15,596 16,720 17% 25%
Nexon Total 46,081 49,243 52,553 7% 14%
FX Rate
100 KRW/JPY 10.03 9.26 10.03 (8%)
CNY/JPY 16.30 15.46 16.30 (5%)
USD/JPY 112.90 108.76 112.90 (4%)
Q4 2019 YoY % Change
Q4 2018 As-Reported As-Reported
PC3
68%
Mobile
32%
China
32%
Korea
49%
Japan
5%
North America
6%
Europe and Others2
8%
Q4 2019 Revenue by Platform
1 Based on the regions in which
revenues originate; not a
representation of revenues
according to Nexon entities.
Q4 2019 Revenue by Region1
Q4 2019 Revenue Breakdown
2 "Europe and Others" includes Europe
as well as other Asian countries and
South American countries.
3 PC revenues include other
revenues besides PC online
games and mobile games.
4 Constant currency is a non-GAAP measure used to show performance unaffected
by fluctuations in foreign currency exchange rates. Constant-currency basis
amounts are calculated using the average foreign currency exchange rates for
the comparable period in the prior year and applied to the current period. As an
example, we calculate royalty revenues from China Dungeon&Fighter by applying
the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's
same fiscal quarter.
5 For the KPIs (MAU, Pay Rate and ARPPU)
of PC online games, please refer to
appendix of this presentation.
(Unit: ¥ millions)
23© 2020 NEXON Co., Ltd. All Rights Reserved.
1,769 460
16,014 15,172
17,863
57,550
21,282
17,783
15,632
Q4 2018 Q1 2019 Q2 2019 Q3 2019 Q4 2019
3,219 5,559 5,543 4,388
8,628
12,348
16,798 13,844 19,269
15,765
15,567
22,357
19,387
23,657 24,393
Q4 2018 Q1 2019 Q2 2019 Q3 2019 Q4 2019
Korea
Q4 was our highest quarter ever. Outperformance primarily driven by
MapleStory and FIFA ONLINE 43
as well as V4 and MapleStory M
• MapleStory: Strong item sales in the latter half of the quarter supported by well-
received in-game events and Winter update. Revenue grew 73% Y/Y; surpassed
previous Q4 record achieved in 2018
• FIFA ONLINE 4
3
/ FIFA ONLINE 4 M
3
• Stronger-than-expected sales in the latter half of the quarter supported by successful
introduction of legendary players, seasonal events and sales promotions
• Combined PC and mobile revenues grew significantly Y/Y compared with Q4 2018, when
its revenue had reached approximately the level of FIFA ONLINE 33
in Q4 2017.
• V4: Launched on November 7. Off to a good start; Decemberrevenue exceeded our
expectation.Stable performance despite the intense competition
• MapleStory M: Recorded the highest Q4 revenue; grew 97% Y/Y
China
Exceeded our outlook. Dungeon&Fighter’s revenue was slightly above
our expectation.
• Dungeon&Fighter
• Continued National Day update (9/24 – 11/28); conducted multiple in-game
events and small-scaleupdates
• MAUs decreased both Y/Y and Q/Q primarily due to reduced bots in relation to
the implementation of a stricter measure to verify player identity which was
made in October.
• Paying users increased slightly Q/Q benefiting from multiple in-game events
and small-scale updates; remained at low level since Q3 and decreased Y/Y
• ARPPU and revenue decreased Q/Q due to typical seasonality. Y/Y revenue
decreased; while ARPPU increased due to decreased light users compared to
Q4 2018
YoY% change:
As Reported: -12%
Constant Currency1: -8%
China / Korea – Highlights
1 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign
currency exchange rates. Constant-currency basis amounts are calculated using the average foreign currency
exchange rates for the comparable period in the prior year and applied to the current period. As an example,
we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and
KRW/JPY exchange rates from last year's same fiscal quarter.
(Unit: ¥ millions)
PC2
Mobile
2 PC revenues include other revenues besides PC online games and mobile games.
YoY% change:
As Reported: +57%
Constant Currency1: +70%
PC2
Mobile
3 Official titles are EA SPORTS™ FIFA Online 3 (PC), EA SPORTS™ FIFA Online 3 M (mobile),
EA SPORTS™ FIFA ONLINE 4 (PC) and EA SPORTS™ FIFA ONLINE 4 M (mobile).
24© 2020 NEXON Co., Ltd. All Rights Reserved.
3,057
3,591 3,298 2,923 2,635
964
1,580
1,290
1,511
1,132
4,021
5,171
4,588 4,434
3,767
Q4 2018 Q1 2019 Q2 2019 Q3 2019 Q4 2019
3,482
2,818
3,742
2,186
1,566
839
1,015
866
965
696
4,321
3,833
4,608
3,151
2,262
Q4 2018 Q1 2019 Q2 2019 Q3 2019 Q4 2019
3,557 3,426 3,111
2,537 2,307
752 740 889
795 882
4,309 4,166 4,000
3,332 3,189
Q4 2018 Q1 2019 Q2 2019 Q3 2019 Q4 2019
North America
Outperformance primarily driven by Choices
4
.
Y/Y decrease primarily due to the tough
comparisons with Q4 2018, as well as
Choices
4
• Y/Y decrease primarily due to the deceleration of
Choices
4
, Darkness Rises and MapleStory M
• Darkness Rises and MapleStory M decreased Y/Y
due to tough comparisons with Q4 2018 just after
their services began.
Japan
Below our outlook due to lower-than-expected
performances of mobile games including
MapleStory M. Revenues down Y/Y
• Y/Y revenues benefited from MapleStory M and
MapleStory 2 – both launched in Q2 2019. These were
more than offset by the deceleration of Dynasty
Warriors: Unleashed and FAITH launched in 2018
• Disposed gloops’ browser-based mobile business on
December 1st. Browser revenue contributed a month
less versus Q4 2018
Japan / North America / Europe and Others1 – Highlights
Europe and Others1
Outperformance primarily driven by MapleStory M
and Spiritwish global service launched in October.
Y/Y decrease primarily to the tough comparisons
with Q4 2018, as well as Choices
4
• Y/Y revenues benefited from Spiritwish, while these
were more than offset by the deceleration of
MapleStory M, Darkness Rises, and Choices
4
.
• MapleStory M and Darkness Rises decreased Y/Y due
to tough comparisons with Q4 2018 just after their
services began.
YoY% change:
As Reported: -48%
Constant Currency2: -46%
(Unit: ¥ millions) YoY% change:
As Reported: -26%
Constant Currency2: -22%
YoY% change:
As Reported: -6%
Constant Currency2: -0%
Mobile
PC3
Mobile
PC3
3 PC revenues include other revenues besides PC online games and mobile games.
2 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange
rates. Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable
period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China
Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter.
1 "Europe and Others" includes Europe as well as other Asian countries and South American countries.
4 Official title is Choices: Stories You Play.
PC3
Mobile
25© 2020 NEXON Co., Ltd. All Rights Reserved.
Q1 2020 Outlook
26© 2020 NEXON Co., Ltd. All Rights Reserved.
Q1 2019
Revenues ¥93,077 ¥74,038 ~ ¥80,689 (20%) ~ (13%)
PC
5
77,639 58,730 ~ 63,979 (24%) ~ (18%)
Mobile 15,438 15,308 ~ 16,711 (1%) ~ 8%
Operating income 52,601 35,982 ~ 42,098 (32%) ~ (20%)
Net income4
53,400 31,731 ~ 36,638 (41%) ~ (31%)
Earnings per share 59.67 36.00 ~ 41.57
FX Rate Assumptions
100 KRW/JPY 9.80 9.39 9.39 (4%)
CNY/JPY 16.33 15.80 15.80 (3%)
USD/JPY 110.20 109.89 109.89 (0%)
Q1 2020 Outlook YoY %
93.1
80.7
52.6
42.1
53.4
36.6
2019 2020 2019 2020 2019 2020
6 In most situations, the exchange rates of both the South Korean Won and the
Chinese Yuan are linked to the U.S. dollar. For simplicity, forex sensitivity is
calculated based on the assumption that Korean Won and Chinese Yuan move
similarly against Japanese yen when there is an exchange rate movement in
U.S. dollar and Japanese yen.
1 Constant currency is a non-GAAP measure used to show performance unaffected by
fluctuations in foreign currency exchange rates. Constant-currency basis amounts are
calculated using the average foreign currency exchange rates for the comparable period in
the prior year and applied to the current period. As an example, we calculate royalty
revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and
KRW/JPY exchange rates from last year's same fiscal quarter.
5 PC revenues include other revenues besides PC online games and mobile games.
4 Net income refers to net income attributable to owners of the parent, as stated
in Nexon’s consolidated financial results.
Revenues
• Constant currency1 down 18% to 10%
• Y/Y growth in Korea, driven by V4 and
strength in MapleStory and FIFA ONLINE 42.
These are expected to be more than offset
by Y/Y decrease in China Dungeon&Fighter.
Operating Income
• Expect a Y/Y decrease primarily due
to the revenue decline
• Expect lower Other Expense.
Recorded a ¥2.9 billion impairment
loss3 in Q1 2019
Net Income4
• Expect a Y/Y decrease primarily due
to the operating income decline
• Expect lower Finance Income.
Recorded a ¥6.3 billion FX gain in Q1
2019
Q1
Q1 2020 Financial Outlook
Expect Continued Strength in Korea; Revenues Expected to Decrease Y/Y Primarily in China
3 In Q1 2019, we recorded a ¥2.9 billion impairment loss primarily on prepaid royalties
Revenues Operating Income Net Income4
Q1 2020 (High-end)(Unit: ¥ billions)(Unit: ¥ millions, except per share data)
Forex sensitivity6: Every one Japanese yen move against the U.S. dollar would have the following
impact on our financials for Q1 2020
Revenues 0.70 billion yen
Operation Income 0.37 billion yen
2 Official titles are EA SPORTS™ FIFA ONLINE 4 (PC) and EA SPORTS™ FIFA ONLINE
4 M (mobile).
27© 2020 NEXON Co., Ltd. All Rights Reserved.
Q1 2019
Actual Low-end High-end
22,357 32,258 ~ 33,995 44% ~ 52% 51% ~ 59%
Q1 2020 Outlook YoY % Change
As-Reported
Constant
Currency
2
Q1 2019
Actual Low-end High-end
57,550 33,455 ~ 37,600 (42%) ~ (35%) (40%) ~ (32%)
Q1 2020 Outlook YoY % Change
Constant
Currency
2As-Reported
22,357
33,995
2019 2020
(High-end)
57,550
37,600
2019 2020
(High-end)
China
Expect Y/Y decrease of Dungeon&Fighter’s revenue to be larger than
the contribution from KartRider Rush Plus
Dungeon&Fighter :
• Expect revenue to decline Y/Y. In Q1 2019, sales from the Lunar New Year
package offering were exceptionally strong; paying users were at a high
level.
• Introduced Lunar New Year update (1/14); in March, slated to launch the
new key update which addresses the primary feedback received from our
players, including the Level Cap release and the third awakening1.
• No notable lift expected in the performance before the new key update.
Q1 2020 China / Korea Outlook
2 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant-currency basis amounts are calculated using the
average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter
by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter.
Korea
Expect revenues to increase Y/Y driven by MapleStory, FIFA ONLINE 43,
V4 and the new mobile RPG Counterside, which launched on February 4th
• MapleStory : Expect Y/Y growth on top of the 69% Y/Y growth in Q1 2019
driven by the successful Winter update and Lunar New Year sales promotions
• FIFA ONLINE 43 : Good momentum continues. Expect Y/Y growth driven by the
strong sales from the Lunar New Year package offerings
• Mobile : Expect Y/Y growth, benefiting from V4 and Counterside, as well as
growth in MapleStory M and FIFA ONLINE 4 M3
Q1
(Unit: ¥ millions)
Q1
3 Official titles are EA SPORTS™ FIFA ONLINE 4 (PC) and EA SPORTS™ FIFA ONLINE 4 M (mobile).
1 Third awakening allows players to gain new skills for their characters
28© 2020 NEXON Co., Ltd. All Rights Reserved.
Q1 2019
Actual Low-end High-end
5,171 4,247 ~ 4,660 (18%) ~ (10%) (16%) ~ (8%)
As-
Reported
Constant
Currency
2
Q1 2020 Outlook YoY % ChangeQ1 2019
Actual Low-end High-end
4,166 2,481 ~ 2,692 (40%) ~ (35%) (40%) ~ (35%)
Q1 2020 Outlook YoY % Change
As-
Reported
Constant
Currency
2
Q1 2019
Actual Low-end High-end
3,833 1,596 ~ 1,742 (58%) ~ (55%) (57%) ~ (54%)
Q1 2020 Outlook YoY % Change
As-
Reported
Constant
Currency
2
5,171 4,660
2019 2020
(High-end)
4,166
2,692
2019 2020
(High-end)
3,833
1,742
2019 2020
(High-end)
Japan
Expect revenues to decrease Y/Y
• Expect to benefit from MapleStory M, which
launched in Q2 2019
• Expect this to be more than offset by:
• Y/Y decrease in revenues from browser-based
mobile business due to the disposition of gloops
• Deceleration of FAITH, Dynasty Warriors:
Unleashed and OVERHIT
2 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates.
Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the
prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying
the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter.
(Unit: ¥ millions)
Q1 2020 Japan / North America /
Europe and Others1 Outlook
Europe and Others1
Expect revenues to decrease Y/Y
• Y/Y revenue decrease primarily due to the
decelerationof AxE, Choices3, Darkness Rises
and MapleStory M
• Launched the new mobile game World of
Dragon Nest in South East Asia on January 8th
1 "Europe and Others" includes Europe as well as other
Asian countries and South American countries.
3 Official title is Choices: Stories You Play.
Q1
Q1
Q1
North America
Expect revenues to decrease Y/Y
primarily due to the deceleration of
Choices3, Darkness Rises and AxE
29© 2020 NEXON Co., Ltd. All Rights Reserved.
52.6
42.1
12.4
1.0 1.0 1.7
2.2
Operating Income
2019 Q1
Revenue
decrease
HR Costs Variable Costs Marketing Costs Others Operating Income
2020 Q1
(High-end)
Decreased revenues
Increased HR costs1, primarily due to annual
salary hike
Increased variable costs including:
• PG fees associated with revenue growth in Korea
• Royalty costs in relation to increased contributions
from publishing titles
Decreased marketing costs. Expect a decrease
in promotion costs for Choices2 and decreased
new title launches compared with Q1 2019
Others include:
• Decreased impairment loss3 of ¥2.9 billion
recorded in Q1 2019
• Increased amortization costs on intangible
assets associated with the launch of V4
• Decreased “Other Income” recorded in Q1 2019
Y/Y Operating Income Comparison
Q1 2020 Operating Income Outlook
(Unit: ¥ billions)
+
-
+
-
-
3 In Q1 2019, we recorded a ¥2.9 billion impairment loss primarily on prepaid royalties.
1 HR costs includes HR cost (COGS), HR cost (SG&A) and R&D (SG&A).
2 Official title is Choices: Stories You Play.
1
30© 2020 NEXON Co., Ltd. All Rights Reserved.
• Completed the share repurchase program of ¥30 billion initiated in
September 2019 on January 29th, 2020
• On February 13th, 2020, the board of directors approved the plan to:
• Cancel the entire shares bought back on February 28, 2020.
• Reinitiate a shareholder dividend of ¥2.5 per share to shareholders
registered on our shareholder register as of December 31, 2019
• Pay the same dividend per share at the interim and year-end of FY 2020
Shareholder Return
31© 2020 NEXON Co., Ltd. All Rights Reserved.
Period Tier 1 Content Update 20202019
Q1
Q2
Q3
Q4
Level Cap Release
Lunar New Year Update
Labor Day Update
Anniversary Update
Summer Update
National Day Update
Winter Update
January 14thJanuary 21st
N/A
September 24th
March
April 23rd
June 18th
July 4th
TBD
January 21st
Indicates financially important updates
* 2020 update scheduleis subject to change depending on various operational factors
2020 China Dungeon&Fighter Update Schedule
TBD
TBD
TBD
TBD
32© 2020 NEXON Co., Ltd. All Rights Reserved.
Pipeline1
1 Chart is illustrative excerpt of pipeline. 2 Games based on original IPs. 3 PC 3D action RPG based on Dungeon&Fighter universe.
KOREA
JAPAN
CHINA NORTH AMERICA & REST OF THE WORLD
Dungeon&Fighter 2D Mobile2
Embark Studios
Final Fantasy XI R2
SINoALICE
MABINOGI MOBILE2 TALESWEAVERM2
Dynasty Warriors 9
Mobile
Dynasty Warriors 9
MobileFinal Fantasy XI R2
Arcane Citadel:
Duel of MagesKurtzPel
Final Fantasy XI R2
Dynasty Warriors 9
Mobile Project BBQ3
Dungeon&Fighter
2D Mobile2
SINoALICE
The kingdom of
the winds: Yeon2 KartRider: Drift2 KartRider: Drift2
PC ONLINE MOBILE CONSOLE
4 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks,
registered trademarks, copyrighted works or other legally protected materials owned by respective right holders.
33© 2020 NEXON Co., Ltd. All Rights Reserved.
Appendix
34© 2020 NEXON Co., Ltd. All Rights Reserved.
Q1 2018 Q2 2018 Q3 2018 Q4 2018 Q1 2019 Q2 2019 Q3 2019 Q4 2019 YoY%
(By Region)
China ¥60,704 ¥23,183 ¥31,216 ¥17,863 ¥57,550 ¥21,282 ¥17,783 ¥15,632 (12%)
Korea 19,596 15,459 23,168 15,567 22,357 19,387 23,657 24,393 57%
Japan 2,925 3,281 3,541 4,321 3,833 4,608 3,151 2,262 (48%)
North America 4,074 3,224 4,891 4,309 4,166 4,000 3,332 3,189 (26%)
Europe and Others
1
3,215 2,647 6,516 4,021 5,171 4,588 4,434 3,767 (6%)
(By Platform)
PC
2
76,074 37,037 53,036 32,724 77,639 38,125 38,554 33,647 3%
Mobile 14,440 10,757 16,296 13,357 15,438 15,740 13,803 15,596 17%
Revenue 90,514 47,794 69,332 46,081 93,077 53,865 52,357 49,243 7%
Operating income 54,729 16,012 23,712 3,907 52,601 12,987 24,419 4,518 16%
Net income 3
46,615 32,248 22,305 6,504 53,400 19,145 39,844 3,275 (50%)
Earnings per share 52.80 36.24 24.98 7.27 59.67 21.37 44.42 3.68
FX rate
100 KRW/JPY 10.11 10.12 9.96 10.03 9.80 9.43 9.00 9.26 (8%)
CNY/JPY 17.07 17.10 16.39 16.30 16.33 16.10 15.32 15.46 (5%)
USD/JPY 108.30 109.07 111.46 112.90 110.20 109.90 107.35 108.76 (4%)
KPI (Excluding Mobile)
MAU (millions) 35.3 33.3 37.5 32.7 35.0 34.6 35.4 27.4 (16%)
Pay Rate 19.3% 20.5% 16.3% 16.5% 16.5% 16.4% 11.5% 14.8%
ARPPU (as-reported) 8,028 3,313 5,260 3,392 9,265 3,885 4,837 4,223 24%
1 "Europe and Others" includes Europe as well as other
Asian countries and South American countries.
(Unit: ¥ millions, except per share data)
Summary of Results and Key Operational Metrics
2 PC revenues include other revenues besides PC
online games and mobile games.
3 Net income refers to net income attributable to
owners of the parent, as stated in Nexon’s
consolidated financial results.
35© 2020 NEXON Co., Ltd. All Rights Reserved.
Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4
Total Cost of Revenue1
¥14,337 ¥13,135 ¥14,980 ¥15,101 ¥15,899 ¥15,055 ¥14,180 ¥14,451
Royalty
2
3,979 2,980 3,868 3,626 4,510 4,119 4,344 3,694
HR cost (COGS)
3
6,277 6,394 6,833 7,076 7,163 6,685 6,010 7,367
Other (COGS)
4
4,081 3,761 4,279 4,399 4,226 4,251 3,826 3,390
Total SG&A1
21,474 20,562 23,725 24,039 22,055 22,178 19,189 21,695
HR cost 5,434 5,265 5,305 5,500 4,770 4,756 3,964 4,475
PG fee
5
5,553 4,433 6,492 5,458 6,108 5,829 4,952 5,661
R&D 2,124 2,412 2,674 3,252 3,266 3,499 3,950 4,180
Marketing/advertising expenses 5,631 5,610 6,279 6,846 5,194 5,500 3,767 4,260
Depreciation and amortization 656 605 1,297 831 866 792 820 1,490
Other 2,076 2,237 1,678 2,152 1,851 1,802 1,736 1,629
Other Income
6
359 3,006 382 116 429 181 7,708 741
Other Expense
7
333 1,091 7,297 3,150 2,950 3,826 2,277 9,320
Includes: impairment loss 319 805 7,266 2,985 2,890 3,648 2,228 9,240
FY2018 FY2019
1 Breakdown of COGS and SG&As are unaudited.
2 Royalty includes royalties paid to third-party
developers in order for us to obtain the right to
publish their games.
3 HR cost includes salaries, bonuses and benefits for
our live game developers, who support post launch
servicing, updating and support for our games.
(Unit: ¥ millions)
COGS and SG&A
4 Other (COGS) primarily consists of depreciation and
amortization of assets related to existing games,
connection fees (mainly comprised of co-location and
datacenter fees, internet bandwidth and access fees),
and the costs of purchasing and maintaining our
servers and computer equipment.
5 PG fee in SG&A includes commissions made to
external payment gateway companies when users
purchase in-game items in PC Online games that we
service. It also includes mobile carrier-related
commissions we pay regarding our Japanesemobile
browser games, commissions we pay to Apple/Google
regarding our mobile native games globally, and
platform commission fees related to mobile browser
games.
6 Other Income includes other non-operating income, reversal of
deferred revenue, gain on sale of properties, gain on change in
equity and gain on step acquisition.
7 Other Expense includes other non-operating expenses, loss on
sale/disposal of properties, loss on impairment of tangible
fixed assets, loss on impairment of intangible assets, loss on
impairment of other fixed assets and loss on change in equity.
It also includes impairment loss of game IPs and goodwill.
36© 2020 NEXON Co., Ltd. All Rights Reserved.
Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4
Operating Income ¥54,729 ¥16,012 ¥23,712 ¥3,907 ¥52,601 ¥12,987 ¥24,419 ¥4,518
Finance Income
1
1,869 18,026 2,849 3,406 9,810 9,663 18,910 3,051
Finance Costs
2
3,225 222 1,856 926 265 466 723 12,212
Equity profit / (loss) of affiliates,
equity method companies
(23) (187) (97) (530) (334) (101) 14 96
Income / (Loss) before Income Tax 53,350 33,629 24,608 5,857 61,812 22,083 42,620 (4,547)
Tax expense 6,845 1,613 4,982 1,027 9,005 3,588 3,596 (7,457)
Non-controlling interests (110) (232) (2,679) (1,674) (593) (650) (820) (365)
Net income 3
46,615 32,248 22,305 6,504 53,400 19,145 39,844 3,275
FY2018 FY2019
1 Finance Income includes interest income primarily on cash deposits. 2018
Q2, Q4 and 2019 Q1, Q2, Q3 Finance Income includes FX conversion gains
related to foreign currency deposits and accounts receivable.
2 2018 Q1, Q3 and 2019 Q4 Finance Costs are primarily caused by FX
conversion loss related to foreign currency deposits and accounts
receivable.
3 Net income refers to net income attributable to owners of the parent, as
stated in Nexon’s consolidated financial results.
P&L Below Operating Income
(Unit: ¥ millions)
37© 2020 NEXON Co., Ltd. All Rights Reserved.
12 months ended
December 31,
2018
12 months ended
December 31,
2019
Cash flows from operating activities ¥118,018 ¥105,073
Cash flows from investing activities (68,183) (28,625)
Cash flows from financing activities 8,260 (27,742)
Net increase / (decrease) in cash and cash equivalents 58,095 48,706
Cash and cash equivalents at beginning of fiscal year 153,242 205,292
Effect of exchange rate change on cash and cash equivalents (6,045) (362)
Cash and cash equivalents at end of fiscal year 205,292 253,636
Cash Flow Statement
(Unit: ¥ millions)
38© 2020 NEXON Co., Ltd. All Rights Reserved.
December 31,
2018
December 31,
2019
Liability
Current liabilities
Current tax liabilities 9,352 7,403
Current borrowings 4,324 2,223
Others 28,833 31,542
Total current liabilities 42,509 41,168
Noncurrent liabilities
Non-current borrowings - -
Others 42,012 46,789
Total noncurrent liabilities 42,012 46,789
Total liabilities 84,521 87,957
Shareholders' equity
Capital stock 14,402 17,967
Capital surplus 34,814 35,688
Treasury shares (1) (27,219)
Other equity interest 64,068 38,511
Retained earnings 441,985 555,038
Non-controlling interests 10,209 11,146
Total equity 565,477 631,131
Total liabilities and total equity 649,998 719,088
December 31,
2018
December 31,
2019
Asset
Current Assets
Cash and cash equivalents ¥205,292 ¥253,636
Other deposits 276,550 257,331
Other current assets 52,818 42,529
Total current assets 534,660 553,496
Noncurrent assets
Tangible assets 25,166 23,481
Goodwill 26,529 42,480
Intangible assets 26,021 21,519
Others 37,622 78,112
Total noncurrent assets 115,338 165,592
Total assets 649,998 719,088
(Unit: ¥ millions)
Balance Sheet
39© 2020 NEXON Co., Ltd. All Rights Reserved.
Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4
Japan
Revenue from external customers ¥2,469 ¥2,112 ¥2,593 ¥2,980 ¥2,469 ¥1,884 ¥1,952 ¥1,344
Segment profit/(loss) (1,756) (2,018) (1,806) (1,649) (958) (1,165) (455) (912)
Korea
Revenue from external customers 81,826 40,857 60,883 36,851 84,572 47,079 45,521 43,261
Segment profit/(loss) 57,739 17,962 33,661 11,275 56,865 19,038 20,849 15,513
China
Revenue from external customers 646 597 878 1,206 870 669 695 587
Segment profit/(loss) 353 242 523 848 596 324 381 256
North America
Revenue from external customers 5,440 4,187 4,943 4,723 4,716 3,862 3,730 3,648
Segment profit/(loss) (1,460) (1,951) (1,704) (3,375) (1,385) (1,613) (1,233) (1,296)
Others
Revenue from external customers 133 41 35 321 450 371 459 403
Segment profit/(loss) (177) (135) (55) (158) 2 36 (560) (435)
Adjustments
Revenue from external customers - - - - - - - -
Segment profit/(loss) 4 (3) 8 0 2 12 6 (29)
Total
Revenue from external customers 90,514 47,794 69,332 46,081 93,077 53,865 52,357 49,243
Segment profit/(loss) 54,703 14,097 30,627 6,941 55,122 16,632 18,988 13,097
FY2018 FY2019
1 Representation based on location of Nexon’s entities; not based on regions in which revenues originate.
(Unit: ¥ millions)
P&L by Reporting Segment1
Notice of correction to P&L by Reporting Segment
Corrections has been made to Q1 2019 Investor Presentation, disclosed on May 10,
2019. Corrected “Revenue from external customers” of each reporting segment in
Q1 2019 are underlined.
40© 2020 NEXON Co., Ltd. All Rights Reserved.
March 31,
2018
June 30,
2018
September 30,
2018
December 31,
2018
March 31,
2019
June 30,
2019
September 30,
2019
December 31,
2019
Japan 545 551 557 535 535 516 503 422
Korea 4,439 4,878 4,988 5,125 5,168 5,232 5,225 5,149
China 227 218 219 223 223 204 207 207
North America 424 428 465 479 487 485 422 418
Others 81 74 78 79 86 131 212 232
Total 5,716 6,149 6,307 6,441 6,499 6,568 6,569 6,428
Full-time employees
Number of Employees by Reporting Segment
41© 2020 NEXON Co., Ltd. All Rights Reserved.
Condensed Income Statement FY2013 FY2014 FY2015 FY2016 FY2017 FY2018
Revenue ¥11,236 ¥7,987 ¥5,815 ¥5,208 ¥5,927 ¥7,024
Cost of revenue 4,829 3,679 3,117 3,134 3,438 3,510
Gross profit 6,407 4,308 2,698 2,074 2,489 3,514
SG&A 7,275 7,585 6,470 6,736 6,941 9,447
Operating profit / (loss) (868) (3,277) (3,772) (4,662) (4,452) (5,933)
Non-operating income 14,186 28,335 19,163 636 5,049 15,646
Includes: dividend income 12,926 24,613 18,869 22 4,612 15,025
Non-operating expenses 603 526 1,246 1,826 1,969 9,352
Ordinary income / (loss) 12,715 24,532 14,145 (5,852) (1,372) 361
Extraordinary income - 244 6,443 852 58 109
Extraordinary losses 4,451 18,717 6,897 39,573 9,643 138
Income / (loss) before income taxes 8,264 6,059 13,691 (44,573) (10,957) 332
Tax expense 725 4,656 5,519 (201) 234 755
Net income / (loss) 7,539 1,403 8,172 (44,372) (11,191) (423)
NJ Corporate Entity Financial Statement1 (1)
(Unit: ¥ millions)
1 Excerpt of NEXON Co., Ltd.'s standalone financial statements included in Annual Securities Report (Yuuka Shouken
Houkokusho). Annual Securities Report for FY2019 will be released in late March 2020. Please note NEXON Co., Ltd.'s
standalone financial statements are based on J-GAAP (Nexon Group's consolidated financial statements are based on IFRS).
42© 2020 NEXON Co., Ltd. All Rights Reserved.
1 Excerpt of NEXON Co., Ltd.'s standalone financial statements included in Annual Securities Report (Yuuka Shouken
Houkokusho). Annual Securities Report for FY2019 will be released in late March 2020. Please note NEXON Co., Ltd.'s
standalone financial statements are based on J-GAAP (Nexon Group's consolidated financial statements are based on IFRS).
Condensed Balance Sheet
December 31,
2013
December 31,
2014
December 31,
2015
December 31,
2016
December 31,
2017
December 31,
2018
Current assets ¥45,632 ¥46,760 ¥70,444 ¥52,632 ¥42,946 ¥55,209
Includes: cash and cash equivalents 32,367 30,711 68,997 49,531 41,868 53,096
Non-current assets 135,011 101,337 38,190 6,438 5,494 4,836
Property, plant and equipment 183 222 200 74 7 3
Intangeble assets 56 60 66 - - -
Investments and other assets 134,772 101,055 37,924 6,364 5,487 4,833
Total assets 180,643 148,097 108,634 59,070 48,440 60,045
Current liabilities 13,103 16,345 3,506 2,341 1,796 2,303
Non-current liabilities 39,644 23,154 498 448 457 415
Total liabilities 52,747 39,499 4,004 2,789 2,253 2,718
Shareholder's equity 110,163 98,122 99,779 50,669 41,230 50,838
Capital stock 51,868 52,332 56,227 3,307 9,183 14,199
Capital surplus 51,728 42,192 36,087 88,621 43,021 36,846
Includes: other capital surplus 50,000 40,000 30,000 86,064 34,588 23,397
Retained earnings 6,567 3,598 7,465 (41,259) (10,974) (206)
Includes: other retained earnings 6,130 2,724 6,160 (41,476) (11,191) (423)
Treasury shares (0) - - (0) - (0)
Valuation and translation adjustments 15,844 6,536 246 77 (10) (21)
Subscription rights to shares 1,889 3,940 4,605 5,535 4,967 6,510
Total net assets 127,896 108,598 104,630 56,281 46,187 57,327
Statement of changes in equity (excerpt)
December 31,
2013
December 31,
2014
December 31,
2015
December 31,
2016
December 31,
2017
December 31,
2018
Payment of dividends (4,807) (4,372) (4,305) (4,352) - -
Acquisition of treasury shares (0) (10,000) (10,000) (5,000) (10,000) (1)
Cancellation of treasury shares - 10,000 10,000 5,000 10,000 -
NJ Corporate Entity Financial Statement1 (2)
(Unit: ¥ millions)
43© 2020 NEXON Co., Ltd. All Rights Reserved.
100.2
127.0
138.7
148.3
139.8
183.5
198.9
188.0
8.2
28.4
34.2
42.0
43.3
51.4
54.9
60.6
108.4
155.3
172.9
190.3
183.1
234.9
253.7
248.5
FY12 FY13 FY14 FY15 FY16 FY17 FY18 FY19
PC Mobile
48.4
63.9 67.0
75.4 74.2
115.4
133.0
112.2
28.7
43.0
65.4
77.0 74.2
80.5
73.8
89.8
19.2
36.4
29.9
21.0
16.9
17.1
14.1
13.9
5.4
5.4
5.5
9.0
8.1
9.3
16.5
14.7
6.7
6.6
5.1
7.9
9.7
12.6
16.4
18.0
108.4
155.3
172.9
190.3
183.1
234.9
253.7
248.5
FY12 FY13 FY14 FY15 FY16 FY17 FY18 FY19
China Korea Japan North America Europe and Others
Revenue by Region1 Revenue by Platform
Historical Financials
(Unit: ¥ billions)
1 Based on the regions in which revenues originate; not a
representation of revenues according to Nexon entities.
2 "Europe and Others" includes Europe as well as other
Asian countries and South American countries.
3 PC revenues include other revenues besides PC online
games and mobile games.
2 3
44© 2020 NEXON Co., Ltd. All Rights Reserved.
112.2
89.8
13.9 14.7 18.0
China Korea Japan North
America
Europe
and Others
PC3
76%
Mobile
24%
China
45%
Korea
36%
Japan
6%
North America
6%
Europe and Others2
7%
Darkness Rises
KartRider
Rush Plus
MapleStory M
Key Titles by Region1
China Korea N. America and Rest of the WorldJapan
1 Based on the regions in which revenues originate; not a
representation of revenues according to Nexon entities.
2 "Europe and Others" includes Europe as well as other
Asian countries and South American countries.
3 PC revenues include other revenues besides PC online
games and mobile games.
Dungeon&Fighter
MapleStory
MapleStory Dungeon&Fighter KartRider
MapleStory
EA SPORTSTM
FIFA ONLINE 4 M
Sudden Attack Mabinogi V4
MapleStory
MapleStory M
Choices:
Stories You Play
FY2019 Revenue by Region
1
FY2019 Revenue by Platform
PC ONLINE
MOBILE
(Unit: ¥ billions)
2
MapleStory M DomiNations
EA SPORTSTM
FIFA ONLINE 4
Moonlight BladeMabinogi
45© 2020 NEXON Co., Ltd. All Rights Reserved.
Long-term Growth Vision1
1 Above graph is illustrative and not to scale.
REVENUE
YEAR2019
Live Games
New GamesM&A
46© 2020 NEXON Co., Ltd. All Rights Reserved.
Meaning
AOS is a sub-genre of the real-time strategy genre, in which two teams of players compete with each other in
discrete games, with each player controlling a single character through an RTS-style interface.
A game in which the player plays from the point of view of the game character in three-dimensional graphics
A game that is usually played from a third-person on perspective, in which the player controls vast numbers of in-
game characters in a tactical scenario
An online role-playing game that has a “massive” number (usually several hundred or more) of players who play
concurrently
Monthly total number of users who logged in and played Nexon’s PC online games.
MAU in this presentation is the quarterly average of such numbers. Nexon’s PC online games include game
developed and serviced by Nexon group, games developed by Nexon group and serviced by non-Nexon group
publishers, and game developed by non Nexon group acquired publishing rights.
The amount obtained by dividing monthly PC online game gross revenues by the number of monthly paying users.
ARPPU in this presentation is the quarterly average of such numbers. Gross revenues used in the calculation are in-
game sales, and exclude other revenues included in PC revenues such as sales from PC café time charge.
The percentage rate obtained by dividing the number of monthly paying users by the number of monthly active users.
Pay rate in this presentation is calculated using the quarterly average of such numbers.
The maximum number of users concurrently accessing a game at a particular moment. MCCU is generally used to
measure the popularity of a game
A trial version (beta version) of a game offered for a certain period of time to a limited number of users or groups.
A Limited Beta Test in an even smaller-scale trial mode of a game with fewer numbers of users or group
A trial version (beta version) of a game a certain period of time without restrictions on participation.
OBT is usually conducted after CBT.
Large scale update to existing PC games typically launched in Q1 or Q3 around peak season
Smaller update to existing PC games released throughout the year
Games that are designed to be played continuously for hours and enable thousands of concurrent users to interact
with each other in real time. Our games are architected to evolve over years., in contrast to packaged goods games,
which often have finite story lines and comparatively less open-ended player engagement.
AOS
FPS (first person shooter)
RTS (real-time strategy)
MMORPG
(massivelymultiplayer online role playing game)
MAU
(monthly active user)
ARPPU
(average revenue per paying user)
Pay Rate
MCCU (maximum concurrent users)
Closed Beta Test (CBT)
Open Beta Test (OBT)
Tier One Update
Tier Two Update
Immersive Games
Term / Abbreviation
Glossary of Terms
47© 2020 NEXON Co., Ltd. All Rights Reserved.
This presentation is prepared to offer reference information about NEXON group to the investors and is intended to
generally provide investors and analysts with financial and operational information about Nexon, but not to solicit or
recommend any sale or purchase of stock or other securities of Nexon. NEXON Co., Ltd. (“Nexon”) has not verified and
would assume no responsibility for the accuracy, appropriation, or completeness thereof. This presentation does not
contain all relevant information relating to Nexon or the sale of its shares, including, without limitation, the information
that would be stated under the captions “Risk Factors”, “Management’s Discussion and Analysis of Financial Condition
and Results of Operations” and “Business” in an annual report. Any investment decision with respect to any shares of
Nexon should be made solely upon the basis of the information contained in the disclosure documents and is qualified
in its entirety by reference to the detailed information appearing in the disclosure documents.
This presentation includes non-GAAP and non-IFRS financial measures, including but not limited to key performance
indicators, as well as ratios calculated on the basis thereof. These non-GAAP and non-IFRS financial measures should
not be considered in isolation or as a substitute for the most directly comparable financial measures included in our
consolidated financial statements and presented in accordance with IFRS.
This presentation includes forward-looking statements. In some cases, you can identify forward-looking statements by
terms such as “anticipate”, “assume”, “believe”, “estimate”, “expect”, “forecast”, “may”, “plan”, “potential”, “predict”,
“seek”, “should”, or “will”, or by other similar terminology. These statements discuss expectations, identify strategies,
contain projections of Nexon’s financial condition or results of operations or state other forward-looking information.
The forward-looking statements in this presentation are subject to various risks, uncertainties and assumptions about
Nexon’s business and results of operations. The expectations expressed in these forward-looking statements may not
be achieved, and actual results could differ materially from and be worse than expectations. Potential risks and
uncertainties that could cause actual results to differ materially from expectations include, without limitation:
Disclaimer
48© 2020 NEXON Co., Ltd. All Rights Reserved.
• Continued growth and popularity of Nexon’s key titles;
• Nexon’s ability to maintain favorable relationships with key licensing partners;
• Nexon’s continued ability to offer games in China, through local partners or otherwise;
• Nexon’s ability to compete effectively in the online games industry;
• Nexon’s ability to address hacking, viruses, security breaches and other technical challenges;
• Fluctuations in currency exchange rates;
• Nexon’s ability to maintain and further develop its brand name;
• Effective acquisition of new companies, businesses, technologies and games from third parties and the possibility
of recognizing impairment losses;
• Continued growth of the online games market, including the underlying infrastructure, and free-to-play/item-based
revenue generation model;
• Nexon’s ability to adapt to new technologies;
• Nexon’s ability to enter into licensing arrangements for third-party titles on terms favorable to it;
• Effective defense of Nexon’s intellectual property; and
• Legislative, regulatory, accounting and taxation changes in the countries in which Nexon operates.
Nexon does not intend, and disclaims any duty, to update or revise any forward-looking statements contained in this
presentation to reflect new
information, future events or otherwise. We caution you not to place undue reliance on the forward-looking statements
contained in this presentation.
Disclaimer
49© 2020 NEXON Co., Ltd. All Rights Reserved.
Q1 2020 financial results are scheduled for release on
Wednesday, May 13th, 2020.
Nexon management is scheduled to host an earnings conference call for investors, analysts and the media on the same day.
Details of the earnings conference call will be available on our IR website about a month prior to the release.
Q1 2020 Earnings Release Schedule
Q4 2019 Investor Presentation

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Q4 2019 Investor Presentation

  • 1. INVESTOR PRESENTATION Q4 2019 February 13, 2020 NEXON Co., Ltd. Owen Mahoney President and Chief Executive Officer Shiro Uemura Chief Financial Officer
  • 2. 2© 2020 NEXON Co., Ltd. All Rights Reserved. CEO Highlights
  • 3. 3© 2020 NEXON Co., Ltd. All Rights Reserved. 1 TAM means “Total Addressable Market”. 2 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders. The Four Quadrants Massive TAM1 Growth In Deeply Immersive Online Games Casual Offline Deep 3 The categorization of the games shown in this material is based on our own view. It may not necessarily reflect the common views in the market. Online
  • 4. 4© 2020 NEXON Co., Ltd. All Rights Reserved. 3 Korea MapleStory - PC • Constant-currency2 Q4 revenue grew 88% Y/Y. • Constant-currency2 full-year revenue grew 39% (on top of the 67% Y/Y growth in 2018) • Double-digit growth for the 6th consecutive year. • Both Q4 and full-year revenues surpassed previous peak set in 2018. 5 FIFA ONLINE 41 • Combined PC and mobile, Q4 and full-year revenues grew significantly Y/Y. • Recorded the highest Q4 and full-year revenues, surpassing the previous peak of FIFA Online 31 achieved in 2017. Results Driven by Phenomenal Strength of Major Franchises Korea MapleStory, MapleStory M and FIFA ONLINE 41 Each Achieved All-Time High Full-year Revenues. V4 Off to a Great Start. Highest Ever Q4 Revenue in Korea 1 Q4 2019 Results • Q4 2019 revenues exceeded our outlook. • Outperformance driven by exceptionally strong performances of MapleStory and FIFA ONLINE 41 , as well as good start of V4 2 Full-year 2019 Results • Constant-currency2 revenues, operating income and net income3 all grew Y/Y driven by strength in Korea. • As-reported revenues and operating income were down Y/Y due to FX headwinds • Net income3 was up Y/Y 2 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example,we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter. 1 Official titles are EA SPORTS™ FIFA Online 3 (PC), EA SPORTS™ FIFA Online 3 M (mobile), EA SPORTS™ FIFA ONLINE 4 (PC) and EA SPORTS™ FIFA ONLINE 4 M (mobile) 3 Net income refers to net income attributable to owners of the parent, as stated in Nexon’s consolidated financial results. 4 Korea MapleStory M • Constant-currency2 Q4 revenue grew 114% Y/Y • Constant-currency2 full-year revenue grew 65% (on top of the 81% Y/Y growth in 2018) • Double-digit growth for the 3rd consecutive years • Both Q4 and full-year revenues surpassed previous peak set in 2018.
  • 5. 5© 2020 NEXON Co., Ltd. All Rights Reserved. FY2019 MapleStory Franchise Marks All-time High in Korea Another True Forever Franchise Korea MapleStory Korea MapleStory M 2003 2019 2016 2019 Revenue Revenue 1 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders Year Year
  • 6. 6© 2020 NEXON Co., Ltd. All Rights Reserved. Dungeon&Fighter • Expect sales from 2020 Lunar New Year update to decline substantially from 2019’s strong performance. Expect revenue growth to remain challenging for a few quarters • Next important event comes in March 2020 when the new key update goes live – addresses the primary feedback received from our players; Includes the level cap release and the third awakening1. • In January, the update went live in Korea – historically been a good indicator of China service. Feedback in Korea positive; improved KPIs. Dungeon&Fighter New Key Update Comes to China in March. Strong Progress on the Mobile Version 4 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders Dungeon&Fighter 2D Mobile2 • Began the second closed beta test in December • Observed encouraging results during the test • Started pre-registration in late December • Over 16 million3 people have signed up for its coming launch in 1H 2020. • Immersive Dungeon&Fighter experience to mobile represents a massive increase in the total addressable market. Dungeon&Fighter PC 2 Mobile game based on original IPs. 1 Third awakening allows players to gain new skills for their characters 3 Pre-registration as of February 12th, 2020
  • 7. 7© 2020 NEXON Co., Ltd. All Rights Reserved. New Mobile MMORPG V4 Early Performance Is Solid, Despite Strong Competition in Korea 1 Ranking sourced from App Annie as of February 12th, 2020 Top Grossing  iOS : # X  Google Play: # X iOS : #4 Google Play : #4APP RANKING 1 2 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders
  • 8. 8© 2020 NEXON Co., Ltd. All Rights Reserved. Enormous Value of Nexon’s IP Franchises Launched 2003 Launched 2004  Registered users over 380 million on PC platform alone  Over half of all Korean population; over 45% of Taiwanese population has played the game  More than 180 million registered users worldwide  Player registrations now equal to 45% of Korean population  Combined PC and mobile revenue is about equal to global box office of the movie franchise Frozen – one of Disney’s biggest1. Launched 2005  Life-to-dategross revenue well over $10 billion  Gross revenue several billion dollars more than life-to-date box office of Star Wars series, Harry Potter series; approximately double the revenue of the entire Avengers series1 2 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders 1 Source: BoxOfficeMojo.com
  • 9. 9© 2020 NEXON Co., Ltd. All Rights Reserved. Focus 1 Fully-online multiplayer games 2 Multiple platforms: PC, console and mobile 3 Leveraging Nexon’s substantial IP portfolio 4 Selective Investment in highly unique new IPs 1 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders
  • 10. 10© 2020 NEXON Co., Ltd. All Rights Reserved. Three Product Beats in 2020
  • 11. 11© 2020 NEXON Co., Ltd. All Rights Reserved. Dungeon&Fighter 2D Mobile1 Expect to launch in 1H 2020. Pre-registration Exceeded 16 Million 2 1 Mobile game based on original IPs. 3 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders. 2 Pre-registration as of February 12th, 2020
  • 12. 12© 2020 NEXON Co., Ltd. All Rights Reserved. 1 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders. KartRider: Drift Fully Cross-Platform Multiplayer Online Game
  • 13. 13© 2020 NEXON Co., Ltd. All Rights Reserved. 1 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders. First Game from Embark Studios
  • 14. 14© 2020 NEXON Co., Ltd. All Rights Reserved. REVENUE YEAR Solid Foundation. Significant Opportunities for Growth Nexon is Well-positioned to Lead the Next Wave of Online Games 1 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders. Opportunity Solid Foundation
  • 15. 15© 2020 NEXON Co., Ltd. All Rights Reserved. 1 Working Capital includes increase/decrease in working capital as well as other proceeds and payments that are not included in “Investment” and “Shareholder Return” such as “purchases of property, plant and equipment” and “proceeds from exercise of stock options”. FY 2019 Capital Allocation Working Capital1 Investment  Embark Studios  WonderHoldings Shareholder Return  Share Buyback 2 (Unit: ¥ billions) Operating CashFlow Surplus 105.1 26.4 -30.0 -38.4 -10.3 2 Including purchases of treasury stock in January 2020, based on the share repurchase program of ¥30 billion
  • 16. 16© 2020 NEXON Co., Ltd. All Rights Reserved. FY 2019 Results
  • 17. 17© 2020 NEXON Co., Ltd. All Rights Reserved. 1 Net income refers to net income attributable to owners of the parent, as stated in Nexon’s consolidated financial results. FY 2019 Financial Results Revenues Operating Income Net Income1 (Unit: ¥ billions) As reported: -2% Constant currency2: +4% As reported: -4% Constant currency2: +3% As reported: + 7% Constant currency2: +16% 2 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter. 253.7 248.5 98.4 94.5 107.7 115.7 2018 2019 2018 2019 2018 2019
  • 18. 18© 2020 NEXON Co., Ltd. All Rights Reserved. Constant Constant Currency5 Currency5 China ¥132,966 ¥112,247 ¥119,076 (16%) (10%) Korea 73,790 89,794 96,519 22% 31% Japan 14,068 13,854 14,261 (2%) 1% North America 16,498 14,687 15,089 (11%) (9%) Europe and Others 2 16,399 17,960 18,872 10% 15% Nexon Total 253,721 248,542 263,817 (2%) 4% Revenue by Platform PC 3 198,871 187,965 199,823 (5%) 0% Mobile 54,850 60,577 63,994 10% 17% Nexon Total 253,721 248,542 263,817 (2%) 4% Operating income 98,360 94,525 101,751 (4%) 3% Net income4 107,672 115,664 125,006 7% 16% Earnings per share 121.03 129.34 Revenue by Region1 FY2019 YoY % Change FY2018 As-Reported As-Reported China 45% Korea 36% Japan 6% North America 6% Europe and Others2 7% PC3 76% Mobile 24% FY 2019 Revenue Breakdown (Unit: ¥ millions) FY2019 Revenue by Region1 FY2019 Revenue by Platform 1 Based on the regions in which revenues originate; not a representation of revenues according to Nexon entities. 2 "Europe and Others" includes Europe as well as other Asian countries and South American countries. 3 PC revenues include other revenues besides PC online games and mobile games. 5 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter. 4 Net income refers to net income attributable to owners of the parent, as stated in Nexon’s consolidated financial results.
  • 19. 19© 2020 NEXON Co., Ltd. All Rights Reserved. 21.3 22.7 25.8 44.0 60.7 57.613.5 16.0 15.6 20.8 23.2 21.3 15.7 20.2 17.4 27.8 31.2 17.8 16.4 16.5 15.4 22.8 17.9 15.6 67.0 75.4 74.2 115.4 133.0 112.2 FY14 FY15 FY16 FY17 FY18 FY19 Q1 Q2 Q3 Q4 (Unit: ¥ billions) Historical China Revenues -2% +56% +15% +13% -16%
  • 20. 20© 2020 NEXON Co., Ltd. All Rights Reserved. Q4 2019 Results
  • 21. 21© 2020 NEXON Co., Ltd. All Rights Reserved. 1 Official titles are EA SPORTS™ FIFA ONLINE 4 (PC) and EA SPORTS™ FIFA ONLINE 4 M (mobile). Q4 2018 Q4 2019 YoY % Revenues ¥46,081 ¥41,397 ~ ¥44,454 ¥49,243 7% PC3 32,724 27,588 ~ 29,472 33,647 3% Mobile 13,357 13,809 ~ 14,982 15,596 17% Operating income 3,907 5,976 ~ 8,208 4,518 16% Net income2 6,504 7,565 ~ 9,421 3,275 (50%) Earnings per share 7.27 8.44 ~ 10.52 3.68 Exchange rates 100 KRW/JPY 10.03 9.14 9.14 9.26 (8%) CNY/JPY 16.30 15.31 15.31 15.46 (5%) USD/JPY 112.90 108.70 108.70 108.76 (4%) Q4 2019 Outlook 46.1 49.2 3.9 4.5 6.5 3.3 Q4 2018 Q4 2019 Q4 2018 Q4 2019 Q4 2018 Q4 2019 2 Net income refers to net income attributable to owners of the parent, as stated in Nexon’s consolidated financial results. Revenues Exceeded our outlook. Driven by the strong performances of Korea MapleStory and FIFA ONLINE 41 . Revenues from the new mobile MMORPG V4 as well as China Dungeon&Fighter were slightly above our expectations. Operating Income Below our outlook. The revenue outperformance was more than offset by a ¥9.2 billion impairment loss primarily on assets related to Pixelberry, including goodwill. Net Income2 Below our outlook. While recording a ¥11.0 billion deferred tax asset related to the foreign tax credit at Neople, this was more than offset by the operating income underperformance and a ¥11.4 billion FX loss primarily on U.S. dollar-denominated cash deposits. (Unit: ¥ millions, except per share data) 3 PC revenues include other revenues besides PC online games and mobile games. Revenues Operating Income Net Income 2 Q4 2019 Result Highlights Revenue Outperformance Driven by Phenomenal Strength of Major Franchises in Korea (Unit: ¥ billions)
  • 22. 22© 2020 NEXON Co., Ltd. All Rights Reserved. Constant Constant Currency4 Currency4 Revenue by Region1 China ¥17,863 ¥15,632 ¥16,447 (12%) (8%) Korea 15,567 24,393 26,421 57% 70% Japan 4,321 2,262 2,338 (48%) (46%) North America 4,309 3,189 3,343 (26%) (22%) Europe and Others2 4,021 3,767 4,004 (6%) (0%) Nexon Total 46,081 49,243 52,553 7% 14% Revenue by Platform PC3 32,724 33,647 35,833 3% 10% Mobile 13,357 15,596 16,720 17% 25% Nexon Total 46,081 49,243 52,553 7% 14% FX Rate 100 KRW/JPY 10.03 9.26 10.03 (8%) CNY/JPY 16.30 15.46 16.30 (5%) USD/JPY 112.90 108.76 112.90 (4%) Q4 2019 YoY % Change Q4 2018 As-Reported As-Reported PC3 68% Mobile 32% China 32% Korea 49% Japan 5% North America 6% Europe and Others2 8% Q4 2019 Revenue by Platform 1 Based on the regions in which revenues originate; not a representation of revenues according to Nexon entities. Q4 2019 Revenue by Region1 Q4 2019 Revenue Breakdown 2 "Europe and Others" includes Europe as well as other Asian countries and South American countries. 3 PC revenues include other revenues besides PC online games and mobile games. 4 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter. 5 For the KPIs (MAU, Pay Rate and ARPPU) of PC online games, please refer to appendix of this presentation. (Unit: ¥ millions)
  • 23. 23© 2020 NEXON Co., Ltd. All Rights Reserved. 1,769 460 16,014 15,172 17,863 57,550 21,282 17,783 15,632 Q4 2018 Q1 2019 Q2 2019 Q3 2019 Q4 2019 3,219 5,559 5,543 4,388 8,628 12,348 16,798 13,844 19,269 15,765 15,567 22,357 19,387 23,657 24,393 Q4 2018 Q1 2019 Q2 2019 Q3 2019 Q4 2019 Korea Q4 was our highest quarter ever. Outperformance primarily driven by MapleStory and FIFA ONLINE 43 as well as V4 and MapleStory M • MapleStory: Strong item sales in the latter half of the quarter supported by well- received in-game events and Winter update. Revenue grew 73% Y/Y; surpassed previous Q4 record achieved in 2018 • FIFA ONLINE 4 3 / FIFA ONLINE 4 M 3 • Stronger-than-expected sales in the latter half of the quarter supported by successful introduction of legendary players, seasonal events and sales promotions • Combined PC and mobile revenues grew significantly Y/Y compared with Q4 2018, when its revenue had reached approximately the level of FIFA ONLINE 33 in Q4 2017. • V4: Launched on November 7. Off to a good start; Decemberrevenue exceeded our expectation.Stable performance despite the intense competition • MapleStory M: Recorded the highest Q4 revenue; grew 97% Y/Y China Exceeded our outlook. Dungeon&Fighter’s revenue was slightly above our expectation. • Dungeon&Fighter • Continued National Day update (9/24 – 11/28); conducted multiple in-game events and small-scaleupdates • MAUs decreased both Y/Y and Q/Q primarily due to reduced bots in relation to the implementation of a stricter measure to verify player identity which was made in October. • Paying users increased slightly Q/Q benefiting from multiple in-game events and small-scale updates; remained at low level since Q3 and decreased Y/Y • ARPPU and revenue decreased Q/Q due to typical seasonality. Y/Y revenue decreased; while ARPPU increased due to decreased light users compared to Q4 2018 YoY% change: As Reported: -12% Constant Currency1: -8% China / Korea – Highlights 1 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter. (Unit: ¥ millions) PC2 Mobile 2 PC revenues include other revenues besides PC online games and mobile games. YoY% change: As Reported: +57% Constant Currency1: +70% PC2 Mobile 3 Official titles are EA SPORTS™ FIFA Online 3 (PC), EA SPORTS™ FIFA Online 3 M (mobile), EA SPORTS™ FIFA ONLINE 4 (PC) and EA SPORTS™ FIFA ONLINE 4 M (mobile).
  • 24. 24© 2020 NEXON Co., Ltd. All Rights Reserved. 3,057 3,591 3,298 2,923 2,635 964 1,580 1,290 1,511 1,132 4,021 5,171 4,588 4,434 3,767 Q4 2018 Q1 2019 Q2 2019 Q3 2019 Q4 2019 3,482 2,818 3,742 2,186 1,566 839 1,015 866 965 696 4,321 3,833 4,608 3,151 2,262 Q4 2018 Q1 2019 Q2 2019 Q3 2019 Q4 2019 3,557 3,426 3,111 2,537 2,307 752 740 889 795 882 4,309 4,166 4,000 3,332 3,189 Q4 2018 Q1 2019 Q2 2019 Q3 2019 Q4 2019 North America Outperformance primarily driven by Choices 4 . Y/Y decrease primarily due to the tough comparisons with Q4 2018, as well as Choices 4 • Y/Y decrease primarily due to the deceleration of Choices 4 , Darkness Rises and MapleStory M • Darkness Rises and MapleStory M decreased Y/Y due to tough comparisons with Q4 2018 just after their services began. Japan Below our outlook due to lower-than-expected performances of mobile games including MapleStory M. Revenues down Y/Y • Y/Y revenues benefited from MapleStory M and MapleStory 2 – both launched in Q2 2019. These were more than offset by the deceleration of Dynasty Warriors: Unleashed and FAITH launched in 2018 • Disposed gloops’ browser-based mobile business on December 1st. Browser revenue contributed a month less versus Q4 2018 Japan / North America / Europe and Others1 – Highlights Europe and Others1 Outperformance primarily driven by MapleStory M and Spiritwish global service launched in October. Y/Y decrease primarily to the tough comparisons with Q4 2018, as well as Choices 4 • Y/Y revenues benefited from Spiritwish, while these were more than offset by the deceleration of MapleStory M, Darkness Rises, and Choices 4 . • MapleStory M and Darkness Rises decreased Y/Y due to tough comparisons with Q4 2018 just after their services began. YoY% change: As Reported: -48% Constant Currency2: -46% (Unit: ¥ millions) YoY% change: As Reported: -26% Constant Currency2: -22% YoY% change: As Reported: -6% Constant Currency2: -0% Mobile PC3 Mobile PC3 3 PC revenues include other revenues besides PC online games and mobile games. 2 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter. 1 "Europe and Others" includes Europe as well as other Asian countries and South American countries. 4 Official title is Choices: Stories You Play. PC3 Mobile
  • 25. 25© 2020 NEXON Co., Ltd. All Rights Reserved. Q1 2020 Outlook
  • 26. 26© 2020 NEXON Co., Ltd. All Rights Reserved. Q1 2019 Revenues ¥93,077 ¥74,038 ~ ¥80,689 (20%) ~ (13%) PC 5 77,639 58,730 ~ 63,979 (24%) ~ (18%) Mobile 15,438 15,308 ~ 16,711 (1%) ~ 8% Operating income 52,601 35,982 ~ 42,098 (32%) ~ (20%) Net income4 53,400 31,731 ~ 36,638 (41%) ~ (31%) Earnings per share 59.67 36.00 ~ 41.57 FX Rate Assumptions 100 KRW/JPY 9.80 9.39 9.39 (4%) CNY/JPY 16.33 15.80 15.80 (3%) USD/JPY 110.20 109.89 109.89 (0%) Q1 2020 Outlook YoY % 93.1 80.7 52.6 42.1 53.4 36.6 2019 2020 2019 2020 2019 2020 6 In most situations, the exchange rates of both the South Korean Won and the Chinese Yuan are linked to the U.S. dollar. For simplicity, forex sensitivity is calculated based on the assumption that Korean Won and Chinese Yuan move similarly against Japanese yen when there is an exchange rate movement in U.S. dollar and Japanese yen. 1 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter. 5 PC revenues include other revenues besides PC online games and mobile games. 4 Net income refers to net income attributable to owners of the parent, as stated in Nexon’s consolidated financial results. Revenues • Constant currency1 down 18% to 10% • Y/Y growth in Korea, driven by V4 and strength in MapleStory and FIFA ONLINE 42. These are expected to be more than offset by Y/Y decrease in China Dungeon&Fighter. Operating Income • Expect a Y/Y decrease primarily due to the revenue decline • Expect lower Other Expense. Recorded a ¥2.9 billion impairment loss3 in Q1 2019 Net Income4 • Expect a Y/Y decrease primarily due to the operating income decline • Expect lower Finance Income. Recorded a ¥6.3 billion FX gain in Q1 2019 Q1 Q1 2020 Financial Outlook Expect Continued Strength in Korea; Revenues Expected to Decrease Y/Y Primarily in China 3 In Q1 2019, we recorded a ¥2.9 billion impairment loss primarily on prepaid royalties Revenues Operating Income Net Income4 Q1 2020 (High-end)(Unit: ¥ billions)(Unit: ¥ millions, except per share data) Forex sensitivity6: Every one Japanese yen move against the U.S. dollar would have the following impact on our financials for Q1 2020 Revenues 0.70 billion yen Operation Income 0.37 billion yen 2 Official titles are EA SPORTS™ FIFA ONLINE 4 (PC) and EA SPORTS™ FIFA ONLINE 4 M (mobile).
  • 27. 27© 2020 NEXON Co., Ltd. All Rights Reserved. Q1 2019 Actual Low-end High-end 22,357 32,258 ~ 33,995 44% ~ 52% 51% ~ 59% Q1 2020 Outlook YoY % Change As-Reported Constant Currency 2 Q1 2019 Actual Low-end High-end 57,550 33,455 ~ 37,600 (42%) ~ (35%) (40%) ~ (32%) Q1 2020 Outlook YoY % Change Constant Currency 2As-Reported 22,357 33,995 2019 2020 (High-end) 57,550 37,600 2019 2020 (High-end) China Expect Y/Y decrease of Dungeon&Fighter’s revenue to be larger than the contribution from KartRider Rush Plus Dungeon&Fighter : • Expect revenue to decline Y/Y. In Q1 2019, sales from the Lunar New Year package offering were exceptionally strong; paying users were at a high level. • Introduced Lunar New Year update (1/14); in March, slated to launch the new key update which addresses the primary feedback received from our players, including the Level Cap release and the third awakening1. • No notable lift expected in the performance before the new key update. Q1 2020 China / Korea Outlook 2 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter. Korea Expect revenues to increase Y/Y driven by MapleStory, FIFA ONLINE 43, V4 and the new mobile RPG Counterside, which launched on February 4th • MapleStory : Expect Y/Y growth on top of the 69% Y/Y growth in Q1 2019 driven by the successful Winter update and Lunar New Year sales promotions • FIFA ONLINE 43 : Good momentum continues. Expect Y/Y growth driven by the strong sales from the Lunar New Year package offerings • Mobile : Expect Y/Y growth, benefiting from V4 and Counterside, as well as growth in MapleStory M and FIFA ONLINE 4 M3 Q1 (Unit: ¥ millions) Q1 3 Official titles are EA SPORTS™ FIFA ONLINE 4 (PC) and EA SPORTS™ FIFA ONLINE 4 M (mobile). 1 Third awakening allows players to gain new skills for their characters
  • 28. 28© 2020 NEXON Co., Ltd. All Rights Reserved. Q1 2019 Actual Low-end High-end 5,171 4,247 ~ 4,660 (18%) ~ (10%) (16%) ~ (8%) As- Reported Constant Currency 2 Q1 2020 Outlook YoY % ChangeQ1 2019 Actual Low-end High-end 4,166 2,481 ~ 2,692 (40%) ~ (35%) (40%) ~ (35%) Q1 2020 Outlook YoY % Change As- Reported Constant Currency 2 Q1 2019 Actual Low-end High-end 3,833 1,596 ~ 1,742 (58%) ~ (55%) (57%) ~ (54%) Q1 2020 Outlook YoY % Change As- Reported Constant Currency 2 5,171 4,660 2019 2020 (High-end) 4,166 2,692 2019 2020 (High-end) 3,833 1,742 2019 2020 (High-end) Japan Expect revenues to decrease Y/Y • Expect to benefit from MapleStory M, which launched in Q2 2019 • Expect this to be more than offset by: • Y/Y decrease in revenues from browser-based mobile business due to the disposition of gloops • Deceleration of FAITH, Dynasty Warriors: Unleashed and OVERHIT 2 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter. (Unit: ¥ millions) Q1 2020 Japan / North America / Europe and Others1 Outlook Europe and Others1 Expect revenues to decrease Y/Y • Y/Y revenue decrease primarily due to the decelerationof AxE, Choices3, Darkness Rises and MapleStory M • Launched the new mobile game World of Dragon Nest in South East Asia on January 8th 1 "Europe and Others" includes Europe as well as other Asian countries and South American countries. 3 Official title is Choices: Stories You Play. Q1 Q1 Q1 North America Expect revenues to decrease Y/Y primarily due to the deceleration of Choices3, Darkness Rises and AxE
  • 29. 29© 2020 NEXON Co., Ltd. All Rights Reserved. 52.6 42.1 12.4 1.0 1.0 1.7 2.2 Operating Income 2019 Q1 Revenue decrease HR Costs Variable Costs Marketing Costs Others Operating Income 2020 Q1 (High-end) Decreased revenues Increased HR costs1, primarily due to annual salary hike Increased variable costs including: • PG fees associated with revenue growth in Korea • Royalty costs in relation to increased contributions from publishing titles Decreased marketing costs. Expect a decrease in promotion costs for Choices2 and decreased new title launches compared with Q1 2019 Others include: • Decreased impairment loss3 of ¥2.9 billion recorded in Q1 2019 • Increased amortization costs on intangible assets associated with the launch of V4 • Decreased “Other Income” recorded in Q1 2019 Y/Y Operating Income Comparison Q1 2020 Operating Income Outlook (Unit: ¥ billions) + - + - - 3 In Q1 2019, we recorded a ¥2.9 billion impairment loss primarily on prepaid royalties. 1 HR costs includes HR cost (COGS), HR cost (SG&A) and R&D (SG&A). 2 Official title is Choices: Stories You Play. 1
  • 30. 30© 2020 NEXON Co., Ltd. All Rights Reserved. • Completed the share repurchase program of ¥30 billion initiated in September 2019 on January 29th, 2020 • On February 13th, 2020, the board of directors approved the plan to: • Cancel the entire shares bought back on February 28, 2020. • Reinitiate a shareholder dividend of ¥2.5 per share to shareholders registered on our shareholder register as of December 31, 2019 • Pay the same dividend per share at the interim and year-end of FY 2020 Shareholder Return
  • 31. 31© 2020 NEXON Co., Ltd. All Rights Reserved. Period Tier 1 Content Update 20202019 Q1 Q2 Q3 Q4 Level Cap Release Lunar New Year Update Labor Day Update Anniversary Update Summer Update National Day Update Winter Update January 14thJanuary 21st N/A September 24th March April 23rd June 18th July 4th TBD January 21st Indicates financially important updates * 2020 update scheduleis subject to change depending on various operational factors 2020 China Dungeon&Fighter Update Schedule TBD TBD TBD TBD
  • 32. 32© 2020 NEXON Co., Ltd. All Rights Reserved. Pipeline1 1 Chart is illustrative excerpt of pipeline. 2 Games based on original IPs. 3 PC 3D action RPG based on Dungeon&Fighter universe. KOREA JAPAN CHINA NORTH AMERICA & REST OF THE WORLD Dungeon&Fighter 2D Mobile2 Embark Studios Final Fantasy XI R2 SINoALICE MABINOGI MOBILE2 TALESWEAVERM2 Dynasty Warriors 9 Mobile Dynasty Warriors 9 MobileFinal Fantasy XI R2 Arcane Citadel: Duel of MagesKurtzPel Final Fantasy XI R2 Dynasty Warriors 9 Mobile Project BBQ3 Dungeon&Fighter 2D Mobile2 SINoALICE The kingdom of the winds: Yeon2 KartRider: Drift2 KartRider: Drift2 PC ONLINE MOBILE CONSOLE 4 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders.
  • 33. 33© 2020 NEXON Co., Ltd. All Rights Reserved. Appendix
  • 34. 34© 2020 NEXON Co., Ltd. All Rights Reserved. Q1 2018 Q2 2018 Q3 2018 Q4 2018 Q1 2019 Q2 2019 Q3 2019 Q4 2019 YoY% (By Region) China ¥60,704 ¥23,183 ¥31,216 ¥17,863 ¥57,550 ¥21,282 ¥17,783 ¥15,632 (12%) Korea 19,596 15,459 23,168 15,567 22,357 19,387 23,657 24,393 57% Japan 2,925 3,281 3,541 4,321 3,833 4,608 3,151 2,262 (48%) North America 4,074 3,224 4,891 4,309 4,166 4,000 3,332 3,189 (26%) Europe and Others 1 3,215 2,647 6,516 4,021 5,171 4,588 4,434 3,767 (6%) (By Platform) PC 2 76,074 37,037 53,036 32,724 77,639 38,125 38,554 33,647 3% Mobile 14,440 10,757 16,296 13,357 15,438 15,740 13,803 15,596 17% Revenue 90,514 47,794 69,332 46,081 93,077 53,865 52,357 49,243 7% Operating income 54,729 16,012 23,712 3,907 52,601 12,987 24,419 4,518 16% Net income 3 46,615 32,248 22,305 6,504 53,400 19,145 39,844 3,275 (50%) Earnings per share 52.80 36.24 24.98 7.27 59.67 21.37 44.42 3.68 FX rate 100 KRW/JPY 10.11 10.12 9.96 10.03 9.80 9.43 9.00 9.26 (8%) CNY/JPY 17.07 17.10 16.39 16.30 16.33 16.10 15.32 15.46 (5%) USD/JPY 108.30 109.07 111.46 112.90 110.20 109.90 107.35 108.76 (4%) KPI (Excluding Mobile) MAU (millions) 35.3 33.3 37.5 32.7 35.0 34.6 35.4 27.4 (16%) Pay Rate 19.3% 20.5% 16.3% 16.5% 16.5% 16.4% 11.5% 14.8% ARPPU (as-reported) 8,028 3,313 5,260 3,392 9,265 3,885 4,837 4,223 24% 1 "Europe and Others" includes Europe as well as other Asian countries and South American countries. (Unit: ¥ millions, except per share data) Summary of Results and Key Operational Metrics 2 PC revenues include other revenues besides PC online games and mobile games. 3 Net income refers to net income attributable to owners of the parent, as stated in Nexon’s consolidated financial results.
  • 35. 35© 2020 NEXON Co., Ltd. All Rights Reserved. Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Total Cost of Revenue1 ¥14,337 ¥13,135 ¥14,980 ¥15,101 ¥15,899 ¥15,055 ¥14,180 ¥14,451 Royalty 2 3,979 2,980 3,868 3,626 4,510 4,119 4,344 3,694 HR cost (COGS) 3 6,277 6,394 6,833 7,076 7,163 6,685 6,010 7,367 Other (COGS) 4 4,081 3,761 4,279 4,399 4,226 4,251 3,826 3,390 Total SG&A1 21,474 20,562 23,725 24,039 22,055 22,178 19,189 21,695 HR cost 5,434 5,265 5,305 5,500 4,770 4,756 3,964 4,475 PG fee 5 5,553 4,433 6,492 5,458 6,108 5,829 4,952 5,661 R&D 2,124 2,412 2,674 3,252 3,266 3,499 3,950 4,180 Marketing/advertising expenses 5,631 5,610 6,279 6,846 5,194 5,500 3,767 4,260 Depreciation and amortization 656 605 1,297 831 866 792 820 1,490 Other 2,076 2,237 1,678 2,152 1,851 1,802 1,736 1,629 Other Income 6 359 3,006 382 116 429 181 7,708 741 Other Expense 7 333 1,091 7,297 3,150 2,950 3,826 2,277 9,320 Includes: impairment loss 319 805 7,266 2,985 2,890 3,648 2,228 9,240 FY2018 FY2019 1 Breakdown of COGS and SG&As are unaudited. 2 Royalty includes royalties paid to third-party developers in order for us to obtain the right to publish their games. 3 HR cost includes salaries, bonuses and benefits for our live game developers, who support post launch servicing, updating and support for our games. (Unit: ¥ millions) COGS and SG&A 4 Other (COGS) primarily consists of depreciation and amortization of assets related to existing games, connection fees (mainly comprised of co-location and datacenter fees, internet bandwidth and access fees), and the costs of purchasing and maintaining our servers and computer equipment. 5 PG fee in SG&A includes commissions made to external payment gateway companies when users purchase in-game items in PC Online games that we service. It also includes mobile carrier-related commissions we pay regarding our Japanesemobile browser games, commissions we pay to Apple/Google regarding our mobile native games globally, and platform commission fees related to mobile browser games. 6 Other Income includes other non-operating income, reversal of deferred revenue, gain on sale of properties, gain on change in equity and gain on step acquisition. 7 Other Expense includes other non-operating expenses, loss on sale/disposal of properties, loss on impairment of tangible fixed assets, loss on impairment of intangible assets, loss on impairment of other fixed assets and loss on change in equity. It also includes impairment loss of game IPs and goodwill.
  • 36. 36© 2020 NEXON Co., Ltd. All Rights Reserved. Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Operating Income ¥54,729 ¥16,012 ¥23,712 ¥3,907 ¥52,601 ¥12,987 ¥24,419 ¥4,518 Finance Income 1 1,869 18,026 2,849 3,406 9,810 9,663 18,910 3,051 Finance Costs 2 3,225 222 1,856 926 265 466 723 12,212 Equity profit / (loss) of affiliates, equity method companies (23) (187) (97) (530) (334) (101) 14 96 Income / (Loss) before Income Tax 53,350 33,629 24,608 5,857 61,812 22,083 42,620 (4,547) Tax expense 6,845 1,613 4,982 1,027 9,005 3,588 3,596 (7,457) Non-controlling interests (110) (232) (2,679) (1,674) (593) (650) (820) (365) Net income 3 46,615 32,248 22,305 6,504 53,400 19,145 39,844 3,275 FY2018 FY2019 1 Finance Income includes interest income primarily on cash deposits. 2018 Q2, Q4 and 2019 Q1, Q2, Q3 Finance Income includes FX conversion gains related to foreign currency deposits and accounts receivable. 2 2018 Q1, Q3 and 2019 Q4 Finance Costs are primarily caused by FX conversion loss related to foreign currency deposits and accounts receivable. 3 Net income refers to net income attributable to owners of the parent, as stated in Nexon’s consolidated financial results. P&L Below Operating Income (Unit: ¥ millions)
  • 37. 37© 2020 NEXON Co., Ltd. All Rights Reserved. 12 months ended December 31, 2018 12 months ended December 31, 2019 Cash flows from operating activities ¥118,018 ¥105,073 Cash flows from investing activities (68,183) (28,625) Cash flows from financing activities 8,260 (27,742) Net increase / (decrease) in cash and cash equivalents 58,095 48,706 Cash and cash equivalents at beginning of fiscal year 153,242 205,292 Effect of exchange rate change on cash and cash equivalents (6,045) (362) Cash and cash equivalents at end of fiscal year 205,292 253,636 Cash Flow Statement (Unit: ¥ millions)
  • 38. 38© 2020 NEXON Co., Ltd. All Rights Reserved. December 31, 2018 December 31, 2019 Liability Current liabilities Current tax liabilities 9,352 7,403 Current borrowings 4,324 2,223 Others 28,833 31,542 Total current liabilities 42,509 41,168 Noncurrent liabilities Non-current borrowings - - Others 42,012 46,789 Total noncurrent liabilities 42,012 46,789 Total liabilities 84,521 87,957 Shareholders' equity Capital stock 14,402 17,967 Capital surplus 34,814 35,688 Treasury shares (1) (27,219) Other equity interest 64,068 38,511 Retained earnings 441,985 555,038 Non-controlling interests 10,209 11,146 Total equity 565,477 631,131 Total liabilities and total equity 649,998 719,088 December 31, 2018 December 31, 2019 Asset Current Assets Cash and cash equivalents ¥205,292 ¥253,636 Other deposits 276,550 257,331 Other current assets 52,818 42,529 Total current assets 534,660 553,496 Noncurrent assets Tangible assets 25,166 23,481 Goodwill 26,529 42,480 Intangible assets 26,021 21,519 Others 37,622 78,112 Total noncurrent assets 115,338 165,592 Total assets 649,998 719,088 (Unit: ¥ millions) Balance Sheet
  • 39. 39© 2020 NEXON Co., Ltd. All Rights Reserved. Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Japan Revenue from external customers ¥2,469 ¥2,112 ¥2,593 ¥2,980 ¥2,469 ¥1,884 ¥1,952 ¥1,344 Segment profit/(loss) (1,756) (2,018) (1,806) (1,649) (958) (1,165) (455) (912) Korea Revenue from external customers 81,826 40,857 60,883 36,851 84,572 47,079 45,521 43,261 Segment profit/(loss) 57,739 17,962 33,661 11,275 56,865 19,038 20,849 15,513 China Revenue from external customers 646 597 878 1,206 870 669 695 587 Segment profit/(loss) 353 242 523 848 596 324 381 256 North America Revenue from external customers 5,440 4,187 4,943 4,723 4,716 3,862 3,730 3,648 Segment profit/(loss) (1,460) (1,951) (1,704) (3,375) (1,385) (1,613) (1,233) (1,296) Others Revenue from external customers 133 41 35 321 450 371 459 403 Segment profit/(loss) (177) (135) (55) (158) 2 36 (560) (435) Adjustments Revenue from external customers - - - - - - - - Segment profit/(loss) 4 (3) 8 0 2 12 6 (29) Total Revenue from external customers 90,514 47,794 69,332 46,081 93,077 53,865 52,357 49,243 Segment profit/(loss) 54,703 14,097 30,627 6,941 55,122 16,632 18,988 13,097 FY2018 FY2019 1 Representation based on location of Nexon’s entities; not based on regions in which revenues originate. (Unit: ¥ millions) P&L by Reporting Segment1 Notice of correction to P&L by Reporting Segment Corrections has been made to Q1 2019 Investor Presentation, disclosed on May 10, 2019. Corrected “Revenue from external customers” of each reporting segment in Q1 2019 are underlined.
  • 40. 40© 2020 NEXON Co., Ltd. All Rights Reserved. March 31, 2018 June 30, 2018 September 30, 2018 December 31, 2018 March 31, 2019 June 30, 2019 September 30, 2019 December 31, 2019 Japan 545 551 557 535 535 516 503 422 Korea 4,439 4,878 4,988 5,125 5,168 5,232 5,225 5,149 China 227 218 219 223 223 204 207 207 North America 424 428 465 479 487 485 422 418 Others 81 74 78 79 86 131 212 232 Total 5,716 6,149 6,307 6,441 6,499 6,568 6,569 6,428 Full-time employees Number of Employees by Reporting Segment
  • 41. 41© 2020 NEXON Co., Ltd. All Rights Reserved. Condensed Income Statement FY2013 FY2014 FY2015 FY2016 FY2017 FY2018 Revenue ¥11,236 ¥7,987 ¥5,815 ¥5,208 ¥5,927 ¥7,024 Cost of revenue 4,829 3,679 3,117 3,134 3,438 3,510 Gross profit 6,407 4,308 2,698 2,074 2,489 3,514 SG&A 7,275 7,585 6,470 6,736 6,941 9,447 Operating profit / (loss) (868) (3,277) (3,772) (4,662) (4,452) (5,933) Non-operating income 14,186 28,335 19,163 636 5,049 15,646 Includes: dividend income 12,926 24,613 18,869 22 4,612 15,025 Non-operating expenses 603 526 1,246 1,826 1,969 9,352 Ordinary income / (loss) 12,715 24,532 14,145 (5,852) (1,372) 361 Extraordinary income - 244 6,443 852 58 109 Extraordinary losses 4,451 18,717 6,897 39,573 9,643 138 Income / (loss) before income taxes 8,264 6,059 13,691 (44,573) (10,957) 332 Tax expense 725 4,656 5,519 (201) 234 755 Net income / (loss) 7,539 1,403 8,172 (44,372) (11,191) (423) NJ Corporate Entity Financial Statement1 (1) (Unit: ¥ millions) 1 Excerpt of NEXON Co., Ltd.'s standalone financial statements included in Annual Securities Report (Yuuka Shouken Houkokusho). Annual Securities Report for FY2019 will be released in late March 2020. Please note NEXON Co., Ltd.'s standalone financial statements are based on J-GAAP (Nexon Group's consolidated financial statements are based on IFRS).
  • 42. 42© 2020 NEXON Co., Ltd. All Rights Reserved. 1 Excerpt of NEXON Co., Ltd.'s standalone financial statements included in Annual Securities Report (Yuuka Shouken Houkokusho). Annual Securities Report for FY2019 will be released in late March 2020. Please note NEXON Co., Ltd.'s standalone financial statements are based on J-GAAP (Nexon Group's consolidated financial statements are based on IFRS). Condensed Balance Sheet December 31, 2013 December 31, 2014 December 31, 2015 December 31, 2016 December 31, 2017 December 31, 2018 Current assets ¥45,632 ¥46,760 ¥70,444 ¥52,632 ¥42,946 ¥55,209 Includes: cash and cash equivalents 32,367 30,711 68,997 49,531 41,868 53,096 Non-current assets 135,011 101,337 38,190 6,438 5,494 4,836 Property, plant and equipment 183 222 200 74 7 3 Intangeble assets 56 60 66 - - - Investments and other assets 134,772 101,055 37,924 6,364 5,487 4,833 Total assets 180,643 148,097 108,634 59,070 48,440 60,045 Current liabilities 13,103 16,345 3,506 2,341 1,796 2,303 Non-current liabilities 39,644 23,154 498 448 457 415 Total liabilities 52,747 39,499 4,004 2,789 2,253 2,718 Shareholder's equity 110,163 98,122 99,779 50,669 41,230 50,838 Capital stock 51,868 52,332 56,227 3,307 9,183 14,199 Capital surplus 51,728 42,192 36,087 88,621 43,021 36,846 Includes: other capital surplus 50,000 40,000 30,000 86,064 34,588 23,397 Retained earnings 6,567 3,598 7,465 (41,259) (10,974) (206) Includes: other retained earnings 6,130 2,724 6,160 (41,476) (11,191) (423) Treasury shares (0) - - (0) - (0) Valuation and translation adjustments 15,844 6,536 246 77 (10) (21) Subscription rights to shares 1,889 3,940 4,605 5,535 4,967 6,510 Total net assets 127,896 108,598 104,630 56,281 46,187 57,327 Statement of changes in equity (excerpt) December 31, 2013 December 31, 2014 December 31, 2015 December 31, 2016 December 31, 2017 December 31, 2018 Payment of dividends (4,807) (4,372) (4,305) (4,352) - - Acquisition of treasury shares (0) (10,000) (10,000) (5,000) (10,000) (1) Cancellation of treasury shares - 10,000 10,000 5,000 10,000 - NJ Corporate Entity Financial Statement1 (2) (Unit: ¥ millions)
  • 43. 43© 2020 NEXON Co., Ltd. All Rights Reserved. 100.2 127.0 138.7 148.3 139.8 183.5 198.9 188.0 8.2 28.4 34.2 42.0 43.3 51.4 54.9 60.6 108.4 155.3 172.9 190.3 183.1 234.9 253.7 248.5 FY12 FY13 FY14 FY15 FY16 FY17 FY18 FY19 PC Mobile 48.4 63.9 67.0 75.4 74.2 115.4 133.0 112.2 28.7 43.0 65.4 77.0 74.2 80.5 73.8 89.8 19.2 36.4 29.9 21.0 16.9 17.1 14.1 13.9 5.4 5.4 5.5 9.0 8.1 9.3 16.5 14.7 6.7 6.6 5.1 7.9 9.7 12.6 16.4 18.0 108.4 155.3 172.9 190.3 183.1 234.9 253.7 248.5 FY12 FY13 FY14 FY15 FY16 FY17 FY18 FY19 China Korea Japan North America Europe and Others Revenue by Region1 Revenue by Platform Historical Financials (Unit: ¥ billions) 1 Based on the regions in which revenues originate; not a representation of revenues according to Nexon entities. 2 "Europe and Others" includes Europe as well as other Asian countries and South American countries. 3 PC revenues include other revenues besides PC online games and mobile games. 2 3
  • 44. 44© 2020 NEXON Co., Ltd. All Rights Reserved. 112.2 89.8 13.9 14.7 18.0 China Korea Japan North America Europe and Others PC3 76% Mobile 24% China 45% Korea 36% Japan 6% North America 6% Europe and Others2 7% Darkness Rises KartRider Rush Plus MapleStory M Key Titles by Region1 China Korea N. America and Rest of the WorldJapan 1 Based on the regions in which revenues originate; not a representation of revenues according to Nexon entities. 2 "Europe and Others" includes Europe as well as other Asian countries and South American countries. 3 PC revenues include other revenues besides PC online games and mobile games. Dungeon&Fighter MapleStory MapleStory Dungeon&Fighter KartRider MapleStory EA SPORTSTM FIFA ONLINE 4 M Sudden Attack Mabinogi V4 MapleStory MapleStory M Choices: Stories You Play FY2019 Revenue by Region 1 FY2019 Revenue by Platform PC ONLINE MOBILE (Unit: ¥ billions) 2 MapleStory M DomiNations EA SPORTSTM FIFA ONLINE 4 Moonlight BladeMabinogi
  • 45. 45© 2020 NEXON Co., Ltd. All Rights Reserved. Long-term Growth Vision1 1 Above graph is illustrative and not to scale. REVENUE YEAR2019 Live Games New GamesM&A
  • 46. 46© 2020 NEXON Co., Ltd. All Rights Reserved. Meaning AOS is a sub-genre of the real-time strategy genre, in which two teams of players compete with each other in discrete games, with each player controlling a single character through an RTS-style interface. A game in which the player plays from the point of view of the game character in three-dimensional graphics A game that is usually played from a third-person on perspective, in which the player controls vast numbers of in- game characters in a tactical scenario An online role-playing game that has a “massive” number (usually several hundred or more) of players who play concurrently Monthly total number of users who logged in and played Nexon’s PC online games. MAU in this presentation is the quarterly average of such numbers. Nexon’s PC online games include game developed and serviced by Nexon group, games developed by Nexon group and serviced by non-Nexon group publishers, and game developed by non Nexon group acquired publishing rights. The amount obtained by dividing monthly PC online game gross revenues by the number of monthly paying users. ARPPU in this presentation is the quarterly average of such numbers. Gross revenues used in the calculation are in- game sales, and exclude other revenues included in PC revenues such as sales from PC café time charge. The percentage rate obtained by dividing the number of monthly paying users by the number of monthly active users. Pay rate in this presentation is calculated using the quarterly average of such numbers. The maximum number of users concurrently accessing a game at a particular moment. MCCU is generally used to measure the popularity of a game A trial version (beta version) of a game offered for a certain period of time to a limited number of users or groups. A Limited Beta Test in an even smaller-scale trial mode of a game with fewer numbers of users or group A trial version (beta version) of a game a certain period of time without restrictions on participation. OBT is usually conducted after CBT. Large scale update to existing PC games typically launched in Q1 or Q3 around peak season Smaller update to existing PC games released throughout the year Games that are designed to be played continuously for hours and enable thousands of concurrent users to interact with each other in real time. Our games are architected to evolve over years., in contrast to packaged goods games, which often have finite story lines and comparatively less open-ended player engagement. AOS FPS (first person shooter) RTS (real-time strategy) MMORPG (massivelymultiplayer online role playing game) MAU (monthly active user) ARPPU (average revenue per paying user) Pay Rate MCCU (maximum concurrent users) Closed Beta Test (CBT) Open Beta Test (OBT) Tier One Update Tier Two Update Immersive Games Term / Abbreviation Glossary of Terms
  • 47. 47© 2020 NEXON Co., Ltd. All Rights Reserved. This presentation is prepared to offer reference information about NEXON group to the investors and is intended to generally provide investors and analysts with financial and operational information about Nexon, but not to solicit or recommend any sale or purchase of stock or other securities of Nexon. NEXON Co., Ltd. (“Nexon”) has not verified and would assume no responsibility for the accuracy, appropriation, or completeness thereof. This presentation does not contain all relevant information relating to Nexon or the sale of its shares, including, without limitation, the information that would be stated under the captions “Risk Factors”, “Management’s Discussion and Analysis of Financial Condition and Results of Operations” and “Business” in an annual report. Any investment decision with respect to any shares of Nexon should be made solely upon the basis of the information contained in the disclosure documents and is qualified in its entirety by reference to the detailed information appearing in the disclosure documents. This presentation includes non-GAAP and non-IFRS financial measures, including but not limited to key performance indicators, as well as ratios calculated on the basis thereof. These non-GAAP and non-IFRS financial measures should not be considered in isolation or as a substitute for the most directly comparable financial measures included in our consolidated financial statements and presented in accordance with IFRS. This presentation includes forward-looking statements. In some cases, you can identify forward-looking statements by terms such as “anticipate”, “assume”, “believe”, “estimate”, “expect”, “forecast”, “may”, “plan”, “potential”, “predict”, “seek”, “should”, or “will”, or by other similar terminology. These statements discuss expectations, identify strategies, contain projections of Nexon’s financial condition or results of operations or state other forward-looking information. The forward-looking statements in this presentation are subject to various risks, uncertainties and assumptions about Nexon’s business and results of operations. The expectations expressed in these forward-looking statements may not be achieved, and actual results could differ materially from and be worse than expectations. Potential risks and uncertainties that could cause actual results to differ materially from expectations include, without limitation: Disclaimer
  • 48. 48© 2020 NEXON Co., Ltd. All Rights Reserved. • Continued growth and popularity of Nexon’s key titles; • Nexon’s ability to maintain favorable relationships with key licensing partners; • Nexon’s continued ability to offer games in China, through local partners or otherwise; • Nexon’s ability to compete effectively in the online games industry; • Nexon’s ability to address hacking, viruses, security breaches and other technical challenges; • Fluctuations in currency exchange rates; • Nexon’s ability to maintain and further develop its brand name; • Effective acquisition of new companies, businesses, technologies and games from third parties and the possibility of recognizing impairment losses; • Continued growth of the online games market, including the underlying infrastructure, and free-to-play/item-based revenue generation model; • Nexon’s ability to adapt to new technologies; • Nexon’s ability to enter into licensing arrangements for third-party titles on terms favorable to it; • Effective defense of Nexon’s intellectual property; and • Legislative, regulatory, accounting and taxation changes in the countries in which Nexon operates. Nexon does not intend, and disclaims any duty, to update or revise any forward-looking statements contained in this presentation to reflect new information, future events or otherwise. We caution you not to place undue reliance on the forward-looking statements contained in this presentation. Disclaimer
  • 49. 49© 2020 NEXON Co., Ltd. All Rights Reserved. Q1 2020 financial results are scheduled for release on Wednesday, May 13th, 2020. Nexon management is scheduled to host an earnings conference call for investors, analysts and the media on the same day. Details of the earnings conference call will be available on our IR website about a month prior to the release. Q1 2020 Earnings Release Schedule