The document discusses different software development process life cycle models. It begins by defining what a process is and what a software development process entails. It then explains that a software development process is organized using life cycle models, and describes several common models - including waterfall, build and fix, rapid prototyping, incremental, and spiral. For each model it provides 3 key features or steps. The overall document serves to outline different approaches to structuring a software development process.
The document describes a seminar report submitted by Saloni Bhargava and Sonal Bohra for their Bachelor of Engineering degree in fulfillment of their industrial defined project titled "Edu-Junction", which is a web-based application for practicing entrance exams. It includes certificates from their internal and external guides confirming the work is satisfactory. It also acknowledges the support received and provides an abstract describing the purpose and features of the Edu-Junction system.
Video and Image Processing for Finding Paint Defects using BeagleBone BlackIRJET Journal
This document presents a method for detecting and classifying paint defects on car bodies using a BeagleBone Black single-board computer. A camera connected to the BeagleBone Black is used to capture images of car bodies. OpenCV image processing libraries are used to detect defects in the images using local binary pattern analysis and then classify the defects using a k-nearest neighbors classifier. A graphical user interface created with Qt displays the image processing results, highlighting detected defects and identifying their classification. The method is shown to accurately detect and classify common defects like stone chips, peeling, and water spots. The system provides an automated solution to paint defect inspection.
This document contains an agenda for workshops on December 22-23, 2007 at the YCAM Interdisciplinary Art Research Center. It lists the schedule, speakers, and topics to be covered over the course of three sessions. The document also provides information about various hardware and software tools that will be demonstrated and discussed, including Gainer, Funnel, Arduino, Processing, and others. Examples of code and diagrams of hardware configurations are included.
DESIGN AND IMPLEMENTATION OF INTEL-SPONSORED REAL-TIME MULTIVIEW FACE DETECTI...csandit
The paper introduces a case study of design and implementation of Intel-sponsored real-time
face detection system conducted in University of Michigan—Shanghai Jiao Tong University
Joint Institute (JI). This work is teamed up totally by 15 JI students and developed in three
phases during 2013 and 2014. The system design of face detection is based on Intel High
Definition (HD) 4000 graphics and OpenCL. With numerous techniques including the
accelerated pipeline over CPU and GPU, image decomposition, two-dimensional (2D) task
allocation, and the combination of Viola-Jones algorithm and continuously adaptive mean-shift
(Camshift) algorithm, the speed reaches 32 fps for real-time multi-view face detection. Plus, the
frontal view detection accuracy obtains 81% in Phase I and reaches 95% for multi-view
detection, in Phase III. Furthermore, an innovative application called face-detection game
controller (FDGC) is developed. At the time of this writing, the technology has been
implemented in wearable devices and mobile with Intel cores.
MODIFIED CARRY SELECT ADDER WITH BKA AND MGDI TECHNIQUEIRJET Journal
This document describes a modified carry select adder design using Brent Kung adder and modified gate diffusion input (MGDI) technique. The key modifications are:
1) Replacing the traditional ripple carry adders in carry select adders with faster Brent Kung adders to improve performance.
2) Using the MGDI technique to reduce the number of transistors in basic logic gates like AND, OR and XOR. This helps reduce the area and power consumption of the design.
Simulation results show that the modified carry select adder has lower area, power consumption and delay compared to traditional carry select adder designs. By combining Brent Kung adder and MGDI technique, the design is able to achieve
IRJET - Design of RISC-V Bit Manipulation Instruction IP using Bluespec S...IRJET Journal
This document describes the design of a bit manipulation instruction IP using Bluespec SystemVerilog for the RISC-V architecture. The IP implements 106 bit manipulation instructions proposed as an extension to the RISC-V instruction set. The design is a combinational logic block that takes instruction encoding and source operands as input and produces a result register in a single clock cycle. The IP was optimized to reduce logic gates and LUT count. Simulation results showed that all instructions executed correctly in a single cycle. Area analysis showed a reduction in LUT usage from optimizing common functions and reducing decoder multiplexer inputs.
The document outlines a project to create a robotic application using computer vision to detect and manipulate objects. A team will develop algorithms using OpenCV and PCL to allow a PR2 robot to recognize objects, identify them, and manipulate them to form a predefined structure in real-time, using Kinect cameras and personal computers without additional hardware. The project workflow involves developing algorithms, integrating the software, testing the system, and correcting any issues found.
The document describes a seminar report submitted by Saloni Bhargava and Sonal Bohra for their Bachelor of Engineering degree in fulfillment of their industrial defined project titled "Edu-Junction", which is a web-based application for practicing entrance exams. It includes certificates from their internal and external guides confirming the work is satisfactory. It also acknowledges the support received and provides an abstract describing the purpose and features of the Edu-Junction system.
Video and Image Processing for Finding Paint Defects using BeagleBone BlackIRJET Journal
This document presents a method for detecting and classifying paint defects on car bodies using a BeagleBone Black single-board computer. A camera connected to the BeagleBone Black is used to capture images of car bodies. OpenCV image processing libraries are used to detect defects in the images using local binary pattern analysis and then classify the defects using a k-nearest neighbors classifier. A graphical user interface created with Qt displays the image processing results, highlighting detected defects and identifying their classification. The method is shown to accurately detect and classify common defects like stone chips, peeling, and water spots. The system provides an automated solution to paint defect inspection.
This document contains an agenda for workshops on December 22-23, 2007 at the YCAM Interdisciplinary Art Research Center. It lists the schedule, speakers, and topics to be covered over the course of three sessions. The document also provides information about various hardware and software tools that will be demonstrated and discussed, including Gainer, Funnel, Arduino, Processing, and others. Examples of code and diagrams of hardware configurations are included.
DESIGN AND IMPLEMENTATION OF INTEL-SPONSORED REAL-TIME MULTIVIEW FACE DETECTI...csandit
The paper introduces a case study of design and implementation of Intel-sponsored real-time
face detection system conducted in University of Michigan—Shanghai Jiao Tong University
Joint Institute (JI). This work is teamed up totally by 15 JI students and developed in three
phases during 2013 and 2014. The system design of face detection is based on Intel High
Definition (HD) 4000 graphics and OpenCL. With numerous techniques including the
accelerated pipeline over CPU and GPU, image decomposition, two-dimensional (2D) task
allocation, and the combination of Viola-Jones algorithm and continuously adaptive mean-shift
(Camshift) algorithm, the speed reaches 32 fps for real-time multi-view face detection. Plus, the
frontal view detection accuracy obtains 81% in Phase I and reaches 95% for multi-view
detection, in Phase III. Furthermore, an innovative application called face-detection game
controller (FDGC) is developed. At the time of this writing, the technology has been
implemented in wearable devices and mobile with Intel cores.
MODIFIED CARRY SELECT ADDER WITH BKA AND MGDI TECHNIQUEIRJET Journal
This document describes a modified carry select adder design using Brent Kung adder and modified gate diffusion input (MGDI) technique. The key modifications are:
1) Replacing the traditional ripple carry adders in carry select adders with faster Brent Kung adders to improve performance.
2) Using the MGDI technique to reduce the number of transistors in basic logic gates like AND, OR and XOR. This helps reduce the area and power consumption of the design.
Simulation results show that the modified carry select adder has lower area, power consumption and delay compared to traditional carry select adder designs. By combining Brent Kung adder and MGDI technique, the design is able to achieve
IRJET - Design of RISC-V Bit Manipulation Instruction IP using Bluespec S...IRJET Journal
This document describes the design of a bit manipulation instruction IP using Bluespec SystemVerilog for the RISC-V architecture. The IP implements 106 bit manipulation instructions proposed as an extension to the RISC-V instruction set. The design is a combinational logic block that takes instruction encoding and source operands as input and produces a result register in a single clock cycle. The IP was optimized to reduce logic gates and LUT count. Simulation results showed that all instructions executed correctly in a single cycle. Area analysis showed a reduction in LUT usage from optimizing common functions and reducing decoder multiplexer inputs.
The document outlines a project to create a robotic application using computer vision to detect and manipulate objects. A team will develop algorithms using OpenCV and PCL to allow a PR2 robot to recognize objects, identify them, and manipulate them to form a predefined structure in real-time, using Kinect cameras and personal computers without additional hardware. The project workflow involves developing algorithms, integrating the software, testing the system, and correcting any issues found.
SIMULATION OF ROBOTIC ARM BY USING NI-LABVIEW FOR THE INDUSTRIAL APPLICATION ...IRJET Journal
1) The document describes a simulation of a robotic arm using NI LabVIEW software for industrial bin picking applications.
2) The simulation allows designing bin picking work cells and predicting their performance virtually before implementing hardware.
3) The LabVIEW simulation models the visual recognition system and behavior of the robotic arm to sort objects according to parameters like height, width, color and barcode.
IOSR Journal of Electronics and Communication Engineering(IOSR-JECE) is an open access international journal that provides rapid publication (within a month) of articles in all areas of electronics and communication engineering and its applications. The journal welcomes publications of high quality papers on theoretical developments and practical applications in electronics and communication engineering. Original research papers, state-of-the-art reviews, and high quality technical notes are invited for publications.
This document discusses an upcoming workshop on using Funnel and Gainer devices for input/output with ActionScript 3. It provides details on the date, time, location of the workshop and lists some of the topics that will be covered, including using Funnel I/O with LEDs, Arduino, and XBee devices from ActionScript 3, Processing, and Ruby. It also includes diagrams of the Funnel I/O hardware setup and networking.
This document discusses input/output organization and interrupt handling. It covers peripheral devices, input-output interfaces, asynchronous data transfer, direct memory access, interrupt priorities, interrupt service routines, and serial communication. Parallel priority interrupts are handled through an interrupt register, mask register, priority encoder, and interrupt acknowledgement signal from the CPU. When an interrupt occurs, the CPU saves its state, reads the vector address, and jumps to the interrupt service routine before restoring its context.
1. The document proposes developing an intelligent measurement system using machine learning to improve detection rates for defects in steel strips and enable adaptive adjustment of measurement systems.
2. Key aspects include using machine learning models for defect classification and intelligent control of measurement parameters. This aims to increase accuracy and precision while accommodating flexible manufacturing.
3. Measurement data would be uploaded to the cloud and analyzed using intelligent algorithms and big data to provide condition-based maintenance recommendations and predictions to decrease downtime.
The document discusses object-oriented systems development life cycles. It describes the software development process as consisting of analysis, design, implementation, testing, and refinement to transform user needs into a software solution. Emphasis is placed on spending more time gathering requirements, developing models, and ensuring high quality through techniques like validation and verification.
Presentation from Alain on the second national software measurement congress in Mexico CNMES.MX on the principles of software cost estimating using the COSMIC method.
The document discusses automatic program analysis using dynamic binary instrumentation with PIN. It provides a high-level overview of dynamic binary instrumentation and the PIN framework. It also describes a custom PinTool called Puncture that was developed to monitor registry, file system and network activity by applications. Puncture instruments Windows API functions to log their arguments and return values.
The document discusses the Input-Process-Output (IPO) cycle which refers to the model where input must first be given to a computer system before it can be processed to produce an output. It explains that the IPO cycle has three main stages - input, where information is entered into the system, processing, where the entered information is processed, and output, where the processed information leaves the system. The document is intended for students in a first semester computer applications course at Brainware University.
Design and development of a 5-stage Pipelined RISC processor based on MIPSIRJET Journal
This document describes the design and development of a 5-stage pipelined RISC processor based on the MIPS architecture. It discusses the stages of a typical 5-stage pipelined RISC processor: instruction fetch, instruction decode, execution, memory access, and write back. It then provides details on the design of a 32-bit MIPS processor with this 5-stage pipeline in Verilog HDL. The behavioral model is studied and verified to function as intended. Key aspects of the MIPS instruction sets and 5-stage pipelined design are outlined.
iVideo Editor with Background Remover and Image InpaintingIRJET Journal
This document describes an online image and video editing tool called iVideo Editor that allows users to perform various editing functions including background removal, image inpainting, converting photos to sketches, and basic video editing like trimming clips. It discusses the technical implementation of the tool, including the use of algorithms like fast marching and Navier-Stokes for inpainting, OpenCV functions for converting photos to sketches, and the Remove.bg API for automatic background removal. The tool is built as a web application using Flask and allows for lightweight editing compared to heavy desktop applications like Photoshop and Premiere Pro. Evaluation of the tool shows it can perform common editing tasks with minimal hardware requirements. Future work aims to add image compression without
The document summarizes the industrial training conducted by Muhamad Zaid Bin Amirudin at ASE(M) SDN BHD. It describes 4 projects completed during the training, including developing a web-based test floor utilization mapping tool, enhancing a setup checklist and developing a yield calculator application, and performing hardware maintenance tasks related to UTHIP and OEE systems. The trainee gained experience with various technologies and skills including VB.NET, SQL, requirements gathering, and troubleshooting production hardware issues. All projects met requirements and were successfully implemented, providing the trainee valuable hands-on learning.
This document discusses interactive art and technology. It describes several tools that can be used to connect physical computing devices like Arduino to digital platforms like Flash, including Gainer, Funnel, and Phidgets. These tools allow sensors and actuators to be controlled via programming to create interactive installations. The document also mentions several example projects that were created using these tools to interface physical and digital systems.
This document discusses Attribute Driven Design (ADD), which is an approach for designing software architectures based on quality attributes. It covers the following key points:
1. ADD is a recursive design process that involves identifying architectural drivers, choosing design concepts to satisfy the drivers, and instantiating architectural elements.
2. The ADD process has 7 steps: requirements information, element selection, identifying architectural drivers, choosing design concepts, instantiating elements, defining interfaces, and verification.
3. An example of applying ADD to design an automotive platform architecture is provided to illustrate the steps. Modifiability is identified as a key driver, and the model-view-controller pattern is chosen to support it. Elements are then instantiated
The document describes the input, output, testing, and implementation phases of a software system for oil store management. It includes 10 input forms for tasks like login, customers, suppliers, employees, stock, products, purchases, and sales. It also includes 8 output reports for things like customers, suppliers, stock, products, purchases, and sales. It details the unit, integration, and validation testing performed on the system including functional, performance, structure, and stress tests. Finally, it discusses implementing the system by converting the manual system to a computerized one and training staff.
The document discusses in-system programming (ISP) and the WriteNow! series of ISP programmers. ISP allows programming of devices while installed on printed circuit boards, improving manufacturing efficiency. The WriteNow! programmers enable fast, parallel programming of multiple devices simultaneously using various protocols. They can operate standalone or integrated with automatic test equipment. Features include custom data programming, encryption, and an easy-to-use interface.
No liftoff, touchdown, or heartbeat shall miss because of a software failureRogue Wave Software
Presented at Embedded World 2019, Walter Capitani, director of product management, discusses static code analysis technology and the applications in safety-critical development. Topics covered include coding standards, development processes and methodologies, and ideas for the future.
This paper proposes a signature verification system that uses feature extraction on Java and data classification using a neural network on Python. It is designed for small computational devices. The system takes in a signature, preprocesses it, extracts global, statistical and local features in Java. These features are then classified using a neural network developed in Python. Experimental results show the system achieves 95% accuracy for signature verification. Key parameters like learning rate, momentum, epochs were optimized. The system provides interoperability across platforms and is suitable for applications on small devices.
POGO (Profile Guided Optimization) is a compiler optimization technique that leverages profile data collected from running important user scenarios to build an optimized version of an application. The POGO process involves 3 steps - instrumenting the code to collect profile data, running training scenarios to generate profile logs, and using the profile data to optimize the code. This results in faster and smaller optimized code by targeting hot code paths and optimizing for size in colder paths. Example optimizations include inlining, block reordering, dead code elimination, and value profiling for switches. Case studies show POGO providing up to 36.9% speed gains and reducing code size by up to 30% compared to non-POGO builds.
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
SIMULATION OF ROBOTIC ARM BY USING NI-LABVIEW FOR THE INDUSTRIAL APPLICATION ...IRJET Journal
1) The document describes a simulation of a robotic arm using NI LabVIEW software for industrial bin picking applications.
2) The simulation allows designing bin picking work cells and predicting their performance virtually before implementing hardware.
3) The LabVIEW simulation models the visual recognition system and behavior of the robotic arm to sort objects according to parameters like height, width, color and barcode.
IOSR Journal of Electronics and Communication Engineering(IOSR-JECE) is an open access international journal that provides rapid publication (within a month) of articles in all areas of electronics and communication engineering and its applications. The journal welcomes publications of high quality papers on theoretical developments and practical applications in electronics and communication engineering. Original research papers, state-of-the-art reviews, and high quality technical notes are invited for publications.
This document discusses an upcoming workshop on using Funnel and Gainer devices for input/output with ActionScript 3. It provides details on the date, time, location of the workshop and lists some of the topics that will be covered, including using Funnel I/O with LEDs, Arduino, and XBee devices from ActionScript 3, Processing, and Ruby. It also includes diagrams of the Funnel I/O hardware setup and networking.
This document discusses input/output organization and interrupt handling. It covers peripheral devices, input-output interfaces, asynchronous data transfer, direct memory access, interrupt priorities, interrupt service routines, and serial communication. Parallel priority interrupts are handled through an interrupt register, mask register, priority encoder, and interrupt acknowledgement signal from the CPU. When an interrupt occurs, the CPU saves its state, reads the vector address, and jumps to the interrupt service routine before restoring its context.
1. The document proposes developing an intelligent measurement system using machine learning to improve detection rates for defects in steel strips and enable adaptive adjustment of measurement systems.
2. Key aspects include using machine learning models for defect classification and intelligent control of measurement parameters. This aims to increase accuracy and precision while accommodating flexible manufacturing.
3. Measurement data would be uploaded to the cloud and analyzed using intelligent algorithms and big data to provide condition-based maintenance recommendations and predictions to decrease downtime.
The document discusses object-oriented systems development life cycles. It describes the software development process as consisting of analysis, design, implementation, testing, and refinement to transform user needs into a software solution. Emphasis is placed on spending more time gathering requirements, developing models, and ensuring high quality through techniques like validation and verification.
Presentation from Alain on the second national software measurement congress in Mexico CNMES.MX on the principles of software cost estimating using the COSMIC method.
The document discusses automatic program analysis using dynamic binary instrumentation with PIN. It provides a high-level overview of dynamic binary instrumentation and the PIN framework. It also describes a custom PinTool called Puncture that was developed to monitor registry, file system and network activity by applications. Puncture instruments Windows API functions to log their arguments and return values.
The document discusses the Input-Process-Output (IPO) cycle which refers to the model where input must first be given to a computer system before it can be processed to produce an output. It explains that the IPO cycle has three main stages - input, where information is entered into the system, processing, where the entered information is processed, and output, where the processed information leaves the system. The document is intended for students in a first semester computer applications course at Brainware University.
Design and development of a 5-stage Pipelined RISC processor based on MIPSIRJET Journal
This document describes the design and development of a 5-stage pipelined RISC processor based on the MIPS architecture. It discusses the stages of a typical 5-stage pipelined RISC processor: instruction fetch, instruction decode, execution, memory access, and write back. It then provides details on the design of a 32-bit MIPS processor with this 5-stage pipeline in Verilog HDL. The behavioral model is studied and verified to function as intended. Key aspects of the MIPS instruction sets and 5-stage pipelined design are outlined.
iVideo Editor with Background Remover and Image InpaintingIRJET Journal
This document describes an online image and video editing tool called iVideo Editor that allows users to perform various editing functions including background removal, image inpainting, converting photos to sketches, and basic video editing like trimming clips. It discusses the technical implementation of the tool, including the use of algorithms like fast marching and Navier-Stokes for inpainting, OpenCV functions for converting photos to sketches, and the Remove.bg API for automatic background removal. The tool is built as a web application using Flask and allows for lightweight editing compared to heavy desktop applications like Photoshop and Premiere Pro. Evaluation of the tool shows it can perform common editing tasks with minimal hardware requirements. Future work aims to add image compression without
The document summarizes the industrial training conducted by Muhamad Zaid Bin Amirudin at ASE(M) SDN BHD. It describes 4 projects completed during the training, including developing a web-based test floor utilization mapping tool, enhancing a setup checklist and developing a yield calculator application, and performing hardware maintenance tasks related to UTHIP and OEE systems. The trainee gained experience with various technologies and skills including VB.NET, SQL, requirements gathering, and troubleshooting production hardware issues. All projects met requirements and were successfully implemented, providing the trainee valuable hands-on learning.
This document discusses interactive art and technology. It describes several tools that can be used to connect physical computing devices like Arduino to digital platforms like Flash, including Gainer, Funnel, and Phidgets. These tools allow sensors and actuators to be controlled via programming to create interactive installations. The document also mentions several example projects that were created using these tools to interface physical and digital systems.
This document discusses Attribute Driven Design (ADD), which is an approach for designing software architectures based on quality attributes. It covers the following key points:
1. ADD is a recursive design process that involves identifying architectural drivers, choosing design concepts to satisfy the drivers, and instantiating architectural elements.
2. The ADD process has 7 steps: requirements information, element selection, identifying architectural drivers, choosing design concepts, instantiating elements, defining interfaces, and verification.
3. An example of applying ADD to design an automotive platform architecture is provided to illustrate the steps. Modifiability is identified as a key driver, and the model-view-controller pattern is chosen to support it. Elements are then instantiated
The document describes the input, output, testing, and implementation phases of a software system for oil store management. It includes 10 input forms for tasks like login, customers, suppliers, employees, stock, products, purchases, and sales. It also includes 8 output reports for things like customers, suppliers, stock, products, purchases, and sales. It details the unit, integration, and validation testing performed on the system including functional, performance, structure, and stress tests. Finally, it discusses implementing the system by converting the manual system to a computerized one and training staff.
The document discusses in-system programming (ISP) and the WriteNow! series of ISP programmers. ISP allows programming of devices while installed on printed circuit boards, improving manufacturing efficiency. The WriteNow! programmers enable fast, parallel programming of multiple devices simultaneously using various protocols. They can operate standalone or integrated with automatic test equipment. Features include custom data programming, encryption, and an easy-to-use interface.
No liftoff, touchdown, or heartbeat shall miss because of a software failureRogue Wave Software
Presented at Embedded World 2019, Walter Capitani, director of product management, discusses static code analysis technology and the applications in safety-critical development. Topics covered include coding standards, development processes and methodologies, and ideas for the future.
This paper proposes a signature verification system that uses feature extraction on Java and data classification using a neural network on Python. It is designed for small computational devices. The system takes in a signature, preprocesses it, extracts global, statistical and local features in Java. These features are then classified using a neural network developed in Python. Experimental results show the system achieves 95% accuracy for signature verification. Key parameters like learning rate, momentum, epochs were optimized. The system provides interoperability across platforms and is suitable for applications on small devices.
POGO (Profile Guided Optimization) is a compiler optimization technique that leverages profile data collected from running important user scenarios to build an optimized version of an application. The POGO process involves 3 steps - instrumenting the code to collect profile data, running training scenarios to generate profile logs, and using the profile data to optimize the code. This results in faster and smaller optimized code by targeting hot code paths and optimizing for size in colder paths. Example optimizations include inlining, block reordering, dead code elimination, and value profiling for switches. Case studies show POGO providing up to 36.9% speed gains and reducing code size by up to 30% compared to non-POGO builds.
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.
Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
GraphRAG for Life Science to increase LLM accuracyTomaz Bratanic
GraphRAG for life science domain, where you retriever information from biomedical knowledge graphs using LLMs to increase the accuracy and performance of generated answers
“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Infrastructure Challenges in Scaling RAG with Custom AI modelsZilliz
Building Retrieval-Augmented Generation (RAG) systems with open-source and custom AI models is a complex task. This talk explores the challenges in productionizing RAG systems, including retrieval performance, response synthesis, and evaluation. We’ll discuss how to leverage open-source models like text embeddings, language models, and custom fine-tuned models to enhance RAG performance. Additionally, we’ll cover how BentoML can help orchestrate and scale these AI components efficiently, ensuring seamless deployment and management of RAG systems in the cloud.
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
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UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
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Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
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Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
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2. Understanding how this integration enhances test automation within the UiPath platform
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UiPath integration with generative AI
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UiPath Test Automation using UiPath Test Suite series, part 6
Process
1. Software Development Process: Life
Cycle Models
Aditya P. Mathur
Department of Computer Science
Purdue University, West Lafayette
Last Update: Tuesday August 19, 2003
Aug 19, 2003 BITSC461/IS341 Software Engineering
2. Objectives
What is a process?
What is Software Development Process (SDP) ?
How is SDP organized (life cycle models)?
How is process maturity measured?
What are the benefits of a “good” process ?
Aug 19, 2003 BITSC461/IS341 Software Engineering 2
3. Process
Input Output
Step
Output
Input Input Output
Step 1 Step 2
Input
Sequential or linear process
Aug 19, 2003 BITSC461/IS341 Software Engineering 3
4. Concurrent Process
Output
Input Input Output
Step 1 Step 3
Input
Step 2
Output
Input
Parallel or concurrent process
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5. Iterative Process
Output
Input Input Output
Step 1 Step 3
Input
Step 2
Output
Input
Iterative process
Aug 19, 2003 BITSC461/IS341 Software Engineering 5
6. Features of a process
One or more steps.
Each step is well defined.
Input and output of each step is well defined and
observable.
Start and end of a step can be identified.
Aug 19, 2003 BITSC461/IS341 Software Engineering 6
7. Process model: Linear
An arrangement of process steps.
Output
Input Input Output
Step 1 Step 2
Linear model Input
Aug 19, 2003 BITSC461/IS341 Software Engineering 7
10. Software Development Process
Steps correspond to one or more tasks related to software
development.
Tasks:
o Requirements gathering o Integration
o Requirements analysis o Test
o Design
o Delivery
o Coding o Maintenance
o Training
Software life cycle: Software Life Cycle consists of all
phases from its inception until its retirement. These are:
Inception, elaboration, construction, transition.
Aug 19, 2003 BITSC461/IS341 Software Engineering 10
11. Models of Software Life Cycle
Build and fix
Waterfall (classic)
Rapid prototyping
Incremental
Spiral
Unified
Aug 19, 2003 BITSC461/IS341 Software Engineering 11
12. Build and fix model [1]
Idea or client request
Build first version
Modify until client satisfied
Operations mode
Development
Retirement
Maintenance
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13. Build and fix model [2]
Product is constructed without specifications.
There is no explicit design. However, a design will
likely evolve in the mind of the developer.
The approach might work for small programming
projects [TA 162/252].
Aug 19, 2003 BITSC461/IS341 Software Engineering 13
14. Build and fix model [3]
Cost of fixing an error increases as one moves away
from the phase in which the error was injected.
There is a good chance that many errors will be found
in the operations phase thereby leading to high cost of
maintenance.
Rarely used in commercial projects.
Aug 19, 2003 BITSC461/IS341 Software Engineering 14
15. Waterfall model [1]
Requirements phase
Specification phase
Design phase
Retirement
Verification done at Implementation phase
the end of each
phase.
Integration phase
Development
Maintenance Operations mode
Aug 19, 2003 BITSC461/IS341 Software Engineering 15
16. Waterfall model [2]
Popular in the 70’s.
Requirements are determined and verified with the
client and members of the SQA group.
Project management plan is drawn, cost and duration
estimated, and checked with the client and the SQA
group
Then the design (i.e. “How is the product going to do
what it is supposed to do.”) begins and the project
proceeds as in the figure.
Aug 19, 2003 BITSC461/IS341 Software Engineering 16
17. Waterfall model [3]
Each phase terminates only when the documents are
complete and approved by the SQA group.
Notice the feedback loop between the Design phase
and the Specifications phase.
Maintenance begins when the client reports an error
after having accepted the product. It could also begin
due to a change in requirements after the client has
accepted the product.
Aug 19, 2003 BITSC461/IS341 Software Engineering 17
18. Waterfall model: Advantages
Disciplined approach
Careful checking by the Software Quality Assurance
Group at the end of each phase.
Testing in each phase.
Documentation available at the end of each phase.
Aug 19, 2003 BITSC461/IS341 Software Engineering 18
19. Waterfall model: Disdvantages
Documents do not always convey the entire picture.
Specification documents are detailed and difficult to
read/understand for the client.
Feedback from one phase to another might be too late
and hence expensive.
Aug 19, 2003 BITSC461/IS341 Software Engineering 19
20. Rapid prototyping model
A working model of the product is developed (quickly,
1-3 months). Serves to elicit requirements.
Client interacts with the prototype; specifications are
developed.
Subsequent phases, design, coding etc., follow.
Feedback loops less likely and fewer.
Should the prototype be discardded or refined ?
Aug 19, 2003 BITSC461/IS341 Software Engineering 20
21. Incremental model [1]
Requirements phase
Specification phase
Architectural Design
Retirement
Verification done at For each build:
the end of each Detailed design, coding,
phase. Integration, test, delivery.
Development
Maintenance Operations mode
Aug 19, 2003 BITSC461/IS341 Software Engineering 21
22. Incremental model [2]
Product architecture is designed. It serves as the main
driver of the development process.
Features are prioritised and increments defined.
Product is designed, implemented, and integrated as a
series of incremental builds.
A build contains code from various modules to provide
the desired functionality.
A new build integrates code from previous build and
new code.
Aug 19, 2003 BITSC461/IS341 Software Engineering 22
23. Incremental model [3]
Client can begin using the first build.
Facilitates early adoption by the client.
Client pays in increments; financial benefit.
Design of the initial architecture is a difficult step.
Poor architecture may lead to lots of changes in
builds.
Should we construct builds in parallel?
Aug 19, 2003 BITSC461/IS341 Software Engineering 23
24. Unified Development Process [1]
Key features: Iterative development; OO analysis and
design.
Development organized as a series of short iterations
Each iteration produces a working, executable,
product that might not be a deliverable.
No rush to code. Aslso, not a long drwan design
process.
Lots of visual modeling aids. Unified Modeling
Language (UML) used.
Aug 19, 2003 BITSC461/IS341 Software Engineering 24
25. Unified Development Process [2]
Early iterations seek feedback from the customer. Risk
and value to customer is managed through early
feedback.
Customer is engaged continuously in evaluation and
requirements gathering.
Architecture is built during early iterations.
Aug 19, 2003 BITSC461/IS341 Software Engineering 25
27. The Unified Process
Why a Process?
Software projects are large, complex,
sophisticated
time to market is key
many facets involved in getting to the end
Common process should
integrate the many facets
provide guidance to the order of activities
specify what artifacts need to be developed
offer criteria for monitoring and measuring a
project
Aug 19, 2003 BITSC461/IS341 Software Engineering 27
28. The Unified Process
Component based - meaning the software system is built as a
set of software components interconnected via interfaces
Uses the Unified Modeling Language (UML)
Use case driven
This is what makes
Architecture-centric the Unified process
Iterative and incremental Unique
Component: A physical and replaceable part of a system that conforms
to
and provides realization of a set of interfaces.
Interface: A collection of operations that are used to specify a service of a
class or a component
Aug 19, 2003 BITSC461/IS341 Software Engineering 28
29. The Unified Process
Software
User’s Software
Development
requirements System
Process
Aug 19, 2003 BITSC461/IS341 Software Engineering 29
30. The Unified Process
Use Case driven
A use case is a piece of functionality in the
system that gives a user a result of value
Use cases capture functional
requirements
Use case answers the question: What is
the system supposed to do for the user?
Aug 19, 2003 BITSC461/IS341 Software Engineering 30
31. The Unified Process
Architecture centric
similar to architecture for building a house
Embodies the most significant static and dynamic
aspects of the system
Influenced by platform, OS, DBMS etc.
Primarily serves the realization of use cases
Aug 19, 2003 BITSC461/IS341 Software Engineering 31
32. The Unified Process
Iterative and Incremental
commercial projects continue many months
and years
to be most effective - break the project into
iterations
Every iteration - identify use cases,create
a design, implement the design
Every iteration is a complete development
process
Aug 19, 2003 BITSC461/IS341 Software Engineering 32
33. The Unified Process
Look at the whole process
Life cycle
Artifacts
Workflows
Phases
Iterations
Aug 19, 2003 BITSC461/IS341 Software Engineering 33
34. The Life of the Unified Process
Unified process repeats over a
series of cycles
Each cycle concludes with a
product release
Each cycle consists of four phases:
inception
elaboration
construction
transition
Aug 19, 2003 BITSC461/IS341 Software Engineering 34
35. The Life of the Unified Process
Time
Inception Elaboration Construction Transition
Iteration Iteration Iteration Iteration Iteration Iteration Iteration Iteration
1 1 1 1
Release 1
A cycle with its phases and its iterations
Aug 19, 2003 BITSC461/IS341 Software Engineering 35
36. Life Cycle Models: Summary [1]
Build and fix: Acceptable for short programs that do
not require maintenance.
Waterfall: Disciplined approach, document driven;
delivered product may not meet client needs.
Rapid prototyping: Ensures that delivered product
meets client needs; might become a build-and-fix
model.
Incremental: Maximizes early return on investment;
requires open architecture; may degenerate into build-
and-fix.
Aug 19, 2003 BITSC461/IS341 Software Engineering 36
37. Life Cycle Models: Summary [2]
Spiral: Risk driven, incorporates features of the above
models; useful for very large projects
UDP: Iterative, supports OO analysis and design; may
degenerate into code-a-bit-test-a-bit.
Aug 19, 2003 BITSC461/IS341 Software Engineering 37
38. Objectives
Why do software projects fail/succeed?
How is process maturity measured ? Key Process
Areas?
How to do requirements analysis? What are UML, use
cases, domain model, actors ?
Aug 19, 2003 BITSC461/IS341 Software Engineering 38
39. Standish Report [1995]
Company categorization by revenue:
Large company: >$500M
Medium company: $200-500M
Small comp;any: $100-200M
Sample size: 365 respondants, 8380 applications.
Aug 19, 2003 BITSC461/IS341 Software Engineering 39
40. Standish Report: Project categorization: Success/failure
Resolution Type 1: On time, on budget, all features.
16.2%
Resolution Type 2: Completed, over time, over budget, fewer
features. 52.7%
Resolution Type 3: Cancelled during the development cycle.
31.1%
Aug 19, 2003 BITSC461/IS341 Software Engineering 40
46. Standish Report: Failure stories
California DMV: Started 1987.
Project cancelled: 1993.
Cost:$45M
American airlines: 1994
Settled lawsuit with
Hilton/Marriott/Budget-rent-a car
CONFIRM car rental project failed
Aug 19, 2003 BITSC461/IS341 Software Engineering 46
47. Standish Report: Success Potential
Success Criteria Points DMV CON HYATT ITAMARATI
1. User Involvement 19 NO ( 0) NO ( 0) YES (19) YES (19)
2. Management Support 16 NO ( 0) YES (16) YES (16) YES (16)
3. Clear Requirements 15 NO ( 0) NO ( 0) YES (15) NO ( 0)
5. Realistic Expectations 10 YES (10) YES (10) YES (10) YES (10)
10. Hard-Working Staff 3 NO ( 0) YES ( 3) YES ( 3) YES ( 3)
TOTAL 100 10 29 100 85
Aug 19, 2003 BITSC461/IS341 Software Engineering 47
48. Capability Maturity Model (CMM)
Process maturity is a measure of the discipline used by an
organization during the development of a software product.
CMM assists in determining how mature a process is.
Purpose:
To assess and help improve process in software development
organizations.
Aug 19, 2003 BITSC461/IS341 Software Engineering 48
49. Capability Maturity Model (CMM)
Capability maturity levels:
Level 1: Initial Worst
Level 2: Repeatable
Level 3: Defined
Level 4: Managed
Level 5: Optimizing Best
Aug 19, 2003 BITSC461/IS341 Software Engineering 49
50. CMM Levels [1]
Initial
The software process is characterized as ad hoc, and
occasionally even as chaotic. Few processed are
defined, and success depends on individual effort.
Lacks: Reasonable process.
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51. CMM Levels [2]
Repeatable
Basic project management processes are established to track
cost, schedule and functionality. the necessary process
discipline is in place to repeat earlier successes on projects
with similar applications.
Lacks: Complete process.
Aug 19, 2003 BITSC461/IS341 Software Engineering 51
52. CMM Levels [3]
Defined
The software process for both management and engineering
activities is documented, standardized and integrated into a
standard software process for the organization.
All projects use an approved, tailored version of the
organization's standard software process for developing and
maintaining software.
Lacks: Predictable outcomes.
Aug 19, 2003 BITSC461/IS341 Software Engineering 52
53. CMM Levels [4]
Managed
Detailed measures of the software process and product
quality are collected. Both the software process and products
are quantitatively understood and controlled.
Lacks: Mechanism for process improvement.
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54. CMM Levels [4]
Optimized
Continuous process improvement is enabled by quantitative
feedback from the process and from piloting innovative ideas
and technologies.
Aug 19, 2003 BITSC461/IS341 Software Engineering 54
55. Key Process Areas [1]
Optimizing
Defect prevention
Technology change management
Process change management
Managed:
Quantitative process management
Software quality management
Aug 19, 2003 BITSC461/IS341 Software Engineering 55
56. Key Process Areas [2]
Defined
Organization process focus
Training programs
Integrated software management
Peer reviews
Repeatable
Requirements management
Software project planning
Software quality assurance
Software configuration management
Aug 19, 2003 BITSC461/IS341 Software Engineering 56
57. Maturity and product quality [1]
Results from 34 Motorola Government Electronics
Division (GED) projects
-------------------- - ---------------------------------------- --------
CMM L evel # Projects Relative Faults/MEA SL Relative
Dec rease in Produ ctivity
Du ration
-------------------- - ---------------------------------------- - -------
1 3 1 -- --
2 9 3.2 890 1.0
3 5 2.7 411 0.8
4 8 5.0 205 2.3
5 9 7.8 126 2.8
-------------------- - ---------------------------------------- - -------
MEASL: Million Equivalent Assembler Source Lines
Aug 19, 2003 BITSC461/IS341 Software Engineering 57
58. Maturity and product quality [2]
Raytheon:
Equipment Division moved from Level 1 to Level 3. This
resulted in a productivity gain of 2.0 and a $7.70 return on
every dollar invested.
Aug 19, 2003 BITSC461/IS341 Software Engineering 58