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Playing with SHULE: 
Surgical Haptic Learning Environment 
Track 4. Gami
cation ecosystems 
Gonzalo Esteban, Camino Fernandez, Miguel  Angel Conde and Francisco J. Garca-Pe~nalvo 
Robotics Group. University of Leon 
TEEM'14, Salamanca 
October 2nd , 2014
Introduction 
Background 
SHULE Framework 
Conclusions 
Outline 
1 Introduction 
2 Background 
3 SHULE Framework 
4 Conclusions 
Miguel Angel Conde (Robotics Group. University of Leon) Playing with SHULE: Surgical Haptic Learning Environment 2 / 19
Introduction 
Background 
SHULE Framework 
Conclusions 
Context 
Objectives 
Context 
Learning a surgical procedure requires: 
1 Technical knowledge 
2 Hours of practice 
The apprenticeship model has been the 
traditional methodology used in the
eld 
Practice over physical models 
Has restrictions: economic, logistic, 
ethical, . . . 
Miguel Angel Conde (Robotics Group. University of Leon) Playing with SHULE: Surgical Haptic Learning Environment 3 / 19
Introduction 
Background 
SHULE Framework 
Conclusions 
Context 
Objectives 
Context 
Modern learning methodologies 
includes Virtual Reality (VR) 
environments 
Allows to train any surgical 
procedure 
Provides a secure and error-proof 
environment 
Haptic interfaces add great value to 
VR simulators 
Simulate physical properties of 
tissues and organs, train surgical 
skills, replicate surgical procedures, 
. . . 
Source: www.wired.com 
Miguel Angel Conde (Robotics Group. University of Leon) Playing with SHULE: Surgical Haptic Learning Environment 3 / 19
Introduction 
Background 
SHULE Framework 
Conclusions 
Context 
Objectives 
SHULE 
We are developing SHULE (Surgical Haptic Learning Environment) 
Teaching/learning tool for surgery 
Uses haptic simulators, and focuses on serious games 
Aims to improve the development time of surgery simulators 
Miguel Angel Conde (Robotics Group. University of Leon) Playing with SHULE: Surgical Haptic Learning Environment 4 / 19
Introduction 
Background 
SHULE Framework 
Conclusions 
Learning surgery 
Techniques 
Haptic simulation 
Serious games 
Outline 
1 Introduction 
2 Background 
3 SHULE Framework 
4 Conclusions 
Miguel Angel Conde (Robotics Group. University of Leon) Playing with SHULE: Surgical Haptic Learning Environment 6 / 19
Introduction 
Background 
SHULE Framework 
Conclusions 
Learning surgery 
Techniques 
Haptic simulation 
Serious games 
Learning surgery 
Based on sensorial information (sight, hearing and mainly touch) 
Main goal: acquire a perfect coordination of visual and manual skills 
Achieved through the experience obtained during the academic 
training 
Goes beyond books and audiovisual contents and focuses on 
developing the psychomotor skills 
Traditional methodology used: apprenticeship model 
Students observe how the expert 
performs a surgical procedure, so 
later they practice until they become 
comfortable with a real environment 
Requirements and demands increase 
gradually 
Working environment must be 
re-adapted to such new needs 
Miguel Angel Conde (Robotics Group. University of Leon) Playing with SHULE: Surgical Haptic Learning Environment 7 / 19
Introduction 
Background 
SHULE Framework 
Conclusions 
Learning surgery 
Techniques 
Haptic simulation 
Serious games 
Physical simulation 
Use of mannequins, cadavers or living 
animals 
Advantages: 
Relative low cost and versatility 
Disadvantages: 
Availability and material reuse 
Lack of a feedback component to 
know and feel the anatomy of a real 
tissue or organ 
In some cases, ethical problems when 
using cadavers or living animals 
Is becoming obsolete in some case 
scenarios 
Miguel Angel Conde (Robotics Group. University of Leon) Playing with SHULE: Surgical Haptic Learning Environment 8 / 19
Introduction 
Background 
SHULE Framework 
Conclusions 
Learning surgery 
Techniques 
Haptic simulation 
Serious games 
Virtual Reality simulation 
Use of computer simulations and 
dierent hardware devices 
Tricks the user's sensorial channels 
to produce the illusion of being in a 
virtual environment 
Relies on the use of dierent devices 
and techniques 
Advantages: 
Availability for training and repeating 
any surgical procedure (even the 
most unusual) 
Safety and error prevention 
Disadvantages: 
Still not useful in some case scenarios 
Source: Simbionix 
Source: VirtaMed 
Miguel Angel Conde (Robotics Group. University of Leon) Playing with SHULE: Surgical Haptic Learning Environment 9 / 19
Introduction 
Background 
SHULE Framework 
Conclusions 
Learning surgery 
Techniques 
Haptic simulation 
Serious games 
Virtual Reality simulation 
Sometimes the sense of sight is not enough to provide a good 
simulation 
Sense of touch cover this gap through haptic technology 
Haptics 
Interaction with the sense of touch with the intention to perceive or 
manipulate objects 
Haptic technology achieve this through 
force feedback 
Recreate the physical and material 
properties of objects: shape, texture, 
weight, . . . 
Miguel Angel Conde (Robotics Group. University of Leon) Playing with SHULE: Surgical Haptic Learning Environment 9 / 19
Introduction 
Background 
SHULE Framework 
Conclusions 
Learning surgery 
Techniques 
Haptic simulation 
Serious games 
Haptic Simulation 
Use of haptic technology in a VR 
simulator 
Improves the learning curve of some 
surgical procedures by allowing to train 
the psychomotor skills 
Students can measure the patient's 
pulse rate and the level of hardness 
of a tissue or organ, know how to 
handle surgical tools, . . . 
Is currently used in several
elds: 
Simulate the physical properties of 
tissues and organs 
Replicate surgical procedures: 
laparoscopy, endoscopy, bone surgery, 
palpation, puncture, . . . 
Source: Salisbury Robotics (Stanford) 
Source: Voxel-Man 
Miguel Angel Conde (Robotics Group. University of Leon) Playing with SHULE: Surgical Haptic Learning Environment 10 / 19
Introduction 
Background 
SHULE Framework 
Conclusions 
Learning surgery 
Techniques 
Haptic simulation 
Serious games 
Serious games 
VR simulators need some kind of mechanism to motivate the user to 
use it 
Gami
cation might be the key 
gami
cation + interactive application = serious game 
Can be applied to surgery, but might require a validation stage 
Source: www.seriousgamesmarket.com 
Miguel Angel Conde (Robotics Group. University of Leon) Playing with SHULE: Surgical Haptic Learning Environment 11 / 19
Introduction 
Background 
SHULE Framework 
Conclusions 
Learning surgery 
Techniques 
Haptic simulation 
Serious games 
Flaws found 
VR simulators lack of a standard methodology to teach and/or learn 
surgery 
Can be considered static 
Designed with a single purpose: train a single or a few surgical 
procedures 
Can't add the feedback obtained from the use 
Current works in the
eld are isolated between each other 
Dierent programming libraries and using o-the-shelf haptics 
Haptic device integration is not mature enough 
Miguel Angel Conde (Robotics Group. University of Leon) Playing with SHULE: Surgical Haptic Learning Environment 12 / 19
Introduction 
Background 
SHULE Framework 
Conclusions 
Overview 
Integration 
Outline 
1 Introduction 
2 Background 
3 SHULE Framework 
4 Conclusions 
Miguel Angel Conde (Robotics Group. University of Leon) Playing with SHULE: Surgical Haptic Learning Environment 13 / 19
Introduction 
Background 
SHULE Framework 
Conclusions 
Overview 
Integration 
SHULE 
An e-Learning system for teaching and learning surgical procedures 
Combines haptic simulators with serious games 
Miguel Angel Conde (Robotics Group. University of Leon) Playing with SHULE: Surgical Haptic Learning Environment 14 / 19

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Playing with SHULE: Surgical Haptic Learning Environment

  • 1. Playing with SHULE: Surgical Haptic Learning Environment Track 4. Gami
  • 2. cation ecosystems Gonzalo Esteban, Camino Fernandez, Miguel Angel Conde and Francisco J. Garca-Pe~nalvo Robotics Group. University of Leon TEEM'14, Salamanca October 2nd , 2014
  • 3. Introduction Background SHULE Framework Conclusions Outline 1 Introduction 2 Background 3 SHULE Framework 4 Conclusions Miguel Angel Conde (Robotics Group. University of Leon) Playing with SHULE: Surgical Haptic Learning Environment 2 / 19
  • 4. Introduction Background SHULE Framework Conclusions Context Objectives Context Learning a surgical procedure requires: 1 Technical knowledge 2 Hours of practice The apprenticeship model has been the traditional methodology used in the
  • 5. eld Practice over physical models Has restrictions: economic, logistic, ethical, . . . Miguel Angel Conde (Robotics Group. University of Leon) Playing with SHULE: Surgical Haptic Learning Environment 3 / 19
  • 6. Introduction Background SHULE Framework Conclusions Context Objectives Context Modern learning methodologies includes Virtual Reality (VR) environments Allows to train any surgical procedure Provides a secure and error-proof environment Haptic interfaces add great value to VR simulators Simulate physical properties of tissues and organs, train surgical skills, replicate surgical procedures, . . . Source: www.wired.com Miguel Angel Conde (Robotics Group. University of Leon) Playing with SHULE: Surgical Haptic Learning Environment 3 / 19
  • 7. Introduction Background SHULE Framework Conclusions Context Objectives SHULE We are developing SHULE (Surgical Haptic Learning Environment) Teaching/learning tool for surgery Uses haptic simulators, and focuses on serious games Aims to improve the development time of surgery simulators Miguel Angel Conde (Robotics Group. University of Leon) Playing with SHULE: Surgical Haptic Learning Environment 4 / 19
  • 8. Introduction Background SHULE Framework Conclusions Learning surgery Techniques Haptic simulation Serious games Outline 1 Introduction 2 Background 3 SHULE Framework 4 Conclusions Miguel Angel Conde (Robotics Group. University of Leon) Playing with SHULE: Surgical Haptic Learning Environment 6 / 19
  • 9. Introduction Background SHULE Framework Conclusions Learning surgery Techniques Haptic simulation Serious games Learning surgery Based on sensorial information (sight, hearing and mainly touch) Main goal: acquire a perfect coordination of visual and manual skills Achieved through the experience obtained during the academic training Goes beyond books and audiovisual contents and focuses on developing the psychomotor skills Traditional methodology used: apprenticeship model Students observe how the expert performs a surgical procedure, so later they practice until they become comfortable with a real environment Requirements and demands increase gradually Working environment must be re-adapted to such new needs Miguel Angel Conde (Robotics Group. University of Leon) Playing with SHULE: Surgical Haptic Learning Environment 7 / 19
  • 10. Introduction Background SHULE Framework Conclusions Learning surgery Techniques Haptic simulation Serious games Physical simulation Use of mannequins, cadavers or living animals Advantages: Relative low cost and versatility Disadvantages: Availability and material reuse Lack of a feedback component to know and feel the anatomy of a real tissue or organ In some cases, ethical problems when using cadavers or living animals Is becoming obsolete in some case scenarios Miguel Angel Conde (Robotics Group. University of Leon) Playing with SHULE: Surgical Haptic Learning Environment 8 / 19
  • 11. Introduction Background SHULE Framework Conclusions Learning surgery Techniques Haptic simulation Serious games Virtual Reality simulation Use of computer simulations and dierent hardware devices Tricks the user's sensorial channels to produce the illusion of being in a virtual environment Relies on the use of dierent devices and techniques Advantages: Availability for training and repeating any surgical procedure (even the most unusual) Safety and error prevention Disadvantages: Still not useful in some case scenarios Source: Simbionix Source: VirtaMed Miguel Angel Conde (Robotics Group. University of Leon) Playing with SHULE: Surgical Haptic Learning Environment 9 / 19
  • 12. Introduction Background SHULE Framework Conclusions Learning surgery Techniques Haptic simulation Serious games Virtual Reality simulation Sometimes the sense of sight is not enough to provide a good simulation Sense of touch cover this gap through haptic technology Haptics Interaction with the sense of touch with the intention to perceive or manipulate objects Haptic technology achieve this through force feedback Recreate the physical and material properties of objects: shape, texture, weight, . . . Miguel Angel Conde (Robotics Group. University of Leon) Playing with SHULE: Surgical Haptic Learning Environment 9 / 19
  • 13. Introduction Background SHULE Framework Conclusions Learning surgery Techniques Haptic simulation Serious games Haptic Simulation Use of haptic technology in a VR simulator Improves the learning curve of some surgical procedures by allowing to train the psychomotor skills Students can measure the patient's pulse rate and the level of hardness of a tissue or organ, know how to handle surgical tools, . . . Is currently used in several
  • 14. elds: Simulate the physical properties of tissues and organs Replicate surgical procedures: laparoscopy, endoscopy, bone surgery, palpation, puncture, . . . Source: Salisbury Robotics (Stanford) Source: Voxel-Man Miguel Angel Conde (Robotics Group. University of Leon) Playing with SHULE: Surgical Haptic Learning Environment 10 / 19
  • 15. Introduction Background SHULE Framework Conclusions Learning surgery Techniques Haptic simulation Serious games Serious games VR simulators need some kind of mechanism to motivate the user to use it Gami
  • 16. cation might be the key gami
  • 17. cation + interactive application = serious game Can be applied to surgery, but might require a validation stage Source: www.seriousgamesmarket.com Miguel Angel Conde (Robotics Group. University of Leon) Playing with SHULE: Surgical Haptic Learning Environment 11 / 19
  • 18. Introduction Background SHULE Framework Conclusions Learning surgery Techniques Haptic simulation Serious games Flaws found VR simulators lack of a standard methodology to teach and/or learn surgery Can be considered static Designed with a single purpose: train a single or a few surgical procedures Can't add the feedback obtained from the use Current works in the
  • 19. eld are isolated between each other Dierent programming libraries and using o-the-shelf haptics Haptic device integration is not mature enough Miguel Angel Conde (Robotics Group. University of Leon) Playing with SHULE: Surgical Haptic Learning Environment 12 / 19
  • 20. Introduction Background SHULE Framework Conclusions Overview Integration Outline 1 Introduction 2 Background 3 SHULE Framework 4 Conclusions Miguel Angel Conde (Robotics Group. University of Leon) Playing with SHULE: Surgical Haptic Learning Environment 13 / 19
  • 21. Introduction Background SHULE Framework Conclusions Overview Integration SHULE An e-Learning system for teaching and learning surgical procedures Combines haptic simulators with serious games Miguel Angel Conde (Robotics Group. University of Leon) Playing with SHULE: Surgical Haptic Learning Environment 14 / 19
  • 22. Introduction Background SHULE Framework Conclusions Overview Integration Components 1 Teaching: allows an expert to generate customized surgical training scenarios Describe the learning objects involving a surgical procedure Con
  • 23. gure the latter to collect information about the user's performance Prevents any communication problems between the experts and the developers 2 Learning: load a surgical training scenario so students can practice with it Practice by playing a serious game Guide the student through the performance Evaluates the performance and reports the user Miguel Angel Conde (Robotics Group. University of Leon) Playing with SHULE: Surgical Haptic Learning Environment 15 / 19
  • 24. Introduction Background SHULE Framework Conclusions Overview Integration Implementation SHULE has been developed into two components: HLogic Controls the creation and execution of the surgical training scenarios Written in C++ and is the core of the framework Provides evaluation capabilities HOgre Serious game platform for loading the surgical training scenarios Written in C++ and based on the OGRE3D game engine Adds supports to haptic interaction Miguel Angel Conde (Robotics Group. University of Leon) Playing with SHULE: Surgical Haptic Learning Environment 16 / 19
  • 25. Introduction Background SHULE Framework Conclusions Overview Integration Integration of tools Main issue Integrate SHULE with other systems in the educational environment to be used as parts of a game Need a virtual environment that: 1 Shows and compares the students' results 2 Allows the publication of such information to be used in educational or professional contexts 3 Should be represented in an institutional LMS 4 Connection to the environment must be transparent to the users Miguel Angel Conde (Robotics Group. University of Leon) Playing with SHULE: Surgical Haptic Learning Environment 17 / 19
  • 26. Introduction Background SHULE Framework Conclusions Overview Integration Integration of tools Miguel Angel Conde (Robotics Group. University of Leon) Playing with SHULE: Surgical Haptic Learning Environment 17 / 19
  • 27. Introduction Background SHULE Framework Conclusions Outline 1 Introduction 2 Background 3 SHULE Framework 4 Conclusions Miguel Angel Conde (Robotics Group. University of Leon) Playing with SHULE: Surgical Haptic Learning Environment 18 / 19
  • 28. Introduction Background SHULE Framework Conclusions Conclusions Introduced the SHULE framework Studied the background that leads to it ! found some aws in the area that needs to be covered Detailed its components and its implementation ! HLogic and HOgre Integrate SHULE with other systems in the educational environment Used an LMS ! Moodle Information generated from the user's performance in SHULE ! Sent to the LMS to generate educational and entertaining content Miguel Angel Conde (Robotics Group. University of Leon) Playing with SHULE: Surgical Haptic Learning Environment 19 / 19