This document discusses the producer-consumer problem, which involves processes called producers that generate items and processes called consumers that use the generated items. Producers and consumers share a common buffer to exchange items. The key challenges are ensuring producers don't add items if the buffer is full and consumers don't remove items if the buffer is empty, while also preventing multiple processes from accessing the buffer simultaneously. The document presents a solution using semaphores to synchronize producer and consumer processes and control buffer access. It provides code examples for the producer and consumer processes that use semaphores to address the challenges in a way that maintains consistent, exclusive access to the shared buffer.
Producer Consumer Problem in C explained.pptossama8
Producer-Consumer problem is a classical synchronization problem in the operating system. With the presence of more than one process and limited resources in the system the synchronization problem arises. If one resource is shared between more than one process at the same time then it can lead to data inconsistency.
Producer Consumer Problem in C explained.pptossama8
Producer-Consumer problem is a classical synchronization problem in the operating system. With the presence of more than one process and limited resources in the system the synchronization problem arises. If one resource is shared between more than one process at the same time then it can lead to data inconsistency.
Process Synchronisation and Producer Consumer Problem Operating SystemA S
Presentation on Process Synchronisation and Producer Consumer Problem | Operating System| Computer Science Engineering| Anjuman College of Engineering and Technology
Levelwise PageRank with Loop-Based Dead End Handling Strategy : SHORT REPORT ...Subhajit Sahu
Abstract — Levelwise PageRank is an alternative method of PageRank computation which decomposes the input graph into a directed acyclic block-graph of strongly connected components, and processes them in topological order, one level at a time. This enables calculation for ranks in a distributed fashion without per-iteration communication, unlike the standard method where all vertices are processed in each iteration. It however comes with a precondition of the absence of dead ends in the input graph. Here, the native non-distributed performance of Levelwise PageRank was compared against Monolithic PageRank on a CPU as well as a GPU. To ensure a fair comparison, Monolithic PageRank was also performed on a graph where vertices were split by components. Results indicate that Levelwise PageRank is about as fast as Monolithic PageRank on the CPU, but quite a bit slower on the GPU. Slowdown on the GPU is likely caused by a large submission of small workloads, and expected to be non-issue when the computation is performed on massive graphs.
Process Synchronisation and Producer Consumer Problem Operating SystemA S
Presentation on Process Synchronisation and Producer Consumer Problem | Operating System| Computer Science Engineering| Anjuman College of Engineering and Technology
Levelwise PageRank with Loop-Based Dead End Handling Strategy : SHORT REPORT ...Subhajit Sahu
Abstract — Levelwise PageRank is an alternative method of PageRank computation which decomposes the input graph into a directed acyclic block-graph of strongly connected components, and processes them in topological order, one level at a time. This enables calculation for ranks in a distributed fashion without per-iteration communication, unlike the standard method where all vertices are processed in each iteration. It however comes with a precondition of the absence of dead ends in the input graph. Here, the native non-distributed performance of Levelwise PageRank was compared against Monolithic PageRank on a CPU as well as a GPU. To ensure a fair comparison, Monolithic PageRank was also performed on a graph where vertices were split by components. Results indicate that Levelwise PageRank is about as fast as Monolithic PageRank on the CPU, but quite a bit slower on the GPU. Slowdown on the GPU is likely caused by a large submission of small workloads, and expected to be non-issue when the computation is performed on massive graphs.
Adjusting primitives for graph : SHORT REPORT / NOTESSubhajit Sahu
Graph algorithms, like PageRank Compressed Sparse Row (CSR) is an adjacency-list based graph representation that is
Multiply with different modes (map)
1. Performance of sequential execution based vs OpenMP based vector multiply.
2. Comparing various launch configs for CUDA based vector multiply.
Sum with different storage types (reduce)
1. Performance of vector element sum using float vs bfloat16 as the storage type.
Sum with different modes (reduce)
1. Performance of sequential execution based vs OpenMP based vector element sum.
2. Performance of memcpy vs in-place based CUDA based vector element sum.
3. Comparing various launch configs for CUDA based vector element sum (memcpy).
4. Comparing various launch configs for CUDA based vector element sum (in-place).
Sum with in-place strategies of CUDA mode (reduce)
1. Comparing various launch configs for CUDA based vector element sum (in-place).
Adjusting OpenMP PageRank : SHORT REPORT / NOTESSubhajit Sahu
For massive graphs that fit in RAM, but not in GPU memory, it is possible to take
advantage of a shared memory system with multiple CPUs, each with multiple cores, to
accelerate pagerank computation. If the NUMA architecture of the system is properly taken
into account with good vertex partitioning, the speedup can be significant. To take steps in
this direction, experiments are conducted to implement pagerank in OpenMP using two
different approaches, uniform and hybrid. The uniform approach runs all primitives required
for pagerank in OpenMP mode (with multiple threads). On the other hand, the hybrid
approach runs certain primitives in sequential mode (i.e., sumAt, multiply).
Learn SQL from basic queries to Advance queriesmanishkhaire30
Dive into the world of data analysis with our comprehensive guide on mastering SQL! This presentation offers a practical approach to learning SQL, focusing on real-world applications and hands-on practice. Whether you're a beginner or looking to sharpen your skills, this guide provides the tools you need to extract, analyze, and interpret data effectively.
Key Highlights:
Foundations of SQL: Understand the basics of SQL, including data retrieval, filtering, and aggregation.
Advanced Queries: Learn to craft complex queries to uncover deep insights from your data.
Data Trends and Patterns: Discover how to identify and interpret trends and patterns in your datasets.
Practical Examples: Follow step-by-step examples to apply SQL techniques in real-world scenarios.
Actionable Insights: Gain the skills to derive actionable insights that drive informed decision-making.
Join us on this journey to enhance your data analysis capabilities and unlock the full potential of SQL. Perfect for data enthusiasts, analysts, and anyone eager to harness the power of data!
#DataAnalysis #SQL #LearningSQL #DataInsights #DataScience #Analytics
Enhanced Enterprise Intelligence with your personal AI Data Copilot.pdfGetInData
Recently we have observed the rise of open-source Large Language Models (LLMs) that are community-driven or developed by the AI market leaders, such as Meta (Llama3), Databricks (DBRX) and Snowflake (Arctic). On the other hand, there is a growth in interest in specialized, carefully fine-tuned yet relatively small models that can efficiently assist programmers in day-to-day tasks. Finally, Retrieval-Augmented Generation (RAG) architectures have gained a lot of traction as the preferred approach for LLMs context and prompt augmentation for building conversational SQL data copilots, code copilots and chatbots.
In this presentation, we will show how we built upon these three concepts a robust Data Copilot that can help to democratize access to company data assets and boost performance of everyone working with data platforms.
Why do we need yet another (open-source ) Copilot?
How can we build one?
Architecture and evaluation
06-04-2024 - NYC Tech Week - Discussion on Vector Databases, Unstructured Data and AI
Discussion on Vector Databases, Unstructured Data and AI
https://www.meetup.com/unstructured-data-meetup-new-york/
This meetup is for people working in unstructured data. Speakers will come present about related topics such as vector databases, LLMs, and managing data at scale. The intended audience of this group includes roles like machine learning engineers, data scientists, data engineers, software engineers, and PMs.This meetup was formerly Milvus Meetup, and is sponsored by Zilliz maintainers of Milvus.
1. Producer-Consumer Problem
Overview
Producer-Consumer problem is a classical synchronization problem in the operating system.
With the presence of more than one process and limited resources in the system the
synchronization problem arises. If one resource is shared between more than one process at the
same time then it can lead to data inconsistency. In the producer-consumer problem, the producer
produces an item and the consumer consumes the item produced by the producer.
Scope
In this article discuss a classical syncronization problem Producer Consumer problem
This article also solve this problem with help of Semaphore.
What is Producer Consumer Problem?
Before knowing what is Producer-Consumer Problem we have to know what are Producer and
Consumer.
In operating System Producer is a process which is able to produce data/item.
Consumer is a Process that is able to consume the data/item produced by the
Producer.
Both Producer and Consumer share a common memory buffer. This buffer is a space of a
certain size in the memory of the system which is used for storage. The producer
produces the data into the buffer and the consumer consumes the data from the buffer.
2.
3. So, what are the Producer-Consumer Problems?
1. Producer Process should not produce any data when the shared buffer is full.
2. Consumer Process should not consume any data when the shared buffer is empty.
3. The access to the shared buffer should be mutually exclusive i.e at a time only one
process should be able to access the shared buffer and make changes to it.
For consistent data synchronization between Producer and Consumer, the above problem should
be resolved.
Solution For Producer Consumer Problem
To solve the Producer-Consumer problem three semaphores variable are used :
Semaphores are variables used to indicate the number of resources available in the system at a
particular time. semaphore variables are used to achieve `Process Synchronization.
Full
The full variable is used to track the space filled in the buffer by the Producer process. It is
initialized to 0 initially as initially no space is filled by the Producer process.
Empty
The Empty variable is used to track the empty space in the buffer. The Empty variable is initially
initialized to the BUFFER-SIZE as initially, the whole buffer is empty.
Mutex
Mutex is used to achieve mutual exclusion. mutex ensures that at any particular time only the
producer or the consumer is accessing the buffer.
Mutex - mutex is a binary semaphore variable that has a value of 0 or 1.
We will use the Signal() and wait() operation in the above-mentioned semaphores to arrive at a
solution to the Producer-Consumer problem.
Signal() - The signal function increases the semaphore value by 1. Wait() - The wait operation
decreases the semaphore value by 1.
Let's look at the code of Producer-Consumer Process
The code for Producer Process is as follows :
4. void Producer(){
while(true){
// producer produces an item/data
wait(Empty);
wait(mutex);
add();
signal(mutex);
signal(Full);
}
}
Let's understand the above Producer process code :
wait(Empty) - Before producing items, the producer process checks for the empty space
in the buffer. If the buffer is full producer process waits for the consumer process to
consume items from the buffer. so, the producer process executes wait(Empty) before
producing any item.
wait(mutex) - Only one process can access the buffer at a time. So, once the producer
process enters into the critical section of the code it decreases the value of mutex by
executing wait(mutex) so that no other process can access the buffer at the same time.
add() - This method adds the item to the buffer produced by the Producer process. once
the Producer process reaches add function in the code, it is guaranteed that no other
process will be able to access the shared buffer concurrently which helps in data
consistency.
signal(mutex) - Now, once the Producer process added the item into the buffer it
increases the mutex value by 1 so that other processes which were in a busy-waiting state
can access the critical section.
signal(Full) - when the producer process adds an item into the buffer spaces is filled by
one item so it increases the Full semaphore so that it indicates the filled spaces in the
buffer correctly.
The code for the Consumer Process is as follows :
void Consumer() {
while(true){
// consumer consumes an item
wait(Full);
wait(mutex);
consume();
signal(mutex);
signal(Empty);
}
}
5. Let's understand the above Consumer process code :
wait(Full) - Before the consumer process starts consuming any item from the buffer it
checks if the buffer is empty or has some item in it. So, the consumer process creates one
more empty space in the buffer and this is indicated by the full variable. The value of the
full variable decreases by one when the wait(Full) is executed. If the Full variable is
already zero i.e the buffer is empty then the consumer process cannot consume any item
from the buffer and it goes in the busy-waiting state.
wait(mutex) - It does the same as explained in the producer process. It decreases the
mutex by 1 and restricts another process to enter the critical section until the consumer
process increases the value of mutex by 1.
consume() - This function consumes an item from the buffer. when code reaches the
consuming () function it will not allow any other process to access the critical section
which maintains the data consistency.
signal(mutex) - After consuming the item it increases the mutex value by 1 so that other
processes which are in a busy-waiting state can access the critical section now.
signal(Empty) - when a consumer process consumes an item it increases the value of the
Empty variable indicating that the empty space in the buffer is increased by 1.
Why can mutex solve the producer consumer Problem ?
Mutex is used to solve the producer-consumer problem as mutex helps in mutual exclusion. It
prevents more than one process to enter the critical section. As mutexes have binary values i.e 0
and 1. So whenever any process tries to enter the critical section code it first checks for the
mutex value by using the wait operation.
wait(mutex);
wait(mutex) decreases the value of mutex by 1. so, suppose a process P1 tries to enter the critical
section when mutex value is 1. P1 executes wait(mutex) and decreases the value of mutex. Now,
the value of mutex becomes 0 when P1 enters the critical section of the code.
Now, suppose Process P2 tries to enter the critical section then it will again try to decrease the
value of mutex. But the mutex value is already 0. So, wait(mutex) will not execute, and P2 will
now keep waiting for P1 to come out of the critical section.
Now, suppose if P2 comes out of the critical section by executing signal(mutex).
signal(mutex)
signal(mutex) increases the value of mutex by 1.mutex value again becomes 1. Now, the
process P2 which was in a busy-waiting state will be able to enter the critical section by
executing wait(mutex).
6. So, mutex helps in the mutual exclusion of the processes.
In the above section in both the Producer process code and consumer process code, we have the
wait and signal operation on mutex which helps in mutual exclusion and solves the problem of
the Producer consumer process
Monitors in Process Synchronization
The monitor is one of the ways to achieve Process synchronization. The monitor is
supported by programming languages to achieve mutual exclusion between processes.
For example Java Synchronized methods. Java provides wait() and notify() constructs.
1. It is the collectionof condition variables and procedures combined together in a
special kind of module or a package.
2. The processes running outside the monitor can’t access the internal variable of the
monitor but can call procedures of the monitor.
3. Only one process at a time can execute code inside monitors.
Syntax:
Monitor demo
{
Variables;
Procedures;
}
Condition Variables:
Two different operations are performed on the condition variables of the monitor.
Wait.
signal.
let say we have 2 condition variables
conditionx, y; // Declaring variable
Wait operation
x.wait() : Process performing wait operation on any condition variable are suspended.
The suspended processes are placed in block queue of that condition variable.
Note: Each condition variable has its unique block queue.
7. Signal operation
x.signal(): When a process performs signal operation on condition variable, one of the
blocked processes is given chance.
If (x block queue empty)
// Ignore signal
else
// Resume a process from block queue.
Advantages of Monitor:
Monitors have the advantage of making parallel programming easier and less error prone
than using techniques such as semaphore.
Disadvantages of Monitor:
Monitors have to be implemented as part of the programming language . The compiler
must generate code for them. This gives the compiler the additional burden of having to
know what operating system facilities are available to control access to critical sections in
concurrent processes. Some languages that do support monitors are Java,C#,Visual
Basic,Ada and concurrent Euclid.
Please write comments if you find anything incorrect, or you want to share more
information about the topic discussed above
Classical Problems of Synchronization
In this tutorial we will discuss about various classical problem of
synchronization.
Semaphore can be used in other synchronization problems besides
Mutual Exclusion.
Below are some of the classical problem depicting flaws of process
synchronaization in systems where cooperating processes are present.
We will discuss the following three problems:
1. Bounded Buffer (Producer-Consumer) Problem
2. Dining Philosophers Problem
3. The Readers Writers Problem
8. Bounded Buffer Problem
Because the buffer pool has a maximum size, this problem is often
called the Bounded buffer problem.
This problem is generalised in terms of the Producer Consumer
problem, where a finite buffer pool is used to exchange
messages between producer and consumer processes.
Solution to this problem is, creating two counting semaphores
"full" and "empty" to keep track of the current number of full and
empty buffers respectively.
In this Producers mainly produces a product and consumers
consume the product, but both can use of one of the containers
each time.
The main complexity of this problem is that we must have to
maintain the count for both empty and full containers that are
available.
Dining Philosophers Problem
The dining philosopher's problem involves the allocation of
limited resources to a group of processes in a deadlock-free and
starvation-free manner.
There are five philosophers sitting around a table, in which there
are five chopsticks/forks kept beside them and a bowl of rice in
the centre, When a philosopher wants to eat, he uses two
chopsticks - one from their left and one from their right. When a
philosopher wants to think, he keeps down both chopsticks at
their original place.
The Readers Writers Problem
9. In this problem there are some processes(called readers) that
only read the shared data, and never change it, and there are
other processes(called writers) who may change the data in
addition to reading, or instead of reading it.
There are various type of readers-writers problem, most centred
on relative priorities of readers and writers.
The main complexity with this problem occurs from allowing
more than one reader to access the data at the same time.