By Franco Papeschi and Tory Dunn. The presentation introduces a recent project by Vodafone's User Experience team to engage with people passionate about the environment in collaborative design and open prototyping. The resulting innovative concept designs focused on collecting data about emission-causing activities, and using that data to promote self-awareness of impact and to stimulate change. The presentation also covers some of the things learned from these projects, and others encountered along the way.
Il percorso di digitalizzazione aziendale passa anche dagli strumenti a disposizione dei dipendenti e da una comunicazione interna che supporti l’evoluzione nel rapporto con i clienti e con i colleghi. Racconteremo il case study della nuova Group Intranet di UniCredit: come è stato creato un concept scalabile con un design partecipativo, come la soluzione è stata testata con oltre 4.000 dipendenti, quali risultati ha portato l’applicazione dello User- Centered Design nell’adozione dello strumento, nella soddisfazione dei colleghi, nel processo di buy-in del progetto e nell’efficacia della comunicazione interna.
Head of Social & Digital Internal Communications in UniCredit.
Ha coordinato il progetto della nuova Intranet, con cui UniCredit è la prima azienda italiana a vincere l’Intranet Design Annual di Nielsen Norman, riconosciuto per l’applicazione estensiva dello User-Centered Design.
Prima di lavorare nell’area Internal Communications, Fabio è stato responsabile Internet & Remote Banking di UniCredit e con il suo team lavora ogni giorno per contaminare i canali digitali interni con approcci, metodologie e user experience proprie del Web per facilitare la diffusione dei contenuti rilevanti per l’azienda e il supportare il lavoro quotidiano dei colleghi.
Social media link:
Su Twitter condivide la conoscenza #digitalworkplace, #internalcomms, #intranet,
#UX, #ESN, #socialmedia, #advocacy @fabiodelton
The document discusses models for the stages of growth in integrating social media and web technologies into business activities. It summarizes Earl's model of six stages from external communications to transformation. It also describes a social enterprise model with stages from external communications to social enterprise/Enterprise 2.0. Finally, it discusses how social enterprises and sustainable communications can evolve together from external communications to enterprise-wide as companies mature through the stages of social business.
Open Innovation Networks And Virtual Worlds Best Practices Research StudyRandall Sisam
The document discusses open innovation networks and virtual worlds. It provides an overview of how companies are using online communities and virtual worlds to seed innovation. Some key points:
- Best-in-class companies are using online communities for market research, seeding innovation, community building, and brand building.
- Communities are being used to get feedback on products to help with development, testing, and enhancements. They also help foster internal innovation.
- Virtual worlds are being used for market research studies to help companies build a strong presence, understand what offerings would be received well, and test new offerings. This allows insights from early adopters.
Abbreviated Powerpoint Final Presentationguestf307de
The document recommends that the Institute at the Golden Gate develop a cutting edge technology and web strategy to remain competitive and engage wider audiences. It analyzes trends in web development and suggests pursuing Web 2.0 features while researching costs for Web 3.0 virtual elements. Specific recommendations include capturing events online, facilitating virtual conferencing, and establishing a presence in virtual worlds like Second Life.
Enterprise 2.0 and The Enterprise YouTubeMediaPlatform
Enterprise 2.0 aims to help employees, customers, and suppliers collaborate and share information using web 2.0 technologies like social software platforms. Enterprise social networks can improve company performance by exposing experts, creating strong connections, and significantly improving communication. Video is also becoming increasingly important, with many employees using consumer video platforms like YouTube for work purposes. This ungoverned usage presents security and bandwidth risks. Enterprise video platforms provide governance, security, and scalability to streamline internal video sharing and collaboration while reducing these risks.
OSGi DevCon - Innovation Through an Apps Competitionmfrancis
By David Foote (CTO of the Hitachi division responsible for telecom and networking products and technology in the Americas )
or . . . . how some of the basic principles of Johnny Appleseed (educate, motivate, promulgate, innovate) were achieved when we helped create and implement an OSGi-based application development competition at a top 10 science and engineering university. This presentation will summarize: a) the inception of the competition; b) the roles of the major participants; c) the process of educating the students and professors on OSGi; d) feedback from the students and professors on the process, the competition and their assessment of the OSGi environment; e) how the competition took advantage of other wider R&D activities in the university community especially for health/wellness technology, smart home technology and human factors research; f) some examples of the creative apps generated by the teams; g) lessons learned: how well (or not) the senior level and graduate level students in the competiting teams learned and applied OSGi development principles as well as implemented compliant apps; . . . and finally . . . h) how the lessons learned can be used to help promote and expand the adoption of OSGi in the wider apps development and software development communities.
FITT Toolbox: Tools for External CollaborationFITT
This document describes the Mobile Jungle web platform, which was created as part of a French national initiative to boost innovation in the mobile services sector. The platform aims to facilitate collaboration and networking between researchers, large companies, clusters, SMEs, and entrepreneurs. It provides various tools like groups, blogs, discussions, and an idea box to help the mobile services community share information and work on projects. While still new, the platform seeks to centralize people, ideas, and information to generate new technology transfer opportunities in the mobile sector.
This presentation from Form Virium Helsinki discusses and advocates harnessing the innovative capacities of entire communities to bring forth optimal city management. The focus is on overcoming the traditional challenges between public sector organizations and citizens.
Il percorso di digitalizzazione aziendale passa anche dagli strumenti a disposizione dei dipendenti e da una comunicazione interna che supporti l’evoluzione nel rapporto con i clienti e con i colleghi. Racconteremo il case study della nuova Group Intranet di UniCredit: come è stato creato un concept scalabile con un design partecipativo, come la soluzione è stata testata con oltre 4.000 dipendenti, quali risultati ha portato l’applicazione dello User- Centered Design nell’adozione dello strumento, nella soddisfazione dei colleghi, nel processo di buy-in del progetto e nell’efficacia della comunicazione interna.
Head of Social & Digital Internal Communications in UniCredit.
Ha coordinato il progetto della nuova Intranet, con cui UniCredit è la prima azienda italiana a vincere l’Intranet Design Annual di Nielsen Norman, riconosciuto per l’applicazione estensiva dello User-Centered Design.
Prima di lavorare nell’area Internal Communications, Fabio è stato responsabile Internet & Remote Banking di UniCredit e con il suo team lavora ogni giorno per contaminare i canali digitali interni con approcci, metodologie e user experience proprie del Web per facilitare la diffusione dei contenuti rilevanti per l’azienda e il supportare il lavoro quotidiano dei colleghi.
Social media link:
Su Twitter condivide la conoscenza #digitalworkplace, #internalcomms, #intranet,
#UX, #ESN, #socialmedia, #advocacy @fabiodelton
The document discusses models for the stages of growth in integrating social media and web technologies into business activities. It summarizes Earl's model of six stages from external communications to transformation. It also describes a social enterprise model with stages from external communications to social enterprise/Enterprise 2.0. Finally, it discusses how social enterprises and sustainable communications can evolve together from external communications to enterprise-wide as companies mature through the stages of social business.
Open Innovation Networks And Virtual Worlds Best Practices Research StudyRandall Sisam
The document discusses open innovation networks and virtual worlds. It provides an overview of how companies are using online communities and virtual worlds to seed innovation. Some key points:
- Best-in-class companies are using online communities for market research, seeding innovation, community building, and brand building.
- Communities are being used to get feedback on products to help with development, testing, and enhancements. They also help foster internal innovation.
- Virtual worlds are being used for market research studies to help companies build a strong presence, understand what offerings would be received well, and test new offerings. This allows insights from early adopters.
Abbreviated Powerpoint Final Presentationguestf307de
The document recommends that the Institute at the Golden Gate develop a cutting edge technology and web strategy to remain competitive and engage wider audiences. It analyzes trends in web development and suggests pursuing Web 2.0 features while researching costs for Web 3.0 virtual elements. Specific recommendations include capturing events online, facilitating virtual conferencing, and establishing a presence in virtual worlds like Second Life.
Enterprise 2.0 and The Enterprise YouTubeMediaPlatform
Enterprise 2.0 aims to help employees, customers, and suppliers collaborate and share information using web 2.0 technologies like social software platforms. Enterprise social networks can improve company performance by exposing experts, creating strong connections, and significantly improving communication. Video is also becoming increasingly important, with many employees using consumer video platforms like YouTube for work purposes. This ungoverned usage presents security and bandwidth risks. Enterprise video platforms provide governance, security, and scalability to streamline internal video sharing and collaboration while reducing these risks.
OSGi DevCon - Innovation Through an Apps Competitionmfrancis
By David Foote (CTO of the Hitachi division responsible for telecom and networking products and technology in the Americas )
or . . . . how some of the basic principles of Johnny Appleseed (educate, motivate, promulgate, innovate) were achieved when we helped create and implement an OSGi-based application development competition at a top 10 science and engineering university. This presentation will summarize: a) the inception of the competition; b) the roles of the major participants; c) the process of educating the students and professors on OSGi; d) feedback from the students and professors on the process, the competition and their assessment of the OSGi environment; e) how the competition took advantage of other wider R&D activities in the university community especially for health/wellness technology, smart home technology and human factors research; f) some examples of the creative apps generated by the teams; g) lessons learned: how well (or not) the senior level and graduate level students in the competiting teams learned and applied OSGi development principles as well as implemented compliant apps; . . . and finally . . . h) how the lessons learned can be used to help promote and expand the adoption of OSGi in the wider apps development and software development communities.
FITT Toolbox: Tools for External CollaborationFITT
This document describes the Mobile Jungle web platform, which was created as part of a French national initiative to boost innovation in the mobile services sector. The platform aims to facilitate collaboration and networking between researchers, large companies, clusters, SMEs, and entrepreneurs. It provides various tools like groups, blogs, discussions, and an idea box to help the mobile services community share information and work on projects. While still new, the platform seeks to centralize people, ideas, and information to generate new technology transfer opportunities in the mobile sector.
This presentation from Form Virium Helsinki discusses and advocates harnessing the innovative capacities of entire communities to bring forth optimal city management. The focus is on overcoming the traditional challenges between public sector organizations and citizens.
The emergence of fourth generation collaborationIQVIA
- The document discusses the emerging fourth generation (Gen4) of collaboration services, which focuses on repackaging existing services rather than introducing new forms of collaboration.
- Key characteristics of Gen4 include universal dashboards for accessing different collaboration tools, mixing consumer and business services, and enabling real-time collaboration across devices through premises-based and cloud-based systems.
- Gen4 is expected to provide social analytics, support mobility, integrate personal and business activities more, and facilitate inter-enterprise collaboration through open integration services.
Social media tools - Coaching Material for Social Entrepreneursikosom GmbH
Description of Tools that can be used to increase the outreach of social media activities. This slide is part of the project "CE-RESPONSIBLE " by Interreg Central Europe. Hear the presentation at www.net4socialimpact.eu
The document discusses how Enterprise 2.0 tools and approaches can transform organizations. It describes a project where a team of internal employees and customers used collaboration tools to quickly design and implement new workflows, reducing development time by 40% and process time/costs by 20%. The key lessons were that user participation is essential to success, and social networks help connect innovators and early adopters to drive change.
The document discusses collaboration in the enterprise and how new technologies can help "unzip" collaboration. It provides examples of how collaboration is natural and has been key to many achievements. While collaboration tools have grown, challenges remain in adoption within companies due to cultural and process barriers. The document recommends that companies examine collaboration needs, identify gaps, select the right tools to enable natural collaboration across teams, and create a plan to promote adoption.
This document discusses how virtual worlds like Second Life present new challenges and opportunities for communication management. Second Life has experienced explosive growth, with over 4.6 million members from around the world. Many businesses are now participating in Second Life to experiment with new communication and business models, conduct research, and foster collaboration in ways not possible in the real world. The transition to virtual worlds is coming, and companies should explore these technologies now to be better prepared for their future impact.
Cultivating Urban Innovations: Forum Virium Helsinkiforumvirium
Forum Virium Helsinki is a part of the City of Helsinki Group that initiates new cooperation between companies, public sector organizations, and citizens to create internationally competitive digital services. It focuses on areas like Smart City, Wellbeing, New Forms of Media, and Growth Coaching. Examples of projects include the City Service Development Kit, Open Cities, Helsinki Region Infoshare, Healthy Borough Programme, Stadi.TV, and providing growth coaching for internationalization of small- and medium-sized enterprises. The organization also promotes Helsinki's role as a leader in open data and digital services in Europe.
Project number: 247765
Project acronym: VERITAS
Project full title: Virtual and Augmented Environments and Realistic User Interactions To achieve Embedded Accessibility DesignS
Starting date: 1 January 2010
Duration: 48 Months
VERITAS is an Integrated Project (IP) within the 7th Framework Programme, Theme FP7-ICT-2009.7.2, Accessible and Assistive ICT
http://veritas-project.eu/
The document summarizes the final results and outcomes of the AEGIS project. It discusses:
1) How the final AEGIS solutions can be accessed on the project website, including descriptions, languages, and download links.
2) The development of the Open Accessibility Framework (OAF) which the solutions fall under, and a video explaining the six steps of the OAF.
3) The Open Accessibility Everywhere Group (OAEG) which maintains the solutions and clusters them according to the OAF, and includes an open source repository and standards references.
The document discusses challenges companies face with social media and information sharing. It notes that by 2015, 80% of enterprises will lack an approach for dealing with social media information, and that social media is shifting power to customers. The document advocates that Capgemini can help companies address these challenges through collaboration technologies, social media solutions, and knowledge management services.
BBC approach to accessibility & how BS8878 enables others to do the sameJonathan Hassell
Presentation given by Jonathan Hassell (Director of Hassell Inclusion and lead author of BS8878) at User Vision, Edinburgh for Word Usability Day 2011.
Covers: why and how the BBC approach accessible; how BS8878 helps organisations understand the business case for accessibility; how it provides organisations with a framework to embed accessibility in their policies and web design processes; how hassell inclusion can help you move forwards in implementing BS8878 (read the blog at http://www.hassellinclusion.com/category/bs8878/ for more help)
The document discusses mobile apps being developed for the VIPI project to provide an accessible virtual portal and ICT training for people with disabilities. It describes apps for mobile social media on Android that will allow beneficiaries and content providers to access learning objects, articles, and search. It also outlines apps for educational games and basic ICT skills learning. The apps are being upgraded to be compatible with newer Android versions and devices, with a focus on improved accessibility and social capabilities.
The document discusses accessibility in the virtual workplace and opportunities and challenges presented. It notes that around 20% of people globally experience barriers to internet access due to disabilities. Compliance with accessibility standards can help overcome barriers and create job opportunities. Guidelines like WCAG provide principles for making digital content perceivable, operable, understandable and robust for people with disabilities. Following these guidelines can help businesses tap into untapped markets and support human rights.
This presentation from Form Virium Helsinki discusses and advocates harnessing the innovative capacities of entire communities to bring forth optimal city management. The focus is on overcoming the traditional challenges between public sector organizations and citizens.
The document discusses social media and its importance for information governance. It summarizes Deloitte's use of internal social media tools like D Street and Yammer to improve collaboration. It also outlines major trends in enterprise social media use, including the growing role of social networks and how established software vendors are adding social features. Lastly, it discusses how social media is shifting organizations' focus from top-down communication to more collaborative engagement with users.
Policy Driven Adoption of Accessibility - CSUN 2013Jonathan Hassell
Recent G3ict and US government reports suggest that current our models for encouraging ICT accessibility adoption are not working. Using examples from the UK, Canada's AODA, and the State of Texas, in this CSUN 2013 presentation Jeff Kline and Jonathan Hassell discuss whether a Policy-Driven Adoption approach might help.
Siemens established ShareNet in 1998 as a knowledge management system to facilitate knowledge sharing among its employees globally. ShareNet allowed employees to connect, share expertise, and find solutions to problems. It helped Siemens win contracts and saved millions. However, as the telecom industry declined, Siemens faced cost pressures and had to justify ShareNet's value. While usage grew, only a small percentage contributed actively. The document analyzes ShareNet's costs and benefits, finding that the revenues from new projects outweigh costs, and recommends alternatives like rewarding contributions to encourage more active participation and justify ongoing costs.
This document provides information about Digital Vision, an initiative by Oxfam to support the adoption of digital technologies within its programs. It lists the aims of Digital Vision such as embedding digital approaches, sharing learning, and prioritizing inclusion. It also discusses some of the opportunities and risks of using digital tools, including faster communication but also challenges around exclusion and data security. The document emphasizes that digital should complement rather than replace existing work and that women's rights should be central.
Infosys - Aerospace Web 2.0 Social Computing | Digital Consumer EcommerceInfosys
Social computing platforms help aerospace social computing to popularize as business networks that cut across organizational, geographic, and functional titles.
IMPORTANT INFORMATION.
This ppt has been amended. I uploaded a version lacking the last two slides: a business model I was working on and the bibliography. In this version (amended) the bibliography has been added. Apologies.
A presentation over the characteristics and opportunities accruing from the platform thinking.
Open Innovation is a chatchy word that rised a lot of interest as well as critiques (especially in Europe). The innovation porcess has allways been open and the sociotechnical progesses observed over the last century just show that. On the other hand, my inpression is that under this term there is a lot going on. Platform thinking is one of these phenomena.
The document discusses the importance of Web 2.0 and collaboration technologies. It provides background on knowledge management and drivers for changes in enterprises. It discusses the concepts of open data and how Web 2.0 enables collaboration in areas like supply chain management and new product development. The document also outlines the learning objectives and delivery of a course on Web 2.0 and collaborative technologies.
UKUPA WUD09 Tory Dunn and Franco Papeschi: Open and ActivateUXPA UK
As part of the Vodafone User Experience team, Franco Papeschi and Tory Dunn have recently carried out several projects on design and sustainability. These explored potential mobile/web tools and services aimed at helping people understand their impact on the environment and act upon it.
The document describes AGILE, a project that aims to create an open IoT platform and ecosystem. The project will develop modular gateway software and hardware to connect diverse devices and manage data. It will also create graphical tools for developing IoT apps and a marketplace to share them. The project has 17 partners and received EU funding. It will involve industry, startups, and end users through pilots, open calls, and a crowdfunding campaign. The goal is to support an open IoT community through the Eclipse foundation and involve developers directly to help the platform and apps ecosystem grow in a sustainable way.
The emergence of fourth generation collaborationIQVIA
- The document discusses the emerging fourth generation (Gen4) of collaboration services, which focuses on repackaging existing services rather than introducing new forms of collaboration.
- Key characteristics of Gen4 include universal dashboards for accessing different collaboration tools, mixing consumer and business services, and enabling real-time collaboration across devices through premises-based and cloud-based systems.
- Gen4 is expected to provide social analytics, support mobility, integrate personal and business activities more, and facilitate inter-enterprise collaboration through open integration services.
Social media tools - Coaching Material for Social Entrepreneursikosom GmbH
Description of Tools that can be used to increase the outreach of social media activities. This slide is part of the project "CE-RESPONSIBLE " by Interreg Central Europe. Hear the presentation at www.net4socialimpact.eu
The document discusses how Enterprise 2.0 tools and approaches can transform organizations. It describes a project where a team of internal employees and customers used collaboration tools to quickly design and implement new workflows, reducing development time by 40% and process time/costs by 20%. The key lessons were that user participation is essential to success, and social networks help connect innovators and early adopters to drive change.
The document discusses collaboration in the enterprise and how new technologies can help "unzip" collaboration. It provides examples of how collaboration is natural and has been key to many achievements. While collaboration tools have grown, challenges remain in adoption within companies due to cultural and process barriers. The document recommends that companies examine collaboration needs, identify gaps, select the right tools to enable natural collaboration across teams, and create a plan to promote adoption.
This document discusses how virtual worlds like Second Life present new challenges and opportunities for communication management. Second Life has experienced explosive growth, with over 4.6 million members from around the world. Many businesses are now participating in Second Life to experiment with new communication and business models, conduct research, and foster collaboration in ways not possible in the real world. The transition to virtual worlds is coming, and companies should explore these technologies now to be better prepared for their future impact.
Cultivating Urban Innovations: Forum Virium Helsinkiforumvirium
Forum Virium Helsinki is a part of the City of Helsinki Group that initiates new cooperation between companies, public sector organizations, and citizens to create internationally competitive digital services. It focuses on areas like Smart City, Wellbeing, New Forms of Media, and Growth Coaching. Examples of projects include the City Service Development Kit, Open Cities, Helsinki Region Infoshare, Healthy Borough Programme, Stadi.TV, and providing growth coaching for internationalization of small- and medium-sized enterprises. The organization also promotes Helsinki's role as a leader in open data and digital services in Europe.
Project number: 247765
Project acronym: VERITAS
Project full title: Virtual and Augmented Environments and Realistic User Interactions To achieve Embedded Accessibility DesignS
Starting date: 1 January 2010
Duration: 48 Months
VERITAS is an Integrated Project (IP) within the 7th Framework Programme, Theme FP7-ICT-2009.7.2, Accessible and Assistive ICT
http://veritas-project.eu/
The document summarizes the final results and outcomes of the AEGIS project. It discusses:
1) How the final AEGIS solutions can be accessed on the project website, including descriptions, languages, and download links.
2) The development of the Open Accessibility Framework (OAF) which the solutions fall under, and a video explaining the six steps of the OAF.
3) The Open Accessibility Everywhere Group (OAEG) which maintains the solutions and clusters them according to the OAF, and includes an open source repository and standards references.
The document discusses challenges companies face with social media and information sharing. It notes that by 2015, 80% of enterprises will lack an approach for dealing with social media information, and that social media is shifting power to customers. The document advocates that Capgemini can help companies address these challenges through collaboration technologies, social media solutions, and knowledge management services.
BBC approach to accessibility & how BS8878 enables others to do the sameJonathan Hassell
Presentation given by Jonathan Hassell (Director of Hassell Inclusion and lead author of BS8878) at User Vision, Edinburgh for Word Usability Day 2011.
Covers: why and how the BBC approach accessible; how BS8878 helps organisations understand the business case for accessibility; how it provides organisations with a framework to embed accessibility in their policies and web design processes; how hassell inclusion can help you move forwards in implementing BS8878 (read the blog at http://www.hassellinclusion.com/category/bs8878/ for more help)
The document discusses mobile apps being developed for the VIPI project to provide an accessible virtual portal and ICT training for people with disabilities. It describes apps for mobile social media on Android that will allow beneficiaries and content providers to access learning objects, articles, and search. It also outlines apps for educational games and basic ICT skills learning. The apps are being upgraded to be compatible with newer Android versions and devices, with a focus on improved accessibility and social capabilities.
The document discusses accessibility in the virtual workplace and opportunities and challenges presented. It notes that around 20% of people globally experience barriers to internet access due to disabilities. Compliance with accessibility standards can help overcome barriers and create job opportunities. Guidelines like WCAG provide principles for making digital content perceivable, operable, understandable and robust for people with disabilities. Following these guidelines can help businesses tap into untapped markets and support human rights.
This presentation from Form Virium Helsinki discusses and advocates harnessing the innovative capacities of entire communities to bring forth optimal city management. The focus is on overcoming the traditional challenges between public sector organizations and citizens.
The document discusses social media and its importance for information governance. It summarizes Deloitte's use of internal social media tools like D Street and Yammer to improve collaboration. It also outlines major trends in enterprise social media use, including the growing role of social networks and how established software vendors are adding social features. Lastly, it discusses how social media is shifting organizations' focus from top-down communication to more collaborative engagement with users.
Policy Driven Adoption of Accessibility - CSUN 2013Jonathan Hassell
Recent G3ict and US government reports suggest that current our models for encouraging ICT accessibility adoption are not working. Using examples from the UK, Canada's AODA, and the State of Texas, in this CSUN 2013 presentation Jeff Kline and Jonathan Hassell discuss whether a Policy-Driven Adoption approach might help.
Siemens established ShareNet in 1998 as a knowledge management system to facilitate knowledge sharing among its employees globally. ShareNet allowed employees to connect, share expertise, and find solutions to problems. It helped Siemens win contracts and saved millions. However, as the telecom industry declined, Siemens faced cost pressures and had to justify ShareNet's value. While usage grew, only a small percentage contributed actively. The document analyzes ShareNet's costs and benefits, finding that the revenues from new projects outweigh costs, and recommends alternatives like rewarding contributions to encourage more active participation and justify ongoing costs.
This document provides information about Digital Vision, an initiative by Oxfam to support the adoption of digital technologies within its programs. It lists the aims of Digital Vision such as embedding digital approaches, sharing learning, and prioritizing inclusion. It also discusses some of the opportunities and risks of using digital tools, including faster communication but also challenges around exclusion and data security. The document emphasizes that digital should complement rather than replace existing work and that women's rights should be central.
Infosys - Aerospace Web 2.0 Social Computing | Digital Consumer EcommerceInfosys
Social computing platforms help aerospace social computing to popularize as business networks that cut across organizational, geographic, and functional titles.
IMPORTANT INFORMATION.
This ppt has been amended. I uploaded a version lacking the last two slides: a business model I was working on and the bibliography. In this version (amended) the bibliography has been added. Apologies.
A presentation over the characteristics and opportunities accruing from the platform thinking.
Open Innovation is a chatchy word that rised a lot of interest as well as critiques (especially in Europe). The innovation porcess has allways been open and the sociotechnical progesses observed over the last century just show that. On the other hand, my inpression is that under this term there is a lot going on. Platform thinking is one of these phenomena.
The document discusses the importance of Web 2.0 and collaboration technologies. It provides background on knowledge management and drivers for changes in enterprises. It discusses the concepts of open data and how Web 2.0 enables collaboration in areas like supply chain management and new product development. The document also outlines the learning objectives and delivery of a course on Web 2.0 and collaborative technologies.
UKUPA WUD09 Tory Dunn and Franco Papeschi: Open and ActivateUXPA UK
As part of the Vodafone User Experience team, Franco Papeschi and Tory Dunn have recently carried out several projects on design and sustainability. These explored potential mobile/web tools and services aimed at helping people understand their impact on the environment and act upon it.
The document describes AGILE, a project that aims to create an open IoT platform and ecosystem. The project will develop modular gateway software and hardware to connect diverse devices and manage data. It will also create graphical tools for developing IoT apps and a marketplace to share them. The project has 17 partners and received EU funding. It will involve industry, startups, and end users through pilots, open calls, and a crowdfunding campaign. The goal is to support an open IoT community through the Eclipse foundation and involve developers directly to help the platform and apps ecosystem grow in a sustainable way.
Megacities on the move. Your guide to the future of sustainable urban mobility in 2040.
Forum for the Future is the UK’s leading sustainable development NGO. We work internationally with government, business and public service providers, helping them to develop strategies to achieve success through sustainability, to deliver products and services which enhance people’s lives and are better for the environment, and to lead the way to a better world.
www.forumforthefuture.org
The data contained in the sustainability report regarding significant impacts, compared to economy, environment and society, of Telecom Italia on its stakeholders.
The document discusses rethinking events in higher education to make them more effective and sustainable. It explores how "amplification technologies" like videoconferencing can enhance events by enabling remote attendance and capturing learning. While these technologies may reduce travel, their implementation also uses significant resources. The document thus considers how to thoughtfully apply amplification and rethink events to maximize benefits while minimizing negative environmental and social impacts.
Empowering citizens to turn them into co-creatorsof demand-driven public services. CO-CREATION methodology, supporting platform and tools. Ecosystem of co-created artefacts. Open Government enablling
Master Thesis Proposal: Business Models for Mobile-broadband Media Services –...Laili Aidi
This thesis intends to systematically research the suitable business model options for mobile-broadband media services, which specifically focuses to Indonesia’s telecom market, as one of the world largest emerging economy.
The document provides an overview of open source and its history:
- Open source began with early computer programs in the 1950s and 1960s being shared amongst researchers and students, with source code distributed to allow modifications and improvements.
- In the late 1960s, proprietary software emerged and open source declined as companies sought to protect their products and charge for software licenses.
- More recently, some large tech companies have adopted open source strategies to rapidly develop new technologies and standards before competitors by attracting collaborators and building critical mass on open platforms. Open source is now seen as an important approach for European industries to develop strategies to compete with large tech companies.
2nd webinar dedicated to the 2nd open call of the DAPSI project.
Agenda:
-What is DAPSI
-Data Portability challenges
-How to apply
-Incubation Programme
-Infrastructure and Tools
-Q&A
[Nordic GBC Conference 2013] Laura Varpasuo: Nokia green credentials: the val...GBC Finland
This document discusses Nokia's green credentials and the value of sustainable workplaces. It outlines Nokia's aims to minimize environmental impacts, ensure sound practices, and help people improve their lives with mobile technology. It also discusses how Nokia considers the environment in its facilities and across product lifecycles. Finally, it explains how eco-friendly workplaces can inspire employees and influence industry best practices through initiatives like certification, iconic green building designs, and using sensors to monitor plant growth on green roofs.
The ODI is convening experts and organizations to catalyze a new open data industry. Open data is the raw material of the 21st century and will unlock social, environmental, and economic value. The ODI aims to establish standards, demonstrate value, and create an open data ecosystem through events, incubation, training, and exemplars to realize this potential. Its leadership team has extensive experience in technology, open data, and starting new industries.
I-ESA 2010, The International Conference on Interoperability for Enterprise S...Le Scienze Web News
I-ESA 2010, The International Conference on Interoperability for Enterprise Software and Applications
COVENTRY, United Kingdom
Doctoral Symposium: April 12th, 2010
Workshop Day: April 13th, 2010
Conference: April 14th – 15th, 2010
D2.4 e participation-bestpractices_v0.5George Zhukov
This document provides guidelines and best practices for engaging university stakeholders and increasing e-participation in university decision-making. It summarizes the MyUniversity project, which equipped universities with an e-participation platform. It then outlines eight ground rules for effective e-participation, including transparency, respect, trust, and inclusion. The document also presents a conceptual model for managing e-participation initiatives, including phases for programming, planning, design, implementation, and evaluation. It provides details on stages for each phase and guidelines for successful e-participation.
1) 3G is the third generation of cellular technology that focuses on digital data in addition to voice. It uses technologies like WCDMA and CDMA2000 1x EV-DO.
2) 3G aims to provide high-speed mobile data services like video calling through personal communicators, connecting people to express identities, optimizing traffic, and enabling social learning through community connections.
3) For 3G to succeed, cellular operators need to separate into network providers and service providers while content providers learn the technologies and needs to deliver customized services across different user groups.
The document discusses the potential of mobile phones to drive social and economic development. It notes that while mobile phones have revolutionized communication, there is no evidence they have significantly addressed development challenges. To fully realize their potential, barriers like connectivity, access to information, and usability must be overcome. A bottom-up approach is needed that empowers local communities and entrepreneurs to develop mobile services for their needs. Addressing technological and skills gaps through collaboration between different sectors can help mobile technologies better meet development goals.
Inclusive digital practice in post-lockdown society Becki Morris & Sarah Simc...Museums Computer Group
Museums+Tech 2020: Museums in a crisis
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Open And Activate, Mobile Monday, London Jan 2010
1. Open and activate
design thinking, environmental sustainability and human behaviour
Version 2.0
for Mobile Monday London
Franco Papeschi
Tory Dunn
Vodafone Group User Experience
Mobile Monday
18 January 2010
Copyright 2010 Vodafone
2. Carbon Tippy Toes and EcoMo09
2 projects exploring
mobile/web tools and services
aimed at helping people understand
and modify their impact
on the environment
This talk covers some of the things we learned from these
projects, and others we’ve encountered along the way
2 Vodafone User Experience |
Sustainability
3. Process innovation:
Open participation and
transparent outputs
3 Vodafone User Experience | 20 January 2010
Sustainability
Original Image by liber | Attribution-Share Alike 2.0 Generic | http://www.flickr.com/photos/liberato/149365463/
4. Co-design and open prototyping
4 Vodafone User Experience | 20 January 2010
Sustainability
Photos by Carbon Tippy Toes | Attribution-Share Alike 2.0 Generic | http://www.flickr.com/photos/carbontippytoes/
6. EcoMo09 participation
28 developers / approx 25 spectators
9 teams submitted projects to the competition, including
Carbon.to – carbon equivalents translator
iGoGreen & weGoGreen – personal/community green progress tool
cross-modal transport calculator
free.near.me – location freecycle-type service aggregator
individual and community sustainability game
Green Map cloud/Android/iPhone implementation
AMEE / Google mash-up
Photo: Carbon Tippy Toes (Simon Hughes) cc: attribution-share alike 2.0 generic
7. EcoMo09 judges and data support
Event Judges
Chris Burgess, Vodafone Group Director of Corporate Responsibility
Tanya Cordrey, General Manager, Environment at Guardian News and Media
James Goodman, Head of Futures at Forum for the Future
Tom Hume, Managing Director of Future Platforms
Steve Wolak, Head of Betavine, Vodafone Group R&D
Workshops given by Pachube, AMEE and Earth Open Source
Photo: Carbon Tippy Toes (Simon Hughes) cc: attribution-share alike 2.0 generic
8. Industry contexts for sustainability activity
Functional Technology New Changing
practice /R&D relationships behaviour
For example:
New materials Collaborations Mobile tools and
Base station and
within industry and services for users and
network energy Cradle to cradle
cross-industry communities
manufacture
Office practices
Alternative charging
Logistics
/power sources
8 Vodafone User Experience |
Sustainability
10. Aiming to turn data into action
10 Vodafone User Experience |
Sustainability
11. CC | celesteh CC | The RSA
http://www.flickr.com/p http://www.flickr.com/photos/
hotos/celesteh/3404805 the_rsa/3886952782/
434/
Individuals are interested in contributing
however
11 Vodafone User Experience | 20 January 2010
Sustainability
CC | secretlondon123on CC | Andrew*
http://www.flickr.com/photos/secretlondon/3396892516/ http://www.flickr.com/photos/nez/1181091743/
12. Most individuals cannot visualise
their impact in a wider context
12 Vodafone User Experience | 20 January 2010
Sustainability
Original Image by Lee Nachtigal | Attribution 2.0 Generic | http://www.flickr.com/photos/lxn271/153835672/
13. Even with the wide range of calculators
and tools available, most people are not
able to understand their impact
Screengrabs from: www.greenenergyoptions.co.uk/product_range/home_energy_hub/ Home Energy Hub
http://www.verdiem.com/edison.aspx Verdiem Edison
http://www.carbonfootprint.com/ Carbon Footprint Ltd
http://www.diykyoto.com/ukExperience |
13 Vodafone User DIY Kyoto 20 January 2010
Sustainability
www.dopplr.com Dopplr carbon calculator
14. Picture by Digon3 | Attribution 2.0 Share-alike Generic | http://www.flickr.com/photos/47705377@N00/505196721
Mobile devices are uniquely positioned to:
read activity data and
deliver information to individuals
directly in context of activity
14 Vodafone User Experience | 20 January 2010
Sustainability
15. Picture by jurvetson | Attribution 2.0 Generic | http://www.flickr.com/photos/44124348109@N01/64615651
Designing to persuade and foster social
support of behaviour change is equally as
important as interpreting data
15 Vodafone User Experience | 20 January 2010
Sustainability
16. Design intent
16 Vodafone User Experience | 20 January 2010
Sustainability
17. Design supporting individual and socialwith sustainability
Our work
change
Designing services & products to support classic sustainability actions has
activists and experts
shown the need for
REDUCE, REUSE, RECYCLE •a “path to participation”
and that
+RETHINK via •different tools can provide
access to different points on
the path
Informing decision making
Monitoring progress and providing feedback
Collaborating
Providing alternatives
ideally with enjoyment
17 Vodafone User Experience |
Sustainability
18. Yes,
But
How?
18 Vodafone User Experience | 20 January 2010
Sustainability
19. 1
Make people aware of WHAT
they are doing
19 Vodafone User Experience |
and what is happening
20 January 2010
Sustainability
Image by Lars Plougmann | Attribution-Share Alike 2.0 Generic | http://www.flickr.com/photos/lxn271/153835672/
20. Personal informatics & visualisation
Dopplr.com | Personal Annual Report first half 2009 for Franco Papeschi (detail)
20 Vodafone User Experience |
Sustainability
21. Making the measurement relevant
Participant
Carbon footprint translator Cross-Modal travel comparison tool
Carbon.to (EcoMo09 competition) Tom Parker (EcoMo09 competition)
http://tinyurl.com/ecomo09-carbon-to http://tinyurl.com/ecomo09-travel
Participant
21 Vodafone User Experience |
Sustainability
22. Revealing the invisible
Good Commute
Carbon Tippy Toes concept illustration
http://tinyurl.com/good-commute
22 Vodafone User Experience |
Sustainability
23. 2 Monitor
progress
23 Vodafone User Experience | 20 January 2010
Sustainability
Image by Jack Brodus | Attribution 2.0 Generic | http://www.flickr.com/photos/jackbrodus/443238285/
24. Understand the current state
Wattson + Holmes
The Wattson device
displays a readout of your
energy usage in cost or in
watts, and, on the
underside, coloured lights
show how much energy you
are using compared to your
average usage.
Data come from a sensor
that clips onto one of the
electricity mains cables and
is sent via a transmitter to
the Wattson.
Images: screen grabs from
http://www.diykyoto.com/uk
24 Vodafone User Experience |
Sustainability
25. Understand the current state
Carbon Diem
Mobile app that calculates the user’s
carbon footprint. It identifies the user’s
mode of transport through speed and
distance data (via the handset’s GPS).
Users can set personal targets and
compare against others.
Images: screen grabs from
http://www.carbondiem.com
i.Go.Green / we.Go.Green
Participant Mobile widget game that tracks the
improvement of an individual’s (or
communities’) sustainability. It gives a
live feed update of a person’s (or
team’s) environmental impact, based
on a range of activities, such as travel
and electricity use.
Andreas Muth
25 Vodafone User Experience |
Sustainability
26. Set goals and follow progress
Nike+
http://tinyurl.com/noenbu
Image: Michael Verdi | Attrib. 2.0 Generic | http://www.flickr.com/photos/verdi/3263974545/
Booyah
http://www.booyah.com
26 Vodafone User Experience |
Sustainability
27. 3 Provide
alternatives
27 Vodafone User Experience | 20 January 2010
Sustainability
Image by miss_yasmina | Attribution-Share Alike 2.0 Generic | http://www.flickr.com/photos/miss_yasmina/3778068615/
28. Alternatives in manageable chunks
Carbon calculator
Energy Saving Trust
http://www.energysavingtrust.org.uk/cal
culator/start
AMEE +
Google
maps
http://tinyurl.com/
ecomo09-AMEEmashup
Participant
OPOWER
http://www.opower.com/
28 Vodafone User Experience |
Sustainability
29. Image by pasotraspaso | Attribution 2.0 Generic | http://www.flickr.com/photos/pasotraspaso/3490194485/
4 Fun is a
gamechanger
29 Vodafone User Experience | 20 January 2010
Sustainability
30. Personality
http://www.timholley.de/Design_Home.html
Tio –
Generation Green Tim Holley
http://www.generationgreen.co.uk/
games/eco-rangers
30 Vodafone User Experience |
Sustainability
31. Competition and gameplay
Ultimate-G /
Carbon Tippy Toes
concept illustration
http://tinyurl.com/ultimate-green
31 Vodafone User Experience | 20 January 2010
Sustainability
32. 5 Build on our
social nature
32 Vodafone User Experience | 20 January 2010
Sustainability
Image by Crystalline Radical | Attribution 2.0 Generic | http://www.flickr.com/photos/17597931@N00/467050570/
33. Supportive social pressure
JoinMe
http://www.join-me.co.uk/
http://www.weightwatchers.com/
Nike +
http://tinyurl.com/noenbu
OPOWER
http://www.opower.com/
33 Vodafone User Experience |
Sustainability
34. Aiming to complete the circle: some examples
Wattson AMEE
Carbon Diem Dopplr Annual report
Pachube Pachube
AMEE
Carbon.to
iGoGreen
Cross-Modal Calculator
Objects with Attitude
Good Commute
Nike +
oPower
Tio Ultimate G
WeightWatchers NDL game
34 Vodafone User Experience |
Sustainability
36. Design systems that support change, not just features
Involve people in the creation and delivery of services.
Data gives an unprecedented level of information, but must be made
meaningful
We don’t base our choices on information alone
Context is king
Help people deepen their participation
Use social dynamics to foster change
Sustainable fun (low impact + long term + generative)
36 Vodafone User Experience |
Sustainability
37. Thank you
Project blog: http://tinyurl.com/betavine-sustainability
37 Vodafone User Experience |
Sustainability