This document provides an investor presentation for Nexon for Q1 2021. It includes highlights from the CEO and CFO, results from Q1 2021, and outlook for Q2 2021. Some key points:
- Q1 2021 revenues increased 7% year-over-year driven by strong performance of virtual worlds titles. However, challenges are expected as comparisons get tougher.
- Revenue was in line with expectations, with outperformance in some regions offset by below guidance growth in Korea.
- Net income exceeded outlook due to unrealized foreign exchange gains on cash deposits.
- Outlook for Q2 2021 anticipates year-over-year declines compared to strong prior year results, with revenues forecasted to
This document provides an investor presentation for Nexon Co., Ltd for Q4 2020:
- Revenues and EBITDA reached all-time highs in 2020, driven by sustained growth of virtual worlds on PC and expansion onto mobile.
- Major franchises like MapleStory and Dungeon&Fighter collectively doubled revenues over the last six years.
- Q4 2020 revenues exceeded outlook with record highs in revenues and operating income, led by growth of multiple major franchises across regions. However, net loss was larger than expected due to foreign exchange losses.
- Nexon reported record Q3 revenue and operating income despite delays to the launch of Mobile Dungeon&Fighter in China. Revenue grew 52% year-over-year to ¥79.4 billion, driven by strong performances from The Kingdom of the Winds: Yeon, MapleStory, KartRider Rush+, and V4.
- Korea revenues grew 114% year-over-year to ¥50.5 billion due to new releases and growth in existing titles. China revenues declined 11% due to the postponed mobile launch, though PC Dungeon&Fighter performed within expectations.
- Nexon expects to work with Tencent to secure a China launch for Mobile Dungeon&F
This document provides an investor presentation from Nexon for Q2 2020. It includes highlights from the CEO and CFO on the company's financial results. Some key points:
- Record Q2 revenue driven by strength across their portfolio in Korea, including MapleStory, Dungeon&Fighter, and the launch of KartRider Rush+ on mobile.
- MapleStory saw 151% growth in Korea and over 170% growth in other regions year-over-year. KartRider Rush+ exceeded expectations with a strong start.
- Revenue was ¥64.5 billion, up 20% year-over-year, with operating income of ¥26.7 billion, up 106%. However,
- Nexon reported financial results for Q1 2020 that exceeded expectations, with revenues of ¥82.8 billion and operating income of ¥41.5 billion. Performance was driven by strong franchises in Korea, while China revenues were in line with outlook.
- Korea saw record-breaking performance across its portfolio on the strength of titles like MapleStory and FIFA Online 4. China's Dungeon&Fighter performed within expectations despite temporary closures of PC cafes.
- For Q2 2020, Nexon expects year-over-year revenue growth of 10-19% in constant currency terms, assuming foreign exchange rates of 8.83 JPY/KRW and 15.24 JPY/CN
- Nexon's Q4 and full-year 2019 financial results exceeded expectations, driven by strong performances from MapleStory and FIFA Online 4 in Korea.
- Major franchises like MapleStory, MapleStory M, and FIFA Online 4 achieved record revenues in 2019.
- The mobile version of Dungeon&Fighter is preparing for launch in the first half of 2020 after a successful second closed beta test and over 16 million pre-registrations.
- Nexon highlighted three new product releases for 2020: the mobile version of Dungeon&Fighter, KartRider: Drift as a cross-platform racing game, and the first game from their new Embark Studios acquisition.
Nexon reported its financial results for Q3 2019, with revenues meeting expectations. Major franchises in Korea performed strongly, led by record revenue from MapleStory on PC and mobile. However, China revenues were below outlook due to lower-than-expected performance of Dungeon&Fighter. The presentation discusses quarterly highlights and financial results for regions and key games, and addresses near-term challenges in China while remaining confident in franchises' long-term health.
- Record Q2 revenues for Nexon of ¥52.1 billion, a 13% increase year-over-year. On a constant currency basis, revenues grew 20% year-over-year with growth in both PC and mobile businesses.
- Major franchises like Dungeon&Fighter, MapleStory, and FIFA Online continued strong performance and drove overall growth. Korea experienced particularly strong double-digit growth across both PC and mobile for the sixth consecutive quarter.
- Nexon fully acquired Embark Studios to strengthen its Western development strategy and integrate Embark's development capabilities with Nexon's expertise in live operations.
The document provides an investor presentation summarizing Nexon's Q1 2019 financial results. Key highlights include:
- Revenues, operating income, and net income all exceeded outlook and grew year-over-year when adjusted for currency fluctuations.
- Major franchises like Dungeon&Fighter, MapleStory, and FIFA Online continued to perform strongly.
- Growth was driven by strong performances in China and Korea, particularly from Dungeon&Fighter, MapleStory, and new mobile titles.
- Q2 2019 outlook expects continued year-over-year revenue growth, while operating income and net income are expected to decline due to impairment losses.
The document provides an investor presentation for Nexon Co., Ltd's Q4 2018 results. It highlights record-high annual revenues, operating income, and net income. Key games like Dungeon&Fighter and MapleStory saw continued growth in 2018. It provides details on Q4 2018 financial results, including revenues of $460 million, down 13% year-over-year but within guidance range. Operating income was $39 million, below outlook due to an impairment loss. The presentation also outlines the company's pipeline of new games and focus on established IP.
- Nexon reported record revenues, operating income, and net income for Q3 2018, driven by strong performances of major franchises like Dungeon&Fighter in China and MapleStory in Korea.
- Nexon made a strategic investment in Embark Studios to partner on developing immersive online virtual worlds, and nominated Patrick Soderlund of Embark to Nexon's board of directors.
- For Q4 2018, Nexon expects revenues to be down 13-5% YoY as reported and down 10-2% YoY on a constant currency basis.
This document provides an investor presentation for Nexon Co., Ltd for Q2 2018. Some key points:
- MapleStory and Dungeon&Fighter continued strong growth, demonstrating the longevity of Nexon's IPs. Korea MapleStory grew 61% year-over-year.
- Transition of EA SPORTS FIFA ONLINE 4 is going well.
- Continued cash flows enable investment in new titles scheduled for worldwide launch.
- Q2 revenues increased 2% year-over-year to $47.8 billion driven by growth of MapleStory in Korea offset by declines in mobile revenues. Operating income exceeded outlook.
- Nexon reported record quarterly results for Q1 2018 with revenues of $90.5 billion, up 21% year-over-year. Net income more than doubled to $46.6 billion.
- Key franchises like Dungeon&Fighter, MapleStory, and DomiNations continue to show longevity and growth. Dungeon&Fighter in China achieved double digit revenue growth for the 9th consecutive quarter.
- The company expects to launch several new titles globally in 2018 across PC, mobile, and console platforms.
- For Q2 2018, Nexon provides an outlook of 4% revenue decline to 4% growth compared to Q1 2017.
This document is an investor presentation from Nexon for Q4 2017. Some key points:
- Nexon reported record annual results and highest ever Q4 revenues and operating income, driven by strong performance of titles like Dungeon&Fighter.
- Dungeon&Fighter saw double-digit annual growth worldwide in 2017 and continued strong performance throughout Q4.
- Results demonstrate the strength of Nexon's live game operations and strategy.
The document is an investor presentation by Nexon for Q3 2017. Some key points:
- Nexon reported its highest Q3 revenues, operating income, and net income ever, driven by strong performance of new PC and mobile games.
- Upcoming new games slated for release include OVERHIT, Durango: Wild Lands, and MapleStory2.
- Nexon will acquire Pixelberry Studios, the #1 developer of interactive fiction mobile games, to expand into the women's gaming market.
- By region, China revenues grew 60% year-over-year due to Dungeon&Fighter's National Day update, and Korea grew 29% on strong FIFA Online 3 performance.
- Nexon presented its Q2 2017 investor presentation, reporting strong revenue, operating income, and net income growth year-over-year that exceeded expectations. This was driven by the successful 9th anniversary update of Dungeon&Fighter in China.
- Looking ahead, Nexon outlined its pipeline for the second half of 2017 including recent launches of LawBreakers and upcoming launches of Titanfall: Assault, Battlejack, and Dark Avenger 3.
- Financially, Nexon reported Q2 2017 revenues of $47.1 billion yen, operating income of $16.3 billion yen, and net income of $19.4 billion yen, all exceeding guidance. The presentation provided details