Defined by Ken Robinson as the process of generating ideas that have value, creativity still remains a mystery to many educators. Whether it can be taught or not, how it can be fostered in the 21st century, or why it is relevant to teachers are all aspects of the same issue that should be addressed from an in-depth perspective. Is there anything 100% new? Where does ‘newness’ come from? Do digital technologies promote or stifle creativity? The presenter will deal with all these challenging questions focusing the analysis on what happens with creativity in the language classroom. Is there only one way to be creative? Can creativity become a habit? Teachers and educators in general are all invited to debate and share experiences.
Unit-IV; Professional Sales Representative (PSR).pptx
Ferrarelli M 2015 Hacker Ethic & Remix Practices in the 21st Century Classroom
1. Creativity Revisited:
Hacker Ethic & Remix Practices in the
21st Century Classroom
Prof. Lic. Mariana Ferrarelli
April – 2015 - #CreativityPPD
mariana.ferrarelli@gmail.com
slideshare.net/marianaferrarelli
@FerrarelliM
7. Courage
• The ability to do something that you know
is difficult or dangerous; mental or moral
strength to venture, persevere, and
withstand danger, fear, or difficulty
• "Fear leads to self-doubt, which is the
worst enemy of creativity"
8. Intuition
• Natural ability or power that makes it
possible to know something without any
proof or evidence; a feeling that guides a
person to act a certain way without fully
understanding why
• "We are wiser than we think and intuition
is the art of listening to the guru within us"
9. Curiosity
• The desire to learn or know more about
something or someone; desire to know;
interest leading to inquiry
• "When we've lost our capacity to see the
world and everything in it as new:
unreasonable, bewildering and something
that gives rise to astonishment, we have
become dim-sighted and stooped with age"
10. Playfulness
• Happy and full of energy; eager to play;
showing that you are having fun and not
being serious
• "We are all born children. The trick is to
remain one" Pablo Picasso
If we are here…. today…
11.
12. Participatory Culture
“Participatory culture is emerging as the
culture absorbs and responds to the
explosion of new media technologies that
make it possible for average consumers to
archive, annotate, appropriate, and
recirculate media content in powerful new
ways”
(Jenkins, 2006:8)
13. Participatory Culture
“Participatory culture is emerging as the
culture absorbs and responds to the
explosion of new media technologies that
make it possible for average consumers
to archive, annotate, appropriate, and
recirculate media content in powerful new
ways”
(Jenkins, 2006:8)
16. • The Creative Mindset
• “An attitude to the world characterised by
curiosity, questions and a desire to play,
make and share which children possess in
their early years but which is tragically lost
in the cultures of schools and workplaces”.
17.
18. • Change the order of activities
• Play with TIME
19.
20. • Change our view on learning
• Let stds CHOOSE
• Learning Styles = One-size-fits-all
21.
22.
23.
24. • Adapt a story
• http://writecomics.com/
• http://piktochart.com/
25.
26. • Book Screen
• Screen Book
• Paper-based journal project
• Written language fluency
30. • Visible Thinking: Project Zero – Harvard
When thinking becomes visible in the
classroom students develop thinking
dispositions which in turn allow for
thoughtful and deep learning.
http://pzweb.harvard.edu/vt/VisibleThinking
31. When thinking is visible it can be recorded in
different ways:
- Mind maps
- Charts
- Lists
- Videos of classroom work
- Diagrams
- Students’ reflections in a journal or logbook
32. Routines: Cognitive Behaviours
∞ Think critically
∞ Provide evidence
∞ Justify with explanations
∞ Compare & connect
∞ Summarise
∞ Explore multiple perspectives
∞ Identify parts in a whole
∞ Draw conclusions
∞ Hypothesize
∞ Reflect on their own learning process
33. “If you were to write a headline for this
topic or issue right now that captured the
most important aspect that should be
remembered, what would that headline
be?”
Headlines
34. Mark Church introducing the HEADLINES routine:
https://www.youtube.com/watch?v=rMginVgsYPs
This routine helps students think of a
summary or synopsis of the topic
discussed. It works especially well at the
end of a class discussion or session in
which students have explored a topic and
gathered a fair amount of new information
or opinions about it.
35.
36. • Choose a classic tale:
• Introduce 3 extra objects:
37.
38. • How would Lizzie Bennet react if she were
the female character in “A Streetcar
Named Desire”?
• Imagine Wilfried Owen’s Facebook profile.
• Victoria Volonté - Literature
39.
40.
41.
42. • Talk to stds.
• ProduSers: Don’t ask them to answer the
Qs. Ask them to produce the Qs
themselves
• Flipped Classroom: Don’t research a topic
and deliver a presentation. Ask them to do
the research to deliver the class
themselves
43. • Share the Assessment Criteria
• Invite stds to agree on the assessment
objectives with you.
• Democratic Pedagogy
• Critical Literacy
50. Remix & Mashup Practices
• Remix: “the reworking or adaptation of an
existing work (…) alternate version of the
original”. (Lamb, 2007:14)
• Mashup: “Involves the combination of two
or more works that may be different from
one another” (Lamb, 2007:14)
54. Hacker: sb who has fun thinking or
reasoning in clever or unusual ways; sb
who loves what he/she does and uses
his/her wit to improve it.
• Pushes boundaries and moves off limits
• Feels uncomfortable with the status quo
• Believes in change through improvement
HACKER MINDSET
55. • Hacking is NOT about devices &
technology; it’s NOT about WHAT but
HOW we approach problems.
• It’s about understanding how a system
works to change the process so that it
suits our needs.
• Creativity + Passion + Freedom
56. • Hacking is about CREATING better ways
to do the things we love.
• We can hack anything
#Hackschooling
#Hackeducation
57. Let’s become hackers ourselves.
Let’s become subversive protagonist of
disruptive initiatives
Let’s hack our everyday classroom
practices.
61. Sources
Anijovich, R. y González, C. (2012) Develando los criterios de evaluación, Buenos
Aires: Aique Grupo Editor.
Ferrarelli, M. (2014) “Reflexiones SOBRE y EN la web”: Experiencias de aula sin
papel en el nivel medio. Actas del Congreso Iberoamericano de Ciencia,
Tecnología, Innovación y Educación, ISBN: 978-84-7666-210-6 – Artículo 95,
disponible en: oei.es/congreso2014/memoriactei/95.pdf
Gauntlett, D. & Thomsen, B. S. Cultures of Creativity. Available at: legofundation.com
Himanen, P. (2002) La ética del hacker y el espíritu de la era de la información.
Editorial Destino.
Jenkins, H. (2003, January 15). Transmedia storytelling: Moving characters from
books to films to videogames can make them stronger and more compelling.
Technology Review. Available at:
http://www.technologyreview.com/biotech/13052
Jenkins, H. (2007, March 22). Transmedia storytelling 101. Available at:
http://www.henryjenkins.org/2007/03/transmedia_storytelling_101.html
Jenkins, H. (2009). The revenge of the origami unicorn: Seven principles of
transmedia storytelling. Available at:
http://henryjenkins.org/2009/12/the_revenge_of_the_origami_uni.html
Jenkins, H., Ford, S., & Green, J. (2013). Spreadable media: Creating value and
meaning in a networked culture. New York, NY: New York University Press.
Lamb, B. (2007) “Dr. Mashup or, Why Educators Should Stop Worrying and Love the
Remix.” EDUCAUSE. July/August 2007.
Piscitelli A. (2011) El paréntesis de Gutenberg, Buenos Aires: Santillana.
62. Prensky, M. (2001) Nativos digitales, inmigrantes digitales En On the Horizon,
MCB University Press, Vol. 9 No. 6.
Scolari, C. A. (2009). Transmedia storytelling: Implicit consumers, narrative
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http://ijoc.org/index.php/ijoc/article/view/477
Serres, M. (2013) Pulagarcita, Buenos Aires, FCE.
Tapscott, D. (1998). Growing up digital: The rise of the net generation. New
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opiomgallery.com,
runteacherrunriley.blogspot.ca,
kalongkong.wordpress.com,
youtu.be/BqpzhyMGTmQ
runteacherrunriley.blogspot.ca