This document outlines a project for students to create experimental animations in small groups. Over six weeks, students will participate in workshops on animation techniques, attend expert talks, develop ideas, plan productions, film, edit, and screen their final 40-second animations. The project aims to develop students' skills in animation, creative thinking, self-management, and teamwork while exploring diversity and sustainability. Progress and learning will be assessed based on animation criteria covering planning, techniques, realization of intentions, and self-evaluation.
The following resources come from the 2009/10 BSc in Games & Graphics Hardware Technology (course number 2ELE0074) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The project will involve developing a simple game concept to demonstrate the portability of the XNA® framework. Students will be required to develop contents for an existing prototype game, with the intention of extending the functionality to provide interaction with objects within the game, using the mouse and keyboard on the PC as well as XBOX 360 game controllers connected to the PC. The game will be further deployed to work on a dedicated gaming machine, the XBOX 360.
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The following resources come from the 2009/10 BSc in Games & Graphics Hardware Technology (course number 2ELE0074) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The project will involve developing a simple game concept to demonstrate the portability of the XNA® framework. Students will be required to develop contents for an existing prototype game, with the intention of extending the functionality to provide interaction with objects within the game, using the mouse and keyboard on the PC as well as XBOX 360 game controllers connected to the PC. The game will be further deployed to work on a dedicated gaming machine, the XBOX 360.
The kubit Laser Scanning Portfolio: Improving Autodesk Workflows for FARO Use...Melissa Tiffany
This session will review the kubit laser scanning portfolio and how Faro users can enhance their Autodesk based workflows within AutoCAD and Revit. Identify key tools
for improving scan project management, point cloud navigation, feature extraction and scan data analysis all within native AutoCAD and Revit environments. Ask the kubit experts your questions on specific design strategy, learn about the latest kubit product.
The following resources come from the 2009/10 BSc (Hons) in Multimedia Technology (course number 2ELE0075) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this project are to demonstrate abilities to:
• Handle camera setup, calibrate and capture still and video faces
• Pre-process images and extract features
• Perform face recognition by a) using existing methods and b) trying new techniques.
This project requires the students to apply their abilities to handle image capture hardware and software. Since this is an active area of research, students will need to perform literature survey and discuss ( through brainstorm sessions) their performance characteristics. In addition, they will need to design and implement pre-processing and recognition codes leading to face recognition.
The following resources come from the 2009/10 BSc in Music Technology (course number 2ELE0077) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to demonstrate within a digital audio environment:
• an understanding of audio requirements for digital editing.
• an awareness of technical constraints for content management and creation.
• the creation of immersive multitrack sound sequences, within a games environment.
Students will be provided with a library of audio samples, captured from a range of sources, from which they must select and edit into a short duration, professional quality multitrack sound sequence. The project provides students with an awareness of current audio standards and also the need to technically appraise the content of source material. The project also introduces the use of contemporary digital authoring tools and processes.
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A Memorandum of Association (MOA) is a legal document that outlines the fundamental principles and objectives upon which a company operates. It serves as the company's charter or constitution and defines the scope of its activities. Here's a detailed note on the MOA:
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Name Clause: This clause states the name of the company, which should end with words like "Limited" or "Ltd." for a public limited company and "Private Limited" or "Pvt. Ltd." for a private limited company.
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Project specification btec level 2 2.animation
1. Project Specification
Course BTEC LEVEL 2 DIPLOMA IN MEDIA PRODUCTION
Project Number &Title 2: E.W.A
Learning Event/s Expert student workshops, educational
Start Date 31st October 2011 Interim Feedback 21st November 2011 End Date 07th December 2011
Date/s
Unit 10 Animation Techniques
Staff Involved Tutor: Nina Clutton Rachel Matthews Learning Mentor: Mark Waites Learning Coach: Charles Rawnsley
What you will be doing
You have formed a small production crew and will be working with artists to create a 40 second piece of experimental animation that will
be screened to a live audience at the C.F.A. Groups will be no larger than 4 people and will contain a mix of Art & Design and media
students. You must develop an experimental approach to animation that fuses the use of contemporary digital video production
techniques, mark making and concept materials. You will have the option of submitting your completed animation for an animation
competition of your choice. You will also have the opportunity to complete work on a student services theme.
Learning Event/s What types of learning opportunity will be available within Possible Evidence Assessment
this project? Criteria
Visit to animation exhibition Week 1- (1 day) Photo journal Unit 10
Competition launch Mandatory: Project launch competition choice, expert Mind map P1,M1, D1
student animation workshop, expert student Art & Design Meeting minutes
mark making & drawing techniques workshop, Notes
Optional: Sketches
student services collaboration , cross-college events Handout of animation
Learner led: techniques
Group meetings, allocate roles and responsibilities, initial Animations
response to brief Drawings
2. Week 2 (1 day) Mind maps, sketches, Unit 10
Mandatory: photo journal, drawings, P1,M1, D1
Industry specialist animator creative ideas workshop storyboards, mood boards P2, M2, D2
Optional:
student services collaboration , cross-college events
Learner led:
Creative thinking, planning, pre-production templates used
and understood, researching other products, idea
generation, initial audience research
Animation Workshops, Week 3 (1 day) Production schedule, Unit 10
Mandatory: shot-list, storyboard, P1,M1, D1
Planning, ideas and preparation workshop. All pre- soundtrack list, script, P2, M2, D2
production to be signed off by tutors. minutes from meeting,
(pre-production = planning, research, audience research, client brief, mind-map,
paperwork, drafts, location bookings) analysis framework and
optional: notes, video clips diary
extra experimental sessions, working with unusual materials with commentary , drafts,
sketches, production logs,
Learner Lead: production notes,
Animation research and analysis, sketching, planning research notes,
meeting, production paperwork
Planning & ideas workshop, pre-production completed
Production stage Week 4 (2 – days + home based prep) Call sheets, action plans, Unit 10
Learner led: production log, photo P3, M3, D3
Filming on location journal, footage, audio
Filming in the studio files
Recording audio in the studio & on location
3. Post-production Week 5 (2 days) Rough cut, screen dumps, Unit 10
Learner led: editors log, 40 second P3, M3, D3
Editing image and audio, applying post-production animation
techniques
Optional:
Editing techniques re-cap podcast from workshop
E.W.A Week 6 (1 session) Edit of final product, Unit 10
Learner Lead: relevant post-production P4, M4, D4
Submit animation for competition paperwork ,editing
Screening finished product choices lists, screen
Audience feedback and evaluation dumps, editors notes ,
post-production video log
4. Assessment/ Grading Criteria Covered
Unit 10 Animation techniques Complete WT Date
Criteria Criteria Detail
P1 Outline techniques employed in animation
P2 Present an idea for an animation sequence[CT]
P3 Use animation techniques to create an animation sequence that partially realises intentions
[SM]
P4 Review strengths and weaknesses of own animation production work. [RL]
M1 Describe techniques employed in animation with some detail and with reference to appropriate
illustrative examples
M2 Present a developed idea for an animation sequence
M3 Use animation techniques competently to create an animation sequence that mainly realises intentions
M4 Describe strengths and weaknesses of own animation production work with some detail and with
reference to appropriate illustrative examples.
D1 Evaluate techniques employed in animation with reference to precise and detailed illustrative examples
D2 Present an imaginative idea for an animation sequence
D3 Use animation techniques skilfully to create an animation sequence that clearly realises
intentions
D4 Evaluate strengths and weaknesses of own animation production work with reference to precise and
detailed illustrative examples.
How will this Learning Event help you to develop?
5. It is important that you reflect on these six categories in terms of your personal development and record in your eILP how these areas have been developed
during the event. Below, are examples of potential areas where development can take place.
Independent Enquirers Will have the opportunity to research different animation techniques and question their suitability for proposed responses
to the brief
Creative Thinkers Will have the opportunity to develop ideas for a creative project including choices for animation technique, material to use,
sound and creative editing
Reflective Learners Will be able to reflect on the success of their project during the screening for the public
Team Workers Will be working as part of production team throughout the project and during the workshops, making group decisions,
allocating tasks to individuals and fulfilling their given role within that group
Self-Managers Will be responsible for organising times for briefings, meeting with their group, shooting on locations, organising materials
and producing and following a production schedule
Effective Participators Will be taking part in a series of technical workshops that will develop the required skills for the project that follows
What wider outcomes might be achieved by participating in this Project?
Equality and Animators studied/ exemplar materials will be taken from a diverse cultural background
Diversity
Every Learner Students will have the opportunity to work with student services on a theme that includes a topic from the every learner matters
Matters agenda
Functional Skills Communicating with specialists, using ICT and technology, creative writing
Development
Sustainability Resources will be made available online to cut back on paper and printing costs