Animation can explain concepts through visual communication. It is a versatile medium for conveying information to large audiences quickly. Walt Disney recognized animation's ability to bring imaginative concepts to life.
Animation can explain concepts conceived by the human mind and is a highly effective communication method, as noted by Walt Disney. It is versatile and can quickly convey information to mass audiences. Bobby Odle is an animator with extensive experience using software like Maya, ZBrush, Motion Builder and game engines such as UDK and Unity. He has advanced skills in modeling, animation, and texturing and a passion for bringing imagined worlds to life.
Animation can explain concepts conceived by the human mind and is a highly effective communication method, as noted by Walt Disney. It is versatile and can quickly convey information to mass audiences. Bobby Odle is an animator skilled in modeling, rigging, texturing, and other techniques. He is fascinated by bringing new imaginary worlds to life and is dedicated to improving his skills through experience with software like Maya, ZBrush, and game engines.
This document discusses animation courses and the differences between 2D and 3D animation. It explains that 2D animation uses techniques like morphing and onion skinning without 360 degree views, while 3D animation allows realistic digital modeling and full rotational views. An animation course would teach skills like motion principles, lighting techniques, and how to bring cartoon characters to life. The document recommends researching accredited institutions with good placement records to find the best program.
When it comes to animation, it is best if we know how to determine a 2d animation from a 3d animation. 2D and 3D Video Animation have crucial variations. read this presentation on Difference between 2d and 3d Animation.
Basic overview of the 3D animation workflow. From workspace to modeling, texturing, animating and rendering. This is part of a course introduction to digital graphics and animation.
Computer generated imagery (CGI) has evolved significantly since its beginnings in the 1950s. Early developments included the introduction of punch cards, videotape recording, and the coining of the term "computer graphics." CGI has many applications including medical imaging, video games, feature films, and architectural design. Key techniques in CGI include fractals for generating self-similar patterns, tweening for animating transitions between images, and rendering for final image output. The future of CGI is focused on achieving ever greater realism through virtual reality and motion capture.
This document provides tips and advice for game art direction. It discusses defining the key experience and visual style of a game, knowing your limits as an artist or studio, prototyping and tweaking art designs, and improving skills by studying other works. Examples are given of defining visual styles for games like Journey and Asura's Wrath. Tips include starting with mockups and prototypes before finalizing art, learning from curated sites, and embracing limitations to express what you love.
Animation can explain concepts conceived by the human mind and is a highly effective communication method, as noted by Walt Disney. It is versatile and can quickly convey information to mass audiences. Bobby Odle is an animator with extensive experience using software like Maya, ZBrush, Motion Builder and game engines such as UDK and Unity. He has advanced skills in modeling, animation, and texturing and a passion for bringing imagined worlds to life.
Animation can explain concepts conceived by the human mind and is a highly effective communication method, as noted by Walt Disney. It is versatile and can quickly convey information to mass audiences. Bobby Odle is an animator skilled in modeling, rigging, texturing, and other techniques. He is fascinated by bringing new imaginary worlds to life and is dedicated to improving his skills through experience with software like Maya, ZBrush, and game engines.
This document discusses animation courses and the differences between 2D and 3D animation. It explains that 2D animation uses techniques like morphing and onion skinning without 360 degree views, while 3D animation allows realistic digital modeling and full rotational views. An animation course would teach skills like motion principles, lighting techniques, and how to bring cartoon characters to life. The document recommends researching accredited institutions with good placement records to find the best program.
When it comes to animation, it is best if we know how to determine a 2d animation from a 3d animation. 2D and 3D Video Animation have crucial variations. read this presentation on Difference between 2d and 3d Animation.
Basic overview of the 3D animation workflow. From workspace to modeling, texturing, animating and rendering. This is part of a course introduction to digital graphics and animation.
Computer generated imagery (CGI) has evolved significantly since its beginnings in the 1950s. Early developments included the introduction of punch cards, videotape recording, and the coining of the term "computer graphics." CGI has many applications including medical imaging, video games, feature films, and architectural design. Key techniques in CGI include fractals for generating self-similar patterns, tweening for animating transitions between images, and rendering for final image output. The future of CGI is focused on achieving ever greater realism through virtual reality and motion capture.
This document provides tips and advice for game art direction. It discusses defining the key experience and visual style of a game, knowing your limits as an artist or studio, prototyping and tweaking art designs, and improving skills by studying other works. Examples are given of defining visual styles for games like Journey and Asura's Wrath. Tips include starting with mockups and prototypes before finalizing art, learning from curated sites, and embracing limitations to express what you love.
Apprenticeship contract and firm performanceCarlos Ospino
These are the slides for my 6/05/2016 presentation of the paper "The effects of the apprenticeship contracts on firm performance: TFP losses and capital-labor substitution in the Colombian manufacturing sector." at weekly seminar of Universidad del Norte's economics department.
Haiku Deck is a presentation platform that allows users to create Haiku-style slideshows. The document encourages the reader to get started creating their own Haiku Deck presentation on SlideShare by providing a link to do so. It aims to inspire the reader to try out Haiku Deck's unique presentation style.
Guerrilla marketing is an unconventional marketing tactic that relies on surprise and personal interactions. It typically has a small budget and focuses on creating buzz within smaller groups. Some key aspects include hit-and-run tactics to surprise consumers, using shock value to make impressions, and focusing on low-cost ways to reach large audiences. While effective for small businesses, some argue true guerrilla marketing no longer applies when large corporations use it due to their bigger budgets and established brands. Famous examples include The Blair Witch Project and Coca-Cola's "Happiness Machine".
1. This document discusses data visualization tools that can be used for parks-related data and information that will be presented at the World Parks Congress in Sydney in 2014.
2. It provides examples of how CartoDB, a data visualization platform, has been used by others to map and communicate data about parks, including projects from the New York Botanic Garden, a carbon calculator, and Bloomberg's Greenstreets 2030 initiative.
3. It also lists common parks data, CartoDB resources and tutorials, current partnership and funding opportunities, and concludes by thanking the audience.
Karl A. Allen has over 10 years of experience in quality assurance engineering for software in various industries such as finance, medical, retail, and e-commerce. He has expertise in all phases of the software development life cycle as well as testing methodologies, frameworks, and tools. Currently he works as a Senior Quality Assurance Engineer at NCR where he leads a team and mentors other engineers.
The document describes the various climate areas within the temperate zone, including the marine climate area, continental climate area, semi-arid and arid climate areas, and subarctic climate area. It discusses key features of each area such as typical temperature and precipitation levels, dominant winds, seasonal patterns, vegetation types, landforms, and soil types. The temperate zone encompasses areas between 45 and 60 degrees latitude in both hemispheres and is characterized by four distinct seasons and a variety of climate influences including proximity to oceans and prevailing wind patterns.
Size-dependent policies and labor substitutionCarlos Ospino
1) The document studies how allowing firms to substitute between different types of employment, such as direct and outsourced labor, affects the implications of size-dependent policies on labor demand.
2) A theoretical model is developed where firms can substitute between direct and outsourced labor when facing taxes or regulations on direct labor. This reconciles empirical evidence that size-dependent policies do not always generate gaps in employment at thresholds.
3) The model predicts that size-dependent policies reduce total employment but increase the ratio of outsourced to direct labor for affected firms. It also finds no gap in total employment at the policy threshold due to labor substitution.
Kalan Ray (Magnopus): Bringing the Land of the Dead to Life: The Making of Co...AugmentedWorldExpo
The document summarizes the development of Coco VR, a virtual reality experience based on the Disney-Pixar film Coco. Key goals were to recreate Pixar-quality environments and animation in VR and enable a social, multi-user experience. Major challenges included ingesting complex film assets, optimizing textures and projections, implementing locomotion between environments, and bringing animated characters to life. The experience was successfully built over one year with locations, characters, and social features like photo-taking and character mimicry. Lessons were learned around locomotion and finalizing core systems earlier.
Introduction to Animation and its Thought ProcessSonia Guerra
This document provides an introduction to animation, including its definition, thought processes, types, production process, and software/tools used. Animation is defined as the art of movements that are drawn between each frame, rather than what exists in each frame. The key types discussed are 2D, 3D, stop motion, VFX, and experimental animation. The production process involves pre-production, production, and post-production stages. Creative and critical thinking are essential thought processes for animators.
Aidan Coughlan is a classically trained animator and 3D character artist with experience in both 2D and 3D animation for film, television and games. He has worked at studios like Treehouse Republic and Brown Bag Films where he has animated and modeled characters for shows like Octonauts, helped design concepts, and learned technical skills in software like Maya, ZBrush and 3ds Max. The document provides details on his educational background and skills along with accomplishments from his professional experience.
Nelson Zagalo from the University of Minho in Portugal gave a presentation on compositing at the University of Maribor in Slovenia. Compositing involves combining visual elements from different sources to create a single image, often making elements appear part of the same scene. It is used for special effects in film and to connect real and artificial images. Traditional film techniques included physical compositing, multiple exposures, rear projection, and matting. Digital techniques include blend operations, keying, alpha channels, mattes, masks, nesting, color correction, and motion tracking. Zagalo provided examples of how these techniques have been used in famous films.
Creative art. concept art. advanced art12Kulu Studio
Concept art is a form of illustration used to convey visual concepts in films, games, and other visual projects. It comes early in the creative process to develop characters, environments, and assets before final production. Common methods include sketching, painting, and photo editing. Concept artists must work quickly to explore multiple design ideas and set the visual style of a project. Their work is important for visualizing ideas, promoting projects, and aiding in 3D modeling and illustration.
2D animation involves manipulating digital images, while 3D animation uses 3D models and virtual worlds to create animated scenes with depth. Traditional 2D animation was a lengthy hand-drawn process, while modern 2D and 3D animation is digital. Popular 2D animated movies include The Lion King and Spirited Away, while popular 3D animated movies include How to Train Your Dragon and Toy Story.
The document announces a "Nightmare" 3D and 2D art challenge run by CGArena, requiring entrants to submit work-in-progress images for feedback, with a deadline of May 15th to submit final entries, and prizes to be awarded in the 3D and 2D categories.
Apprenticeship contract and firm performanceCarlos Ospino
These are the slides for my 6/05/2016 presentation of the paper "The effects of the apprenticeship contracts on firm performance: TFP losses and capital-labor substitution in the Colombian manufacturing sector." at weekly seminar of Universidad del Norte's economics department.
Haiku Deck is a presentation platform that allows users to create Haiku-style slideshows. The document encourages the reader to get started creating their own Haiku Deck presentation on SlideShare by providing a link to do so. It aims to inspire the reader to try out Haiku Deck's unique presentation style.
Guerrilla marketing is an unconventional marketing tactic that relies on surprise and personal interactions. It typically has a small budget and focuses on creating buzz within smaller groups. Some key aspects include hit-and-run tactics to surprise consumers, using shock value to make impressions, and focusing on low-cost ways to reach large audiences. While effective for small businesses, some argue true guerrilla marketing no longer applies when large corporations use it due to their bigger budgets and established brands. Famous examples include The Blair Witch Project and Coca-Cola's "Happiness Machine".
1. This document discusses data visualization tools that can be used for parks-related data and information that will be presented at the World Parks Congress in Sydney in 2014.
2. It provides examples of how CartoDB, a data visualization platform, has been used by others to map and communicate data about parks, including projects from the New York Botanic Garden, a carbon calculator, and Bloomberg's Greenstreets 2030 initiative.
3. It also lists common parks data, CartoDB resources and tutorials, current partnership and funding opportunities, and concludes by thanking the audience.
Karl A. Allen has over 10 years of experience in quality assurance engineering for software in various industries such as finance, medical, retail, and e-commerce. He has expertise in all phases of the software development life cycle as well as testing methodologies, frameworks, and tools. Currently he works as a Senior Quality Assurance Engineer at NCR where he leads a team and mentors other engineers.
The document describes the various climate areas within the temperate zone, including the marine climate area, continental climate area, semi-arid and arid climate areas, and subarctic climate area. It discusses key features of each area such as typical temperature and precipitation levels, dominant winds, seasonal patterns, vegetation types, landforms, and soil types. The temperate zone encompasses areas between 45 and 60 degrees latitude in both hemispheres and is characterized by four distinct seasons and a variety of climate influences including proximity to oceans and prevailing wind patterns.
Size-dependent policies and labor substitutionCarlos Ospino
1) The document studies how allowing firms to substitute between different types of employment, such as direct and outsourced labor, affects the implications of size-dependent policies on labor demand.
2) A theoretical model is developed where firms can substitute between direct and outsourced labor when facing taxes or regulations on direct labor. This reconciles empirical evidence that size-dependent policies do not always generate gaps in employment at thresholds.
3) The model predicts that size-dependent policies reduce total employment but increase the ratio of outsourced to direct labor for affected firms. It also finds no gap in total employment at the policy threshold due to labor substitution.
Kalan Ray (Magnopus): Bringing the Land of the Dead to Life: The Making of Co...AugmentedWorldExpo
The document summarizes the development of Coco VR, a virtual reality experience based on the Disney-Pixar film Coco. Key goals were to recreate Pixar-quality environments and animation in VR and enable a social, multi-user experience. Major challenges included ingesting complex film assets, optimizing textures and projections, implementing locomotion between environments, and bringing animated characters to life. The experience was successfully built over one year with locations, characters, and social features like photo-taking and character mimicry. Lessons were learned around locomotion and finalizing core systems earlier.
Introduction to Animation and its Thought ProcessSonia Guerra
This document provides an introduction to animation, including its definition, thought processes, types, production process, and software/tools used. Animation is defined as the art of movements that are drawn between each frame, rather than what exists in each frame. The key types discussed are 2D, 3D, stop motion, VFX, and experimental animation. The production process involves pre-production, production, and post-production stages. Creative and critical thinking are essential thought processes for animators.
Aidan Coughlan is a classically trained animator and 3D character artist with experience in both 2D and 3D animation for film, television and games. He has worked at studios like Treehouse Republic and Brown Bag Films where he has animated and modeled characters for shows like Octonauts, helped design concepts, and learned technical skills in software like Maya, ZBrush and 3ds Max. The document provides details on his educational background and skills along with accomplishments from his professional experience.
Nelson Zagalo from the University of Minho in Portugal gave a presentation on compositing at the University of Maribor in Slovenia. Compositing involves combining visual elements from different sources to create a single image, often making elements appear part of the same scene. It is used for special effects in film and to connect real and artificial images. Traditional film techniques included physical compositing, multiple exposures, rear projection, and matting. Digital techniques include blend operations, keying, alpha channels, mattes, masks, nesting, color correction, and motion tracking. Zagalo provided examples of how these techniques have been used in famous films.
Creative art. concept art. advanced art12Kulu Studio
Concept art is a form of illustration used to convey visual concepts in films, games, and other visual projects. It comes early in the creative process to develop characters, environments, and assets before final production. Common methods include sketching, painting, and photo editing. Concept artists must work quickly to explore multiple design ideas and set the visual style of a project. Their work is important for visualizing ideas, promoting projects, and aiding in 3D modeling and illustration.
2D animation involves manipulating digital images, while 3D animation uses 3D models and virtual worlds to create animated scenes with depth. Traditional 2D animation was a lengthy hand-drawn process, while modern 2D and 3D animation is digital. Popular 2D animated movies include The Lion King and Spirited Away, while popular 3D animated movies include How to Train Your Dragon and Toy Story.
The document announces a "Nightmare" 3D and 2D art challenge run by CGArena, requiring entrants to submit work-in-progress images for feedback, with a deadline of May 15th to submit final entries, and prizes to be awarded in the 3D and 2D categories.
Nicole McClean is a passionate 3D modeler and rigger who has loved animated films since childhood. She has extensive experience in character rigging, especially facial rigging, as well as a strong knowledge of the entire 3D animation pipeline in Autodesk Maya and 3ds Max. Nicole has worked on numerous projects for both personal businesses and companies, including 3D logo animations, medical animations, and 3D printed models. She is skilled in rigging, modeling, texturing, and animation and has received training and awards to further develop her skills.
There are three primary types of animation techniques: traditional, stop-motion, and computer animation. Traditional animation involves frame-by-frame manipulation of drawings to create the illusion of movement. Stop-motion predates traditional animation and involves moving objects incrementally to mimic movement. Computer animation uses computer graphics to generate animated images, and can be 2D or 3D. Key steps in animation include storyboarding, character development, selecting software, applying principles of animation, and adding audio.
This portfolio belongs to Kazuki Sakamoto and contains information about their 3D computer graphics, illustration, and image processing work. They have skills in areas such as 3D modeling, texture creation, photography, and social media. The portfolio provides details on the tools and software they use, tutorials and articles they have created, awarded projects involving terrain generation, and their work making VR avatars and 3D scanned models.
In today’s blog we will discuss how can one make his own short animation film be it 2d animation or in 3d animation.
Art has been a point of fascination for mankind from the very beginning. From cave paintings in prehistoric times, to mixed media art in the present day, art has endured through time.
1. Animation can
explain whatever the
mind of man can
conceive. This
facility makes it
the most versatile
and explicit means
of communication yet
devised for quick
mass appreciation.
Walt Disney
2. Basic Info
Name: Bobby Odle
Education: Full Sail University
Skill Sets:
Animation
Modeling
Rigging
Texturing
Sculpting
Motion Capture
20. Citation
1.
Sword
and
Sorc1
h-p://www.swordandsworcery.com/artwork/872003262329/12566370
2.
Sword
and
Sorc2
h-p://www.swordandsworcery.com/artwork/872003262329/4016853
3.
Sword
and
Sorc3
h-p://www.swordandsworcery.com/artwork/872003262329/3975369
4.
Journey
in
solitude
by
memod
h-p://fc06.deviantart.net/fs10/i/2006/138/8/f/Journey_in_Solitude_by_memod.jpg
5.
JourneyScreen
h-p://thatgamecompany.com/games/journey/
6.
Maya
Robo
Maya
2014
User
Made
7.
FullSail
Slide
h-p://www.fullsail.edu/alfresco/ROOT/Shared%20Content/_Media/wallpapers/media-‐icons/1920x1200_mediaIcons.jpg
8.
LVL
Photo
Maya/UDK
User
Made
Bobby
Odle
9.
Hadooken
Photo
Maya
User
Made
Bobby
Odle
10.
Halfmoon
h-p://pixabay.com/en/half-‐growing-‐moon-‐luna-‐sky-‐lunar-‐232651/
11.
tools
of
trade
background
maya
h-p://howtolearn.me/wp-‐content/uploads/2014/04/Autodesk-‐Maya-‐logo.png
12
tools
of
trade
background
Zbrush
h-ps://lukewalker11.files.wordpress.com/2011/09/pix3.jpg
13.
tools
of
trade
background
Photoshop
h-p://upload.wikimedia.org/wikipedia/en/archive/2/20/20130624173205!Photoshop_CC_icon.png
14.
tools
of
trade
background
Mo`on
Builder
h-p://area.autodesk.com/2014unfold/img/facebook/mo`onbuilder.jpg
15.
tools
of
trade
background
Various
Engines.
h-p://upload.wikimedia.org/wikipedia/en/4/4a/Unity_3D_logo.png
h-p://cdn.wccbech.com/wp-‐content/uploads/2013/03/Unreal-‐Engine-‐4_Infiltrator_1.jpg
h-p://samueljus`ce.net/wp-‐content/uploads/2011/04/udk_logo.png
16.
Tools
of
trade
background
User
Made
bobby
Odle
17.
Full
Sail
Photo
h-p://www.fullsail.edu/about/downloads
18.
Adventure
boat
h-p://fc06.deviantart.net/fs10/i/2006/138/8/f/Journey_in_Solitude_by_memod.jpg
19.
Game
Jam
Screenshot
User
Made
Bobby
Odle