Presentation to NASA JPL team , an open dialogue and the PURSUIT teams thought on observations, cultural relevance, brand opportunities and communications strategies to re-connect with a broader audience.
Jackie Calderwood creates collaborative filmmaking mediascapes that allow people to contribute user-generated content across physical and digital spaces. Her projects include e-merge, a filmmaking walk in St. James Park that mapped participant films onto a website, and Ambience, which mapped films from a public call onto a mediascape using PDAs and large-format projections. Her current project Soundlines will use film, sound, and web to engage communities with local landscapes over time. Calderwood's work explores how digital technologies can foster democratic cultural participation and community imaging through movement, collaboration, and shared experience.
STORYTELLING: PLUGGING INTO THE REAL WORLDDave Cobb
Dave Cobb and Vincent Leclerc discuss how technology can enhance storytelling and experiences in physical spaces like theme parks, museums, and live events. Cobb provides context on how Walt Disney pioneered integrating technology and storytelling to bring fictional worlds to life for audiences. Leclerc then discusses how his company Eski Studio uses technology like interactive wands and illuminated balls to foster communal experiences and engage audiences. Both emphasize that the goal is to use technology in service of emotional storytelling rather than as an end itself.
This document discusses various virtual worlds and 3D online social networks. It provides descriptions and summaries of several virtual worlds including Second Life, Active Worlds, Kaneva, ScienceSim, and the Arts Metaverse. It also discusses why virtual worlds are used, particularly for simulations, training, and education when recreating real-world situations and environments is difficult or costly. The document reflects on the author's initial experiences exploring and learning in Second Life.
This document provides acknowledgements for the author's dissertation. It thanks various colleagues, supervisors, research groups, and funders who supported the author's work. Specifically, it thanks the author's supervisor Sisse Siggaard Jensen for mentorship and for accompanying the author on research trips. It also thanks colleagues in the Sense-making Strategies and User-driven Innovation in Virtual Worlds research project for their ideas and feedback. The author expresses gratitude to family as well, including parents for their support and wife for extensive involvement in writing and editing the dissertation.
Games as Serious Visualisation Tools For Digital Humanities, Cultural Heritage and Immersive Literacy
Are there social and cultural issues raised by virtual, mixed and augmented reality technologies of particular interest to Digital Humanities researchers? I will also discuss related emerging and merging themes in serious game research and a relatively new concept, immersive literacy.
Reading on the Holodeck: Ray Bradbury, Ivan Sutherland, and the Future of Books. An exploration of the consequences of immersive media environments on IP policy, libraries, and creative arts.
Erik Champion, Curtin University PISA 9 SEPTEMBER 2014
heritage visualisation and serious game design
• major concepts and issues in the field
• learning from game design
• problems that arise when entertainment, heritage,
history and education collide
Jackie Calderwood creates collaborative filmmaking mediascapes that allow people to contribute user-generated content across physical and digital spaces. Her projects include e-merge, a filmmaking walk in St. James Park that mapped participant films onto a website, and Ambience, which mapped films from a public call onto a mediascape using PDAs and large-format projections. Her current project Soundlines will use film, sound, and web to engage communities with local landscapes over time. Calderwood's work explores how digital technologies can foster democratic cultural participation and community imaging through movement, collaboration, and shared experience.
STORYTELLING: PLUGGING INTO THE REAL WORLDDave Cobb
Dave Cobb and Vincent Leclerc discuss how technology can enhance storytelling and experiences in physical spaces like theme parks, museums, and live events. Cobb provides context on how Walt Disney pioneered integrating technology and storytelling to bring fictional worlds to life for audiences. Leclerc then discusses how his company Eski Studio uses technology like interactive wands and illuminated balls to foster communal experiences and engage audiences. Both emphasize that the goal is to use technology in service of emotional storytelling rather than as an end itself.
This document discusses various virtual worlds and 3D online social networks. It provides descriptions and summaries of several virtual worlds including Second Life, Active Worlds, Kaneva, ScienceSim, and the Arts Metaverse. It also discusses why virtual worlds are used, particularly for simulations, training, and education when recreating real-world situations and environments is difficult or costly. The document reflects on the author's initial experiences exploring and learning in Second Life.
This document provides acknowledgements for the author's dissertation. It thanks various colleagues, supervisors, research groups, and funders who supported the author's work. Specifically, it thanks the author's supervisor Sisse Siggaard Jensen for mentorship and for accompanying the author on research trips. It also thanks colleagues in the Sense-making Strategies and User-driven Innovation in Virtual Worlds research project for their ideas and feedback. The author expresses gratitude to family as well, including parents for their support and wife for extensive involvement in writing and editing the dissertation.
Games as Serious Visualisation Tools For Digital Humanities, Cultural Heritage and Immersive Literacy
Are there social and cultural issues raised by virtual, mixed and augmented reality technologies of particular interest to Digital Humanities researchers? I will also discuss related emerging and merging themes in serious game research and a relatively new concept, immersive literacy.
Reading on the Holodeck: Ray Bradbury, Ivan Sutherland, and the Future of Books. An exploration of the consequences of immersive media environments on IP policy, libraries, and creative arts.
Erik Champion, Curtin University PISA 9 SEPTEMBER 2014
heritage visualisation and serious game design
• major concepts and issues in the field
• learning from game design
• problems that arise when entertainment, heritage,
history and education collide
Localizing Global Game Jam: Designing Game Development for Collaborative Lear...syamane
This document discusses the Fukushima Game Jam, a localized Global Game Jam event held in Fukushima, Japan following the 2011 earthquake, tsunami and nuclear disaster. The jam brought together game developers to create games over a weekend with the goal of creative recovery and place-making for the affected area. Key aspects discussed include the participatory design process involving public playtesting and workshops with local children, strategies for diverse international teams to collaborate remotely, and lessons learned about rapid prototyping and working without formal support.
This presentation provides an overview of project management. It will discuss key aspects of managing projects at a high level, focusing on processes and best practices. The goal is to give the audience a brief introduction to project management principles and how they can be applied.
1. A study analyzed how 100 print and online news readers engaged with news content. It found that online readers read more - on average 77% - of the stories they chose compared to 62% for broadsheet and 57% for tabloid print readers.
2. Alternative story forms like Q&As and timelines attracted more attention than traditional texts, rising to 15% more attention on average and 30% more for broadsheet formats.
3. In print, large headlines and photographs received more attention than smaller versions, while online readers were drawn more to navigation tools and story previews. Color photographs especially captured more attention in broadsheet print.
Think Big A New Social Point-Of-View W/NotesAndy Hunter
The document discusses social media and marketing principles. It argues that social media is not about technology but about people. It advocates focusing on understanding customer journeys and experiences. It provides examples of brands that engineer engaging experiences and use social media to gain insights. It emphasizes staying human focused, thinking beyond technology, crafting immersive environments, and having an engagement currency. The document concludes by discussing the company's services in marketing innovation, business optimization, and research/insights.
Digital Immersion: What's Next for Social Media MarketingAndy Hunter
Social Media Evolution. An Open Thinking Exchange long form, digital immerson report on the state of social media for marketers.
Report curated and written with Graham Saxton, Ipsos Open Thinking Exchange - Global Insights..
From the Ipsos The Open Thinking Exchange, the innovation center of Ipsos, an independent company which ranks fifth among global research firms. Our mission: to challenge convention, take risks and use our collective intelligence in the service of our clients to foster innovation.
This document discusses the need for improved online video measurement and analytics. It outlines current reporting practices that vary widely across platforms and providers. The document proposes a "roadmap" for standardizing key metrics that should be reported, as well as "nice to have" and "dream to have" additional metrics. Examples are provided of best-in-class reporting deliverables, including dashboards, site-side reporting, and syndicated monthly video metrics. The goal is to provide consistent and comprehensive analytics to help digital media buyers.
WRITING ROLLERCOASTERS: Stories, Spectacle & Games in Physical Places (JUN 2012)Dave Cobb
Dave Cobb is the Senior Creative Director of Thinkwell Group, a design and production firm that specializes in location-based entertainment. Thinkwell has designed attractions ranging from fountains shows to theme parks. Recently, they opened The Making of Harry Potter studio tour in London. Currently, they are designing a theme park in Beijing based on stories of the Monkey King. Cobb explains how Walt Disney pioneered integrating storytelling, technology, and guest participation into theme park attractions. Thinkwell seeks to further gamify attractions by adding interactive elements that engage and immerse guests.
This document discusses the concept of design fiction and how it can be used to explore ideas and shape the future. Design fiction involves creating prototypes, scenarios, or stories set in imaginary worlds to imagine how new technologies could be used. This helps shape collective imagination and can influence research and development. Examples are provided of how science fiction concepts like Star Trek have influenced real technologies. The document suggests using design fiction techniques like creating scenarios, prototypes, and stories to bring ideas to life and make them more likely to influence the future.
Margaret Middleton created illustrations, diagrams and maps for the Bill Nye's Climate Lab exhibit at the Chabot Space and Science Center in Oakland, California. Most illustrations were digital. She also created a prototype for the Geometry Playground exhibit that used forced perspective techniques. Additionally, she designed costumes for the Underland outdoor exhibit at the Providence Children's Museum in Rhode Island.
Slides from the "What Would Picasso Do?" panel session from Over The Air 2010 #ota10 featuring Mathias Dahlström, Jason Fields, Tom Hume, mills™ and Filip Visnjic - moderated by Franco Papeschi and Bryan Rieger.
This document summarizes Warren Ellis's presentation titled "Global Frequency". The presentation touches on several topics in a loosely connected way, including urbanization, digital technology, play, parkour, augmented senses, and scale. It discusses how cities are becoming "slow computers" and how technology can help people project into larger contexts by considering things at different scales or through simulation. The presentation provides examples and perspectives on how technology might augment human senses and abilities in the future.
This document discusses the future of fulldome theaters and immersive digital experiences. It argues that fulldome can thrive by delivering powerful media experiences that are also meaningful, striving for excellence in theater design and programming, leveraging collaboration between stakeholders, and converging with other immersive technologies like VR and games. Unique characteristics of fulldome like spatial understanding and data visualization could be leveraged to address needs like environmental education and cultural understanding. The document also discusses using fulldome for transformative storytelling and experiences through cognitive, emotional, and consciousness-shifting approaches.
Augmenting Education: The Collision of Real and Virtual Worlds [SECAC]Bryan Loar
This presentation explores augmented reality and potential uses within arts education.
Presented as part the SECAC 2012 Visual Resources Curator Group session, "When the Past Collides with the Present: Moving Beyond the Single Classroom Experience via Digital Technologies."
I discussed about lenticular in my bachelor thesis.
I made these slides for my speech at Cinanima ( http://www.cinanima.pt/english/en.html ), international film festival of Espinho, Portugal.
COSPLAY COLONISTS: Rise of the Creative AudienceDave Cobb
Originally presented at Savannah College of Art & Design during the SATE conference on 10/4/13 (http://goo.gl/eYUywm), this talk explores the ways in which fans creatively express themselves through role-playing and user-generated experiences. Increasingly, fans are not content to merely consume the things they love, but desire to live out their fantasies in the real world, leading to intersections of audiences and destinations that have never before existed.
The document discusses transmedia storytelling and how stories can be expanded across different mediums to increase engagement. It uses the examples of Star Wars and the children's book Flotsam to show how they were expanded from their original forms into other mediums like movies, toys, video games and more. The author discusses experiments they conducted taking Flotsam and developing an interactive app and physical exploration kit to extend the story's world. However, the most successful experiment blended the digital and physical by using AR-enabled collectible cards. The document concludes by discussing the research question of how to better blend the digital and physical worlds in transmedia stories and play experiences to enhance 21st century learning.
Design Fiction: A short slideshow on design, science, fact and fictionJulian Bleecker
http://cli.gs/DesignFictionEssay
An exploration of the entanglements amongst science fiction and science fact, in order to show how they are not distinct, but infinitely knotted together. Why do this? In order to wonder — what are effective ways of designing the future?
Design fiction is making things that tell stories. It's like science-fiction in that the stories bring into focus certain matters-of-concern, such as how life is lived, questioning how technology is used and its implications, its ability to speculate about the course of events; all of the unique abilities of science fiction to incite imagination-filling conversations about possible habitable, life-affirming future worlds.
A larger discussion of this slidshow overview is available here: http://cli.gs/DesignFictionEssay
This document discusses principles of design through quotes and examples. It covers topics like proportion, similarity, contrast, rhythm, color, brain science, and gestalt psychology. Design is presented as a way to solve problems through communication. Quotes emphasize leaving some things incomplete to allow for growth, and that science is true whether you believe in it. Diagrams show mathematical patterns in nature that influence design, like the golden ratio and Fibonacci sequence.
Pacific Rim 2 marketing campaign concept.Alice Gillet
The document provides a synopsis and marketing case study analysis for the 2013 film Pacific Rim. It summarizes the film as being about giant robots called Jaegers that are piloted by two people defending Earth from monstrous creatures rising from the sea. It then analyzes the strengths and weaknesses of the original marketing campaign for focusing too much on the robots vs monsters genre and failing to differentiate the film. It concludes the campaign was redundant and mostly targeted existing fans rather than a wider audience.
Localizing Global Game Jam: Designing Game Development for Collaborative Lear...syamane
This document discusses the Fukushima Game Jam, a localized Global Game Jam event held in Fukushima, Japan following the 2011 earthquake, tsunami and nuclear disaster. The jam brought together game developers to create games over a weekend with the goal of creative recovery and place-making for the affected area. Key aspects discussed include the participatory design process involving public playtesting and workshops with local children, strategies for diverse international teams to collaborate remotely, and lessons learned about rapid prototyping and working without formal support.
This presentation provides an overview of project management. It will discuss key aspects of managing projects at a high level, focusing on processes and best practices. The goal is to give the audience a brief introduction to project management principles and how they can be applied.
1. A study analyzed how 100 print and online news readers engaged with news content. It found that online readers read more - on average 77% - of the stories they chose compared to 62% for broadsheet and 57% for tabloid print readers.
2. Alternative story forms like Q&As and timelines attracted more attention than traditional texts, rising to 15% more attention on average and 30% more for broadsheet formats.
3. In print, large headlines and photographs received more attention than smaller versions, while online readers were drawn more to navigation tools and story previews. Color photographs especially captured more attention in broadsheet print.
Think Big A New Social Point-Of-View W/NotesAndy Hunter
The document discusses social media and marketing principles. It argues that social media is not about technology but about people. It advocates focusing on understanding customer journeys and experiences. It provides examples of brands that engineer engaging experiences and use social media to gain insights. It emphasizes staying human focused, thinking beyond technology, crafting immersive environments, and having an engagement currency. The document concludes by discussing the company's services in marketing innovation, business optimization, and research/insights.
Digital Immersion: What's Next for Social Media MarketingAndy Hunter
Social Media Evolution. An Open Thinking Exchange long form, digital immerson report on the state of social media for marketers.
Report curated and written with Graham Saxton, Ipsos Open Thinking Exchange - Global Insights..
From the Ipsos The Open Thinking Exchange, the innovation center of Ipsos, an independent company which ranks fifth among global research firms. Our mission: to challenge convention, take risks and use our collective intelligence in the service of our clients to foster innovation.
This document discusses the need for improved online video measurement and analytics. It outlines current reporting practices that vary widely across platforms and providers. The document proposes a "roadmap" for standardizing key metrics that should be reported, as well as "nice to have" and "dream to have" additional metrics. Examples are provided of best-in-class reporting deliverables, including dashboards, site-side reporting, and syndicated monthly video metrics. The goal is to provide consistent and comprehensive analytics to help digital media buyers.
WRITING ROLLERCOASTERS: Stories, Spectacle & Games in Physical Places (JUN 2012)Dave Cobb
Dave Cobb is the Senior Creative Director of Thinkwell Group, a design and production firm that specializes in location-based entertainment. Thinkwell has designed attractions ranging from fountains shows to theme parks. Recently, they opened The Making of Harry Potter studio tour in London. Currently, they are designing a theme park in Beijing based on stories of the Monkey King. Cobb explains how Walt Disney pioneered integrating storytelling, technology, and guest participation into theme park attractions. Thinkwell seeks to further gamify attractions by adding interactive elements that engage and immerse guests.
This document discusses the concept of design fiction and how it can be used to explore ideas and shape the future. Design fiction involves creating prototypes, scenarios, or stories set in imaginary worlds to imagine how new technologies could be used. This helps shape collective imagination and can influence research and development. Examples are provided of how science fiction concepts like Star Trek have influenced real technologies. The document suggests using design fiction techniques like creating scenarios, prototypes, and stories to bring ideas to life and make them more likely to influence the future.
Margaret Middleton created illustrations, diagrams and maps for the Bill Nye's Climate Lab exhibit at the Chabot Space and Science Center in Oakland, California. Most illustrations were digital. She also created a prototype for the Geometry Playground exhibit that used forced perspective techniques. Additionally, she designed costumes for the Underland outdoor exhibit at the Providence Children's Museum in Rhode Island.
Slides from the "What Would Picasso Do?" panel session from Over The Air 2010 #ota10 featuring Mathias Dahlström, Jason Fields, Tom Hume, mills™ and Filip Visnjic - moderated by Franco Papeschi and Bryan Rieger.
This document summarizes Warren Ellis's presentation titled "Global Frequency". The presentation touches on several topics in a loosely connected way, including urbanization, digital technology, play, parkour, augmented senses, and scale. It discusses how cities are becoming "slow computers" and how technology can help people project into larger contexts by considering things at different scales or through simulation. The presentation provides examples and perspectives on how technology might augment human senses and abilities in the future.
This document discusses the future of fulldome theaters and immersive digital experiences. It argues that fulldome can thrive by delivering powerful media experiences that are also meaningful, striving for excellence in theater design and programming, leveraging collaboration between stakeholders, and converging with other immersive technologies like VR and games. Unique characteristics of fulldome like spatial understanding and data visualization could be leveraged to address needs like environmental education and cultural understanding. The document also discusses using fulldome for transformative storytelling and experiences through cognitive, emotional, and consciousness-shifting approaches.
Augmenting Education: The Collision of Real and Virtual Worlds [SECAC]Bryan Loar
This presentation explores augmented reality and potential uses within arts education.
Presented as part the SECAC 2012 Visual Resources Curator Group session, "When the Past Collides with the Present: Moving Beyond the Single Classroom Experience via Digital Technologies."
I discussed about lenticular in my bachelor thesis.
I made these slides for my speech at Cinanima ( http://www.cinanima.pt/english/en.html ), international film festival of Espinho, Portugal.
COSPLAY COLONISTS: Rise of the Creative AudienceDave Cobb
Originally presented at Savannah College of Art & Design during the SATE conference on 10/4/13 (http://goo.gl/eYUywm), this talk explores the ways in which fans creatively express themselves through role-playing and user-generated experiences. Increasingly, fans are not content to merely consume the things they love, but desire to live out their fantasies in the real world, leading to intersections of audiences and destinations that have never before existed.
The document discusses transmedia storytelling and how stories can be expanded across different mediums to increase engagement. It uses the examples of Star Wars and the children's book Flotsam to show how they were expanded from their original forms into other mediums like movies, toys, video games and more. The author discusses experiments they conducted taking Flotsam and developing an interactive app and physical exploration kit to extend the story's world. However, the most successful experiment blended the digital and physical by using AR-enabled collectible cards. The document concludes by discussing the research question of how to better blend the digital and physical worlds in transmedia stories and play experiences to enhance 21st century learning.
Design Fiction: A short slideshow on design, science, fact and fictionJulian Bleecker
http://cli.gs/DesignFictionEssay
An exploration of the entanglements amongst science fiction and science fact, in order to show how they are not distinct, but infinitely knotted together. Why do this? In order to wonder — what are effective ways of designing the future?
Design fiction is making things that tell stories. It's like science-fiction in that the stories bring into focus certain matters-of-concern, such as how life is lived, questioning how technology is used and its implications, its ability to speculate about the course of events; all of the unique abilities of science fiction to incite imagination-filling conversations about possible habitable, life-affirming future worlds.
A larger discussion of this slidshow overview is available here: http://cli.gs/DesignFictionEssay
This document discusses principles of design through quotes and examples. It covers topics like proportion, similarity, contrast, rhythm, color, brain science, and gestalt psychology. Design is presented as a way to solve problems through communication. Quotes emphasize leaving some things incomplete to allow for growth, and that science is true whether you believe in it. Diagrams show mathematical patterns in nature that influence design, like the golden ratio and Fibonacci sequence.
Pacific Rim 2 marketing campaign concept.Alice Gillet
The document provides a synopsis and marketing case study analysis for the 2013 film Pacific Rim. It summarizes the film as being about giant robots called Jaegers that are piloted by two people defending Earth from monstrous creatures rising from the sea. It then analyzes the strengths and weaknesses of the original marketing campaign for focusing too much on the robots vs monsters genre and failing to differentiate the film. It concludes the campaign was redundant and mostly targeted existing fans rather than a wider audience.
Helen Keegan is a senior lecturer who discusses using creativity and engagement to create alternative media. She talks about topics like remix culture, memes, spreadability, and participatory culture. The document describes assigning students to create a mobile film project and experience an alternate reality game that engaged them through puzzles, codes, and an unexpected live reveal. The project inspired deep engagement and creativity in solving problems as a team.
This document discusses design fiction and how design can shape the future through crafting compelling visions of possible worlds. It argues that design should be viewed as a form of storytelling that inserts designed objects into broader social contexts and futures. Well-designed objects can become important props that help tell stories about the future. The document also discusses how science fiction prototypes, or "diegetic prototypes", shown in films can influence public perception of technologies and help bring imagined futures into being.
Minecraft can be used to explore real world topography by importing elevation data from sources like NASA's Shuttle Radar Topography Mission into world generation programs. The author describes how he imported SRTM data of Cumbria, UK to create a realistic Minecraft map, which he then enhanced with historical maps and details. This project with a museum engaged students in exploring Roman history sites like Hadrian's Wall through Minecraft. Other examples presented use Minecraft to facilitate urban planning collaborations, teach Danish geography at a 1:1 scale, and allow virtual tours of cities like Brisbane.
The document discusses ideas that spread widely through social sharing. It introduces the concept of "Ideas You Love to Share" which are ideas that thrive in today's networked age due to people's ability to connect and influence each other through recommendations. The document contains principles for creating ideas that people will want to share widely with others.
This document provides information about creativity and creative outlets. It discusses how creativity is as important as literacy in education. It emphasizes teaching students to think creatively rather than just having them memorize information. The document contains quotes and ideas about how creativity involves combining elements in new ways and constructing new syntheses. It also discusses incubation, different types of creative activities, and how games and technology can foster creativity.
Similar to PursuitNasaJPLCommunicationsPresentation 8.25.09 (20)
Skybuffer SAM4U tool for SAP license adoptionTatiana Kojar
Manage and optimize your license adoption and consumption with SAM4U, an SAP free customer software asset management tool.
SAM4U, an SAP complimentary software asset management tool for customers, delivers a detailed and well-structured overview of license inventory and usage with a user-friendly interface. We offer a hosted, cost-effective, and performance-optimized SAM4U setup in the Skybuffer Cloud environment. You retain ownership of the system and data, while we manage the ABAP 7.58 infrastructure, ensuring fixed Total Cost of Ownership (TCO) and exceptional services through the SAP Fiori interface.
zkStudyClub - LatticeFold: A Lattice-based Folding Scheme and its Application...Alex Pruden
Folding is a recent technique for building efficient recursive SNARKs. Several elegant folding protocols have been proposed, such as Nova, Supernova, Hypernova, Protostar, and others. However, all of them rely on an additively homomorphic commitment scheme based on discrete log, and are therefore not post-quantum secure. In this work we present LatticeFold, the first lattice-based folding protocol based on the Module SIS problem. This folding protocol naturally leads to an efficient recursive lattice-based SNARK and an efficient PCD scheme. LatticeFold supports folding low-degree relations, such as R1CS, as well as high-degree relations, such as CCS. The key challenge is to construct a secure folding protocol that works with the Ajtai commitment scheme. The difficulty, is ensuring that extracted witnesses are low norm through many rounds of folding. We present a novel technique using the sumcheck protocol to ensure that extracted witnesses are always low norm no matter how many rounds of folding are used. Our evaluation of the final proof system suggests that it is as performant as Hypernova, while providing post-quantum security.
Paper Link: https://eprint.iacr.org/2024/257
LF Energy Webinar: Carbon Data Specifications: Mechanisms to Improve Data Acc...DanBrown980551
This LF Energy webinar took place June 20, 2024. It featured:
-Alex Thornton, LF Energy
-Hallie Cramer, Google
-Daniel Roesler, UtilityAPI
-Henry Richardson, WattTime
In response to the urgency and scale required to effectively address climate change, open source solutions offer significant potential for driving innovation and progress. Currently, there is a growing demand for standardization and interoperability in energy data and modeling. Open source standards and specifications within the energy sector can also alleviate challenges associated with data fragmentation, transparency, and accessibility. At the same time, it is crucial to consider privacy and security concerns throughout the development of open source platforms.
This webinar will delve into the motivations behind establishing LF Energy’s Carbon Data Specification Consortium. It will provide an overview of the draft specifications and the ongoing progress made by the respective working groups.
Three primary specifications will be discussed:
-Discovery and client registration, emphasizing transparent processes and secure and private access
-Customer data, centering around customer tariffs, bills, energy usage, and full consumption disclosure
-Power systems data, focusing on grid data, inclusive of transmission and distribution networks, generation, intergrid power flows, and market settlement data
Connector Corner: Seamlessly power UiPath Apps, GenAI with prebuilt connectorsDianaGray10
Join us to learn how UiPath Apps can directly and easily interact with prebuilt connectors via Integration Service--including Salesforce, ServiceNow, Open GenAI, and more.
The best part is you can achieve this without building a custom workflow! Say goodbye to the hassle of using separate automations to call APIs. By seamlessly integrating within App Studio, you can now easily streamline your workflow, while gaining direct access to our Connector Catalog of popular applications.
We’ll discuss and demo the benefits of UiPath Apps and connectors including:
Creating a compelling user experience for any software, without the limitations of APIs.
Accelerating the app creation process, saving time and effort
Enjoying high-performance CRUD (create, read, update, delete) operations, for
seamless data management.
Speakers:
Russell Alfeche, Technology Leader, RPA at qBotic and UiPath MVP
Charlie Greenberg, host
Essentials of Automations: Exploring Attributes & Automation ParametersSafe Software
Building automations in FME Flow can save time, money, and help businesses scale by eliminating data silos and providing data to stakeholders in real-time. One essential component to orchestrating complex automations is the use of attributes & automation parameters (both formerly known as “keys”). In fact, it’s unlikely you’ll ever build an Automation without using these components, but what exactly are they?
Attributes & automation parameters enable the automation author to pass data values from one automation component to the next. During this webinar, our FME Flow Specialists will cover leveraging the three types of these output attributes & parameters in FME Flow: Event, Custom, and Automation. As a bonus, they’ll also be making use of the Split-Merge Block functionality.
You’ll leave this webinar with a better understanding of how to maximize the potential of automations by making use of attributes & automation parameters, with the ultimate goal of setting your enterprise integration workflows up on autopilot.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/temporal-event-neural-networks-a-more-efficient-alternative-to-the-transformer-a-presentation-from-brainchip/
Chris Jones, Director of Product Management at BrainChip , presents the “Temporal Event Neural Networks: A More Efficient Alternative to the Transformer” tutorial at the May 2024 Embedded Vision Summit.
The expansion of AI services necessitates enhanced computational capabilities on edge devices. Temporal Event Neural Networks (TENNs), developed by BrainChip, represent a novel and highly efficient state-space network. TENNs demonstrate exceptional proficiency in handling multi-dimensional streaming data, facilitating advancements in object detection, action recognition, speech enhancement and language model/sequence generation. Through the utilization of polynomial-based continuous convolutions, TENNs streamline models, expedite training processes and significantly diminish memory requirements, achieving notable reductions of up to 50x in parameters and 5,000x in energy consumption compared to prevailing methodologies like transformers.
Integration with BrainChip’s Akida neuromorphic hardware IP further enhances TENNs’ capabilities, enabling the realization of highly capable, portable and passively cooled edge devices. This presentation delves into the technical innovations underlying TENNs, presents real-world benchmarks, and elucidates how this cutting-edge approach is positioned to revolutionize edge AI across diverse applications.
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
5th LF Energy Power Grid Model Meet-up SlidesDanBrown980551
5th Power Grid Model Meet-up
It is with great pleasure that we extend to you an invitation to the 5th Power Grid Model Meet-up, scheduled for 6th June 2024. This event will adopt a hybrid format, allowing participants to join us either through an online Mircosoft Teams session or in person at TU/e located at Den Dolech 2, Eindhoven, Netherlands. The meet-up will be hosted by Eindhoven University of Technology (TU/e), a research university specializing in engineering science & technology.
Power Grid Model
The global energy transition is placing new and unprecedented demands on Distribution System Operators (DSOs). Alongside upgrades to grid capacity, processes such as digitization, capacity optimization, and congestion management are becoming vital for delivering reliable services.
Power Grid Model is an open source project from Linux Foundation Energy and provides a calculation engine that is increasingly essential for DSOs. It offers a standards-based foundation enabling real-time power systems analysis, simulations of electrical power grids, and sophisticated what-if analysis. In addition, it enables in-depth studies and analysis of the electrical power grid’s behavior and performance. This comprehensive model incorporates essential factors such as power generation capacity, electrical losses, voltage levels, power flows, and system stability.
Power Grid Model is currently being applied in a wide variety of use cases, including grid planning, expansion, reliability, and congestion studies. It can also help in analyzing the impact of renewable energy integration, assessing the effects of disturbances or faults, and developing strategies for grid control and optimization.
What to expect
For the upcoming meetup we are organizing, we have an exciting lineup of activities planned:
-Insightful presentations covering two practical applications of the Power Grid Model.
-An update on the latest advancements in Power Grid -Model technology during the first and second quarters of 2024.
-An interactive brainstorming session to discuss and propose new feature requests.
-An opportunity to connect with fellow Power Grid Model enthusiasts and users.
Have you ever been confused by the myriad of choices offered by AWS for hosting a website or an API?
Lambda, Elastic Beanstalk, Lightsail, Amplify, S3 (and more!) can each host websites + APIs. But which one should we choose?
Which one is cheapest? Which one is fastest? Which one will scale to meet our needs?
Join me in this session as we dive into each AWS hosting service to determine which one is best for your scenario and explain why!
This talk will cover ScyllaDB Architecture from the cluster-level view and zoom in on data distribution and internal node architecture. In the process, we will learn the secret sauce used to get ScyllaDB's high availability and superior performance. We will also touch on the upcoming changes to ScyllaDB architecture, moving to strongly consistent metadata and tablets.
The Microsoft 365 Migration Tutorial For Beginner.pptxoperationspcvita
This presentation will help you understand the power of Microsoft 365. However, we have mentioned every productivity app included in Office 365. Additionally, we have suggested the migration situation related to Office 365 and how we can help you.
You can also read: https://www.systoolsgroup.com/updates/office-365-tenant-to-tenant-migration-step-by-step-complete-guide/
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
Session 1 - Intro to Robotic Process Automation.pdfUiPathCommunity
👉 Check out our full 'Africa Series - Automation Student Developers (EN)' page to register for the full program:
https://bit.ly/Automation_Student_Kickstart
In this session, we shall introduce you to the world of automation, the UiPath Platform, and guide you on how to install and setup UiPath Studio on your Windows PC.
📕 Detailed agenda:
What is RPA? Benefits of RPA?
RPA Applications
The UiPath End-to-End Automation Platform
UiPath Studio CE Installation and Setup
💻 Extra training through UiPath Academy:
Introduction to Automation
UiPath Business Automation Platform
Explore automation development with UiPath Studio
👉 Register here for our upcoming Session 2 on June 20: Introduction to UiPath Studio Fundamentals: https://community.uipath.com/events/details/uipath-lagos-presents-session-2-introduction-to-uipath-studio-fundamentals/
In the realm of cybersecurity, offensive security practices act as a critical shield. By simulating real-world attacks in a controlled environment, these techniques expose vulnerabilities before malicious actors can exploit them. This proactive approach allows manufacturers to identify and fix weaknesses, significantly enhancing system security.
This presentation delves into the development of a system designed to mimic Galileo's Open Service signal using software-defined radio (SDR) technology. We'll begin with a foundational overview of both Global Navigation Satellite Systems (GNSS) and the intricacies of digital signal processing.
The presentation culminates in a live demonstration. We'll showcase the manipulation of Galileo's Open Service pilot signal, simulating an attack on various software and hardware systems. This practical demonstration serves to highlight the potential consequences of unaddressed vulnerabilities, emphasizing the importance of offensive security practices in safeguarding critical infrastructure.
Leveraging the Graph for Clinical Trials and Standards
PursuitNasaJPLCommunicationsPresentation 8.25.09
1. Breaking through the cultural atmosphere.
NASA-JPL Communications Discussion 7.8.09
2. “The Mars Phoenix Lander is a textbook
example of how to use social media tools to
delight an audience.”
Getting that many people interested in
something, for no money, with no
professional help, is what the social media
revolution is all about.
And the Mars Phoenix Lander is its first bona
fide hero. The people of Earth salute you.”
- Russell Davies
image via russell davies
We have clients that need in help in Social Media. NASA JPL doesn’t need help. You get it. But perhaps a different perspective
could make you think differently about how to extend your efforts in entirely new ways.
3. image via flickr for onon-commercial use
When we approach innovation or communication, we believe the key is storytelling. Telling the stories of your constituents, your
“audience” and engaging them in multi-faceted story that captures their attention. Here’s a bit of storytelling of my own, likely
not all that different from any kid growing up in the 60’s, 70’s and 80’s.
4. image via flickr
As people we are all naturally curious. We want to discover, observe and share. The night sky, nature and stars provide a degree
of wonder for us all. Nature, science and exploration was a thrill for me.
5. NASA = WONDER
For me NASA has always equated to WONDER. Fueling my wonder for the things unknown, new possibilities, new inventions, new
discoveries.
6. CULTURE OF
WONDER
I (perhaps we) grew up in a culture of wonder that looked at the night sky as a journey into something amazing. Studying it in
detail, reading about it, “seeing” it on tv and printed pictures.
35. DISRUPT
image via flickr for non-commercial use
bring some spectacular escapism to pasadena.
36. “There's a fantastic book called
Spectacle by the architect David
Rockwell.
It's about those sweaty, immediate,
mass-of-humanity, you-had-to-be-
there experiences that you simply
can't digitise, replicate or repeat. “
- Russell Davies, CO
37. image via web for non-commercial use
The Sultan's Elephant was a show created by the Royal de Luxe theatre company, involving a huge moving mechanical elephant, a giant marionette of a girl and other associated public art
installations.
38. NEWCASTLE city centre was turned into a scene from a horror film yesterday as students put on a Halloween show for shoppers.
A flash mob descended on Greys Monument and acted as zombies before performing the routine from Michael Jacksons Thriller video.
About 50 students turned up for the event, which was organised through text messages
39. image via andy hunter
Red Bull Flugtag challenges teams of everyday people to build homemade, human-powered flying machines and pilot them off a 30-foot high deck in hopes of achieving flight! Flugtag may mean
"flying day" in German, but all these crafts ultimately splash into the waters below. They are judged not only on their flight's distance, but creativity and showmanship as well.
41. “...one of the amazing things that is happening... is
that folks are starting to iterate with their users.
This can be quite tricky, especially for folks who
are used to a build, test, and deploy methodology.
The key lesson from the rise of social media...
software is best built as a coordinated dance
between you and the users.”
- Danah Boyd
42. images and via flickr and makesine.com for non-commercial use
maker faire is a festival of robotic spectacle and DIY engineering.
43. image via google image search for non-commercial use
Lego Mindstorms (in the hands of Wired Editor Chris Anderson)
44. PLAY
image via flickr for non-commercial use
Future of connecting, advertising and marketing? Alternate Reality Gaming and Blended reality.
46. image via flickr for non-commercial use
True blood (HBO PROMOTION) creates rich alternate storyline aside it’s TV show. Previous to this, movie promotion’s like The
Dark Night developed a year long prequel teaser that kept fans guessing.
47. image via flickr for non-commercial use
The Wii crosses age, physical activity and technology boundaries.
48. image via psfk
New apps blend information, geography and people to create connections among strangers.
50. image via @avantgame for non-commercial use
The Come Out & Play Festival seeks to provide a forum for new types of public games and play. We want to bring together a public eager to rediscover the world around them through play with
designers interested in producing innovative new games and experiences.
51. DISRUPT
PLAY = WONDER
CREATE
culturally re-connecting. re-creating wonder.
52. image via flickr for non-commercial use
..it’s the space race game we’re looking to play.