The document discusses software project success rates and reasons for failure and success. It reports that in 2000, 23% of software projects were successful, 49% were challenged (completed but over budget or late), and 28% failed. Common reasons for failure included lack of project management and executive support, underestimating complexity, and ignoring changing requirements. Recipes for success included using smaller projects with shorter durations, more manageable scopes, and engaging users earlier through iterative development.
Software engineering principles in system software designTech_MX
This document discusses software engineering principles for system software design. It defines software engineering as a collection of techniques to produce high quality software on time and budget. Key principles discussed include rigor and formality, separation of concerns, modularity, abstraction, and anticipation of change. Examples of applying these principles to compilers and assemblers are provided. The software development process and different testing approaches are also summarized.
Towards a UML Profile for Domain-driven Design of Microservice ArchitecturesFlorian Rademacher
In the context of Microservice Architecture (MSA), Domain-driven Design (DDD) denotes a model-driven approach for domain decomposition and service identification. However, DDD-based domain models are typically expressed as informal UML class diagrams, which hampers model operations like code generation. As a first step to overcome this limitation, we present a UML profile that formalizes DDD-based domain models and enables domain-driven Microservice design.
The document discusses a proposed reusability framework for cloud computing. The framework, called the Cloud Computing Reusability Model (CCR), aims to enable reusability in cloud computing through component-based development. The CCR model is validated using CloudSim, and experimental results show that the reusability-based approach can minimize costs and reduce time to market. The document also reviews related work on reusability and cloud computing, and analyzes challenges of the cloud computing platform for software development.
The following resources come from the 2009/10 BSc (Hons) in Multimedia Technology (course number 2ELE0075) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to demonstrate abilities to:
Design and implement multimedia applications
Apply System Development Life Cycle methodology
Create and manipulate a range of media elements such as image, sound and animation
This project requires students to apply the System Development Life Cycle methodology to design and implement their personal multimedia portfolios for specific target audiences, with proper use of different media elements including image, sound and animation.
This document discusses the concept of sustainable software design. It defines sustainable design as design where decisions and rationale are reflected in code and documentation in a way that is resistant to evaporation over time. It discusses how areas like modularity, documentation, programming languages, design patterns, and model-driven engineering relate to sustainable design. It highlights challenges like precisely defining sustainability and finding ways to evaluate the costs and benefits of sustainable design practices. The goal is to develop sustainable design as a quality attribute and incentivize its use.
A Study on MDE Approaches for Engineering Wireless Sensor Networks Ivano Malavolta
27th August 2014. My presentation at SEAA 2014 (http://esd.scienze.univr.it/dsd-seaa-2014) about our a study on model-driven engineering approaches for engineering Wireless Sensor Networks (WSNs).
Accompanying paper: http://ieeexplore.ieee.org/xpl/login.jsp?tp=&arnumber=6928805
Abstract:
Model-Driven Engineering (MDE) can be considered as the right tool to reduce the complexity of Wireless Sensor Network (WSN) development through its principles of abstraction, separation of concerns, reuse and automation. In this paper we present the results of a systematic mapping study we performed for providing an organized view of existing MDE approaches for designing WSNs.
A total number of 780 studies were analysed; among them, we selected 16 papers as primary studies relevant for review. We setup a comparison framework for these studies, and classified them based on a set of common parameters. The main objective of our research is to give an overview about the state-of-the-art of MDE approaches dedicated to WSN design, and finally, discuss emerging challenges that have to be considered in future MDE approaches for engineering WSNs.
The document discusses software project success rates and reasons for failure and success. It reports that in 2000, 23% of software projects were successful, 49% were challenged (completed but over budget or late), and 28% failed. Common reasons for failure included lack of project management and executive support, underestimating complexity, and ignoring changing requirements. Recipes for success included using smaller projects with shorter durations, more manageable scopes, and engaging users earlier through iterative development.
Software engineering principles in system software designTech_MX
This document discusses software engineering principles for system software design. It defines software engineering as a collection of techniques to produce high quality software on time and budget. Key principles discussed include rigor and formality, separation of concerns, modularity, abstraction, and anticipation of change. Examples of applying these principles to compilers and assemblers are provided. The software development process and different testing approaches are also summarized.
Towards a UML Profile for Domain-driven Design of Microservice ArchitecturesFlorian Rademacher
In the context of Microservice Architecture (MSA), Domain-driven Design (DDD) denotes a model-driven approach for domain decomposition and service identification. However, DDD-based domain models are typically expressed as informal UML class diagrams, which hampers model operations like code generation. As a first step to overcome this limitation, we present a UML profile that formalizes DDD-based domain models and enables domain-driven Microservice design.
The document discusses a proposed reusability framework for cloud computing. The framework, called the Cloud Computing Reusability Model (CCR), aims to enable reusability in cloud computing through component-based development. The CCR model is validated using CloudSim, and experimental results show that the reusability-based approach can minimize costs and reduce time to market. The document also reviews related work on reusability and cloud computing, and analyzes challenges of the cloud computing platform for software development.
The following resources come from the 2009/10 BSc (Hons) in Multimedia Technology (course number 2ELE0075) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to demonstrate abilities to:
Design and implement multimedia applications
Apply System Development Life Cycle methodology
Create and manipulate a range of media elements such as image, sound and animation
This project requires students to apply the System Development Life Cycle methodology to design and implement their personal multimedia portfolios for specific target audiences, with proper use of different media elements including image, sound and animation.
This document discusses the concept of sustainable software design. It defines sustainable design as design where decisions and rationale are reflected in code and documentation in a way that is resistant to evaporation over time. It discusses how areas like modularity, documentation, programming languages, design patterns, and model-driven engineering relate to sustainable design. It highlights challenges like precisely defining sustainability and finding ways to evaluate the costs and benefits of sustainable design practices. The goal is to develop sustainable design as a quality attribute and incentivize its use.
A Study on MDE Approaches for Engineering Wireless Sensor Networks Ivano Malavolta
27th August 2014. My presentation at SEAA 2014 (http://esd.scienze.univr.it/dsd-seaa-2014) about our a study on model-driven engineering approaches for engineering Wireless Sensor Networks (WSNs).
Accompanying paper: http://ieeexplore.ieee.org/xpl/login.jsp?tp=&arnumber=6928805
Abstract:
Model-Driven Engineering (MDE) can be considered as the right tool to reduce the complexity of Wireless Sensor Network (WSN) development through its principles of abstraction, separation of concerns, reuse and automation. In this paper we present the results of a systematic mapping study we performed for providing an organized view of existing MDE approaches for designing WSNs.
A total number of 780 studies were analysed; among them, we selected 16 papers as primary studies relevant for review. We setup a comparison framework for these studies, and classified them based on a set of common parameters. The main objective of our research is to give an overview about the state-of-the-art of MDE approaches dedicated to WSN design, and finally, discuss emerging challenges that have to be considered in future MDE approaches for engineering WSNs.
This document summarizes reverse engineering theories and tools. It discusses how reverse engineering is used to understand legacy code without documentation by applying transformations backwards to abstract the code into more conceptual specifications. It also describes how code-level reverse engineering focuses on analyzing source code but does not capture all needed information. Automated tools are needed to help make reverse engineering more repeatable and mature.
The document discusses software architecture activities including:
1. Identifying requirements and architecturally significant requirements
2. Designing subsystems and identifying main components and connectors
3. Modeling the software architecture and performing analysis, verification, and validation activities to ensure the implementation conforms to the architecture.
This document contains a summary of Bikram Kishor Rout's resume. It outlines his experience working as a Business Intelligence delivery specialist for 9 years. It lists his technical skills including programming languages like C, C++, Perl, and databases like Oracle. It also provides details of several projects he has worked on for clients like Infosys, DNB Bank, Neptune Oriented Lines, and Hitachi Network, focusing on areas like data warehousing, business intelligence, and network monitoring.
This is my first article for ECAADE conference in the year 2000, it was about my research work and my doctoral thesis.
Years ago, ideas such as cloud computing and other integration technologies were science fiction, now they are a reality disrupting our thinking and way of doing buisness.
The document provides information on a course titled "Software Engineering" taught by Dr. P. Visu at Velammal Engineering College. It includes the course objectives, outcomes, syllabus, and learning resources. The objectives are to understand software project phases, requirements engineering, object-oriented concepts, enterprise integration, and testing techniques. The outcomes cover comparing process models, requirements engineering, object-oriented fundamentals, software design, and testing techniques. The syllabus covers topics like software processes, requirements analysis, object-oriented concepts, software design, testing, and project management over 5 units. Recommended textbooks and online references are also provided.
This document provides an overview of an introduction to software engineering course. It discusses key topics that will be covered in the course including software development lifecycles, processes, requirements engineering, analysis, design, development, testing, verification and validation. It also discusses the software crisis in the 1960s that led to the emergence of software engineering as a discipline. The roles and characteristics of software engineers are outlined. The relationships between software engineering and other disciplines like computer science and management science are described. The differences between software engineering and traditional engineering are highlighted. Finally, the attributes of well-engineered software are listed.
International Journal of Computational Engineering Research(IJCER) ijceronline
nternational Journal of Computational Engineering Research (IJCER) is dedicated to protecting personal information and will make every reasonable effort to handle collected information appropriately. All information collected, as well as related requests, will be handled as carefully and efficiently as possible in accordance with IJCER standards for integrity and objectivity.
This document describes Flowtracer/TEM, a collaborative SystemC-based verification environment for distributed ASIC design teams. It addresses long simulation times, complex verification solutions, and large design sizes at the RTL level by using SystemC's higher abstraction and faster simulation. Flowtracer/TEM integrates revision control, batch processing, simulation, and a test database in a web interface to help teams coordinate verification work. It aims to streamline the verification process and improve productivity and communication for distributed teams.
Designing for knowledge maturing: from knowledge driven software to supportin...Andreas Schmidt
Software engineering has been transformed in recent years by understanding the interaction with customers and the target context as an ongoing learning process. Responsiveness to change and user-centered design have been the consequences. In a similar way, knowledge and ontology engineering are undergoing fundamental changes to acknowledge the fact that they are part of a collective knowledge maturing process. We explore three examples: (i) social media based competence management in career guidance, (ii) ontology-centered reflection in multi-professional environments in palliative care, and (iii) aligning individual mindlines in pratice networks of General Practitioners. Based on these, we extract four levels of designing for knowledge maturing and associated technical implementations. This shows that future technology support should especially target facilitation of self-organized, but tool-mediated knowledge development processes, where, e.g., workplace learning analytics can play a prominent role
Engineering the Aggregate - Talk at Software Engineering for Intelligent and ...Danilo Pianini
A distributed system can be seen as a single computational machine rather than a collection of multiple communicating machines, as it is usually perceived. Reasoning on the aggregate of situated devices under this privileged point of view can lead to interesting engineering solutions that allow for abstracting away the networking protocols, and focusing on producing advanced, self-stabilizing coordination algorithms.
The document provides an overview of a software engineering course syllabus and objectives. The syllabus covers 6 units: software process and agile development, requirements analysis and specification, object oriented concepts, software design, testing and management, and learning resources. The course objectives are to understand software project phases, requirements engineering, object oriented concepts, enterprise integration, and testing/project management techniques. Students will learn to compare process models, formulate requirements engineering concepts, understand object oriented fundamentals, apply software design procedures, and evaluate testing techniques and project schedules.
E2 Manage Tech Design Implementation General 2010bdwwork
1. E2 ManageTech proposes a 5-task scope of work to design an EHS management information system for the client. The tasks include defining requirements, screening software vendors, analyzing costs and benefits, facilitating vendor demonstrations, and producing a design summary.
2. E2 would conduct workshops to identify functional and technical requirements from various stakeholders. They would use templates of common requirements from other clients to accelerate the process.
3. E2 has experience implementing over 150 EHS software systems and would evaluate the client's existing systems and commercially available options. They would facilitate demonstrations of shortlisted software vendors.
4. E2's design process aims to optimize project scope and budget based on financial considerations like return
This academic article discusses content management system (CMS) development using agile programming methodologies like extreme programming (XP). It finds that XP shares characteristics with open source CMS development such as iterative development, simplicity in design, collective ownership of code, and treating users as co-developers. The article concludes that agile methodologies are well-suited for open source CMS development.
This document provides an introduction to software architecture. It discusses how software engineers have long employed architectures without realizing it and how architecture addresses issues identified by researchers. It differentiates between accidental difficulties that have been solved through advances like programming languages and essential difficulties like complexity, conformity, changeability and intangibility that cannot be fully solved. It uses an analogy to building architecture to illustrate key parallels and roles. Examples of the World Wide Web and Unix architectures are provided to demonstrate architecture in action.
This document introduces the concept of software architecture and discusses its origins and importance. It describes some of the unique difficulties of software engineering, including complexity, conformity, changeability, and intangibility. It argues that software architecture can help address these difficulties by providing intellectual control, conceptual integrity, and a basis for knowledge reuse. The document uses examples like the World Wide Web and product line architectures to illustrate how architectural design influences software properties and facilitates reuse.
An Architecture for Toolbox-based Software Architecture Reconstruction SolutionM Firdaus Harun
The Slide has been Presented on Modellbasierte und modellgetriebene Softwaremodernisierung - MMSM 2014
19. March 2014 - Universität Wien by M Firdaus Harun
Taming Complexity: On Studying the Application of Model-Driven Engineering to...Florian Rademacher
Microservice Architecture (MSA) is an approach to the realization of software architectures that aims to foster scalability, maintainability, and robustness. To this end, MSA proposes architecture decomposition into microservices, i.e., software components that (i) provide distinct capabilities; (ii) are as independent as possible from other components; and (iii) are solely responsible for their interactions with other components. However, when compared to monolithic software systems, the adoption of MSA usually results in a significant complexity increase concerning architecture design, development, and operation.
In our current line of research, we pursue the goal to mitigate this complexity by investigating the application of Model-driven Engineering (MDE) to MSA engineering and introducing supportive abstractions to certain activities of the latter. In our webinar talk, we will (i) motivate our research on MDE for MSA; (ii) present an ecosystem of modeling languages, which aims to enable stakeholders in MSA engineering to express their specific concerns towards a microservice architecture in a concise and efficient manner; (iii) demonstrate the ecosystem’s practical applicability; and (iv) summarize the most recent insights from our ongoing research. In addition, we will give an outlook on potential future research activities, including both the reconstruction and collaborative specification of microservice architectures in a model-driven fashion.
This document discusses an introduction to software architecture lecture. It covers:
1) The course logistics including assessments, textbooks, and origins of software architecture from addressing issues in other domains.
2) "Accidental difficulties" that have been overcome through advances like programming languages and "essential difficulties" that remain like complexity, conformity, changeability and intangibility.
3) Examples of software architectural styles like the World Wide Web and pipe and filter architectures.
The document discusses software engineering and agile development. It defines software and describes different types of software applications. It also discusses legacy software and the characteristics of web applications. The document then covers software engineering principles and different process models for software development, including prescriptive, evolutionary, and specialized models. Finally, it discusses agile development methods and principles, focusing on extreme programming as a prominent agile method.
This document discusses key concepts of software architecture. It makes three main points:
1) Architecture is not just a phase of development but rather is fundamental to software. Every application has an architecture and architect.
2) Considering architecture throughout the development lifecycle leads to better requirements analysis, design, implementation, testing, and evolution.
3) The "Turbine Model" visualizes development activities over time to show how architecture can be central to the process.
This is take two of the presentation, some things added, some removed, but still the regurgitation is best..
The purpose is to raise your awareness of software architecture in light of modern day agile development. Disciplines to incorporate and reconsider
This document summarizes reverse engineering theories and tools. It discusses how reverse engineering is used to understand legacy code without documentation by applying transformations backwards to abstract the code into more conceptual specifications. It also describes how code-level reverse engineering focuses on analyzing source code but does not capture all needed information. Automated tools are needed to help make reverse engineering more repeatable and mature.
The document discusses software architecture activities including:
1. Identifying requirements and architecturally significant requirements
2. Designing subsystems and identifying main components and connectors
3. Modeling the software architecture and performing analysis, verification, and validation activities to ensure the implementation conforms to the architecture.
This document contains a summary of Bikram Kishor Rout's resume. It outlines his experience working as a Business Intelligence delivery specialist for 9 years. It lists his technical skills including programming languages like C, C++, Perl, and databases like Oracle. It also provides details of several projects he has worked on for clients like Infosys, DNB Bank, Neptune Oriented Lines, and Hitachi Network, focusing on areas like data warehousing, business intelligence, and network monitoring.
This is my first article for ECAADE conference in the year 2000, it was about my research work and my doctoral thesis.
Years ago, ideas such as cloud computing and other integration technologies were science fiction, now they are a reality disrupting our thinking and way of doing buisness.
The document provides information on a course titled "Software Engineering" taught by Dr. P. Visu at Velammal Engineering College. It includes the course objectives, outcomes, syllabus, and learning resources. The objectives are to understand software project phases, requirements engineering, object-oriented concepts, enterprise integration, and testing techniques. The outcomes cover comparing process models, requirements engineering, object-oriented fundamentals, software design, and testing techniques. The syllabus covers topics like software processes, requirements analysis, object-oriented concepts, software design, testing, and project management over 5 units. Recommended textbooks and online references are also provided.
This document provides an overview of an introduction to software engineering course. It discusses key topics that will be covered in the course including software development lifecycles, processes, requirements engineering, analysis, design, development, testing, verification and validation. It also discusses the software crisis in the 1960s that led to the emergence of software engineering as a discipline. The roles and characteristics of software engineers are outlined. The relationships between software engineering and other disciplines like computer science and management science are described. The differences between software engineering and traditional engineering are highlighted. Finally, the attributes of well-engineered software are listed.
International Journal of Computational Engineering Research(IJCER) ijceronline
nternational Journal of Computational Engineering Research (IJCER) is dedicated to protecting personal information and will make every reasonable effort to handle collected information appropriately. All information collected, as well as related requests, will be handled as carefully and efficiently as possible in accordance with IJCER standards for integrity and objectivity.
This document describes Flowtracer/TEM, a collaborative SystemC-based verification environment for distributed ASIC design teams. It addresses long simulation times, complex verification solutions, and large design sizes at the RTL level by using SystemC's higher abstraction and faster simulation. Flowtracer/TEM integrates revision control, batch processing, simulation, and a test database in a web interface to help teams coordinate verification work. It aims to streamline the verification process and improve productivity and communication for distributed teams.
Designing for knowledge maturing: from knowledge driven software to supportin...Andreas Schmidt
Software engineering has been transformed in recent years by understanding the interaction with customers and the target context as an ongoing learning process. Responsiveness to change and user-centered design have been the consequences. In a similar way, knowledge and ontology engineering are undergoing fundamental changes to acknowledge the fact that they are part of a collective knowledge maturing process. We explore three examples: (i) social media based competence management in career guidance, (ii) ontology-centered reflection in multi-professional environments in palliative care, and (iii) aligning individual mindlines in pratice networks of General Practitioners. Based on these, we extract four levels of designing for knowledge maturing and associated technical implementations. This shows that future technology support should especially target facilitation of self-organized, but tool-mediated knowledge development processes, where, e.g., workplace learning analytics can play a prominent role
Engineering the Aggregate - Talk at Software Engineering for Intelligent and ...Danilo Pianini
A distributed system can be seen as a single computational machine rather than a collection of multiple communicating machines, as it is usually perceived. Reasoning on the aggregate of situated devices under this privileged point of view can lead to interesting engineering solutions that allow for abstracting away the networking protocols, and focusing on producing advanced, self-stabilizing coordination algorithms.
The document provides an overview of a software engineering course syllabus and objectives. The syllabus covers 6 units: software process and agile development, requirements analysis and specification, object oriented concepts, software design, testing and management, and learning resources. The course objectives are to understand software project phases, requirements engineering, object oriented concepts, enterprise integration, and testing/project management techniques. Students will learn to compare process models, formulate requirements engineering concepts, understand object oriented fundamentals, apply software design procedures, and evaluate testing techniques and project schedules.
E2 Manage Tech Design Implementation General 2010bdwwork
1. E2 ManageTech proposes a 5-task scope of work to design an EHS management information system for the client. The tasks include defining requirements, screening software vendors, analyzing costs and benefits, facilitating vendor demonstrations, and producing a design summary.
2. E2 would conduct workshops to identify functional and technical requirements from various stakeholders. They would use templates of common requirements from other clients to accelerate the process.
3. E2 has experience implementing over 150 EHS software systems and would evaluate the client's existing systems and commercially available options. They would facilitate demonstrations of shortlisted software vendors.
4. E2's design process aims to optimize project scope and budget based on financial considerations like return
This academic article discusses content management system (CMS) development using agile programming methodologies like extreme programming (XP). It finds that XP shares characteristics with open source CMS development such as iterative development, simplicity in design, collective ownership of code, and treating users as co-developers. The article concludes that agile methodologies are well-suited for open source CMS development.
This document provides an introduction to software architecture. It discusses how software engineers have long employed architectures without realizing it and how architecture addresses issues identified by researchers. It differentiates between accidental difficulties that have been solved through advances like programming languages and essential difficulties like complexity, conformity, changeability and intangibility that cannot be fully solved. It uses an analogy to building architecture to illustrate key parallels and roles. Examples of the World Wide Web and Unix architectures are provided to demonstrate architecture in action.
This document introduces the concept of software architecture and discusses its origins and importance. It describes some of the unique difficulties of software engineering, including complexity, conformity, changeability, and intangibility. It argues that software architecture can help address these difficulties by providing intellectual control, conceptual integrity, and a basis for knowledge reuse. The document uses examples like the World Wide Web and product line architectures to illustrate how architectural design influences software properties and facilitates reuse.
An Architecture for Toolbox-based Software Architecture Reconstruction SolutionM Firdaus Harun
The Slide has been Presented on Modellbasierte und modellgetriebene Softwaremodernisierung - MMSM 2014
19. March 2014 - Universität Wien by M Firdaus Harun
Taming Complexity: On Studying the Application of Model-Driven Engineering to...Florian Rademacher
Microservice Architecture (MSA) is an approach to the realization of software architectures that aims to foster scalability, maintainability, and robustness. To this end, MSA proposes architecture decomposition into microservices, i.e., software components that (i) provide distinct capabilities; (ii) are as independent as possible from other components; and (iii) are solely responsible for their interactions with other components. However, when compared to monolithic software systems, the adoption of MSA usually results in a significant complexity increase concerning architecture design, development, and operation.
In our current line of research, we pursue the goal to mitigate this complexity by investigating the application of Model-driven Engineering (MDE) to MSA engineering and introducing supportive abstractions to certain activities of the latter. In our webinar talk, we will (i) motivate our research on MDE for MSA; (ii) present an ecosystem of modeling languages, which aims to enable stakeholders in MSA engineering to express their specific concerns towards a microservice architecture in a concise and efficient manner; (iii) demonstrate the ecosystem’s practical applicability; and (iv) summarize the most recent insights from our ongoing research. In addition, we will give an outlook on potential future research activities, including both the reconstruction and collaborative specification of microservice architectures in a model-driven fashion.
This document discusses an introduction to software architecture lecture. It covers:
1) The course logistics including assessments, textbooks, and origins of software architecture from addressing issues in other domains.
2) "Accidental difficulties" that have been overcome through advances like programming languages and "essential difficulties" that remain like complexity, conformity, changeability and intangibility.
3) Examples of software architectural styles like the World Wide Web and pipe and filter architectures.
The document discusses software engineering and agile development. It defines software and describes different types of software applications. It also discusses legacy software and the characteristics of web applications. The document then covers software engineering principles and different process models for software development, including prescriptive, evolutionary, and specialized models. Finally, it discusses agile development methods and principles, focusing on extreme programming as a prominent agile method.
This document discusses key concepts of software architecture. It makes three main points:
1) Architecture is not just a phase of development but rather is fundamental to software. Every application has an architecture and architect.
2) Considering architecture throughout the development lifecycle leads to better requirements analysis, design, implementation, testing, and evolution.
3) The "Turbine Model" visualizes development activities over time to show how architecture can be central to the process.
This is take two of the presentation, some things added, some removed, but still the regurgitation is best..
The purpose is to raise your awareness of software architecture in light of modern day agile development. Disciplines to incorporate and reconsider
The document discusses several key points about software architecture:
1. Every application has an architecture and at least one architect. Architecture is not just a phase of development but foundational to software design.
2. Requirements analysis and design must be considered together. Existing architectures provide context for requirements and help assess feasibility.
3. The implementation phase aims to faithfully represent the architectural design in code. Deviations from the architecture can undermine its benefits.
4. Architecture centric development sustains focus on the architectural model through all phases from requirements to evolution. This helps manage quality and complexity over the system's lifetime.
An introduction to software engineering, based on the first chapter of "A (Partial) Introduction to Software Engineering
Practices and Methods" By Laurie Williams
The document discusses various approaches to designing software architectures and systems. It covers the standard engineering design process, potential problems that can arise, and alternative design strategies like cyclic, parallel, adaptive, and incremental processes. It also discusses tools for design like abstraction, separation of concerns, and applying experience. Architectural patterns, styles, and domain-specific software architectures are introduced as ways to apply lessons learned to new designs.
Software engineering provides a systematic approach to software development through the use of life cycle models and past experience. Key changes in software development practices include an emphasis on prevention over correction of errors through techniques like design reviews and testing. Modern practices also involve defining requirements, designing software through distinct phases, and developing software according to a chosen life cycle model to facilitate coordination between team members.
The document provides an overview of the Software Engineering course for the second semester of the second year (B.Tech IT/II Sem-II). It includes details about the term, text books, unit syllabus, index of topics, and slides covering introductions to software engineering, the changing nature of software, software myths, generic views of process, the Capability Maturity Model Integration and personal and team software processes.
This document provides an overview of software engineering and development trends presented over 2 days of lectures and demos. It begins with introductions of the lecturer, Vladimir Kotov, and states the topic is software engineering and development FAQs. It then presents and defines key concepts in software engineering like what software and software engineering are, software processes, process models, methods, architecture and enterprise applications. It outlines 5 trends: 1) increasing software complexity, 2) raising abstraction levels, 3) continuous process improvement, 4) adapting to changing requirements, and 5) experience reuse to address recurring problems. It promotes agile principles and software reuse benefits and challenges.
Case Study: Practical tools and strategies for tackling legacy practices and ...Alejandro S.
In this talk you will learn how strategic tools like Wardley Maps, the C4 model and DDD’s strategic design helped a struggling CTO to fight against a crumbling monolith and the organizational practices that allowed its creation.
Among other things we will cover:
* How to plan, communicate and challenge strategies.
* Why strategy and thinking strategically is important for software developers.
* High-level overview of Simon Brown’s C4 Model
* High-level overview of DDD’s strategic design
* DDD Context Mapping
* High-level overview Wardley Maps.
* Wardley Maps: Landscape.
* FUN random facts about software development in startups :)
Jeff Reynolds is the Director of Enterprise Solutions Consulting at CollabNet. He has over 24 years of experience in software development. CollabNet provides an enterprise platform called TeamForge that allows organizations to securely manage development tools like Git and Subversion across distributed teams. TeamForge uses a community architecture approach with features like site organization, access controls, templates, and associating related intellectual property to address the needs of highly complex organizations.
1) The role of developers in higher education is changing and becoming more varied, with opportunities for more strategic leadership roles.
2) Connected local developers add value by understanding local contexts and needs, but are often undervalued with poor career opportunities.
3) Events like DevCSI and dev8D help foster connected developer communities in the UK to encourage skills sharing, collaboration and innovation.
4) For developers to fully realize their potential impact, institutions should recognize and support more strategic leadership roles for developers in technology planning and aligning IT with strategic goals.
Open QAtalk bei QAware, November 2019, München: Vortrag von Sebastian Baltes (Lecturer in der School of Computer Science der University of Adelaide, @s_baltes)
=== Dokument bitte herunterladen, falls unscharf! ===
Abstract: Softwareentwicklung umfasst diverse Aufgaben wie die Analyse von Anforderungen, das Implementieren neuer Features und das Beheben von Fehlern in existierender Software. Um ein Experte in einer oder mehrerer dieser Aufgaben zu sein, benötigt man diverse Fähigkeiten, Wissen und Erfahrung. Verschiedene Studien in der Psychologie und der Informatik widmeten sich einzelnen Aspekten dieses komplexen Themas, aber es existierte bisher keine allgemeine theoretische Grundlage, die Ergebnisse zur Expertise in der Softwareentwicklung bündelte. In diesem Vortrag werde ich zunächst unser Modell zur Beschreibung von Expertise in der Softwareentwicklung vorstellen, das auf Daten mehrerer Umfragen mit insgesamt 335 Softwareentwicklern und bestehenden Arbeiten aus der Psychologie und der Informatik basiert. Insbesondere werde ich auf wichtige individuelle Eigenschaften von Experten eingehen und Faktoren nennen, die unsere Studienteilnehmer als förderlich oder hinderlich zur fachlichen Entwicklung innerhalb von Teams und Unternehmen erachteten. Abschließend werde ich auf den Zusammenhang zwischen Expertise und Erfahrung und die Zuverlässigkeit von Selbsteinschätzungen eingehen.
The document discusses various software development life cycle (SDLC) models, including:
- The waterfall model, which uses sequential phases of requirements, design, coding, testing, and deployment. It is structured but rigid.
- Iterative development models, which allow for feedback loops and releasing partial software in iterations to get faster feedback.
- Agile methodologies like Scrum, which embrace changing requirements, focus on working software over documentation, and value customer collaboration over contracts. Key aspects are iterative development, regular refactoring, and communicating for learning.
- Pitfalls of agile include skill gaps, lack of traceability, poor communication, and not staying close enough to customers. Overall, agile aims to
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Anny Serafina Love - Letter of Recommendation by Kellen Harkins, MS.AnnySerafinaLove
This letter, written by Kellen Harkins, Course Director at Full Sail University, commends Anny Love's exemplary performance in the Video Sharing Platforms class. It highlights her dedication, willingness to challenge herself, and exceptional skills in production, editing, and marketing across various video platforms like YouTube, TikTok, and Instagram.
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To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations
At Techbox Square, in Singapore, we're not just creative web designers and developers, we're the driving force behind your brand identity. Contact us today.
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Software Architecture in Distributed Software Development
1. Software Architecture in Distributed
Software Development
Werner Heijstek, Leiden Institute of Adv. Computer Science.
Universiteit Leiden
The Netherlands
Leiden University. The university to discover.
2. Software Architecture in Distributed Software Development
Introduction
Werner Heijstek 1 | 24
• Sinds 2007 promovendus aan het LIACS obv.
Dr. Michel Chaudron (Software Engineering Group)
• Onderzoeksinteresses
• gedistribueerde softwareontwikkeling
• software architectuur en design (als product ´n als proces)
e
• modelgedreven softwareontwikkeling
• software productiviteit
• Samenwerkingen met verschillende (internationale)
industri¨le partners en universiteiten
e
Leiden University. The university to discover.
3. Software Architecture in Distributed Software Development
Introduction
Outline 2 | 24
Theory
Practice
Cases Studies
Expert Interviews
Recommendations
Leiden University. The university to discover.
4. Software Architecture in Distributed Software Development
Theory
What is Software Architecture? 3 | 24
Definition
“The fundamental organization of a system embodied in its
components, their relationships to each other, and to the
environment, and the principles guiding its design and
evolution.”
Architecture addresses and guarantees non-functional
requirements like security maintainability, extendability and
portability.
Leiden University. The university to discover.
5. Software Architecture in Distributed Software Development
Theory
Software Architecture Representation 4 | 24
The system described in this diagram provides support for
creating new mortgages and alteration of existing mortgages.
The design aims to separate the complexities of the business
logic from the Financial Application Frontend by bundling all
mortgage-related services on a central Mid Office System. This
system provides services for the setup of all `mortgage actions'.
The Front Office Component hosts a Financial Application
Frontend which contains a Mortgage-specific Application
Component. Due to concerns regarding decreased Back Office
availability, mortgage action requests may have a maximum size
of 300 kilobytes.
The Mortgage Webservice provides an additional method to
update mortgage attributes. This service only connects to an
interface provided by the Mortgage Attribute Update
specialization.
Leiden University. The university to discover.
6. Software Architecture in Distributed Software Development
Theory
Global Software Development 5 | 24
• Also: outsourcing, offshoring or distributed SD
• Many motivations (cost, skill shortage, development speed)
• India is a (very) common offshore destination
• Introduces three “distances”
• Fails more often than co-located software development
Leiden University. The university to discover.
7. Software Architecture in Distributed Software Development
Theory
Architecture Dissemination 6 | 24
• Two strategies exist to transfer knowledge:
• Personalisation
• Codification
• A mix or Hybrid strategy is commonly used.
• Common GSD approach is “Transfer by Development Stage”
• In GSD, codification is thought to be more dominant
Leiden University. The university to discover.
8. Software Architecture in Distributed Software Development
Practice
Architecture Documentation 7 | 24
• RUP’s UML-centric Software Architecture Document
(SAD) is commonly used in practice
• In a set of 59 industrial SADs we found that
• less then 45% of diagrams is UML
• non-UML diagrams mostly lack legends
• great variation exists in the ratio text-to-diagram
• this is not different for GSD SADs
• Diagram-dense SADs are not better understood
• Linguistic distance from English greatly impacts SAD
understanding
Leiden University. The university to discover.
9. Software Architecture in Distributed Software Development
Practice
Research Objective 8 | 24
Architecture matters but appears to be hindered by GSD.
• How is software architecture design and dissemination
organized?
• What is the role of the architect(s) during the software
development life cycle ?
• How is software architecture documentation used?
• How is architecture compliance organized?
By means of three case studies and additional expert interviews
Leiden University. The university to discover.
10. Software Architecture in Distributed Software Development
Cases Studies
Case A & B Characteristics 9 | 24
Case A Case B
funct. size 34 use cases 70 use cases
pl. duration 10 months 3 months
methodology RUP RUP
budget e 800,000 e 210,000
technology .Net .Net
project Expansion of an existing sys- Centralization of a hu-
objective tem for indexing and making man resources portal.
searchable information.
interviewed Senior Mgr, Architect, Senior Mgr, Architect,
onshore Project Mgr., Arch. Re- Arch. Reviewer
viewer, Test Lead
interviewed Project Mgr. #1, #2, Archi- Project Mgr., Sr. Devel-
offshore tect, Developer #1, #2, #3, oper, Developer
#4
Leiden University. The university to discover.
11. Software Architecture in Distributed Software Development
Cases Studies
General Observations 10 | 24
Case A Case B
• The strict deadline • frequent requirement
was overly ambitious changes
• No proof of concept • high degree of employee
(POC) was built turnover
• Requirements were • The offshore development
changed late during team was unable to
the project. package for deployment
Note that these factors at not at all uncommon.
Leiden University. The university to discover.
12. Software Architecture in Distributed Software Development
Cases Studies
Architecture Communication 11 | 24
• Offshore was to deliver the architecture but failed or refused.
• Architecture responsibilities moved onshore
• Architect did not travel offshore
• Developers often required extensive code examples
• A hierarchy of developers exists offshore:
1. technical team lead (architect)
2. senior developer
3. junior developer
Leiden University. The university to discover.
13. Software Architecture in Distributed Software Development
Cases Studies
“Limited Front Office Availability” 12 | 24
:Onshore Architect :Offshore Architect :Developer
Question
Question
Preliminary Answer
Definitive Answer
Leiden University. The university to discover.
14. Software Architecture in Distributed Software Development
Cases Studies
“No Problem Here” 13 | 24
:Onshore Architect :Offshore Architect :Developer
Question
Question
Question
Question
Leiden University. The university to discover.
15. Software Architecture in Distributed Software Development
Cases Studies
“Chinese Whispers” 14 | 24
:Onsh. Arch. :Offsh. Arch. :Des. :Sr. Dev. :Dev.
Q.
Q.
Q.
Q.
Leiden University. The university to discover.
16. Software Architecture in Distributed Software Development
Cases Studies
Architecture Documentation 15 | 24
SAD was an important document, used as the primary
architecture communication vehicle, but
• Some (important) parts were written in Dutch
• Most diagrams were not UML and box-and-line diagrams
lacked legends.
• Developers
• found the SAD irrelevant
• read only “their parts”
• had too little time to read the SAD
• were denied the SAD
Leiden University. The university to discover.
17. Software Architecture in Distributed Software Development
Cases Studies
Case A & B Architecture Compliance 16 | 24
developers find architecture “very important”. However:
• Developers were not very knowledgeable about the
software architecture
• Onshore architecture reviewed half of all code (straining
the project budget)
• Much code was reworked by the both onshore and offshore
Leiden University. The university to discover.
18. Software Architecture in Distributed Software Development
Cases Studies
Case C Characteristics 17 | 24
Case C
funct. size 800 funct. pts.
pl. duration 4 months
methodology Agile / Scrum
budget e 400,000
technology .Net
objective Rebuild of an existing application
int. onshore Senior Mgr, Project Mgr.
int. offshore Sr. Developer, Developer
Leiden University. The university to discover.
19. Software Architecture in Distributed Software Development
Cases Studies
Non-Model-Driven Development 18 | 24
(
Klant
Business
Analyst
Requirements
Engineer
Software
Architect
Ontwerper
( Programmeur
graag zouden wij
onze klanten import java.io.*;
directer met ons import java.util.*
laten interactieren public class Finder {
doormiddel van
een portal.
Figure: A ‘normal’ software development process
Leiden University. The university to discover.
20. Software Architecture in Distributed Software Development
Cases Studies
Model-Driven Development 19 | 24
Business
Analyst
Requirements
Klant
Engineer
Software
Ontwerper
Architect
Programmeur
Figure: A model-driven software development process
Leiden University. The university to discover.
21. Software Architecture in Distributed Software Development
Cases Studies
Case C Development Process 20 | 24
• A proven, home grown MDD platform was employed.
• This project was less complex than Cases A and B
• Most of the architecture was generated.
1. Weekly, a low-level design was made by the onshore
2. This design was conferred by means of a video-link.
3. The offshore team was required to summarize what they
understood.
4. This was then reviewed and implemented
Leiden University. The university to discover.
22. Software Architecture in Distributed Software Development
Cases Studies
Findings of Case Studies 21 | 24
1. Dissemination of software architecture is not formalized
(while this might benefit the development process)
2. The role of the architect in GSD is not clearly defined
3. The SAD is intended to be used extensively but
• is of disputable quality
• developers use the SAD sparingly if at all
4. Developers find architecture very important but they are
mostly knowledgeable about “their own” component
Leiden University. The university to discover.
23. Software Architecture in Distributed Software Development
Expert Interviews
Two Major Influences 22 | 24
1. Knowledge Gap
Exists between the onshore and offshore location regarding
• software architecture design
• and its role during the software development life cycle.
2. Implementation Focus
Prematurely forces projects into the construction phase.
Cost reduction
• drives offshore development
• forces more responsibilities towards offshore
• reduces opportunity for training
• leads to favoring implementation-related disciplines
Leiden University. The university to discover.
24. Software Architecture in Distributed Software Development
Expert Interviews
Implications and Consequences 23 | 24
• an unclear and • more architectural
incomplete SAD freedom exists
• software architects • developers make
available less time assumptions
• less direct interaction • compliancy violations
are more likely
• incorrect / incomplete
knowledge of the • less code is reviewed
software architecture
• leads to rework, delays
and overrun
Leiden University. The university to discover.
25. Software Architecture in Distributed Software Development
Recommendations
Recommendations 24 | 24
1. Include offshore team in SAD development
2. Implement only after architecture is stable
3. The SAD should be mature too
4. Architects should be available more and travel
5. Verify continuously
6. Keep the SAD current to battle turnover
Invest in architecture design,
dissemination and coordination!
Leiden University. The university to discover.
26. Software Architecture in Distributed Software Development
Questions?
Questions? 24 | 24
?
Leiden University. The university to discover.
27. Software Architecture in Distributed Software Development
Contact Informatie
Contact Informatie 24 | 24
Werner Heijstek
heijstek@liacs.nl
http://www.liacs.nl/˜heijstek
Snellius building room 150
+31 (0) 71 – 527 7050
Skype: wernerheijstek
Leiden University. The university to discover.