The document provides tips for effective presentations. It discusses planning a presentation by understanding the audience, purpose, and key messages. It emphasizes using storytelling techniques to engage audiences by setting the scene, introducing characters and obstacles, and providing resolutions. The document recommends writing presentations with a clear structure and script, and designing slides with 7 words or less, 3-5 lines of text, and minimal special effects. It stresses reading the audience, hooking them in with an inspiring local story, and sharing the presentation afterwards. The case study example focuses on engaging communities around reducing carbon emissions by making the issue personal and doable on a local level.
This document promotes Kellogg Hall at Southern Illinois University, highlighting the benefits of living and learning in the same residence hall. Students can experience an academic and social atmosphere while making lifelong friends. Kellogg Hall residents live near the Communications building and have access to programs and facilities tailored to their majors, including a state-of-the-art Mac computer lab and experienced faculty within walking distance. Former resident Kelsey Therkildsen notes the hall was one of the best college decisions and helped form important connections.
The document discusses a 2007 community engagement project in Cairns, Australia that focused on four areas: creative e-learning partnerships, capability building for e-learning, engaging and improving achievement for disadvantaged learners, and sustaining community e-learning engagement. Pilots for the project opened participants' eyes to learning and economic opportunities of e-learning and increased enthusiasm and confidence. The ripple effects of the project are spreading learning through training programs and raising interest among individual learners, increasing credibility of local partnerships in e-learning. The document encourages starting small with e-learning activities like digital storytelling and building up to producing more advanced materials.
In Britain, teachers are too scattered and busy to frequently come together for discussion. They need a medium to readily communicate, exchange experiences, and learn about new methods and technologies in the UK and abroad.
For the Teaching Online MOOC, http://www.wiziq.com/course/62410-teachers-teaching-online Resources at http://Pearltrees.com/shellyterrell/integrating-web-2/id8081935
This short document promotes the creation of presentations using Haiku Deck, an online tool for making slideshows. It includes three stock photos and suggests that the reader may be inspired to create their own Haiku Deck presentation. A brief call to action encourages getting started with the tool on SlideShare.
Rethinking Teaching & Learning in a Networked RealityAlec Couros
This document discusses how networked technologies are transforming education and learning. It explores how social media and online networks enable new forms of learning, communication, sharing and collaboration. The author argues that meaningful learning can be fostered through informal learning networks and that educators should embrace open, connected, social models of learning using digital tools and online networks. However, educators also need to pay attention to issues like privacy, identity and building trust in online spaces. Overall, the document examines how networked technologies are changing the roles of educators and the nature of teaching and learning.
This document discusses the safe and effective use of social media in schools. It acknowledges both the risks and benefits of social media, highlighting concerns around distraction, unsuitable content, and cyberbullying, but also the opportunities for professional development, interactive learning, and improved digital skills. The document advocates for a cautious approach with clear guidelines and education for all users to maximize the benefits while minimizing risks. It shares the positive experience of Old Mill Primary School in using social media to significantly improve student outcomes. The conclusion is that schools must learn to harness social media's potential or risk being left behind in today's digital world.
This document promotes Kellogg Hall at Southern Illinois University, highlighting the benefits of living and learning in the same residence hall. Students can experience an academic and social atmosphere while making lifelong friends. Kellogg Hall residents live near the Communications building and have access to programs and facilities tailored to their majors, including a state-of-the-art Mac computer lab and experienced faculty within walking distance. Former resident Kelsey Therkildsen notes the hall was one of the best college decisions and helped form important connections.
The document discusses a 2007 community engagement project in Cairns, Australia that focused on four areas: creative e-learning partnerships, capability building for e-learning, engaging and improving achievement for disadvantaged learners, and sustaining community e-learning engagement. Pilots for the project opened participants' eyes to learning and economic opportunities of e-learning and increased enthusiasm and confidence. The ripple effects of the project are spreading learning through training programs and raising interest among individual learners, increasing credibility of local partnerships in e-learning. The document encourages starting small with e-learning activities like digital storytelling and building up to producing more advanced materials.
In Britain, teachers are too scattered and busy to frequently come together for discussion. They need a medium to readily communicate, exchange experiences, and learn about new methods and technologies in the UK and abroad.
For the Teaching Online MOOC, http://www.wiziq.com/course/62410-teachers-teaching-online Resources at http://Pearltrees.com/shellyterrell/integrating-web-2/id8081935
This short document promotes the creation of presentations using Haiku Deck, an online tool for making slideshows. It includes three stock photos and suggests that the reader may be inspired to create their own Haiku Deck presentation. A brief call to action encourages getting started with the tool on SlideShare.
Rethinking Teaching & Learning in a Networked RealityAlec Couros
This document discusses how networked technologies are transforming education and learning. It explores how social media and online networks enable new forms of learning, communication, sharing and collaboration. The author argues that meaningful learning can be fostered through informal learning networks and that educators should embrace open, connected, social models of learning using digital tools and online networks. However, educators also need to pay attention to issues like privacy, identity and building trust in online spaces. Overall, the document examines how networked technologies are changing the roles of educators and the nature of teaching and learning.
This document discusses the safe and effective use of social media in schools. It acknowledges both the risks and benefits of social media, highlighting concerns around distraction, unsuitable content, and cyberbullying, but also the opportunities for professional development, interactive learning, and improved digital skills. The document advocates for a cautious approach with clear guidelines and education for all users to maximize the benefits while minimizing risks. It shares the positive experience of Old Mill Primary School in using social media to significantly improve student outcomes. The conclusion is that schools must learn to harness social media's potential or risk being left behind in today's digital world.
Top Ten Ways to Engage the Millennial WorkforcepeeqMe
With 10,000 Boomers retiring everyday, maximizing the performance and accelerating the development of Millennials, or Generation Y, is critical for corporations and organizations.
peeqMe provides its Top 10 Ways to engage Millennials and create value in your workforce.
This document summarizes an alternate reality game (ARG) called "Who is Rufi Franzen?" that was used as an educational experience for students. Over the course of several weeks, students worked together online to solve puzzles, analyze clues and collaborate to uncover the mystery of Rufi Franzen. They interacted with game characters, discussed theories and helped drive the narrative. In the end, the students were thrilled to discover the reveal of the game, which involved their work being displayed on a large screen in a famous city. Students found the experience engaging, transformative and said it was one of the best ways of learning they had experienced.
Webinar: Making contributions in online spacesKaren Spencer
The document discusses contributing to online spaces by sharing reasons for contributing, how it feels to contribute, and challenges people face in contributing such as technology issues, privacy concerns, and lack of expertise. It provides examples of how posts can help others learn and outlines a framework for facilitating online discussions through cognitive challenges, guidance, and social support. Next steps discussed include reflecting on responses and identifying ways to further thinking on topics.
Digital literacy - Future Learning & Digital Student conferenceNigel Robertson
The document discusses the origins and goals of a digital literacy project at Waikato University. It began due to gaps in staff's digital skills and understanding of technology. The project aims to develop confident, agile staff who embrace lifelong learning. It focuses on staff to help them become role models for students. Activities include workshops, speed seminars, and coffee courses to expose staff to new technologies in an informal, participatory way. The project is supported by senior management and aims to make digital literacy an explicit part of the university's framework and staff responsibilities.
This document discusses how social networks are transforming education. It describes how learning is becoming more open, collaborative and connected through social tools on the web. Educators are building professional learning networks online and using social media to enhance teaching and connect with students globally. While social media raises issues around privacy and identity, it also fosters new communities of learners when used intentionally by educators and students.
This document discusses authentic experiences and risky pedagogies in higher education. It advocates taking risks and making mistakes in a culture of risk aversion. It also discusses the growth of online learning and complexity in higher education. Several quotes are provided about education being a self-organizing system and learning as an emergent phenomenon. The document presents a schema of pedagogical options and discusses digital literacies. It uses metaphors of pebbles and boulders to illustrate changes in media industries. The document describes an authentic experiences module involving weekly tasks, international collaboration, and critical incidents. It reflects on activities like the Harlem Shake and risks involved in unconventional pedagogies.
Second Life is a 3D virtual world where users create avatars to interact and engage in activities. Over 20 million accounts exist from individuals and organizations in over 100 countries. In Second Life, education institutions can design virtual classrooms and learning environments to encourage collaboration between globally distributed students through role playing and interactive problem solving. Over 300 universities have a presence in Second Life to appeal to visual learners and enhance authentic learning through a shared virtual space.
Social Media in Higher Education - Barriers & Digital LiteracyNigel Robertson
The document discusses barriers to using social media and developing digital literacy in higher education. It identifies several types of barriers, including perceptual barriers where people see no value, structural barriers like policies blocking access, and lack of awareness of possibilities. Developing digital literacy requires a permissive culture with leadership support, professional development opportunities, and engaging with social tools to learn. Overcoming these barriers could provide opportunities for research collaboration, lifelong learning through personal networks, and active learning through new models.
#CNMAC14 - Digital Healthcheck with @drbexlBex Lewis
Come and join a discussion around these areas, in a session for #CNMAC14, 1st November 2014. Session description:
Digital health check: The omnipresence of digital can pose challenges. Explore with Dr Bex how to keep your life in balance.
Dr Bex Lewis, CODEC
See more at: http://www.newmediacentreofexcellence.org.uk/cnmac/conference/agenda#sthash.Y6UpJkFe.dpuf
This document discusses using blogs to encourage student writing and reflection. It provides examples of blog platforms like Weebly, Edmodo, Blogger, and WordPress that can be used. The goal is for students to express opinions, reflect on their writing, and comment on classmates' posts. When students write blog entries and comment, it creates an online community. This helps students practice clear communication and get feedback to improve. The document also discusses using blogs for project-based learning, with an example project about the importance of recycling and its impact on keeping the Earth clean for future generations.
This document provides information about workshops on the ISSN Ning social network site. It includes instructions on how to sign up and get approved for membership on the site. It then outlines introductory and intermediate/advanced session overviews that will introduce participants to the Ning platform and teach skills for connecting, collaborating, and contributing multimedia content. References are provided about participatory culture and the role of Web 2.0 technologies in education. The document concludes by asking for any questions and discussing next steps.
The document is a newsletter for the CAB (Campus Activities Board) Executive Board providing information on upcoming training. It lists the board members and their positions. It announces training sessions from July 12-16 on topics like programming, communication, and leadership. It assigns each board member to facilitate a 30-minute team-building activity during training to help the board bond and build relationships.
The document discusses how adult educators are an endangered species due to changing environmental factors. It notes that the nature of work is shifting to more casual and part-time jobs, the financial crisis has led to budget cuts and slashed funding for education, and learners have changed and now prefer informal social learning over traditional classroom settings. It argues that current teaching practices are being preyed upon by these changes and that adult educator numbers are decreasing as fewer people enter the profession. Some suggestions are made to help protect adult educators, such as lobbying for government protection or creating sanctuaries, but it's acknowledged that describing adult educators as an endangered species may have just been a story.
1) The document discusses how social networks and Web 2.0 tools can positively transform research, teaching, and service for academics if they build serious academic lives online.
2) It explores concepts like knowledge, the human thought process, coding languages, and how media and society have shifted with increased access to digital tools and networks.
3) Examples are provided of how networks can increase the power of audiences, support learning, and enable teaching/learning online through meaningful collaboration and sharing of information.
This document outlines Columbus Learning Labs, a partnership between several Columbus organizations - WOSU, the Columbus Metropolitan Libraries, Wexner Center for the Arts, COSI Center of Science and Industry, and the Columbus Museum of Art. It discusses developing the partnership through an evaluation process, youth engagement activities, and leveraging existing space resources. It reflects that building partnerships has been both the most exciting and challenging aspect, and emphasizes investing in relationships and uniting under a shared philosophy.
This short document features photos credited to various photographers and encourages the viewer to create their own Haiku Deck presentation on SlideShare by providing a link to get started. It highlights visual content from multiple creators and promotes using the Haiku Deck tool to make presentations.
This introduces 'The Water Reckoning' drama project - an international collaboration to explore the application of strategies drawn from the work of legendary drama teacher Dorothy Heathcote. This project will occur from April - June in the lead up to the Heathcote Reconsidered conference in London in July. http://www.water-reckoning.net
The document describes a thesis project exploring how to design spaces that can accommodate people of different ages and abilities. It discusses aging as a universal process and challenges with traditional eldercare facilities. It summarizes precedents studied, with the Elder Homestead found to be most desirable due to amenities distributed throughout to allow independent living. Problems with traditional childcare are also outlined, including few adults per child, large groups, little alone time, solitary behavior seen as antisocial, tasks done away from adults, conversations of a different quality, less space per child, caretaker inconsistency and siblings not growing up together.
Cost effectiveness of Open Source development for Horowhenua Library Trust.Joann Ransom
In 1983 I was quoted $3,000 to have a wedding dress made by a bridal shop in Wellington – no way my Mum could afford that dress. We would have to make it ourselves.
So we went into Fitzroy’s, an old fashioned draper's shop in Levin, and within minutes of hearing that I was marrying a local lad, “Nancy’s boy”, we were surrounded by a clutch of woman: comparing fabrics, discussing how to adapt the paper pattern, which lace, what size seed pearls etc … I’m sure you get the picture.
That dress turned out heaps better than anything I was thinking of – and saved us a fortune too!
That was my first grownup experience of crowd-sourcing, ‘group think, community consultation, collaborative design – call it what you will. What I learnt that day was the power of community ownership, adaptation and the sheer power of collaboration.
These are key concepts in the open source world.
Top Ten Ways to Engage the Millennial WorkforcepeeqMe
With 10,000 Boomers retiring everyday, maximizing the performance and accelerating the development of Millennials, or Generation Y, is critical for corporations and organizations.
peeqMe provides its Top 10 Ways to engage Millennials and create value in your workforce.
This document summarizes an alternate reality game (ARG) called "Who is Rufi Franzen?" that was used as an educational experience for students. Over the course of several weeks, students worked together online to solve puzzles, analyze clues and collaborate to uncover the mystery of Rufi Franzen. They interacted with game characters, discussed theories and helped drive the narrative. In the end, the students were thrilled to discover the reveal of the game, which involved their work being displayed on a large screen in a famous city. Students found the experience engaging, transformative and said it was one of the best ways of learning they had experienced.
Webinar: Making contributions in online spacesKaren Spencer
The document discusses contributing to online spaces by sharing reasons for contributing, how it feels to contribute, and challenges people face in contributing such as technology issues, privacy concerns, and lack of expertise. It provides examples of how posts can help others learn and outlines a framework for facilitating online discussions through cognitive challenges, guidance, and social support. Next steps discussed include reflecting on responses and identifying ways to further thinking on topics.
Digital literacy - Future Learning & Digital Student conferenceNigel Robertson
The document discusses the origins and goals of a digital literacy project at Waikato University. It began due to gaps in staff's digital skills and understanding of technology. The project aims to develop confident, agile staff who embrace lifelong learning. It focuses on staff to help them become role models for students. Activities include workshops, speed seminars, and coffee courses to expose staff to new technologies in an informal, participatory way. The project is supported by senior management and aims to make digital literacy an explicit part of the university's framework and staff responsibilities.
This document discusses how social networks are transforming education. It describes how learning is becoming more open, collaborative and connected through social tools on the web. Educators are building professional learning networks online and using social media to enhance teaching and connect with students globally. While social media raises issues around privacy and identity, it also fosters new communities of learners when used intentionally by educators and students.
This document discusses authentic experiences and risky pedagogies in higher education. It advocates taking risks and making mistakes in a culture of risk aversion. It also discusses the growth of online learning and complexity in higher education. Several quotes are provided about education being a self-organizing system and learning as an emergent phenomenon. The document presents a schema of pedagogical options and discusses digital literacies. It uses metaphors of pebbles and boulders to illustrate changes in media industries. The document describes an authentic experiences module involving weekly tasks, international collaboration, and critical incidents. It reflects on activities like the Harlem Shake and risks involved in unconventional pedagogies.
Second Life is a 3D virtual world where users create avatars to interact and engage in activities. Over 20 million accounts exist from individuals and organizations in over 100 countries. In Second Life, education institutions can design virtual classrooms and learning environments to encourage collaboration between globally distributed students through role playing and interactive problem solving. Over 300 universities have a presence in Second Life to appeal to visual learners and enhance authentic learning through a shared virtual space.
Social Media in Higher Education - Barriers & Digital LiteracyNigel Robertson
The document discusses barriers to using social media and developing digital literacy in higher education. It identifies several types of barriers, including perceptual barriers where people see no value, structural barriers like policies blocking access, and lack of awareness of possibilities. Developing digital literacy requires a permissive culture with leadership support, professional development opportunities, and engaging with social tools to learn. Overcoming these barriers could provide opportunities for research collaboration, lifelong learning through personal networks, and active learning through new models.
#CNMAC14 - Digital Healthcheck with @drbexlBex Lewis
Come and join a discussion around these areas, in a session for #CNMAC14, 1st November 2014. Session description:
Digital health check: The omnipresence of digital can pose challenges. Explore with Dr Bex how to keep your life in balance.
Dr Bex Lewis, CODEC
See more at: http://www.newmediacentreofexcellence.org.uk/cnmac/conference/agenda#sthash.Y6UpJkFe.dpuf
This document discusses using blogs to encourage student writing and reflection. It provides examples of blog platforms like Weebly, Edmodo, Blogger, and WordPress that can be used. The goal is for students to express opinions, reflect on their writing, and comment on classmates' posts. When students write blog entries and comment, it creates an online community. This helps students practice clear communication and get feedback to improve. The document also discusses using blogs for project-based learning, with an example project about the importance of recycling and its impact on keeping the Earth clean for future generations.
This document provides information about workshops on the ISSN Ning social network site. It includes instructions on how to sign up and get approved for membership on the site. It then outlines introductory and intermediate/advanced session overviews that will introduce participants to the Ning platform and teach skills for connecting, collaborating, and contributing multimedia content. References are provided about participatory culture and the role of Web 2.0 technologies in education. The document concludes by asking for any questions and discussing next steps.
The document is a newsletter for the CAB (Campus Activities Board) Executive Board providing information on upcoming training. It lists the board members and their positions. It announces training sessions from July 12-16 on topics like programming, communication, and leadership. It assigns each board member to facilitate a 30-minute team-building activity during training to help the board bond and build relationships.
The document discusses how adult educators are an endangered species due to changing environmental factors. It notes that the nature of work is shifting to more casual and part-time jobs, the financial crisis has led to budget cuts and slashed funding for education, and learners have changed and now prefer informal social learning over traditional classroom settings. It argues that current teaching practices are being preyed upon by these changes and that adult educator numbers are decreasing as fewer people enter the profession. Some suggestions are made to help protect adult educators, such as lobbying for government protection or creating sanctuaries, but it's acknowledged that describing adult educators as an endangered species may have just been a story.
1) The document discusses how social networks and Web 2.0 tools can positively transform research, teaching, and service for academics if they build serious academic lives online.
2) It explores concepts like knowledge, the human thought process, coding languages, and how media and society have shifted with increased access to digital tools and networks.
3) Examples are provided of how networks can increase the power of audiences, support learning, and enable teaching/learning online through meaningful collaboration and sharing of information.
This document outlines Columbus Learning Labs, a partnership between several Columbus organizations - WOSU, the Columbus Metropolitan Libraries, Wexner Center for the Arts, COSI Center of Science and Industry, and the Columbus Museum of Art. It discusses developing the partnership through an evaluation process, youth engagement activities, and leveraging existing space resources. It reflects that building partnerships has been both the most exciting and challenging aspect, and emphasizes investing in relationships and uniting under a shared philosophy.
This short document features photos credited to various photographers and encourages the viewer to create their own Haiku Deck presentation on SlideShare by providing a link to get started. It highlights visual content from multiple creators and promotes using the Haiku Deck tool to make presentations.
This introduces 'The Water Reckoning' drama project - an international collaboration to explore the application of strategies drawn from the work of legendary drama teacher Dorothy Heathcote. This project will occur from April - June in the lead up to the Heathcote Reconsidered conference in London in July. http://www.water-reckoning.net
The document describes a thesis project exploring how to design spaces that can accommodate people of different ages and abilities. It discusses aging as a universal process and challenges with traditional eldercare facilities. It summarizes precedents studied, with the Elder Homestead found to be most desirable due to amenities distributed throughout to allow independent living. Problems with traditional childcare are also outlined, including few adults per child, large groups, little alone time, solitary behavior seen as antisocial, tasks done away from adults, conversations of a different quality, less space per child, caretaker inconsistency and siblings not growing up together.
Cost effectiveness of Open Source development for Horowhenua Library Trust.Joann Ransom
In 1983 I was quoted $3,000 to have a wedding dress made by a bridal shop in Wellington – no way my Mum could afford that dress. We would have to make it ourselves.
So we went into Fitzroy’s, an old fashioned draper's shop in Levin, and within minutes of hearing that I was marrying a local lad, “Nancy’s boy”, we were surrounded by a clutch of woman: comparing fabrics, discussing how to adapt the paper pattern, which lace, what size seed pearls etc … I’m sure you get the picture.
That dress turned out heaps better than anything I was thinking of – and saved us a fortune too!
That was my first grownup experience of crowd-sourcing, ‘group think, community consultation, collaborative design – call it what you will. What I learnt that day was the power of community ownership, adaptation and the sheer power of collaboration.
These are key concepts in the open source world.
Kete Horowhenua is a digital library of community-collected images, audio, video, and documents hosted on a web-based platform. It allows community members to organize and share both contemporary and historical local content on various topics in different digital formats. The Kete model is facilitated by New Zealand's National Library and aims to create digital collections for each of the country's 30 library networks to preserve community created content and collective memories.
This document discusses managing change in libraries. It notes that the only constant is change and libraries must adapt to changes in society, their sector, and workplaces. It provides strategies for coping with and influencing change, including becoming informed, joining conversations, exerting influence in areas of concern, developing change management plans, and lifelong learning. The key message is that libraries and individuals must be proactive and open to change to remain relevant in an evolving world.
Why Can't We All Just Get Along? Four Generations Working Side by Side in Har...Andrew Krzmarzick
Presentation delivered at the Training Officer's Consortium (TOC) Institute in Williamsburg, VA, on April 27, 2009. Facilitated by a Gen X'er and a Traditional. Objectives included:
1. Understand and better navigate the intergenerational differences in your office
2. Participate in several training modalities that reach a multi-generational audience
3. Experience a truly blended approach to training that addresses the learning preferences of all four generations.
The document discusses the urgent need to reduce global emissions to avoid catastrophic climate change. It notes that we have less than 5 years for emissions to peak and then decline rapidly at 5-9% per year to limit global temperature rise to 4 degrees Celsius. However, existing political and corporate processes are insufficient to drive the level of innovation and implementation required to achieve these reductions in time. The document calls for persistent pressure on companies and media to transition to more sustainable practices, making ecocide an international crime, and supporting eco-innovation with money and time.
Tweaked version of Managing for Change , originally presented at Ikaroa Professional Development Weekend 2010. This presentation was given to Horowhenua staff in April 2011 to kick off the development of personal development plans in preparation for a 'service rethink' for Te Takere, the new culture and community centre being built in Levin.
A Creativity Crisis? How do we make space for the hackers and the makers?Mary Loftus
This document discusses creativity and innovation in education. It argues that creativity is essential for the future, as the jobs and technologies of tomorrow have yet to be invented. However, current education systems may discourage creativity by over-emphasizing standardized testing and outcomes. The document advocates cultivating creativity through collaboration, problem-solving, risk-taking, and facilitating safe learning environments where students can explore and develop their ideas. Nurturing creativity in both students and educators is important for building innovative thinkers who can thrive in an uncertain future.
This document discusses the importance of creativity and innovation in education. It notes that the future demands creative approaches, and that creativity involves encoding, selecting, and recombining existing ideas. While creativity was once seen as a gift to few, it is now an economic and personal imperative. The document advocates for educating students in skills like collaboration, critical thinking, initiative and adapting to change. Schools are highlighted as powerful community resources that can foster creativity if they protect childhood and enable civic partnerships and local innovation. Overall, the document argues for nurturing creativity in students and making space for "hackers and makers".
21st Century Influencer: Finding the Vital Behaviors to Flatten Your ClassroomVicki Davis
This document provides an overview of Vicki Davis and her work as an educational influencer and advocate for connected, collaborative, and project-based learning. It lists her blog, websites, and resources that promote connecting classrooms globally using Web 2.0 tools and flat classroom models. Davis discusses overcoming fears of new ideas and technologies, and outlines seven vital behaviors for flattening the classroom through connection, communication, contribution, choice, creation, and celebration.
This keynote presentation discusses using an alternate reality game (ARG) to teach a class about digital literacy, creativity, and curiosity. The instructor worked with students over 12 weeks to solve puzzles and clues related to a fictional character named Rufi Franzen. Students collaborated online and worked to unravel the mystery. In the finale, the class revealed a video they created about Rufi that was shown on a large screen in a famous city. Student feedback showed the ARG approach was a transformative learning experience that developed their problem-solving, collaboration, and engagement with course material.
The document discusses how Web 2.0 tools can transform research, teaching, and services if academics choose to build serious academic lives online and connect with peers and students. It highlights opportunities for trust and connection in networked learning environments but also challenges like invisible audiences and blurred lines between public and private spaces. Educators are encouraged to rethink technology, media, leadership, and professional development to take advantage of opportunities while mitigating risks in a networked reality.
The document provides instructions for requesting writing assistance from HelpWriting.net. It outlines a 5-step process: 1) Create an account with a password and email. 2) Complete a 10-minute order form providing instructions, sources, and deadline. 3) Review bids from writers and choose one based on qualifications. 4) Review the completed paper and authorize payment if pleased. 5) Request revisions to ensure satisfaction, with a full refund option for plagiarized work. The service aims to provide original, high-quality content meeting customers' needs.
This document discusses research for a client project focused on wildlife. It notes that the older generation prefers more rural and natural spaces for relaxation in retirement. To appeal to older audiences, the document suggests filming at a nature reserve to understand the project and incorporating more youthful elements in video style, while still addressing serious issues, to engage older viewers. It also references common stereotypes that older generations hold about millennials lacking work skills and needing constant guidance.
The document discusses the concept of a "Silicon Valley for the future of learning" and what such a place might look like. It considers hypotheses such as learning happening everywhere and school economics bending to school politics. Alternatives to traditional schooling are discussed, such as what social and intellectual functions school provides that could be replaced or complemented elsewhere. Brainstorming sessions consider potential substitutes and complements to school, as well affordances a "Silicon Valley for learning" might benefit from. The discussion closes by reflecting on expanding the boundaries of school and instead inverting traditional school structures.
Teaching through Multimedia Storytelling (or getting the dog to whistle!)Susan Lieberman
This document is a summary of a presentation about using multimedia storytelling in teaching. It explores why stories are effective teaching tools, providing memory cues, context, and emotions. Examples show how stories can increase understanding, such as a poem about Napoleon. The presentation discusses finding stories, telling them engagingly, and using PowerPoint features like animation, video and sound. It emphasizes making stories culturally sensitive and having fun to actively involve students in learning.
We Got This: Surviving and Thriving in a Deeply Weird WorldPeter Bromberg
The document discusses how the world is becoming "deeply weird" due to accelerating technological change. It notes that the pace of change is exponential and that the future is difficult to predict as a result. The presentation explores how organizations can deliver on their missions in this uncertain environment by focusing on values, outcomes, experiences, and putting people at the center. It advocates for embracing learning, letting go of long-range planning, and paying attention to customers in new ways such as storytelling and journey mapping.
The document discusses the connection between innovation, patents, and economic growth. It provides the following key points:
1) Western economies grew rapidly during the Industrial Revolution due to innovation driven by patents and technology. Countries that studied and copied other nations' patent systems, like Japan copying the US system, also saw economic growth.
2) Innovation accounts for up to 80% of productivity growth in high-income countries. Firms that innovate outperform non-innovating firms.
3) "Soft thinking" skills like creativity and innovation are now as important as traditional "hard thinking" skills taught in schools, but education systems still focus more on eliminating soft thinking. True innovation often stems from chance
Chris Jansen (www.Ideacreation.org) - "To all the edupreneurs"Chris Jansen
A keynote address co-delivered with Dr Cheryl Doig at AISA (African International Schools Association) Leadership Conference in Johannesburg, South Africa in 2012.
The document is a newsletter from Ed's World Inc., a nonprofit that empowers youth. In the lead article, the Board President discusses how to handle adversity by gathering information, surrounding oneself with supportive people, being resilient, and knowing that problems are temporary. The newsletter also provides a list of scholarships for high school students to apply for, recommends books for middle and high school reading, and suggests summer activities for youth like sports programs and art classes. It thanks donors and encourages planning for the summer.
1) The document discusses engaging people in workplace change and the importance of considering cultural patterns when leading change.
2) It highlights that culture is transmitted through early life experiences and effective leadership must consider the unique emotional imprints of Australian culture.
3) Several key elements are identified as important for engaging Australians in change, including recognizing individual identity, honoring past contributions, providing a meaningful vision of change linked to a social purpose, establishing structure and safety nets, and taking a "captain-coach" leadership approach.
Discover timeless style with the 2022 Vintage Roman Numerals Men's Ring. Crafted from premium stainless steel, this 6mm wide ring embodies elegance and durability. Perfect as a gift, it seamlessly blends classic Roman numeral detailing with modern sophistication, making it an ideal accessory for any occasion.
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Zodiac Signs and Food Preferences_ What Your Sign Says About Your Tastemy Pandit
Know what your zodiac sign says about your taste in food! Explore how the 12 zodiac signs influence your culinary preferences with insights from MyPandit. Dive into astrology and flavors!
The APCO Geopolitical Radar - Q3 2024 The Global Operating Environment for Bu...APCO
The Radar reflects input from APCO’s teams located around the world. It distils a host of interconnected events and trends into insights to inform operational and strategic decisions. Issues covered in this edition include:
Ellen Burstyn: From Detroit Dreamer to Hollywood Legend | CIO Women MagazineCIOWomenMagazine
In this article, we will dive into the extraordinary life of Ellen Burstyn, where the curtains rise on a story that's far more attractive than any script.
𝐔𝐧𝐯𝐞𝐢𝐥 𝐭𝐡𝐞 𝐅𝐮𝐭𝐮𝐫𝐞 𝐨𝐟 𝐄𝐧𝐞𝐫𝐠𝐲 𝐄𝐟𝐟𝐢𝐜𝐢𝐞𝐧𝐜𝐲 𝐰𝐢𝐭𝐡 𝐍𝐄𝐖𝐍𝐓𝐈𝐃𝐄’𝐬 𝐋𝐚𝐭𝐞𝐬𝐭 𝐎𝐟𝐟𝐞𝐫𝐢𝐧𝐠𝐬
Explore the details in our newly released product manual, which showcases NEWNTIDE's advanced heat pump technologies. Delve into our energy-efficient and eco-friendly solutions tailored for diverse global markets.
NIMA2024 | De toegevoegde waarde van DEI en ESG in campagnes | Nathalie Lam |...BBPMedia1
Nathalie zal delen hoe DEI en ESG een fundamentele rol kunnen spelen in je merkstrategie en je de juiste aansluiting kan creëren met je doelgroep. Door middel van voorbeelden en simpele handvatten toont ze hoe dit in jouw organisatie toegepast kan worden.
Storytelling is an incredibly valuable tool to share data and information. To get the most impact from stories there are a number of key ingredients. These are based on science and human nature. Using these elements in a story you can deliver information impactfully, ensure action and drive change.
Prescriptive analytics BA4206 Anna University PPTFreelance
Business analysis - Prescriptive analytics Introduction to Prescriptive analytics
Prescriptive Modeling
Non Linear Optimization
Demonstrating Business Performance Improvement
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Industrial Tech SW: Category Renewal and CreationChristian Dahlen
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We take a look at everything that you need to know in order to deploy effective WhatsApp marketing strategies, and integrate it with your buyer journey in HubSpot. From technical requirements to innovative campaign strategies, to advanced campaign reporting - we discuss all that and more, to leverage WhatsApp for maximum impact. Check out more details about the event here https://events.hubspot.com/events/details/hubspot-new-delhi-presents-unlocking-whatsapp-marketing-with-hubspot-integrating-messaging-into-your-marketing-strategy/
Part 2 Deep Dive: Navigating the 2024 Slowdownjeffkluth1
Introduction
The global retail industry has weathered numerous storms, with the financial crisis of 2008 serving as a poignant reminder of the sector's resilience and adaptability. However, as we navigate the complex landscape of 2024, retailers face a unique set of challenges that demand innovative strategies and a fundamental shift in mindset. This white paper contrasts the impact of the 2008 recession on the retail sector with the current headwinds retailers are grappling with, while offering a comprehensive roadmap for success in this new paradigm.
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How are Lilac French Bulldogs Beauty Charming the World and Capturing Hearts....Lacey Max
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4. Storytelling 101
Set the scene
Paint the characters
Begin the journey
Encounter the obstacle
Overcome the obstacle
Resolution
http://www.publicwords.com/articles/articles_ref012_powerful_storytelling.html
5. Scene and characters = engagement
Intro to problem = why do I care ?
Solving it = how can I help?
6. So what?
What is the point of the story?
How is it relevant?
What is the call to action?
10. Slide design
Clean, pale background - usually
Dark text - usually
Simple font
Declutter
Minimal special effects
Consistency - usually
11. Phase 3: Delivery
Read your audience
Hook them in
Don’t read slides
Share it afterwards
12. Case Study: Carbon Emissions
The obstacles:
It’s too big
Its too late
We’re too small
Won’t make a difference
Dodgy science
13. Read the audience
“Boomers want it
all and Y’ers
want it all right
People retire to Horowhenua now”
Baby Boomers are retiring
Judith Ireland in
The Selfish Generation vs Bookend Scenrios
The We Generation
http://www.youtube.com/watch?v=vknHKTy1MLY&feature=player_embedded
14. Have to engage ‘people’
Tell a story - an inspiring one
Make it personal / local
Must be do-able
WIFM
Do the ‘right’ thing
15. Our story ?
Not trying to save the world (too big, too hard)
just make our place better to live in now, (wifm)
and a better place for our children and grandkids,
(personal, doing the right thing)
A range of local activities (do-able)
and a few big ones (leadership, inspiration, future)
Makes good economic sense (WIFM, survival, collective good)
Jo: Tell story of the plumbing conference lady in yellow jacket - you have to grab peoples attention Screen saver is the first screen of your presentation – will be onscreen while people getting settled n- first impression and its important!Tell people who you are and how to contact youThis will also be your last slide; the audience will recognise it later - but your contact details will be much bigger)
This is what this presentation covers – and it will be available for download from Slideshare(allows people not to panic about taking notes – they can just concentrate)
Shape your content to respect the needs of your audienceDefine your audience: who are they – where are they at?Define parameters: delivery mode, how long do you have, whats happening before and after, how long do you have to write this thing,What is the point of the presentation – what do you have to achieve?Think about an elevator pitch or the first sentence in a newspaper story: must contain all the key points: who , what, where, why, and how are a good start.Introduce any special elements ie click here man for extra content)
7 basic story plotlines and they all have these 6 key elements:
Stories engage people : and you need to engage your audience. You want to bring the story from the abstract to the concrete so they can relate to it.Its all about visalization: use metaphors, adjectives, hyperbole to ‘pile it on’, carefully chosen words and active delivery tricks like voice and volume variations, movement, arm actions and pauses.
Don’t forget to identify ‘the point’ of the story and then the ‘so what’ bit linking the ‘story’ to what it is you want to achieve. What is the call to action?
Phase 2 : Writing your presentationSo once you know what it is you have to do, and how long you’ve got now you start writing it.Structure is crucial – you are telling a story with 6 parts (although will barely feature), use Powerpoint outline to build the structure, and possibly jot down ideas for the slides as you go – key points or an image but don’t interrupt this phase – get it done and make sure it has a coherent flow (a story) and its complete. Its just a first pass BUT if you suddenly find out ‘you’re on’ you could run with this if you had to. Then when you are satisfied the structure is good go back and write the script in the notes field .. again jotting down ideas for bullet points. Work to your timeframe: if its tight just whack down bullet points to ensure you say everything you have to, if time is good then write a script that can stand alone or be repurposed later.
Now you can start building up the slidesA few golden rules:People only remember 7 words on a poster or piece of paper – make those 7 words the important onesPeople might read 18 words before they get bored and turn off3 lines good – 6 lines is badUse bullets not paragraphs – and bring them in when you speak to them not before
Slides are to help you stay on track and tell your story, to illustrate the points you are making and to share information that is best transmitted visually. Do not ever read your slides – ever.Start building up the slide content then edit, edit and edit some moreGet the key points down for each slide that will support your scriptSource your key images – thousand words and all thatSource any links or urls for further info.
Forget about design until the very end, then make it clean, simple, unobtrusive; you want them to look at you and listen to your message not at your slides,There are heaps of design templates in powerpoint if you don’t have an organisational one. Choose simple design with dark text on plain background but if your venue is not easily dimmed choose a dark background and large white text.Choose a simple font – maybe the heading can be slightly fancier but go easyDeclutter the slide – white space is good - edit edit editUse special effects very carefully and for good reason: this includes transitions, auto slide advance and inserted video or sound footage. Not saying don’t but use it for effectApply a consistency in design : font size, tone of headings, bullets – and depart from it for effectA metaphor can tie a presentation together overall depending on your audience. Could be applied to the headings or design but be really careful. Humour is really, really hard to deliver live
First up, you want to read your audience. In the first instance match its energy and then bring them to where they need to be: it might be energising a tired one or calming an panicking one.Keep reading your audience throughout; you should know your content well enough, and your slides should allow you, to adapt your script as required.You need to engage your audience as quickly as possible and draw them in. A bio won’t cut it or a boring introduction. What about an image a video clip a big statement or a good story. Use your body and voice Draw them in quickly – not a bio etc – factoid, image or a storyNever read your presentation off the screen – ever - it exists merely to support or illustrate your presentation. The slides should give you the memory jabs to the content of the script your write in the notes.Don’t read the script either if possible BUT if you are called away and someone else needs to deliver your presentation the script is there, and it is there for later reference and repurposing. Printing notes will include the script and the slides.Slideshare is brilliant.
Changing gear completely now, so have a slightly different – but related slide design…The task for Ema and I to think about was how to mobilisea community into caring about reducing carbon emissions.I don’t know about you but after only a few phone calls I came across obstacles:Its too big an issue,Its too late to achieve anythingWhether we cut our emissions to zero or trebled them it won’t make any difference to the global situation until China and India and Brazil and Russia and the USA do their bitThere is debate around the science; maybe we are just in a natural cycle etc
We have to read our audience:Horowhenua is a retirement mecca – and Baby Boomers are retiring here in greater numbers. They have been labeled the selfish generation: they have had it all given to them all their life: education, health, housing – not interested in saving the world - its all me, me, me.Generation clash : the Millennials – the first time ever that we have a generation with a shorter life expectancy than its parents, inherited unheard of debt and a world imploding … political astute and work collaboratively – its we, we weGenerational clashes inevitable … but we have to push on because we do have to do whats best for the community and engage this community
To mobilise our community we have to engage real ‘people’,We need to tell a story – maybe many storiesWe are tribal animals : humans like to belong to the pack, to follow a leader – the story needs to be inspiringWe have to make it personal and local – it has to resonateWe need activities which are achievable - do-ableThere has to be a payback – a win - might be now but might be future for our grandchildren,Appeal to peoples decency: tribal creatures care about each other, survival, a collective futureMost of the people want to do the right thing most of the time
So that’s it.I wanted to achieve a number of things today:Presentations are just stories – the right stories for the audience, so I gave you a quick run down on the various stages or elements in a presentation,I gave you an approach to crafting a presentation which staged various points from which you could ‘go now’ if you had to, and some tips for putting together and delivering a slideshow that will keep an audience engaged.We then shifted gear and focused on the Management Challenge itself and considered how to mobilise a community, and I suggested a story that may engage people to become interested in the activities we come up with. It could be a useful starting point to work from.I have uploaded the powerpoint to slideshare if anyone wants to follow up on links etcAnd those are my contact details if you want any further information.Thank you.(make it easy for people to follow up – means they don’t have to talk to you after your presentation when you are probably feeling a bit tired. And put only your preferred contact methods: I don’t want phonecalls. I like emails (my timeframe and schedule) and twiitter (140 characters suit me fine) and don’t want letters (which require 1 in return).