The document discusses the challenges facing media center products and proposes an "Open Media Center" platform as a solution. Key points:
- Current media center products try to converge PCs and consumer electronics into a single digital hub but keeping them universally compatible is enormously challenging for even the largest companies.
- Philips proposes an open middleware model where companies jointly develop shared software to gradually migrate standalone products and lower costs through plug-in applications.
- An open source operating system like Linux could form the basis with a joint development middleware and major proprietary applications as plug-ins, allowing participation from other open source communities.
- This industry collaboration is needed as no single company has the resources to continuously innovate media
This document provides a strategic research agenda for the ICT Innovationplatform Productsoftware. It identifies 19 research topics to investigate how to better enable loose coupling between user-owned data, customer-owned functions, and vendor-owned processing. The goal is to simplify user access to societal and economic services through netcentric processing and reducing complexity. The vision is to create a "softportNL" hub that enables collective management of software ecosystems aligned with societal information networks through federated software product management. The strategy is to build competence in this area through executing nationally and European funded research projects.
The document discusses various topics related to unified communications and collaboration technologies. It examines the challenges of choosing a unified communications solution for an organization. While the vision of a single unified user interface is appealing, in reality compatibility issues between different vendors' platforms still exist. Cloud-based solutions are helping to address these challenges by providing reliable access to content and applications from any location. The article also outlines different options for an organization's unified communications solution, such as keeping it internal, outsourcing, using a hosting solution, or a hybrid approach. Ultimately, the best solution depends on an organization's specific needs and strategy for adoption and integration of new technologies.
An interactive demo tracks the use of Twitter data in real-time to analyze global music listening behavior. The demo application monitors Twitter to identify references to songs and artists in tweets and displays real-time insights into popular music around the world. The analysis of social media data at scale provides a novel way to understand music consumption patterns and preferences. Tracking music listening trends on Twitter in real-time could help the music industry better engage audiences.
Oss 2009- How Open Source Software Can Save the ICT Industrysayanc
The document discusses how open source software can save the ICT industry $1 trillion per year by reducing failed proprietary software implementations, which account for 18-30% of total ICT investments. It estimates that developing Linux and common open source packages privately would have cost over $1 billion, but they were developed through open source collaboration at a fraction of the cost. Open source also enables more innovation by allowing any user to be a developer. Studies show user-driven innovation accounts for 85% of "quantum" innovation, yet proprietary models limit this to 1/6th of the potential. With millions of volunteer developers, open source projects like Linux have exceeded the productive capacity of companies like Microsoft.
This document discusses trends in corporate websites. It begins with a brief history of the internet and digital communications. It then discusses how corporate websites are evolving to provide more personalized experiences for individual users. Key trends include using HTML5 for more creative capabilities, influencing influencers through digital media, embracing diverse platforms, using apps to better service stakeholders, and taking advantage of cloud computing. The document advocates for corporate brands to represent themselves online through employees as ambassadors and to engage stakeholders through social media. It also describes View as a corporate digital communications agency that can help companies with their website strategies.
Open source & mobility in europe white paperFabMob
This white paper discusses the potential of open source to drive innovation in mobility across Europe. It argues that open source can [1] bring useful resources to entrepreneurs, [2] help change mobility behaviors through a network of pioneers, and [3] reduce costs for individual actors. Several examples are given of open source projects in automotive, transportation, and mobility more broadly. The document advocates that European governments allocate public funds to produce open resources in sustainable mobility areas.
This document discusses cloud-based unified communications and its technologies, features, benefits and trends. It provides an overview of unified communications and how it integrates real-time technologies like VoIP and video conferencing. It discusses trends driving UC adoption like workforce mobility, BYOD, and cloud computing. It outlines how IP is the platform for UC and the benefits organizations can realize, such as improved collaboration, productivity and cost savings. Finally, it recommends that most organizations should consider UC given today's digital workplace.
This document provides a strategic research agenda for the ICT Innovationplatform Productsoftware. It identifies 19 research topics to investigate how to better enable loose coupling between user-owned data, customer-owned functions, and vendor-owned processing. The goal is to simplify user access to societal and economic services through netcentric processing and reducing complexity. The vision is to create a "softportNL" hub that enables collective management of software ecosystems aligned with societal information networks through federated software product management. The strategy is to build competence in this area through executing nationally and European funded research projects.
The document discusses various topics related to unified communications and collaboration technologies. It examines the challenges of choosing a unified communications solution for an organization. While the vision of a single unified user interface is appealing, in reality compatibility issues between different vendors' platforms still exist. Cloud-based solutions are helping to address these challenges by providing reliable access to content and applications from any location. The article also outlines different options for an organization's unified communications solution, such as keeping it internal, outsourcing, using a hosting solution, or a hybrid approach. Ultimately, the best solution depends on an organization's specific needs and strategy for adoption and integration of new technologies.
An interactive demo tracks the use of Twitter data in real-time to analyze global music listening behavior. The demo application monitors Twitter to identify references to songs and artists in tweets and displays real-time insights into popular music around the world. The analysis of social media data at scale provides a novel way to understand music consumption patterns and preferences. Tracking music listening trends on Twitter in real-time could help the music industry better engage audiences.
Oss 2009- How Open Source Software Can Save the ICT Industrysayanc
The document discusses how open source software can save the ICT industry $1 trillion per year by reducing failed proprietary software implementations, which account for 18-30% of total ICT investments. It estimates that developing Linux and common open source packages privately would have cost over $1 billion, but they were developed through open source collaboration at a fraction of the cost. Open source also enables more innovation by allowing any user to be a developer. Studies show user-driven innovation accounts for 85% of "quantum" innovation, yet proprietary models limit this to 1/6th of the potential. With millions of volunteer developers, open source projects like Linux have exceeded the productive capacity of companies like Microsoft.
This document discusses trends in corporate websites. It begins with a brief history of the internet and digital communications. It then discusses how corporate websites are evolving to provide more personalized experiences for individual users. Key trends include using HTML5 for more creative capabilities, influencing influencers through digital media, embracing diverse platforms, using apps to better service stakeholders, and taking advantage of cloud computing. The document advocates for corporate brands to represent themselves online through employees as ambassadors and to engage stakeholders through social media. It also describes View as a corporate digital communications agency that can help companies with their website strategies.
Open source & mobility in europe white paperFabMob
This white paper discusses the potential of open source to drive innovation in mobility across Europe. It argues that open source can [1] bring useful resources to entrepreneurs, [2] help change mobility behaviors through a network of pioneers, and [3] reduce costs for individual actors. Several examples are given of open source projects in automotive, transportation, and mobility more broadly. The document advocates that European governments allocate public funds to produce open resources in sustainable mobility areas.
This document discusses cloud-based unified communications and its technologies, features, benefits and trends. It provides an overview of unified communications and how it integrates real-time technologies like VoIP and video conferencing. It discusses trends driving UC adoption like workforce mobility, BYOD, and cloud computing. It outlines how IP is the platform for UC and the benefits organizations can realize, such as improved collaboration, productivity and cost savings. Finally, it recommends that most organizations should consider UC given today's digital workplace.
1010eif standardisation and innovation jfriedrich finalJochen Friedrich
This document discusses how open standards can promote innovation. It provides examples of innovators ("Jo" and "Fred") who contribute new techniques to standards or develop innovative applications using standards. This allows their innovations to reach a global market or make use of available technologies. The document argues that open standards from standards bodies and consortia provide the base for combining technologies in new ways and boosting innovation. When public policies and procurement require open standards, it creates an innovation-friendly ecosystem.
The document discusses unified communications and the challenges of implementing a unified communications solution for an enterprise. It notes that while unified communications have been advancing, many enterprises remain resistant to adopting these solutions. It also discusses the various options for an enterprise's unified communications infrastructure, including keeping it internal, outsourcing, using a hosting solution, cloud computing, or a hybrid approach. The conclusion emphasizes the importance of choosing a solution that meets the specific needs and realities of an organization and its users.
A collaborative innovation platform for smart urban mobility in Europe should provide:
1. Access and equity for all innovators and entrepreneurs, remaining neutral.
2. A European-scale "sandbox" or testing environment for new mobility solutions.
3. Using lean startup methodology, it builds shared resources ("commons") like feedback, projects outcomes, and connections between startups and industries.
4. It operates four synergistic dynamics: supporting entrepreneurs, catalyzing industry transitions, collecting learnings in commons, and building communities of interest around mobility domains.
The platform needs public support at national and EU levels to expand across Europe and compete globally.
In telecommunications as in life, no single size or model fits all. It is important to consider different solutions and to
find the best fit, depending on the needs. Before taking any decision, as is often necessary in large-scale projects, it is beneficial to thoroughly analyze the total cost of ownership (TCO) and the return on investment (ROI) of the project.
This document provides an overview of cloud-based unified communications and its benefits. It discusses key technologies like VoIP, video conferencing, and mobility that enable unified communications. Implementing unified communications in the cloud can improve collaboration, productivity, and customer service while reducing costs. Both large and small businesses can benefit from the scalability, flexibility and simplified infrastructure of a cloud-based unified communications system.
Innovation @ Dell Inc. – Customer Driven innovation at the forefrontRajesh Prabhakar
Michael Dell built Dell Inc. on process innovation by assembling and selling personal computers at low cost rather than product innovation. While Dell relied on suppliers for components, it was forced to innovate as competitors introduced new models. Dell has since driven innovation in areas like e-commerce, mobile computing, cloud computing and virtualization. Customer-driven innovation is at Dell's forefront, where it gathers requirements and partners with suppliers to deliver solutions meeting customer needs. Innovation is again key to Dell's survival strategy as the PC market declines.
This document covers the overview of Software Product Management. It covers the basic tenets of Identifying customer needs to be based on Consumer behaviour analysis, Market research, Competition analysis and then developing a product that is user-centred and creates customer value and revenue for the Organisation. It also covers the End to End Software Product Product management Universe and core strategic activities to be done by Product Managers in Software Product Companies.
The document discusses several megatrends and changes that are shaping the global software ecosystem over the next decade, including the rise of cloud computing, global software development, evolving business models, and increasing mobility. It identifies some of these changes as important for companies to react to immediately, such as the move to cloud platforms and new revenue models. The document tasks participants with discussing which trends are most relevant to their businesses and how they might impact them. Participants are also asked to develop two scenarios for the Finnish software industry by 2022 that take into account the most significant changes.
The document discusses various emerging technologies and trends, including self-driving cars, industrial robots, digital medicine, the Internet of Things, 3D printing, cryptocurrencies, synthetic biology, and personalized medicine. It explores questions about how these trends could impact industries like transportation, healthcare, retail, and more. It also considers opportunities to build new infrastructure or services to facilitate new technological paradigms.
Open Economy Society - fab lab as strategic model for new supply chainsAndrea Cattabriga
How a society where collaborating it's the rule looks like ?
How fablabs and all kind of shared microfactories could be key players in the near future?
We are facing a season of big changes, that someone called "big shift", where I'm observing an "open-everything" mood in response to the growing complexity of problems affecting our socio-economical infrastructures.
In this presentation showed at SMAU - Research to Business 2016 Bologna, I try to design a collaborative multi-level ecosystem where "smart factories" are accessible by smaller manufacturers, where SMEs are networked and supported to adapt to continuous changes (not necessarily forced to scale) and where, at the same time, peer-production and open networks, as well as individuals and communities are empowered and helped in succeeding.
Feedbacks are welcome :)
The document discusses how control rooms are evolving to incorporate more collaboration tools beyond just hardware systems. It provides examples of how transportation authorities and utility companies now use networked video walls and software to allow operators, managers, and other key stakeholders to access and share critical information from any location. This enables more efficient decision-making during incidents or crises by giving visibility into real-time data on situations from multiple sources and locations. The article advocates for control room designs that facilitate collaborative sharing of information on data, images, and video from various user perspectives anywhere as needed.
The Cloud has become an everyday resource that helps enable our daily routines. Consider how things such
as electricity, water, natural gas, telephone service, and television are provided by companies that specialize
in delivering those services, and you can begin to wrap your mind around the parallels with cloud computing.
This document discusses the potential for next generation machine-to-machine (M2M) platforms to help companies leverage connected products and services. It notes that current M2M solutions still face complexity challenges. New platforms that embed automation and provide application development tools could help address these issues by reducing costs and time to market while unlocking the full value of connected devices. The white paper examines opportunities for product manufacturers and the role of M2M platforms and developers in driving further adoption of these technologies.
Transkript from the presentation "Decisions and Timing, a Practical Guide" by Dr. Ulrich Kampffmeyer at the IMC Congress, Cannes 1995
Contents
1. Changing Markets
2. User Needs
3. Problems of document standards and DMS architecture
4. Problems of Document Management System Architecture
5. Migration - Chances for Technology Change
6. New standards on the horizon
6.1 DMA Document Management Alliance
6.2 WfMC Workflow Management Coalition
7. Decisions and Timing
The document discusses how the world has become "flattened" due to various technological and economic factors since the late 20th century. It attributes the flattening to three key events in the 1990s - the fall of the Berlin Wall in 1989, the emergence of the internet and World Wide Web in 1995, and the commercialization of web browsers. These events enabled greater global collaboration, outsourcing, and connectivity, allowing individuals and small companies around the world to compete on a more level playing field. The document also discusses how Kern Communications has benefited from and adapted to the flattened world through tools like VPNs, workflow software, uploading/sharing capabilities, and videoconferencing.
SEMSeye provides in-store analytics services using smart sensors and displays with a cloud platform. Through Challenge Up, SEMSeye partnered with Intel, Deutsche Telekom, and others, and was added to Intel's IoT solutions portfolio. Deutsche Telekom also began providing "Counting as a Service" using SEMSeye sensors.
Senic is a startup that replaces traditional GUIs with technology embedded in everyday objects to create natural user interfaces. During Challenge Up, Senic collaborated with mentors from Cisco, Deutsche Telekom, and Intel.
OORT developed an open ecosystem of smart devices, sensors, software and a cloud platform. Through Challenge Up, OORT combined Intel hardware with its software layers.
fsdfgList of Course Work Subjects
S.NO SEM SUBJECT CODE SUBJECT TITLE ELECTIVE/CORE CREDIT
1 1 22MC202 MACHINE LEARNING
TECHNIQUES CORE 3
2 1 22PRM01
RESEARCH METHODOLOGY AND
IPR CORE 3
3 1 22MC302
ADVANCED ARTIFICIAL
INTELLIGENCE ELECTIVE 3
4 3 22MC209 ADVANCED INTERNET OF THINGS CORE 3
5 3
22PVD30 SYSTEM LEVEL HARDWARE SOFTWARE CODESIGN ELECTIVE 3
6 3 22MC324
INFORMATION RETRIEVAL
TECHNIQUES ELECTIVE 3
22MC202 MACHINE LEARNING TECHNIQUES
Course Objective 1. To introduce students to the basic concepts and techniques of Machine Learning.
2. To have a thorough understanding of the Supervised and Unsupervised learning techniques
3. To implement linear and non-linear learning models
4. To implement distance-based clustering techniques
5. To understand graphical models of machine learning algorithms
Unit I FUNDAMENTALS OF MACHINE LEARNING 9
Learning – Types of Machine Learning – Supervised Learning – The Brain and the Neuron – Design a Learning System – Perspectives and Issues in Machine Learning – Concept Learning Task – Concept Learning as Search – Finding a Maximally Specific Hypothesis – Version Spaces and the Candidate Elimination Algorithm – Linear Discriminants – Perceptron – Linear Separability – Linear regression.
Unit II LINEAR MODELS 9
Multi-layer Perceptron – Going Forwards – Going Backwards: Back Propagation Error – Multi-layer Perceptron in Practice – Examples of using the MLP – Overview – Deriving Back-Propagation – Radial Basis Functions and Splines – Concepts – RBF Network – Curse of Dimensionality – Interpolations and Basis Functions – Support Vector Machines
Unit III DISTANCE-BASED MODELS 9
Nearest neighbor models – K-means – clustering around medoids – silhouettes – hierarchical clustering
– Density based methods- Grid based methods- Advanced cluster analysis- k-d trees – locality sensitive hashing – non-parametric regression – bagging and random forests – boosting – meta learning
Unit IV
TREE AND RULE MODELS
9
Decision trees – learning decision trees – ranking and probability estimation trees – regression trees
– clustering trees – learning ordered rule lists – learning unordered rule lists – descriptive rule
learning – Mining Frequent patterns, Association and Correlations, advanced association rule techniques-first order rule learning
Unit V
REINFORCEMENT LEARNING AND GRAPHICAL MODELS
9
Reinforcement Learning – Overview – Getting Lost Example – Markov Decision Process, Markov Chain Monte Carlo Methods – Sampling – Proposal Distribution – Markov Chain Monte Carlo – Graphical Models – Bayesian Networks – Markov Random Fields – Hidden Markov Models –
Tracking Methods.
TOTAL HOURS: 45 PERIODS
CO1 Understanding distinguish between, supervised, unsupervised and semi- supervised learning
CO2 Apply the appropriate machine learning strategy for any given problem
Course Outcome
CO3 Suggestion of using supervised, unsupervised or semi-superv
IoTMeetupGuildford#1: SOCIOTAL EU - Rob Van Kranenburg (Resonance Design)MicheleNati
The document discusses the vision for a "Smart UK" and "Smart Europe" enabled by the Internet of Things (IoT). It describes how IoT connects various networks from body area networks to city-wide networks. Both the UK and German governments see potential in IoT and are investing in its development. However, for Europe to truly lead in IoT, more coordination is needed across engineering communities, research, and industry. A key step is building an EU platform that aligns technology with decision-making systems to help address issues like health, transportation, and climate change through open infrastructures.
The document discusses Ink Media's plans to provide affordable computing solutions to emerging markets through its Olea and Ilex tablet PCs and Pyrus desktop PC. Key points:
- Target prices are under $300 for Olea/Ilex and under $160 for Pyrus, making computers affordable for the first time for many.
- The devices run open-source software for productivity, communication and media and require no software licenses, keeping costs low.
- Ink Media aims to bridge the digital divide by bringing computing to the 4 out of 5 people who have never used a computer.
The document summarizes Ink Media's plans to provide affordable computing solutions for emerging markets. It describes their Olea and Ilex tablet PCs priced under $300 and Pyrus desktop priced under $160. These devices run open-source software and have long battery life. Ink Media aims to provide computing access to the 4 out of 5 people worldwide who have never used a computer. They plan global distribution and training centers to promote digital inclusion.
The document proposes affordable computing solutions for emerging markets, including touchscreen tablets and desktop PCs priced under $300 and $160 respectively. The devices would run open-source software for productivity and communication at low cost without software licensing fees. The company aims to provide universal access to computing and internet through these and other affordable solutions.
This document provides an overview of multimedia from different perspectives and defines multimedia. It discusses the key features of multimedia including interactivity, navigation, and hyperlinks. It also outlines various types of multimedia such as text, graphics, animation, audio, and video. The document then covers several application areas of multimedia such as in creative industries, commercial, entertainment, education, engineering, industry, and medicine. It provides examples of different multimedia technology applications including video teleconferencing and multimedia mail. Finally, it discusses the four main stages of multimedia application development: planning and costing, designing and producing, testing, and delivering.
1010eif standardisation and innovation jfriedrich finalJochen Friedrich
This document discusses how open standards can promote innovation. It provides examples of innovators ("Jo" and "Fred") who contribute new techniques to standards or develop innovative applications using standards. This allows their innovations to reach a global market or make use of available technologies. The document argues that open standards from standards bodies and consortia provide the base for combining technologies in new ways and boosting innovation. When public policies and procurement require open standards, it creates an innovation-friendly ecosystem.
The document discusses unified communications and the challenges of implementing a unified communications solution for an enterprise. It notes that while unified communications have been advancing, many enterprises remain resistant to adopting these solutions. It also discusses the various options for an enterprise's unified communications infrastructure, including keeping it internal, outsourcing, using a hosting solution, cloud computing, or a hybrid approach. The conclusion emphasizes the importance of choosing a solution that meets the specific needs and realities of an organization and its users.
A collaborative innovation platform for smart urban mobility in Europe should provide:
1. Access and equity for all innovators and entrepreneurs, remaining neutral.
2. A European-scale "sandbox" or testing environment for new mobility solutions.
3. Using lean startup methodology, it builds shared resources ("commons") like feedback, projects outcomes, and connections between startups and industries.
4. It operates four synergistic dynamics: supporting entrepreneurs, catalyzing industry transitions, collecting learnings in commons, and building communities of interest around mobility domains.
The platform needs public support at national and EU levels to expand across Europe and compete globally.
In telecommunications as in life, no single size or model fits all. It is important to consider different solutions and to
find the best fit, depending on the needs. Before taking any decision, as is often necessary in large-scale projects, it is beneficial to thoroughly analyze the total cost of ownership (TCO) and the return on investment (ROI) of the project.
This document provides an overview of cloud-based unified communications and its benefits. It discusses key technologies like VoIP, video conferencing, and mobility that enable unified communications. Implementing unified communications in the cloud can improve collaboration, productivity, and customer service while reducing costs. Both large and small businesses can benefit from the scalability, flexibility and simplified infrastructure of a cloud-based unified communications system.
Innovation @ Dell Inc. – Customer Driven innovation at the forefrontRajesh Prabhakar
Michael Dell built Dell Inc. on process innovation by assembling and selling personal computers at low cost rather than product innovation. While Dell relied on suppliers for components, it was forced to innovate as competitors introduced new models. Dell has since driven innovation in areas like e-commerce, mobile computing, cloud computing and virtualization. Customer-driven innovation is at Dell's forefront, where it gathers requirements and partners with suppliers to deliver solutions meeting customer needs. Innovation is again key to Dell's survival strategy as the PC market declines.
This document covers the overview of Software Product Management. It covers the basic tenets of Identifying customer needs to be based on Consumer behaviour analysis, Market research, Competition analysis and then developing a product that is user-centred and creates customer value and revenue for the Organisation. It also covers the End to End Software Product Product management Universe and core strategic activities to be done by Product Managers in Software Product Companies.
The document discusses several megatrends and changes that are shaping the global software ecosystem over the next decade, including the rise of cloud computing, global software development, evolving business models, and increasing mobility. It identifies some of these changes as important for companies to react to immediately, such as the move to cloud platforms and new revenue models. The document tasks participants with discussing which trends are most relevant to their businesses and how they might impact them. Participants are also asked to develop two scenarios for the Finnish software industry by 2022 that take into account the most significant changes.
The document discusses various emerging technologies and trends, including self-driving cars, industrial robots, digital medicine, the Internet of Things, 3D printing, cryptocurrencies, synthetic biology, and personalized medicine. It explores questions about how these trends could impact industries like transportation, healthcare, retail, and more. It also considers opportunities to build new infrastructure or services to facilitate new technological paradigms.
Open Economy Society - fab lab as strategic model for new supply chainsAndrea Cattabriga
How a society where collaborating it's the rule looks like ?
How fablabs and all kind of shared microfactories could be key players in the near future?
We are facing a season of big changes, that someone called "big shift", where I'm observing an "open-everything" mood in response to the growing complexity of problems affecting our socio-economical infrastructures.
In this presentation showed at SMAU - Research to Business 2016 Bologna, I try to design a collaborative multi-level ecosystem where "smart factories" are accessible by smaller manufacturers, where SMEs are networked and supported to adapt to continuous changes (not necessarily forced to scale) and where, at the same time, peer-production and open networks, as well as individuals and communities are empowered and helped in succeeding.
Feedbacks are welcome :)
The document discusses how control rooms are evolving to incorporate more collaboration tools beyond just hardware systems. It provides examples of how transportation authorities and utility companies now use networked video walls and software to allow operators, managers, and other key stakeholders to access and share critical information from any location. This enables more efficient decision-making during incidents or crises by giving visibility into real-time data on situations from multiple sources and locations. The article advocates for control room designs that facilitate collaborative sharing of information on data, images, and video from various user perspectives anywhere as needed.
The Cloud has become an everyday resource that helps enable our daily routines. Consider how things such
as electricity, water, natural gas, telephone service, and television are provided by companies that specialize
in delivering those services, and you can begin to wrap your mind around the parallels with cloud computing.
This document discusses the potential for next generation machine-to-machine (M2M) platforms to help companies leverage connected products and services. It notes that current M2M solutions still face complexity challenges. New platforms that embed automation and provide application development tools could help address these issues by reducing costs and time to market while unlocking the full value of connected devices. The white paper examines opportunities for product manufacturers and the role of M2M platforms and developers in driving further adoption of these technologies.
Transkript from the presentation "Decisions and Timing, a Practical Guide" by Dr. Ulrich Kampffmeyer at the IMC Congress, Cannes 1995
Contents
1. Changing Markets
2. User Needs
3. Problems of document standards and DMS architecture
4. Problems of Document Management System Architecture
5. Migration - Chances for Technology Change
6. New standards on the horizon
6.1 DMA Document Management Alliance
6.2 WfMC Workflow Management Coalition
7. Decisions and Timing
The document discusses how the world has become "flattened" due to various technological and economic factors since the late 20th century. It attributes the flattening to three key events in the 1990s - the fall of the Berlin Wall in 1989, the emergence of the internet and World Wide Web in 1995, and the commercialization of web browsers. These events enabled greater global collaboration, outsourcing, and connectivity, allowing individuals and small companies around the world to compete on a more level playing field. The document also discusses how Kern Communications has benefited from and adapted to the flattened world through tools like VPNs, workflow software, uploading/sharing capabilities, and videoconferencing.
SEMSeye provides in-store analytics services using smart sensors and displays with a cloud platform. Through Challenge Up, SEMSeye partnered with Intel, Deutsche Telekom, and others, and was added to Intel's IoT solutions portfolio. Deutsche Telekom also began providing "Counting as a Service" using SEMSeye sensors.
Senic is a startup that replaces traditional GUIs with technology embedded in everyday objects to create natural user interfaces. During Challenge Up, Senic collaborated with mentors from Cisco, Deutsche Telekom, and Intel.
OORT developed an open ecosystem of smart devices, sensors, software and a cloud platform. Through Challenge Up, OORT combined Intel hardware with its software layers.
fsdfgList of Course Work Subjects
S.NO SEM SUBJECT CODE SUBJECT TITLE ELECTIVE/CORE CREDIT
1 1 22MC202 MACHINE LEARNING
TECHNIQUES CORE 3
2 1 22PRM01
RESEARCH METHODOLOGY AND
IPR CORE 3
3 1 22MC302
ADVANCED ARTIFICIAL
INTELLIGENCE ELECTIVE 3
4 3 22MC209 ADVANCED INTERNET OF THINGS CORE 3
5 3
22PVD30 SYSTEM LEVEL HARDWARE SOFTWARE CODESIGN ELECTIVE 3
6 3 22MC324
INFORMATION RETRIEVAL
TECHNIQUES ELECTIVE 3
22MC202 MACHINE LEARNING TECHNIQUES
Course Objective 1. To introduce students to the basic concepts and techniques of Machine Learning.
2. To have a thorough understanding of the Supervised and Unsupervised learning techniques
3. To implement linear and non-linear learning models
4. To implement distance-based clustering techniques
5. To understand graphical models of machine learning algorithms
Unit I FUNDAMENTALS OF MACHINE LEARNING 9
Learning – Types of Machine Learning – Supervised Learning – The Brain and the Neuron – Design a Learning System – Perspectives and Issues in Machine Learning – Concept Learning Task – Concept Learning as Search – Finding a Maximally Specific Hypothesis – Version Spaces and the Candidate Elimination Algorithm – Linear Discriminants – Perceptron – Linear Separability – Linear regression.
Unit II LINEAR MODELS 9
Multi-layer Perceptron – Going Forwards – Going Backwards: Back Propagation Error – Multi-layer Perceptron in Practice – Examples of using the MLP – Overview – Deriving Back-Propagation – Radial Basis Functions and Splines – Concepts – RBF Network – Curse of Dimensionality – Interpolations and Basis Functions – Support Vector Machines
Unit III DISTANCE-BASED MODELS 9
Nearest neighbor models – K-means – clustering around medoids – silhouettes – hierarchical clustering
– Density based methods- Grid based methods- Advanced cluster analysis- k-d trees – locality sensitive hashing – non-parametric regression – bagging and random forests – boosting – meta learning
Unit IV
TREE AND RULE MODELS
9
Decision trees – learning decision trees – ranking and probability estimation trees – regression trees
– clustering trees – learning ordered rule lists – learning unordered rule lists – descriptive rule
learning – Mining Frequent patterns, Association and Correlations, advanced association rule techniques-first order rule learning
Unit V
REINFORCEMENT LEARNING AND GRAPHICAL MODELS
9
Reinforcement Learning – Overview – Getting Lost Example – Markov Decision Process, Markov Chain Monte Carlo Methods – Sampling – Proposal Distribution – Markov Chain Monte Carlo – Graphical Models – Bayesian Networks – Markov Random Fields – Hidden Markov Models –
Tracking Methods.
TOTAL HOURS: 45 PERIODS
CO1 Understanding distinguish between, supervised, unsupervised and semi- supervised learning
CO2 Apply the appropriate machine learning strategy for any given problem
Course Outcome
CO3 Suggestion of using supervised, unsupervised or semi-superv
IoTMeetupGuildford#1: SOCIOTAL EU - Rob Van Kranenburg (Resonance Design)MicheleNati
The document discusses the vision for a "Smart UK" and "Smart Europe" enabled by the Internet of Things (IoT). It describes how IoT connects various networks from body area networks to city-wide networks. Both the UK and German governments see potential in IoT and are investing in its development. However, for Europe to truly lead in IoT, more coordination is needed across engineering communities, research, and industry. A key step is building an EU platform that aligns technology with decision-making systems to help address issues like health, transportation, and climate change through open infrastructures.
The document discusses Ink Media's plans to provide affordable computing solutions to emerging markets through its Olea and Ilex tablet PCs and Pyrus desktop PC. Key points:
- Target prices are under $300 for Olea/Ilex and under $160 for Pyrus, making computers affordable for the first time for many.
- The devices run open-source software for productivity, communication and media and require no software licenses, keeping costs low.
- Ink Media aims to bridge the digital divide by bringing computing to the 4 out of 5 people who have never used a computer.
The document summarizes Ink Media's plans to provide affordable computing solutions for emerging markets. It describes their Olea and Ilex tablet PCs priced under $300 and Pyrus desktop priced under $160. These devices run open-source software and have long battery life. Ink Media aims to provide computing access to the 4 out of 5 people worldwide who have never used a computer. They plan global distribution and training centers to promote digital inclusion.
The document proposes affordable computing solutions for emerging markets, including touchscreen tablets and desktop PCs priced under $300 and $160 respectively. The devices would run open-source software for productivity and communication at low cost without software licensing fees. The company aims to provide universal access to computing and internet through these and other affordable solutions.
This document provides an overview of multimedia from different perspectives and defines multimedia. It discusses the key features of multimedia including interactivity, navigation, and hyperlinks. It also outlines various types of multimedia such as text, graphics, animation, audio, and video. The document then covers several application areas of multimedia such as in creative industries, commercial, entertainment, education, engineering, industry, and medicine. It provides examples of different multimedia technology applications including video teleconferencing and multimedia mail. Finally, it discusses the four main stages of multimedia application development: planning and costing, designing and producing, testing, and delivering.
This document provides an overview and definitions of key terms related to multimedia. It discusses how multimedia combines various digital media types, including text, images, sound, animation and video. It describes how multimedia can be linear or nonlinear/interactive depending on whether the user has navigational control. The document also outlines some common uses of multimedia and discusses CD-ROMs and DVDs as distribution methods for multimedia projects, noting their ability to store large amounts of content. It defines key terms like authoring tools, integration, interactive and hypermedia.
This slide was presented for the fulfillment of the course Bachelor in Information Management, Affiliated to TU, Kathmandu Nepal at Thames International College, Old-Baneshwor, KTM, Nepal.
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Multimedia is any combination of text, art, sound, animation, and video delivered digitally. It can be interactive and hyperlinked. Multimedia is used in business for presentations, training, marketing, and advertising. It is used in schools to improve teaching and engage students. Multimedia is also used at home for activities like gaming, and in public places through kiosks and displays.
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OSFair2017 Workshop | “EOSC meets enterprises’ needs”: A view from IBMOpen Science Fair
Haris Linardakis gives insight into the IBM viewpoint on Open Data | OSFair2017 Workshop
Workshop title: EOSC meets enterprises' needs
Workshop overview:
Do you want to know more about the view of the industry on the European Open Science Cloud (EOSC)? Join us to discuss on what the industry thinks about EOSCpilot and what their expectations are.
DAY 3 - PARALLEL SESSION 7
OSFair2017 Workshop | “EOSC meets enterprises’ needs”: A view from IBM
password_26_FvTuijl
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An open heart to
the digital home
Not a week seems to go by without yet another ‘media center’ product being launched that claims
to be qualified to become the ‘center of our digital lives’. Media centers represent the convergence
of PCs and consumer electronics (CE) products such as DVDs, set-top boxes and MP3 players into a
single ‘digital hub’. However, there is a cloud on the horizon.While the leading current generation of
products, such as the Philips Showline Media Center (MCP9350i), is exciting and offers universal com-
patibility, keeping them that way is going to be an enormous challenge – even for the largest
companies.Therefore, Philips proposes an ‘Open Media Center’ platform based on a shared
development (and thus distributed cost) open middleware model.A universal model that would
ultimately allow participating companies to gradually migrate – yet still fully differentiate –
their existing standalone products through proprietary, plug-in applications.
By Andrew Woolls-King and Steven Keeping
Illustrations/photography: Philips, Storm Scott
Main article media centers
Right now, the personal computing (PC) and consumer electronics (CE) worlds are engaged
in an epic race that promises to transform electronic home entertainment for hundreds of
millions of consumers. The potential prize for the winner is to sell the products that deliver
all manner of digital content to the home for the next several decades. But it could be a prize
beyond the reach of any single company.
The phrase ‘media center’ essentially refers to a centralized, on-line digital hub – compatible
with any number of portable data and media storage devices – feeding content to a user
interface front-end. This content – such as video and audio – is transported through the home
via a high-speed, hard-wired (e.g. Ethernet) or wireless network. While the concept might
sound attractive, transforming it into a compelling product for everyone from grandparents to
teenagers is a daunting challenge.
Simplicity and convenience are critical. If the success of the original Philips Compact Disc and
today’s digital MP3 players and music libraries have taught us one thing: users love products
that give them simple, convenient and customizable access to their content via a delivering
mechanism that, frankly, just makes sense. Equally critical is the ability to handle any existing
or future content streams and formats. The current list includes high-definition TV, Internet,
Main article media centers
digital (including Internet) radio, MP3 music, audio and podcast downloads, pictures, home
videos and games.
Notable product examples to date include the Philips MCP9350 iMedia Center introduced at
IFA 2005. This delivers TV, Internet, music, video, photos and more to any room in the home.
In another example of innovative product development, Philips has released a wireless music
center, dubbed the WACS700, which enables consumers to store their entire CD collection on
a 40-GB hard disk and listen to it in any room via wireless streaming. Yes – it’s only for music
at present, but it represents a very realistic vision of the media center concept in action.
While both these products lead the way when it comes to contemporary media center
functionality – including the use of advanced, easy-to-use interfaces – nobody is claiming they
are yet genuinely universal solutions. But a comprehensive solution that is compatible with
absolutely anything the end user could throw at it, is what tomorrow’s consumer will both
demand and expect of their media centers.
Philips Research, Philips Consumer Electronics and Philips Semiconductors are rising to the
challenge by developing the roadmap for next-generation media centers. Exactly what these
second or possibly even third-generation devices will be like is still to be decided. What’s
certain is that the hardware, middleware and software will need to handle a proliferation of
digital media and deliver it to the consumer, quickly, conveniently and to the highest quality.
“ The harsh market reality is that in the world of
the 21st
century digital consumer, the content is king.”
Eric Kaashoek, Philips Comsumer Electronics
Frank vanTuijl (Philips Research) showing a prototype
of an Open Media Center.
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shopping, pay-per-view video and TV programming. And there are even hard drive-based
audiovisual products that include PC operating systems with digital hub-like multi-room
interface capabilities.”
“However, all these products have evolved along separate paths to deliver certain specific
functionality supremely well, and have then been adapted – almost as an afterthought,” explains
van Tuijl. “This inevitably compromises the product for attempting to do more than was
originally intended by conventional re-use or re-cycling of established software and standards.”
“That’s not to say there’s anything wrong with software re-cycling and sharing – it’s
commercially vital and actually what the Open Media Center aims to conserve and promote.
But it’s at the multiple – rather than single – PC/CE vendor scale that we’ll see the whole
market migrating in a new direction and developing new software better suited to the universal
media center ideal.”
Indeed, that the current products have successfully evolved from previous products is
testament to the pragmatism and design skill of the PC and CE manufacturers. But it also
suggests that no one is willing to risk developing a bespoke universal media center solution
alone – it’s just too expensive.
“It would demand tens to hundreds of millions of Euros in R&D investment – particularly on
the software side,” says van Tuijl. “And individual companies would have to master unfamiliar
technology if they hoped to create a media center that was truly all things to all users.
Even a company the size of Philips cannot be an expert in all the required disciplines.”
Towards an Open Media Center approach
Frank van Tuijl’s research team has already spent several years of exhaustive investigation
within Philips Research into media centers. “We realize we will find it very challenging to
develop universal next-generation media centers on our own,” van Tuijl says. “Yet media
centers are an enormous part of the future of consumer electronics that simply cannot be
ignored. Industry collaboration is the only viable way forward to migrate existing product
offerings into a harmonized, universal solution.”
This is how the Philips ‘Open Media Center’ idea was born. “It’s a concept centered around a
strategic, industry-wide collaboration involving an open source type of approach that we want
to openly propose to the world’s consumer electronics companies,” explains Erik Kaashoek.
“It’s a completely new paradigm. One built from the ground up to meet the needs of the end
application and that – who knows – could one day be extended to encompass a thriving open
source community as well?”
But it’s early days yet for the Open Media Center. “It’s a vision with no predetermined
architecture or technology road maps,” says Kaashoek, “but a vision that we believe is of
paramount importance to the CE sector. It will encourage the strategic migration of the best
features of each area of the industry into a new common, unified framework for the future.”
The operating system for an Open Media Center (OMC) product would also likely be based on
a non-proprietary OS such as Linux, with the joint development middleware in the center, and
major proprietary application plug-ins on top that could possibly be extended to include open-
source products as well (perhaps like shareware and freeware software in the PC world sits
Main article media centers Main article media centers
“The harsh market reality is that in the world of the 21st
century digital consumer, the content
is king,” says Erik Kaashoek, responsible at Philips Consumer Electronics (CE) for
migrating Philips Research projects into viable commercial products for CE. “Therefore any
future consumer media center product – if it is to enjoy universal success – needs to put the
needs of the consumer and their desire to intuitively access and organize this digital content
first, and allow the implementation to follow second. Mass-market consumers simply
won’t buy into tomorrow’s media centers if they don’t continue to make their lives
dramatically easier and can accommodate every form of digital media and content
without introducing complexity.”
Together we can achieve more
“The problem is that the engineering and financial resources required to sustain media center
innovation at its current rate is growing exponentially,” notes Frank van Tuijl, R&D project
leader for media centers with Philips Research.
In fact, it is a massive challenge, even for companies the size of Philips, and not without a
huge element of risk. Yet it doesn’t have to be this way. By working together, CE companies
could distribute the technological development and financial burden and achieve far more
for the consumer.
“Recent evolutions of many traditional PC and consumer electronics products are beginning
to encroach on each other’s territories,” illustrates van Tuijl. “Both the games console and PC
products offer video and music playback, and hard drive set-top boxes provide secure on-line
At the recent Consumer Electronics
Show (CES) in LasVegas, Philips
demonstrated a tablet TV front-end
wirelessly streaming SDTV
(Standard-Definition TV) digital video
from a so-called ‘MythTV‘ hub using the
latest state-of-the-art, low-power Philips
Semiconductor technology.A second TV
front-end has also been developed that
receives HDTV (High-Definition TV)
streams from the same hub over
Ethernet and displays them on a HDTV.
MythTV is a General Public License
(GPL) based, but proprietary ’plug-in‘
software product that allows developers
to create an experimental ’home media
convergence box‘ using open-source
software and operating systems.
“MythTV’s capabilities include pause,
fast-forward and rewind of live TV;
installation of multiple video capture
cards to record more than one program
at a time to different hard disks, and
support of multiple front-end clients
each with a common view of all
available programs,” explains Eric
Persoon of Philips Advanced
Semiconductors Laboratories.“The
software also includes other useful
functionality such as a picture-viewing
application, a DVD viewer and a music
playing application that supports MP3.”
The CES application was based on the
Nexperia STB810 semiconductor sys-
tem solution.This combines the Philips
PNX8550 home entertainment engine, a
Linux operating system and all required
AV codecs.The result is a unit that
can provide video telephony, time-shift
recording, DVD playback, personal video
recording, network connectivity and
Voice-over-IP.
The ‘mythical’
set-top box
WACS700 music center
MCP9350i media center
Nexperia is the Philips brand for a unique
group of products that streamline
development of next-generation,
connected multimedia appliances.
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“What format the common middleware – i.e. joint development software stack – would take,
would have to be carefully considered. That said, the joint development model would in my
opinion be entirely capable of supporting a robust IPR protection mechanism for the plug-ins,”
Engelfriet adds. “The challenge would be ensuring that this IPR plug-in mechanism maintained
a properly secure distance between the open and proprietary components, but did not inhibit
their ability to freely communicate with the middleware during operation.”
Chasing the big prize
In the longer term, Philips believes the Open Media Center vision is a viable way for the CE
market to meet market expectations for what next-generation, universal media center
solutions could and should be. While it does not intend to aggressively thrust the concept on
the world’s major CE vendors, it does intend to begin tentative discussions and to highlight why
it would be the best solution for CE.
“According to our research, 80 percent of the profits from a next-generation open media
center product would come from the plug-ins,” says van Tuijl. “This means companies could
concentrate their product differentiation efforts there, while minimizing commercial risk on the
middleware by collaborating. There would be absolutely no competitive advantage for any firm
to develop the middleware on its own.”
“This means the Open Media Center concept is about as perfect a win-win for CE companies
and consumers as can be expected in the real world,” summarizes Kaashoek. “It will create the
kind of competition that will drive the on-going development of continually improving and new
innovative applications, but at the same time give consumers enormous choice and value. This
means the CE firms get access to what could be the largest consumer electronics market the
world has ever seen, at a migratory pace that is technically achievable and commercially low
risk, and in a way that will give consumers ever widening access to products that exactly meet
their needs at a price level they can afford. That is what the Philips Open Media Center vision
is all about.”
Main article media centers Main article media centers
alongside major applications from established vendors), as illustrated in figure 1 on the left.
Philips already has a number of proof-of-concept applications where proprietary solutions run
on open-source software such as Linux in a commercially protected product. Examples are the
Linux OS-based Nexperia STB810 system solution (see box ‘The ‘mythical set-top box’) and
the ABISS system architecture (see box ‘Open source and proprietary software in harmony’.
Both products adapt low-cost, open-source Linux software from the PC world to fit the needs
of the CE space without sacrificing intellectual-property right (IPR) protection. Such an ‘open
source’ and CE alignment could prove invaluable to the development of a true media center,
whether a Linux or proprietary OS was used.
The global aim would be to produce a single, modular, standard platform that really does offer
the best of all worlds (which will be crucial to consumer acceptance). This would be able to
support each individual company’s proprietary solutions as almost ‘plug-in’ type products that
will have gradually migrated over time from their standalone contemporary cousins.
For its part, Philips has already developed some illustrative plug-in software applications
designed to customize the output of a media center (whether existing or in the future) to suit
an individual’s precise needs. (See box “Your personal Clint Eastwood Channel”.)
Protecting IPR
Despite the optimism, turning the Open Media Center vision into a reality in the fiercely
competitive world of consumer electronics won’t be easy or risk-free. There will be enormous
competitive constraints; chief among which is how CE firms will protect their intellectual-
property rights (IPR) within such a vast and far-reaching, essentially software-based program.
“One way an Open Media Center could approach this is by breaking down the application into
a common middleware platform upon which customized and IPR protected proprietary plug-in
applications can be supported,” explains Arnoud Engelfriet, a patent attorney and IPR specialist
within Philips Intellectual Property and Standards (IP&S).
“ Industry collaboration is the only viable way forward to migrate
existing product offerings into a harmonized, universal solution. ”
Frank vanTuijl, Philips Research,
Frank vanTuijl l Philips Research l frank.van.tuijl@philips.com
Extra info www.research.philips.com/password l media centers l open invention network
Imagine how compelling it would be
for Clint Eastwood fans if their media
center could scan the channels for
Clint’s films and collate them into a
special ‘Clint Eastwood Channel’.
With the Philips Flexchannels plug-in
– designed to run on an open, Linux
OS-based media center – they could do
just that. Flexchannels is a way to create
personalized TV channels.
The system records the TV content that
matches the profile of the user-defined
channel (e.g.“films starring or directed
by Clint Eastwood”), creates a sequence
for replay, and deletes content when it
has been viewed. It is also possible to
supplement the recorded material with
on-demand content.
Other illustrative plug-ins for the Open
Media Center include ‘Distributed
Collaborative Recommender’ and
‘Movie-in-a-Minute’.The Recommender
gathers personal TV program ratings
from users around the world using a
technique called ‘collaborative filtering’
and suggests personalized
recommendations from users with
similar viewing profiles. Movie-in-a-
Minute is an automatically generated
short preview of a recording. It helps
the user to select a program by showing
sample video fragments in a quick and
entertaining way.
Your personal ‘Clint
Eastwood’ channel
Application
Plugin
OMC framework
OMC Application Plug-ins
Application
Plugin
Application
Plugin
OMC Middleware API
Mediaplayer
Graphics
Database
Communication
...
AV API + OS API
AV Streaming Linux OS
Overlay
Video
Audio
Storage
Network
CPU
OMC framework
Required Support Libraries
AV Streaming Platform
Basic OS Functionality
Figure 1
An example of where Philips has incorporated its proprietary software
alongside open-source middleware (in this case Linux) is its Active Block
I/O Scheduling System (ABISS).This technology – which essentially enables
real-time hard disk access at low power for reliable data intensive streaming
(e.g. high-density video) – will be critical to ensure a media center can pro-
vide seamless broadcast capabilities. Particularly when asked to
multi-task due to access requests made by other applications and users
during operation.
The ABISS system architecture is shown in figure 2. A set of modifications
to the Linux kernel provides the basic ABISS framework.The scheduler itself
can be implemented as a Loadable Kernel Module, which interfaces with the
framework using the standard Linux module interface. Philips wanted to
allow any application to use the ABISS functionality and allow third parties
to provide proprietary schedulers with the ABISS framework, while protect-
ing the IPR in its own scheduler.
Open source and proprietary software in harmony
Application Library Daemon
Scheduler
Linux
kernel
ABISS
Policy 1
Policy 2
Figure 2
OMC reference
architecture