To create new solutions, design thinking teaches us how to observe, ask the right question, generate options - but how to construct some solutions? We believe Patterns provide a way.. rooted in human needs and behavior, they give us a menu to work with.
We use patterns based on Human needs that work as Recipes / loosely defined template to create a satiating experience , from common day to day situations to complex products and solutions.
This presentation has been developed in the context of the Mobile Applications Development course, DISIM, University of L'Aquila (Italy), Spring 2015.
http://www.ivanomalavolta.com
Is This a Button? A Question Your Users Should Never Ask.Andrew Malek
Buttons are a primary way people interact with our websites and apps, but recent design trends have caused confusion over what actually is a button and what is static text or imagery. Perhaps you’re in QA and want to increase the quality of an app, a designer looking for usability tips, or a developer who normally thinks nothing more about a button other than instantiating one and placing it in a layout. Either way, learn about ideas you can test to possibly increase your app or website’s usage, guiding people to lead-generation or checkout activities. Topics include color theory, floating buttons, Fitts’s Law, microinteractions, and perceived performance.
How to Effectively Lead Focus Groups: Presented at ProductTank TorontoTremis Skeete
Topic: How to Effectively Lead Focus Groups
Tremis Skeete, NexTier Innovations
Talking to users can be a challenge and running a focus group is one of those tasks which most Product Managers would say is essential in getting real insights. Whether you want to test your user group's response to a new product or changes to features within an existing product, as a product person you need to have a creative set of analytical skills and strategies for how to steer the group toward productive discussions. In this presentation, Tremis will discuss how focus groups can truly work well for you, and how you can organize, coordinate, and effectively lead focus group sessions.
We use patterns based on Human needs that work as Recipes / loosely defined template to create a satiating experience , from common day to day situations to complex products and solutions.
This presentation has been developed in the context of the Mobile Applications Development course, DISIM, University of L'Aquila (Italy), Spring 2015.
http://www.ivanomalavolta.com
Is This a Button? A Question Your Users Should Never Ask.Andrew Malek
Buttons are a primary way people interact with our websites and apps, but recent design trends have caused confusion over what actually is a button and what is static text or imagery. Perhaps you’re in QA and want to increase the quality of an app, a designer looking for usability tips, or a developer who normally thinks nothing more about a button other than instantiating one and placing it in a layout. Either way, learn about ideas you can test to possibly increase your app or website’s usage, guiding people to lead-generation or checkout activities. Topics include color theory, floating buttons, Fitts’s Law, microinteractions, and perceived performance.
How to Effectively Lead Focus Groups: Presented at ProductTank TorontoTremis Skeete
Topic: How to Effectively Lead Focus Groups
Tremis Skeete, NexTier Innovations
Talking to users can be a challenge and running a focus group is one of those tasks which most Product Managers would say is essential in getting real insights. Whether you want to test your user group's response to a new product or changes to features within an existing product, as a product person you need to have a creative set of analytical skills and strategies for how to steer the group toward productive discussions. In this presentation, Tremis will discuss how focus groups can truly work well for you, and how you can organize, coordinate, and effectively lead focus group sessions.
How to Effectively Lead a Focus Group by nexTier Product ManagerProduct School
Talking to users can be challenging or intimidating, and running a focus group is one of those tasks which most Product Managers would say is essential in getting real user insights. Traditionally, UX designers and Product Managers have relied on a combination of quantitative data and qualitative insights from focus groups and interviews.
Whether you want to test your user group's response to a new product or changes to modules or features within an existing product, as a product person you need to have a creative set of analytical skills and strategies for how to steer the group toward productive discussions.
Tremis Skeete talked about how focus groups can truly work well for you, and how you can organize, coordinate, and effectively lead focus group sessions.
Designing and deploying mobile user studies in the wild: a practical guideKaren Church
This tutorial was presented as part of Mobile HCI 2012 in San Francisco on the 19th September 2012. The tutorial aims to provide a practical guide to conduct mobile field studies based on the learning outcomes of the research I've been involved in while working as a Research Scientist in Telefonica Research, Barcelona. I cover how to design effective mobile field studies, the importance of mobile prototyping, the impact of various design choices on the study setup and deployment, how to engage participants and how to avoid ethical and legal issues. I've also tried to include listings of useful resources for those who are interested in conducting mobile field studies of their own.
More details: http://mm2.tid.es/mhcitutorial/
Karen Church
Research Scientist
Telefonica Research
www.karenchurch.com
@karenchurch
How to Effectively Lead Focus Groups: Presented at Product School NYC Tremis Skeete
As seen on: https://www.meetup.com/productmanagementNY/events/247800115/
Talking to users can be challenging or intimidating, and running a focus group is one of those tasks which most Product Managers would say is essential in getting real user insights. Traditionally, UX designers and Product Managers have relied on a combination of quantitative data and qualitative insights from focus groups and interviews.
Whether you want to test your user group's response to a new product or changes to modules or features within an existing product, as a product person you need to have a creative set of analytical skills and strategies for how to steer the group toward productive discussions. Let's get together to discuss how focus groups can truly work well for you, and how you can organize, coordinate, and effectively lead focus group sessions.
Main takeaways:
- The do's and don'ts when leading focus groups
- What it takes to guide a productive conversation and avoid groupthink
- How to connect with participants in order to generate informative responses
- Ways to articulate your focus group strategies
- Methods for asking questions and capturing insights
Meet the Speaker: Tremis Skeete
Tremis is a Technical Product Manager at NexTier Innovations, a management consultancy specializing in Multi-Dimensional Analytics, Project Portfolio Intelligence, and Enterprise Cyber and Infrastructure Security. He comes from a Computer Science background and has 15+ years of experience working with design teams. He has helped clients such as Zel Technologies, The Altria Group, Barclays Bank, US Department of Defense and L’oreal. During his time working with these companies he helped build web sites, applications, intranets, and graphic communications across multiple platforms.
As designers, we use empathy to solve critical leadership problems in our teams, and as servant leaders, our purpose is to serve others in a meaningful and productive manner.
Natural User Interface Design for SmartphonesAhmed Bouzid
The smartphone presents a set of usability challenges that can be solved only with a combination of all input and output modalities available to the user. In this workshop, we review some basic principles for building highly usable, multimodal applications. The principles will be illustrated through concrete implementation examples.
The First Ciklum DP Android Practice Leaders Community Meet-Up.
Principles and methods of UX design by Alina Bidnenko, Android developer with 3+ years of experience, who considers that app can’t survive without high quality design of UI/UX.
Using Interaction Design Methods for Creating AR and VR InterfacesMark Billinghurst
Class on Using Interaction Design Methods for Creating AR and VR Interfaces. Taught by Mark Billinghurst from the University of South Australia on September 20th - 21st in Xi'an, China
[Skolkovo Robotics 2015 Day 1] Зигель Х. Communicating Robotics | Siegel H. ...Skolkovo Robotics Center
Презентация Халли Зигель, редактора международного портала robohab.org, на мастер классе хакатона по промышленному дизайну роботов на конференции Skolkovo Robotics 2015
How to Effectively Lead a Focus Group by nexTier Product ManagerProduct School
Talking to users can be challenging or intimidating, and running a focus group is one of those tasks which most Product Managers would say is essential in getting real user insights. Traditionally, UX designers and Product Managers have relied on a combination of quantitative data and qualitative insights from focus groups and interviews.
Whether you want to test your user group's response to a new product or changes to modules or features within an existing product, as a product person you need to have a creative set of analytical skills and strategies for how to steer the group toward productive discussions.
Tremis Skeete talked about how focus groups can truly work well for you, and how you can organize, coordinate, and effectively lead focus group sessions.
Designing and deploying mobile user studies in the wild: a practical guideKaren Church
This tutorial was presented as part of Mobile HCI 2012 in San Francisco on the 19th September 2012. The tutorial aims to provide a practical guide to conduct mobile field studies based on the learning outcomes of the research I've been involved in while working as a Research Scientist in Telefonica Research, Barcelona. I cover how to design effective mobile field studies, the importance of mobile prototyping, the impact of various design choices on the study setup and deployment, how to engage participants and how to avoid ethical and legal issues. I've also tried to include listings of useful resources for those who are interested in conducting mobile field studies of their own.
More details: http://mm2.tid.es/mhcitutorial/
Karen Church
Research Scientist
Telefonica Research
www.karenchurch.com
@karenchurch
How to Effectively Lead Focus Groups: Presented at Product School NYC Tremis Skeete
As seen on: https://www.meetup.com/productmanagementNY/events/247800115/
Talking to users can be challenging or intimidating, and running a focus group is one of those tasks which most Product Managers would say is essential in getting real user insights. Traditionally, UX designers and Product Managers have relied on a combination of quantitative data and qualitative insights from focus groups and interviews.
Whether you want to test your user group's response to a new product or changes to modules or features within an existing product, as a product person you need to have a creative set of analytical skills and strategies for how to steer the group toward productive discussions. Let's get together to discuss how focus groups can truly work well for you, and how you can organize, coordinate, and effectively lead focus group sessions.
Main takeaways:
- The do's and don'ts when leading focus groups
- What it takes to guide a productive conversation and avoid groupthink
- How to connect with participants in order to generate informative responses
- Ways to articulate your focus group strategies
- Methods for asking questions and capturing insights
Meet the Speaker: Tremis Skeete
Tremis is a Technical Product Manager at NexTier Innovations, a management consultancy specializing in Multi-Dimensional Analytics, Project Portfolio Intelligence, and Enterprise Cyber and Infrastructure Security. He comes from a Computer Science background and has 15+ years of experience working with design teams. He has helped clients such as Zel Technologies, The Altria Group, Barclays Bank, US Department of Defense and L’oreal. During his time working with these companies he helped build web sites, applications, intranets, and graphic communications across multiple platforms.
As designers, we use empathy to solve critical leadership problems in our teams, and as servant leaders, our purpose is to serve others in a meaningful and productive manner.
Natural User Interface Design for SmartphonesAhmed Bouzid
The smartphone presents a set of usability challenges that can be solved only with a combination of all input and output modalities available to the user. In this workshop, we review some basic principles for building highly usable, multimodal applications. The principles will be illustrated through concrete implementation examples.
The First Ciklum DP Android Practice Leaders Community Meet-Up.
Principles and methods of UX design by Alina Bidnenko, Android developer with 3+ years of experience, who considers that app can’t survive without high quality design of UI/UX.
Using Interaction Design Methods for Creating AR and VR InterfacesMark Billinghurst
Class on Using Interaction Design Methods for Creating AR and VR Interfaces. Taught by Mark Billinghurst from the University of South Australia on September 20th - 21st in Xi'an, China
[Skolkovo Robotics 2015 Day 1] Зигель Х. Communicating Robotics | Siegel H. ...Skolkovo Robotics Center
Презентация Халли Зигель, редактора международного портала robohab.org, на мастер классе хакатона по промышленному дизайну роботов на конференции Skolkovo Robotics 2015
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
2. Why Patterns?
• The conventional design thinking methodology is good at dissecting,
diverging…
• Basically analysis..
• But does not offer much guidance on synthesis – how to actually put
together a solution
• Beyond choosing from the alternatives generated in the divergence
phase
3. What is a Pattern?
• Arises from fundamental human needs, fears and concerns
• Can be woven together to weave a solution
• Which would delight a human user – Wow!
• Patterns offer a menu of choices – some may be relevant, some may
not, in a given context – put together to design the solution
4. A list of patterns
Based loosely on
- Christopher Alexander ‘A pattern Language’
- Murray Silverstein et al ‘Patterns for Home
- AND drawing ideas from
- COPARIS by Intellect Design Arena Ltd.
5. In every case..illustrate with two contexts
• 1. A software product/system
• 2. An experience/event, like the Sawai Gandharva music festival
(henceforth MF)
6. Pattern 1: Inhabiting the Setting
• Becoming one with the surrounding/context
• The product/experience should seem to be naturally growing out of the context it is set in..
Software product:
• Can it come on the instant I switch on my workstation?
• Can it be the natural platform for me to work on all day?
Music Festival (MF):
• Does it seem to be a natural setting for a music concert or is it a hastily-converted parking lot?
• Do the surroundings seem to encourage a music festival?
• Is it in a place where music would naturally happen?
When this happens, the human user becomes instantly comfortable with what is going to happen..
7. Pattern 2: Inside/outside closely interwoven
• How smoothly do the outside and inside flow into each other
Software:
• How do other apps on the workstation interact with this one? Do they look and feel complementary
to each other?
• How easily can the user navigate between the product and the platform it is on?
MF:
• Does the surrounding cityscape enter the music aangan? Does the music overflow melodically into
the outside space? Does the music inside resonate?
• Do activities around the venue flow into the venue and vice versa?
When this is done well, the user moves comfortably from outside to inside and vice
versa
8. Pattern 3: A sense of shelter
• Does the user feel safe, sheltered, when she is in this space?
Software :
• Cybersecurity – protection from viruses, malware but also
• A feeling of being able to focus – few distractions, no news chatter
running along the corner of the screen, no random lights blinking
MF:
• No Cars honking outside, sirens wailing, people walking and talking,
outside loudspeakers blaring
• No cold blast of wind
When the sense of shelter is achieved, the user relaxes and is able to
enjoy the experience fully
9. Pattern 4: Light and Shade
• We need light but a continuous glare of light would make us seek shelter –
the shade enhances the light and vice versa
Software :
• The right areas of the screen need to be highlighted, the rest kept in shade, until they
become the ones to work on
MF:
• The stage needs to be lighted up, but not the areas where the audience sits, but the
artistes also want to see the audience.. But don’t turn on the floodlights all the time,
use them discreetly and selectively
When light and shade is well-managed, the user can focus on what she needs to give
attention to
10. Pattern 5: Parts in proportion to the whole
• The human user enjoys having the parts of anything in the right proportion
to the whole – there is no formula, but there is a certain magic to it.
Software:
• How much space do we allocate on the screen to what?
• Are the elements of the system given resources,time, space appropriate to their
importance?
MF:
• How much time do we give different genres of music/dance?
• How much time to junior artistes? How do we allocate time between them?
• How much of an interval for people to enjoy other things in the festival?
• How much space for the exhibits, food stalls etc?
When this is achieved, the user does not get an uneasy sense that something is off
11. Pattern 6: Flow Through
• Each component may be great in itself, but how does the user flow
between them? Are there appropriate transition spaces/slots in
between? Perhaps she needs to gather her thoughts before moving on.
Software:
• How does the user go from one module of the system to another? Is it seamless,
intuitive, natural, follow the natural order of work/life? What happens between
modules to make the user feel at ease, unhurried..?
MF:
• Is the user given a tour of the entire festival, of the grounds, and the events?
• How does he get a sense of flow from one event to another? Exhibits to the
event on stage to the food stalls to the toilets?
When this flow is designed well, the user feels a kind of dynamic harmony, as
distinct from the static harmony of any one module or experience.
12. Pattern 7: Common core/Private edge
• There is an arena which every user accesses, but there are also private edges
accessible only to some..both are necessary
Software:
• the core product is used by all but the user-specific data, her profile, preferences
also matter .. How well are they marked out, how do they flow into the common
core? How much can the user alter the core?
MF:
• the audience spends most of its time sitting in their seats or hanging around the
exhibits, but there is also a back-entrance, a green room, for the
performers/artistes to have their private time, whether for quiet preparation or
to network with each other!
When these are well done, both the user and the administrators feel
comfortable and safe – their space is being respected
13. Pattern 8: Refuge and Outlook
• Humans beings like to feel connected with others but still cherish their
privacy
Software:
• Can I see others using the system without them seeing me?
• Can I see what other modules are running without stepping out?
MF:
• As a performer, can I see what the performer before and after me are going to
perform, so I get a sense of what I should perform? Can I see the audience
without them seeing I am peeking?
• Can I sit in the audience and not be seen by others?
• Can I munch on my snack without others seeing it?
The user would feel part of the scene, yet aloof enough to be oneself.
14. Pattern 9: Tangibles and Intangibles in harmony
• The tangibles should convey the same feel as the intangibles
Software:
• Am I using the right programming language? Am I building on top of the right
platform?
• Does the language match the application?
MF:
• Does the venue seem to be made of materials appropriate for a music festival or
have they used glass and concrete and made it feel like an office building?
The observer instinctively takes cues from the tangibles, about the intangibles she is going
to experience – these should not be dissonant.
15. Pattern 10: Finding my Way
• The user should always feel she knows where she is in the system, so
there is no possibility of getting lost
Software:
• Which module am I working on? How much more do I have to go? How much of
the task have I finished?
• Keep something coming, so I know the system is up..
MF:
• Which day is it? How many performances to go? Has the tea already run out?
• How do I navigate through today’s program?
When this is done well, the user feels in control..
16. Pattern 11: Easy exit and entry
• The user should feel comfortable that he can leave and get back any time
Software:
• Can I exit without losing my work, and come back to it when I have time? Will the
system tell me where I am in the process, prompt me for what I need to do next?
• Is it easy to log on to the system and log off securely?
MF:
• Can I leave in the middle of today’s program and come back later? Will my seat still
be available?
• Can I even get to the venue and get back home from the venue late at night?
The user should not feel trapped and helpless..
17. Pattern 12: Use Natural Language
• Talk to the user like he is a human being, not a robot
Software :
• No screaming error messages
• Use natural language, avataars if possible
• Nudge, suggest what next, don’t tell the user he did something wrong
MF:
• Don’t use artsy jargon only experts understand
• Make the novice comfortable, not just the expert
• Tell me what raaga you are going to perform!
The user feels respected and comfortable, because she understands easily what is going
on
18. Pattern 13: Know who the user is
• Know who I am, and where I am:
Software:
• Give priority to the CEO!
• If the user is in a low-bandwidth area, adjust the screens and flow to it.. don’t
ask me to change my password when I am in a taxi in mumbai
MF:
• Don’t treat the novice and the connoisseur the same
• Give preference to regular attendees, those who have paid for higher-priced
seats, in entry, parking etc.
The VIP needs to be treated like a VIP..
19. Pattern 14: Grow with the User
• As the user becomes more capable, can she unlock more and more?
Software:
• Unlock more capabilities of the system as I grow in experience and familiarity
MF:
• As I grow more familiar with the festival, can more areas be opened up to
me? Can first-time attendees be treated differently from experienced ones?
• Can there be special events, like one-on-one interactions, made available only
those capable of learning from them?
When this is done well, both experienced users and beginners feel comfortable.
20. Pattern 15: Keep overhead operations offline
• Don’t interrupt the flow of the experience with tasks important to the
system but not to the user
Software:
• Don’t update the system when I am in the middle of a presentation!
• Run the virus scan when I am not working on the system
MF:
• Collect my email and mobile number at the break, not just as I am eagerly
entering or leaving..
• Make announcements about CDs on sale, wrongly parked cars etc. between
performances, not in the middle of one.
The user should not feel harried, at the mercy of some faceless official force..
21. Pattern 16: Let the user make mistakes!
• User mistakes should never be fatal – it is never the user’s fault!
Software:
• Don’t delete all my data just because I said so.. I may have made a mistake
• Don’t blast me with error messages that mean nothing to me
MF:
• Don’t throw the user out because his mobile came on at the wrong time, or
because he clapped at the wrong time..
• Don’t bar the gates because the user is a bit late or inappropriately dressed..
The user will feel wanted, and comfortable..