A Place in
Question
Tiffany Duneau
Contextual
references
Historical Context - Shin Hanga
This movement was derived
from the more traditional Ukiyo-e
woodblock printing, but was
targeted more towards the
western export market, affecting
the subject matter, but the style
preserved its Japanese feel.
The prints used lighting very
effectively to convey mood and
atmosphere, and in some cases
prints were created using slightly
different colours, which altered
the mood significantly form one
print to another.
‘Fuji from lake Sai’ - Study
‘Snow at
Miyajima’
- Koitsu
Tsuchiya
Contextual
references
When analysing artists I looked
at the way their compositions
worked, in order to
incorporate this into my own
work.
In this example, I particularly
liked the use of negative
space in defining the image,
with the details linked to
Japan making up the image
itself, and incorporated this
into my own illustration of my
location.
‘Japan’
- Simon
Prades
Study in
the style
of Simon
Prades
Recording
Experiences
I started recording the small
details and textures of my
location using pen and tone,
to capture the finer details.
I then expanded to the whole
location, using a larger variety
of media, including charcoal,
watercolour, a 3D Google
Sketchup model and a digital
painting.
I particularly liked the
watercolour effect in
capturing the effects of
weather in the location as it
echoed the rain and puddles.
Digital
painting
Perspe-
ctive
Texture Watercolour and chalk
Materials,
processes and
Technology
Through my initial enquiries I learnt
different ways in which a location
can be depicted, through its shape,
and less evidently, through its
textures and ‘negative space’.
Photography was a good way for
me to gather inspiration, especially
when I was looking into shadows, as I
could capture them instantaneously
before they changed.
I also explored a very constrained
technical drawing of my location, in
line only, which showcased the
perspective of the location.
Using Google Sketchup also allowed
me to explore angles of my location
I would not have been able to
normally, and inspired one of my
prototypes
Photographing
shadows
Google
Sketchup
Silhouettes
Google
Sketchup
model
Devising Brief
I chose to create an
animation, as I felt this would
describe my chosen theme –
‘the passage of time’ best,
due to it being a ‘moving’
medium.
As my client, I wanted to
branch away from Esher
college, so chose ‘a local
youth animation competition’,
which I felt provided the
creative freedom I wanted.
Time was a particular concern
for me, as animating takes a
long time, so I chose to limit
the length of my animation to
between 30 to 90 seconds to
avoid being overambitious
with my prototypes.
I also researched into
animation a little, looking at
the works of Makoto Shinkai
and a music video for ‘Bad
apple”, which were
contrasting examples of
animation style.
Initial Ideas
To develop ideas, I focused on
the three areas that had
previously caught my interest
in the initial investigations and
combined my previous ideas
into frames that reflected the
animation I had imagined.
I also used my artist research
as a way to generate ideas,
by taking influence from their
styles.
Initial ideas
- Shadows
Initial ideas
-
Weather/Human
Passage
Responding
to my brief
On the subject of time, I chose to
explore the effect it had on weather
in a location, the signs of its passing
through shadows, and the traces left
as humans pass through the location
over time.
I developed three prototypes
reflecting each of these routes,
choosing only one for my final
outcome after the interim review.
To refine my ideas, I chose to
combine elements of each path
that I liked to form a ‘master’ idea
that represented that branch for the
interim review, which allowed me to
develop each branch equally
before committing to one for my
final outcome.
Prototype 2
Shadows
Weather
Human passage
Prototype 1
Prototype 3
Planning and
Producing
Outcome
For my final outcome I chose
to take the ‘weather and
time’ route, with a watercolour
effect in the animation.
I experimented with recreating
this in Photoshop to ensure
that I would be able to
achieve the style I was going
for, and developed this further
as I created the animation.
Before starting the process, I
planned out the order in
which I would complete each
part of the animation, to make
sure I did not miss parts out.
Development of style
Evaluation
Overall I think the project went
well, although I had trouble
keeping up at the beginning, I
caught up by the interim
review and stayed on track
from that point.
I think I managed my time
especially when when
creating my final animation
under a short timescale.
Perhaps in the next project I
could look at other artists in
more detail for inspiration and
to inform my contextual
influences.
Final Animation Cover Images

Place in Question - Summary Presentation

  • 1.
  • 2.
    Contextual references Historical Context -Shin Hanga This movement was derived from the more traditional Ukiyo-e woodblock printing, but was targeted more towards the western export market, affecting the subject matter, but the style preserved its Japanese feel. The prints used lighting very effectively to convey mood and atmosphere, and in some cases prints were created using slightly different colours, which altered the mood significantly form one print to another. ‘Fuji from lake Sai’ - Study ‘Snow at Miyajima’ - Koitsu Tsuchiya
  • 3.
    Contextual references When analysing artistsI looked at the way their compositions worked, in order to incorporate this into my own work. In this example, I particularly liked the use of negative space in defining the image, with the details linked to Japan making up the image itself, and incorporated this into my own illustration of my location. ‘Japan’ - Simon Prades Study in the style of Simon Prades
  • 4.
    Recording Experiences I started recordingthe small details and textures of my location using pen and tone, to capture the finer details. I then expanded to the whole location, using a larger variety of media, including charcoal, watercolour, a 3D Google Sketchup model and a digital painting. I particularly liked the watercolour effect in capturing the effects of weather in the location as it echoed the rain and puddles. Digital painting Perspe- ctive Texture Watercolour and chalk
  • 5.
    Materials, processes and Technology Through myinitial enquiries I learnt different ways in which a location can be depicted, through its shape, and less evidently, through its textures and ‘negative space’. Photography was a good way for me to gather inspiration, especially when I was looking into shadows, as I could capture them instantaneously before they changed. I also explored a very constrained technical drawing of my location, in line only, which showcased the perspective of the location. Using Google Sketchup also allowed me to explore angles of my location I would not have been able to normally, and inspired one of my prototypes Photographing shadows Google Sketchup Silhouettes Google Sketchup model
  • 6.
    Devising Brief I choseto create an animation, as I felt this would describe my chosen theme – ‘the passage of time’ best, due to it being a ‘moving’ medium. As my client, I wanted to branch away from Esher college, so chose ‘a local youth animation competition’, which I felt provided the creative freedom I wanted. Time was a particular concern for me, as animating takes a long time, so I chose to limit the length of my animation to between 30 to 90 seconds to avoid being overambitious with my prototypes. I also researched into animation a little, looking at the works of Makoto Shinkai and a music video for ‘Bad apple”, which were contrasting examples of animation style.
  • 7.
    Initial Ideas To developideas, I focused on the three areas that had previously caught my interest in the initial investigations and combined my previous ideas into frames that reflected the animation I had imagined. I also used my artist research as a way to generate ideas, by taking influence from their styles. Initial ideas - Shadows Initial ideas - Weather/Human Passage
  • 8.
    Responding to my brief Onthe subject of time, I chose to explore the effect it had on weather in a location, the signs of its passing through shadows, and the traces left as humans pass through the location over time. I developed three prototypes reflecting each of these routes, choosing only one for my final outcome after the interim review. To refine my ideas, I chose to combine elements of each path that I liked to form a ‘master’ idea that represented that branch for the interim review, which allowed me to develop each branch equally before committing to one for my final outcome. Prototype 2 Shadows Weather Human passage Prototype 1 Prototype 3
  • 9.
    Planning and Producing Outcome For myfinal outcome I chose to take the ‘weather and time’ route, with a watercolour effect in the animation. I experimented with recreating this in Photoshop to ensure that I would be able to achieve the style I was going for, and developed this further as I created the animation. Before starting the process, I planned out the order in which I would complete each part of the animation, to make sure I did not miss parts out. Development of style
  • 10.
    Evaluation Overall I thinkthe project went well, although I had trouble keeping up at the beginning, I caught up by the interim review and stayed on track from that point. I think I managed my time especially when when creating my final animation under a short timescale. Perhaps in the next project I could look at other artists in more detail for inspiration and to inform my contextual influences. Final Animation Cover Images