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Personal ICT – a disruptor or
enhancer of face-to-face interaction?
@Uni. OldenburgOberseminar 11.4.2017
Thomas Olsson
Tampere University ofTechnology
Lab. Of Pervasive Computing
Unit of Human-Centered Technology (IHTE)
Thomas.olsson@tut.fi
hti-tampere.fi
CSCW & Enhancing collocated social interaction
2Thomas Olsson –Tampere University ofTechnology
Ellis,C., S.Gibbs & G. Rein (1991).
Groupware:Some Issues and
Experiences, Communications of
the ACM,Vol. 34, no. 1 (January
1991), pp. 39-58.
Physically present,
mentally elsewhere
”phubbing”
Thomas Olsson –Tampere University ofTechnology
”Alone together”
Design space: roles of social technology
5
Invite interaction
• Increasing awareness
• Revealing common ground
& tickets-to-talk
• Matching
Encourage interaction
• Motivate or incentivize
people to interact
• Engage in collective activity
• Provoke & enforce
Enable interaction
• From one-user UIs to multi-
user interaction
• Possibilities for shared
experiences
Facilitate interaction
• Shared workspaces &
activities for collaboration
• Breaking ice
• Enriching means of soc.
interaction
Thomas Olsson –Tampere University ofTechnology
Increasing Awareness of User Activity with a
Social Display
What if the activities with personal mobiles were more public?
• Jarusriboonchai, P.,Olsson,T.,Väänänen-Vainio-Mattila, K. (2015)
Social Displays on Mobile Devices: Increasing Collocated People's
Awareness of the User'sActivities. MobileHCI 2015.
• Jarusriboonchai, P., Olsson,T., Malapaschas, A.,Väänänen, K.
(2016) Increasing Collocated People'sAwareness of Mobile User's
Activities: FieldTrial of Social Display. In proc.CSCW'16.
Design idea:
A second screen on the
backside to visualize cues
of the current activity
Can the increased
awareness lead to
opportunistic
interactions?
Next2U
7
• Increasing awareness about the people in one’s
immediate surroundings in a playful way
Could gamification nudge nearby people to interact?
Design space: roles of social technology
8
Invite interaction
• Increasing awareness
• Revealing common ground
& tickets-to-talk
• Matching
Encourage interaction
• Motivate or incentivize
people to interact
• Engage in collective activity
• Provoke & enforce
Enable interaction
• From one-user UIs to multi-
user interaction
• Possibilities for shared
experiences
Facilitate interaction
• Shared workspaces &
activities for collaboration
• Breaking ice
• Enriching means of soc.
interaction
Thomas Olsson –Tampere University ofTechnology
Proactive “Talking” Social Devices
to encourage interaction
Hello, good to
see you Lumia!
Hi, of you have
a new user!
Simulation Process:
0.
1.
2.
…
3.
…
4.
ß No interaction à
Haha, is it
talking to me?
Heh, I guess so….
Btw. I’m John.
Study setting:
Wizard of Oz with the
SD platform
Thomas Olsson –Tampere University ofTechnology
10
Taking photos
Waiting
Taking photos
Trying to help
Taking photos
Taking photos
Waiting
Doesn’t want to wait
anymore
Waiting
Thomas Olsson –Tampere University ofTechnology
Co-Cam – collaborative phototaking
Encouraging/enforcing interaction
• Asymmetry of interaction to
enforce interaction
• A field-based quasi experiment
comparing three different
methods
11
Could photography be turned
into a more social activity?
Jarusriboonchai, P., Olsson,T., Lundgren, S. (2016) Let’sTake
PhotosTogether: ExploringAsymmetrical Interaction
Abilities on MobileCamera Phones. In proc. MobileHCI 2016.
12
Work in Progress
Creating new social ties & encounters in professional life
• Computational methods for intelligent social matching of
people who complement each other
• Powered by Big Social Data, Social Network Analysis and
Machine Learning
13
How about using theTinder approach?
Thomas Olsson –Tampere University ofTechnology
14
It won’t work
Thomas Olsson –Tampere University ofTechnology
15
shapr.net
Existing ”Tinders for professionals”
grip.events
Thomas Olsson –Tampere University ofTechnology
16
Our approach
Big Social Data for advanced profiling
“high-volume, high-velocity, high-variety and/or highly semantic data that is
generated from technology-mediated social interactions and actions in the
digital realm” Olshannikova et al. (2016)Conceptualizing
Big Social Data.Journal of Big Data.
Services for:
• Social networking
• Content sharing
• Socializing
• Profile/portfolio
How can we create comprehensive,
truthful and relevant professional
profiles with minimal BSD?
Thomas Olsson –Tampere University ofTechnology
17
Social Network Analysis (SNA)
• Clusters & shortest paths
• Central / influential people & bridges between clusters
• Weak ties (Granovetter 1973) as potential ties
Thomas Olsson –Tampere University ofTechnology
• “How to utilize the potential and latent
weak ties in social big data in order to
enhance collaboration in knowledge
work?”
18Thomas Olsson –Tampere University ofTechnology
BSD and SNA in matchmaking
• Which analyses does Twitter data afford?
– Similarity: current interests, co-occurence
• Keywords, shared links, hashtags
– Network: mentions & followership (how truthful??)
19Thomas Olsson –Tampere University ofTechnology
What extent of diversity vs. similarity
is optimal in most cases?
How about DBLP?
5.10.2017 20
Combining the analysis methods
Are these
enough?
21Thomas Olsson –Tampere University ofTechnology
Weak ties
Similarity
of interests
Differences
in skills &
BG
Most potential
• Relevant
• Trustworthy
• Complementary
Could we use supervised machine learning here?
Where and how to get the training data?
Early prototype of
“(Smarter) Tinder for professionals”
https://projects.invisionapp.com/share/C99YPF14U#/screens
• User & system co-creating the intelligence
• Transparency of recommendations
22Thomas Olsson –Tampere University ofTechnology
To conclude:
Yes, ICT is a social disruptor
– but it could be an enhancer, too
thomas.olsson@tut.fi
http://www.tut.fi/en/social-technologies/
Publications:
• Jarusriboonchai,P., Malapaschas,A., Olsson, T. (2016) Design and Evaluationof a Multi-PlayerMobile Gamefor Icebreaking Activity. Full paper accepted to CHI'16.
• Jarusriboonchai,P., Olsson, T., Malapaschas,A., Väänänen, K. (2016) Increasing CollocatedPeople’s Awareness of Mobile User’s Activities: Field Trial of Social Display. To appear
in CSCW.16, San Francisco,USA. ACM Press.
• Jarusriboonchai,P.,Olsson, T., Väänänen-Vainio-Mattila,K. (2015) Social Displays on Mobile Devices: Increasing CollocatedPeople's Awareness of the User's Activities. MobileHCI
2015, Copenhagen,Denmark.ACM Press.
• Jarusriboonchai,P., Prabhu, V., Olsson, T., Väänänen-Vainio-Mattila,K. (2015) CueSense: a WearableProximity-AwareDisplay Enhancing Encounters.CHI'15 Extended Abstracts,
ACM Press.
• Paasovaara,S., Olshannikova, E., Olsson, T. (2015) CollaborativeVideo Challenges:a PlayfulConcept of Proximity-BasedSocial Interaction. CHI'15 Extended Abstracts, ACM Press.
• Jarusriboonchai,P.,Olsson, T., Väänänen-Vainio-Mattila,K. (2014) User Experience of ProactiveAudio-BasedSocial Devices: a Wizard-of-OzStudy.In Proc.MUM'14,Nov. 25-28
2014, Melbourne,Australia.ACMPress.
• Jarusriboonchai,P.,Olsson, T., Ojala,J., Väänänen-Vainio-Mattila,K. (2014) Opportunities and Challenges of Mobile Applications as "Tickets-to-Talk":A Scenario-BasedUser
Study. In Proc.MUM'14,Nov. 25-28 2014, Melbourne,Australia.ACM Press.
• Olsson, T., Jarusriboonchai,P., Väänänen-Vainio-Mattila,K. (2015) Towards WearableDisplays Aiming to EnhanceSocial Interaction. In WorkshopMobile CollocatedInteractions.
In conjunctionwith CHI'15.
• Prabhu,V., Olsson, T., Väänänen-Vainio-Mattila,K., Jarusriboonchai,P. (2014) How Can Wearables SupportCo-Located Social Interaction? In workshopPersonalor Social? In
conjunctionwithNordiCHI'14.
• Jarusriboonchai,P.,Olsson, T., Väänänen-Vainio-Mattila,K. (2013) Roles, Scenarios and Challenges of Social Devices. In workshopSOFTec 2013, in conjunctionwith Ubicomp'13.
• Väänänen-Vainio-Mattila,K., Olsson, T., Palviainen,J. and Jarusriboonchai,P. (2012) Social Devices as a New Type of Social System: Enjoyableor Embarrassing Experiences?
CHI'13 Workshopon ExperiencingInteractivityin Public Spaces(EIPS), Paris,France,April 28th, 2013.

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Top 10 Website Designing Hacks for Beginners.pptx.pptx
 

Personal ICT - a disruptor or enhancer of face-to-face interaction?

  • 1. Personal ICT – a disruptor or enhancer of face-to-face interaction? @Uni. OldenburgOberseminar 11.4.2017 Thomas Olsson Tampere University ofTechnology Lab. Of Pervasive Computing Unit of Human-Centered Technology (IHTE) Thomas.olsson@tut.fi hti-tampere.fi
  • 2. CSCW & Enhancing collocated social interaction 2Thomas Olsson –Tampere University ofTechnology Ellis,C., S.Gibbs & G. Rein (1991). Groupware:Some Issues and Experiences, Communications of the ACM,Vol. 34, no. 1 (January 1991), pp. 39-58.
  • 3. Physically present, mentally elsewhere ”phubbing” Thomas Olsson –Tampere University ofTechnology
  • 5. Design space: roles of social technology 5 Invite interaction • Increasing awareness • Revealing common ground & tickets-to-talk • Matching Encourage interaction • Motivate or incentivize people to interact • Engage in collective activity • Provoke & enforce Enable interaction • From one-user UIs to multi- user interaction • Possibilities for shared experiences Facilitate interaction • Shared workspaces & activities for collaboration • Breaking ice • Enriching means of soc. interaction Thomas Olsson –Tampere University ofTechnology
  • 6. Increasing Awareness of User Activity with a Social Display What if the activities with personal mobiles were more public? • Jarusriboonchai, P.,Olsson,T.,Väänänen-Vainio-Mattila, K. (2015) Social Displays on Mobile Devices: Increasing Collocated People's Awareness of the User'sActivities. MobileHCI 2015. • Jarusriboonchai, P., Olsson,T., Malapaschas, A.,Väänänen, K. (2016) Increasing Collocated People'sAwareness of Mobile User's Activities: FieldTrial of Social Display. In proc.CSCW'16. Design idea: A second screen on the backside to visualize cues of the current activity Can the increased awareness lead to opportunistic interactions?
  • 7. Next2U 7 • Increasing awareness about the people in one’s immediate surroundings in a playful way Could gamification nudge nearby people to interact?
  • 8. Design space: roles of social technology 8 Invite interaction • Increasing awareness • Revealing common ground & tickets-to-talk • Matching Encourage interaction • Motivate or incentivize people to interact • Engage in collective activity • Provoke & enforce Enable interaction • From one-user UIs to multi- user interaction • Possibilities for shared experiences Facilitate interaction • Shared workspaces & activities for collaboration • Breaking ice • Enriching means of soc. interaction Thomas Olsson –Tampere University ofTechnology
  • 9. Proactive “Talking” Social Devices to encourage interaction Hello, good to see you Lumia! Hi, of you have a new user! Simulation Process: 0. 1. 2. … 3. … 4. ß No interaction à Haha, is it talking to me? Heh, I guess so…. Btw. I’m John. Study setting: Wizard of Oz with the SD platform Thomas Olsson –Tampere University ofTechnology
  • 10. 10 Taking photos Waiting Taking photos Trying to help Taking photos Taking photos Waiting Doesn’t want to wait anymore Waiting Thomas Olsson –Tampere University ofTechnology
  • 11. Co-Cam – collaborative phototaking Encouraging/enforcing interaction • Asymmetry of interaction to enforce interaction • A field-based quasi experiment comparing three different methods 11 Could photography be turned into a more social activity? Jarusriboonchai, P., Olsson,T., Lundgren, S. (2016) Let’sTake PhotosTogether: ExploringAsymmetrical Interaction Abilities on MobileCamera Phones. In proc. MobileHCI 2016.
  • 12. 12 Work in Progress Creating new social ties & encounters in professional life • Computational methods for intelligent social matching of people who complement each other • Powered by Big Social Data, Social Network Analysis and Machine Learning
  • 13. 13 How about using theTinder approach? Thomas Olsson –Tampere University ofTechnology
  • 14. 14 It won’t work Thomas Olsson –Tampere University ofTechnology
  • 15. 15 shapr.net Existing ”Tinders for professionals” grip.events Thomas Olsson –Tampere University ofTechnology
  • 16. 16 Our approach Big Social Data for advanced profiling “high-volume, high-velocity, high-variety and/or highly semantic data that is generated from technology-mediated social interactions and actions in the digital realm” Olshannikova et al. (2016)Conceptualizing Big Social Data.Journal of Big Data. Services for: • Social networking • Content sharing • Socializing • Profile/portfolio How can we create comprehensive, truthful and relevant professional profiles with minimal BSD? Thomas Olsson –Tampere University ofTechnology
  • 17. 17 Social Network Analysis (SNA) • Clusters & shortest paths • Central / influential people & bridges between clusters • Weak ties (Granovetter 1973) as potential ties Thomas Olsson –Tampere University ofTechnology
  • 18. • “How to utilize the potential and latent weak ties in social big data in order to enhance collaboration in knowledge work?” 18Thomas Olsson –Tampere University ofTechnology
  • 19. BSD and SNA in matchmaking • Which analyses does Twitter data afford? – Similarity: current interests, co-occurence • Keywords, shared links, hashtags – Network: mentions & followership (how truthful??) 19Thomas Olsson –Tampere University ofTechnology What extent of diversity vs. similarity is optimal in most cases?
  • 21. Combining the analysis methods Are these enough? 21Thomas Olsson –Tampere University ofTechnology Weak ties Similarity of interests Differences in skills & BG Most potential • Relevant • Trustworthy • Complementary Could we use supervised machine learning here? Where and how to get the training data?
  • 22. Early prototype of “(Smarter) Tinder for professionals” https://projects.invisionapp.com/share/C99YPF14U#/screens • User & system co-creating the intelligence • Transparency of recommendations 22Thomas Olsson –Tampere University ofTechnology
  • 23. To conclude: Yes, ICT is a social disruptor – but it could be an enhancer, too thomas.olsson@tut.fi http://www.tut.fi/en/social-technologies/ Publications: • Jarusriboonchai,P., Malapaschas,A., Olsson, T. (2016) Design and Evaluationof a Multi-PlayerMobile Gamefor Icebreaking Activity. Full paper accepted to CHI'16. • Jarusriboonchai,P., Olsson, T., Malapaschas,A., Väänänen, K. (2016) Increasing CollocatedPeople’s Awareness of Mobile User’s Activities: Field Trial of Social Display. To appear in CSCW.16, San Francisco,USA. ACM Press. • Jarusriboonchai,P.,Olsson, T., Väänänen-Vainio-Mattila,K. (2015) Social Displays on Mobile Devices: Increasing CollocatedPeople's Awareness of the User's Activities. MobileHCI 2015, Copenhagen,Denmark.ACM Press. • Jarusriboonchai,P., Prabhu, V., Olsson, T., Väänänen-Vainio-Mattila,K. (2015) CueSense: a WearableProximity-AwareDisplay Enhancing Encounters.CHI'15 Extended Abstracts, ACM Press. • Paasovaara,S., Olshannikova, E., Olsson, T. (2015) CollaborativeVideo Challenges:a PlayfulConcept of Proximity-BasedSocial Interaction. CHI'15 Extended Abstracts, ACM Press. • Jarusriboonchai,P.,Olsson, T., Väänänen-Vainio-Mattila,K. (2014) User Experience of ProactiveAudio-BasedSocial Devices: a Wizard-of-OzStudy.In Proc.MUM'14,Nov. 25-28 2014, Melbourne,Australia.ACMPress. • Jarusriboonchai,P.,Olsson, T., Ojala,J., Väänänen-Vainio-Mattila,K. (2014) Opportunities and Challenges of Mobile Applications as "Tickets-to-Talk":A Scenario-BasedUser Study. In Proc.MUM'14,Nov. 25-28 2014, Melbourne,Australia.ACM Press. • Olsson, T., Jarusriboonchai,P., Väänänen-Vainio-Mattila,K. (2015) Towards WearableDisplays Aiming to EnhanceSocial Interaction. In WorkshopMobile CollocatedInteractions. In conjunctionwith CHI'15. • Prabhu,V., Olsson, T., Väänänen-Vainio-Mattila,K., Jarusriboonchai,P. (2014) How Can Wearables SupportCo-Located Social Interaction? In workshopPersonalor Social? In conjunctionwithNordiCHI'14. • Jarusriboonchai,P.,Olsson, T., Väänänen-Vainio-Mattila,K. (2013) Roles, Scenarios and Challenges of Social Devices. In workshopSOFTec 2013, in conjunctionwith Ubicomp'13. • Väänänen-Vainio-Mattila,K., Olsson, T., Palviainen,J. and Jarusriboonchai,P. (2012) Social Devices as a New Type of Social System: Enjoyableor Embarrassing Experiences? CHI'13 Workshopon ExperiencingInteractivityin Public Spaces(EIPS), Paris,France,April 28th, 2013.