Nicole McCLEANNicole McCLEAN
3D MODELER/RIGGER3D MODELER/RIGGER
My name is Nicole McClean. I am a passionate and motivated 3D modeler and
rigger. Since I was a child I have had a love for animated cartoons and films and
it has always been my dream to be involved in making animations. I have a
special interest in character rigging especially facial rigging. I love using my
creativity to bring objects and characters to life on screen, creating worlds that
do not exist. I have a strong working knowledge of the entire pipeline in both
Autodesk Maya and 3ds Max. I also have experience with the entire Adobe suite
and sculpting platforms including Zbrush and Mudbox. I adapt to new software
and methods quickly. I love a challenge and I am always thinking outside the box.
Experience
2012-2014 Cherry and Lime, Lead Artist & 3D Generalist
AUG FEB
Numerous projects for personal businesses including 3D logo animations, business cards and
brochures.
Produced 2D and 3D promotional animations for the web. I organised time scales of projects
and delegated jobs to other team members. Modeled, textured, rigged, animated and edited
in all projects. Involved in meeting clients and storyboarding ideas.
JUNE MAY
2011-2012 CTRIC, 3D Generalist
2014- 2015
Inlifesize, Facial Acting Coding System (FACS) Coder
Joel Fitzpatrick, 3D Modeler/ Rigger/ Animator
Involved in an exciting project to create more realistic facial rigs. My job was to code all
reference footage taken of FACS action units.
Responsible for creating 3D models for 3D printing. Creating 3D animations for 3D projection
and art installations.
Freelance, 3D Generalist
Education
Foundation Art and Design, University of Ulster, Belfast
DISTINCTION
DISTINCTION
MFA Multidisciplinary Design, University of Ulster, Belfast2014-2015
1ST CLASS HONORS2009-2012 Design and Communication, University of Ulster, Magee
2008-2009
Training
2015
2015
2014 Transitioning to Maya, Animation Skillset, Dublin
2014 Digital Tutors
FACS Workshop, Erica Rosenberg, California
Course covered Zbrush Sculpting, retopology, joint placement, skin weighting, blendshapes,
control setup, eye rig, lip syncing, basic python. Software: Maya, Zbrush and Topogun
Intensive 5 day course which covered the entire FACS manual and every action unit. Preparation
for FACS certification.
Facial rigging for production, CG Society, Wade Ryder.
Created 3D explanation videos for new medical advances. Worked directly with surgeons to
create high end, medically accurate models and animations. Modeled, textured, rigged,
animated and edited full content.
JUNE JUL
OCT MAR
APR MAR
Softwares
Adobe Flash Adobe IndesignAnimestudioAdobe After Effects
Adobe Premiere TopogunAdobe PhotoshopAdobe Illustrator
Pixilogic Zbrush Cinema 4DAutodesk MayaAutodesk 3ds Max
2015- 2015
2015- 2016
Skills
FUNDING AWARDS
2015
2012 Culture Tech Fund
2012 Top 5 25K Award
Skills Development NI Screen
Invent
Digital Derry
I am a member of Digital Tutors and completed tutorials in different areas of 3D to further
my skills.
I took part in this course to learn the userface and basics of Maya, so I could easily cross
platform between 3ds Max, which I was already trained on, and Maya.
Art, Drawing,
Design
Tourism
Set DancingMy Son Skiing Music
Gym CinemaGuiness
Interests and HobbiesInterests and Hobbies
CONTACTs Refereess
Greg Maguire
g.maguire@ulster.ac.uk
07512361462
Justin Magee
JDM.magee@ulster.ac.uk
07720073925
email: mccleann89@gmail.com
uk.linkedin.com/in/nicolemcc
tel.: 646-436-9135
@msnicolemcclean
www.behance.net/NicoleMcC
Rigging: organic and mechanical rigging, joint placement and orientation, skin weighting,
IK and FK blending, deformers - blendshapes and clusters, advanced facial rigging, FACS
knowledge, advanced body mechanics, node setup, animator friendly controls, use of
technical tools to speed up rigging process.
CG Generalist: modeling, sculpting, uv editing, texturing, advanced rigging, keyframe
character animation, basic compositing, editing, rendering, 2D animation, illustration.
Project: Experience in managing projects, worked in high pressure environments, meeting
deadlines, excellent communicator, experience working as part of team, sense of
responsibility, motivated, positive attitude, great work organization.

CV_2016

  • 1.
    Nicole McCLEANNicole McCLEAN 3DMODELER/RIGGER3D MODELER/RIGGER My name is Nicole McClean. I am a passionate and motivated 3D modeler and rigger. Since I was a child I have had a love for animated cartoons and films and it has always been my dream to be involved in making animations. I have a special interest in character rigging especially facial rigging. I love using my creativity to bring objects and characters to life on screen, creating worlds that do not exist. I have a strong working knowledge of the entire pipeline in both Autodesk Maya and 3ds Max. I also have experience with the entire Adobe suite and sculpting platforms including Zbrush and Mudbox. I adapt to new software and methods quickly. I love a challenge and I am always thinking outside the box. Experience 2012-2014 Cherry and Lime, Lead Artist & 3D Generalist AUG FEB Numerous projects for personal businesses including 3D logo animations, business cards and brochures. Produced 2D and 3D promotional animations for the web. I organised time scales of projects and delegated jobs to other team members. Modeled, textured, rigged, animated and edited in all projects. Involved in meeting clients and storyboarding ideas. JUNE MAY 2011-2012 CTRIC, 3D Generalist 2014- 2015 Inlifesize, Facial Acting Coding System (FACS) Coder Joel Fitzpatrick, 3D Modeler/ Rigger/ Animator Involved in an exciting project to create more realistic facial rigs. My job was to code all reference footage taken of FACS action units. Responsible for creating 3D models for 3D printing. Creating 3D animations for 3D projection and art installations. Freelance, 3D Generalist Education Foundation Art and Design, University of Ulster, Belfast DISTINCTION DISTINCTION MFA Multidisciplinary Design, University of Ulster, Belfast2014-2015 1ST CLASS HONORS2009-2012 Design and Communication, University of Ulster, Magee 2008-2009 Training 2015 2015 2014 Transitioning to Maya, Animation Skillset, Dublin 2014 Digital Tutors FACS Workshop, Erica Rosenberg, California Course covered Zbrush Sculpting, retopology, joint placement, skin weighting, blendshapes, control setup, eye rig, lip syncing, basic python. Software: Maya, Zbrush and Topogun Intensive 5 day course which covered the entire FACS manual and every action unit. Preparation for FACS certification. Facial rigging for production, CG Society, Wade Ryder. Created 3D explanation videos for new medical advances. Worked directly with surgeons to create high end, medically accurate models and animations. Modeled, textured, rigged, animated and edited full content. JUNE JUL OCT MAR APR MAR Softwares Adobe Flash Adobe IndesignAnimestudioAdobe After Effects Adobe Premiere TopogunAdobe PhotoshopAdobe Illustrator Pixilogic Zbrush Cinema 4DAutodesk MayaAutodesk 3ds Max 2015- 2015 2015- 2016 Skills FUNDING AWARDS 2015 2012 Culture Tech Fund 2012 Top 5 25K Award Skills Development NI Screen Invent Digital Derry I am a member of Digital Tutors and completed tutorials in different areas of 3D to further my skills. I took part in this course to learn the userface and basics of Maya, so I could easily cross platform between 3ds Max, which I was already trained on, and Maya. Art, Drawing, Design Tourism Set DancingMy Son Skiing Music Gym CinemaGuiness Interests and HobbiesInterests and Hobbies CONTACTs Refereess Greg Maguire g.maguire@ulster.ac.uk 07512361462 Justin Magee JDM.magee@ulster.ac.uk 07720073925 email: mccleann89@gmail.com uk.linkedin.com/in/nicolemcc tel.: 646-436-9135 @msnicolemcclean www.behance.net/NicoleMcC Rigging: organic and mechanical rigging, joint placement and orientation, skin weighting, IK and FK blending, deformers - blendshapes and clusters, advanced facial rigging, FACS knowledge, advanced body mechanics, node setup, animator friendly controls, use of technical tools to speed up rigging process. CG Generalist: modeling, sculpting, uv editing, texturing, advanced rigging, keyframe character animation, basic compositing, editing, rendering, 2D animation, illustration. Project: Experience in managing projects, worked in high pressure environments, meeting deadlines, excellent communicator, experience working as part of team, sense of responsibility, motivated, positive attitude, great work organization.