This document contains the code for a program that performs proper orthogonal decomposition (POD) on velocity field data. It includes sections that:
1) Initialize variables and parameters
2) Read in data files and correct coordinate values
3) Calculate mean velocities, velocity fluctuations, and the correlation matrix
4) Perform eigenvalue decomposition to calculate eigenvalues and eigenvectors
5) Save results like eigenvalues, eigenvectors, and POD modes to files
Description of the Reactive Collections framework for event-driven, reactive and distributed programming, and the real-time game engine use case. See the game demos on YouTube:
http://www.youtube.com/channel/UCoyqnhi_BdpLrBVMvkNIMMw
Description of the Reactive Collections framework for event-driven, reactive and distributed programming, and the real-time game engine use case. See the game demos on YouTube:
http://www.youtube.com/channel/UCoyqnhi_BdpLrBVMvkNIMMw
This talk covers how to integrate D3 with SVG & Angular to create awesome visualisations, leveraging the modularity of D3 and it's data binding, with angular data binding and the reusability of directives.
Source code for this talk:
https://github.com/adamkleingit/d3-svg-angular
Exploring Color Spaces with Gesture Tracking and Smart Bulbs (Distill 2014)Daniel Luxemburg
RGB, CMYK, HSV, HSL… We have a lot of ways to write code about colors. One thing they all have in common is that they define a space with more than two dimensions. When visualizing or interacting with these spaces we are forced to flatten them to fit on our two-dimensional screens and to interact with them using our puny, two-dimensional pointing devices. The results fail to convey the reasoning behind different modes of color definition. As a result, it can be difficult to develop an intuitive sense of what the numbers that go with these acronyms represent. In turn, communicating about color with others can be a challenge.
Create a java project that - Draw a circle with three random init.pdfarihantmobileselepun
Create a java project that:
- Draw a circle with three random initial points on the circle.
- Link the points to form a triangle.
- Print the angles values in the triangle.
- Use the mouse to drag a point along the perimeter of the circle. As you drag it, the triangle and
angles are redisplayed dynamically.
Here is the formula to compute angles:
A = acos((a * a - b * b - c * c) / (-2 * b * c))
B = acos((b * b - a * a - c * c) / (-2 * a * c))
C = acos((c * c - b * b - a * a) / (-2 * a * b))
Solution
@Suppresswarnings(\"WeakerAccess\")
public class DragPoints extends Application {
@Override
public void start(Stage primaryStage) {
final PointPane pane = new PointPane(640, 480);
pane.setStyle(\"-fx-background-color: wheat;\");
Label label = new Label(\"Click and drag the points.\");
BorderPane borderPane = new BorderPane(pane);
BorderPane.setAlignment(label, Pos.CENTER);
label.setPadding(new Insets(5));
borderPane.setBottom(label);
Scene scene = new Scene(borderPane);
primaryStage.setTitle(\"Exercise15_21\");
primaryStage.setScene(scene);
primaryStage.show();
}
private class PointPane extends Pane {
final Circle circle = new Circle();
final Vertex[] v = new Vertex[3];
final int strokeWidth = 2;
final Color circleStroke = Color.GRAY, legStroke = Color.BLACK;
@SuppressWarnings(\"SameParameterValue\")
PointPane(double w, double h) {
this.setPrefSize(w, h);
this.setWidth(w);
this.setHeight(h);
circle.setStroke(circleStroke);
circle.setFill(Color.TRANSPARENT);
circle.setStrokeWidth(strokeWidth);
circle.radiusProperty().bind(this.heightProperty().multiply(0.4));
circle.centerXProperty().bind(this.widthProperty().divide(2));
circle.centerYProperty().bind(this.heightProperty().divide(2));
this.getChildren().add(circle);
for (int i = 0; i < v.length; i++) {
v[i] = new Vertex(circle, 2 * Math.PI / v.length * (i + Math.random()));
v[i].radiusProperty().bind(circle.radiusProperty().divide(10));
v[i].setPosition();
v[i].setStroke(new Color(i == 0 ? 1 : 0, i == 1 ? 1 : 0, i == 2 ? 1 : 0, 1));
v[i].setFill(Color.TRANSPARENT);
v[i].setStrokeWidth(strokeWidth);
this.getChildren().add(v[i]);
v[i].setOnMouseDragged(new EventHandler() {
@Override
public void handle(MouseEvent event) {
int i;
for (i = 0; i < v.length; i++)
if (v[i] == event.getSource())
break;
v[i].setAngle(event.getX(), event.getY());
moveUpdate((Vertex) event.getSource());
}
});
}
for (int i = 0; i < v.length; i++) {
int j = i + 1 < v.length ? i + 1 : 0;
int k = j + 1 < v.length ? j + 1 : 0;
v[i].bindLeg(v[j], v[k]);
v[i].leg.setStroke(legStroke);
v[i].leg.setStrokeWidth(strokeWidth);
this.getChildren().add(v[i].leg);
this.getChildren().add(v[i].text);
}
for(DoubleProperty p: new DoubleProperty[]
{circle.radiusProperty(), circle.centerXProperty(), circle.centerYProperty()})
p.addListener(new ResizeListener());
moveUpdate(v[0]);
}
void moveUpdate(Vertex vert) {
vert.setPosition();
double[] legLength = new double[3];
for (int i = 0; i < v.length; i++)
legLength[i] = v[i].getLegLength();
for (int i = .
This talk covers how to integrate D3 with SVG & Angular to create awesome visualisations, leveraging the modularity of D3 and it's data binding, with angular data binding and the reusability of directives.
Source code for this talk:
https://github.com/adamkleingit/d3-svg-angular
Exploring Color Spaces with Gesture Tracking and Smart Bulbs (Distill 2014)Daniel Luxemburg
RGB, CMYK, HSV, HSL… We have a lot of ways to write code about colors. One thing they all have in common is that they define a space with more than two dimensions. When visualizing or interacting with these spaces we are forced to flatten them to fit on our two-dimensional screens and to interact with them using our puny, two-dimensional pointing devices. The results fail to convey the reasoning behind different modes of color definition. As a result, it can be difficult to develop an intuitive sense of what the numbers that go with these acronyms represent. In turn, communicating about color with others can be a challenge.
Create a java project that - Draw a circle with three random init.pdfarihantmobileselepun
Create a java project that:
- Draw a circle with three random initial points on the circle.
- Link the points to form a triangle.
- Print the angles values in the triangle.
- Use the mouse to drag a point along the perimeter of the circle. As you drag it, the triangle and
angles are redisplayed dynamically.
Here is the formula to compute angles:
A = acos((a * a - b * b - c * c) / (-2 * b * c))
B = acos((b * b - a * a - c * c) / (-2 * a * c))
C = acos((c * c - b * b - a * a) / (-2 * a * b))
Solution
@Suppresswarnings(\"WeakerAccess\")
public class DragPoints extends Application {
@Override
public void start(Stage primaryStage) {
final PointPane pane = new PointPane(640, 480);
pane.setStyle(\"-fx-background-color: wheat;\");
Label label = new Label(\"Click and drag the points.\");
BorderPane borderPane = new BorderPane(pane);
BorderPane.setAlignment(label, Pos.CENTER);
label.setPadding(new Insets(5));
borderPane.setBottom(label);
Scene scene = new Scene(borderPane);
primaryStage.setTitle(\"Exercise15_21\");
primaryStage.setScene(scene);
primaryStage.show();
}
private class PointPane extends Pane {
final Circle circle = new Circle();
final Vertex[] v = new Vertex[3];
final int strokeWidth = 2;
final Color circleStroke = Color.GRAY, legStroke = Color.BLACK;
@SuppressWarnings(\"SameParameterValue\")
PointPane(double w, double h) {
this.setPrefSize(w, h);
this.setWidth(w);
this.setHeight(h);
circle.setStroke(circleStroke);
circle.setFill(Color.TRANSPARENT);
circle.setStrokeWidth(strokeWidth);
circle.radiusProperty().bind(this.heightProperty().multiply(0.4));
circle.centerXProperty().bind(this.widthProperty().divide(2));
circle.centerYProperty().bind(this.heightProperty().divide(2));
this.getChildren().add(circle);
for (int i = 0; i < v.length; i++) {
v[i] = new Vertex(circle, 2 * Math.PI / v.length * (i + Math.random()));
v[i].radiusProperty().bind(circle.radiusProperty().divide(10));
v[i].setPosition();
v[i].setStroke(new Color(i == 0 ? 1 : 0, i == 1 ? 1 : 0, i == 2 ? 1 : 0, 1));
v[i].setFill(Color.TRANSPARENT);
v[i].setStrokeWidth(strokeWidth);
this.getChildren().add(v[i]);
v[i].setOnMouseDragged(new EventHandler() {
@Override
public void handle(MouseEvent event) {
int i;
for (i = 0; i < v.length; i++)
if (v[i] == event.getSource())
break;
v[i].setAngle(event.getX(), event.getY());
moveUpdate((Vertex) event.getSource());
}
});
}
for (int i = 0; i < v.length; i++) {
int j = i + 1 < v.length ? i + 1 : 0;
int k = j + 1 < v.length ? j + 1 : 0;
v[i].bindLeg(v[j], v[k]);
v[i].leg.setStroke(legStroke);
v[i].leg.setStrokeWidth(strokeWidth);
this.getChildren().add(v[i].leg);
this.getChildren().add(v[i].text);
}
for(DoubleProperty p: new DoubleProperty[]
{circle.radiusProperty(), circle.centerXProperty(), circle.centerYProperty()})
p.addListener(new ResizeListener());
moveUpdate(v[0]);
}
void moveUpdate(Vertex vert) {
vert.setPosition();
double[] legLength = new double[3];
for (int i = 0; i < v.length; i++)
legLength[i] = v[i].getLegLength();
for (int i = .
FINAL PROJECT, MATH 251, FALL 2015[The project is Due Mond.docxvoversbyobersby
FINAL PROJECT, MATH 251, FALL 2015
[The project is Due Monday after the thanks giving recess]
.NAME(PRINT).________________ SHOW ALL WORK. Explain and
SKETCH (everywhere anytime and especially as you try to comprehend the prob-
lems below) whenever possible and/or necessary. Please carefully recheck your
answers. Leave reasonable space between lines on your solution sheets. Number
them and print your name.
Please sign the following. I hereby affirm that all the work in this project was
done by myself ______________________.
1) i) Explain how to derive the representation of the Cartesian coordinates x,y,z
in terms of the spherical coordinates ρ, θ, φ to obtain
(0.1) r =< x = ρsin(φ)cos(θ), y = ρsin(φ)sin(θ), z = ρcos(φ) > .
What are the conventional ranges of ρ, θ, φ?
ii) Conversely, explain how to express ρ, sin(θ), cos(θ), cos(φ), sin(φ) as
functions of x,y,z.
iii) Consider the spherical coordinates ρ,θ, φ. Sketch and describe in your own
words the set of all points x,y,z in x,y,z space such that:
a) 0 ≤ ρ ≤ 1, 0 ≤ θ < 2π, 0 ≤ φ ≤ π b) ρ = 1, 0 ≤ θ < 2π, 0 ≤ φ ≤ π,
c) 0 ≤ ρ < ∞, 0 ≤ θ < 2π, φ = π
4
, d) ρ = 1, 0 ≤ θ < 2π, φ = π
4
,
e) ρ = 1, θ = π
4
, 0 ≤ φ ≤ π. f) 1 ≤ ρ ≤ 2, 0 ≤ θ < 2π, π
6
≤ φ ≤ π
3
.
iv) In a different set of Cartesian Coordinates ρ, θ, φ sketch and describe in your
own words the set of points (ρ, θ, φ) given above in each item a) to f). For example
the set in a) in x,y,z space is a ball with radius 1 and center (0,0,0). However, in
the Cartesian coordinates ρ, θ, φ the set in a) is a rectangular box.
2) [Computation and graphing of vector fields]. Given r =< x,y,z > and the
vector Field
(0.2) F(x,y,z) = F(r) =< 1 + z,yx,y >,
1
FINAL PROJECT, MATH 251, FALL 2015 2
i) Draw the arrows emanating from (x,y,z) and representing the vectors F(r) =
F(x,y,z) . First draw a 2 raw table recording F(r) versus (x,y,z) for the 4 points
(±1,±2,1) . Afterwards draw the arrows.
ii) Show that the curve
(0.3) r(t) =< x = 2cos(t), y = 4sin(t), z ≡ 0 >, 0 ≤ t < 2π,
is an ellipse. Draw the arrows emanating from (x(t),y(t),z(t)) and representing
the vector values of dr(t)
dt
, F(r(t)) = F(x(t),y(t),z(t)) . Let θ(t) be the angle
between the arrows representing dr(t)
dt
and F(r(t)) . First draw a 5 raw table
recording t, (x(t),y(t),z(t)), dr(t)
dt
, F(r(t)), cos(θ(t)) for the points (x(t),y(t),z(t))
corresponding to t = 0,π
4
, 3π
4
, 5π
4
, 7π
4
. Then draw the arrows.
iii) Given the surface
r(θ,φ) =< x = 2sin(φ)cos(θ), y = 2sin(φ)sin(θ), z = 2cos(φ) >,0 ≤ θ < 2π, 0 ≤ φ ≤ π,
in parametric form. Use trigonometric formulas to show that the following iden-
tity holds
x2(θ,φ) + y2(θ,φ) + z2(θ,φ) ≡ 22.
iv) Draw the arrows emanating from (x(θ,φ),y(θ,φ),z(θ,φ)) and representing the
vectors ∂r(θ,φ)
∂θ
× ∂r(θ,φ)
∂φ
, F(r(θ,φ)) = F(x(θ,φ),y(θ,φ),z(θ,φ)) . Let α(θ,φ) be
the angle between the arrows representing ∂r(θ,φ)
∂θ
× ∂r(θ,φ)
∂φ
and F(r(θ,φ)) . First
draw a table with raws and columns recording (θ,φ),(x(θ,φ),y ...
Introduction to Neural Networks and Deep Learning from ScratchAhmed BESBES
If you're willing to understand how neural networks work behind the scene and debug the back-propagation algorithm step by step by yourself, this presentation should be a good starting point.
We'll cover elements on:
- the popularity of neural networks and their applications
- the artificial neuron and the analogy with the biological one
- the perceptron
- the architecture of multi-layer perceptrons
- loss functions
- activation functions
- the gradient descent algorithm
At the end, there will be an implementation FROM SCRATCH of a fully functioning neural net.
code: https://github.com/ahmedbesbes/Neural-Network-from-scratch
I am Fabian H. I am a Calculus Homework Expert at mathsassignmenthelp.com. I hold a Master's in Mathematics, Deakin University, Australia. I have been helping students with their homework for the past 6 years. I solve homework related to Calculus.
Visit mathsassignmenthelp.com or email info@mathsassignmenthelp.com.
You can also call on +1 678 648 4277 for any assistance with Calculus Homework.
SaveI need help with this maze gui that I wrote in java, I am tryi.pdfarihantstoneart
Save
I need help with this maze gui that I wrote in java, I am trying to find the shortest path but I dont
know how to implement the FindshortestPath Method.
I was given this as a stragedy to solve the findshortestpathMethod():
Create two LinkedLists of MazeMap objects. One will be the list of map objects for cells at
distance x from the center. The other will be the list of map objects for cells at distance x + 1.
Initialize the list at distance x to contain a MazeMap object which refers to the center cell of the
maze. Since this map object refers to the center cell, it does not need to refer to any other
MazeMap object, so its MazeMap reference can be set to null. Set the center cell’s visited field
to true to indicate that this cell has already been added to the map.
Set up a loop to run until the maze entrance is mapped. This loop does the following:
Set up a loop to process each map object from the list at distance x. This loop does the following:
i.Get the cell from the map object
ii.If this cell is the entrance cell, set the entrance and break out of the loop!
iii.Check each direction from this cell and for an accessible neighbor cell
Get a reference to that neighbor cell
If the neighbor cell has not already been visited
Set the cell’s visited field to true so its only processed once
Create a MazeMap object that refers to this neighbor cell
Make this MazeMap object refer to the current map object being processed – ie the cell one step
closer to center
Add this MazeMap object to the list at distance x + 1
List at distance x has been processed. The list at distance x + 1 is now complete, so make the list
at distance x refer to list at distance x + 1. Then create a new empty list for the list at distance x +
1.
At this point, the entrance points at the map object which refers to cell 1,1. That map object also
refers to a map object which is one step closer to the center. Write a loop that traverses this trail
of references until it reaches the end (a null reference). For each map object:
Get the cell referred to.
Call the drawCircle method with a color, the cell’s row and column, and SMALL.
Call the delay method with a SHORT delay. This slows down the drawing process so you can
watch the path being displayed.
Advance to the next map object in the list.
here is the code so far*********
here is my code: ******mazeApp*******
package mazepackage;
import javafx.application.Application;
import javafx.application.Platform;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.control.TextInputDialog;
import javafx.scene.paint.Color;
import javafx.stage.Stage;
public class MazeApp extends Application
{
// default canvas size is DEFAULT_SIZE-by-DEFAULT_SIZE
private static final int DEFAULT_SIZE = 768;
private int width = DEFAULT_SIZE;
private int height = DEFAULT_SIZE;
// The graphics context is needed to enable drawing on the canvas
private Graphics.
Presentation I gave at a Rust Austin meetup in November 2018 about exploring different approaches for interpreting custom DSLs in Rust with varying speed characteristics and associated safety issues.
3. DO ival=1,Raw_No
READ(25,*) Xcord,Ycord,u,v,s
xuv(ival)=-1.*Ycord - xdec
yuv(ival)=Xcord - ydec
velu(ival) = -1.*v
velv(ival) = u
IF ( yuv(ival) .GT. 98.0 .AND. yuv(ival) .LT. 99.0 ) THEN
IF ( xuv(ival) .LT. 50.0 .AND. xuv(ival) .GT. -49.0 ) THEN
WRITE(46,*)xuv(ival),velv(ival)
END IF
END IF
END DO
CLOSE(25)
END DO
CLOSE(46)
CLOSE(24)
WRITE(*,*)".... CREATION OF 'Datafile.dat' COMPLETE ...."
OPEN(36,FILE=path_data//'Datafile.dat')
DO ifile=1,Nx
sumvel=0
DO ival=1,Vx
READ(36,*)x,w
sp(ival)=x
vel(ifile,ival)=w
END DO
END DO
DO ival=1,Vx
sumvel=0
DO ifile=1,Nx
sumvel=sumvel+vel(ifile,ival)
END DO
meanvel(ival)=sumvel/Nx
END DO
DO ifile=1,Nx
DO ival=1,Vx
velvec(ifile,ival)=meanvel(ival)-vel(ifile,ival)
END DO
END DO
DO ix0 = 1,Vx
DO ix1 = 1,Vx
correl(ix0,ix1) = 0.
ENDDO
ENDDO
DO it= 1,Nx
DO ix0 = 1,Vx
DO ix1 = 1,Vx
correl(ix0,ix1) =correl(ix0,ix1)+velvec(it,ix0)*velvec(it,ix1)
ENDDO
ENDDO
END DO
DO ix0 = 1,Vx
DO ix1 = 1,Vx
correl(ix1,ix0) = correl(ix1,ix0)/FLOAT(Nx)
ENDDO
4. ENDDO
DO ix0 = 1,Vx
DO ix1 = 1,Vx
Aeg(ix0,ix1)=correl(ix0,ix1)
ENDDO
ENDDO
WRITE(*,*) 'Number of values in matrix_three=',SIZE(Aeg)
CALL dsyev('V','U',Vx,Aeg,Vx,vp,WORK,LWORK,INFO)
IF (INFO.ne.0) then
WRITE (*,*) 'INFO = ',INFO
STOP
END IF
DO k=1,Vx
DO l=1,Vx
evec(k,l)=Aeg(k,Vx+1-l)
END DO
END DO
DO imode=1,Vx
lambda(imode)=vp(Vx+1-imode)
IF (lambda(imode).LT.0.) THEN
WRITE(*,*)'Attention,valeur propre negative'
WRITE(*,*)k
END IF
END DO
!***********************************************************************************
****************************************
WRITE(*,*) '.... CREATTION OF "lamda.dat" ....'
OPEN(41,FILE=path_lamda//'lamda.dat')
OPEN(81,FILE=path_lamda//'loglamda.dat')
DO imode=1,Vx
WRITE(41,*)imode,lambda(imode)
WRITE(81,*)log(float(imode)),log(lambda(imode))
END DO
CLOSE(41)
CLOSE(81)
WRITE(*,*) '.... CREATTION OF "lambda.dat" COMPLETE ....'
!***********************************************************************************
****************************************
WRITE(*,*) '.... CREATTION OF "eigenvectors.dat" ....'
OPEN(42,FILE=path_filenumber//'filenumbers.dat')
DO imode=1,Vx
READ(42,*)filenumber
OPEN(43,FILE=path_eigenvectors//'eigenvectors'//filenumber//'.dat')
DO ival=1,Vx
WRITE(43,121)(sp(ival))/height,evec(ival,imode)
END DO
CLOSE(43)
END DO
CLOSE(42)
WRITE(*,*) '.... CREATTION OF SET OF "eigenvectors.dat" COMPLETE ....'
5. 121 FORMAT (8(e20.6,2X))
!***********************************************************************************
****************************************
WRITE(*,*) '.... CALCULATION OF MODS ....'
!DO imod = 1,Vx
!rms = 0.
!DO it=1,Nx
!av(it,imod)=0.
!DO ix=1,Vx
!av(it,imod) = av(it,imod)+evec(ix,imod)*velvec(it,ix)
!ENDDO
!rms = rms+av(it,imod)**2
!ENDDO
!rms = rms/FLOAT(Nx)
!WRITE(*,*)rms,lambda(imod)
!ENDDO
!OPEN(64,FILE=path_filenumber//'filenumbers.dat')
!DO it=1,Nx
!READ(64,*)filenumber
!OPEN(45,FILE=path_phi//'Phi'//filenumber//'.dat')
!DO imod = 1,Vx
! WRITE(45,122)av(it,imod),(av(it,imod)/SQRT(lambda(imod)))
!END DO
!END DO
!CLOSE(45)
!CLOSE(64)
!122 FORMAT (40(e20.6,2X))
DO ifile=1,Nx
DO ival=1,Vx
at=0
DO imode=1,Vx
ti=velvec(ifile,ival)*evec(ival,imode)
at=at+ti
END DO
atf(ifile,ival)=at
END DO
END DO
DO ival=1,Vx
pval=0
DO ifile=1,Nx
pvali=atf(ifile,ival)
pval=pval+pvali
END DO
prephi(ival)=pval
END DO
DO imode=1,Vx
DO ival=1,Vx
phi(ival,imode)=evec(ival,imode)*prephi(ival)
END DO
END DO
OPEN(64,FILE=path_filenumber//'filenumbers.dat')
DO imode=1,Vx