4. PREFERENCE
QWERTY rules people still use it
No one is in a rush to change their preferences
because of performance
People like what they like
5.
6. “The best way to correctly balance performance
and preference in design is to accurately
determine the importance of performance
versus preference” (Lidwell).
8. HOW DOES THIS RELATE TO US?
Designers tend to make most design decisions
based on their personal preferences (Bailey).
Remember the user when creating design for
GitHub site, Photoshop projects, etc.
11. WORKS CITED
Bailey, Robert W. “Performance vs. Preference - Robert W. Bailey,
1993.” SAGE Journals,
journals.sagepub.com/doi/10.1177/154193129303700406.
Cassingham, Randy. “The Dvorak Keyboard - Primer.” The Dvorak
Keyboard, www.dvorak-keyboard.com/.
CNN Tech. “IPhone vs. Android: Which Is Better?” CNNMoney, Cable
News Network, money.cnn.com/interactive/technology/iphone-
android-comparison/index.html.
“Performance Versus Preferance.” Universal Principles of Design, by
William Lidwell et al., Rockport, 2003, pp. 180–181.
Editor's Notes
My pecha kucha is on performance vs. preference in terms of design requirements
Quick definitions
This adds a different layer to the saying the “customer is always right”
Example the universal principles of design book gives: Dvorak keyboard vs. QWERTY keyboard
QWERTY keyboard is our standard keyboard
Dvorak was developed in 1936
has most consonants on the right side of the home row, vowels on the left side of the home row
Has a back and forth hand motions
Said users can type 30% faster on this keyboard
In terms of performance, the Dvorak keyboard is better
The product/”thing” that is “scientifically” proven to produce better results
Doesn’t always align with what people prefer
Though the Dvorak keyboard is proven to perform better than QWERTY, QWERY is the standard because it has been used for so long and is ingrained in society
We are all pretty familiar with this concept
People prefer different things for many reasons – colors, design, they know how to use it, the brand, etc.
When coming up with design requirements, its important that factors like visuals, long-standing design standards, and ease of use/user well-being are balanced
Like the keyboard, if people don’t buy it or prefer, who cares if it performs better than alternatives
If a product that people like isn’t helping people perform at a base level, who cares if people like it?
People need to be able to like what they are using, but also benefit from it and perform to an acceptable standard while using it
Can be tricky
Surveys, interviews, etc can figure out what people like and r into
Doesn’t mean they’ll actually buy or use the product outside of that survey, interview, etc.
For most people, the line between discriminating features they like vs. features that are actually enhancing their performance is pretty blurred
Instead of surveys and methods that were previously mentioned, the universal principles of design book recommends observing people while using your design
The best way to get performance vs. preference is this way because the user is actively performing tasks and evaluating what they are feeling in the moment, as opposed to afterwards
Doesn’t matter about the past or future experience, only their present experience