Presentation to NASA JPL team , an open dialogue and the PURSUIT teams thought on observations, cultural relevance, brand opportunities and communications strategies to re-connect with a broader audience.
Presentation to NASA-JPL regarding their brand, communications and thoughts of how to spark new interest ("wonder") in NASA's efforts to a broader/younger audience.
Davy & Kristin McGuire: Connect! artist perspectiveRosie Clarke
Artists Davy & Kristin McGuire took part in Culture24's Connect! competition. This presentation explains their initial idea, how they selected which pitches from museums and galleries would go through to the public voting stage, how they collaborated with winning venue the Williamson Art Gallery & Museum, and the Starkers projection-mapping installation they ended up creating for their Museums at Night event.
STORYTELLING: PLUGGING INTO THE REAL WORLDDave Cobb
Great experiences tell a story, and the best ones use technology to amplify the story’s message and relevance. I gave a talk on November 12th, 2012 at EventTechNYC with Vincent Leclerc of Eski Studio to talk about how locations like theme parks, museums, and other location-based experiences are using technology to bring immersive environments to life through “visitor-centric” storytelling, converting guests from traditional passive observers to active co-creators.
SPEAKERS:
David Cobb, Senior Creative Director, Thinkwell Group
Vincent Leclerc, Co-Founder & Creative Director, Eski Studio
WRITING ROLLERCOASTERS: Stories, Spectacle & Games in Physical Places (JUN 2012)Dave Cobb
At the 2012 Gamification Summit, I spoke about the developing use of gamified techniques and technology embedded in physical places like theme parks, museums, and other kinds of "third-space" location-based entertainment.
Out-of-this-World Activities - Part 2 WebinarNCIL - STAR_Net
Join STAR_Net and the Lunar and Planetary Institute to learn tips and tricks from LPI’s Explore program for engaging children, tweens, and families in space science with games, activities, and events.
Slides from the "What Would Picasso Do?" panel session from Over The Air 2010 #ota10 featuring Mathias Dahlström, Jason Fields, Tom Hume, mills™ and Filip Visnjic - moderated by Franco Papeschi and Bryan Rieger.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Presentation to NASA JPL team , an open dialogue and the PURSUIT teams thought on observations, cultural relevance, brand opportunities and communications strategies to re-connect with a broader audience.
Presentation to NASA-JPL regarding their brand, communications and thoughts of how to spark new interest ("wonder") in NASA's efforts to a broader/younger audience.
Davy & Kristin McGuire: Connect! artist perspectiveRosie Clarke
Artists Davy & Kristin McGuire took part in Culture24's Connect! competition. This presentation explains their initial idea, how they selected which pitches from museums and galleries would go through to the public voting stage, how they collaborated with winning venue the Williamson Art Gallery & Museum, and the Starkers projection-mapping installation they ended up creating for their Museums at Night event.
STORYTELLING: PLUGGING INTO THE REAL WORLDDave Cobb
Great experiences tell a story, and the best ones use technology to amplify the story’s message and relevance. I gave a talk on November 12th, 2012 at EventTechNYC with Vincent Leclerc of Eski Studio to talk about how locations like theme parks, museums, and other location-based experiences are using technology to bring immersive environments to life through “visitor-centric” storytelling, converting guests from traditional passive observers to active co-creators.
SPEAKERS:
David Cobb, Senior Creative Director, Thinkwell Group
Vincent Leclerc, Co-Founder & Creative Director, Eski Studio
WRITING ROLLERCOASTERS: Stories, Spectacle & Games in Physical Places (JUN 2012)Dave Cobb
At the 2012 Gamification Summit, I spoke about the developing use of gamified techniques and technology embedded in physical places like theme parks, museums, and other kinds of "third-space" location-based entertainment.
Out-of-this-World Activities - Part 2 WebinarNCIL - STAR_Net
Join STAR_Net and the Lunar and Planetary Institute to learn tips and tricks from LPI’s Explore program for engaging children, tweens, and families in space science with games, activities, and events.
Slides from the "What Would Picasso Do?" panel session from Over The Air 2010 #ota10 featuring Mathias Dahlström, Jason Fields, Tom Hume, mills™ and Filip Visnjic - moderated by Franco Papeschi and Bryan Rieger.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Game Concept Presentation for Ukrainian Mythology Based Game With Designs
Exhibit Portfolio
1. Margaret Middleton
Bill Nye’s Climate Lab
315.406.2850
margaret.k.middleton@gmail
margaretmiddleton.com
I created the illustrations,
diagrams and maps, for Bill Nye’s Climate Lab is a solutions-focused
Chabot Space and Science science exhibit about climate change for Chabot
Center’s exhibit Bill Nye’s
Climate Lab.
Space and Science Center of Oakland, California
Most of the illustrations are
digital. The design team
chose the content and
message for their image
requests and we used a
collaborative editing process
to ensure that each diagram
was accurate and conveyed
the desired meaning.
The exhibit is set to open in
November 2010.
Communication and power
Steps of oil and natural gas formation flow within a “Smart Grid”
Jet streams, wrapping around the globe Green home construction Mock-up of interactive showing the greenhouse effect
2. Margaret Middleton
geometry playground prototype
315.406.2850
margaret.k.middleton@gmail
margaretmiddleton.com
This prototype was developed
for Geometry Playground as an Geometry Playground is a
example of “forced traveling exhibit by the
perspective”- the image is Exploratorium of San Francisco
painted across many surfaces
at an extreme angle so visitors
must position themselves just
so in order to make sense of
the image. Find the right vantage point and
the image magically comes together....
I created a variety of graphics
using the exhibit’s graphic
standards for font and palette.
The graphics we chose to use
in the prototype were the word
“Look” and a geometric bird.
I projected my images onto a
series of plywood pieces that
had been assembled for me
and I painted the images
directly onto the wood with
latex paint.
A version of “Look” appears in
the final exhibit.
...from any other angle
•
• the image falls apart
•
•
My original digital graphic Projecting “Look” “Look” finished
3. Margaret Middleton
underland: sketch to finish
315.406.2850
margaret.k.middleton@gmail
margaretmiddleton.com
I worked on a team of
exhibit developers to design
a look and feel for the
space of the exhibit and
synthesized those ideas in
my scale model and
detailed sketches.
Scale model
My model and sketches
were then used to propose
and promote the exhibit Underland is an outdoor exhibit that gives visitors the
and generate funding. The entrance to Underland feeling of being underground. It was designed for the
Providence Children’s Museum of Rhode Island.
Additionally, I designed
costumes representing
six different local
burrowing animals
including a chipmunk,
a cicada, and a
painted turtle. Since
the exhibit is outdoors,
I chose rugged fabrics
that were easy to wash
and would hold up to
New England weather.
Interior rooms with musical instruments and underground kitchen
Root chandeliers
Salamander and turtle play the xylophone
Sandbox with Mastodon bones to dig up
“Loose parts”- scattered natural items to inspire play
4. Margaret Middleton
kidworks
315.406.2850
margaret.k.middleton@gmail
margaretmiddleton.com
During my time as an exhibits
intern at the Metropolitan KidWorks is a special part of
WaterWorks Museum in the Metropolitan WaterWorks
Boston MA, I conceived of Museum dedicated to their
and drew up a funding
proposal for a space youngest visitors.
dedicated to the museum’s
youngest visitors.
Out of the way, yet still in
view, KidWorks provides a
safe place for children under
5 to learn through play, and
let their older siblings and
parents enjoy a longer visit in
the rest of the museum.
KidWorks would also make a
great meeting place for local
parents and their
preschoolers.
The museum is set to open in
October 2010 and whether it
will include the KidWorks
space is dependent on
funding.
Why a space for children?
EnterTRAINment Junction, Cincinnati OH Austin Children’s Museum, Austin TX
• wider audience
• longer visits
• more repeat visits 141 ft2
• building community
Canal Museum, Easton PA Titanic Museum, Branson MO
Selections from the KidWorks proposal presentation
5. Margaret Middleton
PCM renovation/play power
315.406.2850
margaret.k.middleton@gmail
margaretmiddleton.com
I was in charge of the
painting operation for our
ambitious two-month
renovation. My job involved
organizing paint, creating a
project calendar, managing
volunteers, keeping the
operation on schedule, and
of course, lots of painting.
The Providence Children’s
Museum underwent a massive
renovation, including the
installation of a new exhibit
called Play Power.
After we painted the walls,
we were ready to install
Play Power. As part of the
exhibit team, I helped plan
Exhibit components inspire creative problem-solving,
exhibit components that
imaginative and dramatic play, and experimentation
would support our message
that play is a valuable and The exhibit team chose inspirational
important part of a child’s quotations for the walls of Play Power
development.
Our process from left to right: sanding, cleaning, painting, and touch-up Post-its reminded volunteers
what colors to use
6. Margaret Middleton
conservation cabin
315.406.2850
margaret.k.middleton@gmail
margaretmiddleton.com
The goal of this renovation
project was to transform The Conservation Cabin
what was built as a
temporary turtle exhibit, invites visitors to explore
into Conservation Cabin, a reptile habitats from
reptile house with a focus around the world at the
on habitats.
Roger Williams Park Zoo of
I wrote a proposal and Rhode Island.
devised a budget for the
renovation. I worked with a
carpenter and together we
added the porch, fixed the
roof, installed the cedar
shingling and false
windows, and painted the before
trim.
after
Shingles in progress Priming the window boxes My hand-carved sign above the entrance
7. Margaret Middleton
anteater cantina
315.406.2850
margaret.k.middleton@gmail
margaretmiddleton.com
I designed the look of the
Anteater Cantina, styled
after a Latin American diner,
chose the decorations, and
painted it with faux finishes
to look like stucco, terra
cotta tile, stone, and kitchen
tile.
The posters inside, the sign
on the door, and the short
order window in the back are
painted directly on the wall.
Even the panels on the door
are trompe l’oeil illusions.
The Anteater Cantina is a docent station
at Roger Williams Park Zoo of Rhode
Island, designed to complement the
exhibit, Tropical America.
Original proposal sketch
Painted “advertisement” on building exterior Detail of “Sloth Brand Decaf” label design
8. Margaret Middleton
waterways signage
315.406.2850
margaret.k.middleton@gmail
margaretmiddleton.com
I created digital graphics
in Adobe Illustrator for
these five signs. The
imagery in each sign is
specific to its message
and location and the
colors were chosen to
complement the exhibit’s
color scheme.
The designs were printed
on Sintra and I suspended
them from monofilament
above the water tanks.
The signage in Waterways
at the Providence Children’s
Museum of Rhode Island is
designed to inspire a child’s
exploration of water.
The designs for the five signs I created:
9. Margaret Middleton
milking goat
315.406.2850
margaret.k.middleton@gmail
margaretmiddleton.com
I constructed the milking
goat from 2x4’s and
plywood. The interior
reservoir is made from
watertight PVC so it can be
filled from the top and
children can then “milk”
from the goat through rubber
“udders”.
I designed the goat to match
The milking goat gives
existing cow versions and children a hands-on
painted it to resemble one of experience at the
the zoo’s LaMancha dairy
goats. Rosamond Gifford Zoo
at Burnet Park of
Syracuse, New York.
Detail of paint job Wood framework Interior reservoir, full of water Milking a goat is fun!
10. Margaret Middleton
too small to see
315.406.2850
margaret.k.middleton@gmail
margaretmiddleton.com
This exhibit was a
collaboration between Small
particles
Smaller
particles
Nano
particles
Cornell’s Main Street
Science and Ithaca’s Painted
Universe, in conjunction with
the Ithaca Sciencenter
through a grant from NSF. 1 nanometer
In preparation for the exhibit,
I conducted research on
a smell molecule
techniques for helping
Smell molecules are even smaller
children visualize atoms. I
was also involved in some of than dust particles.
the early interpretive work,
Sniff the air
as well as illustrations for a
children’s book, and the above the tube.
creation of the character, You can smell the
Quark the Science Dog, a scent, but you can’t
bull terrier with a flair for see anything.
chemistry.
Smell molecules are
too small to see but
they’re not too small to smell.
Too Small to See is a traveling children’s museum
exhibit about atoms and nanotechnology, developed
at Cornell University of Ithaca, New York.
Do YOU Nanooze?
It’s the only place online
to nd ME. Come visit!
Your puppies- I mean kids-
will love it!
Quark the Science Dog, PhD
Official Spokes-terrier for
Main Street Science
Initial concept page Sample page from the book dummy Final illustration proposal Promotion featuring Quark the Science Dog