Test Driven Development specifies that you write a failing unit test before you write any code. Some people say this is impossible. I'll demonstrate that it's not only possible, but will change how you write code for the better.
Pragmatic Introduction to Python Unit Testing (PyDays 2018)Peter Kofler
We will start with a few best practises for unit testing followed by an interactive, hands-on tour through the main features of Python unit testing framework(s). You will learn while writing tests.
A workshop to demonstrate how we can write unit tests in python, and how we can refactor jupyter notebooks to be modular and tested.
Code: https://github.com/davified/unit-testing-workshop
Pragmatic Introduction to Python Unit Testing (PyDays 2018)Peter Kofler
We will start with a few best practises for unit testing followed by an interactive, hands-on tour through the main features of Python unit testing framework(s). You will learn while writing tests.
A workshop to demonstrate how we can write unit tests in python, and how we can refactor jupyter notebooks to be modular and tested.
Code: https://github.com/davified/unit-testing-workshop
We've all been faced with legacy code and often decided to rewrite, feeling it will be easier. There are many reasons this can be wrong. Adam Culp will talks about the entire journey of refactoring a legacy code base. He will begin with assessment and why, move on to planning how and when, cover execution and testing, give step-by-step examples, and even show how to manage the process effectively. Attendees will gain insight and tips on how to handle their own pile of code and refactor happy.
Getting Unstuck: Working with Legacy Code and DataCory Foy
From this presentation for the IASA in 2007, Cory covers common challenges in dealing with Legacy Code and Data, and some tools and techniques for handling them.
Software quality is critical to consistently and continually delivering new features to our users. This talk covers the importance of software quality and how to deliver it via unit testing, Test Driven Development and clean code in general.
This is the deck from a talk I gave at Desert Code Camp 2013.
JUnit is a framework for Java, so the very first requirement is to have JDK installed in your machine.
An open source framework which is used for writing & running tests
Shows test progress in a bar that is green if test is going fine and it turns red when a test fails
Play to Learn: Agile Games with Cards and DiceMike Clement
Play is a powerful method to learn! Come and play some simple agile games that use playing cards, index cards and dice to explore the different values that are at the foundation of Agile and Lean development practices. In addition to your own insights, you may be able to take these game back to work to share with your co-workers.
This is a hands-on session so come prepared to have some fun!
There is no "right" answer to what you're "supposed to" learn from a game, so come ready to discover your own insights into software development processes and teamwork.
We've all been faced with legacy code and often decided to rewrite, feeling it will be easier. There are many reasons this can be wrong. Adam Culp will talks about the entire journey of refactoring a legacy code base. He will begin with assessment and why, move on to planning how and when, cover execution and testing, give step-by-step examples, and even show how to manage the process effectively. Attendees will gain insight and tips on how to handle their own pile of code and refactor happy.
Getting Unstuck: Working with Legacy Code and DataCory Foy
From this presentation for the IASA in 2007, Cory covers common challenges in dealing with Legacy Code and Data, and some tools and techniques for handling them.
Software quality is critical to consistently and continually delivering new features to our users. This talk covers the importance of software quality and how to deliver it via unit testing, Test Driven Development and clean code in general.
This is the deck from a talk I gave at Desert Code Camp 2013.
JUnit is a framework for Java, so the very first requirement is to have JDK installed in your machine.
An open source framework which is used for writing & running tests
Shows test progress in a bar that is green if test is going fine and it turns red when a test fails
Play to Learn: Agile Games with Cards and DiceMike Clement
Play is a powerful method to learn! Come and play some simple agile games that use playing cards, index cards and dice to explore the different values that are at the foundation of Agile and Lean development practices. In addition to your own insights, you may be able to take these game back to work to share with your co-workers.
This is a hands-on session so come prepared to have some fun!
There is no "right" answer to what you're "supposed to" learn from a game, so come ready to discover your own insights into software development processes and teamwork.
Coding in a functional language requires more than simply knowing the syntax of that language. You can write a for loop in F# as easily as you can in C#, but you're missing out on the functional aspects of F# (and C# for that matter). We'll do an introduction to the language features of F# and how to unit test but more importantly we'll write some code with a functional mindset and discuss where and why you would want to use F# in your existing projects.
Software Craftsmanship and Agile Code GamesMike Clement
Join us to talk about what it means to be a software craftsman, how the Software Craftsmanship Manifesto (http://manifesto.softwarecraftsmanship.org/) provides a framework for us to improve.
A large part of being a software craftsman is practice. Using different "code games" we can have a full toolbelt of activities that will help us (and those around us) become better at our craft.
Agile software development promises the ability to deliver value quickly. But this isn’t just a matter of process. Uncle Bob says "the only way to go fast is to go well." But how do we go well? As software developers, we can only deliver features as fast as the code base and our skills allow us. Unfortunately the quality of our code base is directly related to our skill in the past.
Musicians and athletes spend most of their time practicing, not performing. As software developers (aspiring craftsmen) we must have practice sessions that allow us to improve our skills and develop better “code sense”. We’ll look at some different “agile code games” that will help us improve our craft.
Power of Patterns: Refactoring to (or away from) PatternsMike Clement
What is a design pattern? Why should you care? What it the power of design patterns? How do design patterns tie into object oriented programming? If I'm using objects in my code, isn't that object oriented programming? (The answer is not necessarily!) When should I use them?
Design Patterns are great but the temptation is to use Design Patterns as a golden hammer. This can lead to unnecessarily complicated, over-engineered code in an effort to be flexible and ready for the future. That sounds reasonable - if you happen to be a psychic. More commonly, you will refactor to a pattern when the code (that you’ve written simply and minimally) demands it.
We'll talk about why you should know common design patterns, why they are powerful, how they relate to object oriented principles, different composite refactorings that will move you to (and sometimes away) from patterns and the smells that help you know when to apply them.
Transformation Priority Premise: TDD Test Order MattersMike Clement
When coding using TDD, do you often run into a point when you have to “implement the whole thing”? The sequence of tests that we write significantly impacts where are code ends up! We’ll explore Uncle Bob’s Transformation Priority Premise, looking at the transformations that code goes through and how our tests can drive the code in different directions.
The Quest for Continuous Delivery at PluralsightMike Clement
Continuous integration, continuous delivery, continuous deployment. These may seem like unreachable goals in your current situation. Maybe you’re doing weekly or even monthly coordinated releases. At Pluralsight we deploy multiple times a week, sometimes multiple times a day. We’re not perfect and we’re constantly working to improve our system, but I’ll share an experience report of where we currently are and where we’re going.
Mob Programming for Continuous LearningMike Clement
What if we took Extreme Programming and said it’s not “extreme” enough? What if we took pair programming and cranked it to 11? Mob programming is a technique with “all the brilliant people working on the same thing, at the same time, in the same space, and on the same computer.”
I was lucky enough to be on a team for about year that worked “as a mob.” Come learn what practices we found to be critical, what obstacles we encountered and what practices became irrelevant during our experience.
Ever tried doing Test First Test Driven Development? Ever failed? TDD is not easy to get right. Here's some practical advice on doing BDD and TDD correctly. This presentation attempts to explain to you why, what, and how you should test, tell you about the FIRST principles of tests, the connections of unit testing and the SOLID principles, writing testable code, test doubles, the AAA of unit testing, and some practical ideas about structuring tests.
This workshop is about testing the right way. Get a clear view on how to test your code in an efficient and useful way!
This first testing-related workshop is about all aspects of unit testing. Integration testing and TDD will have their own dedicated workshops.
Software testing is the process of evaluation of a software item to detect differences between given input and expected output.
Software Testing is the process of assuring that product which is manufactured by developer is meeting the user requirement. The motive to perform testing is to find the bugs and make sure that they get fixed.
The purposes of testing are:
Quality assurance, Verification and Validation,
To find the bugs before the product is released to customer.
To improve the quality of the product
To evaluate that the product is according to requirements
By, Mr. Surendra Rawat, QA Tester at www.gusani.com
Test-Driven Development (TDD) is a software development approach or method in which test cases are developed to specify and validate what the code will do.
The main ideas are -
1. Test cases for each individual function are created.
2. The newly created test cases are run for obvious fail at the very beginning.
3. Then the new code is developed in order to pass the test cases.
4. Make the code simple and bug-free.
5. Avoid duplicate codes for a single functionality.
How TDD works:
1. Add a new test to the test suite.
2. (Red) Run all the tests to ensure the new test fails.
3. (Green) Write just enough code to get that single test to pass.
4. Run all tests.
5. (Refactor) Improve the initial code while keeping the tests green
6. Repeat.
There are two levels of TDD –
1. Acceptance TDD (ATDD) and
2. Developer TDD
Deliberate Practice, New Learning Styles (2015)Peter Kofler
Presentation about Deliberate Practice at the Austrian Testing Board "Expertentreff". This covers the Software Crisis, Developing Quality Software Developers and the mechanisms of Code Katas, Coding Dojos and Code Retreats.
Projects fail because they don’t test. Some fail because they test the wrong things. Others fail because they test too much. In this session, an enterprise consultant turned startup entrepreneur will share project case studies in testing atrocities and what can be learned from them. You’ll come away questioning your own testing. Check your dogma and let’s build better software.
Check out TrackJS JavaScript Error Monitoring
https://trackjs.com/javascript?utm_source=slides&utm_medium=slideshare&utm_term=testing
Recently I was asked to to a presentation presentation at University of Cape Town entitled QA and SCRUM. This made very little sense to me but it did substantiate my belief that the understanding of agile development is generally very superficial ...
Collaboration Principles from Mob ProgrammingMike Clement
In the media, writing software is often portrayed as a solo endeavor. While many modern software systems begin as the work of one person, building and scaling them cannot be done by “lone wolf” developers. We need to collaborate with other developers as well as those in different roles and in concentric rings of responsibility and influence around the core product team. These complex dynamic socio-technical systems can be difficult to navigate.
Mob programming is a technique for collaborative software development where “all the brilliant people work on the same thing, at the same time, in the same space, and on the same computer.” I have had the opportunity to work primarily in mobs for the past eight years and before that for years in pairs. I have observed that this has led to higher internal and external quality which has led to more maintainable code which has led to consistent delivery sooner. Either way, by sharing my experiences with mob programming, I’ll point to principles underlying the practices that will help you along your own collaboration journey.
Focus on Flow: Lean Principles in ActionMike Clement
Lean concepts have become more and more popular in software development. Coming from the manufacturing world, understanding these concepts and how they can apply to your software development efforts can help you get to deliver faster and more reliably. Join Mike as he makes the case for integrating lean software development principles into your software development methodology.
Taming scary production code that nobody wants to touchMike Clement
Most dev teams “own” some code that they don’t really want to work with. However it got there, the code is scary but pretty stable and requires updates. Perhaps your team draws straws to each time to figure out who is going to have to put on the metaphorical hazmat suit and deal with the problem. Or worse yet, your team relies on one developer to always do it and he or she is getting burned out and could leave at any minute.
Mike will share some techniques that will help you modify the code with confidence using a few core refactorings and characterization test.
It has been 18 years since Martin Fowler published “Refactoring” which codified an initial catalog of code smells. But in that time, have our noses been able to sniff them out? What have we done to develop our sense of smell? We will do a series of Sparrow Decks to increase our sense of code smell by building the pattern recognition part of our brain. This way we can more easily know if there is something wrong with the code. Remember smelling you have a problem is always the first step. (Note: this technique works for non-programmers as well as programmers so even if you’re not a programmer, come and develop your sense of code smell!)
Maps over Backlogs: User Story Mapping to Share the Big PictureMike Clement
A flat backlog presents problems understanding context of individual items. Determining the value of a user story in a vacuum is difficult, if not impossible. We need the big picture! Without understanding the big picture, how do we know if we have identified all the stories? How do we communicate the context of a user story in the big picture? How do we really know what is necessary for a minimum viable product?
User story mapping is a technique that can help us keep the big picture front and center. It was developed to build shared understanding and display the stories within the context of the user narrative. We will discuss the challenges with flat backlogs, how user story mapping can help with those, do an activity to build a story map and discuss how to integrate this technique into the work you’re already doing.
Escaping the Pitfalls of Software Product DevelopmentMike Clement
Building a software product can be complex. The pitfalls include prioritization, planning, focus, complexity, and more. We’ll discuss techniques on how to avoid or escape these pitfalls. This includes an activity that demonstrates the inherent complex nature of software development.
Knowing how to use Linq is useful if you're doing any coding using .NET 3.5 or newer. But have you ever thought about what is going on "under the hood"?
Join us as we dive into the guts of Linq and implement Linq extension methods such as Where, Select, Any, All and Aggregate. Not only is it interesting to see what's going on, it'll help you to build better code using Linq.
One of the key values as part of the Software Craftsmanship movement is to be "skill-centric" and as part of that, practicing our skills as software developers is key! The Code Kata format is a coding exercise that is repeated and perfected. It provides one of many ways to practice the craft of software development. We'll discuss the Code Kata format, introduce a few katas and discuss some other practice formats.
Code reviews are vital for ensuring good code quality. They serve as one of our last lines of defense against bugs and subpar code reaching production.
Yet, they often turn into annoying tasks riddled with frustration, hostility, unclear feedback and lack of standards. How can we improve this crucial process?
In this session we will cover:
- The Art of Effective Code Reviews
- Streamlining the Review Process
- Elevating Reviews with Automated Tools
By the end of this presentation, you'll have the knowledge on how to organize and improve your code review proces
Quarkus Hidden and Forbidden ExtensionsMax Andersen
Quarkus has a vast extension ecosystem and is known for its subsonic and subatomic feature set. Some of these features are not as well known, and some extensions are less talked about, but that does not make them less interesting - quite the opposite.
Come join this talk to see some tips and tricks for using Quarkus and some of the lesser known features, extensions and development techniques.
Enterprise Resource Planning System includes various modules that reduce any business's workload. Additionally, it organizes the workflows, which drives towards enhancing productivity. Here are a detailed explanation of the ERP modules. Going through the points will help you understand how the software is changing the work dynamics.
To know more details here: https://blogs.nyggs.com/nyggs/enterprise-resource-planning-erp-system-modules/
Enhancing Research Orchestration Capabilities at ORNL.pdfGlobus
Cross-facility research orchestration comes with ever-changing constraints regarding the availability and suitability of various compute and data resources. In short, a flexible data and processing fabric is needed to enable the dynamic redirection of data and compute tasks throughout the lifecycle of an experiment. In this talk, we illustrate how we easily leveraged Globus services to instrument the ACE research testbed at the Oak Ridge Leadership Computing Facility with flexible data and task orchestration capabilities.
A Study of Variable-Role-based Feature Enrichment in Neural Models of CodeAftab Hussain
Understanding variable roles in code has been found to be helpful by students
in learning programming -- could variable roles help deep neural models in
performing coding tasks? We do an exploratory study.
- These are slides of the talk given at InteNSE'23: The 1st International Workshop on Interpretability and Robustness in Neural Software Engineering, co-located with the 45th International Conference on Software Engineering, ICSE 2023, Melbourne Australia
GraphSummit Paris - The art of the possible with Graph TechnologyNeo4j
Sudhir Hasbe, Chief Product Officer, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
Innovating Inference - Remote Triggering of Large Language Models on HPC Clus...Globus
Large Language Models (LLMs) are currently the center of attention in the tech world, particularly for their potential to advance research. In this presentation, we'll explore a straightforward and effective method for quickly initiating inference runs on supercomputers using the vLLM tool with Globus Compute, specifically on the Polaris system at ALCF. We'll begin by briefly discussing the popularity and applications of LLMs in various fields. Following this, we will introduce the vLLM tool, and explain how it integrates with Globus Compute to efficiently manage LLM operations on Polaris. Attendees will learn the practical aspects of setting up and remotely triggering LLMs from local machines, focusing on ease of use and efficiency. This talk is ideal for researchers and practitioners looking to leverage the power of LLMs in their work, offering a clear guide to harnessing supercomputing resources for quick and effective LLM inference.
Navigating the Metaverse: A Journey into Virtual Evolution"Donna Lenk
Join us for an exploration of the Metaverse's evolution, where innovation meets imagination. Discover new dimensions of virtual events, engage with thought-provoking discussions, and witness the transformative power of digital realms."
Need for Speed: Removing speed bumps from your Symfony projects ⚡️Łukasz Chruściel
No one wants their application to drag like a car stuck in the slow lane! Yet it’s all too common to encounter bumpy, pothole-filled solutions that slow the speed of any application. Symfony apps are not an exception.
In this talk, I will take you for a spin around the performance racetrack. We’ll explore common pitfalls - those hidden potholes on your application that can cause unexpected slowdowns. Learn how to spot these performance bumps early, and more importantly, how to navigate around them to keep your application running at top speed.
We will focus in particular on tuning your engine at the application level, making the right adjustments to ensure that your system responds like a well-oiled, high-performance race car.
E-commerce Application Development Company.pdfHornet Dynamics
Your business can reach new heights with our assistance as we design solutions that are specifically appropriate for your goals and vision. Our eCommerce application solutions can digitally coordinate all retail operations processes to meet the demands of the marketplace while maintaining business continuity.
Software Engineering, Software Consulting, Tech Lead, Spring Boot, Spring Cloud, Spring Core, Spring JDBC, Spring Transaction, Spring MVC, OpenShift Cloud Platform, Kafka, REST, SOAP, LLD & HLD.
May Marketo Masterclass, London MUG May 22 2024.pdfAdele Miller
Can't make Adobe Summit in Vegas? No sweat because the EMEA Marketo Engage Champions are coming to London to share their Summit sessions, insights and more!
This is a MUG with a twist you don't want to miss.
AI Pilot Review: The World’s First Virtual Assistant Marketing SuiteGoogle
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See My Other Reviews Article:
(1) TubeTrivia AI Review: https://sumonreview.com/tubetrivia-ai-review
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(3) AI Partner & Profit Review: https://sumonreview.com/ai-partner-profit-review
(4) AI Ebook Suite Review: https://sumonreview.com/ai-ebook-suite-review
AI Genie Review: World’s First Open AI WordPress Website CreatorGoogle
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See My Other Reviews Article:
(1) TubeTrivia AI Review: https://sumonreview.com/tubetrivia-ai-review
(2) SocioWave Review: https://sumonreview.com/sociowave-review
(3) AI Partner & Profit Review: https://sumonreview.com/ai-partner-profit-review
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Unleash Unlimited Potential with One-Time Purchase
BoxLang is more than just a language; it's a community. By choosing a Visionary License, you're not just investing in your success, you're actively contributing to the ongoing development and support of BoxLang.
We describe the deployment and use of Globus Compute for remote computation. This content is aimed at researchers who wish to compute on remote resources using a unified programming interface, as well as system administrators who will deploy and operate Globus Compute services on their research computing infrastructure.
Do you want Software for your Business? Visit Deuglo
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Put the Tests Before the Code
1. Put the Tests before the
Code: Coding the Right Way
Mike Clement
@mdclement
mike@softwareontheside.com
http://blog.softwareontheside.com
http://agilecodegames.com
2. REQUIREMENTS
You will need these files(Windows) to complete the assignment. Details for method constraints are found in these
documents and are still a part of the requirements. (If you downloaded the test driver documents before 8/30
12:00pm you will need to re-download them. An error was fixed.)
Part 1 - Construct the Arena (5 points)
Extend the ArenaInterface provided; the arena is simply a collection of fighters, each with a unique name
For Part 1 only, you may assume all strings passed to the arena's adding method will be of the correct format
For Part 1 only, you may assume all strings passed to the arena's getting and removing methods will be names
already existing in the arena
Part 2 - Let the Battle Begin (8 points)
Extend the FighterInterface provided; details about abilities, stats, and more can be found in the FighterInterface
For Part 3, the test driver will not call your useAbility() or regenerate() methods, so it is possible to receive credit for
Part 3 without these methods being complete
Completion of Part 1 is required to submit Part 2
Part 3 - Fortify the Walls (5 points)
Make adding new fighters to your arena bullet-proof
This involves rejecting any string that is not of the correct format or that would add a duplicate name to the arena
Make getting and removing existing fighters in your arena bullet-proof
Completion of Part 1 is required to submit Part 3
Part 4 - Let Me Show You My True Form... (12 points, 4 points per fighter type)
Add functionality to the useAbility() method and the regenerate() method for each fighter type
The isSimplified() method must return false for each fighter type to be tested to alert the test driver that full testing
should occur for that fighter type
Completion of Part 1 is required to submit Part 4
11. When you actually sit
down to write some code,
you learn things that you
didn’t get from thinking
about them in modeling
terms…there is a feedback
process there that you can
only really get at from
executing some things and
seeing what works
- Martin Fowler
20. When you actually sit
down to write some code,
you learn things that you
didn’t get from thinking
about them in modeling
terms…there is a feedback
process there that you can
only really get at from
executing some things and
seeing what works
- Martin Fowler
31. Uncle Bob’s Three Laws of TDD
• You are not allowed to write any production code unless it is to make
a failing unit test pass.
• You are not allowed to write any more of a unit test than is sufficient
to fail; and compilation failures are failures.
• You are not allowed to write any more production code than is
sufficient to pass the one failing unit test.