Artistic Creation and Scientific Research (in english)Nicola Bernardini
The document discusses the relationship between music and technological innovation. It provides examples of how musicians have influenced technological development through their artistic goals and requests, such as Berio's request for a synthesizer with 1000 oscillators which led to the development of the 4X synthesizer. The document also examines open problems in music that could benefit from further scientific research, such as developing techniques for timbral morphing and analyzing composers' work tapes. Challenges to collaborations between music and science are discussed, along with potential solutions like living labs that bring musicians and researchers together.
Nouran Sherif is an Egyptian visual-audio artist and interior designer who graduated in 2012. She creates artwork using various mediums including sound, video, painting and installations. Her most recent work explores merging interior design with art projects. She has exhibited her video and sound art internationally, with selections in festivals in Germany, Finland, USA, Colombia, Mexico, France, Greece and Egypt. Her video project "Home" from 2013 explores communication between partners in a relationship. She continues working on experimental video and sound projects that combine reality, imagination and symbols.
interview med colonel @ gallery Asbæk 08. januar 2008: kopenhagen.dkEmergency Art
Colonel is a French artist exhibiting paintings at Galerie Asbæk in Copenhagen that explore the concept of "Retard," meaning art's inability to comment on current events in a timely fashion. Colonel discusses this theme in relation to the gallery space and proposes his "Emergency Room" concept as an alternative that allows for immediate response and commentary. The interview provides background on Colonel's practice of creating platforms to extract public opinions and comments on some of his past and ongoing projects that focus on using new media like Google to engage broader audiences in a more timely manner.
This document summarizes Jan Radil's presentation at the CEF Networks 2014 workshop. Some key points from the presentation include:
- It questions whether Europe's increasingly strict emissions regulations for diesel vehicles have actually been effective in reducing NOx levels as intended.
- It raises concerns about whether networks are being over-engineered with new technologies like 100G and 400G that have limited reach and drive up costs, when legacy technologies may still meet current needs.
- It encourages considering technologies and upgrades more rationally and critically to avoid wasting money or resources.
Comporre ai Confini is a lecture on contemporary music composition (in italian). It investigates the nature and principles of composing speculative music today.
You may find the sources of this presentation here:
https://github.com/nicb/comporre-ai-confini/
There is also a good quality recording of the actual physical presentation here:
https://github.com/nicb/comporre-ai-confini/blob/master/slides/it/20151021-Salerno/regConferenza21ott_stereo.ogg
What do numbers tell us: the case of Giacinto Scelsi’s archivesNicola Bernardini
This document discusses the archive of Italian composer Giacinto Scelsi held by the Fondazione Isabella Scelsi. It contains over 16,000 paper documents and 273 magnetic tapes containing Scelsi's improvisations and sketches. The tapes were recorded in mediocre quality under various conditions. The archive is being digitized and catalogued, with over 350 tapes transferred so far. The catalogue by Friedrich Jaecker identifies works on 57 tapes, but much of the archive remains to be analyzed to uncover relationships between sketches and finished works. Future work will provide more musical and genealogical analysis of the tapes.
Artistic Creation and Scientific Research (in english)Nicola Bernardini
The document discusses the relationship between music and technological innovation. It provides examples of how musicians have influenced technological development through their artistic goals and requests, such as Berio's request for a synthesizer with 1000 oscillators which led to the development of the 4X synthesizer. The document also examines open problems in music that could benefit from further scientific research, such as developing techniques for timbral morphing and analyzing composers' work tapes. Challenges to collaborations between music and science are discussed, along with potential solutions like living labs that bring musicians and researchers together.
Nouran Sherif is an Egyptian visual-audio artist and interior designer who graduated in 2012. She creates artwork using various mediums including sound, video, painting and installations. Her most recent work explores merging interior design with art projects. She has exhibited her video and sound art internationally, with selections in festivals in Germany, Finland, USA, Colombia, Mexico, France, Greece and Egypt. Her video project "Home" from 2013 explores communication between partners in a relationship. She continues working on experimental video and sound projects that combine reality, imagination and symbols.
interview med colonel @ gallery Asbæk 08. januar 2008: kopenhagen.dkEmergency Art
Colonel is a French artist exhibiting paintings at Galerie Asbæk in Copenhagen that explore the concept of "Retard," meaning art's inability to comment on current events in a timely fashion. Colonel discusses this theme in relation to the gallery space and proposes his "Emergency Room" concept as an alternative that allows for immediate response and commentary. The interview provides background on Colonel's practice of creating platforms to extract public opinions and comments on some of his past and ongoing projects that focus on using new media like Google to engage broader audiences in a more timely manner.
This document summarizes Jan Radil's presentation at the CEF Networks 2014 workshop. Some key points from the presentation include:
- It questions whether Europe's increasingly strict emissions regulations for diesel vehicles have actually been effective in reducing NOx levels as intended.
- It raises concerns about whether networks are being over-engineered with new technologies like 100G and 400G that have limited reach and drive up costs, when legacy technologies may still meet current needs.
- It encourages considering technologies and upgrades more rationally and critically to avoid wasting money or resources.
Comporre ai Confini is a lecture on contemporary music composition (in italian). It investigates the nature and principles of composing speculative music today.
You may find the sources of this presentation here:
https://github.com/nicb/comporre-ai-confini/
There is also a good quality recording of the actual physical presentation here:
https://github.com/nicb/comporre-ai-confini/blob/master/slides/it/20151021-Salerno/regConferenza21ott_stereo.ogg
What do numbers tell us: the case of Giacinto Scelsi’s archivesNicola Bernardini
This document discusses the archive of Italian composer Giacinto Scelsi held by the Fondazione Isabella Scelsi. It contains over 16,000 paper documents and 273 magnetic tapes containing Scelsi's improvisations and sketches. The tapes were recorded in mediocre quality under various conditions. The archive is being digitized and catalogued, with over 350 tapes transferred so far. The catalogue by Friedrich Jaecker identifies works on 57 tapes, but much of the archive remains to be analyzed to uncover relationships between sketches and finished works. Future work will provide more musical and genealogical analysis of the tapes.
Vera Molnar considered the computer to have four artistic purposes: 1) widening the possibilities of artistic production, 2) aiding artistic production, 3) forcing new ways of thinking about art, and 4) measuring audience reception, perhaps most interestingly. The document discusses how electronic art has become too focused on technology alone rather than relating it to everyday life. Exceptions include works that use electronic systems rather than standalone objects, such as the work of Roy Ascott. The document also lists several artists and their approaches to production, presentation, distribution, and engagement with technology in art.
Standards, prototypes, and pilot projects - technology and flexibility in des...Alessandro Califano, PhD
This presentation is a slightly enhanced version of the one introducing, on behalf of ICOM Italy, its "Commissione tematica per gli Audiovisivi e le Nuove Tecnologie", and ICOM-AVICOM, CDCH 2012, a Satellite Workshop at VL/HCC 2012 - IEEE Symposium on Visual Languages and Human-Centric Computing (Innsbruck, Austria, 4 October 2012).
Atom Samit is a Spanish filmmaker based in South Korea. His work focuses on finding essential moments in everyday life and manipulating reality through video. He edits in-camera to lead the viewer unexpectedly from one shot to the next. His documentaries explore themes of history, memory, and how landscapes can express themselves. Samit's style involves working with landscapes as characters and demanding patience from viewers as his films focus on the passage of time. He creates experimental films that abstract images through shapes and sounds. Samit has produced several documentary films commissioned by organizations and artists.
Catalogue of tipping point of failure exhibition by rosa menkmanRosa ɯǝukɯɐn
This document provides information about an exhibition titled "The Tipping Point of Failure / Pomyłka" curated by Michał Brzeziński at the NT Gallery in Łódź, Poland from October 29 to December 5, 2010. The exhibition featured video and artwork by Dutch artist Rosa Menkman focusing on visual artifacts created by digital glitches, errors, and failures. The curator discusses how glitch art explores the inherent qualities and imperfections of media and technologies. Artists working with glitches aim to reveal the inner workings of systems by pushing them past their limits. The exhibition sought to examine glitches as an aesthetic phenomenon in contemporary art through various artistic practices that intentionally damage or modify hardware
Writer and commentator Adam Gopnik has described the mindful museum as a place that is primarily about the objects it contains while also recognizing that it should not seek to explain what cannot be explained. “And that means simply that wall labels and explanatory text of all kinds should be as modest and invisible as conceivable,” he said in the first annual Eva Holtby Lecture on Contemporary Culture at Toronto’s Royal Ontario Museum just months before the ROM opened its Michael Lee-Chin Crystal addition in June 2007. How should museums interpret Gopnik’s view in today’s world of flat screens and wireless networks and one where most museum and gallery visitors can receive instant information via their cell phones, Blackberrys and iPods. And where does that leave the ROM as it grapples with technology solutions for providing context and interpretation in its powerful new gallery spaces? Created by Brian Porter for the 2008 Technology in the Arts: Canada Conference.
Presentation in the inauguration of the 8K Networked Media Lab at University of Essex.
The topic is the new eInfrastructure for Arts and Culture. Anella Cultural is a Catalan experimental service for a Future Internet of Arts and Culture.
The eyes want to have it: Multimedia Handhelds in the Museum (an evolving story)Peter Samis
A variant of this presentation, titled "Knowledge on Demand, Knowledge in Hand: Visitor-centered mobile multimedia," was delivered on 3 October 2008 at the conference "Knowledge in Demand '08" in Bern, Switzerland.
The impact of new technologies on theatre and costumeGeorge Diamandis
This document discusses the impact of new technologies on theatre and costume design over time. It begins by looking at technological innovations in ancient Greek theatre like the deus ex machina machine. It then outlines major technological developments that revolutionized theatre, like the introduction of electricity which allowed for new lighting effects. The digital revolution is bringing virtual, augmented and mixed reality technologies to theatre. These technologies require directors and designers to reimagine how performances are staged. While theatre has always adapted technologies to serve artistic visions, the relationship is now reciprocal as new technologies also shape creative works. The future of how technology will impact audiences and performances remains unknown.
This document provides a summary and analysis of a research paper on mediated live opera performances that are streamed to cinemas. The paper explores the concepts of liveness and mediation in relation to these alternative content streams, using The Met: Live in HD series and transmissions from Glyndebourne's Summer Festival as case studies. It discusses relevant theories from scholars like Barker, Morris, Senici and Abbate, and examines how institutions utilize liveness in practice. The document aims to address what is being mediated in these performances and utilize documentary theory to analyze this new setting.
The document proposes a new concept for a sustainable zoo called ArkiZoic Park. It features interactive sculptures representing imaginary or extinct animals that visitors can learn about through an app on their smartphone or tablet. Artists and writers collaborate on stories for each animal. The park grows over time as municipalities and sponsors fund new installations created by artists and makers. It is a project by AtelierFORTE, an art and design studio, that aims to educate visitors about animals in a novel way without caging them.
I did a spate of presentations that were all quite similar and this is one of them, The emphasis shifts a litle but draws on similar stimulus materials.
MW18 Presentation: The Future Of Media Determines The Future Of Museum. (Some...MuseWeb Foundation
By Harald Kraemer, School of Creative Media, City University of Hong Kong
Since the 1990s, multimedia technology has had a growing impact on communication and education in museums. Museums have spent enormous effort in the production of multimedia applications like CD-i, CD-ROM, websites, kiosk-systems, etc. Nowadays museums are open to any kind of media that the new communication technology has forced them to comply with. Using Multimedia and Social Media-supported technologies, visitors have changed from passive learning customers to active co-authors and consumers.
The Millennial generation in particular, with its narcissistic and event-driven behavior and its expectation of following the latest technology innovations, has led museums into a dependency with unforeseeable consequences. This essay contains aspects of the following questions: Are the multimedia contents, which mostly follow Alfred Barr’s didactic model of the educated consumer and focuses on interpretation, still relevant in view of the changed behavior of the digital born user?
How can museums develop a contemporary education model that strengthens our visitor/user’s ability to critically engage with art and media? In the face of the growing loss of the products of our digital cultural heritage, the question remains how can we ensure that future generations will have access to the hypermedia applications created by museums, and that we will not lose these interactive masterpieces, as it is happening right now with the first generation of multimedia classics? Last not least the inglorious end of the NMC raises the question of who now evaluates and recommends the technologies that will have to be used in museums in the future.
G.Lupi, micro-interventions in public spacesGiorgia Lupi
These documents describe various "micro-interventions" - small, low-cost design solutions intended to change people's perceptions and use of public spaces. Examples include installing a piano staircase that allowed steps to play music, collaborative art installations, adding swings to bus stops, painting lines to designate pop-up soccer fields, and playing unexpected sounds from garbage bins to motivate littering. The interventions aimed to create novel, playful, or interactive experiences through unexpected, strange, or affordance-inviting triggers to encourage social interaction and new engagements with overlooked public areas.
Curating new media in a gaming room, Transmediale 2003Isabelle Arvers
This conference was given at Transmediale in 2003 about Playtime, the gaming room of Villette Numerique, it explains why I confrontated video and computer games from the past from the present and created by artists.
LabGarage Gallery in Kiev, Ukraine was formed in 2009 as a collaboration between young artists. It operates out of a garage and aims to be an avant-garde art and social hub, hosting exhibitions, music performances, lectures, film screenings and other cultural events. The gallery has no fixed schedule and allows visitors to view exhibitions through a peephole at any time. It has hosted over a dozen exhibitions featuring both local and international artists since opening.
presentation of Museomix at Makerfaire Rome (oct 2013)arthur schmitt
This document describes Museomix, an international event where participants spend 3 days prototyping new digital experiences for museums. The 2013 edition involved "makeathons" at multiple museums simultaneously. Participants included designers, developers and others interested in innovating museums. During Museomix, interdisciplinary teams invented prototypes like interactive games, apps and exhibits to engage visitors in new ways. The goal is to experiment with cultural mediation and open new possibilities for collaborative, connected museums of the future.
Briefly covering the professional carrier and famous works done by Architect Renzo Piano all around the world from 1964 till now.
He got Pritzker Award.
November 2013: ”Sensory Data and Digital Prototypes for the Roman Amphitheatre: a case Study for Sound”, The Empire of The Senses: Methodologies in Sensory Archaeology, The Open University, UK.
Informatizzazione dei dati: Matematica e Musica (elettronica)Nicola Bernardini
Seminar held in Rome, Marymount College, on February 9, 2023 in the context of the STEAM-H project.
This lecture outlines the existing relationship between numeric data, mathematics and music. Starting from very simple oscillatory phenomena, the full gamut ranging from sound to music is explored. After that,
the current music technology to study and create sound is explored, with a particular focus on Free Software and `pure data`.
Bernardini/Berio - D'Altro Canto Altro (manuscript)Nicola Bernardini
Manuscript of the score. This is a work for 5 voices, choirs and a bell, co-written by Nicola Bernardini and Luciano Berio for the 200th anniversary of the French Revolution in 1989, premiered in Cérgy-Pontoise (Paris) on August 26 1989.
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Vera Molnar considered the computer to have four artistic purposes: 1) widening the possibilities of artistic production, 2) aiding artistic production, 3) forcing new ways of thinking about art, and 4) measuring audience reception, perhaps most interestingly. The document discusses how electronic art has become too focused on technology alone rather than relating it to everyday life. Exceptions include works that use electronic systems rather than standalone objects, such as the work of Roy Ascott. The document also lists several artists and their approaches to production, presentation, distribution, and engagement with technology in art.
Standards, prototypes, and pilot projects - technology and flexibility in des...Alessandro Califano, PhD
This presentation is a slightly enhanced version of the one introducing, on behalf of ICOM Italy, its "Commissione tematica per gli Audiovisivi e le Nuove Tecnologie", and ICOM-AVICOM, CDCH 2012, a Satellite Workshop at VL/HCC 2012 - IEEE Symposium on Visual Languages and Human-Centric Computing (Innsbruck, Austria, 4 October 2012).
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This document provides information about an exhibition titled "The Tipping Point of Failure / Pomyłka" curated by Michał Brzeziński at the NT Gallery in Łódź, Poland from October 29 to December 5, 2010. The exhibition featured video and artwork by Dutch artist Rosa Menkman focusing on visual artifacts created by digital glitches, errors, and failures. The curator discusses how glitch art explores the inherent qualities and imperfections of media and technologies. Artists working with glitches aim to reveal the inner workings of systems by pushing them past their limits. The exhibition sought to examine glitches as an aesthetic phenomenon in contemporary art through various artistic practices that intentionally damage or modify hardware
Writer and commentator Adam Gopnik has described the mindful museum as a place that is primarily about the objects it contains while also recognizing that it should not seek to explain what cannot be explained. “And that means simply that wall labels and explanatory text of all kinds should be as modest and invisible as conceivable,” he said in the first annual Eva Holtby Lecture on Contemporary Culture at Toronto’s Royal Ontario Museum just months before the ROM opened its Michael Lee-Chin Crystal addition in June 2007. How should museums interpret Gopnik’s view in today’s world of flat screens and wireless networks and one where most museum and gallery visitors can receive instant information via their cell phones, Blackberrys and iPods. And where does that leave the ROM as it grapples with technology solutions for providing context and interpretation in its powerful new gallery spaces? Created by Brian Porter for the 2008 Technology in the Arts: Canada Conference.
Presentation in the inauguration of the 8K Networked Media Lab at University of Essex.
The topic is the new eInfrastructure for Arts and Culture. Anella Cultural is a Catalan experimental service for a Future Internet of Arts and Culture.
The eyes want to have it: Multimedia Handhelds in the Museum (an evolving story)Peter Samis
A variant of this presentation, titled "Knowledge on Demand, Knowledge in Hand: Visitor-centered mobile multimedia," was delivered on 3 October 2008 at the conference "Knowledge in Demand '08" in Bern, Switzerland.
The impact of new technologies on theatre and costumeGeorge Diamandis
This document discusses the impact of new technologies on theatre and costume design over time. It begins by looking at technological innovations in ancient Greek theatre like the deus ex machina machine. It then outlines major technological developments that revolutionized theatre, like the introduction of electricity which allowed for new lighting effects. The digital revolution is bringing virtual, augmented and mixed reality technologies to theatre. These technologies require directors and designers to reimagine how performances are staged. While theatre has always adapted technologies to serve artistic visions, the relationship is now reciprocal as new technologies also shape creative works. The future of how technology will impact audiences and performances remains unknown.
This document provides a summary and analysis of a research paper on mediated live opera performances that are streamed to cinemas. The paper explores the concepts of liveness and mediation in relation to these alternative content streams, using The Met: Live in HD series and transmissions from Glyndebourne's Summer Festival as case studies. It discusses relevant theories from scholars like Barker, Morris, Senici and Abbate, and examines how institutions utilize liveness in practice. The document aims to address what is being mediated in these performances and utilize documentary theory to analyze this new setting.
The document proposes a new concept for a sustainable zoo called ArkiZoic Park. It features interactive sculptures representing imaginary or extinct animals that visitors can learn about through an app on their smartphone or tablet. Artists and writers collaborate on stories for each animal. The park grows over time as municipalities and sponsors fund new installations created by artists and makers. It is a project by AtelierFORTE, an art and design studio, that aims to educate visitors about animals in a novel way without caging them.
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MW18 Presentation: The Future Of Media Determines The Future Of Museum. (Some...MuseWeb Foundation
By Harald Kraemer, School of Creative Media, City University of Hong Kong
Since the 1990s, multimedia technology has had a growing impact on communication and education in museums. Museums have spent enormous effort in the production of multimedia applications like CD-i, CD-ROM, websites, kiosk-systems, etc. Nowadays museums are open to any kind of media that the new communication technology has forced them to comply with. Using Multimedia and Social Media-supported technologies, visitors have changed from passive learning customers to active co-authors and consumers.
The Millennial generation in particular, with its narcissistic and event-driven behavior and its expectation of following the latest technology innovations, has led museums into a dependency with unforeseeable consequences. This essay contains aspects of the following questions: Are the multimedia contents, which mostly follow Alfred Barr’s didactic model of the educated consumer and focuses on interpretation, still relevant in view of the changed behavior of the digital born user?
How can museums develop a contemporary education model that strengthens our visitor/user’s ability to critically engage with art and media? In the face of the growing loss of the products of our digital cultural heritage, the question remains how can we ensure that future generations will have access to the hypermedia applications created by museums, and that we will not lose these interactive masterpieces, as it is happening right now with the first generation of multimedia classics? Last not least the inglorious end of the NMC raises the question of who now evaluates and recommends the technologies that will have to be used in museums in the future.
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These documents describe various "micro-interventions" - small, low-cost design solutions intended to change people's perceptions and use of public spaces. Examples include installing a piano staircase that allowed steps to play music, collaborative art installations, adding swings to bus stops, painting lines to designate pop-up soccer fields, and playing unexpected sounds from garbage bins to motivate littering. The interventions aimed to create novel, playful, or interactive experiences through unexpected, strange, or affordance-inviting triggers to encourage social interaction and new engagements with overlooked public areas.
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This conference was given at Transmediale in 2003 about Playtime, the gaming room of Villette Numerique, it explains why I confrontated video and computer games from the past from the present and created by artists.
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This document describes Museomix, an international event where participants spend 3 days prototyping new digital experiences for museums. The 2013 edition involved "makeathons" at multiple museums simultaneously. Participants included designers, developers and others interested in innovating museums. During Museomix, interdisciplinary teams invented prototypes like interactive games, apps and exhibits to engage visitors in new ways. The goal is to experiment with cultural mediation and open new possibilities for collaborative, connected museums of the future.
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This lecture outlines the existing relationship between numeric data, mathematics and music. Starting from very simple oscillatory phenomena, the full gamut ranging from sound to music is explored. After that,
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Opera and Technology: Yesterday and (maybe) Tomorrow
1. Yesterday
Lessons learned
Other Domains
Tomorrow
Maybe
Opera and Technology Stockholm, 31/05/2013 1 of 18
Opera and Technology:
Yesterday and (maybe) Tomorrow
(v.7 2014-02-04)
Nicola Bernardini
nicb@sme-ccppd.org
Conservatorio di Musica “C.Pollini” – Padova
Extended Opera Symposium – University College of Opera and
Royal Institute of Technology Stockholm
Copyright c 2013 Nicola Bernardini <nicb@sme-ccppd.org>
This work comes under the terms of the
Creative Commons c BY-SA 2.5 license
(http://creativecommons.org/licenses/by-sa/2.5/)
2. Yesterday
Lessons learned
Other Domains
Tomorrow
Maybe
Opera and Technology Stockholm, 31/05/2013 2 of 18
Yesterday. . . (1)
A list of “sort–of–opera” works I have contributed to
Some qualify technically as “operas”, some do not
All these works have some dramaturgy aspect
All are extended through digital technology
I have very rarely worked alone: most (if not all) these
premi`eres have been accomplished in collaboration with
Alvise Vidolin and many other people
3. Yesterday
Lessons learned
Other Domains
Tomorrow
Maybe
Opera and Technology Stockholm, 31/05/2013 3 of 18
Yesterday. . . (2)
Claudio Ambrosini
Il Giudizio Universale (1996, XXIX Festival
delle Nazioni, Citt`a di Castello)
Giorgio Battistelli
The Cenci (1997, Almeida Opera, London)
4. Yesterday
Lessons learned
Other Domains
Tomorrow
Maybe
Opera and Technology Stockholm, 31/05/2013 4 of 18
Yesterday. . . (3)
Luciano Berio
Ofan`ım (1988, Museo di Arte
Contemporanea, Prato)
Za¨ıde (Mozart–Berio, 1995, Maggio Musicale
Fiorentino, Teatro della Pergola, Firenze)
Outis (1996, Teatro alla Scala, Milano)
5. Yesterday
Lessons learned
Other Domains
Tomorrow
Maybe
Opera and Technology Stockholm, 31/05/2013 5 of 18
Yesterday. . . (4)
Adriano Guarnieri
Orfeo cantando. . . tolse (1994, XIX Cantiere
Internazionale d’Arte di Montepulciano, Montepulciano)
Quare Tristis (1995, 46. Festival internazionale di Musica
Contemporanea, La Biennale di Venezia, Chiesa di
S.Stefano, Venezia)
Pensieri Canuti (1999, Salzburger Festspiele, Mozarteum,
Salzburg)
Passione secondo Matteo (2000, Commission of the
Teatro alla Scala, Basilica di San Marco, Milano))
Medea (2002, Commission of the Teatro La Fenice,
Palafenice, Venezia)
La Terra del Tramonto (2004, RAI NuovaMusica,
Auditorium “G.Agnelli” Lingotto, Torino)
Pietra di Diaspro (2005, RavennaFestival–Teatro
dell’Opera di Roma, Teatro Nazionale, Roma)
6. Yesterday
Lessons learned
Other Domains
Tomorrow
Maybe
Opera and Technology Stockholm, 31/05/2013 6 of 18
Yesterday. . . (5)
Salvatore Sciarrino
Noms des Airs (1994, XIX Cantiere
Internazionale d’Arte di Montepulciano,
Montepulciano)
Marco Stroppa
. . . 1995. . . 2995. . . 3695. . . (1995, 46.
Festival internazionale di Musica
Contemporanea, La Biennale di Venezia)
7. Yesterday
Lessons learned
Other Domains
Tomorrow
Maybe
Opera and Technology Stockholm, 31/05/2013 7 of 18
Yesterday. . . (6)
1988 1989 1990 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007
Berio
Ofanim
Guarnieri
Orfeo
Sciarrino
Noms des Airs
Stroppa
...1995...2995...3695...
Guarnieri
Quare Tristis
Mozart-Berio
Zaide
Berio
Outis
Battistelli
The Cenci
Guarnieri
Pensieri Canuti
Guarnieri
Passione
Ambrosini
Giudizio
Guarnieri
Medea
Guarnieri
Terra del Tramonto
Guarnieri
Pietra di Diaspro
2008 2013
......
1988
Ber
Ofa
8. Yesterday
Lessons learned
Other Domains
Tomorrow
Maybe
Opera and Technology Stockholm, 31/05/2013 8 of 18
Other (related) achievements
DAFx (Digital Audio Effects) Action (COST G6)
(1998–2002)
ConGAS (Gesture Controlled Audio Systems) Action
(COST 287) (2003–2007)
The S2S2 (Sound to Sense, Sense To Sound)
Roadmap (EC coordination action, with partners
CSC Padova, DIST Genova, ENS Paris, IPEM
Ghent, KTH Stockholm, LEAD Lyon, MIU-FT
Firenze, ŒFAI Wien, TKK Helsinki, UPF-MTG
Barcelona, VIPS Verona) (2003–2007)
SID (Sonic Interaction Design) Action (COST
IC0601) (2007–2011)
9. Yesterday
Lessons learned
Other Domains
Tomorrow
Maybe
Opera and Technology Stockholm, 31/05/2013 9 of 18
This was the past
Society was driven by the two–blocks syndrome
We were all urged to excellence
Industrial r´ecits were all still in force (progress, technology,
freedom, democracy, peace, etc.)
Art was encouraged to be functional to these r´ecits
10. Yesterday
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Tomorrow
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Opera and Technology Stockholm, 31/05/2013 10 of 18
Today is different
The cold war has been replaced by hot terrorism
the industrial society has been replaced by the information
society
energy has lost its supremacy: noise is now the main
source of pollution
people do not move much faster, but they can virtually be
all over the world at once
time is ever more fragmented
the requirement of excellence in art is becoming less and
less stringent
11. Yesterday
Lessons learned
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Tomorrow
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Opera and Technology Stockholm, 31/05/2013 11 of 18
Lessons learned (1)
most obvious:
brand new prototyping state–of–the–art “lab” research can
hardly be used in large opera works ⇒ not robust enough
less obvious:
extremely simple technology can be outrageously effective
in music (and more so in opera)
HOWEVER:
it must have some characteristics ⇒ has to be strong,
reliable, performed
12. Yesterday
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Tomorrow
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Opera and Technology Stockholm, 31/05/2013 12 of 18
Lessons learned (2)
a crucial point: technology is not a problem any longer
the real problem with opera is logistics
opera houses are made for melodrama and grand op´era
melodrama and grand op´era require an enormous amount
of technology (and logistics), but that is not current
technology
we can have all the music labs we care to have, but if
opera houses are unable to be music labs themselves,
creating extended operas will always be a problem
13. Yesterday
Lessons learned
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Tomorrow
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Opera and Technology Stockholm, 31/05/2013 13 of 18
Examples in other domains: entertainment
when confronted with the idea of creating amusement
parks
Walt Disney invested in creating WED – later known as
Disney Imagineering
Disney Imagineering is substantially a research lab
catering the needs of entertainment in a specific field:
cartoons and amusement parks
also George Lucas created Lucasfilm (and later
LucasArts), research labs for film making and console
games – though later and less successful than Disney
Disney’s success was born out of cartoons! All of this was
done in less than a century!
14. Yesterday
Lessons learned
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Tomorrow
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Opera and Technology Stockholm, 31/05/2013 14 of 18
Opera Labs
“entertainment” is not the sole function of opera
a (very) important function is aesthetic and intellectual
speculation
“opera labs” cannot follow the Disney example
they must be
a hub for many fields
ranging from science to humanities
e.g. from non–linear narrative techniques to affective
computing (and back)
research and production (and teaching) must co–exist
under the same roof . . .
. . . and this is a very hard task to accomplish
15. Yesterday
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Tomorrow
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Opera and Technology Stockholm, 31/05/2013 15 of 18
Why this should happen
Opera is perhaps the most complete multi–media and
cross–modal performance art
It has existed for centuries, and
it has changed with the changes of society (which it
contributed to change)
it was able (in the past) to address all social classes at
different levels
why should we give it up?
17. Yesterday
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Tomorrow
Maybe
Opera and Technology Stockholm, 31/05/2013 17 of 18
What would it take to make this step?
Opera houses should create their internal research labs. . .
. . . possibly in collaboration with academic institutions
These labs should not be “usual” research labs but rather
think–tanks of creative people
they should promote new repertoire works
they should document it in the first place