The document discusses designing accessible websites for people with autism. It summarizes guidelines for accessible interfaces from a project called GAIA. The GAIA project created an open-source guide to help designers and developers understand autism and how technology can benefit those with autism. The guide includes categories of recommendations focused on simple interfaces, predictability, visual and textual representations, and customization options.
A slide deck to aid discussion on the following two research papers in the field of accessibility:
1. User Interface of a Home Page Reader
2. Digital Family Portraits: Supporting Peace of Mind for Extended Family Members
Is it usable for people with disabilities?
We know a lot about how to meet the checkpoints for accessibility, but how well do you understand what makes a good experience for people with disabilities? Only getting out and seeing how people use your product will help you understand what makes it a delight to use --- or a pain. User research and usability testing should be part of your accessible UX toolkit.
You went to a lot of trouble to put that content online. Plain language will help your audience find it, understand it and use it. Writing clearly makes information more accessible – and usable – for people who don’t read well, are reading in a second language, or are listening to the text. That means better informed users, happier customers, and fewer angry support calls.
Updated for AccessU 2017
Long descriptions of images are in the speaker notes
Presentation from the DCUX 2019 talk - 7 colors of the accessibility rainbow.
The talk covers three points:
1. The importance of accessibility
2. The 7 things I've learned
3. Some useful resources that will help anyone get started
Usability testing: rapid results when you need them. Have a question about whether a new feature or design idea works for users? It’s easy to find out early, so your design process is as responsive as your code. We'll look at ways to run quick usability test, how to find users in the wild, and when to add it to your project plan. Yes, it can be fast, good, and cheap.
Presentation at the dotgov design conference - March 27, 2015
A slide deck to aid discussion on the following two research papers in the field of accessibility:
1. User Interface of a Home Page Reader
2. Digital Family Portraits: Supporting Peace of Mind for Extended Family Members
Is it usable for people with disabilities?
We know a lot about how to meet the checkpoints for accessibility, but how well do you understand what makes a good experience for people with disabilities? Only getting out and seeing how people use your product will help you understand what makes it a delight to use --- or a pain. User research and usability testing should be part of your accessible UX toolkit.
You went to a lot of trouble to put that content online. Plain language will help your audience find it, understand it and use it. Writing clearly makes information more accessible – and usable – for people who don’t read well, are reading in a second language, or are listening to the text. That means better informed users, happier customers, and fewer angry support calls.
Updated for AccessU 2017
Long descriptions of images are in the speaker notes
Presentation from the DCUX 2019 talk - 7 colors of the accessibility rainbow.
The talk covers three points:
1. The importance of accessibility
2. The 7 things I've learned
3. Some useful resources that will help anyone get started
Usability testing: rapid results when you need them. Have a question about whether a new feature or design idea works for users? It’s easy to find out early, so your design process is as responsive as your code. We'll look at ways to run quick usability test, how to find users in the wild, and when to add it to your project plan. Yes, it can be fast, good, and cheap.
Presentation at the dotgov design conference - March 27, 2015
Construindo sites adequados para pessoas com Autismo - Webbr 2016Talita Pagani
Palestra ministrada na conferência Web.br 2016 sobre como projetar websites e aplicações web mais acessíveis a pessoas com Autismo, apresentando recomendações do projeto GAIA.
Designing for People with Cognitive Disabilities in Language and LiteracyUXPA International
UXPA 2013 Annual Conference Wednesday July 10, 2013 11:00am - 12:00pm ET by Yulia Nemchinova
The importance of accommodating visually impaired Web users is now widely recognized - yet cognitively impaired users are still largely left behind. Cognitive disabilities include conditions such as learning and language disabilities, attention disorders, traumatic brain injury, mental retardation, autism, cerebral palsy, cognitive issues related to aging and more. The broad spectrum of cognitive issues and lack of user research and evaluation pose immense and important challenges to us as UX practitioners. This presentation addresses design for this diverse user group, with a special focus on language and literacy disabilities fairly common in both adults and kids.
Are we currently moving from the age of mobolism to age of artificail intelli...Jari Laru
The 13th annual International Technology, Education and Development Conference, INTED2019,IValencia (Spain). 11th-13th of March, 2019. Special Learning Technology Accelerator (Lea) Horizon 2020 project session: Innovation procurement to steer user-driven innovations for digital learning.
Designing for People with Cognitive Disabilities at UXPA 2013Yulia Nemchinova
Yulia Nemchinova shared her findings from literature research and collaboration with experts in cognitive accessibility at the UXPA 2013. From a disable to a differently able: a positive outlook on cognitive accommodations.
Oeb slides zone of effective learning - (final)Zac Woolfitt
The Zone of Effective Learning with Technology is a conceptual representation to examine under what conditions an individual can be said to be using a learning technology effectively. Using Maslow’s four stages of learning we can move from unconsciously un-competent (as a servant to technology), to consciously competent (as a master of technology, on our terms).
The ‘Sweet spot of maximum technology impact’ is the concept I use to define the desired point of balance between the potential of a technology, your ability to apply that technology to a specific learning task, and your understanding of how well you are mastering the technology for the task in hand. It basically boils down to knowing how to use a specific technology and staying on track while you are using it to do what you need it to do, without getting side tracked. That is a lot easier said than done.
Please get in touch if you'd like to comment or add your own ideas: zac.woolfitt@inholland.nl
Construindo sites adequados para pessoas com Autismo - Webbr 2016Talita Pagani
Palestra ministrada na conferência Web.br 2016 sobre como projetar websites e aplicações web mais acessíveis a pessoas com Autismo, apresentando recomendações do projeto GAIA.
Designing for People with Cognitive Disabilities in Language and LiteracyUXPA International
UXPA 2013 Annual Conference Wednesday July 10, 2013 11:00am - 12:00pm ET by Yulia Nemchinova
The importance of accommodating visually impaired Web users is now widely recognized - yet cognitively impaired users are still largely left behind. Cognitive disabilities include conditions such as learning and language disabilities, attention disorders, traumatic brain injury, mental retardation, autism, cerebral palsy, cognitive issues related to aging and more. The broad spectrum of cognitive issues and lack of user research and evaluation pose immense and important challenges to us as UX practitioners. This presentation addresses design for this diverse user group, with a special focus on language and literacy disabilities fairly common in both adults and kids.
Are we currently moving from the age of mobolism to age of artificail intelli...Jari Laru
The 13th annual International Technology, Education and Development Conference, INTED2019,IValencia (Spain). 11th-13th of March, 2019. Special Learning Technology Accelerator (Lea) Horizon 2020 project session: Innovation procurement to steer user-driven innovations for digital learning.
Designing for People with Cognitive Disabilities at UXPA 2013Yulia Nemchinova
Yulia Nemchinova shared her findings from literature research and collaboration with experts in cognitive accessibility at the UXPA 2013. From a disable to a differently able: a positive outlook on cognitive accommodations.
Oeb slides zone of effective learning - (final)Zac Woolfitt
The Zone of Effective Learning with Technology is a conceptual representation to examine under what conditions an individual can be said to be using a learning technology effectively. Using Maslow’s four stages of learning we can move from unconsciously un-competent (as a servant to technology), to consciously competent (as a master of technology, on our terms).
The ‘Sweet spot of maximum technology impact’ is the concept I use to define the desired point of balance between the potential of a technology, your ability to apply that technology to a specific learning task, and your understanding of how well you are mastering the technology for the task in hand. It basically boils down to knowing how to use a specific technology and staying on track while you are using it to do what you need it to do, without getting side tracked. That is a lot easier said than done.
Please get in touch if you'd like to comment or add your own ideas: zac.woolfitt@inholland.nl
https://jst.org.in/index.html
Our journal has Numbers tell stories, and in the world of research and development, mathematics is the universal language. Join us as we explore the elegant equations and mathematical models that underpin technological advancements and scientific breakthroughs.
NAO is a humanoid robot developed by a French Robotic company with 25 degrees of freedom
Runs over NAOqi framework
Supports a number of programming languages
(C++, Java, Python etc.)
Provides graphical programming environment
called Choregraphe
This presentation describes how indicators for Connected Learning are present in the extra-mural presences that two University of Cape Town students created.
Acessibilidade Web Cognitiva - BrazilJS 2016Talita Pagani
Palestra ministrada na BrazilJS 2016 sobre como requisitos de acessibilidade web para pessoas com deficiências cognitivas, neuronais ou de aprendizagem como Autismo, Dislexia, TDAH, entre outras.
Caro Analista de Requisitos, você faz UX Design e nem sabe dissoTalita Pagani
Palestra apresentada no TDC 2016 São Paulo: Quem atua como analista de requisitos nem sempre tem a percepção do quão próximo está da área de UX Design. Você pode achar que está mais distante de projetar experiências de uso e que sua função é bem mais "de exatas" do que "de humanas", mas ficaria surpreso(a) ao descobrir que a análise de requisitos é gêmea do design de experiência do usuário e há intersecção em várias atividades.
PROJETO GAIA: Guia de Acessibilidade de Interfaces Web focado em aspectos do ...Talita Pagani
Brochure do meu projeto de mestrado apresentando um pouco sobre o contexto e os objetivos da minha pesquisa que tem como foco prover recomendações para o design de interfaces web acessíveis a pessoas com autismo.
Interface é código: aprimorando a experiência do usuário no front e no back-endTalita Pagani
Palestra realizada no The Developer's Conference (TDC) em 24 de julho de 2015. Nessa palestra, será abordado como o desenvolvedor/analista/engenheiro pode melhorar a experiência do usuário (UX) para aplicações web com boas práticas de JavaScript, tratamento, prevenção e recuperação de erros, configurações de cache e otimização de requisições HTTP com exemplos de sites de diferentes portes. Grande parte dos tópicos abordados se relacionam com a performance front-end e back-end contextualizados sob o impacto sobre a experiência de uso. Também será mostrado como validar e testar rapidamente requisitos funcionais e não funcionais com prototipagem rápida e quais ferramentas podem ser utilizadas para analisar e verificar diversos pontos do seu site.
Introdução a testes de usabilidade - 11º Diverso DesignTalita Pagani
Palestra sobre os conceitos básicos de testes de usabilidade ministrada no 11º Diverso Design em Bauru.
----
Talk about usability testing basics, in pt-br, presented on XI Design Diverso in Bauru, Brazil.
Guidelines Open-souce de interfaces para a inclusão sociodigital de autistasTalita Pagani
Nesta palestra, serão apresentados em primeira mão no FISL os resultados iniciais do projeto GAIA - Guidelines for Accessible Interfaces for Autistics (https://github.com/talitapagani/gaia), um projeto de mestrado open-source desde o início que visa estabelecer guidelines (diretrizes) para o projeto de interfaces web/mobile para crianças autistas, apoiado nos princípios de Design Universal.
Interface é código: aprimorando a experiência do usuário no front e no back-endTalita Pagani
Sendo desenvolvedor de software, qual a minha contribuição e o meu papel para a usabilidade dos sistemas que desenvolvo? Acredite, muita coisa que prejudica a usabilidade não está no design do seu sistema, mas no código dele.
Nessa palestra, é abordado como o desenvolvedor/analista/engenheiro pode melhorar a experiência do usuário (UX) para aplicações web – com boas práticas de JavaScript, tratamento, prevenção e recuperação de erros, configurações de cache e otimização de requisições HTTP com exemplos de sites de diferentes portes.
Também é mostrado como validar e testar rapidamente requisitos funcionais e não funcionais com prototipagem rápida e quais ferramentas podem ser utilizadas para analisar e verificar diversos pontos do seu site.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
Building RAG with self-deployed Milvus vector database and Snowpark Container...Zilliz
This talk will give hands-on advice on building RAG applications with an open-source Milvus database deployed as a docker container. We will also introduce the integration of Milvus with Snowpark Container Services.
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...SOFTTECHHUB
The choice of an operating system plays a pivotal role in shaping our computing experience. For decades, Microsoft's Windows has dominated the market, offering a familiar and widely adopted platform for personal and professional use. However, as technological advancements continue to push the boundaries of innovation, alternative operating systems have emerged, challenging the status quo and offering users a fresh perspective on computing.
One such alternative that has garnered significant attention and acclaim is Nitrux Linux 3.5.0, a sleek, powerful, and user-friendly Linux distribution that promises to redefine the way we interact with our devices. With its focus on performance, security, and customization, Nitrux Linux presents a compelling case for those seeking to break free from the constraints of proprietary software and embrace the freedom and flexibility of open-source computing.
Sudheer Mechineni, Head of Application Frameworks, Standard Chartered Bank
Discover how Standard Chartered Bank harnessed the power of Neo4j to transform complex data access challenges into a dynamic, scalable graph database solution. This keynote will cover their journey from initial adoption to deploying a fully automated, enterprise-grade causal cluster, highlighting key strategies for modelling organisational changes and ensuring robust disaster recovery. Learn how these innovations have not only enhanced Standard Chartered Bank’s data infrastructure but also positioned them as pioneers in the banking sector’s adoption of graph technology.
Full-RAG: A modern architecture for hyper-personalizationZilliz
Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
1. Projetando sites adequados a
pessoas com Autismo
Talita Pagani
@talitapagani
Patrocínio:
Porto Alegre, Maio 2016
Realização:
2. 2
Enchanté, Talita!
11 anos de XP em TI
(já fui UI designer aka. Web designer, front-end,
back-end, tester, assistente de gestão de projetos
e analista de requisitos)
Front-end Developer na RedVentures
Líder Local de Bauru na IDF
Professora universitária
Mestranda em Computação na UFSCar
4. 4
Como as pessoas com
Transtorno do Espectro do
Autismo (TEA) veem o
mundo?
5. Vídeo “Autism and sensory sensitivity”
https://www.youtube.com/watch?v=ycCN3qTYVyo 5
6. Habilidades e Dificuldades da
pessoa com TEA
Habilidades
§ Boa memória visual
§ Tendem a ter facilidade
com lógica, são
pensadores concretos
§ Atentos e focados
§ Minuciosos e atentos a
detalhes (geralmente
são ótimos testers)
6
Dificuldades
§ Podem ter dificuldade
de comunicação
verbal/não verbal
§ Podem ter dificuldade
de socializar com as
pessoas
§ Sensibilidade sensorial
§ Dificuldade para
compreender metáforas
e figuras de linguagem
8. 8
§ Desenvolvimento de habilidades
sociais e de comunicação
§ Ajudar a organizar rotina
§ Auxiliar na alfabetização
§ Auxiliar a se comunicar com
família e amigos
Fontes:
https://kennethsays.wordpress.com/2011
/09/03/top-ipad-apps-for-children-with-
autism/
http://nhne-pulse.org/carly-fleischmann-
autistic-girl-who-used-computer-to-ask-
for-help/
10. 10
Quais aspectos de UX você
considera no contexto de pessoas
com TEA (ou pessoas com
deficiência cognitiva, neuronal ou de
aprendizagem) em seus projetos?
12. Projeto GAIA
Guia de Acessibilidade de Interfaces Web para
pessoas com Autismo
Guidelines for Accessible Interfaces for people with Autism
Guia aberto (open-source e open-access)
Contribuir para ajudar devs e designers a compreender
melhor o TEA e como a tecnologia é benéfica para pessoas
com TEA
Suporte à tomada de decisão e guia de boas práticas
12
14. Como foi feito este trabalho?
14
Triagem de contribuições
relevantes da literatura e do
mercado
Formalização das contribuições
de recomendações de fácil
acesso e leitura
x ✓
Geração de um guia aberto para ajudar
designer e devs Web a projetar interfaces
acessíveis a pessoas com TEA
Organização e nova
triagem através de
diagrama de afinidades
21. 21
Resumindo em 5 dicas de ouro:
Interfaces simples, com poucos
elementos e boa área de toque/clique
1
22. 22
Resumindo em 5 dicas de ouro:
Seja previsível e consistente nas
interações, promova rotina através da
UI
2
23. 23
Resumindo em 5 dicas de ouro:
Use recursos visuais junto a textos
3
24. 24
Resumindo em 5 dicas de ouro:
Evite o uso de metáforas e expressões
denotativas. Opte por termos lógicos e
expressões literais
4
25. 25
Resumindo em 5 dicas de ouro:
Habilite a customização quando possível,
deixe o usuário no controle
5
26. 26
CONTRIBUA COM O GAIA
Caso queira contribuir avaliando as guidelines sob a perspectiva de
um profissional de UX, fale comigo!
Repositório: http://github.com/talitapagani/gaia/
Site: http://talitapagani.com/gaia
27. Referências
[1] C. for D. C. and Prevention, “Prevalence of Autism Spectrum Disorders,” MMRW, vol. 61, no. 3, pp.
1–19, 2012.
[2] P. T. Ozand, A. Al-odaib, H. Merza, and S. Al Harbi, “Autism : a review,” J. Pediatr. Neurol., vol. 1, no.
2, pp. 55–67, 2003.
[3] A. P. Association, Diagnostic and Statistical Manual of Mental Disorders (DSM), Fifth. United States:
American Psychological Association, 2013.
[4] C. A. Gadia, R. Tuchman, and N. T. Rotta, “Autism and pervasive developmental disorders,” J.
Pediatr., vol. 80, no. 2, pp. 83–94, 2004.
[5] H. J. Carrer, E. B. Pizzolato, and C. Goyos, “Evaluation of educational software with speech
recognition in individuals with normal development and language delay,” Rev. Bras. Informática na Educ.,
vol. 17, no. 3, pp. 67–81, 2009.
[6] L. Millen, R. Edlin-White, and S. Cobb, “The development of educational collaborative virtual
environments for children with autism,” Proceedings of 5th Cambridge Workshop on Universal Access
and Assistive Technology (CWUAAT 2010), 2010, pp. 1–7.
[7] C. Putnam and L. Chong, “Software and technologies designed for people with autism: what do users
want?,” Proceedings of the 10th Int. ACM SIGACCESS Conf. Comput. Access., pp. 3–10, 2008.
[8] A. Battocchi, A. Ben-Sasson, G. Esposito, E. Gal, F. Pianesi, D. Tomasini, P. Venuti, P. Weiss, and M.
Zancanaro, “Collaborative puzzle game: a tabletop interface for fostering collaborative skills in children
with autism spectrum disorders,” J. Assist. Technol., vol. 4, no. 1, pp. 4–13, 2010.
27
28. Referências
[9] G. F. M. Silva, L. C. de Castro Salgado, and A. B. Raposo, “Metaphors of Cultural Perspectives in the
(re) definition of collaboration patterns of a multi-touch game for users with autism,” Proceedings of the
12th Brazilian Symposium on Human Factors in Computing Systems, 2013, vol. 5138, pp. 112–121.
[10] L. Millen, S. V. G. Cobb, H. Patel, and T. Glover, “Collaborative virtual environment for conducting
design sessions with students with autism spectrum conditions,” Proceedings of the 9th Intl Conf. Disabil.
Virtual Real. Assoc. Technol., pp. 10–12, 2012.
[11] M. Moore and S. Calvert, “Brief Report: Vocabulary Acquisition for Children with Autism: Teacher or
Computer Instruction,” J. Autism Dev. Disord., vol. 30, no. 4, pp. 359–362, 2000.
[12] A. Darejeh and D. Singh, “A review on user interface design principles to increase software usability
for users with less computer literacy,” J. Comput. Sci., vol. 9, no. 11, pp. 1443–1450, 2013.
[13] T. Gentry, J. Wallace, C. Kvarfordt, and K. B. Lynch, “Personal digital assistants as cognitive aids for
high school students with autism: Results of a community-based trial,” J. Vocat. Rehabil., vol. 32, no. 2,
pp. 101–107, 2010.
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