2. Being Digital
“I recently visited the headquarters of one of America's top
five integrated circuit manufacturers. I was asked to sign in
and, in the process, was asked whether I had a laptop
computer with me. Of course I did. The receptionist asked
for the model and serial number and for its value.
- "Roughly, between one and two million dollars," I said.
- "Oh, that cannot be, sir," she replied.
- "What do you mean?”
- “Let me see it." I showed her my old PowerBook and she
estimated its value at $2,000. She wrote down that
amount and I was allowed to enter the premises. The
point is that while the atoms were not worth that
much, the bits were almost priceless.”
(Negroponte; 1995)
6. Participatory Culture is one possible door
into meaningful, genuine and connected
learning.
Hipothesis
7. New cultural practices
Affordances of digital & mobile technologies
CHOICE – AUTHENTICITY – CONTENT CREATION &
CIRCULATION
Participatory Culture
8. NOT a matter of techonology but a matter of
the opportunities for engagement we create in our
classes
CHOICE – AUTHENTICITY – CONTENT CREATION &
CIRCULATION
Participatory Culture
9. Participatory Culture in the classroom is NOT
about using social networks.
It is about finding ways in which students can
take an ACTIVE ROLE in the creative and
decision-making process.
10. Particpatory Culture is about…
“members who believe that their contributions
matter, and members who feel some degree of
social connection with one another (at the
least, they care what other people think about
what they have created).
Not every member must contribute, but all
must believe they are free to contribute and
that what they contribute will be appropriately
valued.”
12. Share vs. Manage your own privacy and
the privacy of others.
Technique vs. Social Practice
13. Media systems consist of communication
technologies and the social, cultural, legal,
political, and economic institutions, practices,
and protocols that shape and surround them.
(Jenkins, 2009)
15. The electronic model allows literary content to
spread through different means:
Video
Image
Langage
Sound
Which can now be digitalised
and REMIXED, repurposed,
readapted
19. •Make their own decisions
•Create their own cultural expressions
•Share their own productions
Students should…
For Participatory Culture to be part of our
classrooms…
20. Sources
Ferrarelli, M. (2015) “La textualidad des-bordada: transmedia y
educación en la cultura digital”. Revista Lenguas V;vas.
Número 11. Noviembre 2015. Disponible en:
http://ieslvf.caba.infd.edu.ar/sitio/upload/Lenguas_11_web.pdf
Jenkins, H. (2003, January 15) Transmedia storytelling: Moving
characters from books to films to videogames can make
them stronger and more compelling. Technology Review:
http://www.technologyreview.com/biotech/13052
Jenkins, H. (2009) “Confronting the challenges of Participatory
Culture).
Jenkins, H., Ford, S., & Green, J. (2013) Spreadable media: Creating
value and meaning in a networked culture. New York, NY: New York
University Press.
Jenkin, H., Ito, M., boyd, d. (2015) Particpatory Cultures in a
Networked Era. Cambridge: Polity Press.
Litwin, E., Maggio, M. y Lipsman, M. (2005) Tecnologías en las aulas.
Las nuevas tecnologías en las prácticas de enseñanza. Casos
para el análisis, Buenos Aires: Amorrortu Editores.