Classes extend the built-in capabilities of C++ able you in representing and solving complex, real-world problems. A class is an organization of data and functions which operate on them. Data structures are called data members and the functions are called member functions, the combination of data members and member functions constitute a data
object or simply an object.
Class is a group of data member and member functions. Another word class is a collection of objects of similar type.
To create a class, use the class keyword followed by a name for the object. Like any other declared variable, the class declaration ends with a semi-colon. The name of a class follows the rules we have applied for variable and function names.
Classes extend the built-in capabilities of C++ able you in representing and solving complex, real-world problems. A class is an organization of data and functions which operate on them. Data structures are called data members and the functions are called member functions, the combination of data members and member functions constitute a data
object or simply an object.
Class is a group of data member and member functions. Another word class is a collection of objects of similar type.
To create a class, use the class keyword followed by a name for the object. Like any other declared variable, the class declaration ends with a semi-colon. The name of a class follows the rules we have applied for variable and function names.
Abstraction, Encapsulation, Polymorphism, and Interfaces: whether you’ve been programming in PHP for years or are just starting your journey, these terms can be overwhelming even on a good day. Variables, conditionals, those all make sense. But this whole Object-Oriented thing is WAY more complicated. Not only that, people that already understand it act like it’s so easy and they talk right over the simple questions and never explain the basic concepts in a way that actually makes sense. In this session we’ll take you through real life examples of Object-Oriented terminology in a way that will make sense of all the mumbo jumbo and allow you to utilizing OOP immediately.
Value objects express “‘what’ something is rather than ‘who’ or ‘which’ it is.” In other words, values lack identity.
For example, the number 10 or the color red - all instances of 10 are conceptually equal to all other instances of 10, and likewise, red is always red. Two red bikes, however, have distinct identities.
We’ll explore how extracting value objects can simplify the challenge of bringing the real-world to bear as software. Then, we’ll touch on some strategies for integrating value objects with everyone’s favorite ORM, ActiveRecord.
Abstraction, Encapsulation, Polymorphism, and Interfaces: whether you’ve been programming in PHP for years or are just starting your journey, these terms can be overwhelming even on a good day. Variables, conditionals, those all make sense. But this whole Object-Oriented thing is WAY more complicated. Not only that, people that already understand it act like it’s so easy and they talk right over the simple questions and never explain the basic concepts in a way that actually makes sense. In this session we’ll take you through real life examples of Object-Oriented terminology in a way that will make sense of all the mumbo jumbo and allow you to utilizing OOP immediately.
Value objects express “‘what’ something is rather than ‘who’ or ‘which’ it is.” In other words, values lack identity.
For example, the number 10 or the color red - all instances of 10 are conceptually equal to all other instances of 10, and likewise, red is always red. Two red bikes, however, have distinct identities.
We’ll explore how extracting value objects can simplify the challenge of bringing the real-world to bear as software. Then, we’ll touch on some strategies for integrating value objects with everyone’s favorite ORM, ActiveRecord.
It contains basic fundamental of class, object, method overloading, constructor, destructor, visibility, acess specifier, Methods, overloading, clonning of objects etc. are covered here.
Kindly look at it and give your comments to improve it as good as possible ways.
OOPS concepts are one of the most important concepts in high level languages. Here in this PPT we will learn more about Object oriented approach in python programming which includes details related to classes and objects, inheritance, dat abstraction, polymorphism and many more with examples and code.
Object-oriented programming (OOP) is a paradigm in programming centered around the concept of "objects." In Python, OOP allows you to create and organize code using classes and objects, enabling you to structure your programs more efficiently, manage complexity, and promote code reusability.The concept of bundling data (attributes) and the methods that work on the data within a single unit (a class). It restricts direct access to some of the object's components and hides the internal state.Focusing on essential features by hiding complex implementation details. It enables working with objects at a higher level of abstraction without worrying about internal complexities.
Python's object-oriented programming provides a powerful way to structure code, promote code reuse, and build more modular and maintainable applications by leveraging these concepts effectively.
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6. Object-Oriented Programming
▸ The basic idea of OOP is that we use Class & Object to model real-world
things that we want to represent inside our programs.
▸ Classes provide a means of bundling “data” and “behavior” together.
Creating a new class creates a new type of object, allowing new
instances of that type to be made.
Programming or Software Engineering
7. OBJECT
an object represents an individual thing and its
method define how it interacts with other things
A CUSTOM DATA TYPE
CONTAINING BOTH ATTRIBUTES AND
METHODS
8. CLASS
objects are instance of classes
IS A BLUEPRINT FOR THE
OBJECT AND DEFINE WHAT
ATTRIBUTES AND METHODS THE
OBJECT WILL CONTAIN
9. OBJECTS ARE LIKE PEOPLE. THEY ARE LIVING, BREATHING THINGS THAT HAVE KNOWLEDGE INSIDE THEM
ABOUT HOW TO DO THINGS AND HAVE MEMORY INSIDE THEM SO THEY CAN REMEMBER THINGS. AND RATHER
THAN INTERACTING WITH THEM AT A VERY LOW LEVEL, YOU INTERACT WITH THEM AT A VERY HIGH LEVEL OF
ABSTRACTION, LIKE WE’RE DOING RIGHT HERE.
HERE’S AN EXAMPLE: IF I’M YOUR LAUNDRY OBJECT, YOU CAN GIVE ME YOUR DIRTY CLOTHES AND SEND ME A MESSAGE THAT SAYS, “CAN YOU GET MY
CLOTHES LAUNDERED, PLEASE.” I HAPPEN TO KNOW WHERE THE BEST LAUNDRY PLACE IN SAN FRANCISCO IS. AND I SPEAK ENGLISH, AND I HAVE DOLLARS
IN MY POCKETS. SO, I GO OUT AND HAIL A TAXICAB AND TELL THE DRIVER TO TAKE ME TO THIS PLACE IN SAN FRANCISCO. I GO GET YOUR CLOTHES
LAUNDERED, I JUMP BACK IN THE CAB, I GET BACK HERE. I GIVE YOU YOUR CLEAN CLOTHES AND SAY, “HERE ARE YOUR CLEAN CLOTHES.” YOU HAVE NO
IDEA HOW I DID THAT. YOU HAVE NO KNOWLEDGE OF THE LAUNDRY PLACE. MAYBE YOU SPEAK FRENCH, AND YOU CANNOT EVEN HAIL A TAXI. YOU CANNOT
PAY FOR ONE, YOU DO NOT HAVE DOLLARS IN YOUR POCKET. YET I KNEW HOW TO DO ALL OF THAT. AND YOU DIDN’T HAVE TO KNOW ANY OF IT. ALL THAT
COMPLEXITY WAS HIDDEN INSIDE OF ME, AND WE WERE ABLE TO INTERACT AT A VERY HIGH LEVEL OF ABSTRACTION. THAT’S WHAT OBJECTS ARE.THEY
ENCAPSULATE COMPLEXITY, AND THE INTERFACES TO THAT COMPLEXITY ARE HIGH LEVEL.
Do you know who give this
description?
10. Object-Oriented Benefits
▸ Much more easier to maintain.
▸ Code Reuse.
▸ Cleaner Code.
▸ Better Architecture.
▸ Abstraction.
▸ Fewer Faults. Why?
Fault Error Failure
Fault-Tolerance Error MaskingHere we are
Programming or Software Engineering
11. Definition of the Class
▸ A Class is a Template or Blueprint which
is used to instantiate objects. Include:
▸ Data/Attributes/Instance variable
▸ Behavior/Methods
▸ An Object refer to particular instance of a
class where the object contains instance
variables (attributes) and methods defined
in the class.
attributes
Methods
The act of creating object from class is called instantiation
12. O B J E C T ’ S AT T R I B U T E S
REPRESENT THE STATE OF
THE THING WE TRY TO MODEL.
data == attributes == instance variables != class variables
14. Encapsulation Concept
▸ Encapsulation is the process of combining attributes and methods that
work on those attributes into a single unit called class.
▸ Attributes are not accessed directly; it is accessed through the methods
present in the class.
▸ Encapsulation ensures that the object’s internal representation (its state
and behavior) are hidden from the rest of the application
attributes
Methods
Information and implementation hiding
16. Creating a Class
▸ Classes are defined by using class keyword, followed by ClassName and
a colon.
▸ Class definition must be executed before instantiating an object from it.
class ClassName :
def __init__(self,parameter_1,parameter_2,…):
self.attribute_1 = parameter_1
…
def method_name(self,parameter_1, …):
statement-1
class constructor -
initializing object
17. Example of Creating a Class
▸ Creating a Class for Dog - Any dog
1. class Dog:
2. ‘’’Try to model a real dog ‘’’
3. def __init__(self, name, age):
4. self.name = name
5. self.age = age
6. self.owner = “Not Set Yet ”
7. def sit(self):
8. print(self.name.title() + “ is now sitting “)
9. def roll(self):
10. print(self.name.title() + “ is now rolling “)
11. def set_owner_name(self, name):
12. self.owner = name
Class
Constructor - initialize
attributes
Class Name
method
18. Creating an Object
▸ Creating an Object from a Class:
▸ To access methods and attributes:
▸ To set value outside/inside class definition:
object_name = ClassName(argument_1,argument_2,…)
object_name.attribute_name
object_name.method_name()
arguments will pass
to constructor
object_name.attribute_name = value
self.attributes_name = value
the value can be
int/float/str/bool or
another object
dot operator
connect object with
attributes and methods
19. Example of Creating an Object
▸ The term object and instance of a class are the same thing. Here we
create object my_dog from Dog Class and call method sit() using dot
operator
1. my_dog = Dog(“Diffenbaker”, 6)
2. print(“My dog name is: ” + my_dog.name )
3. my_dog.sit()
20. Modifying Attribute’s Value
▸ Directly:
▸ Through a Method:
1. my_dog = Dog(“Diffenbaker”, 6)
2. my_dog.owner = “Sina”
1. my_dog = Dog(“Diffenbaker”, 6)
2. my_dog.set_owner_name(“Sina”)
21. self must be
always pass to a
method
Class
Constructor
Constructor
arguments
data
attributes
25. WHAT!!! WE CAN ACCESS
T O A N AT T R I B U T E
DIRECTLY?! WHAT HAPPEN
TO ENCAPSULATION?!
Attribute mustn’t be private any more?
26. YOU CAN MAKE A VARIABLE PRIVATE
BY USING 2 UNDERSCORE BEFORE
IT’S NAME AND USING 1 UNDERSCORE
TO MAKE IT PROTECTED
protected is not really protected. It’s just a
hint for a responsible programmer
37. IN PYTHON EVERYTHING
IS AN OBJECTnumbers/str/bool/list/dictionary/…/
function and even class is an object.
38. Object Identity
▸ The id() built-in function is used to find the identity of the location of the
object in memory.
▸ The return value is a unique and constant integer for each object during its
lifetime:
1. my_dog = Dog(“Diffenbaker”, 6)
2. print(id(my_dog) )
39. Identifying Object’s Class
▸ The isinstance() built-in method is check whether an object is an
instance of a given class or not.
isinstance(object_name,ClassName)
True/False
40.
41. Class Attributes vs. Data Attributes
▸ Data Attributes are instance variables that are unique to each object of
a class, and Class attributes are class variables that is shared by all
objects of a class.
Class Attributes are static and they are exist without instantiating an Object
42.
43. Inheritance
▸ Inheritance enables new classes to receive or inherit attributes and
methods of existing classes.
▸ To build a new class, which is already similar to one that already exists, then
instead of creating a new class from scratch you can reference the existing
class and indicate what is different by overriding some of its behavior or by
adding some new functionality.
▸ Inheritance also includes __init__() method.
▸ if you do not define it in a derived class, you will get the one from the base class.
we can also add new attributes.