The greatest and most prestigious digital creation competition in Canada!
300 competitors | 3 countries
Animation, vide game, music & sound design
#pxc17
This document is the final report for the Pixel Challenge video game and sound design competition held from March 19-21, 2015 in Quebec City, Canada. Over 1000 people participated in the event including 61 teams in the student/amateur video game category and 50 teams in the pro video game category. The winners in each category received cash prizes. Feedback from participants was very positive about the organization and experience.
El documento describe los pasos clave para una renuncia ordenada de un gerente general. 1) La primera comunicación debe ser en persona con el jefe directo de manera formal. 2) Se debe considerar permanecer temporalmente para una transición. 3) Otra opción es continuar como director externo de proyectos anteriores. El proceso de sucesión y comunicación interna y externa son fundamentales.
El documento describe los procesos de formación de los diferentes tipos de glóbulos blancos o leucocitos (leucopoyesis) y sus características. La leucopoyesis incluye la serie mielocítica que produce neutrófilos, eosinófilos y basófilos en la médula ósea, la serie monocítica que produce monocitos, y la serie linfocítica que produce linfocitos B y T, los cuales maduran principalmente en el timo y médula ósea. También se describen procesos como la leucocitosis
This document provides information on geometry dimensioning and tolerance. It defines dimensional tolerances and discusses their importance in assembly. It then discusses geometric dimensioning and tolerancing (GD&T), including its advantages over traditional tolerancing methods. The document outlines various GD&T symbols and their definitions, including form, orientation, location, runout, and other tolerances. It clarifies the differences between tolerances such as coaxiality and radial runout. Finally, it presents possibilities for geometrically tolerancing different features.
El documento analiza las tendencias en la industria de productos de papel e higiene en Sudamérica. El mercado sudamericano creció un 2% en valor en 2015 y se espera un crecimiento continuo en los próximos años, especialmente en pañales y productos para incontinencia. A pesar de la depreciación del real, Brasil muestra un crecimiento positivo en volumen de ventas. La industria está innovando con nuevos formatos de productos y marcas propias.
The sixth Pixel Animation was held from October 24 to 30, 2016, at the Québec City Convention Centre and Cinéma LE CLAP.
Pixel Animation, Canada’s largest gathering of multi-screen animation contents, presented three simultaneous activity streams aimed at producers, distributers, investors, professionals and the general public.
The professional stream of Pixel Animation and Cartoon Connection had a banner year and record attendance.
A total of 450 participants took the various master classes and attended networking events: a record! Craftspeople from 24 countries presented some 200 projects at over 1,000 professional one-on-one meetings. And that’s not all, because Pixel Animation’s general public stream continued with screenings of four magnificent animated films.
Portrait of the multimedia creation industry in the Quebec City Region. Produced by Quebec International. http://quebecinternational.ca/key-industries/
The greatest and most prestigious digital creation competition in Canada!
300 competitors | 3 countries
Animation, vide game, music & sound design
#pxc17
This document is the final report for the Pixel Challenge video game and sound design competition held from March 19-21, 2015 in Quebec City, Canada. Over 1000 people participated in the event including 61 teams in the student/amateur video game category and 50 teams in the pro video game category. The winners in each category received cash prizes. Feedback from participants was very positive about the organization and experience.
El documento describe los pasos clave para una renuncia ordenada de un gerente general. 1) La primera comunicación debe ser en persona con el jefe directo de manera formal. 2) Se debe considerar permanecer temporalmente para una transición. 3) Otra opción es continuar como director externo de proyectos anteriores. El proceso de sucesión y comunicación interna y externa son fundamentales.
El documento describe los procesos de formación de los diferentes tipos de glóbulos blancos o leucocitos (leucopoyesis) y sus características. La leucopoyesis incluye la serie mielocítica que produce neutrófilos, eosinófilos y basófilos en la médula ósea, la serie monocítica que produce monocitos, y la serie linfocítica que produce linfocitos B y T, los cuales maduran principalmente en el timo y médula ósea. También se describen procesos como la leucocitosis
This document provides information on geometry dimensioning and tolerance. It defines dimensional tolerances and discusses their importance in assembly. It then discusses geometric dimensioning and tolerancing (GD&T), including its advantages over traditional tolerancing methods. The document outlines various GD&T symbols and their definitions, including form, orientation, location, runout, and other tolerances. It clarifies the differences between tolerances such as coaxiality and radial runout. Finally, it presents possibilities for geometrically tolerancing different features.
El documento analiza las tendencias en la industria de productos de papel e higiene en Sudamérica. El mercado sudamericano creció un 2% en valor en 2015 y se espera un crecimiento continuo en los próximos años, especialmente en pañales y productos para incontinencia. A pesar de la depreciación del real, Brasil muestra un crecimiento positivo en volumen de ventas. La industria está innovando con nuevos formatos de productos y marcas propias.
The sixth Pixel Animation was held from October 24 to 30, 2016, at the Québec City Convention Centre and Cinéma LE CLAP.
Pixel Animation, Canada’s largest gathering of multi-screen animation contents, presented three simultaneous activity streams aimed at producers, distributers, investors, professionals and the general public.
The professional stream of Pixel Animation and Cartoon Connection had a banner year and record attendance.
A total of 450 participants took the various master classes and attended networking events: a record! Craftspeople from 24 countries presented some 200 projects at over 1,000 professional one-on-one meetings. And that’s not all, because Pixel Animation’s general public stream continued with screenings of four magnificent animated films.
Portrait of the multimedia creation industry in the Quebec City Region. Produced by Quebec International. http://quebecinternational.ca/key-industries/
1) Backspin is an Xbox ping pong tournament organized by TechiesGiveBack.org that will take place on February 26, 2011 at General Assembly in New York City.
2) All proceeds from the tournament will benefit the charity Child's Play, which provides toys and games to children in hospitals.
3) The tournament will feature both a team competition between New York tech startups and an individual competition. Games will be played using the new Kinect system on Xbox.
KWizMe is a quiz tournament app that mirrors popular pre-internet quiz games. It features 7 mediums including videos from YouTube. KWizMe aims to capitalize on worldwide interest in viral videos by embedding them interactively in quiz tournaments. Users can vie for cash prizes, which acts as a loss leader for in-game monetization opportunities. KWizMe recognizes untapped potential in transforming the quiz space and addresses it through a unique hybrid design, localized content, and cash prize marketing approach not yet seen.
Pierre Raymond has over 30 years of experience in the digital imaging industry. He began his career in 1975 overseeing engineering at AUVINIC and helped introduce specialized imaging products into Quebec. In the late 1970s, he joined Studio Morin Heights where he spent 12 years as vice president of engineering, director of operations, and president. In 1991, he founded Hybride Technologies, the first company in Quebec to specialize in digital visual effects. Throughout his career, Pierre Raymond has received several awards for his engineering and design work. As President and Head of Operations at Hybride Technologies, he continues to be a highly sought-after industry expert.
Digital Natives, session 1: Digital RevolutionJan Algoed
The Internet's only been around for 15 years. However, historians are already comparing it with the Renaissance and the industrial revolution. And even though 15 years isn't a long time, the Internet has evolved dramatically. Resulting in very significant changes in the lives of both consumers and advertisers. This introductory session describes the impact the Internet has had on different sectors, several of which we highlight. We delve deeper into some of these during the following sessions.
LIME was the integrated and innovation arm of Kirshenbaum Bond. Examples of work for clients such as Lexus, HBO, Puma, Panasonic, SyFy, Universal Studios, Delta Airlines, Bravo, Old Navy, Timex and more.
The document describes The Weather Competition, which celebrates weather and how it impacts people's lives through short films. It invites people to submit videos up to 5 minutes about how weather played a role in their story. Entries will be judged by both public voting and a professional panel, with 5 finalists and 3 winners selected. To promote the competition, there will be an aggressive marketing campaign across The Weather Channel's platforms and a "Red Carpet" live stream event to recognize the finalists and announce winners. The competition aims to leverage TWC's audience and platforms to drive traffic to the video gallery and voting section.
The document summarizes three Nike mobile marketing campaigns in China:
1) The Hyperdunk campaign used Bluetooth to distribute a mobile app with Nike content at basketball events to target young basketball fans.
2) The Last One Run campaign was an interactive mobile race where participants received instructions via SMS and were eliminated by responding last to location codes.
3) The TVC Capture campaign allowed participants to download a video, capture images of a football player, and upload for a chance to win Nike equipment.
Nike supported Lance Armstrong and the Livestrong foundation's fight against cancer through an interactive campaign called the "Chalkbot" during the 2009 Tour de France. The Chalkbot allowed spectators to submit messages via SMS, twitter, and a website that were then printed in yellow chalk on roads for viewers. Over 36,000 messages were received, helping raise $4 million for Livestrong and increasing Livestrong product sales by 46%.
This document provides an overview of digital out-of-home advertising across the JCDecaux Group in 3 paragraphs or less:
JCDecaux has seen significant growth in digital out-of-home screens across multiple markets globally over the past 2 years, with revenues from digital displays increasing. New digital networks have recently launched in several countries across Europe, Asia, and Australia. Research conducted by JCDecaux has provided insights into how passengers engage with digital screens in airports and how roadside digital billboards in London capture consumers' attention.
The document provides summaries of brand content campaigns that were recognized at the Cannes Lions International Festival of Creativity and the Cristal Festival. The campaigns used innovative and creative ideas such as staging a fake classical concert to trick sports fans, creating an online documentary series about former high school athletes, and using street art to raise awareness of homelessness. The campaigns engaged audiences and increased sales, social media followers, and awareness of the issues they addressed.
The document discusses plans for the Intel Yuva Manch event in Pune. The event will have two phases and feature several activities to engage youth. Phase 1 in May-June will include gaming competitions, showcasing new technologies, and information on the Intel Youth program. Phase 2 in June-July will include tech talks, a tech quiz, and seminars on technology adoption. The event aims to provide a platform for youth to interact with Intel and explore new mobile and PC technologies.
This document provides an activities report for Productized in 2020 and outlines plans for 2021. In 2020, Productized pivoted to online events due to COVID-19, including workshops, webinars, and their flagship online conference which had hundreds of attendees. Their community grew substantially on social media platforms. For 2021, Productized plans to focus on education & training, content production, and community building primarily through online courses, workshops, webinars, and podcasts. They also provide options for community membership, patronage, and sponsorships to support their activities and growth goals for the coming year.
Form/ Function: What Are You Driving Through Your Social Media Marketing? Lucy James
GUCCI is increasing its investment in social media marketing. It has developed strategies like "Cut & Craft" to generate user-generated content and engagement. This campaign allowed users to make paper versions of GUCCI bags. GUCCI measures the effectiveness of its social media campaigns through various metrics like brand equity, shareholder value, customer service efficiency, and direct sales. Its campaigns have achieved high levels of engagement, sharing, views, and votes, demonstrating the impact of social media for luxury brands.
Furia World is an advertising agency located in Buenos Aires, Argentina. It was founded in 2007 by Guillermo Tragant, who has over 20 years of experience working in creative roles at agencies in Argentina, Chicago, Central America, and Miami. The agency also has Luis Brusco as Managing Director, who has over 30 years of experience in advertising and marketing. Some of Furia World's clients include Nike, Levi's, Coca-Cola, and Bully Cashmere. The document provides examples of campaigns the agency created for these clients across various industries and markets.
The document summarizes the SCI-FI-LONDON film festival, which showcases science fiction films over 10 days in London venues. It highlights new initiatives for 2016 like online streaming and collaborations. It also describes the festival's affluent audience, guest speakers, marketing strategies including print, online and a 48-hour film challenge. Sponsorship opportunities are outlined to help companies promote their brands through the festival.
The document announces VIEWFest 2017, a digital movie festival taking place from October 20-22 in Turin, Italy. It will be held alongside the 18th International VIEW Conference on VFX and Computer Graphics from October 23-27. The festival and conference will feature keynote speeches from Oscar-winning VFX supervisors, directors, and game developers. They will also include masterclasses, panels, screenings of 80 short films for the VIEW Award, and presentations from directors and animators. Highlights of VIEWFest include premieres of films like Gatta Cenerentola and Loving Vincent, with artists in attendance.
Expo 2025 Osaka's main theme is 'Designing Future Society for Our Lives' with sub-themes of saving, empowering and connecting lives. It aims to serve as a 'laboratory for a future society' by converging cutting-edge knowledge and solutions. Expo Osaka is scheduled to run for six months in 2025 in Osaka and is projected to attract over 28 million visitors. Pico is a global leader in Expo activations with over 50 years of experience including successful activations at Expo Aichi 2005.
1) Backspin is an Xbox ping pong tournament organized by TechiesGiveBack.org that will take place on February 26, 2011 at General Assembly in New York City.
2) All proceeds from the tournament will benefit the charity Child's Play, which provides toys and games to children in hospitals.
3) The tournament will feature both a team competition between New York tech startups and an individual competition. Games will be played using the new Kinect system on Xbox.
KWizMe is a quiz tournament app that mirrors popular pre-internet quiz games. It features 7 mediums including videos from YouTube. KWizMe aims to capitalize on worldwide interest in viral videos by embedding them interactively in quiz tournaments. Users can vie for cash prizes, which acts as a loss leader for in-game monetization opportunities. KWizMe recognizes untapped potential in transforming the quiz space and addresses it through a unique hybrid design, localized content, and cash prize marketing approach not yet seen.
Pierre Raymond has over 30 years of experience in the digital imaging industry. He began his career in 1975 overseeing engineering at AUVINIC and helped introduce specialized imaging products into Quebec. In the late 1970s, he joined Studio Morin Heights where he spent 12 years as vice president of engineering, director of operations, and president. In 1991, he founded Hybride Technologies, the first company in Quebec to specialize in digital visual effects. Throughout his career, Pierre Raymond has received several awards for his engineering and design work. As President and Head of Operations at Hybride Technologies, he continues to be a highly sought-after industry expert.
Digital Natives, session 1: Digital RevolutionJan Algoed
The Internet's only been around for 15 years. However, historians are already comparing it with the Renaissance and the industrial revolution. And even though 15 years isn't a long time, the Internet has evolved dramatically. Resulting in very significant changes in the lives of both consumers and advertisers. This introductory session describes the impact the Internet has had on different sectors, several of which we highlight. We delve deeper into some of these during the following sessions.
LIME was the integrated and innovation arm of Kirshenbaum Bond. Examples of work for clients such as Lexus, HBO, Puma, Panasonic, SyFy, Universal Studios, Delta Airlines, Bravo, Old Navy, Timex and more.
The document describes The Weather Competition, which celebrates weather and how it impacts people's lives through short films. It invites people to submit videos up to 5 minutes about how weather played a role in their story. Entries will be judged by both public voting and a professional panel, with 5 finalists and 3 winners selected. To promote the competition, there will be an aggressive marketing campaign across The Weather Channel's platforms and a "Red Carpet" live stream event to recognize the finalists and announce winners. The competition aims to leverage TWC's audience and platforms to drive traffic to the video gallery and voting section.
The document summarizes three Nike mobile marketing campaigns in China:
1) The Hyperdunk campaign used Bluetooth to distribute a mobile app with Nike content at basketball events to target young basketball fans.
2) The Last One Run campaign was an interactive mobile race where participants received instructions via SMS and were eliminated by responding last to location codes.
3) The TVC Capture campaign allowed participants to download a video, capture images of a football player, and upload for a chance to win Nike equipment.
Nike supported Lance Armstrong and the Livestrong foundation's fight against cancer through an interactive campaign called the "Chalkbot" during the 2009 Tour de France. The Chalkbot allowed spectators to submit messages via SMS, twitter, and a website that were then printed in yellow chalk on roads for viewers. Over 36,000 messages were received, helping raise $4 million for Livestrong and increasing Livestrong product sales by 46%.
This document provides an overview of digital out-of-home advertising across the JCDecaux Group in 3 paragraphs or less:
JCDecaux has seen significant growth in digital out-of-home screens across multiple markets globally over the past 2 years, with revenues from digital displays increasing. New digital networks have recently launched in several countries across Europe, Asia, and Australia. Research conducted by JCDecaux has provided insights into how passengers engage with digital screens in airports and how roadside digital billboards in London capture consumers' attention.
The document provides summaries of brand content campaigns that were recognized at the Cannes Lions International Festival of Creativity and the Cristal Festival. The campaigns used innovative and creative ideas such as staging a fake classical concert to trick sports fans, creating an online documentary series about former high school athletes, and using street art to raise awareness of homelessness. The campaigns engaged audiences and increased sales, social media followers, and awareness of the issues they addressed.
The document discusses plans for the Intel Yuva Manch event in Pune. The event will have two phases and feature several activities to engage youth. Phase 1 in May-June will include gaming competitions, showcasing new technologies, and information on the Intel Youth program. Phase 2 in June-July will include tech talks, a tech quiz, and seminars on technology adoption. The event aims to provide a platform for youth to interact with Intel and explore new mobile and PC technologies.
This document provides an activities report for Productized in 2020 and outlines plans for 2021. In 2020, Productized pivoted to online events due to COVID-19, including workshops, webinars, and their flagship online conference which had hundreds of attendees. Their community grew substantially on social media platforms. For 2021, Productized plans to focus on education & training, content production, and community building primarily through online courses, workshops, webinars, and podcasts. They also provide options for community membership, patronage, and sponsorships to support their activities and growth goals for the coming year.
Form/ Function: What Are You Driving Through Your Social Media Marketing? Lucy James
GUCCI is increasing its investment in social media marketing. It has developed strategies like "Cut & Craft" to generate user-generated content and engagement. This campaign allowed users to make paper versions of GUCCI bags. GUCCI measures the effectiveness of its social media campaigns through various metrics like brand equity, shareholder value, customer service efficiency, and direct sales. Its campaigns have achieved high levels of engagement, sharing, views, and votes, demonstrating the impact of social media for luxury brands.
Furia World is an advertising agency located in Buenos Aires, Argentina. It was founded in 2007 by Guillermo Tragant, who has over 20 years of experience working in creative roles at agencies in Argentina, Chicago, Central America, and Miami. The agency also has Luis Brusco as Managing Director, who has over 30 years of experience in advertising and marketing. Some of Furia World's clients include Nike, Levi's, Coca-Cola, and Bully Cashmere. The document provides examples of campaigns the agency created for these clients across various industries and markets.
The document summarizes the SCI-FI-LONDON film festival, which showcases science fiction films over 10 days in London venues. It highlights new initiatives for 2016 like online streaming and collaborations. It also describes the festival's affluent audience, guest speakers, marketing strategies including print, online and a 48-hour film challenge. Sponsorship opportunities are outlined to help companies promote their brands through the festival.
The document announces VIEWFest 2017, a digital movie festival taking place from October 20-22 in Turin, Italy. It will be held alongside the 18th International VIEW Conference on VFX and Computer Graphics from October 23-27. The festival and conference will feature keynote speeches from Oscar-winning VFX supervisors, directors, and game developers. They will also include masterclasses, panels, screenings of 80 short films for the VIEW Award, and presentations from directors and animators. Highlights of VIEWFest include premieres of films like Gatta Cenerentola and Loving Vincent, with artists in attendance.
Expo 2025 Osaka's main theme is 'Designing Future Society for Our Lives' with sub-themes of saving, empowering and connecting lives. It aims to serve as a 'laboratory for a future society' by converging cutting-edge knowledge and solutions. Expo Osaka is scheduled to run for six months in 2025 in Osaka and is projected to attract over 28 million visitors. Pico is a global leader in Expo activations with over 50 years of experience including successful activations at Expo Aichi 2005.
The Rules Do Apply: Navigating HR ComplianceAggregage
https://www.humanresourcestoday.com/frs/26903483/the-rules-do-apply--navigating-hr-compliance
HR Compliance is like a giant game of whack-a-mole. Once you think your company is compliant with all policies and procedures documented and in place, there’s a new or amended law, regulation, or final rule that pops up landing you back at ‘start.’ There are shifts, interpretations, and balancing acts to understanding compliance changes. Keeping up is not easy and it’s very time consuming.
This is a particular pain point for small HR departments, or HR departments of 1, that lack compliance teams and in-house labor attorneys. So, what do you do?
The goal of this webinar is to make you smarter in knowing what you should be focused on and the questions you should be asking. It will also provide you with resources for making compliance more manageable.
Objectives:
• Understand the regulatory landscape, including labor laws at the local, state, and federal levels
• Best practices for developing, implementing, and maintaining effective compliance programs
• Resources and strategies for staying informed about changes to labor laws, regulations, and compliance requirements
1. présente
en coopération avec
EVENT REPORT
PIXEL CHALLENGE 2016
April 7-9, 2016 at Terminal, Port of Québec
$70 000 in prizes
The best digital creation
competition in Canada!
70% rise in
participation
2. 2 Pixel Challenge and Catapulte | EVENT REPORT
Judges, partners and winners of CATAPULTE (from left to right): Louis Leclerc, PIXEL Québec – Carl Viel, Québec International – Anne Gibeault, Epsilon Games – Nicolas Rioux, Ubisoft Québec – David Dion-Paquet, Benoit Archer
and Mathieu Robillard, Bishop Games – Johanne Berthelot, Desjardins – Mathieu Tremblay, Cortex – Edgard De Smet, Larian Québec – Dali Berthiaume, Ex Machina – Mariona Ferrer, Québec International and Isabelle Genest, LE CAMP
Judges of the Pixel Challenge (from left to right). Upper row: Mathieu Campagna, CNDF – Simon Lacroix, SilverJack Studio – François Taddei, Beenox – Mario Almaguer, Beenox – Simon Gagnon, Frima – Dave Mianowski, Microsoft –
Aymeric Lesné, 3 Hit Combo – Claude Bordeleau, Volta – Louis Leclerc, PIXEL Québec. Bottom row: Michel Labrecque, Peak Média – Anne-Andrée Boisvert, Ubisoft – Samuel-Alexandre Bourret, Sarbakan – Nicolas Lacroix, FM93 –
Patrick Beaulieu, Squeeze Studio Animation and Marc-André Bouvier-Pelletier, Toon Boom
3. EVENT REPORT | Pixel Challenge and Catapulte 3
CATAPULTE – A
HUGE ADDITION!
As the video game industry has
matured and accessible marketing
platforms have emerged, the
number of indie development
studios in the Greater Québec City
region has exploded in recent years.
These firms often come up with
innovative projects but don’t have
the means to carry them out.
The Catapulte program was
founded to support these young
independent studios in creating
and marketing their product by
giving them an opportunity to win
$50,000, mentorship from their
elders in the industry and free
office space for a year at the CAMP.
Catapulte was created in 2014,
by the niche of excellence
for the Digital Arts and Interactive
Entertainment and Québec
International. PIXEL Québec agreed
to organize this second edition
of Catapulte and we are proud
to say that the number of entrants
doubled in 2016. The five teams
of finalists presented their projects
before a packed room on
Thursday, April 7, before
the theme was announced
and the Pixel Challenge began!
THE PIXEL CHALLENGE –
BIGGER AND BETTER THAN EVER!
Louis Leclerc and his team wanted to make everyone happy. Impossible? Probably, but that
didn’t mean they couldn’t try. With a 70% increase in participation, you could say that they’re
on the right track! The Pixel Challenge is an increasingly essential stop for participants
and partners alike. With a presenter partner as prestigious as Ubisoft, in cooperation
with Desjardins Caisse de Québec, how could you not want to go big or go home?
Again this year, Pixel Challenge took place during Digital Week in Québec City. In union
there is strength, so PIXEL Québec and Québec Numérique collaborated to make the
Port of Québec Terminal a major gathering place from April 6 to 9. A whole series of events
filled and enlivened the space, which overlooks the river, including the Pixel Challenge,
Catapulte, Pixel Média, Web à Québec (WAQ), Warp Zone and Digital Opportunities.
Louis Leclerc, Executive Director, being interviewed by a journalist of the daily newspaper LeSoleil.
Jean-Simon Otis, Jade Bélanger and David Paré from Chainsawesome Games, winners of the first edition in 2014, attending the finale of Catapulte 2016.
présente
en coopération avec
4. 4 Pixel Challenge and Catapulte | EVENT REPORT
THE WINNING TEAM IS:
The winning team and the judges: Anne Gibeault, Epsilon Games – Nicolas Rioux, Ubisoft Québec – David Dion-Paquet, Benoit Archer and Mathieu Robillard, Bishop Games – Johanne Berthelot, Desjardins – Mathieu Tremblay, Cortex –
Edgard De Smet, Larian Québec
The winners were the team from Bishop Studio with their game Light Fall. Interestingly, the three members of the team, Benoît Archer,
David Dion-Paquet and Mathieu Robillard, were also signed up for the Pixel Challenge in the professional video game category,
and they were wearing huge grins when they dove into the new challenge right after the obligatory photos, of course.
CATAPULTE – THE FINALISTS
Five finalists were chosen from the 16 submissions by a selection committee composed
of Valérie Hénaire from Frima, Maxime Carrier from Beenox and Samuel-Alexandre
Bourret from Sarbakan.
At the cocktail hour on April 7, before the launch of the Pixel Challenge, the five teams
of finalists presented their game and their marketing plan before a full house and four
very demanding judges: Nicolas Rioux from Ubisoft, Mathieu Tremblay from Cortex,
Anne Gibeault from Epsilon Games and Edgard De Smet from Larian Québec.
PRESENTED BY
5. EVENT REPORT | Pixel Challenge and Catapulte 5
François Taddei, Beenox, MC of the Award ceremony
PIXEL CHALLENGE – SHOCKWAVE
A few minutes after the winners of Catapulte were announced, the 48-hour Pixel Challenge
was launched. Challenge participants had to create a video game, a animated micro-short
or a sound design on the theme “Shockwave”, which was revealed by Nicolas Rioux,
general manager of Ubisoft Québec. Participants could win prizes ranging from $500
to $5,000, as well as become better known in the industry. Here are the winners in each
category, who shared a total of $18,500.
Louis Leclerc during the Award ceremony
WEB REPORT
6. 6 Pixel Challenge and Catapulte | EVENT REPORT
PRIZES
COMPETITION CASH PRIZE SPONSERED BY JUDGES
INDIE VIDEO GAME
$50 000
Nicolas Rioux, Ubisoft Québec
Anne Gibeault, Epsilon Games
Mathieu Tremblay, Cortex
Edgard De Smet, Larian Québec
VIDEO GAME
Video game
PRO category $5 000
Aymeric Lesné, 3 Hit Combo
Nicolas Lacroix, FM93
Dave Mianowski, Microsoft
Video game
Student catetogy
$2 500
Mario Almaguer, Beenox
Samuel-Alexandre Bourret, Sarbakan
Andrée-Anne Boisvert, Ubisoft
Simon Gagnon, Frima
ANIMATION TOON BOOM
Animation short film
Toon Boom grand prize
$5 000
Marc-André Bouvier, Toon Boom
Patrick Beaulieu, Squeeze Studio
Animation
Claude Bordeleau, Volta
Animation short film
Volta prize
$2 500
SOUND DESIGN PEAK MEDIA
Sound design of a video game
$1 250 Michel Labrecque, Peak Média
Simon Lacroix, SilverJack
Mathieu Campagna, CNDFSound design of an animation
short film $1 250
Sound design
SilverJack prize
$500
CHALLENGE CDRIN
Challenge CDRIN
$500
cash draw
PIXEL CHALLENGE 2016
présente
en coopération avec
7. EVENT REPORT | Pixel Challenge and Catapulte 7
CHALLENGE CDRIN – $500
Les gosses de licornes toxiques: Louis
Bernard, Jean Boheme, Guillaume Vincent,
Yannick Jouneau and Mickael Vermosen
SOUND DESIGN OF A VIDEO GAME -
PEAK MEDIA PRIZE - $1 250
Simon Chartier
SOUND DESIGN OF AN ANIMATION
SHORT FILM - PEAK MEDIA PRIZE -
$1 250
Louis-Étienne Payer
SOUND DESIGN -
SILVERJACK PRIZE - $500$
Jean-François Racine was so productive
that he worked with several animation
and video game teams, including
TurboPusso, Les Licornes farouches
and Les Bruins de Québec!
VIDEO GAME PRO CATEGORY -
DESJARDINS, CAISSE DE QUÉBEC,
GRAND PRIZE - $5 000
Super Sarbakan Bros: Étienne Bédard
and Richard Villeneuve
VIDEO GAME STUDENT CATEGORY -
UBISOFT PRIZE - $2 500
Winning team of this category for the
second consecutive year: French Frogs:
Dominic Brodeur-Gendron, Tristan Charron,
Samuel Charron, Gabriel Jacques
and Guillaume Raymond
ANIMATION SHORT FILM -
TOON BOOM GRAND PRIZE - $5 000
Pixel’n Chill: Patrick Blanchette, Xavier
Couet, Mathieu Greco, Joany Lemelin-
Boucher and Étienne Mailhot-Bruneau
ANIMATION SHORT FILM -
VOLTA PRIZE - $2 500
TurboPusso: Lou Dumont,
Frédéric Godbout and Grégorie Vincent
8. 8 Pixel Challenge and Catapulte | EVENT REPORT
PHOTO BOOTH
Participants, judges and partners had a great time posing at Photobox Studio‘s
photo booth.
MOTION CAPTURE
STUDIO
For the second year in a row, CDRIN set up its motion capture studio at the Terminal
for the Pixel Challenge so that Challenge competitors could add “mocap” to their
video game or animated micro-short and thus become eligible for a draw for $500.
LOUNGE
What better than a massage to cure
creative block? Thanks to Beenox,
participants were able to get healing,
and much-appreciated, chair massages.
Thanks, Beenox!
The four judges in the student video game category, Anne-Andrée Boisvert from Ubisoft, Samuel-Alexandre Bourret from Sarbakan, Mario Almaguer
from Beenox and Simon Gagnon from Frima, photographed while posing at the photo booth and the result.
The three judges in the animated micro-short competition, Marc-André Bouvier-Pelletier from Toon Boom, Patrick Beaulieu from Squeeze
and Claude Bordeleau from Volta, having their own moment of madness at the photo booth.
9. EVENT REPORT | Pixel Challenge and Catapulte 9
SOCIAL MEDIA
Mariona Ferrer, Québec International, Valérie Hénaire, Frima, Dali Berthiaume, Ex Machina and Johanne Berthelot, Desjardins Caisse de Québec
PIXEL QUÉBEC
SOCIAL MEDIA FALLOUT
FROM FEBRUARY 15TH TO APRIL 17TH 2016
Publications
Impressions Interactions
619 241 49 345
Tweets
Impressions Engagements
26 700 400
Main interests 77% tech news
Video publications
Views Completed views
10 612 3 569
10. 10 Pixel Challenge and Catapulte | EVENT REPORT
70% INCREASE IN ATTENDANCE
TOTAL NUMBER
OF PARTICIPANTS
QUÉBEC
CITY
QUÉBEC
PROVINCE
FRANCE BELGIUM
UNITED
STATES
CHALLENGE 192 122 39 15 14 2
CATAPULTE 40 32 8 0 0 0
JUDGES, GUESTS
AND VIPS 22 18 2 1 0 1
MEDIA 16 5 10 1 0 0
ORGANISATION
AND VOLUNTEERS 19 19 0 0 0 0
TOTAL 289 184 59 17 14 3
Québec City
65 %
Province of Québec
22 %
France
7 %
Belgium
5 %
United States
1 %
ATTENDANCE
35%
attendance
from
touristic
origin
11. EVENT REPORT | Pixel Challenge and Catapulte 11
SURVEY - COMMENTS
“I’m from France (where we have Game Jams fairly frequently) and right now we don’t have anything
equal to the Pixel Challenge! Everything was cool – meals, lodgings, organization (and massages,
something we’ve never seen in France). Keep it up now that you’re on top. And Game Jams for
animation, it was the same thing, a first for us again, and putting such emphasis on sound design…
Super organization this year, you can see that you’ve hit your stride. ;)
“Excellent event! My team was in the animated micro-short category and we definitely want to come
back next year! We especially appreciated having access to Toon Boom licenses. We adored the
experience from first to last. A huge thank you to the organizers, volunteers, partners and judges!”
“It was a fascinating experience…”
“I’ve been one of the organizers of the MTLGJ for the past two years, and I just have positive comments
to make on the whole event…”
“I loved that the Pixel Challenge Facebook page was also used as a clearinghouse for information. The
video about where to take a shower, etc.,was a good idea.”
“My Belgian buddies and I adored being part of this. What a marvelous adventure it was, visiting
Québec City and coming to the Pixel Challenge!”
“Bravo for the event. Thanks to the organizers and volunteers. The food and drink were perfect. You spoiled
us and we ate well every time. I expect nothing less next year. P…”
“It was sick! The best experience of my life. I’ll be back next year, even if there isn’t any poutine.”
“Very well organized.”
“…the macaroni and cheese served at the Pixel Challenge blew me away. When I was on the point of
sinking deep into the abysses of sleep, the mac’n cheese gave me back my energy. I was like a phoenix
rising from the ashes. Special thanks to the organizers, to all the volunteers, to Micheline and to
whoever had the idea of adding this gourmet treat to the 2016 menu. See you next year!”
“…I loved the experience (good job!) and I was delighted to take advantage of the Warp Zone after the
competition. ;) Thank you very much to everyone!”
“Hello! First, this edition of the Pixel Challenge was my favorite since the move from the Bivouac Urbain
to the Pixel Challenge, Thank you very much for everything. The food was especially excellent, even if
every year I tell myself that we’re really spoiled with the quality of the food as compared with what we
expect (and need) during the competition, I really loved all the meals, as much for the size of the
portions as the quality of preparation and variety of the meals. It isn’t something that I that is essential
to the competition, but I was really appreciative and I thought it was important to mention it. As for the
location, I think you’ve found the ideal spot. If I compare it to previous years when I participated (Musée
de la civilisation and Impérial), the layout was really optimal for the teams… A huge thank you to all
the organizers and all the volunteers who pampered us throughout the competition. It looks so easy, but
with 0 hours of sleep you really appreciate how nice people are, the way they smile, and their
patience!!! So thank you!!!” Caroline Fournier
“…I loved the competition, I did it last year as well, and it’s always a real pleasure! Just a small point,
but the speeches were really super lively. They were a major improvement over last years, where things
were a bit awkward or rushed by times. François Taddei really did an awesome job! Thank you for all
your organizational work, and for being so patient with registration for Conjure ;) It was my fault!”
Simon
« Good job ! »
HIGH PRAISE
“Once again, thanks for the invitation to
Catapulte. It was a great experience. You know
how to show a girl a good time in Québec
City!!!” – Anne Gibeault, Epsilon Games
(Catapulte judge)
Once again, congratulations on your event!” -
François Taddei, Beenox (host of the Challenge
award ceremony)
« Hey, I just wanted to thank you for the Pixel
Challenge ! It was great ! I had soo much fun !
Now, you have a whole year to figure out how to
make 2017 Challenge even more over the top
than this year ! Oh, the Photo booth idea was
really good. »
Jason DiCiccio (Pixel Challenge participant)
12. 12 Pixel Challenge and Catapulte | EVENT REPORT
CATAPULTE
»» 100% more submissions
»» $50 000 in cash + free office space
for a year at the CAMP + mentoring
by industry professionals
PIXEL CHALLENGE
»» 65% more competitors than in 2015
»» 193 competitors – 48 hours
of challenge - $18 500 in prizes
»» 23 teams in the student
video game category
»» 17 teams in the pro video game category
»» 10 teams in the animated
micro-short category
»» 10 participants in sound design
»» 6 teams from Europe
(France and Belgium)
»» 260 litres of coffee served in 48 hours!
SURVEY - RESULTS
»» 99% of respondents gave
Pixel Challenge an overall mark
of good to excellent.
»» 98% of respondents are sure or almost
sure that they’ll be back next year.
»» 96% of teams that were matched
with a sound designer replied that they
appreciated the experience and that
it was an asset to their animation
or video game.
»» Record response rate
to the survey 50%!
13. EVENT REPORT | Pixel Challenge and Catapulte 13
GOOD FOR THE ECONOMY
FOOD SERVICES
»» 1,485 meals served by Équilibre
Traiteur, Ashton, Subway,
Croquembouche and Métro Plus
Saint-Roch
»» 2 cocktail parties for over 250 people
served by Yuzu sushi, Mille et une Pizzas
and Métro Plus Saint-Roch
»» Snacks and beverages for over
200 people for three days, purchased
at Métro Plus Saint-Roch
LODGING
»» 25 nights at the Saint-Pierre,
a signature inn
TRANSPORT
»» 29 international flights
»» Charter bus Montréal-Québec-Montréal
provided by Excel-Tours
»» Local transportation provided
by Taxi Coop and Services Touristiques
Feuille d’Érable
SUPPLIERS OF GOODS AND SERVICES
»» Over 155 chair massages for participants
by CHI Massage, sponsored by Beenox
et commandités par Beenox
»» 350 t-shirts purchased from Promo
Dynamique and printed by Idée-Pro
»» 14 banners, 135 table numbers,
400 accreditation cards, 15 giant
coroplasts, 8 oversized cheques
and 250 assorted documents designed
by MentorMédia and printed by Copies
de la Capitale
»» 160 tables, 250 chairs, 6 armchairs,
2 percolators and 133 table signs,
6 free-standing curtains rented
from Location Gervais
»» 6 banks of pallets for the lounge
rented from Relèvénement
»» 35 gift baskets purchased from
Compliments de Belle-Maman
»» Technical hardware and installation
provided by Solotech
»» 8 trophies and 60 medals purchased
from Sumacom
»» Parking provided by Vinci Park
»» Network hardware and technical
support provided by S.M. Solutions
Technologiques
»» Sound equipment provided
by La Forge
»» 80 tablecloths purchased
from TableclothsFactory
»» Public and media relations provided
by POINTCOMM
»» Writing and translation services
by Prose communication
»» Website hosting and modifications
by Cortex
THE PIXEL CHALLENGE PROVIDED
WORK DIRECTLY TO THESE
AND OTHER PERSONS:
»» 3 filming and postproduction
technicians
»» 2 photographers
»» 1 graphic designer
»» 2 computer graphics specialists
»» 1 logistics coordinator
»» 2 bar employees
»» 2 night supervisors
»» 1 group escort
»» 4 material handler
»» 1 DJ-host
»» 12 volunteers
15. EVENT REPORT | Pixel Challenge and Catapulte 15
PROGRAMME
PIXEL CHALLENGE 2016 - PROGRAMME
TERMINAL - 84 DALHOUSIE STREET, QUÉBEC (ROOMS 101 102)
THURSDAY APRIL 7TH FRIDAY APRIL 8TH SATURDAY APRIL 9TH
AM 8:00 - 9:00
Participants’ breakfast
8:00 - 9:00
Participants’ breakfast
9:00 - 12:00
Chair massages in the Beenox lounge
9:00 - 12:00
Chair massages in the Beenox lounge
NOON 12:00
Organization team’s lunch
12:00 - 13:00
Participants’ lunch
12:00 - 13:00
Participants’ lunch
PM 13:00 - 16:30
Pixel Challenge participants check-in
15:30 - 16:30
Catapulte participants check-in
13:00 - 17:00
Chair massages in the Beenox lounge
13:00 - 17:00
Chair massages in the Beenox lounge
EVENING
16:30 - 19:00
CATAPULTE - the finale
17:00 - 18:00
Participants and judges’ dinner
18:00
End of Pixel Challenge
17:00 - 19:00
Sushi cocktail party
18:00 - 20:00
1st tour of the teams by the judges
18:00 - 20:00
Final tour of the teams by the judges
19:00
Cocktail party deliberations
18:30
Pre-Challenge meeting
21:00
Award ceremony
19:00
Pixel Challenge 2016’s launch
22:00
Take down of the work stations
and participants departure
NIGHT Midnight
Participants’ night meal
Midnight
Participants’ night meal
CREATE - CHALLENGE - WIN
Louis Leclerc is proud to have GURU, energy drinks, as one of Pixel Challenge’s partners. He really loves his GURU!
16. 16 Pixel Challenge and Catapulte | EVENT REPORT
Jessika Munger, Louis Leclerc and Micheline Beaulieu couldn’t resist the temptation to pose in front of the photo booth with the freshly unwrapped medals and trophy. You could say that they had awarded themselves the prizes for the
“Off Challenge” Event Organization category.
PIXEL QUÉBEC TEAM
Louis Leclerc,
managing director
Micheline Beaulieu,
logistics director
François Boudreault,
technical director
Jessika Munger,
volunteers and logistics coordinator
Élodie Gros,
bar service coordinator
Annie Frenette,
guide
PHOTOGRAPHERS
Renaud Philippe
Stéphane Bourgeois
Micheline Beaulieu at the pre-Challenge information sessions. Oh yes, it looks like procedures and processes can be funny after all.
THE EXTRAORDINARY TEAM
OF VOLUNTEERS FROM LAVAL
UNIVERSITY AND OTHERS
Anne-Marie Ouellet
Audrey Turcotte
Baptiste Gilistro
Camille Dion
Élodie Grimard
Francis Bernier
Jonathan Sévigny
Julie Marie Dorval
Laurie Baudin
Line Vernier
Philippe Toutant
Sophie Bertrand