This document discusses object oriented programming using C++. It begins by defining OOP and its key features like encapsulation, inheritance, and polymorphism. It then discusses objects, classes, properties, functions, and how to declare classes with access specifiers. The document provides examples of creating objects from classes and accessing class members using objects. It also discusses defining member functions outside of classes. Finally, it provides exercises for readers to practice implementing classes with data members and member functions.
This Powerpoint presentation covers following topics of C Plus Plus:
Features of OOP
Classes in C++
Objects & Creating the Objects
Constructors & Destructors
Friend Functions & Classes
Static data members & functions
To better understand the behavior of servlets, let’s take a look at the life cycle of servlets.
A servlet is basically a small Java program that runs within a Web server. It can receive requests from clients and return responses. The whole life cycle of a servlet breaks up into 3 phases:
• Initialization: A servlet is first loaded and initialized usually when it is requested by the corresponding clients. Some websites allow the users to load and initialize servlets when the server is started up so that the first request will get responded more quickly.
• Service: After initialization, the servlets serve clients on request, implementing the ap- plication logic of the web application they belong to.
• Destruction: When all pending requests are processed and the servlets have been idle for a specific amount of time, they may be destroyed by the server and release all the resources they occupy.
More specifically, the behavior of a servlet is described in javax.servlet.Servlet interface, in which the following methods are defined:
• public void init(ServletConfig config) throws ServletException
This method is called once when the servlet is loaded into the servlet engine, before the servlet is asked to process its first request.
The init method has a ServletConfig parameter. The servlet can read its initialization arguments through the ServletConfig object. How the initialization arguments are set is servlet engine dependent but they are usually defined in a configuration file.
A typical example of an initialization argument is a database identifier. A servlet can read this argument from the ServletConfig at initialization and then use it later to open a connection to the database during processing of a request:
private String databaseURL;
public void init(ServletConfig config) throws ServletException { super.init(config);
databaseURL = config.getInitParameter("database");
}
• public void service(ServletRequest request, ServletResponse response) throws ServletException, IOException
This method is called to process a request. It can be called zero, one or many times until the servlet is unloaded.
Once a servlet is loaded, it remains in the server’s memory as a single object instance. Thereafter, the server invokes the servlet to handle a request using a simple, lightweight method invocation. Unlike with CGI, there’s no process to spawn or interpreter to invoke, so the servlet can begin handling the request almost immediately. Multiple, concurrent requests are handled by separate threads, so servlets are highly scalable.
Servlets are naturally enduring objects. Because a servlet stays in the server’s memory as a single object instance, it automatically maintains its state and can hold on to external resources, such as database connections, that may otherwise take several seconds to establish. The following servlet presents information about how many times it has been accessed:
To better understand the behavior of servlets, let’s take a lo
This Powerpoint presentation covers following topics of C Plus Plus:
Features of OOP
Classes in C++
Objects & Creating the Objects
Constructors & Destructors
Friend Functions & Classes
Static data members & functions
To better understand the behavior of servlets, let’s take a look at the life cycle of servlets.
A servlet is basically a small Java program that runs within a Web server. It can receive requests from clients and return responses. The whole life cycle of a servlet breaks up into 3 phases:
• Initialization: A servlet is first loaded and initialized usually when it is requested by the corresponding clients. Some websites allow the users to load and initialize servlets when the server is started up so that the first request will get responded more quickly.
• Service: After initialization, the servlets serve clients on request, implementing the ap- plication logic of the web application they belong to.
• Destruction: When all pending requests are processed and the servlets have been idle for a specific amount of time, they may be destroyed by the server and release all the resources they occupy.
More specifically, the behavior of a servlet is described in javax.servlet.Servlet interface, in which the following methods are defined:
• public void init(ServletConfig config) throws ServletException
This method is called once when the servlet is loaded into the servlet engine, before the servlet is asked to process its first request.
The init method has a ServletConfig parameter. The servlet can read its initialization arguments through the ServletConfig object. How the initialization arguments are set is servlet engine dependent but they are usually defined in a configuration file.
A typical example of an initialization argument is a database identifier. A servlet can read this argument from the ServletConfig at initialization and then use it later to open a connection to the database during processing of a request:
private String databaseURL;
public void init(ServletConfig config) throws ServletException { super.init(config);
databaseURL = config.getInitParameter("database");
}
• public void service(ServletRequest request, ServletResponse response) throws ServletException, IOException
This method is called to process a request. It can be called zero, one or many times until the servlet is unloaded.
Once a servlet is loaded, it remains in the server’s memory as a single object instance. Thereafter, the server invokes the servlet to handle a request using a simple, lightweight method invocation. Unlike with CGI, there’s no process to spawn or interpreter to invoke, so the servlet can begin handling the request almost immediately. Multiple, concurrent requests are handled by separate threads, so servlets are highly scalable.
Servlets are naturally enduring objects. Because a servlet stays in the server’s memory as a single object instance, it automatically maintains its state and can hold on to external resources, such as database connections, that may otherwise take several seconds to establish. The following servlet presents information about how many times it has been accessed:
To better understand the behavior of servlets, let’s take a lo
This is the object oriented lecture nmbr 3rd , if you want lecture 2 or 1 u can check it my account , this is the programing tutorial, please follow me and thank you
This ppt gives information about:
1. OOPs Theory
2. Defining a Class
3. Creating an Object
4. The $this Attribute
5. Creating Constructors
6. Creating Destructors
I prepared these for the student of FSC BSC BS Computer Science student. these slides are easy to read and understand the logic of OOP in C++. All topic is discussed and Example are given
This is the object oriented lecture nmbr 3rd , if you want lecture 2 or 1 u can check it my account , this is the programing tutorial, please follow me and thank you
This ppt gives information about:
1. OOPs Theory
2. Defining a Class
3. Creating an Object
4. The $this Attribute
5. Creating Constructors
6. Creating Destructors
I prepared these for the student of FSC BSC BS Computer Science student. these slides are easy to read and understand the logic of OOP in C++. All topic is discussed and Example are given
Industrial Training at Shahjalal Fertilizer Company Limited (SFCL)MdTanvirMahtab2
This presentation is about the working procedure of Shahjalal Fertilizer Company Limited (SFCL). A Govt. owned Company of Bangladesh Chemical Industries Corporation under Ministry of Industries.
Saudi Arabia stands as a titan in the global energy landscape, renowned for its abundant oil and gas resources. It's the largest exporter of petroleum and holds some of the world's most significant reserves. Let's delve into the top 10 oil and gas projects shaping Saudi Arabia's energy future in 2024.
Final project report on grocery store management system..pdfKamal Acharya
In today’s fast-changing business environment, it’s extremely important to be able to respond to client needs in the most effective and timely manner. If your customers wish to see your business online and have instant access to your products or services.
Online Grocery Store is an e-commerce website, which retails various grocery products. This project allows viewing various products available enables registered users to purchase desired products instantly using Paytm, UPI payment processor (Instant Pay) and also can place order by using Cash on Delivery (Pay Later) option. This project provides an easy access to Administrators and Managers to view orders placed using Pay Later and Instant Pay options.
In order to develop an e-commerce website, a number of Technologies must be studied and understood. These include multi-tiered architecture, server and client-side scripting techniques, implementation technologies, programming language (such as PHP, HTML, CSS, JavaScript) and MySQL relational databases. This is a project with the objective to develop a basic website where a consumer is provided with a shopping cart website and also to know about the technologies used to develop such a website.
This document will discuss each of the underlying technologies to create and implement an e- commerce website.
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Hierarchical Digital Twin of a Naval Power SystemKerry Sado
A hierarchical digital twin of a Naval DC power system has been developed and experimentally verified. Similar to other state-of-the-art digital twins, this technology creates a digital replica of the physical system executed in real-time or faster, which can modify hardware controls. However, its advantage stems from distributing computational efforts by utilizing a hierarchical structure composed of lower-level digital twin blocks and a higher-level system digital twin. Each digital twin block is associated with a physical subsystem of the hardware and communicates with a singular system digital twin, which creates a system-level response. By extracting information from each level of the hierarchy, power system controls of the hardware were reconfigured autonomously. This hierarchical digital twin development offers several advantages over other digital twins, particularly in the field of naval power systems. The hierarchical structure allows for greater computational efficiency and scalability while the ability to autonomously reconfigure hardware controls offers increased flexibility and responsiveness. The hierarchical decomposition and models utilized were well aligned with the physical twin, as indicated by the maximum deviations between the developed digital twin hierarchy and the hardware.
Explore the innovative world of trenchless pipe repair with our comprehensive guide, "The Benefits and Techniques of Trenchless Pipe Repair." This document delves into the modern methods of repairing underground pipes without the need for extensive excavation, highlighting the numerous advantages and the latest techniques used in the industry.
Learn about the cost savings, reduced environmental impact, and minimal disruption associated with trenchless technology. Discover detailed explanations of popular techniques such as pipe bursting, cured-in-place pipe (CIPP) lining, and directional drilling. Understand how these methods can be applied to various types of infrastructure, from residential plumbing to large-scale municipal systems.
Ideal for homeowners, contractors, engineers, and anyone interested in modern plumbing solutions, this guide provides valuable insights into why trenchless pipe repair is becoming the preferred choice for pipe rehabilitation. Stay informed about the latest advancements and best practices in the field.
CFD Simulation of By-pass Flow in a HRSG module by R&R Consult.pptxR&R Consult
CFD analysis is incredibly effective at solving mysteries and improving the performance of complex systems!
Here's a great example: At a large natural gas-fired power plant, where they use waste heat to generate steam and energy, they were puzzled that their boiler wasn't producing as much steam as expected.
R&R and Tetra Engineering Group Inc. were asked to solve the issue with reduced steam production.
An inspection had shown that a significant amount of hot flue gas was bypassing the boiler tubes, where the heat was supposed to be transferred.
R&R Consult conducted a CFD analysis, which revealed that 6.3% of the flue gas was bypassing the boiler tubes without transferring heat. The analysis also showed that the flue gas was instead being directed along the sides of the boiler and between the modules that were supposed to capture the heat. This was the cause of the reduced performance.
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It is always satisfying when we can help solve complex challenges like this. Do your systems also need a check-up or optimization? Give us a call!
Work done in cooperation with James Malloy and David Moelling from Tetra Engineering.
More examples of our work https://www.r-r-consult.dk/en/cases-en/
Cosmetic shop management system project report.pdfKamal Acharya
Buying new cosmetic products is difficult. It can even be scary for those who have sensitive skin and are prone to skin trouble. The information needed to alleviate this problem is on the back of each product, but it's thought to interpret those ingredient lists unless you have a background in chemistry.
Instead of buying and hoping for the best, we can use data science to help us predict which products may be good fits for us. It includes various function programs to do the above mentioned tasks.
Data file handling has been effectively used in the program.
The automated cosmetic shop management system should deal with the automation of general workflow and administration process of the shop. The main processes of the system focus on customer's request where the system is able to search the most appropriate products and deliver it to the customers. It should help the employees to quickly identify the list of cosmetic product that have reached the minimum quantity and also keep a track of expired date for each cosmetic product. It should help the employees to find the rack number in which the product is placed.It is also Faster and more efficient way.
Sachpazis:Terzaghi Bearing Capacity Estimation in simple terms with Calculati...Dr.Costas Sachpazis
Terzaghi's soil bearing capacity theory, developed by Karl Terzaghi, is a fundamental principle in geotechnical engineering used to determine the bearing capacity of shallow foundations. This theory provides a method to calculate the ultimate bearing capacity of soil, which is the maximum load per unit area that the soil can support without undergoing shear failure. The Calculation HTML Code included.
Design and Analysis of Algorithms-DP,Backtracking,Graphs,B&B
oopusingc.pptx
1. LAB 4: OBJECT ORIENTED
PROGRAMMING USING C++
ENG. MOHAMMED AL-OBAIDI
UNIVERSITY OF SANA’A
FACILITY OF ENGINEERING
MECHATRONICS
DEPARTMENT
2. OOP
⚫ It is programming technique in which programs are
written on the basis of objects
⚫ It is a powerful technique to develop software.
⚫ It is used to analyze and design the application in terms of
objects.
⚫ It deals with data and the procedures as a single unit
⚫ Each object is responsible to initialize and destroy itself.
3. FEATURES OF OBJECT-ORIENTED
PROGRAMMING
Data abstraction
The procedure used to define a class from objects.
Encapsulation
A technique for Information Hiding.
Inheritance
It allows to define a class in terms of another class, which makes it easier
to create and maintain an application.
Polymorphism
The word polymorphism means having many forms.
Typically, polymorphism occurs when there is a hierarchy of classes and
they are related by inheritance.
4. EFFECTS OF OO METHODOLOGY ON
SOFTWARE DESIGN
Maintenance
Extensibility
Reusability
5. OBJECTS
o Object represents an entity in the real world
o Identified by its name
o It consists of two things:
⯍Properties:
⯍Functions
Characteristics of an object
Actions performed by the object
o Everything is an object
o Systems are composed of objects
6. OBJECTS
■ An object is an instance of a class.
■ An object is a class variable.
■ Is can be uniquely identified by its name.
■ Every object have a state which is represented by the
values of its attributes. These state are changed by
function which applied on the object.
7. ⚫ Everything is an object
⚫ A student, a professor
⚫ A desk, a chair, a classroom, a building
⚫ A university, a city, a country
⚫ The world, the universe
⚫ A subject such as CS, IS, Math, History, …
⚫ Systems are composed of objects
⚫ An educational system
⚫ An economic system
⚫ An information system
⚫ A computer system
8. PROPERTIES OF OBJECTS
⚫ Characteristics of an object are known as Properties or
attributes of the object
⚫Each object has its own properties
Example:
⚫ If “Person” is an object, it has following properties
Name
Age
Weight
Object: Car
Properties: Model, Color, Price
9. FUNCTIONS OF AN OBJECT
⚫Tasks or actions performed by the object are known
as functions or methods.
10. CLASSES
⚫ Collection of objects with same
properties and functions
⚫ Use to define characteristics of the object
⚫ Used as a model for creating different
objects of same type
⚫ Each object of a class is known as an
instance of the class
⚫ A Class is a user defined data type to implement an abstract
object. Abstract means to hide the details. A Class is a
combination of data and functions.
11. DECLARING A CLASS
⚫ Keyword “class” is used to declare a class
⚫ The body of the class is contained within a set of braces,
{ } ; (notice the semi-colon).
Syntax:
class identifier
{
//Body of the class
};
Class: is the keyword
Identifier: name of the class to be declared
12. ACCESS SPECIFIERS
⚫It specifies the access level of the class members
⚫Two common access specifiers are:
⚫ Private:
Restrict the use of the class members within the class. It is the default
access specifier. It is used to protect the data members from direct
access from outside the class. Data Member are normally declared with
private access specifier.
⚫ Public
It allows the user to access members within the class as well as outside
the class. It can be accessed from anywhere in the program. Member
functions are normally declared with public access specifier.
13. ACCESS SPECIFIERS
⚫Usually, the data members of a class are declared in
the private: section of the class and the member
functions are in public: section.
⚫Data member or member functions may be public,
private or protected.
⚫Member access specifiers
■ public:
■ can be accessed outside the class directly.
■ The public stuff is the interface.
14. ACCESS SPECIFIERS
⚫Member access specifiers
■ private:
■ Accessible only to member
functions of class.
■ Private members and
methods are for internal use
only.
■ Protected means data member
and member functions can be
used in the same class and its
derived class (at one level) (not
inmain function).
15. class class_name
{
private:
…
…
…
public:
…
…
…
};
Public members or methods
private members or methods
class Circle
{
private:
double radius;
public:
void setRadius(double r);
double getDiameter();
double getArea();
double getCircumference();
};
and retrieve its value directly. The
class methods are responsible for
that only.
They are accessible from outside
the class, and they can access the
member (radius)
16. CREATING OBJECTS
⚫ Class is simply a model or prototype for creating objects.
⚫ It is like a new data type that contains both data and
functions.
⚫ Object is created in the same way as other variables are
created.
⚫ Object is also known as instance of a class.
⚫ Process of creating an object is also called instantiation.
Syntax:
class_name object_name;
Class_name: name of the class whose type of object is to be created
Object_name: object to be created.
17. ACCESSING CLASS MEMBERS
⚫Member functions are used to manipulate data
members of a class.
⚫We can access
⚫class attributes
⚫class methods
⚫We need an object to access instance variables
Syntax:
Object_name.data;
Object_name.function();
Object_name: name of object whose member function is to be executed
Function: It is the member function that is need to be executed.
18. ACCESSING CLASS MEMBERS
If we have a pointer to an object (member of pointer
operator)
• Dereference the pointer then use the dot operator.
Account *moh= new Account ();
(* moh). balance;
(* moh). deposit (1000.00);
• Or use the member of pointer operator (arrow
operator)
Account * moh = new Account();
moh >balance;
19. WRITE A PROGRAM
THAT DECLARES A
CLASS WITH A DATA
MEMBER AND TWO
MEMBER
FUNCTIONS
OUTPUT:
enter number 10
the value of n= 10
20. DEFINING MEMBER FUNCTIONS
OUTSIDE CLASS
⚫ Functions declaration are specified within the class (implicitly
inline)
⚫ Function definition is specified outside the class
⚫ Scope resolution operator :: is used in function declaration if
the function is defined outside the class.
Syntax:
Return_type class_name :: function_name(parameters)
{
function body
}
Return_type type of value to be returned by function
class_name class name to which function belongs
:: scope resoltion operator
function_name name of funtio to be defined
21. EXERCISE
#include <iostream>
using namespace std;
class Lab4 {
public:
int x = 20; double y = 3.6 ; string m = "Lab 4" ;
void display( )
{ cout<<"x= "<<x<<endl;
cout<<"y= "<<y<<endl; cout<<"m= "<<m<<endl; cout<<"z= "<<z<<endl;
} //end of display function
private:
float z = 2.4;
}; //end of class Lab2
int main()
{ Lab4 a ; // creating an object
Lab4 a2; // creating an object
cout << "by using a : " << endl;
a.display();
cout << "by using a2 : " << endl;
a2.display();
a.m=“Mohammed";
a.x=4; a2.y=80.8;
cout << "After changing the values:" << endl;
cout << "by using a : " << endl;
a.display();
cout << "by using a2 : " << endl;
a2.display();
return 0; }
Lab3
+ x : int
+ y : double
+ m : string
- z : float
+ display ( ) : void
22. EXERCISE
#include <iostream>
using namespace std;
class A2 {
public:
void disp( )
{ cout<<"Class A2"<<endl; }
}; //end of class A2
int main()
{ A2 a1;
a1.disp();
A2 *a2;
a2->disp();
return 0;
} //end of main function
23. EXERCISE
Exercise 1:
#include <iostream>
using namespace std;
int main()
{
cout << "Enter the width, please:" << endl;
double a ;
cin>>a;
cout << "Enter the height, please:" << endl;
double b ;
cin>>b;
Cal c;
c.setnum(a,b);
cout<<"The area is: "<<c.getnum()<<endl;
return 0;
}
Exercise 1 contains the main
function (don’t modify this
function for any reason). You
have to write Cal class. In
this class there are 3
functions:
1 setnum to accept the
width and height.
2 cal_area to calculate
the area of rectangle.
3 getnum to return the
value of the area.
Editor's Notes
A data type that separates the logical properties from the implementation details called Abstract Data Type(ADT).
Member functions can be executed only after creating objects
Member functions can be executed only after creating objects
// Define the Cal class
class Cal {
// Declare the private attributes: width, height, and area
private:
double width;
double height;
double area;
// Declare the public methods: setnum, cal_area, and getnum
public:
// Define the setnum method to accept the width and height
void setnum(double w, double h) {
// Assign the parameters to the attributes
width = w;
height = h;
}
// Define the cal_area method to calculate the area of rectangle
void cal_area() {
// Calculate the area by multiplying the width and height attributes
area = width * height;
}
// Define the getnum method to return the value of the area
double getnum() {
// Return the area attribute
return area;
}
};