The document defines key terminology used in research including circulation, hits, box office figures, ratings, and sales. It also outlines the differences between primary and secondary research, quantitative and qualitative research, as well as audience, market, production, objective vs subjective, valid, and reliable research. Examples are provided for each type of research discussed along with advantages and disadvantages. The document concludes with how to reference sources using the Harvard referencing style.
To complete assignments for units on photography techniques and advertising in year 11, the student conducted both primary and secondary research. For photography techniques, they searched the internet to learn techniques and practiced taking photos. For advertising, they researched techniques online, examined real products and ads, and watched videos of TV commercials. They administered a questionnaire to gather primary data from audiences on which photos and ads were most effective. All information was stored digitally and in folders for future reference on the assignments.
This document defines key terminology used in research and summarizes different types of research including:
- Primary and secondary research, with primary research involving direct contact with participants and secondary relying on existing research.
- Quantitative and qualitative research, with quantitative using measurable data and qualitative providing insights through methods like interviews.
- Audience, market, and product research, which gather information about consumers, customers, and desired product characteristics.
The document also outlines advantages and disadvantages of different research methods and provides examples of techniques used.
Research: primary, secondary, quant, qualiain bruce
The document discusses different research methods and techniques used in screenwriting and film production. It defines primary research as new information collected directly from sources like surveys, interviews, or focus groups. Secondary research refers to existing information found from outside sources like published articles or reference books. Qualitative research provides in-depth opinions and views, while quantitative research uses numerical data to measure responses. Effective primary research is tailored to specific questions but time-consuming, whereas secondary research is easier but may not answer all questions. Good research, both primary and secondary, is important for screenwriting to inform ideas, identify audiences, and impact planning and production.
This document defines common research terminology and discusses several types of primary, secondary, quantitative, qualitative, audience, market, and production research. It provides the definition, advantages, disadvantages, and examples of each type of research. The document also discusses objective vs. subjective data and valid vs. reliable research methods and includes information on Harvard referencing style.
This document defines and discusses various types of research used to study media products, including terminology, advantages, disadvantages, and examples. It covers primary and secondary research, quantitative and qualitative research, audience research, market research, production research, and objective versus subjective research. Key terms are defined, such as circulation, hits, box office figures, ratings, and sales. Different research methods like questionnaires, surveys, focus groups, and interviews are also outlined. Finally, the document provides an example of the Harvard referencing style.
This document defines key terminology used in media research and outlines different types of research methods. It discusses primary and secondary research, quantitative and qualitative research, audience research, market research, and production research. For each research method, it provides the definition, advantages, disadvantages, and examples. It also covers objective vs. subjective research, valid vs. reliable research, and how to reference sources using the Harvard style. The overall purpose is to explain different approaches and considerations for conducting effective media research.
This document defines and provides examples of various types of research methods and terminology used in media research. It discusses the differences between primary and secondary research, quantitative and qualitative research, and outlines the advantages and disadvantages of each. Examples are provided for various research techniques including surveys, interviews, website analytics, box office figures, and audience and market research. Terminology around objective and subjective analysis, validity, and reliability are also defined. Finally, the document demonstrates the Harvard referencing style.
The document defines key terminology used in research including circulation, hits, box office figures, ratings, and sales. It also outlines the differences between primary and secondary research, quantitative and qualitative research, as well as audience, market, production, objective vs subjective, valid, and reliable research. Examples are provided for each type of research discussed along with advantages and disadvantages. The document concludes with how to reference sources using the Harvard referencing style.
To complete assignments for units on photography techniques and advertising in year 11, the student conducted both primary and secondary research. For photography techniques, they searched the internet to learn techniques and practiced taking photos. For advertising, they researched techniques online, examined real products and ads, and watched videos of TV commercials. They administered a questionnaire to gather primary data from audiences on which photos and ads were most effective. All information was stored digitally and in folders for future reference on the assignments.
This document defines key terminology used in research and summarizes different types of research including:
- Primary and secondary research, with primary research involving direct contact with participants and secondary relying on existing research.
- Quantitative and qualitative research, with quantitative using measurable data and qualitative providing insights through methods like interviews.
- Audience, market, and product research, which gather information about consumers, customers, and desired product characteristics.
The document also outlines advantages and disadvantages of different research methods and provides examples of techniques used.
Research: primary, secondary, quant, qualiain bruce
The document discusses different research methods and techniques used in screenwriting and film production. It defines primary research as new information collected directly from sources like surveys, interviews, or focus groups. Secondary research refers to existing information found from outside sources like published articles or reference books. Qualitative research provides in-depth opinions and views, while quantitative research uses numerical data to measure responses. Effective primary research is tailored to specific questions but time-consuming, whereas secondary research is easier but may not answer all questions. Good research, both primary and secondary, is important for screenwriting to inform ideas, identify audiences, and impact planning and production.
This document defines common research terminology and discusses several types of primary, secondary, quantitative, qualitative, audience, market, and production research. It provides the definition, advantages, disadvantages, and examples of each type of research. The document also discusses objective vs. subjective data and valid vs. reliable research methods and includes information on Harvard referencing style.
This document defines and discusses various types of research used to study media products, including terminology, advantages, disadvantages, and examples. It covers primary and secondary research, quantitative and qualitative research, audience research, market research, production research, and objective versus subjective research. Key terms are defined, such as circulation, hits, box office figures, ratings, and sales. Different research methods like questionnaires, surveys, focus groups, and interviews are also outlined. Finally, the document provides an example of the Harvard referencing style.
This document defines key terminology used in media research and outlines different types of research methods. It discusses primary and secondary research, quantitative and qualitative research, audience research, market research, and production research. For each research method, it provides the definition, advantages, disadvantages, and examples. It also covers objective vs. subjective research, valid vs. reliable research, and how to reference sources using the Harvard style. The overall purpose is to explain different approaches and considerations for conducting effective media research.
This document defines and provides examples of various types of research methods and terminology used in media research. It discusses the differences between primary and secondary research, quantitative and qualitative research, and outlines the advantages and disadvantages of each. Examples are provided for various research techniques including surveys, interviews, website analytics, box office figures, and audience and market research. Terminology around objective and subjective analysis, validity, and reliability are also defined. Finally, the document demonstrates the Harvard referencing style.
This presentation was provided by Serena Rosenhan of ProQuest, during Session Four of the NISO event "Agile Product and Project Management for Information Products and Services," held on June 4, 2020.
UX Burlington 2017: Exploratory Research in UX DesignSarah Fathallah
Exploratory research aims to gain a deeper understanding of users, their lives, and how products fit into their context. It helps define, reevaluate, and expand the problem space. Key methods include interviews, activities, observations, and homework assignments. Analyzing data inductively allows theories to emerge from research findings. Findings should be communicated through engaging stories that make insights sticky and shareable. The goal is to provide an interactive experience that leaves the audience excited to share what they learned.
This document provides an overview of user experience research and guidance on getting started with UX research. It discusses:
- The importance of understanding user needs through observation and research before building products
- A 5-step process for conducting UX research: starting with research questions, defining the research type, planning the research, conducting research such as interviews, and analyzing findings
- Tips for effective research such as creating an interview guide, analyzing data themes, and reporting insights to facilitate decision-making
The overall message is that UX research is a systematic process to build empathy with users in order to help solve their problems and create valuable products and experiences.
UXDX Stockholm - Is user experience research a science? Piotr Sliwa May 8th 2018UXDXConf
1. The document discusses whether user experience (UX) research can be considered a science.
2. It outlines various UX research methods and the academic disciplines they draw from such as psychology, social sciences, and cognitive sciences.
3. While UX research currently can't be definitively called a science, the document argues it has the potential to become one as it follows aspects of the scientific method through paradigms and methodology similar to other scientific fields.
The document discusses user research and provides information on various aspects of conducting user research including:
- User research focuses on understanding user behaviors, needs, and motivations through methods like observation, task analysis, and feedback.
- User research should be conducted at different stages of a project to build understanding of user needs, generate design ideas, and evaluate designs.
- It is important to recruit the right participants for user research and to have a well-crafted research plan that defines the objectives, target group, methodology, and intended outcomes.
The keynote is the teaching material for the UOID + AHMI course in 2013. It is an multidisciplinary course for the cooperation between NTUST design and NTU IT students. The course is held on NTUST. The purpose of the course is creating assisting or supportive APPS that are needed and appropriate for underprivileged people in Taiwan. The lectures are drhhtang and Mike Chen. The content of the slide is describing the process of human-centered design process and the design brief for 2013.
Impact the UX of Your Website with Contextual InquiryRachel Vacek
A contextual inquiry is a research study that involves in-depth interviews where users walk through common tasks in the physical environment in which they typically perform them. It can be used to better understand the intents and motivations behind user behavior. In this session, learn what’s needed to conduct a contextual inquiry and how to analyze the ethnographic data once collected. We'll cover how to synthesize and visualize your findings as sequence models and affinity diagrams that directly inform the development of personas and common task flows. Finally, learn how this process can help guide your design and content strategy efforts while constructing a rich picture of the user experience.
This document outlines the key stages and considerations for conducting new media research, including relating methods to the research question, data collection, analysis, and presentation. It discusses qualitative and quantitative approaches and tools for gathering data like observations, questionnaires, interviews, and focus groups. The stages of a user experience research process are defined, including understanding users, conceptual design, prototyping, testing functionality and design, and evaluating emotional design and usability. Methods for each stage like walkthroughs, scenarios, card sorts, think aloud protocols, and heuristics are also described.
This presentation reviews the different approaches to research and outlines how you can bring the personas out of static documents and into the on-going conversation about your customers within your organization with something called Listening Sessions.
Composing the perfect research symphony – What are the key elements to conduc...innogy Innovation GmbH
The key elements to conducting quality online qualitative research include creating a hybrid research design with different activity types, facilitating participant motivation and discussion over multiple time points, and employing various media formats. An effective moderation strategy is also important. Quality is achieved by composing a schedule of diverse activities that explore behaviors, contexts, projections, and discussions both individually and in groups. This allows insights to emerge over time through participant self-reflection and interaction.
Using Qualitative Methods for Library Evaluation: An Interactive WorkshopOCLC
Connaway, Lynn Silipigni, and Marie L. Radford. 2016. "Using Qualitative Methods for Library Evaluation: An Interactive Workshop." Presented at the Libraries in the Digital Age (LIDA) Conference, Zadar, Croatia, June 14.
Using Qualitative Methods for Library Evaluation: An Interactive WorkshopLynn Connaway
Connaway, Lynn Silipigni, and Marie L. Radford. 2016. "Using Qualitative Methods for Library Evaluation: An Interactive Workshop." Presented at the Libraries in the Digital Age (LIDA) Conference, Zadar, Croatia, June 14.
This document provides an overview of participant observation as a qualitative research method. It discusses the roots of participant observation in ethnographic research and how researchers can learn perspectives by observing and participating in a community's daily activities. The document outlines ethical guidelines, logistics, how to be an effective participant observer, and steps for conducting participant observation research. It also reviews strengths such as insights into contexts and relationships, and weaknesses such as the time-consuming nature and reliance on the researcher's memory and documentation skills.
In this video we talk about what US is and how to gather information to make a good one with the help of two case studies.
You can find the video that goes with this here https://www.youtube.com/watch?v=nK9LHXa8x7A
Introduction to UX Research: Fundamentals of Contextual InquiryMarc Niola
Contextual inquiry is an important user research method that involves directly observing users in their natural environment to understand how they accomplish tasks. It helps identify user needs, constraints, and frustrations. The contextual inquiry process involves recruiting participants, planning a focus, observing users without interfering, analyzing patterns in the data, and iterating the findings with users. Conducting contextual inquiry at the beginning of a project establishes an essential feedback loop between users and developers to validate design decisions.
Critical Incident Technique: collecting data from a user’s perspective (aka W...Northern User Experience
NUX Manchester – 3rd February 2014
Critical Incident Technique: collecting data from a user’s perspective (aka What users really think)
Jonathan Willson, Principal Lecturer in Information and Communications at MMU. Jonathan works closely with Richard Eskins (known to many) teaching web development and our new UX unit, plus Digital Rights. Jonathan has applied CIT in a number of research projects as an inexpensive way to obtain rich data and deep insights.
Learn more about the basics of experience research on https://blog.morethanmetrics.com/research-basics/
This is a short introduction to the most important methods used in customer experience research – how they work and what advantages and disadvantages they have.
This document summarizes a Lean LaunchPad class at NYU ITP. The class covered value propositions and research tools. Guest speakers included Chris Milne from Sacrificial Prototypes and Travis Hardman from Daily Voice. The document discusses the Lean approach of getting out of the building to do customer research. It emphasizes that founders must do research themselves to truly understand customer pain points. Various design research methods are presented to help teams discover hidden customer needs, such as empathy exercises, brain dumps, contrasting questions, and observation techniques like tours and AEIOU analysis. The summary cautions that research should not be done forever and that eventually business models must be validated quantitatively through customer creation and scaling up sales.
This document summarizes a Lean LaunchPad class at NYU ITP. The class covered value propositions and research tools. Guest speakers included Chris Milne from Sacrificial Prototypes and Travis Hardman from Daily Voice. Students presented 5-minute business model canvases for feedback. The document discusses the importance of customer development and getting out of the building to talk to customers. It provides an overview of design research methods that can be used to better understand customer needs, including empathy exercises, brain dumps, design pass/fail tests, contrasting, probing, and observation techniques like tours and AEIOU. The document emphasizes that while design research is important, founders eventually need to validate their business model quantitatively through customer validation
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
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This presentation was provided by Serena Rosenhan of ProQuest, during Session Four of the NISO event "Agile Product and Project Management for Information Products and Services," held on June 4, 2020.
UX Burlington 2017: Exploratory Research in UX DesignSarah Fathallah
Exploratory research aims to gain a deeper understanding of users, their lives, and how products fit into their context. It helps define, reevaluate, and expand the problem space. Key methods include interviews, activities, observations, and homework assignments. Analyzing data inductively allows theories to emerge from research findings. Findings should be communicated through engaging stories that make insights sticky and shareable. The goal is to provide an interactive experience that leaves the audience excited to share what they learned.
This document provides an overview of user experience research and guidance on getting started with UX research. It discusses:
- The importance of understanding user needs through observation and research before building products
- A 5-step process for conducting UX research: starting with research questions, defining the research type, planning the research, conducting research such as interviews, and analyzing findings
- Tips for effective research such as creating an interview guide, analyzing data themes, and reporting insights to facilitate decision-making
The overall message is that UX research is a systematic process to build empathy with users in order to help solve their problems and create valuable products and experiences.
UXDX Stockholm - Is user experience research a science? Piotr Sliwa May 8th 2018UXDXConf
1. The document discusses whether user experience (UX) research can be considered a science.
2. It outlines various UX research methods and the academic disciplines they draw from such as psychology, social sciences, and cognitive sciences.
3. While UX research currently can't be definitively called a science, the document argues it has the potential to become one as it follows aspects of the scientific method through paradigms and methodology similar to other scientific fields.
The document discusses user research and provides information on various aspects of conducting user research including:
- User research focuses on understanding user behaviors, needs, and motivations through methods like observation, task analysis, and feedback.
- User research should be conducted at different stages of a project to build understanding of user needs, generate design ideas, and evaluate designs.
- It is important to recruit the right participants for user research and to have a well-crafted research plan that defines the objectives, target group, methodology, and intended outcomes.
The keynote is the teaching material for the UOID + AHMI course in 2013. It is an multidisciplinary course for the cooperation between NTUST design and NTU IT students. The course is held on NTUST. The purpose of the course is creating assisting or supportive APPS that are needed and appropriate for underprivileged people in Taiwan. The lectures are drhhtang and Mike Chen. The content of the slide is describing the process of human-centered design process and the design brief for 2013.
Impact the UX of Your Website with Contextual InquiryRachel Vacek
A contextual inquiry is a research study that involves in-depth interviews where users walk through common tasks in the physical environment in which they typically perform them. It can be used to better understand the intents and motivations behind user behavior. In this session, learn what’s needed to conduct a contextual inquiry and how to analyze the ethnographic data once collected. We'll cover how to synthesize and visualize your findings as sequence models and affinity diagrams that directly inform the development of personas and common task flows. Finally, learn how this process can help guide your design and content strategy efforts while constructing a rich picture of the user experience.
This document outlines the key stages and considerations for conducting new media research, including relating methods to the research question, data collection, analysis, and presentation. It discusses qualitative and quantitative approaches and tools for gathering data like observations, questionnaires, interviews, and focus groups. The stages of a user experience research process are defined, including understanding users, conceptual design, prototyping, testing functionality and design, and evaluating emotional design and usability. Methods for each stage like walkthroughs, scenarios, card sorts, think aloud protocols, and heuristics are also described.
This presentation reviews the different approaches to research and outlines how you can bring the personas out of static documents and into the on-going conversation about your customers within your organization with something called Listening Sessions.
Composing the perfect research symphony – What are the key elements to conduc...innogy Innovation GmbH
The key elements to conducting quality online qualitative research include creating a hybrid research design with different activity types, facilitating participant motivation and discussion over multiple time points, and employing various media formats. An effective moderation strategy is also important. Quality is achieved by composing a schedule of diverse activities that explore behaviors, contexts, projections, and discussions both individually and in groups. This allows insights to emerge over time through participant self-reflection and interaction.
Using Qualitative Methods for Library Evaluation: An Interactive WorkshopOCLC
Connaway, Lynn Silipigni, and Marie L. Radford. 2016. "Using Qualitative Methods for Library Evaluation: An Interactive Workshop." Presented at the Libraries in the Digital Age (LIDA) Conference, Zadar, Croatia, June 14.
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Connaway, Lynn Silipigni, and Marie L. Radford. 2016. "Using Qualitative Methods for Library Evaluation: An Interactive Workshop." Presented at the Libraries in the Digital Age (LIDA) Conference, Zadar, Croatia, June 14.
This document provides an overview of participant observation as a qualitative research method. It discusses the roots of participant observation in ethnographic research and how researchers can learn perspectives by observing and participating in a community's daily activities. The document outlines ethical guidelines, logistics, how to be an effective participant observer, and steps for conducting participant observation research. It also reviews strengths such as insights into contexts and relationships, and weaknesses such as the time-consuming nature and reliance on the researcher's memory and documentation skills.
In this video we talk about what US is and how to gather information to make a good one with the help of two case studies.
You can find the video that goes with this here https://www.youtube.com/watch?v=nK9LHXa8x7A
Introduction to UX Research: Fundamentals of Contextual InquiryMarc Niola
Contextual inquiry is an important user research method that involves directly observing users in their natural environment to understand how they accomplish tasks. It helps identify user needs, constraints, and frustrations. The contextual inquiry process involves recruiting participants, planning a focus, observing users without interfering, analyzing patterns in the data, and iterating the findings with users. Conducting contextual inquiry at the beginning of a project establishes an essential feedback loop between users and developers to validate design decisions.
Critical Incident Technique: collecting data from a user’s perspective (aka W...Northern User Experience
NUX Manchester – 3rd February 2014
Critical Incident Technique: collecting data from a user’s perspective (aka What users really think)
Jonathan Willson, Principal Lecturer in Information and Communications at MMU. Jonathan works closely with Richard Eskins (known to many) teaching web development and our new UX unit, plus Digital Rights. Jonathan has applied CIT in a number of research projects as an inexpensive way to obtain rich data and deep insights.
Learn more about the basics of experience research on https://blog.morethanmetrics.com/research-basics/
This is a short introduction to the most important methods used in customer experience research – how they work and what advantages and disadvantages they have.
This document summarizes a Lean LaunchPad class at NYU ITP. The class covered value propositions and research tools. Guest speakers included Chris Milne from Sacrificial Prototypes and Travis Hardman from Daily Voice. The document discusses the Lean approach of getting out of the building to do customer research. It emphasizes that founders must do research themselves to truly understand customer pain points. Various design research methods are presented to help teams discover hidden customer needs, such as empathy exercises, brain dumps, contrasting questions, and observation techniques like tours and AEIOU analysis. The summary cautions that research should not be done forever and that eventually business models must be validated quantitatively through customer creation and scaling up sales.
This document summarizes a Lean LaunchPad class at NYU ITP. The class covered value propositions and research tools. Guest speakers included Chris Milne from Sacrificial Prototypes and Travis Hardman from Daily Voice. Students presented 5-minute business model canvases for feedback. The document discusses the importance of customer development and getting out of the building to talk to customers. It provides an overview of design research methods that can be used to better understand customer needs, including empathy exercises, brain dumps, design pass/fail tests, contrasting, probing, and observation techniques like tours and AEIOU. The document emphasizes that while design research is important, founders eventually need to validate their business model quantitatively through customer validation
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DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
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- Verstehen des DLAU-Tools und wie man es am besten nutzt
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- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
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In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
Digital Marketing Trends in 2024 | Guide for Staying AheadWask
https://www.wask.co/ebooks/digital-marketing-trends-in-2024
Feeling lost in the digital marketing whirlwind of 2024? Technology is changing, consumer habits are evolving, and staying ahead of the curve feels like a never-ending pursuit. This e-book is your compass. Dive into actionable insights to handle the complexities of modern marketing. From hyper-personalization to the power of user-generated content, learn how to build long-term relationships with your audience and unlock the secrets to success in the ever-shifting digital landscape.
3. User research for AR and VR:
A growing toolkit
● Usability testing
● Remote usability testing
● Motion tracking
● Eye tracking
● Quantitative surveys
● Interviews
○ Open-ended
○ Directed
● Observation
● VR as a setting for user
research
5. Why use qualitative data?
● Strength in small numbers
● Depth and nuance
● Generating new questions
● Find opportunities for future research and development
● Discover market opportunities
6. Why use qualitative data?
● Find mismatches between designer & user expectations
● Understand the range of abilities, attitudes,
expectations people will bring to an experience
● “Reality check” that helps drive design for users
● Some will call the above “empathy”
9. The user researcher’s mindset
● Curious about people as unique individuals
● Finding patterns in expectations, attitudes, and
behaviors
● Understanding the meaning of what people do
● Work collaboratively to translate findings into next steps
for development
10. The #1 Priority:
Step back from your
own investment in the
product to genuinely
listen to people.
12. Two techniques for qualitative user research
Open-ended interviews
● Guided by protocol
● No predetermined answers
● Information gathered guided
by rapport with participant
Participant observation
(Ethnography)
● “Naturalistic” observation
● Range from hands-off
observation to interactive and
cooperative exploration
13. Open-ended interviews: Strategies
● Questions address topics/themes of interest but do
NOT invite specific responses
● Questions address an overarching research question
● Questions answered through organic conversation,
rapport
● Go deep rather than broad
14. Open-ended interviews: Tactics
● LISTEN
● Start with questions about “what” and “how”
○ Follow up with questions about “why”
● Ask for examples, more information, demonstrations
● Propose connections between different comments
16. Ethnographers excel at studying
“the imponderabilia of everyday life”
- Bronislaw Malinowski, Argonauts of the Western
Pacific, 1922
17. Participant observation: Strategy
● Approach research with a “research question”
○ Why do people come to a virtual reality cinema?
● Initial findings may produce more specific questions
○ Why do people come to a VR cinema in groups?
○ What experiences do people prefer based on their purpose for
coming?
18. Participant observation: Tactics
● DOCUMENT DOCUMENT DOCUMENT
○ Notes, audio recordings, video, photos, or a combination
● Often combined with interviews or demographic survey
● Helpful to plan “stages” of research to respond to
surprises along the way
20. Understanding qualitative data
● Data will be heterogeneous
○ Multiple formats: otes, photos, video, audio, etc
○ Each participant will answer slightly differently
● Analysis will start out frustrating, become rewarding as
patterns become clear
21. Understanding qualitative data
● Qualitative data analysis is time-consuming
● Multiple methods for analysis
○ Tech tools to find and document patterns: Atlas.ti, pivot tables,
automated transcription software, Airtable
○ Design research methods: sticky notes for thematic analysis
○ Thematic analysis by hand: searching for “ethnographic
moments” in the data
22. Thanks for
learning with us!
Danya Glabau, PhD
Implosion Labs, LLC
Brooklyn, NY
danya@implosionlabs.com
Implosionlabs.com