OUIJA: THE ORIGIN OF EVIL
NAME/ DATE/ DIRECTOR
• NAME: OUIJA: THE ORIGIN OF EVIL
• DIRECTOR: MIKE FLANAGAN
• DATE: 21 OCTOBER 2016 (USA)
•
•
ULR LINK:
HTTPS://WWW.YOUTUBE.COM/WATCH?V=H-
ESWIZKAH8
• LENGTH: 2:28
• GENRE AND SUB- GENRE: HORROR AND THRILLER
• TARGET AUDIENCE: IT HAS BEEN RATED PG-13 BUT IS SEEMS TO BE THE TYPE OF FILM THAT
DOESN’T SPECIFY TO ANY GENDER IN PARTICULAR.
NARRATIVE PLOT
• IN 1967 LOS ANGELES, A WIDOWED MOTHER AND HER TWO DAUGHTERS ADD A NEW STUNT TO
BOLSTER THEIR SEANCE SCAM BUSINESS AND UNWITTINGLY INVITE AUTHENTIC EVIL INTO THEIR
HOME. WHEN THE YOUNGEST DAUGHTER IS OVERTAKEN BY A MERCILESS SPIRIT, THE FAMILY
CONFRONTS UNTHINKABLE FEARS TO SAVE HER AND SEND HER POSSESSOR BACK TO THE OTHER
SIDE.
• THE TRAILER SEEMS TO FOLLOW THE MAIN CONVENTIONS OF TODVOV’S THEORY AS IT SEEMS
TO EXPLAIN THE SITUATION FIRST, THEN BUILD UP THE CLIMAX WITHOUT REVEALING TOO MUCH
WHEN THE REVOLUTION IS SHOWN.
NUMBER OF CHARACTERS
• THE MAIN CHARACTERS THAT WHERE SHOWN IN THIS TRAILER, WAS THE LITTLE GIRL, HER MUM
AND OLDER SISTER. THERE WAS ALSO THE APPEARANCE OF A YOUNG MAN WHO WAS SEEN TO BE
THE ONE TO HELP THEM WITH HER POSSESSION. THERE WAS T TEACHER WHO NOTICED HER
STRANGE BEHAVIOUR AND THE KIDS THAT WHERE BULLYING HER. LIKEWISE, AT THE BEGINNING,
THE MOMS ‘FRIENDS’ WHO SHE FOOLED, ABOUT THE APPEARANCE O THE GHOST, WHERE ALSO
PRESENT IN THE TRAILER
SHOTS
THE MAIN SHOTS THAT WAS USED IN THE TRAILER WAS, A LONG SHOT, MEDIUM, CLOSE UP AND A
SERIES OF POINT OF VIEW SHOTS WHERE DISPLAYED. THE LONG SHOT WAS USED TO ALLOW THE
AUDIENCE UNDERSTAND THE SETTING OF THE FILM AND THE CLOSE UP AND MEDIUM SHOTS, WHERE
USED TO ESTABLISH, WHAT THE MAIN CHARACTERS WHERE FEELING WITHOUT GIVING AWAY TOO
MUCH OF THE NARRATIVE. THERE WHERE ALSO THE EFFECTIVE USE OF THE LOW ANGLE SHOTS TO
MAKE THE PROTAGONIST LOOK VULNERABLE AND HELPLESS IN COMPARISON TO THE ANTAGONIST.
FURTHERMORE, THE POINT OF VIEW SHOT WAS USED TO ALLOW THE AUDIENCE FEEL AS THOUGH
THEY ARE PART OF IT, WHEN THE MAIN CHARACTER LOOKS INTO THE CAMERA, SUPPOSEDLY LOOKING
AT SOMETHING ELSE INSTEAD
MUSIC+ SOUND EFFECTS
ANIMATION/ SPECIAL EFFECTS/ CGI
• THIS FILM FOCUSES ON THE SUPERNATURAL, SO INCLUDING CGI AND OTHER SPECIAL EFFECTS
MADE EVERYTHING THAT WAS SEEN AS PARANORMAL OR ABNORMAL, LOOK A LOT EFFECTIVE IN
THE CASE OF THIS FILM. THIS CAN BE SEEN WHEN THE LITTLE GIRL WAS BECOMING POSSESSED,
AND THEY ADDED IN THE EFFECT OF A BLACK SMOKEY FIGURE, LEANING OVER HER AND
EVENTUALLY HER BACK, PULLS BACK IN A ABNORMAL WAY, AND HER EYES ROLL TO THE BACK OF
HER HEAD. THIS IS SOME OF MAIN SHOTS WHERE CGI AND SPECIAL EFFECTS WHERE USED.
PRODUCTION COMPANY/ INSTITUTIONAL IDENTITY
PRODUCTION COMPANIES
• ALLSPARK PICTURES
• BLUMHOUSE PRODUCTIONS
• HASBRO
• PLATINUM DUNES
• DISTRIBUTORS
• ANDES FILMS (2016) (CHILE) (THEATRICAL)
• UNITED INTERNATIONAL PICTURES (UIP)
• UNIVERSAL PICTURES (2016) (USA) (THEATRICAL
CREDITS
The credits that where used was to make
the audience firstly aware of what
company had made this film in the first
place, and when it is going to be released.
The used of the text “ it was never just a
game” is done to show the make quote of
the film, and it allows the audience
understand, the horror felt conventions
being used. Seeing the trailer is a clear
representation of what might appear in
the film, since it’s a movie about an Ouija
board, the thrill that the audience may
feel when read this credit, is effective in
terms of making the audience feel like
they are about to watch a true story.
TRANSITIONS/ EDITING
• THE MAIN TRANSITIONS AND EDITING TECHNIQUES THAT WHERE USED FOR EFFECTIVELY PLACE IN
ORDER FOR THE TRAILER TO RUN SMOOTHLY AND GRAB THE AUDIENCES ATTENTION AS MUCH AS
POSSIBLE. FOR EXAMPLE, THE ESTABLISHING SHOT, THE TRANSITION USED WAS A WIPE AND THIS
IN TURN LEAD TO A CLEAR WIDE SHOT OF THE INSIDE OF THE HOUSE. JUMP CUTTING WAS
EFFECTIVELY USED TO INCREASE THE TENSION, AND FOR THAT AN INCREASE IN THE CUTTING
RHYTHM HAD ALLOWED THE AUDIENCE FEEL SCARED BECAUSE IT WAS UNEXPECTED WHAT MIGHT
HAVE OCCURRED AFTER THE FAST TRANSITIONS OF THE MOST HORROR LIKE SHOTS. THERE WAS
ALSO THE USE OF MATCH CUT AND A SPLIT SCREEN WAS USED, TO ALLOW THE SUBTLE REVEALING
OF WHAT TO EXPECT IN THE FILM, BUT REVEALING LITTLE OF THE RESOLUTION.
DIALOGUE
• “MARY, YOU ARE INVITED TO OUR CIRCLE”
• “WHAT IS THIS GAME?”
• “SPIRT CAN YOU HEAR ME?” …” YES WE CAN…” “ AND WE CAN SEE YOU”
• “SOMETHING IS HAPPENING THAT WE CANT UNDERSTAND”
• “ THE SPIRT WORLD IS DANGEROUS”
• “DO YOU KNOW WHAT IT FEELS LIKE TO BE STRANGLED TO DEATH”
MISE EN SCENE
CONVENTIONS
VERBAL/ NON-VERBAL SIGNIFIER
CONCLUSION

Ouija

  • 1.
  • 2.
    NAME/ DATE/ DIRECTOR •NAME: OUIJA: THE ORIGIN OF EVIL • DIRECTOR: MIKE FLANAGAN • DATE: 21 OCTOBER 2016 (USA) • •
  • 3.
    ULR LINK: HTTPS://WWW.YOUTUBE.COM/WATCH?V=H- ESWIZKAH8 • LENGTH:2:28 • GENRE AND SUB- GENRE: HORROR AND THRILLER • TARGET AUDIENCE: IT HAS BEEN RATED PG-13 BUT IS SEEMS TO BE THE TYPE OF FILM THAT DOESN’T SPECIFY TO ANY GENDER IN PARTICULAR.
  • 4.
    NARRATIVE PLOT • IN1967 LOS ANGELES, A WIDOWED MOTHER AND HER TWO DAUGHTERS ADD A NEW STUNT TO BOLSTER THEIR SEANCE SCAM BUSINESS AND UNWITTINGLY INVITE AUTHENTIC EVIL INTO THEIR HOME. WHEN THE YOUNGEST DAUGHTER IS OVERTAKEN BY A MERCILESS SPIRIT, THE FAMILY CONFRONTS UNTHINKABLE FEARS TO SAVE HER AND SEND HER POSSESSOR BACK TO THE OTHER SIDE. • THE TRAILER SEEMS TO FOLLOW THE MAIN CONVENTIONS OF TODVOV’S THEORY AS IT SEEMS TO EXPLAIN THE SITUATION FIRST, THEN BUILD UP THE CLIMAX WITHOUT REVEALING TOO MUCH WHEN THE REVOLUTION IS SHOWN.
  • 5.
    NUMBER OF CHARACTERS •THE MAIN CHARACTERS THAT WHERE SHOWN IN THIS TRAILER, WAS THE LITTLE GIRL, HER MUM AND OLDER SISTER. THERE WAS ALSO THE APPEARANCE OF A YOUNG MAN WHO WAS SEEN TO BE THE ONE TO HELP THEM WITH HER POSSESSION. THERE WAS T TEACHER WHO NOTICED HER STRANGE BEHAVIOUR AND THE KIDS THAT WHERE BULLYING HER. LIKEWISE, AT THE BEGINNING, THE MOMS ‘FRIENDS’ WHO SHE FOOLED, ABOUT THE APPEARANCE O THE GHOST, WHERE ALSO PRESENT IN THE TRAILER
  • 6.
    SHOTS THE MAIN SHOTSTHAT WAS USED IN THE TRAILER WAS, A LONG SHOT, MEDIUM, CLOSE UP AND A SERIES OF POINT OF VIEW SHOTS WHERE DISPLAYED. THE LONG SHOT WAS USED TO ALLOW THE AUDIENCE UNDERSTAND THE SETTING OF THE FILM AND THE CLOSE UP AND MEDIUM SHOTS, WHERE USED TO ESTABLISH, WHAT THE MAIN CHARACTERS WHERE FEELING WITHOUT GIVING AWAY TOO MUCH OF THE NARRATIVE. THERE WHERE ALSO THE EFFECTIVE USE OF THE LOW ANGLE SHOTS TO MAKE THE PROTAGONIST LOOK VULNERABLE AND HELPLESS IN COMPARISON TO THE ANTAGONIST. FURTHERMORE, THE POINT OF VIEW SHOT WAS USED TO ALLOW THE AUDIENCE FEEL AS THOUGH THEY ARE PART OF IT, WHEN THE MAIN CHARACTER LOOKS INTO THE CAMERA, SUPPOSEDLY LOOKING AT SOMETHING ELSE INSTEAD
  • 7.
  • 8.
    ANIMATION/ SPECIAL EFFECTS/CGI • THIS FILM FOCUSES ON THE SUPERNATURAL, SO INCLUDING CGI AND OTHER SPECIAL EFFECTS MADE EVERYTHING THAT WAS SEEN AS PARANORMAL OR ABNORMAL, LOOK A LOT EFFECTIVE IN THE CASE OF THIS FILM. THIS CAN BE SEEN WHEN THE LITTLE GIRL WAS BECOMING POSSESSED, AND THEY ADDED IN THE EFFECT OF A BLACK SMOKEY FIGURE, LEANING OVER HER AND EVENTUALLY HER BACK, PULLS BACK IN A ABNORMAL WAY, AND HER EYES ROLL TO THE BACK OF HER HEAD. THIS IS SOME OF MAIN SHOTS WHERE CGI AND SPECIAL EFFECTS WHERE USED.
  • 9.
    PRODUCTION COMPANY/ INSTITUTIONALIDENTITY PRODUCTION COMPANIES • ALLSPARK PICTURES • BLUMHOUSE PRODUCTIONS • HASBRO • PLATINUM DUNES • DISTRIBUTORS • ANDES FILMS (2016) (CHILE) (THEATRICAL) • UNITED INTERNATIONAL PICTURES (UIP) • UNIVERSAL PICTURES (2016) (USA) (THEATRICAL
  • 10.
    CREDITS The credits thatwhere used was to make the audience firstly aware of what company had made this film in the first place, and when it is going to be released. The used of the text “ it was never just a game” is done to show the make quote of the film, and it allows the audience understand, the horror felt conventions being used. Seeing the trailer is a clear representation of what might appear in the film, since it’s a movie about an Ouija board, the thrill that the audience may feel when read this credit, is effective in terms of making the audience feel like they are about to watch a true story.
  • 11.
    TRANSITIONS/ EDITING • THEMAIN TRANSITIONS AND EDITING TECHNIQUES THAT WHERE USED FOR EFFECTIVELY PLACE IN ORDER FOR THE TRAILER TO RUN SMOOTHLY AND GRAB THE AUDIENCES ATTENTION AS MUCH AS POSSIBLE. FOR EXAMPLE, THE ESTABLISHING SHOT, THE TRANSITION USED WAS A WIPE AND THIS IN TURN LEAD TO A CLEAR WIDE SHOT OF THE INSIDE OF THE HOUSE. JUMP CUTTING WAS EFFECTIVELY USED TO INCREASE THE TENSION, AND FOR THAT AN INCREASE IN THE CUTTING RHYTHM HAD ALLOWED THE AUDIENCE FEEL SCARED BECAUSE IT WAS UNEXPECTED WHAT MIGHT HAVE OCCURRED AFTER THE FAST TRANSITIONS OF THE MOST HORROR LIKE SHOTS. THERE WAS ALSO THE USE OF MATCH CUT AND A SPLIT SCREEN WAS USED, TO ALLOW THE SUBTLE REVEALING OF WHAT TO EXPECT IN THE FILM, BUT REVEALING LITTLE OF THE RESOLUTION.
  • 12.
    DIALOGUE • “MARY, YOUARE INVITED TO OUR CIRCLE” • “WHAT IS THIS GAME?” • “SPIRT CAN YOU HEAR ME?” …” YES WE CAN…” “ AND WE CAN SEE YOU” • “SOMETHING IS HAPPENING THAT WE CANT UNDERSTAND” • “ THE SPIRT WORLD IS DANGEROUS” • “DO YOU KNOW WHAT IT FEELS LIKE TO BE STRANGLED TO DEATH”
  • 13.
  • 14.
  • 15.
  • 16.