Fostering Multidisciplinary Collaboration to Advance Knowledge Management int...egcti
Presentación de los profesores Nitza Hernández y Elliut Flores en la 4th International Conference on Knowledge Management 2007, celebrada en Viena, Austria, los días 27 y 28 de agosto.
Knowledge Management - International University in GermanyCarmen Neghina
Miguel Espinosa, Carmen Neghina, Alina Oprea, Teodora Vasileva
Group presentation - improving knowledge management at the International University in Germany
Master of Science in Knowledge Management Program at The Hong Kong Polytechni...2016
Knowledge Management (KM) is a trans-disciplinary area that encapsulates processes and techniques for the creation, collection, classification, distribution, evaluation and re-use of institutional and personal knowledge. KM can help to widely share experiences, minimize re-inventing the wheel, promote trust, and facilitate learning environment in organisations. Many enterprises, local and international, have leveraged successfully on KM to enhance their competitiveness and innovations in the new economy. This is achieved by, among other things, minimizing “re-inventing the wheel”, maximizing reuse, enhancing the flow of knowledge, harnessing and sharing of critical knowledge, and providing a learning environment for knowledge workers. There is a critical shortage of KM professionals worldwide. With its blended mode of delivery, this MSc programme is the first of its kind designed to meet this need and beyond in the Asia Pacific region.
You may replay a Webinar of the Information Session at http://webvideo.polyu.edu.hk/p12812957/
Fostering Multidisciplinary Collaboration to Advance Knowledge Management int...egcti
Presentación de los profesores Nitza Hernández y Elliut Flores en la 4th International Conference on Knowledge Management 2007, celebrada en Viena, Austria, los días 27 y 28 de agosto.
Knowledge Management - International University in GermanyCarmen Neghina
Miguel Espinosa, Carmen Neghina, Alina Oprea, Teodora Vasileva
Group presentation - improving knowledge management at the International University in Germany
Master of Science in Knowledge Management Program at The Hong Kong Polytechni...2016
Knowledge Management (KM) is a trans-disciplinary area that encapsulates processes and techniques for the creation, collection, classification, distribution, evaluation and re-use of institutional and personal knowledge. KM can help to widely share experiences, minimize re-inventing the wheel, promote trust, and facilitate learning environment in organisations. Many enterprises, local and international, have leveraged successfully on KM to enhance their competitiveness and innovations in the new economy. This is achieved by, among other things, minimizing “re-inventing the wheel”, maximizing reuse, enhancing the flow of knowledge, harnessing and sharing of critical knowledge, and providing a learning environment for knowledge workers. There is a critical shortage of KM professionals worldwide. With its blended mode of delivery, this MSc programme is the first of its kind designed to meet this need and beyond in the Asia Pacific region.
You may replay a Webinar of the Information Session at http://webvideo.polyu.edu.hk/p12812957/
Workshop on “How to harvest knowledge through After Action Review”2016
This workshop will cover the development history and evolution of After Action Review as well as different types of implementation models.
Through the use of case studies and interactive exercise, application of this tool to support knowledge development and capturing will be illustrated. Management and governance issues associated with the deployment and operation of this knowledge capture tool in a corporate environment will also be studied.
If you would build a new brand in the food industry, what would you choose? My team and I went for an African meal package brand, that combines the flavors of Africa & the convenience required by today's fast consumer lifestyles. The result? A great branding campaign. Have a look !!
Key changes to ISO 9001:2015 and 7 steps of 7EpsilonMeghana Ransing
This presentation highlights key changes to the upcoming ISO 9001:2015 quality standard and describes how '7 steps of 7Epsilon' satisfy its various requirements on risk based thinking, organisational knowledge and management review.
How does a designer fit into an organization as a leader alongside their client service, project management, and financial management peers? Or, as happens in many cases, how does a solo designer, studio owner, or in-house group determines that fine balance between the health of the studio from an operational perspective and nurturing a strong creative vision that guides both the client work and the studio culture?
THE EFFECTS OF USING GAME IN COOPERATIVE LEARNING STRATEGY ON LEARNING OUTC...Eva Handriyantini
This presentation has been presented on ICoME 2016 (International Conference for Media in Education) at
Kyoto University of Foreign Studies, Kyoto, Japan, on August 18-20, 2016.
Workshop on “How to harvest knowledge through After Action Review”2016
This workshop will cover the development history and evolution of After Action Review as well as different types of implementation models.
Through the use of case studies and interactive exercise, application of this tool to support knowledge development and capturing will be illustrated. Management and governance issues associated with the deployment and operation of this knowledge capture tool in a corporate environment will also be studied.
If you would build a new brand in the food industry, what would you choose? My team and I went for an African meal package brand, that combines the flavors of Africa & the convenience required by today's fast consumer lifestyles. The result? A great branding campaign. Have a look !!
Key changes to ISO 9001:2015 and 7 steps of 7EpsilonMeghana Ransing
This presentation highlights key changes to the upcoming ISO 9001:2015 quality standard and describes how '7 steps of 7Epsilon' satisfy its various requirements on risk based thinking, organisational knowledge and management review.
How does a designer fit into an organization as a leader alongside their client service, project management, and financial management peers? Or, as happens in many cases, how does a solo designer, studio owner, or in-house group determines that fine balance between the health of the studio from an operational perspective and nurturing a strong creative vision that guides both the client work and the studio culture?
THE EFFECTS OF USING GAME IN COOPERATIVE LEARNING STRATEGY ON LEARNING OUTC...Eva Handriyantini
This presentation has been presented on ICoME 2016 (International Conference for Media in Education) at
Kyoto University of Foreign Studies, Kyoto, Japan, on August 18-20, 2016.
The effects of using game in cooperative learning strategy on learning outco...Eva Handriyantini
The game in learning can be used to increase the learning motivation of students, and having a contribution to development of students learning outcome. Research design used in this research is factorial non-equivalent control group design, where the research subject is students at 4th grade at SDN Lowokwaru III, Malang. Moderator variables in this research are learning motivations, grouped into high learning motivation and low learning motivation. Data analysis technique used in this research is ANCOVA ( Analysis of Covariance ) rank two 2x2. The instruments used in the learning motivation in this research adopting from Motivated Strategies for Learning Questionnaire (MSLQ) (Pintrich et. al., 1990). A scale of measurement a motivation in MSLQ contains 3 a major component indicators: (1) Intrinsic Goal Orientation; (2) Extrinsic Goal Orientation; (3) Task Value; (4) Control Beliefs; (5) Self-Efficacy; (6) Test anxiety. Based on data analysis, research outcome can be summarized as follows: (1) there is difference between average learning result of student group which use game-assisted cooperative learning strategy and average learning result of student group which use cooperative learning strategy without game; (2) there is difference between average learning result of students whohave low learning motivationand average learning result of students who have high learning motivation at all treatment groups; (3) there is significant difference of average learning result based on interaction between treatment group with game-assisted cooperative learning strategy and treatment group with non-game-assisted cooperative learning strategy, and learning motivation (low and high).
Sosialisasi dokumen standarisasi tata kelola TIK Pemerintah Kota MalangEva Handriyantini
Good governance TIK ditujukan untuk memastikan seluruh sumberdaya TIK dapat mendukung tujuan pelaksanaan penyelenggaraan pemerintah daerah, dengan memperhatikan efektifitas, efisiensi, respon yang cepat dan khususnya seluruh faktor risiko yang menyertai penerapan TIK tersebut
Developing Computer-based Educational Game to support Cooperative Learning St...Eva Handriyantini
Game is one of learning media which can be used as a part of learning strategy in school
nowadays. Learning strategy using game can be more effective for students especially for
developing mathematical skills of primary school students. Educational game development can
use Waterfalls model, where development phases can be adjusted to be in accordance with the
development needs of educational games. Educational games have teaching material therefore
they can be used to support learning strategy in classroom.
Penelitian ini melalui beberapa tahap yaitu analisa terhadap kebutuhan
sistem knowledge management system yang sesuai dengan proses pembuatan materi ajar
di STIKI dan membuat desain Knowledge Management System dengan menggunakan
UML.
Laporan Pembina Pramuka SD dalam format doc dapat anda jadikan sebagai rujukan dalam membuat laporan. silakan download di sini https://unduhperangkatku.com/contoh-laporan-kegiatan-pramuka-format-word/